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Archivos SST de Traducciones de Mods al Español (LE)
By Atezeta
Muy buenas (otra vez) a todo@s los Hispano hablantes.
Si bien es verdad que he dejado (definitivamente) olvidada la versión LE, tengo algunas traducciones.
Así que simplemente las comparto.
Espero que sean útiles para alguien.
Como esto lo hago "por amor al arte", y básicamente para mí, no he pedido permiso a ningún autor original de dichos mods para poder publicar sus ESP-ESM-ESL (y scrips o menus MCM) modificados. Por lo tanto SOLAMENTE publico los archivos SST del prograna XTRANSLATOR (https://www.nexusmods.com/skyrimspecialedition/mods/134?tab=description) y quien quiera que los haga el mismo.
Siempre hay algún MOD de LE que sirve en SE, por esa causa algunas de estas traducciones tienen fecha reciente, y por eso mismo tb he decidido subirlas.
También es verdad que algunas se pueden usar para traducir su equivalente de SE (comprobado), así que pueden ser doblemente útiles en algunos casos.
Sea como sea, no mucho más subiré de LE, que este archivo. (Puede que alguna que otra suelta, aunque no creo.)
Un saludo a tod@s!!!
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PASO 1: Descargar el programa xTranslator --------->https://www.nexusmods.com/skyrimspecialedition/mods/134?tab=description
PASO 2: Descomprimir, ubicar en donde queramos dejarlo (por ejemplo, D:) e iniciar por primera vez para configurarlo (instrucciones en la propia página de descarga del programa)
PASO 3: Cuando esté configurado, aparecerán varias carpetas nuevas, una de ellas UserDictionaries, esta carpeta contiene las carpetas de los juegos que puede traducir este programa.
Obviamente tendréis que metesr mis archivos dentro de la carpeta Skyrim.
PASO 4: Abrir con el programa el ESP-ESM-ESL-Scrips o menus MCM a traducir y automaticamente (si teneís la traducción) os aparecerá traducido al lado del idioma original.
Simplemente quedaría guardar el archivo sobreescribiendo el original.
PASO 5: Crea de tu archivo traducido un archivo comprimido con winrar o 7zip (más recomendado) y listo para instalar como parche.
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LISTA DE TRADUCCIONES DE MODS INCLUIDOS:
ACTUALIZACIONES:
The Forgotten Island 1.0.0:
COMPLETADA_the forgotten island_english_spanish.7z
Azuras Club 1.0.0:
COMPLETADA_Azura's club_english_spanish.7z
The Exotic Adventures of Nikita Sky 1.0.0:
COMPLETADA_the exotic adventures of nikita sky_english_spanish.7z
Infiltration and Assassination 1.2.0:
COMPLETADO_infiltrateandassassinate_english_spanish.7z
Prison Alternative - A modular Prison System 1.3:
COMPLETADO_pamaprisonalternative_english_spanish.7z
Bad Ends Revived: Windhelm 1.0:
COMPLETADO_prisonalternative_executions_windhelm_english_spanish.7z
Bad Ends Revived: Riften 1.1:
COMPLETADO_prisonalternative_executions_riften_english_spanish.7z
Prison Alternative - Punishment Pack 0.5:
COMPLETADO_papunishmentpack1_english_spanish.7z
Immersive Plugs 20220314:
COMPLETADO_pchsimmersiveplugs_english_spanish.7z
Vivi's Cockcages:
COMPLETADO_viviscockcage_english_spanish.7z
Sextoys bonus 1.0.0:
COMPLETADO_qunpxtoys_english_spanish.7z
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255 downloads
Updated
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BDO Atanis Female Armor Expanded
By Nyvrak
Makes the previously male only top and pants available for female characters. Also adds a version of the belt and pauldrons without physics. After installing you need to build the meshes with bodyslide first. Requires BDO Atanis Female Armor UUNP.
Optionally you can get AI upscaled textures here BDO Atanis Remastered SSE by SavrenX.
Known Issues:
There is some clipping as the original armor is fit to the body rather loosely and I had to choose between clipping or invisible body parts. Not sure yet if I'm going to refit the armor and fix these issues.
Credits:
Siegmeyer - BDO Atanis Female Armor UUNP
Kasprutz - BDO Atanis Male Armor
155 downloads
Updated
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Slightly Less Crappy Swimming Animations
By MadMansGun
i made new swimming animations (including the tail's animation) to replace the stock animations.
note: this mod was made in a day.
----------------------------------------------------------
.___.
{0,0} _______________________________
/)__)> |creative commons, No One May Profit|
-"-"- """""""""""""""""""""""""""""""""""""""""""
https://creativecommons.org/licenses/by-nc/4.0/
https://creativecommons.org/licenses/by-nc/4.0/legalcode
14654 downloads
Updated
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Slightly Less Crappy Werewolf Animations
By MadMansGun
NOTE: these files are already in MNCv12.7
some replacement animations for the werewolf's movement.
at this time it's just the sprint & swimming animations, but this fixes:
some of the camera glitches when sprinting.
the upper body going inside of hills, walls & rocks when you run into them.
the rear right leg glitching out to the side.
the turning animation actually looks like a turning animation now.
the hands & feet continuously being under the ground.
BUT however the werewolf looks a bit like a rabbit when sprinting forward....i'm still trying to fix that but it's still better than the stock animation.
----------------------------------------------------------
.___.
{0,0} _______________________________
/)__)> |creative commons, No One May Profit|
-"-"- """""""""""""""""""""""""""""""""""""""""""
https://creativecommons.org/licenses/by-nc/4.0/
https://creativecommons.org/licenses/by-nc/4.0/legalcode
3946 downloads
- werewolf
- werewolves
- (and 1 more)
Updated
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Yuna Summoner Outfit From Final Fantasy X CBBE HDT
By Black714
Yuna Outfit From CBBE HDT. it have 7 Version
Full Default (simmilar like Final Fantasy X in game) Full Default Low Cut more Lowcut but still Default Full Loose (simillar like Default but no Underwear and Loose). Full Loose Low Cut (Similar like Loose but with Lowcut top). Skimpy Loose (She Wearing a Short Skirt, No Back and No Hand Attachment). Skimpy with Obi Loose (No Hand Attachment but with Back) Skimpy with Bbi and Hand Attach Loose (Full Loose but with Short Skirt)
Note:
Her Arm Attachment Using Default Expert/Master Mage Model from Skyrim since Yuna Hand Attachment is so long, and make it weird sometimes. but I use the same texture as Yuna Have. All Loose Version is used for Remodel AIO Mods. that support modular underwear. Support for Unofficial Skyrim Patch Her Outfit can buy from Mage Count in Collage of Winterhold
Credit Model and Texture Made By Onion365 Thanks to Him/Her for Great Mod.
359 downloads
- yuna
- final fantasy x
- (and 1 more)
Updated
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Yuna SongStres From Final Fantasy X-2
By Black714
It's for CBBE HDT. Loose File is for Remodel AIO Mods.
Avaliable with 3 Colour. Buy From Fetcler in Solitude. it's Clothing Type Outfit. (Boots and Outfit) 6 in total.
Credit and Original Creator by yunaffxqq25
262 downloads
Updated
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Body Builders
By Code Serpent
The people of Skyrim can now have their bodies reflect their skills and abilities.
SE Version provided by bved2 is available HERE.
Overview
The bodies of the player and supported NPCs will now be changed through NiOverride body morphs, depending on their current skill levels, to reflect their physical capabilties. Each skill has been given a set of morphs that bodies will start to resemble as the relevant skill increases. Your arms will become burly if you train in combat skills, your legs will become thick and toned if you train in stealth skills, and your breasts will swell from training in magical skills.
If enabled, Stuffing and Weight Gain are also possible for players and NPCs. For the player, eating large quantities of food will distend your character's stomach, and will turn into body fat over time. Body weight is lost over time as well at a set rate. For NPCs, they can start with a certain amount of body weight based on their vanilla weight and current level. NPCs with high vanilla weight and low level will be larger than NPCs with low vanilla weight or high level. If you have a mod installed where you can feed NPCs, such as a survival/needs mod, feeding NPCs food will also increase their weight. Vampire players and NPCs won't gain or lose weight and will have a constant 'normal' weight by default.
Players can also reduce their weight by 'Exercising'. After this is enabled in the MCM, the player's weight will be reduced overtime while running, sneaking, sprinting, and fighting
With SexLab Aroused installed, the bodies of the player and NPCs can also become curvier while aroused.
For NPCs, their bodies will change to reflect their current skills and situation immediately after they are loaded into a cell or after some period of game time. For the player, the their character's body will slowly change over time as their skills, weight, and arousal changes. Selecting the option "Force Morph Update" in the MCM will immediately update the player's body to their current situation.
Compatibility and Customizing
By default, this mod supports armor and bodies based used with UUNP and LE CBBE. So, Male characters, BHUNP and CBBE 3BA are not supported out of the box. However, with 2.0 the mod has been restructured to easily allow other morphs to be integrated by editing and re-compiling the global morph scripts this mod uses.
The global script "BodyBuildersMorphsScript" contains the morph names and corrections used throughout the mod. The other scripts starting with "BodyBuildersMorph..." are the morph presets assigned to the 18 vanilla skills, weight gain, stuffing, and arousal expansion. Change these as you will, then open the Creation Kit, select at the top "Gameplay"->"Papyrus Script Manager", search for "BodyBuildersMorph" then right-click and select "Compile" for the scripts you've edited.
If you've made a conversion for a different morph type, or implemented male morphs, either post them in the support thread or upload them to LoversLab and I'll post a link here.
I also prefer using these mods alongside Body Builders:
Pumping Iron
Shieldmaiden Muscle Slider
Installation
For this mod to have any affect, you need to install either RaceMenu or NiOverride, and have morphs built with Bodyslide. Some armor and body mods come with morphs pre-installed. If you see a file ending in ".tri" alongside the "_0.nif" and "_1.nif" files for an armor or body mod, then morphs have already been made. If not, then you will need to re-export the armor or body through BodySlide, making sure the "Build Morphs" box at the bottom left is checked.
By default, the mod only supports UUNP and LE CBBE morphs, so if your body is morphing oddly or isn't changing you're likely using BHUNP or CBBE 3BA, or haven't built morphs for your armor or body.
Once those pre-requisites are met, you can install this mod. Beyond the ones listed above, there shouldn't be any incompatibilities with any other mod. If you installed the mod on a new game, it's recommended to select "Force Morph Update" in the MCM, so your character starts off looking scrawny and slowly bulks up as their skills increase.
Upgrading
If you're using Body Builders version 1.x, you should type into the console "stopquest _BB_Quest", then uninstall the mod and make a clean save before installing versions 2.0 and above.
Upgrading from 2.0 to 2.1 does not require any special instructions.
Uninstallation
Before uninstalling the mod, you should disable it through the MCM and select "Reset Player Morphs" in the MCM. If you had NPC morphs enabled and want to reset them, you can use the "Reset NPC Morphs" option in the MCM. If you don't want to do this manually, you can also use NetImmerse Override Cleaner.
27245 downloads
- bodyslide
- weight gain
- (and 2 more)
Updated
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genshin impact Cute Forces (Genshin Impact Mod)
By Mephykuns
Hello because I was bored and playing genshin at the time so I thought why not port some mmd models to skyrim and wala here we are 2 months later.
This mod will be a companions/race mod. You can have them as followers and play as the race.
All of them except yaoyao and sayu will have their english voice. other languages will not be made. (probably)
I tried to give them skyrim (vanilla) versions of their talents and stuff some work others do not. sayu was before she was even announced and her before her skills were leaked, so she has nothing related to her beta talents. Yaoyao just has poison.
The mod will require RaceCompatibility https://www.nexusmods.com/skyrim/mods/24168
Now the followers are a bit op as all my mods are. You can find each character in their own cell, they will not be put in the same place.
Qiqi is underground and summonable (The Midden)
She has a 2 recipes in order to summon her at the alter.
Figure out the blanks or watch the videos
Klee is in prison, you have to break her out. (Whiterun)
Diona is traveling with some other cat like folks in caravans (All over the map)
If you cannot not find her, heres her ref ID 000501AA.
Sayu is in the blue palace. (Solitude)
Yaoyao is stuck inside the temple of kynareth. (Whiterun)
Paimon is located deep underwater just ahead of guardian stones (near riverwood)
I made alot of screenshots but there's too many so I made it downloaded if you wanted to look at them and I made videos of the mod. Only two are really needed, the rest is optional.
Also the mod was made for skyrim 2011 so special edition will not work with it and converting it will take some times as well, as its not a simple port. I get texture errors.
Videos:
https://www.youtube.com/watch?v=MFN1hMI65CE&t=85s
https://www.youtube.com/watch?v=-RT2Fz02FMg
https://www.youtube.com/watch?v=I1vdIH9bZbs&t=4s
Version 1.1+
Added paimon, lumine and aether (voice only)
Paimon will have some follower voice lines but no combat lines
Lumine and Aether will have combat lines but no follower lines. (May change later)
Paimon can be found underwater just ahead of guardian stones (near riverwood) in the center of the lake. she's hard to spot with all the grass.
Lumine is not in the world, shes just a support summon for paimon. aether has no model yet.
Klee has modeled bombs and a new bomb spell.
Paimon is playable along with her floating mode (lesser power). to use it fully enable Playable Monster Mod and Atronach Flame Anims
Paimon can switch from walking to floating
Added lumine facial animations.
Version 1.1.1 SE Test
Not a real update.
Cute forces in sse problems:
paimon head is missing
everyone is brown
inverted normals
basically everything
Version 1.1.5
Added sayus new model and couple new voice lines, not finished.
Thats it. No, she cannot roll.
no sse beta test version.
Version 1.2
- Added some spells from Elemental Destruction. For now ED is required until its not. https://www.nexusmods.com/skyrim/mods/69474?tab=files
- Added aether model(no face animation yet)
- Some tweaks here and there such as cooldowns on shouts and klees abusive firebombs.
- Traveller will spawn between different elements such as "hydro" and "Anemo". ED helps with the new spells
- Sayus hood should be changeable if she appears with her hood on or off. You just need a extra copy of her alternate hood.
- Big and loud spamming spells such as klees big boom jumpy dumpty, will be limited to 12 seconds as mostly everyone who has a power spell.
- Sayu should have more lines.(english)
Version 1.3
- Added amber, barbara, fischl, ganyu and hu tao. (No voice lines)
- Hu tao can be found in the whiterun hall of dead. The rest are just standing in dragonsreach.
- (Change Outfit)
- (Wait another year for a update)
Version 1.4
- Added Keqing, Kokomi, Mona, Noelle, Sucrose, Xiangling, Xinyan, Yae, Yanfei, and Yoimiya.
- Yae is in whiterun, Xinyan is in the bards college.
- The rest is in dragonsreach.
- Sayu was moved to outside the blue palace.
- Added a cheat sheet to summon qiqi easier.
- Added a few pet summons
- No Males
- No content
Version 1.4.1
- Maid outfit. nothing else.. no physics either. ass clipping
Version 1.5
- All characters will have their models updated. Females will be using unp bodies and will support more clothes. Head support is not available.
- Aether(Male) will be using whatever male body mod you have installed. Head support is not available.
- If you want more males, I would suggest going here. They won't be the same quality as mine though, just saying. https://arca.live/b/tullius/45420215
- Each female "skeleton" will have their own default body option.
- Example: Klee, Hu Tao and Yae will not share the same default body. but they all share the same kinda body. I didn't change them yet.
- New characters: Dori and Kusaloli. Dori will be a shop, a follower and will have eng va. Dori will sell gear from this mod. She also gets 4 versions of her slime summon.
- Kusa is a clone of yaoyao basically but she has no voice. Changes to her can be made later.
- Dori will be in belethors shop and Kusa will be in same shrine with yaoyao.
- Fischl's summon changed into Oz.
Version 1.5.1
- Minor fixes,
- Dori textures increased to 2k.
- Kusaloli bottom skirt glows..
- Neck texture fix?
- Adult body model changed into unp slim.
Version 1.5.1 SSE "Test"
- Textures are broken
- Meshes converted
- Textures compressed to bc7
- Neck and body don't match
- It just works.
- If you know how to fix all this shoot me a dm or whatever.
Version 1.6
- nahida and yaoyao update and many more
- the 7 CHILDREN characters mesh made skinner
- others
7062 downloads
Updated
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Furniture Alignment Correction for NPC´s (No esp)
By Pamatronic
This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures.
If you have ever used something from Zap, you should know the problem.
this mod ads the script "pamaFurnitureAlignmentHelper"
attach it to any furniture added by a mod, and the problem should be gone.
install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.)
The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points.
(vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files)
Full sourceCode:
enjoy!
55447 downloads
Updated
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Julia Chang Outfit From Tekken
By Black714
For CBBE HDT. has 2 Version Fit and Loose. Loose is for Remodel AIO
Has Amulet, Earing, Armor, Gloves, and Boots.
Get From Drunken Hustman Whiterun or Fetcler in Solitude. level 7 with Leather Stats.
Credit by Pedro-Croft
160 downloads
Submitted
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Tifa Lockhart Cowgirl Outfit from Final Fantasy VII
By Black714
for CBBE HDT. with 2 Version Fit Default and Loose Version for Remodel AIO
Sold by Drunken Hustman and Fetcler. have Leather stats but better.
Including Head, Curiass, Boots and Arm.
Credit by Oo-FiL-oO
648 downloads
Updated
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companions Daniel Pureheart
By shinnman
A male nord follower for your adventures
Newest file has problems please download SSE date May 12 2021
Now for LE & SSE
you have to download ks smp wigs for men if you want the hair
610 downloads
Updated
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Tifa Lockhart Outfit from Final Fantasy VII and Remake
By Black714
For CBBE HDT - Simple Description - See Screenshot
Buy from Fetchler (Solitude) or Drunken Hustman (Whiterun).
Has 13 Version
Default - Transparant for Remake Symmetrical (Smaller Black Top with same size with Armpit corner) for Remake Symmetrical Transparant Version (Black top more visible) Transparant (without black top) NSFW for Remake No Black Top (Non Transparant) for Remake Less Transparant NSFW for Original Loose Version Both Loose Version Transparant with Black Top for Remake Loose Symmetrical Version for Remake - Non Transparant Loose Symmetrical Transparant Version for Remake Loose Remake without Black Top Non Transparant Version Loose Transparant both Verion - NSFW Loose but Less Transparant for Original Verion - NSFW
Credit:
Ryan Reos, xxxOddxx, Xing, and NINDjimmyyu
1202 downloads
Updated
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Iris Amicitia Outfit From Final Fantasy XV
By Black714
it's For CBBE HDT. has 2 Version:
Fix Version is Original From FFXV Game. Loose (No Underwear/Skimpy and Support for Remodel Armor AIO).
Variant:
Full Default Full No Back Skirt Cover Mini Skirt with Back Cover Mini Skirt without Back Cover Loose Version Standard Loose with Mini Skirt (No Back Cover) Loose with Wider Armpit and Lower Zipper (No Back Cover).
You can Buy the outfit from Merchant in Collage of Winterhold.
Simply see Screenshot:
316 downloads
- final fantasy xv
- iris amicitia
- (and 2 more)
Updated
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Aranea Highwind Outfit From Final Fantasy XV
By Black714
For CBBE HDT has 4 Version:
Pants Version is Fit as Default Skirt Version with Short Cape Loose Version for Remodel AIO mods. Loose Version without Innerwear. ESP is diffrent than Pants and Skirt Version. Pants not have Thigh High Boots.
it's Ebony Weapon Stats that can buy from Drunken Hustman or Fetcler. from level 30. it's have Balance stats.
217 downloads
Updated
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Mysterium Xarxes - UNP Tattoos (RaceMenu)
By lendiforma
This is a pack of tattoos I made out of Mysterium Xarxes pages from Oblivion. Can be applied through Racemenu overlays, looks cool with glow. All textures are in 4k resolution. Made for UNP body. Kinda works with vanilla male/female body, but the hand seals will be a bit out of shape
List of tattoos:
Body
Xarxes-ARM(body-left)
Xarxes-ARM(body-right)
Xarxes-ARM(body-both)
Hands
Xarxes-SLEEVE(hands-left)
Xarxes-SLEEVE(hands-right)
Xarxes-SLEEVE(hands-both)
Xarxes-M-SEAL(hands-right)
Xarxes-O-SEAL(hands-left)
Xarxes-SEALS(hands-both)
Credits:
Thanks to Mehrunes Dagon for creating an awesome book
595 downloads
Updated
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Vulkan for Skyrim LE
Improved DXVK for Skyrim LE.
Can cause problems with SKSE mods that call up their own configuration interface via hotkey
317 downloads
Submitted
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Skyrim LE - Picturesque - ENB - Customized
By t.ara
This file contains the picturesque-ENB, available on NEXUS.
As this ENB has very nice basic settings but always dropped the colors to visualize a to hard sepia-effect and I wanted a quick edit-access, I simply modded it to become one of my best ENBs, ever. It also is working on SKYRIM SE. I maybe changed there something to work well too, but I can share that SE version later as soon it ´s more "tested".
I guess this comes originally for SE.
So here we have a LE-version now:
It includes the ENB-helper and it has the wet-skin in rain-effect as well. It it is to HARD for your computer-power, you can deselect different main settings. It has one of the latest ENB-version for SKYRIM LE included.
The pic shows the opened secion, which I replaced to get a quick and useful access to the overall and global parameters, independent of the weather-settings.
All credits belong to the original mod-author. The "quick-access implementation" is added by myself.
This maybe is helpful for all of you, who had/ve problems with the coloring and some other lighting-problems, which come with lot of ENBs.
Please install it manually: the top of file-section is the SKYRIM-folder !!! I´m not sure if this can be handled by a mod-organizer !!!!
P.S.-Tip: The different replacement-textures for raindrops and for the sky-pics are alternative options for the game as a "replacer"....you can also use or check out the original textures and leave the content of the texture-folder aside, means you can....stick to "vanilla" or use other textures as well
466 downloads
Updated
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body textures dw's Palm and Sole RaceMenu Overlays for Dark-Skinned Characters LE/SE (CBBE & UUNP)
By donnerwetter
I was never a fan of how uniformly coloured dark-skinned characters looked in Skyrim, so I made these overlays to add light palms and soles on my character. You'll find them in the Hand and Foot Paint sections in RaceMenu, respectively.
Female only.
Based on Sapphire's Overhauled Skin, by Novelyst (which itself is based on Sapphire's Skin by Vobla)
Update 04/09/2022: With version 3.0, the overlays were entirely redone and are now based on the excellent Sapphire's Overhauled Skin by Novelyst and Vobla.
1656 downloads
Updated
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PapyrusUtil LE/SE/AE
By Ashal
Which file to download:
For Skyrim LE (Oldrim): PapyrusUtil LE v33.zip
For Skyrim SE (Pre-AE, 1.5.x runtime): PapyrusUtil SE v39.zip
For Skyrim SE/AE (1.6.x+ runtime): PapyrusUtil AE v43.zip
1. Description
SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility.
Also adds the following papyrus commands:
Toggle fly cam and set fly cam speed - TFC. Set menus on / off - TM. Adds an additional package stack override on actors. See ActorUtil.psc Replace any animations on selected objects. See ObjectUtil.psc Print messages to console. Get, set, save, or and load data to a custom external JSON file. See JsonUtil.psc
PapyrusUtil.psc - version check & variable initialized arrays.
StorageUtil.psc - store variables and lists of data on a form that can be pulled back out using the form and variable name as keys. See psc file for documentation.
JsonUtil.psc - Similar to StorageUtil.psc but saves data to custom external .json files instead of forms, letting them be customizable out of game and stored independent of a users save file.
ActorUtil.psc - actor package override.
ObjectUtil.psc - animation replacement.
MiscUtil.psc - some misc commands.
2. Examples
Example 1:
Setting and getting simple values
StorageUtil.SetIntValue(none, "myGlobalVariable", 5) ; // enter none as first argument to set global variableStorageUtil.SetIntValue(Game.GetPlayer(), "myVariable", 25) ; // set "myVariable" to 25 on playerStorageUtil.SetFloatValue(akTarget, "myVariable", 75.3) ; // set "myVariable" to 75.3 on akTargetStorageUtil.SetStringValue(none, "myGlobalVariable", "hello") ; // enter none as first argument to set global variableint ivalue1 = StorageUtil.GetIntValue(none, "myGlobalVariable") ; // get the previously saved global variableint ivalue2 = StorageUtil.GetIntValue(Game.GetPlayer(), "myVariable") ; // get value of myVariable from player; // myGlobalVariable can exist both as int and string at the same time.; // Different type values are separate from each other.float fvalue = StorageUtil.GetFloatValue(akTarget, "myVariable") ; // get float value from akTargetstring svalue1 = StorageUtil.GetStringValue(none, "myGlobalVariable") ; // get "hello"string svalue2 = StorageUtil.GetStringValue(none, "myMissingVariable", "goodbye") ; // get "goodbye"; // an optional 3rd variable can be passed in the Get function to be returned if the given key "myMissingVariable" doesn't exists.
Example 2:
Saving object references
Actor akCasterActor akTargetStorageUtil.SetFormValue(akTarget, "Friend", akCaster)Actor friend = StorageUtil.GetFormValue(akTarget, "Friend") as Actor
Example 3:
Value lists
StorageUtil.IntListAdd(none, "myGlobalList", 5)StorageUtil.IntListAdd(none, "myGlobalList", 27)StorageUtil.IntListAdd(none, "myGlobalList", 183)StorageUtil.IntListAdd(none, "myGlobalList", 3)StorageUtil.IntListAdd(none, "myGlobalList", -12398); // iterate list from last added to first addedint valueCount = StorageUtil.IntListCount(none, "myGlobalList")while(valueCount > 0) valueCount -= 1 Debug.Notification("List[" + valueCount + "] = " + StorageUtil.IntListGet(none, "myGlobalList", valueCount))endwhile; // iterate list from first added to last addedvalueCount = StorageUtil.IntListCount(none, "myGlobalList")int i = 0while(i < valueCount) Debug.Notification("List[" + i + "] = " + StorageUtil.IntListGet(none, "myGlobalList", o)) i += 1endwhile; // Get the 2nd, 3rd, and 4th elements of the list into an arrayint[] myList = new int[3]StorageUtil.IntListSlice(none, "myGlobalList", myList, 1) ; // starts pulling elements from the list starting from from the 1 index; // skipping the 0 index value, "5" will fill the papyrus array until it runs out of either list or papyrus array elementsDebug.Notification("2nd: " + myList[0]) ; // prints "2nd: 27"Debug.Notification("3rd: " + myList[1]) ; // prints "3rd: 183"Debug.Notification("4th: " + myList[2]) ; // prints "4th: 3"; // remove 27 from the listStorageUtil.IntListRemove(none, "myGlobalList", 27); // remove last element of listStorageUtil.IntListRemoveAt(none, "myGlobalList", StorageUtil.IntListCount(none, "myGlobalList") - 1); // set first element to -7StorageUtil.IntListSet(none, "myGlobalList", 0, -7); // find first occurance of element in listint index = StorageUtil.IntListFind(none, "myGlobalList", 183)if(index < 0) Debug.Notification("Not found!")else Debug.Notification("Element 183 is at index " + index)endif; // clear listStorageUtil.IntListClear(none, "myGlobalList"); // create a new list from a papyrus arrayfloat[] newList = new float[3]newList[0] = 4.04newList[1] = 39.2newList[2] = -42.25StorageUtil.FloatListCopy(PlayerRef, "myCopiedList", newList)Debug.Notification("Copied value 0 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 0)) ; // 4.04Debug.Notification("Copied value 1 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 1)) ; // 39.2Debug.Notification("Copied value 2 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 2)) ; // -42.25
Example 4:
Saving values that are shared among all savegames in an externally saved file.
JsonUtil.SetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything", 42); // (optional) Save any changes made to your file and creates it if it does not yet exists.; // This is done automatically without needing to be done manually whenever a player saves their game.; // Files are saved and loaded from Skyrim/data/SKSE/Plugins/StorageUtilDataJsonUtil.Save("MyModConfig.json") ; // ... Start a new game ...int mySetting = JsonUtil.GetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything") ; // mySetting == 3; // Alternative version using the globally shared external file; // All mods using these commands share this file, saved/loaded from Skyrim/data/SKSE/Plugins/StorageUtil.jsonStorageUtil.SetIntValue("AnswerToLifeUniverseEverything", 42); // ... Start a new game ...int mySetting = StorageUtil.GetIntValue("AnswerToLifeUniverseEverything") ; mySetting == 3
3. Requirements
SKSE latest version: http://skse.silverlock.org/
Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444
4. Installing
Use mod manager or extract files manually.
5. Uninstalling
Remove the files you added in Installing step.
6. Updating
Just overwrite all files.
7. Compatibility & issues
Should be compatible with everything.
8. Credits
Ashal - continued maintenance & refactoring of original plugin's source code
h38fh2mf - original version, idea, address library conversion
SKSE team - for making this plugin possible
milzschnitte - for suggestions
eventHandler, Expired, aers, arha, ianpatt - SKSE64 conversion & update assistance
445631 downloads
Updated
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Morphology
By Code Serpent
Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies.
Note: If your character's body isn't changing when using the aspects of this mod, it is due to:
Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however.
wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here:
Morphology - Morph Config Menu
Illicit Ingredients
Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.
To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.
If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves.
Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients.
These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what.
Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects.
To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine.
-Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves.
-Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs.
-Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures.
These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires.
The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries.
Unstable Enchantments
Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.
The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.
Morphing Spells
A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs.
Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target.
Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster.
Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target.
Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster.
Size Effects
Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting.
The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects.
You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default.
Vanilla Effects Plugin
If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments.
Compatibility
This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.
If you don't know about anything I just said, do some Googling or ask in the forums.
This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.
Thanks to Blary for the model for the Alchemical Refinery.
Change Log:
3.1.0 (9/26/22)
-Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold.
-Fixed potion morph effects. Apply remaining morph on effect end.
-Skeletons can now be 'dissected', which gives random human/elf bone meal.
-Dissecting Vampires now give 1-3 vampire dust.
-Added Stamina threshold options to the MCM for size effects.
-Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients.
3.0.2 (7/19/22)
-Removed some debug items that were causing crashes with AddItemMenu
3.0.1 (7/18/22)
-Added Breasts size offset option to MCM that I somehow missed
3.0 (7/16/22)
-Redid script structure to better allow different morphs and male morphs.
-Made size effects less extreme by default.
-Reverted changes to creature drops.
-Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs)
-Added maxs and mins to alchemy and enchants.
-Added adept rank morphing spells (Plump- and Pilfer-).
-Made blood elixirs and restore form scrolls always available at apothecaries and mages.
-Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs.
-Made unstable variants of robes.
-Added restoring scrolls for NPCs.
-Added morphing potions to vendors.
-Added soul gems and unstable rings to court wizards.
-Added unstable rings to warlocks, forsworn, vampires.
-Made experimental ingredient effects last longer.
-Rebalanced experimental ingredient values.
-Added npc reactions to morph spells.
-Added global max/min morph limits.
-Added Nipple spells.
-Changed size effect updating.
-Added morphology spell tomes to vanilla spell tome lists.
-Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others.
-Moved alchemy refining to a seperate tool. Alchemical Refinery.
-Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section.
-Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated.
-Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients.
-Added size offsets for large Bodyslide presets.
-Added mcm option for size exponent.
-Added mcm toggle for removing items from dissected bodies.
-Added mcm options for base dissection time.
-Added multiple base dissection times for different corpse sizes.
-Added cancel option to dissection.
-Added force size update option to MCM.
-Added player weaponspeedmult fix, and MCM option to disable it.
-Decreased value of alchemical morph effects.
-Added creature ingredients to hunters.
-Added Reset Morphs debug options to MCM.
Previous Versions:
14260 downloads
- nioverride
- expansion
- (and 1 more)
Updated
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Personalized Music - MMORPG Style
By HusbandoTech
A very long time ago someone uploaded this... and it disappeared into the oblivion (and Mehrunes Dagon ate it).
So I created something like that (but with major differences). This is a music pack for the Personalized Music Mod for both LE and SE.
This is just the songs, so you need both the Personalized Music Mod and also a No Combat Music mod (here's for LE and SE) since I didn't put any Combat music on it (optional but the music will get interrupted every battle, it's up to you).
This is just a set of BGMs to give you that Asian RPG feel (which consists of lots of Techno, Electro-symphony, and a little Metal on the side) or you just want to go down and bust some moves. This currently has BGMS for Exploration, Holds, Homes, Dungeons, Dragonborn and Dawnguard maps.
Here are some of them:
Instructions:
1. You must have Personalized Music Mod installed (LE link and SE link). I installed the no Vanilla Music version. But if you still want the Vanilla Music together, you can still use the basic one.
2. Then install a No Combat Music Mod (LE Link and SE link). Make sure the No Combat Music plugin is on the bottom of the Personalized Music Plugin. Optional but recommended if you don't want the music getting interrupted.
3. Then install my file.
4. Now get your dancing shoes and light sticks and prepare to rave like it's the 2000's all over again.
Note: You can actually skip installing a No Combat Music mod if you still want combat music, it will still work. I just don't have any combat music set up and I like not getting my jam interrupted.
Note: The file has been extracted into 3 parts (because of size limit).
Requirements:
Personalized Music (Iinks above)
No Combat Music (links above, Optional but preferred if you don't want getting the music interrupted from time to time)
705 downloads
Updated
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Poses and Animations List
By jfraser
Hi everyone!
This is not a mod, per se, it is merely lists with or without pictures of poses from various sources because for some reason, many pose/animation makers don't provide useful names or handy charts to show you what poses/animations do what.
There are no actual poses or animations here: this is simply text descriptions or pictures to help you find the poses you want without having to click through a thousand of them.
Currently uploaded:
FNIS Idles (come with FNIS)
Halo poses: https://dysintropi.me/
Halo Pairs
Halo Pinup Action
Halo Pinup Dramatic
Halo Pinup Ex (2 files)
Halo Pinup Ex2
Halo Pinup Ex3
Halo Pinup Ex4
Halo Pinup Ex5 (note: poses 10, 15, 18, and 24 were blank)
Halo Pinup for Men
Halo Pinup Other 1
Halo Pinup Other 2
Halo Pinup SNSD
Halo Pinup Standing 1 (2 files)
Halo Pinup Standing 2 (2 files)
Halo Pinup Standing 3 (2 files)
Kinoko (https://www.nexusmods.com/skyrim/mods/58394)
One more note on the files: these are the BMP screenshots directly from the game. I didn't take the time to format them other than to do a little cropping.
No more of this crap! XD
1265 downloads
Updated
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HG Hairdos 2
By lemonbalmtea
More hairstyles for you, I don't know what else to say
300+ hairstyles
Unpack the files or drag them into your Data folder to install, I don't use any mod manager, I installed mod manually
No hairstyles chart, ain't no way I drag 300+ images one by one into photoshop, too many, this is a hobby not my job, and I already did the fun part, relaxing weight painting therapy seassion
If you use any of them in your mod just credit KS Hairdos, and Kalilies, this mod wouldn't exist without her porting tutorial and KS Hairs as structure in CK and more, also she's a genuinely nice person too, her Twitter @Kalilies
and thank to khisi for creating all the best stuff, and for the inspiration
https://www.ddsworkshop.net/
https://discord.com/channels/401185350493405184/401185350493405186
https://boosty.to/khisartin
Hair are ported from sims 4, daz, xps on deviantart, etc...
Don't send me PM, I don't read them, I only come back to this game every 4-5 month, sometimes longer to check, I don't use social media or watch the news, and as clueless as my dog and cat, but we all get along, life is too short for pessimism and finding new things to get offended about, but the most important thing is my tomatoes plant is alive, im good
post your pics in the comment if you want, I will put them in the main page, I accept any pic ( if there any...)
285729 downloads
Updated
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HotChicks have HotSisters
HotChicks have HotSisters:
** Alternate HG Hair Version is up. Tepal and Elvira have different KS Hairs, all others have HG Hairs. This file should be opened onto desktop and reviewed.I packed an archive of a complete HG Version, I also packed the head data(nifs/dds) separate, this is to mix match with original version. I also packed the textures to go with the new hairs, if you're sticking with original mod but you plan to take a few of the HG Haired girls you need to add the new hair textures to existing folder, i would copy paste the whole folder over. I packaged a folder with pics to look at, only new hairs no before and afters. I also left a txt.file with female names with corresponded nifs/dds. Mix and match em' up, real easy.
-This is a collection of 19 followers and 1 NPC Replacer(Anwen of Markarth) These girls will use your body meshes/textures. You need a body with textures installed. There are 2 versions. RDO version is for users of RDO, has better voice variety.Other version is for non RDO users. These females have been Botoxed patched with new hairstyles. Botox is not required, KS Hairs is not required.
- The vampire eyes, I use textures that come from Botox page, I think it's all Fairskin, anyways this is why my vampires have human looking eyes.
Updated 2.0 is up, mostly minor stuff. I removed/fixed bad hair options during character creation,previous version was safe,but annoying. I made sure they all had some perks,changed out Chain Lighting spells for generic custom Lightning Bolt spell(does more damage) Changed spells for the 2 VangBangers,they use Vampire spell now. Gave Alexandria her own personal Lil'summon, Lil'Pet.Pretty minor stuff. Tried to add effect to customish Lightning Bolt spell so that and Undead would catch on fire when getting hit with it, sounded good, failed for now......
-The girls that are following other girls.... Aylianus followers Alicia and Shandra loves Breanna. This can cause problems for users that cant handle in house fighting with multiple followers, in addition its just kind of annoying when you don't want the other one to tag along or just show up. If your OK with this, that's great, if not there is options. Easy option way #1, we'll cover Bre and Shandra. Shandra is the follower out the 2. Have Shandra follower you and MHYH her in Dragons Bridge Inn, she loves it there. Easy option #2 remove particular AI package with Xedit. For Shandra you would need to remove aaa_FollowerBreanna package. For Aylianus you would remove aaa_AliciaNightgateFollowers and aaa_GirlsFollowerGirlHome. Those are you options. You can easily find those packages in xedit with this mod loaded, just click npcs, click on applicable girl, scroll down to packages.
Sadly at one point i sucked Botox's requirements into this mod. Cleaning masters will not remove Hearthfire for me, Dawnguard would of been required either way. Those 2 dlc's plus update are required. Mod does not require Botox or KS Hairs
19 female followers and 1 NPC Replacer(Anwen of Markarth Temple of Dibella)
Gilfi: Gerdur's Sister, Riverwood, Hangs around sawmill during the day then at the bar,at night sneaks off to Faendal's house
Selena: Sigrid's Sister.Riverwood,Same as Gilfi
Samara: Sylgja's Best Friend, Shors Stone, Hangs with Sylgja, Has no sisters.
Helayna Cruel-Sea: Hillevi's Sister, Windhelm,New Gnisis,East Empire Warehouse,also a regular at Kynesgrove
Shandra: Pantea Sister, Loves Bre, Banging Heimvar,Works Dragon Bridge MWF and Sundays. Plays the flute
Vivicia: Viola's Sister, Windhelm, Chills with Hela, Likes bubblegum,loves skooma
Aylanius: Arenea's Sister: Windhelm,NightGate, Hangs with Alicia. Common house at Windhelm saw mill
Breanna: Bryling's Sister:Solitude,Saturday at boat docks,Sunday Four Shields Tavern,Winking Skeever on other nights
Isla: TembaWideArm's Sister: Lives with Balimund in Riften, Smithing,Bar Hoppin, Skooma
Alicia: Aeri's Sister: Windhelm,Nightgate on Weekends,Windhelm saw mill common house.Frequent at NewGnisis
Alexia Golden-Hilt: Markarth,Descendant of Gormlaith Golden-Hilt,Lives with Lisbet,Markarth Guard tower,Understone Keep, than the bar.
Layanna: Lisbet's Sister,Markarth. Likes guards and bars,loves Alexia, hates Banning
Sabatha: Hert's Sister, Herts Sawmill, Riverwood on the weekends, Deadmans Drink during the week
Huki: Miner at Darkwater Crossing.
Liesl: Rorikstead, chasing kids, Bar in the evenings, Lives with Rorik
Shianna: Svana Sister,Redwater Skooma Den: drug addict, loves skooma
Alexiandra: NightGate Inn, Ancient Vangbanger, Spends saturdays at Windhelm saw mill common house(those guys are studs!)
Tepal: Solitude, Radiant Ruminants, market area, Winking Skeever, Tue and Thur at the docks?
Elvira: Whiterun, Heimski lover,Faengar Lover,Weekends at HonningBrew,Lunch at palace and Bannered Mare at nights.
Anwen at the Temple of Dibella got a workover too.
Credits: Botox of Skyrim https://www.nexusmods.com/skyrim/mods/89635/
KS Hairs https://www.nexusmods.com/skyrim/mods/68311/
Fairskin Textures https://www.nexusmods.com/skyrim/mods/51602
Better Freckles https://www.nexusmods.com/skyrim/mods/4502
Unp SpiceGear https://www.nexusmods.com/skyrim/mods/68028
HG Hairs
5665 downloads
Updated