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  1. Dash Bomb

    =============================
    - WHAT IS THIS MOD -
    =============================
     
    This mod adds 1 shout and 1 lesser power spell. The shout has 3 words: Dash, Dash Attack, and Dash Bomb. The spell is an Options spell that gives full customization on the shout. Watch the YouTube video.
     
    What you can customize (so far):
    - Damage for each of the 3 words
    - Stamina cost for each of the 3 words
    - magicka cost for each of the 3 words
    - Stagger amount
    - Range
    - Hostile check (prevents accidentally attacking non-hostiles)
    - Experimental (better looking Dash Attack, but more glitchy)
     
    =============================
    - HOW TO LEARN -
    =============================
     
    Drink the potion "Dash Bomb Potion". There are 2 of them: in Dragonsreach, and in Riverwood. This will only teach the shout, but not unlock the words. You will also need to have a target in your cross-hair to actually use them.
     
    Word 1 (Dash): first word of Unrelenting Force.
    Word 2 (Dash Attack): first word of Whirlwind Sprint.
    Word 3 (Dash Bomb): first word of Marked For Death.
     
    See the pics for their exact location or watch the YouTube video.
     
    =============================
    - UPDATES -
    =============================
     
    1/7/2014
    - Minor bug fixes with translations
    - Options UI update
    - Added stagger amount option
     
    1/6/2014
    - Added an experimental option which replaces the Dash Attack. (Better looking, but might cause glitches/CTDs)
    - Re-uploaded to fix options bug
    - Re-uploaded to fix experimental in script
     
     
    Comments/Feedback appreciated!
     
    Alternative download links:
    http://steamcommunity.com/sharedfiles/filedetails/?id=214979774
    http://www.loverslab.com/topic/24984-dash-bomb
     
    Other mods used in the video:
    http://modtype.doorblog.jp/archives/26796193.html
    http://www.nexusmods.com/skyrim/mods/15703/
    http://steamcommunity.com/sharedfiles/filedetails/?id=206046501
    http://steamcommunity.com/sharedfiles/filedetails/?id=197287508

    674 downloads

    Updated

  2. Ahkeron

    REQUIRES "Apachii Hair for Males" (ApachiiSkyHairMale_v_1_1, http://www.nexusmods.com/skyrim/mods/10168/?)
    --------------------------------------
     
    Ahkeron is in Riverwood, Sleeping giant inn.
    He doesn't have any clothing on, so make sure you bring something for him
    He is essential, levels with you, marriageable, can heal himself, has every 2H and heavy armor perk (I think, maybe I missed some), can't trigger pressure plates, ...
    He's a bit OP.
     
    Mods in the picture:
    --------------------------------------
    ApachiiSkyHair (ApachiiSkyHairMale_v_1_1): http://www.nexusmods.com/skyrim/mods/10168/?
     
    Cute Eyes: http://www.nexusmods.com/skyrim/mods/13076/?
     
    Schlongs of Skyrim: http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/
     
    Fine Face Textures for Men by Urshi: http://www.nexusmods.com/skyrim/mods/27815/?
    - I installed Fine Face Textures for Men by Urshi, but "malehead.dds" is not Urshi's "malehead.dds"
    - I combined Urshi's "malehead.dds" with "malehead.dds" from MacKoms Real Skin for Men
    (http://www.nexusmods.com/skyrim/mods/28879/?)
    - my "malehead.dds" is in "Optional" folder
     
    Oiled Up Males: http://skyrim.nexusmods.com/mods/13834
     
    TERA Armors Collection for Skyrim: http://www.nexusmods.com/skyrim/mods/25846/?
     
    Kountervibe ENB Extensive

    1,506 downloads

    Updated

  3. Destructo Balls!

    This mod is a couple of months old on the Steam Workshop now, but I wanted this mod here as well.
     
     
    =============================
    - WHAT IS THIS MOD -
    =============================
     
    This mod adds 6 Destruction Spells (3 deploys, 3 triggers) to the player, all of which functions with "Destructo Balls" (which are basically projectiles).
     
    All damage output (excluding fall damage) can be set in-game with an options spell.
     
     
    =============================
    - THE SPELLS -
    =============================
     
    Destructo Launch:
    Deploy a fast moving Destructo Ball. Will knock back and damage targets on hit.
     
    Destructo Scatter:
    Continuously deploy slow moving Destructo Balls. Will damage targets on hit.
     
    Destructo Set:
    Continuously set Destructo Balls at your position.
     
    Destructo Trigger Discharge:
    Will find all Destructo Balls and explode them, damaging adjacent targets.
    Ideally used with Set or to clear all deployed Destructo Balls.
     
    Destructo Trigger Mega Ball:
    finds the nearest Destructo Ball to create a Mega Ball, which sucks in and damages targets within a 300 ft radius. Will explode at the end (or at recast), dealing explosive damage. Nearest DB priority: Launch > Set > Scatter .
    Ideally used with Launch or Set for combos.
     
    Destructo Trigger Onslaught:
    Targets aimed at by the crosshair will get hit by all deployed Destructo Balls at a high velocity.
    Ideally used with Scatter or Set for combos.
     
    Destruco Balls - Options:
    Brings up an options menu to set damage output for all spells. I will probably work on a cost options later on.
     
     
    If you are creation kit savvy, you can set the cost of all 6 spells. They are spell items labeled "__DBLaunch", "__DBScatter", "__DBSet", "__DBTriggerDischarge", "__DBTriggerMegaBall", and "__DBTriggerOnslaught". Just type "__" two underscores in the filter of the object window to quickly find them. Open the spell item, untick "Auto-Calculate", and set the cost to whatever you want. Keep in mind that these spells are destruction magic, so things like destruction perks will affect the cost (cost in-game will be less than what you set in the CK if you have the perks).
     
     
    =============================
    - HOW TO LEARN THE SPELLS -
    =============================
     
    All 6 spells + the options spell are learned via reading a book (all or separate). The books can be bought from these vendors:
     
    - Belethor's General Goods in Whiterun
    - Farengar Secret-Fire in Dragonsreach in Whiterun
    - Riverwood Trader in Riverwood
     
    Or you can manually add the book or spells via console by typing [ help destructo ] which should give you 7 SPEL items and 8 BOOK items with the "Destructo" names.
    Use the commands player.additem or player.addspell
     
     
    Alternative download links:
    http://steamcommunity.com/sharedfiles/filedetails/?id=197287508
    http://www.loverslab.com/topic/25090-destructo-balls/
    http://tesalliance.org/forums/index.php?/files/file/1650-destructo-balls/

    669 downloads

    Updated

  4. Simple Kill Move

    This is a kill move mod, that aims to enchance immersion in combat. It does not unlock the unused kill moves. This is a simple mod (no added objects, no scripts, no requirements) that does the following:
     
    - Removes last enemy condition for kill moves (except ranged/magic).
    - Removes perk requirements for unlocking kill moves.
    - Performs the kill move, slit throat, when sneaking with sword or dagger, even when detected.
    - Makes the global variables KillMove and KillMoveRandom save their values when set via console, so their values will stay the same in between saves.
     
    set KillMove to [1 or 0]
    - This enables/disables kill moves (this should stay 1).
     
    set KillMoveRandom to [0 - 100]
    - The chance to perform a kill move.
    - Set to 100 (from 50) by mod.
    - You can set to whatever you want (0-100).
     
    set DecapitationChance to [0 - 100]
    - Chance to perfrom a decapitating kill move.
    - Untouched by mod.
    - You can set to whatever you want (0-100).
    - This global should already keep its value between saves when set.
     
     
    For example, to set the decapitation chance to 25% when doing kill moves, type in the console:
    set decapitationchance to 25
     
    If you want to know the current value, type in the console:
    getglobalvalue decapitationchance
     
     
    Right now, it does not have many customization options because I'm keeping it simple. If you want more options, use The Dance of Death mod. I simply made this, for me initially, because I didn't like most of the killmoves TDoD added, and (my own experience) was bugging out for me once in a while - dragon kill moves, CTDs, etc...
     
    Installing/Uninstalling this mod should be no problem because this basically only alters conditions to initiate the kill move animations. No requirements, No added objects, no scripts. This obviously won't be compatible with any other kill move mod (like TDoD).
     
     
    What exactly determines when you can do a kill move:
    http://gaming.stackexchange.com/questions/35077/what-determines-when-you-do-a-finishing-move
     
    Alternative download links:
    http://steamcommunity.com/sharedfiles/filedetails/?id=206046501
    http://www.loverslab.com/topic/24252-simple-kill-move/
     
    Mods used in pics:
    Body: http://www.nexusmods.com/skyrim/mods/37900/
    Face: http://www.nexusmods.com/skyrim/mods/12951/
    Textures: http://www.nexusmods.com/skyrim/mods/35267/
    Hair: http://www.nexusmods.com/skyrim/mods/10168/
    Armor: http://www.nexusmods.com/skyrim/mods/25846/

    850 downloads

    Updated

  5. RBC - Round Based Combat (Final Fantasy Style)

    Hey =)
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------
     
    Now to the Core part of this mod :
     
    What will happen?
     
    - How the combat works will show you the video on the Mod page here http://steamcommunity.com/sharedfiles/filedetails/?id=194874958
    Note : Not every Spell or summon is shown in the videos
     
    - A maximum of 3 Enemies that have line of sight to you, are not Essential and do want to attack you or your follower or dog
    will get moved into a Combat zone with you and your team
     
     
    - Actualy are nearly all usefull combat spells includet, all learned spells that are includet are usable
     
    - Human enemies have 3 casting stages for different levels, creatures do attack, draugr should attack and cast
    Dragonpriests using spells and all randomly to your team
    - Dragons hover till a percentage of health then they crash land and stay on the ground
    - If your companions life is under 5 % you cant chose him/her anymore for a turn until you healed him/her
    enemies will then ignore this companions as primary target
     
    - Currently no support for magestaffs or Crossbolts since it was buggy a bit but maybe i find a solution later
    with bow it should be usefull to aim a bit in first person view
     
    - You will get a spell to disable the combat ingame you should cast it before you start to ride a horse since it will bug while ride and entering combat
    you also get a spell to toggle camera mode but its still in early stage since im still figuring out how to move camera correctly
    ---------------------------------------------------------------------------------------------------------------------------------------------------
     
    Why do you Upload it unfinished?
     
    - Thats because i just cant test it alone so ill upload it and waiting for responses
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------
     
    Any stuff to say at last?
     
    - Remember how it works in the videos so it works for me! If something isnt working for you like in the videos it could
    have different reasons:
     
    1- A mod that you are using isnt compatible with mine
    2- you have found a bug =) instantly tell it to me after you are sure the problem isnt 1
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------
     
    So have fun with this it completly changes the whole game experience
     
    if you got suggestions just tell it in the comments if i like them and beeing able to add them i will do it
     
     
    Update 1:
     
    - Smoothed some scripts
    - Added a Summon : Doomtrain to get it you must finish the summoning quest
    - New spell ultima ! not tested yet ^^ tell me if it works
    - lots of minor stuff fixed excample : recreated the attacking scenes for cleaning the bug where enemies not attacking
     
     
    Update 2 :
     
    - Fixed Ultima
    - Made it now that Dragons will crash land and die when reaching 2 percent of health so it cant bug anymore on ground
    - Fixed Dragondouble shout
    - Fixed not to hit dragon with melee weapon , still if you bug somehow into the dragon type Tfc into console to unbug
    - Fixed Bug when riding : now it disables RBCcombat while riding
    still gotta do :
    -camera settings
    -figuring out the best positions for bigger creatures
    -more spells and summons

    839 downloads

    Updated

  6. Dragon Break Episode 1: Bad Wolf

    Donation Link
    https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=ddproductions83%40gmail%2ecom&lc=US&item_name=DDPRODUCTIONS83&item_number=Loverslab&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted


    All proceeds are split with the Prime VA's



    Like Optimus and Septimus..


     

    CHANGED TO ESM WITH VERSION 2.0+ PEOPLE WHO COMPLETED WITH ESP PROBABLY HAVE TO REDO QUEST, I APOLOGIZE BUT ESM IS CLEAN AND FUTURE UPDATES WILL BE IN THE FORM OF ESP'S



    BE SURE TO DELETE OLD ESP



    V2.1 Out


     

    I would like to thank everyone who has contributed on this mod, from feedback to positive encouragement, to bug testing, cleaning and adding clutter, and to those who donated, some of you way too much. We should have a final version out sometime after Christmas when I get home. Work has already begun on my end for Part 2 and I will go full bore when i get back to triple high def 50'' monitors and a internet connection that doesn't make me relive my everquest days. On behalf of the silent ass VA's (I KNOW YOU WILL READ THIS YOU LURKING ASS GIRLS) thank you all as well, and if they don't ever respond someone make a sex mod version of them as punishment plz. So merry Christmas everyone and look forward to more crazy adventures in 2014.



    Dragon Break Episode 1: Bad Wolf






     

    Important: Quest is activated upon leaving or entering Solitude Main gate


     
     

    Download Links (Or download at bottom of the page)



    https://dl.dropboxusercontent.com/s/cq4g3o1cd4uz0n6/Dragon%20Break%20Episode%201%20-%20Bad%20Wolf%20-V2-3.7z?dl=1&token_hash=AAHBYxYTXYq4KKLUB7hCSD6W2EJTxb4H7onik1bIbsY2Hg

     

    My halfassed webpage




    http://www.ddproductions83.com

     

    Show some love to the creative crack music I spam when doing my shit, all their stuff is free so show them some love




    http://www.au4.ca/

     
     
     

    Skyrim Nexus Page is up ENDORSE MEH lets get the masses to d/l in droves




    http://www.nexusmods.com/skyrim/mods/48745/?

     
     
     

    One of the scenes gets very very vocal.. NSFW vocal so watch speaker volume.. had it on the bose once. neighbors probably weren't impressed.


     
     
     
    INSTALLATION
    3 FIles, a BSA and a ESM and ESP, extract both to DATA folder or use with NMM (I think, someone confirm or deny all my shits fucked up atm)
     
     
     
    KNOWN ISSUES (None gamebreaking)
    Some ENB's and graphic cards are having trouble with the strange cave load in. Screen goes black or white or blotchy upon load in. If it happens save game, drop to main menu and reload apparently fixes it. Looking into it tonight as its been reported by multiple people. FIXED
    ​0 From Any Official DLC (So far)
     
    Some bitches wont start combat with you, kill them anyway you are evil right?
    The girls like to leave combat in the middle of it, they start right away again but it leads to some funny shit FIXED
    Inside solitude Bar Allune takes a few seconds to start the scene, pathing navmesh issue, always resolved in under 10 seconds
    Dhalia likes to teleport herself in said inn, was a failsafe that is only needed 2% of the time but meh better safe than sorry
     
    Sometimes allune starts the mod naked... enjoy, should be fixed but if it happens you're welcome
     
    The girls are off normal follower frameworks but some follower overhaul mods COULD cause conflict, let me know if you run into any
    (The former would be due to those mods invasively changing tons of shit and scripts and packages not anything I did so don't expect me to break my back trying to make them work together if it happens)
     
    Favor dialogue initiation has been removed, they still have all favor agree disagree and end states but for some reason it breaks them even when I do the "akspeaker.setdoingfavor(false)" AND reset the follow quest paramaters and set them back to 20 which should trigger their follower packageFor now it will be disabled, if anyone has a idea throw it at me.Will release the source scripts soon
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    CREDITS


     

    Kristyn Mass - Allune
    http://ohnobones.wix.com/kristynmassva#!gallery/c199t


    Katelyn Hamilton - Dhalia
    http://voiceactingalliance.com/board/member.php?8366-Katerinu


    Tjalle "Kami" - Laskar ​ tjalle.keus@hotmail.com



    Michael Rogel - Note Delivery Man



    Callum Janes - Man 1
    http://www.youtube.com/user/profkranc


    Steve Green - Soldin
    http://www.shriekstudio.com/


    My Fail Ass - Man 2 (I gave up, mic sucks sue me)



    Konner Ellefson - Akatosh
    http://www.youtube.com/user/RaindropsTheGamer


    Ian Deppa - Dremora
    http://voiceactingalliance.com/board/member.php?39965-Dagamerian


    Scannerlegend-Clutter and Life to zones --
    http://www.nexusmods.com/skyrim/users/1286376/?tb=mods&pUp=1

     

    Dragon Break Episode 2: The Infinity Engine (Coming Soon)


     
     
     
    Version 1.1
    Quest begins outside Main gate of Solitude
    3 Files BSA and ESM and ESP, extract to Data folder or use NMM (I think I packed it correctly)

    2,585 downloads

    Updated

  7. Turbosnowy's Whipcane

    http://www.loverslab.com/files/file/568-%7B%3F%7D/
     
    Hello again everyone.
     
    So I was a little bit at a loose end and saw a mod on Steam which reminded me of something I meant to try a while ago when I first saw Mora's tentacles whipping away in the Dragonborn DLC for Skyrim, so I present to you 'Turbosnowy's Whipcane' for your delight and amusement.
     

     
    Craftable at a forge and requires ebony and steel ingots with some leather strips - temper at a sharpening wheel with ebony and silver ingots.
     
    I imagine this requires the Dragonborn DLC since I manipulated some assets from that expansion.
     
    Hope you enjoy - was fun to make.
     
    For info the outfit in the pics/vid is from my enhanced catsuit and ballet heels mod also available here.
     
    Credits:
    Thanks to ZaZ since I am using his cane for this - seemed appropriate
    Kudos to Freelance4D since you reminded me I wanted to try this after seeing your castlevania mod
    Soundbible for the whipcrack sounds

    5,989 downloads

    Updated

  8. Roguish Mavari Armor

    Roguish Mavari Armor
    ~~~~~~~~~~~~~
     
    oh yes, I've made yet another "ghetto-ass" armor mod!
    based on the retex mod by Caelrya, made a little more ..uhh.. generic :\
     
    + uncovered some skin (yay, top-downs!)
    + no bags
    + none of that armlet-mess
    + a little more contrast in materials
    + more visible amulets
    ? gloves now hide rings
    ? BONUS -- FREE (terrible) hood I tried (and gave up on) making. Console cheats only "help mavari 4" etc.
     
     
    Replacer, uses CBBE skin.
    REQUIRES : http://www.nexusmods.com/skyrim/mods/38386/?
    Credit to Zerofrost for the armor set.

    1,326 downloads

    Updated

  9. JAF ENB

    JAFENB (Just another fucking ENB) is just an enb that I created to suite my own aesthetics, without going hyper realistic or supper effect crazy. The original variant of this enb was Matso's Natural preset from .119 and probably shares little with the originals settings.
     
    This enb utilizes alot of basic enb effects, ssao, skylighting water effects cloud lighting.
    DOF is disabled normally. but its rather subtle once enabled and wont do much of an effect unless you focus the cross hair on an objects that's very close to the camera.
     
    I play the game on a rather monsterish rig so I cant say how toaster friendly it'll be but in general I'm usually running at 60 FPS almost all the time, although I am frame capped there.
     
    This preset is a first release on the .241 binaries and will be tweaked possibly if i find something i don't like.
     
    This was designed with vanilla weathers and ELFX (WITHOUT enhancer) only. Probably will look fine with CoT but I don't use it.

    171 downloads

    Submitted

  10. The Cathedral

    since the owner of this mod disappeared out of thin air on steam, im Re-upoading his Tristram Cathedral mod here on LL
     
    The Cathedral is located on Falkreath, here's the video demonstrating the mod
     

    1,347 downloads

    Submitted

  11. stuffed bunny's awesome stuff

    This mod is not to be taken seriously.
    Early release, bugs included.
     
    Somewhat skimpier remodel of Simply Clothes by Petrovich, with a twist.
    Regular top, 10 example texture variants of shorts, 8 different texts for the Silly Top.
    And an easter egg. A bunny actually. Easter bunny? Nope.
     
    All craftable. Will probably add a chest version of the esp later, perhaps with some other goodies.
     
    UNP version included by default. Also an addon package for Bodyslide UNP. Requires Bodyslide UNP Body v0.4:
    http://www.loverslab.com/topic/11468-bodyslide-unp-v04-30-sliders/
     
    Now, there's also CB++ support (in the Bodyslide folder). Default mesh in meshes folder is still UNP,
    so you need Bodyslide to install standard CBBE version.

    1,663 downloads

    Updated

  12. NUHairstyles

    [ D O W N L O A D ]



    This mod adds 4 new different hairstyles for your desu waifus (humans & Elves only).



    Models and meshes were originally created by the wonderful Nuska, who has recently uploaded a character modders resource pack,



    in which these hairs where included! The only thing I have done are renewing the hair textures. So all the credits and praise should go to Nuska.


     

    Chence the mods name, 'NU'Hairstyles. (Also, thanks Honey buns for the name suggestion. ilu.)









    C H A N G E S



    1.2 Minor hair fixes! No longer are the hair slightly floating,
    added stubble to all Mohawks and now all hair styles are available for Orcs! NEW
     
    1.1 Added, now 'Straight hawk' available for female Khajiits!



    1.0 Release point.


     





    R E Q U I R E M E N T S



    - Well, obviously a legit-non-pirated-and-uptodate version of Skyrim.



    - Good looking waifus.



    F U T U R E . P L A N S
    Adding extra options - Highlights (No desu rainbows ones tho, just natural).



    Adding a PSD file in case others want to achieve a rainbow desu highlighted hair.



    Male compatibility.




    Nuska for her wonderful meshes & Character Mod Resource Pack.



    And yours truly for the hair textures.


    3,288 downloads

    Updated

  13. Shadow Body Ward

    Hey
    Videos can be seen here: http://steamcommunity.com/sharedfiles/filedetails/?id=198805882
     
    this mod adds a Spell to the game that can be found at the Winterhold fountain
     
     
     
    What is with this spell ? :
     
     
     
    Its a full body ward with nice effects that gives you 500 armor while cast and can absorb up to 500 spell dmg
    enemies in melee range take shadow Dmg
    full body means it does not mather from what direction you get hit
     
     
     
    have fun and watch the video dont forget to like

    326 downloads

    Updated

  14. Weapons of Gods - Shooting Weapons

    Requires Dawnguard and Dragonborn
    Note : !!!! to make all effects working you should not switch from one weapon to an other !! you need to unequip all weapons before you Equip a weapon of god to make all effects working!!!!!

     
     
    for videos go here : http://steamcommunity.com/sharedfiles/filedetails/?id=148309147
     
    3 Weapons
     
     
    Soul Eater:
     
     
    Class: Longsword
     
    Effects: Each strike Casts Thunderbolt, Block Creates Whirlwind, block stance casts thunderbolt
     
    Enchantment: Life leech 25 mag, Stamina Leech 10
     
    Passives: When Enemy near , Sun will go black and You gain Bonuses and the dragonborn form
     
     
     
    Lightbringer:
     
     
    Class: 1 Hand Sword
     
    Effects: On equipp you get a Shield that wards your whole body for 500 dmg when block incoming spells from the front can additionaly be blocked for 500, Each strike shoots out an Orb of light that deals extra dmg to undeath, same with block stance
     
    Enchantment: Additional Lightning Dmg and Additional dmg to undeath
     
    Passives: You gain Bonuses and the dragonborn form
     
     
     
     
    Shadow Claw
     
     
    Class: 1 Hand Sword
     
    Effects: Each strike Casts Paralyze, Block Muffles you and makes movement Silent, block stance casts Paralyze
     
    Enchantment: Life leech 15 mag, Stamina Leech 15
     
    Passives: You gain Bonuses and the dragonborn form, nearby enemies getting Shadow Dmg
     
     
     
    to find at ?
     
     
     
    Can be Forged in any forge but requires Deadric smithing
     
    Can be Upgradet too

    736 downloads

    Updated

  15. Child Followers Liette and Natesse - STANDALONE

    This is a standalone version of my other mod at http://skyrim.nexusmods.com/mods/46284/ (which requires Revised Children of the Sky plus some DLCs, but has them looking more childlike, includes a brother, and allows you to play as a child race)
     
    Requirements:
    Skyrim
    More Follower Voices Mod (http://skyrim.nexusmods.com/mods/36913/) - needed for them to have the right dialogue (not needed if you just want to adopt them)
     
    (They're also at http://skyrim.nexusmods.com/mods/48052//? for those of you who like the Nexus)
     
    Their bodies are standalone (they use a custom race) and so won't be affected by any body mod you have (exceptions are listed under "Compatibility")
     
    They're both located in Riften, in the Bee and the Barb Inn.
     
    Liette is a custom Bosmer child follower, and a prodigy to boot. She's a destruction-orientated mage, although she can also use conjuration (atronachs and familiar) and alteration spells. She'll level with the player (like most followers, you need to use console commands to force this - it isn't auto). She has the Lightfoot perk (so she won't set off traps!), plus Muffled Movement, all of the Destruction-costs-less-magicka-line (Novice..., Adept..., etc), and Destruction Dual Casting. She's willing to commit any crime, and won't report the character. She has RIDICULOUS stealth. Seriously, she hits 100 ranks at level 24. I gave her basically every destruction spell, with the notable exception of area-of-effects and Chain Lightning, because those hit bystanders. She's foolhardy and loves fighting, and really doesn't get the concept of "retreat." (I gave her all the spells she needs at the outset; she starts using them once she has enough magicka).
     
    Liette is carrying her deceased father's journal, which she has contributed a few pages to.
     
    Natesse is her baby sister. She's a bit different from Liette - less of a prodigy, doesn't really have a knack for magic. She's also far more cautious. Natesse's talents like in shadow and sword - she's an excellent thief, with some ability in light armor, archery, and one-handed, also making her a good assassin. She has the Light Foot, Muffled Movement, Backstab, Deadly Aim, Silent Roll, Silence, and several lockpicking and pickpocketing perks. She has far more health and stamina than her older sister, but no magicka and she doesn't know any spells.
     
    (If you have Hearthfires and want to adopt them, and don't want them as a follower, target either and use the command "addfac xx004290 1", where xx is the position of Hearthfires in your load order (should between 01 and 03). It'll disable the follower dialogue, though, and if either's already your follower, you'll have to dismiss them first, then add them to the adoptable faction. Unfortunately both can't be active at the same time, and it looks like making them adoptable and as a potential follower will require a lot of work... Also, DON'T GIVE THEM CHILD'S CLOTHES)
     
    They both have a custom combat class, which affects their leveling. All three are very heavily weighted towards stealth. Liette will gain a lot of magicka as she levels, some health, but no real stamina, and her destruction skill advances faster than her other combat skills. Her onehanded will increase very slowly. Natesse has ridiculous health and sneak. Her lockpicking and pickpocketing level up at a decent rate. Her combat skills - onehanded, marksman, and lightarmor - don't level up quite as quickly, but they'll be sufficient for most uses, especially if she has good gear.
     
    CREDITS:
    All of their hairs are taken from the Oblivion Hair Packs by rodeorage, who gave blanket permission to repackage and redistribute individual hairs, and who did the amazing work of converting Oblivion custom hairs to Skyrim. Credit also goes to the massive list of modders rodeorage got permission from, although I couldn't figure out which modder went with which hair
    To LogRaam for their eyes (from the Eyes of Beauty mod)
    To tktk for their faces/eyebrows (from the Pretty Face mod)
    To triplex2011 for the AMAZING Book Creator for Skyrim - BCFS mod that I used to make the journal.
    To narphous, for the freckles
    To caliente for CBBE, and to stuffed_bunny for Bodyslide++, both of which I used to create their bodies (using the NeverNude base)
     
    Compatibility:
    I've tested them in combat at level 1, 12, 24, and 65. Tested them with Effective Follower Framework (so they should be fine with other multi-follower mods) and with Convenient Horses (some clipping problems, but not much). Because of MFVM, they are NOT compatible with My Home is Your Home
    They're semi-incompatible with armor replacers - for instance, I have a CBBE body, with a CBBE-compatible armor replacer. Having either of them equip a replaced armor forces their body to conform to the body I have at the moment, resulting in various levels of weirdness. They're fine with vanilla armors, though, and with some custom armors. (Boots, gauntlets, and helmets are almost always fine, too, as are most clothes)
    There is a small chance they'll conflict with other mods editing the Bee and the Barb. I didn't touch anything, so if you just place ChildFollowersBosmerStandalone.esp after whatever in your load order you should be fine
    I would strongly recommend against trying to turn them into vampires. Very, very strongly.
     
    They were having a bug earlier where their lips wouldn't move when they spoke. I did have other stuff affecting animations loaded at the time. I think I fixed it, but I'm not sure. If it happens to you, please report it!
     
    Their story: details in Anorien's Journal. I actually put a good bit of effort into making this lore-friendly and consistent with the timeline
     
    Future changes: custom skeleton, to fix their body proportions (their legs are ridiculously and annoyingly long) (maybe). Custom dialogue (voiced) + quest (custom dialogue will come before voicing) to get them to follow you. Maybe adoptable and followers at the same time - is there any demand for this? Because it'd probably be a ton of work
     
    Permissions: do whatever, though don't upload to other sites without permission first. I used free-to-use resources, which I'd recommend getting from their source. Make sure you credit the same people I did if you change anything
     
    File paths (for manual uninstall, or if you want to mod them; all the things I added in the CK are prefixed with "aaa" and usually contain "child"):
    ...Meshes/Actors/character/ChildFollowersLiettePlusSibs <----contains head, body, hands, and feet nif files, plus the FemaleHeadRaces.tri file
    ...Meshes/Actors/character/ChildFollowersLiettePlusSibs/Hair <-------meshes for their hair
    ...Meshes/Actors/character/facegendata/facegeom/ChildFollowersBosmerStandalone.esp <----FaceGenData meshes
    ...Textures/Actors/character/ChildFollowersLiettlePlusSibs <-----contains textures for head, body, hands, feet, eyes, and freckles
    ...Textures/Actors/character/ChildFollowersLiettlePlusSibs/Hair <------contains Natesse's hair texture. Couldn't find the one for Liette
    ...Textures/Actors/character/facegendata/facetint/ChildFollowersBosmerStandalone.esp
    ...Textures/BookCreator/Anorien's Journal/ <-----png files for the book

    1,658 downloads

    Submitted

  16. The Forgotten Ones Orphanage

    **** Current working on a dialogue bug that some if not all are experiencing.******
     
     
     
    The Forgotten Ones Orphanage
     
     
    In a non-descript building just south of Whiterun, there have been reports of children playing at all hours of the night. It is up to you to help these poor kids.
     
    Following the quest for the orphanage most children will be available as followers.
     
    Quest begins when approaching enterance to building.
     
    About the mod creation:
    This mod was created in three weeks time, about 60 hours. Most of that time was learning scripting and fighting game bugs that cause perfectly normal things to not work correctly. This was my second skyrim mod, my first being Liania.
     
    Future work on this mod:
    Simple bug fixes when they are brought up, and requests if any are made. For the most part this mod is complete.
     
    Incompatabilities:
    Will add as anny are reported.
    Based off of:
    SkyKids races & other technical goodies by en_hawk
     
    Requirements:
    -SkyKids races & other technical goodies - follower is a Nord Child
    -dependencies for SkyKids
     
    Installation:
    Extract archive to your skyrim Data folder
     
    UnInstallation:
    Delete Lialia.esp from Data folder
    Delete \textures\actors\character\FaceGenData\FaceTint\TheForgottenOnes.esp from Data folder
    Delete meshes\actors\character\FaceGenData\FaceGeom\TheForgottenOnes.esp from Data Folder

    2,452 downloads

    Updated

  17. Fowl Play

    This file lets you to pick up and carry as many as 30 chickens.
     
    It should only conflict with a mod that changes the vanilla chicken base ID.
     
    As of .81 it may conflict with changes to the world right outside the Pelagia Farmhouse.
     
    I don't care what you do with this. Consider it a resource.
     
    As of .82 ZaZ Chris's Topper Harley arrows are buyable from the Chicken Lady vendor.
     
    His .esp is not merged with this one. I made new IDs so you can use his .esp at the same time if desired.

    250 downloads

    Updated

  18. CB++ Bodyslide Group for Neo Oriental Dress

    Adds NO dress into CB++ group for easy use of presets

    893 downloads

    Submitted

  19. Liette - Child Follower

    Updating from v1.1 to v2: (assuming you didn't just delete Liette when you updated RCOTS). First, make SURE you have the new RCOTS version (the esm one). Dismiss Liette, open console, target her, then type 'disable'. Save, exit, delete everything involving her. Then update your RCOTS. Then download the new file
     
    Liette is a custom Bosmer child follower, using the Revised Children of the Sky mod as her base. She's a destruction-orientated mage, although she can also use conjuration (atronachs and familiar) and alteration spells. She'll level with the player (like most followers, you need to use console commands to force this - it isn't auto). She has the Lightfoot perk (so she won't set off traps!), plus Muffled Movement, all of the Destruction-costs-less-magicka-line (Novice..., Adept..., etc), and Destruction Dual Casting. She's willing to commit any crime, and won't report the character. She has RIDICULOUS stealth. Seriously, she hits 100 ranks at level 24. I gave her basically every destruction spell, with the notable exception of area-of-effects and Chain Lightning, because those hit bystanders
     
    Caenlyn is her twin brother and uses a mixture of conjuration/necromany and one-handed weapons, though he also knows a handful of destruction and alteration spells. He'll also level with the player. He has the Lightfoot, all Mage Armor, Muffled Movement, all Conjuration-costs-less-magicka, and Conjuration Dual Casting parks.
    He's willing to commit any crime, and won't report the character. He has every single conjuration spell, including the DLC ones (explanation is in his story at the bottom). His stealth levels like Liette's
     
    Natesse is their baby sister. She's adoptable, though using console commands to remove her from the adoption faction will allow you to have her as your follower. In case you decide to do that, she has ridiculous stealth, pickpocket, and lockpicking, and is set as a thief for combat.
     
    They all have a custom combat class, which affects their leveling. All three are very heavily weighted towards stealth. Liette will gain a lot of magicka as she levels, some health, but no real stamina, and her destruction skill advances faster than her other combat skills. Her onehanded will increase very slowly. Caenlyn won't gain as much magicka, but he'll gain stamina and health far faster than Liette. His conjuration skill will advance less quickly than Liette's destruction, but his onehanded increases faster than Liette's. Natesse can use stealth, pickpocket, lockpicking, and marksman very well, and her health is ridiculous.
     
    I just gave them all spells they'll need at the outset. They'll use them as they get enough magicka.
    They're now using a child voice! Though note: this requires the More Follower Voices Mod (findable on the Nexus) to be installed and loaded if you want them to have the right dialogue.
     
    You can adopt all three using console commands, but you can't have them as your follower at the same time
     
    She's also at: http://skyrim.nexusmods.com/mods/46284/? for those of you who like the Nexus Mod Manager
     
    Requirements:
    Hearthfires
    Dawnguard
    RaceCompatibility (the CotS download includes this)
    Children of the Sky - found at http://www.loverslab.com/topic/20706-children-of-the-sky-reworked-stand-alone/
    More Follower Voices Mod at http://skyrim.nexusmods.com/mods/36913/
     
    CREDITS:
    All of their hairs are taken from the Oblivion Hair Packs by rodeorage, who gave blanket permission to repackage and redistribute individual hairs, and who did the amazing work of converting Oblivion custom hairs to Skyrim. Credit also goes to the massive list of modders rodeorage got permission from, although I couldn't figure out which modder went with which hair
    To the amazing Glouf, of course, for the RCOTS mod and for all the help with Liette
    To Jittek, for the original CotS mod
    To the plethora of online guides for character creation
     
    Compatibility:
    They should be compatible with just about everything, with the possible exception of any other mod that changes the Bee and the Barb. I've tested rhen with the Extensible Follower Framework (she should therefore also be compatible with any other multi-follower mod), My Home is Your Home, and Convenient Horses. I've tested them in combat at level 1, level 7, level 30, and level 70.
     
    Problems:
    None that I've noticed stand-alone (except for occassionally resizing while sandboxing - this only happens with the "lean against the wall/rail" animations). Also, DON'T try editing them in the Skyrim NPC editor! It causes the race to change to "fox race" and basically breaks the mod.
    BUT the main Children of the Sky file does have its own problems. If you use a mod to change her default outfit to "none," she will be naked. There might be clipping problems with some custom armors, and the RCOTS-Armor Pack's Expert and Master Destruction robes cause her body to disappear. If you have an armor replacement mod, it might change her body (I have CBBE, with a CBBE-compatible armor mod. Having her equip altered armor gives her a miniturized CBBE body, which is weird. I basically recommend keeping her in enchanted clothes)
    ALSO MAJOR POTENTIAL PROBLEM: if (and only if) you have both a body-replacement mod and an armor-replacer for males (I have Schlongs of Skyrim with an SOS-compatible armor replacer), and you have Caenlyn equip a replaced armor, YOUR GAME WILL CTD. So don't do that. The vampire armors and dawnguard armors don't seem to be touched by any male armor replacer, so those are probably safe
     
    DON'T GIVE THEM CHILD'S CLOTHES. Seriously, don't. (This is after you adopt Natesse, or all of them using commands). Weird problems will happen with feet+hands, and they'll be naked. (This is a problem with all custom children using custom bodies)
     
    Sometimes after adopting her Natesse will just stay in the Bee and the Barb and won't have the typical dialogue. Might be a conflict between RCOTS and one of my adoption mods, though, or between RCOTS and the vanilla adoption system. Working on figuring this out
     
    This is my first mod, so there are probably other issues. Please report any you notice!
     
    Future changes:
    Custom voice and dialogue, including awareness of location and current quest
    Possibly hireable or including a quest to get them to follow you
    Adoptable and followers at the same time
     
    Her story:
    They were born in Valenwood, and spent their early years there. When the twins Liette and Caenlyn were nine, and little Natesse was five, their mother died. Their father decided to travel to Skyrim, taking his three children with him. Liette and Caenlyn were excited about the chance for adventure, although Natesse wanted to stay home. All three are child prodigies, taught the art of fighting by their pyromaniac father and necromancer mother. Liette takes more after their father, Caenlyn after their mother, while Natesse wasn't really interested in magic, and instead practiced her archery and playing pranks. Liette hoped to enroll in the College of Winterhold, but was rejected because of her age. Their father, a year into their stay in Skyrim, met a charismatic Stormcloak woman, who talked him into joining the cause. They moved to Riften, and their father joined the fight, only to die as one of the many casualties in the civil war. All three were sent to Honorhall, but almost immediately ran away. They use what's left of their father's money, doing odd jobs on the side to supplement their income, to rent a room in the Bee and the Barb, where Caenlyn and Liette spend their days in hopes of a proper job. Natesse, to her sibling's despair, has taken to pick-pocketing. Liette spends what little money she can save on spell tomes, while Caenlyn saves for a better sword. The twins long for travel and adventure, and once they heard of the return of the dragons, they started dreaming of fighting them. They jumps at the first chance for adventure, eagerly following their new boss into the greatest danger as long as Natesse's safety is secured. Caenlyn and Liette are currently eleven years old, accompanied by their seven-year-old sister. All three are as much of prodigies as ever.

    1,616 downloads

    Updated

  20. Turbosnowy's Succubus Follower - Whiterun

    Levelled* Mage Succubus Companion to accompany you on your myriad adventures in Skyrim. Hobbies include killing people, slinking about seductively and puppies.
     
     
    Worth watching the video to see if this will be to your taste or not (lil pic under the main picture with a play button in the middle of it). Note Ararra was lvl 69 when the video was shot hence able to do some serious damage and summon a Dremora Lord. Might add ability to summon puppies also...
     

     
     
    (*levelled means she levels with you, so becoming stronger when you level yourself. She also has levelled weapons, so will become more lethal as you progress through the game)
     
     
    *****
     
    Please note feedback suggests that the Succubi Mayhem mod is required for this mod to work (this was not intentional on my part, and will look in to why the Mayhem mod is needed - complete mystery at this point - Oh quirky Skyrim)
     
    *****
     
     
    She can be found in the Whiterun Plains district slinking about as she likes to do - just walk up to her and say hello - she will readily join you on your adventures.
     
     
    She comes armed with a saucy outfit, and can summon her own swords and bow to use when needed. Feel free to change her outfit by removing items from her inventory and adding new weapons, or clothes as you see fit.
     
     
    This came about due to requests to have a Succubus as seen from my Succubi Mayhem mod (where they are monsters out to kill you) available as a companion instead.
     
     
    I've marked her as essential so you don't need to worry about her dying. Can always make another version if enough people like the idea of struggling to keep their pals alive throughout the game...
     
     
    In my head she has a backstory about being banished from Oblivion for being naughty in some way and so wants revenge, being willing to kill her sister Succubi with you - however I suck at making quests - not something I have really delved into before for Skyrim, so if anyone is good at that stuff and wants to work with me to make a quest/background for her, am happy to work with you
     
     
    Hope you enjoy.
     
     
    Kisses,
     
     
    TS
     
     
    FAQ:
     
     
    Q1) Any DLC or other mod pre-requisites?
     
    A1) You will need to subscribe to 'Tubosnowy's Succubi Mayhem' mod for her to appear for you. I tried to make her standalone, yet somehow apparently the Mayhem mod is still required and I don't know why yet... weird...
     
     
    Q2) Where can I find her?
     
    A2) In Whiterun Plains District, not a big area so you should not be able to miss her if you wander about.
     
     
    Q3) Why is she pink/purple and kinky looking?
     
    A3) That's what Succubi look like in my head so there.
     
     
    Q4) What body type is she using?
     
    A4) A preset CBBE shape - if you want to give her armour that will fit just like a glove, she will happily wear anything dropped from enemy succubi in my 'Succubi Mayhem' mod or from my Fetish Wardrobe/Pantyhose collection. She'll likely be AOK with my Armour Collection and catsuit mods aswell (however they may not combine well with wardrobe/pantyhose or succubi armour items so read descriptions of my mods - they are not 100% interchangable ). Give her stuff not from my mods and you might run into issues like clipping so be aware - and no I will not change my mods to fit with someone else's or change theirs to fit with mine.
     
     
    Q5) Can I give her any armour to wear and she will look ok?
     
    A5) See above - she should work with my mods - other mods from other people I cannot say.

    1,588 downloads

    Updated

  21. Turbosnowy's Enhanced Catsuit & Ballet Heels

    So hello there you lovely sexy people.
     
     
    This mod introduces a new enhanced catsuit (in black) for Skyrim, with a bunch of accessories to make yourself into the ultimate sensual stealthy killing machine we all know we want to play *cough* OK maybe that's just me, but hey, if you want to play an Orc wearing hull plates from a warship as you answer any question, like 'How are you feeling today?' with a half tonne stone hammer to the head, that's totally your bag, not mine.
     
    Youtube video here:
     

     
    So what do we have here then... well we have the following to delight and entertain those who want some slink, some stealth, some style or a combination:
     
    1) Catsuit (will change with weight - i.e. heavier you are the bigger it will be)
     
    2) Collar (will fit beast races also, yeah I know, OMG for me - probs wont work though - 1st time I tried it)
     
    3) Ninja Cowl
     
    4) Ninja Mask
     
    5) Face Mask
     
    6) Short Gloves
     
    7) Long Gloves
     
    8) Long Gloves with nails
     
    9) Assassin Long Gloves (with backstab)
     
    10) Assassin Long Gloves with nails (with backstab)
     
    11) Ballet Boots type 1
     
    12) Ballet Boots type 2
     
    13) Assassin/Thief Ballet Boots type 1 (with muffle)
     
    14) Assassin/Thief Ballet Boots type 2 (with muffle)
     
     
    You can combine the hood and both masks for more variation, as shown in the video.
     
     
    You can make this stuff at any forge under the studded section and will need some ebony and some leather. To Temper you will need some void salts as per usual with me.
     
     
    And yes you can enchant these items (with exception of assassin variations which are already enchanted - you will need a lunar moth wing additionally to make these).
     
     
     
    -----------------xXxo0------------------0oxXx---------------------------
     
     
     
    Requirements (Quick Install Guide at bottom of post - but suggest you read through it all because it is fab):
     
     
    Now you did not think you could just press one button and get all this goodness with that little effort did you? For shame! No, no, no, you will need to ensure you comply with the following:
     
     
    R1) The body is CBBE, so you will probs need the CBBE body mod loaded - for instance I have it loaded wayyyy before any of my own mods and it works fine i.e. my own body mods overwrite the CBBE mod where I use say the wardrobe mod items. But hey this works with a weight slider, so YAY and all that.
     
     
    You can grab CBBE on the Nexus or on Steam, but probs best to get the naked Nexus version since we don't want nasty underwear poking through this very tight garment now do we?
     
     
    R2) You will need the High Heel System or HDT which adjusts your height through the means of wizardry and witchcraft when you put on high heels.
     
     
    Grab it here from the Nexus mod page here - details will be in description (you may need to register but hey is a great mod site and massively popular):
     
    (http://www.skyrim.nexusmods.com/mods/30642)
     
     
    R3) The latest version of SKSE (http://skse.silverlock.org). You should need this this to make HDT work properly - some people said worked on my Vampire Queen mod without it, but that seems weird to me, so stating it here any just in case - I use it myself and it is awesome so just do yourself a favour and use it.
     
     
    R4) A sense of fun. Without this I am afraid you will likely take Skyrim too seriously, and start to spend your time worrying about why this outfit does not comply with the official lore of the Elder Scrolls series. Such an effort I assure you will not bring joy to anyone concerned.
     
     
    -----------------xXxo0------------------0oxXx---------------------------
     
     
     
    So! Now on the Frequently asked Questions which you all know and love (FAQ)
     
     
    Q1) Wat's HDT and can I catch it from my partner?
     
    A1) Thankfully no, HDT is only transmitted via the internet and allows you to enjoy variable heights for shoes. YAY! Shoes! We all like shoes right? Of course everyone loves shoes and now they'll have variable heights depending on how high the heels are! WOW! O.M.G! YAY HDT!
     
     
    Grab it here from the Nexus mod page here - details will be in description (you may need to register but hey is a great mod site and massively popular):
     
    (http://www.skyrim.nexusmods.com/mods/30642)
     
     
    Q2) Wat's SKSE - sounds like my ex?
     
    A2) It is the Skyrim Extender and has been in use and updated over the past year or so - it improves/extends functionality of what scripts can do within Skyrim. Grab it here: (http://skse.silverlock.org)
     
     
    Q3) This is really great/terribad/ok/not sure and I would really like in one of these colours - magenta/banana/peach/crimson/mint/dawn over mt.Fuji/yellow/polka dot/leopard/like on of those rainforest frogs, y'know the lil cute guys but like totally poisonous? I love those guys/ blue/other
     
    A3) Who knows, maybe, just maybe - maybe the Skyrim world needs a flourescent pink ninja - I have no idea, let's find out.
     
     
    Q4) I can haz in ADEC/Ladybody/UNP/UNPB/CHSBHC (and god knows whatever other body mods there are these days) just cuz
     
    A4) No. Thanks for asking but no. Noooooo. Nohohohoho NO. However feel free to do it yourself and release here for whichever butt size mod you prefer and give a credit.
     
     
    Q5) How dare you profane Steam with this ridiculou... you know what I can't even be arsed to finish this Q/A - whatever - yeah really. So I apparently ruined Skyrim for you and everyone else - whatever, you doofus, that's really my answer to you, whatever...
     
    OK that last one was for Steam users - you know what they can be like...
     
     
    -----------------xXxo0------------------0oxXx---------------------------
     
     
     
    So if you made it this far - if you are new or not sure here is the installation guide in a nutshell and so sorry for not being able to let you just click a green button and make it all work without really having to do anything on your side - I know, so totally selfish of me right? I mean what was I thinking? Crazy! Anyhoo:
     
     
    To get the low down on instalation please visit Elewins Pumps2 on Skyrim Nexus page for detailed instructions (http://www.skyrim.nexusmods.com/mods/30642), but essentially this mod has the same pre-requisites as Elewins' Pumps2 mod.
     
     
    Essentialy you will need to install SKSE, then over-write with the latest version of the HDT mod (links on Elewins pumps description page linked above and below)
     
     
    QUICK Overview of Installation:
     
    Step 1) Install SKSE manually from here - (http://skse.silverlock.org) Make sure you install in the Skyrim and not the Data directory.
     
     
    Step 2) Go Here for updates to HDT High Heels system http://www.skyrim.nexusmods.com/mods/30642 and install HDT manually (overwriting all SKSE files when prompted) - links to HDT are on the description page (not in the files section). Again install in the Skyrim and not Data directory.
     
     
     
    Credits:
     
     
    Last but not least the credits to some amazing people out there:
     
    mxwqtkl - Catsuit goodness YAY
     
    Xinafay - Ballet boot goodness YAY

    9,469 downloads

    Updated

  22. Actor Events Framework

    What is this?
    This is a modders resource. As more and more mods trigger events when actor values reach specified values there are conflicts as they compete to start up their events. This mod is a framework to manage those events.
     
    Who Should Use It?
    Modders who want to trigger events when monitored actor values enters a specific value range. Gamers who install a mod and the mod author lists this as a required mod.
     
    Modders who want to use Actor Events in their mods should download the Github copy (Wiki is a WIP).
     
    Everyone Else should download the mod from loverslab.com.
     
    Files
    actorEvents.esm & .bsa: the framework files

    How does it work?
    Actor value changes trigger the activation and deactivation of magic effects attached to an ability added to the actor. This activation/deactivation triggers scans a list of registered mods to see if they are watching that value and if the value being monitored falls within their selected range. Mods competing for the same event are chosen by a prioritized random selection set by the user in MCM.
     
    The selected mod event then gets it's custom event sent appended with "_start". The actor is flagged as being within an event associated with the monitored actor value ( other actor values can still receive events ) by adding a hidden spell "ae_marker_{value}" (e.g. "ae_marker_health"). The actor must not already have the spell for an event to be sent.
     
    When the actor value moves out of range of the selected mod event, the custom event is sent again appended with "_end" At this time the spell is removed and the actor value can again trigger mod events.
     
    Monitor an Actor
    Parameters
    Actor akActor: the actor to enable/disable monitoring for.
    Bool abMonitor: enable (abMonitor = true) or disable (abMonitor = false) actor event monitoring.

    Returns
    Bool: Success/Failure.

    function monitor(Actor akActor, Bool abMonitor = true)
    Events Assocated with the monitoring an actor.
     
     
     

    SendModEvent("ae_monitor", "add", akActor.GetFormID() as float)SendModEvent("ae_monitor", "clear", akActor.GetFormID() as float)
    Monitored Actor is Ragdolling?
    Parameters
    Actor akActor: the actor to test.

    Returns
    Bool: Is/Is not ragdolling.

    Bool function isRagdolling(Actor akActor)
    Get Last Attacker on Monitored Actor
    Parameters
    Actor akActor: the actor to test.

    Returns
    ObjectReference: akAggressor returned by the OnHit event.

    ObjectReference function GetLastAttacker(Actor akActor)
    Get Mod Index By Name
    Through the customOwner property you can access other mods functions by casting the ref to _ae_mod_base. e.g.:
     
     
     

    (ae.customOwner[N] as _ae_mod_base).qualifyActor(kTarget, stat)
    Parameters
    String asName: The name of a registered owner of an event.

    Returns
    Int: The index of the named mod or -1 if not found.

    Int function GetModIndexByName(String asName)
    Register a callback to watch for actor events.
    The block's associated with an event can be edited within MCM. A mod event can also be disabled.
    Parameters
    Quest akOwner: Any refid within the mod that's using the framework. It cannot evaluate to none when the save is loaded or the registration is removed. The scripting must extent "_ae_mod_base".
    Int aiStatBlockHi: Valid range is 0-9 representing 0% to 99% in 10% increments. 100%+ remains clear so the 90% - 99% block can send a exit request when the actor is 100%
    Int aiStatBlockLo: Valid range is 0-9. A registered event cannot span more than 4 10% blocks (inclusive)*.0 = Less than 10%
    1 = Greater than or equal to 10%, less than 20%
    2 = Greater than or equal to 20%, less than 30%
    3 = Greater than or equal to 30%, less than 40%
    4 = Greater than or equal to 40%, less than 50%
    5 = Greater than or equal to 50%, less than 60%
    6 = Greater than or equal to 60%, less than 70%
    7 = Greater than or equal to 70%, less than 80%
    8 = Greater than or equal to 80%, less than 90%
    9 = Greater than or equal to 90%, less than 100%

    [*]String asCallback: The custom ModEvent that will get sent.
    [*]String asStat: The actor value. Currently available are Health, Magicka, Stamina


    Returns
    Int: The registered callback's index.

    * This may be increased but there must always be some uncovered range so the event can clear and allow other event to happen.
    int function register(Quest akOwner, Int aiStatBlockHi, Int aiStatBlockLo, String asCallback, String asStat)
    The format of the custom event:
    akActor.SendModEvent(asCallback + "_start", asStat, akActor.GetActorValuePercentage(asStat))akActor.SendModEvent(asCallback + "_end", asStat, akActor.GetActorValuePercentage(asStat))
    Events Assocated with the callback index.
    Purge: sent when Actor Events cannot resolve the callback owner's RefID.
     
     
     

    ae.SendModEvent("ae_update", "purge", idx as float)
    Disable/Enable: Sent when the user enables/disables the callback in MCM.
    ae.SendModEvent("ae_update", "disable", idx as float)ae.SendModEvent("ae_update", "enable", idx as float)
    Remove: Sent when the player removes a mod event in MCM
    ae.SendModEvent("ae_update", "remove", idx as float)
    Unregisters a mod event
    Parameters
    Quest akOwner: The refid used to register.

    Returns
    Bool: Success/Failure.

    bool function unRegister(Quest akOwner)
    Animation Mod Events
    This animation event is sent when the animation event "RemoveCharacterControllerFromWorld" is triggered. The actor is flagged as ragdolling by adding a hidden spell "ae_marker_ragdoll" with the effect keyword "ae_ragdoll". The actor must not already have the spell for the event to be sent.
     
     
     

    kActor.SendModEvent("ae_anim_start", "ragdoll", Utility.GetCurrentRealTime())
    This animation event is sent with the animation event "GetUpEnd" while the actor has the hidden spell "ae_marker_ragdoll". At that time the spell is removed allowing ragdoll events to be sent again.
    kActor.SendModEvent("ae_anim_end", "ragdoll", Utility.GetCurrentRealTime())
    Scripting
    The event owner must be a quest now and extend the _ae_mod_base script. Within your quest script you must define the following functions.
     
    Functions
     
     

    Bool function qualifyActor(Actor akActor = none, String asStat = "")
    This will be called during the mod selection process to see if the actor in question qualifies for your event. If this function returns false then your mod will be skipped. If it is not defined in your mod then your mod events will not be triggered.
    function aeRegisterMod()
    This may be called during AE's cleanup process. Possibly due to a refid change. It will reregister the mod with AE.
    function aeUninstallMod()
    This function will be called when the user permanently disables the mod through the AE MCM menu. It's suggested that you do not use this function as a method to reinstall/update the mod. Use this as an alternative for uninstalling your mod.
    int function aeGetVersion()
    This functions exactly as and has the same purpose as the SkyUI function GetVersion(). It returns the static version of the AE script.
    function aeUpdate( int aiVersion )
    This functions similarly and has the same purpose as the SkyUI OnVersionUpdate() event. Called when a version update of this script has been detected. The parameter aiVersion is the old version number of the script.
     
    Properties
    _ae_framework Property ae Auto
    Required: This has to point to _ae_base
    String Property myEvent Auto
    Required: This is the base name for your mod's AE events
    String Property myCallback Auto
    Required: This is the base name for your mod's AE event callback
    Actor[] Property myActorsList Auto
    Required: This has to point to a form list containing actors your Mod monitors.
    String[] Property publicModEvents Auto
    Optional: This is registry of public mod events sent out by your mod. see: http://www.creationkit.com/RegisterForModEvent_-_Form
     
    Aliases
    Much like SkyUI, each AE quest runs maintenance code when the game is reloaded.
    In the quest you created, select the Quest Aliases tab and add a new reference alias. Name it PlayerAlias.
    For Fill Type, select the player reference (Specific Reference, Cell any, Ref PlayerRef).
    In the Scripts list, add _ae_PlayerLoadGameAlias.

    107,248 downloads

    Updated

  23. Mage Journeyman Robes Well Fitted

    Converted Cotyuonoyumev's Mage Journeyman's Robe to the Dream Girl Body. I'll be doing the whole pack as I go. I haven't learned the BBP methods, but the clothing seems to have retained the BBP properties. If someone could verify that for me I'd appreciate it.
     
    This is my first attempt at adapting armor to another body. I hope to work my way through all of the LSAR Pack by Cotyounoyumev. At this time I haven't learned how to implement BBP. But I'm working on it. Might be available in the somewhat near future.
     
    A vanilla replacer
     
    10/16/2013
    Thanks for the feedback on the crazy textures of the two new files. I have removed them and brought the edited old one up until I can discover the reason for the file errors.
     
    10/12/2013
    Version 2.
    Fixed the 2 problem areas on the Robe and added 2 versions.
    One with underwear and One without.
     
    10/7/2013
    I've identified 2 problem areas on the Robe. The fabric on the top of the left breast and the front of the skirt when crouching. I'll leave the file up. But going to fix those 2 items and upload a new version.
     
    Planned Update Order:
    All Robes
    Yarl Clothes
    Fine Clothes
    Merchant Clothes
    Farmer Clothes
    Dark Brotherhood (Maybe)
    Thalmor (Maybe)
    Redguard Clothes
    Jester
    Blacksmith
    Barkeeper
    Beggar
    Prisoner
     
    Armors I haven't decided on as of yet. As I mostly just use the clothes from LSAR. Armors I tend to use from other sources.
    Also there are some great Dark Brotherhood and Thalmor adaptations out there already so also on the fence.

    312 downloads

    Updated

  24. Quest Versioning SDK

    If the Mod lists this as a requirement and you are not a Modder:
    Then all you need to do is install this.
     
     
    If you are a Modder and you want to use this as a resource
    This is a conceptual copy of SkyUI's version control with some minor changes.
    Versioned quest scripts must extend questVersioning.
    Under the Quest Aliases tab, add a new reference alias pointing to the Specific Reference, Cell any, Ref PlayerRef. Then add the questVersioningPlayerAlias script

    function qvGetVersion
    int Function qvGetVersion()
    Returns the static version number of the script.
     
     
    function qvUpdate
    function qvUpdate( int aiCurrentVersion )
    Called on every game load. In addition to version control it can be used to register mod events.
    param int aiCurrentVersion - This is the current running version of the quest at the time of game load. The running version is updated to the value returned by qvGetVersion() after this function is called.

    property qvCurrentVersion
    The current running version of the quest script.
     
     
    GIT
    https://github.com/jbezorg/questVersioning

    31,241 downloads

    Updated

  25. High Heel Footstep Sounds

    High heel footstep sound replacer for the player.
     
    There is no difference in sound for armor type.
     
    Engoy

    2,236 downloads

    Updated

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