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  1. [LE/SE] Vanille (FFXIII) - Standalone Follower

    Oerba Dia Vanille Standalone Follower (from FFXIII)
     
    INTRODUCTION
    The cheerful and energetic Vanille from Gran Pulse is now ready to take the world as your personal companion! Complete with her getup from FFXIII and her unique Binding Rod.

    FEATURES
    A standalone NPC, Vanille (FFXIII) as a custom follower Comes with her XIII outfit and Binding Rod (repurposed and re-sized as a Mace) Fully-voiced lines from the FFXIII games, customized to fit the follower dialogue system Choose between different builds to suit your playstyle or roleplaying No level cap and can level with the player

    PARADIGMS / BUILDS
    PULSE - Melee Type, One-Handed or Two-Handed ANIMA - Conjuration and Destruction Mage SAINT - Restoration and Self-support spells (Note: Doesn't heal the player, she's not scripted)  
    GEARS
    Binding Rod Armor and Weapon Can be crafted under Elven
    LOCATION
    Revered as a Saint during her time. Can be found staying at the Temple of the Divines in Solitude.
    ISSUES
    Amazing Follower Tweaks causes some dialogue options to duplicate. This is a bug on AFT not my mod. You may post or message me if you find issues and I'll try to fix them
    CREDITS
    Vanille's Outfit by 玲玲 and me (fixes, corrections and adjustments) Vanille's Hair by Atherisz (Converted to Skyrim by me) Vanille's Binding Rod by Oo-FiL-oO (Converted to Skyrim by me) HN66s Earrings by humannature66 RaceMenu by expired6978 High Poly Head by KouLeifoh UNP Blessed Body by xp32 CBBE TBBP Body by AlexSlesh and Caliente Bijin Skin by rxkx22 The Eyes of Beauty by LogRaam Voice Sources (Square Enix, Georgia van Cuylenburg)

    587 downloads

    Updated

  2. Stormcrown Estate

    Short Description:
    A minimal player home just outside Whiterun Stables based on the Sleeping Giant Inn in Riverwood. Full adoption support for 6 children, and room for 5+1 followers, and a spouse. Features a tunnel to Whiterun and a dragon translation book.
     
    I know some people want quests or dungeons to get houses and some hate it so I've done the best of both worlds. There's no quest or dungeon required to gain access to the house however there is a tunnel leading from the house to Whiterun and to gain access to that you'll have to clear a small mini-dungeon - and it's no walk in the park, either! No milk drinker is going to beat it lemme tell ya. You're gonna have to bring your A game. But, it's not frivolous - clearing the mini-dungeon will also grant you passage through a tunnel leading from your house directly to Whiterun. If you're having trouble with the mini-dungeon see the hints.txt included with the download, but at least try first! More fun that way. You'll have to fight level 50's and a level 80 boss.
     
    As an added bonus to gaining passage between your house and Whiterun you'll also gain a unique Dragon language to Mortal language translation book (Dovahzul wah Joorzul) that details not only the complete dragon alphabet but also all commonly known words, for easy in-game reference. Take it with you on your adventures and you can translate word walls as you come across them! There's a log book included to get you started on practicing your Dovahzul translations.


     
    That said, I can't just give it to you with no challenge whatsoever, now can I? You can find the key somewhere outside the house. Just have a good look around and think to yourself where you might hide a key - it'll come to you. And well, if you're left completely stumped then you can always get in the hard way, through the tunnel. If you go that route you'll find the key to the house itself in the key holder to the right of your desk - not the same as the key to the tunnel.
     
    Fully set up and tested for adoption and marriage. Fully navmeshed. Includes all crafting and cooking stations, all very easily accessible. Mannequins. Display cases. Weapon plaques. Beautiful paintings. Everything a custom blue - rugs, display cases, a custom Dovahkiin banner, beds (with real pillows), and so on. Lots of storage to easily organize your stuff but not too much or too complex. Central game location, easy to get to. Houses up to 6 children, 1 spouse, and 5+1 followers (the +1 is a vampire). If you need more then you're crazy!
     
     
    Description:
    This house is all about convenience. As soon as you step inside you're presented with weapon racks on either side of the door as well as mannequins directly in front of you for some quick outfit or weapon swapping for the people that prefer a bit more roleplaying.
     
    There are, of course, 3 more mannequins in your immediate view as well as two very prominent display cases for something like daggers, and two larger display cases for larger weapons. On the walls there are two full shield/weapon plaques as well as 6 weapon plaques - and all of this is right inside the door. Oh and over to the right in each of the corners there are shrines to all the gods!
     
    A few steps further in the door and you have your entire crafting needs completely fulfilled. There is a complete smithing setup complete with a ton of organized storage and a pretty cleverly minimal smelter built right into the fire pit.
     
    Around on the other side of the fire pit you have your cooking setup with a small flashy little dwemer oven with a cooking pot on top, all working seamlessly with the existing fire pit. There's plenty of storage for your ales, meads, and wines directly next to your cooking setup as well.
     
    Beyond that we have a table completely setup and locked in place so no matter how crazy it gets in your home you won't have plates flying all over the place. I did however leave the food choice to you - you'll have to set your own plates. I'm sure some of the roleplayers out there will prefer that.
     
    And to finish up your crafting needs - still in the first room you walked into, mind you, we have all of your enchanting and alchemy needs at the far end of the room with some nicely organized storage for each. In addition to that, on your left you have a staff workbench along with storage for your staves and your heartstones. On top of that, there's even a Font of Renewal for when you mess up and just want to start over - it'll completely undo any enchantments or improvements done to an item. If you guys recall when I originally released this mod I wanted to include a disenchanting font which did the same thing but I was unable to get permission to release that... so as of version 3 I scripted my own! Enjoy.
     
    This place could not be more convenient. I made it for myself. Did I mention it was beautiful? When you step in the door you'll probably notice the classical paintings on the wall, largely of Venus or Sirens. Of course, it already looked pretty awesome before you ever stepped inside, what with those Dovahkiin banners outside and the dragon skull right above your door. Below the paintings there are planters and there are 48, I repeat 48 plots of fertile soil. If you think you need more then you probably need to consider what kind of milk drinker your dovahkiin is and get back to killing dragons!
     
    Your follower, if you happen to have one, has the first room on the left and although a small room, will basically be living in the life of luxury. They have everything they could need: Their very own mannequin, a weapon rack, a training dummy, a wardrobe, a bed, a chest, along with a chair and a night table with a lamp so they can read comfortably. They also happen to have a golden bed pan. Yeah. You'll likely need something like My Home Is Your Home to get your follower to move in. As of version 2.0 the house now supports 4 additional followers in the new Follower's Quarters located beneath the Follower's Room. Also supports an additional vampire follower with a vampire coffin in the Sinister Room.
     
    In the second room to the left you have the room where your children, if you happen to have any, will be staying. They have everything they need with beds, dressers, wardrobes, chests, golden candles, and golden bed pans. They don't have dolls or anything like that but let's be serious... just what kind of milk drinkers are you raising if you're buying them that stuff?! Raise a proper Nord child! Just give 'em a big ol axe and send them out hunting. Adoption fully works, by the way. You'll need Hearthfire multiple adoptions mod for it and there's only room for two kids, but this house totally supports adoption! As of version 2.0 the house now supports adoption of 6 children with the addition of a Children's Quarters beneath the Children's Room.
     
    I haven't forgotten about you, of course. Oh no... you're living the most luxurious life of all. You're in the room on the far right complete with banners, a dragon skull mounted on the wall, more beautiful paintings than you can shake a stick at, and desk that has everything you could need. You sit at the desk and you do so in your throne, because why should you be sitting in some crappy uncomfortable chair anyways? And from there you have access to custom storage for your journals, notes, books, scrolls, coin purses, keys, a strongbox, and a floor safe. There's also a reading chair nearby if you happen to want to sit under a lamp to read your favorite book. In front of the desk there's a big map of Skyrim so you can plan your next adventure while you're organizing all of your things.
     
    Of course, you have other things too... don't you? You know, things you wouldn't necessarily want anyone else to be around. Well, there's a room for that too! Find it and you have a room for pretty much every daedric artifact, elder scroll, dragon priest mask, dragon claw, paragon, and thieves guild treasures. It's automatically placed on their displays for you as well - just use the big treasures safe right when you walk in. As of version 3, just use the displays directly. Hovering over a blank area will tell you what item goes there and activating it will automatically place it on display. If you look around carefully enough you'll find a secret room - a Dark Brotherhood style torture room for the more sinister players.
     
    Well, now that you've found this room... you'll surely see the trap door leading down to the Whiterun Tunnels. What are the Whiterun Tunnels you may ask? Well, it's exactly what you've always wanted, that's what! It's a tunnel leading directly to Whiterun. You found some old ancient nord tunnel leading beneath your home all the way to Whiterun with an exit built right under the bridge under the main gate. Except, when you enter this way it can be all hush-hush without any witnesses, and all that.
     
    The thing of it is... you didn't build this tunnel. You just finished building your house (or maybe it was a gift from the gods?), and this tunnel just up and appears in your basement... more than that, it's locked! What kind of sissy Dragonborn would just stand for something like that? And in your own home no less! You'd better go check it out.
     
    Whatever's in there you shouldn't have to worry about anymore once you wipe it out as both ends of the tunnel are sealed off. On the bright side, once you deal with whatever it is you'll have a nice tunnel connecting your house directly to Whiterun! You're not going to break your nose running into a wall in the pitch dark, either, because it's well lit with torches all along the way.
     
    What else? Location location location. Your home is in the center of Skyrim and just a brisk walk away from the Whiterun Stables which means you could be anywhere in a snap! (followed by a long boring ride in a wagon, but hey who's keeping track!)
     
    I built this home for myself. I sat down and I thought "What exactly do I want in a home?" I knew of course that I wanted all of the crafting facilities and what have you but some houses go overboard with things and you end up spending more time putting each ingredient you have in separate jars or each book in the proper section than you do playing the game. This is a lot more simplified. Everything is compact, it's a really small house even though it will probably feel pretty big, but its smallness gives the added benefit of everything you want being only a few steps away. Building with a finite amount of space also kept my expansion craze in check. Can't very well go adding 10 extra rooms for this-and-that when you're pretty much locked in to the original building plan. But, that just lead to better decorations and a more homey feeling place in the end.
     
    The downside is... you're going to need all the DLC's to meet the requirements for this place: HearthFires, Dragonborn, and Dawnguard. I had to use them so it can't really be helped. I also used a resource called General Displays for the entirety of the treasure room so you'll need that entire suite: GeneralDisplays, General Displays - DG, General Displays - DB. But, it's not as bad as it sounds. You pretty much need the DLC's and one extra mod to get it to work. So, that's all you'll need. General Displays was completely removed as of version 3.0 with my own display system added.
     
    How to acquire it:
    So you didn't read anything else up to this point, eh? That's a bold strategy, Cotton. The house is just across the road from the Whiterun Stables, can't miss it. Look around outside the house for the key. Go into the Whiterun Tunnels under the bridge at Whiterun's gate to find the key connecting the tunnels to your house.
     
    Required:
    Skyrim 1.9.whatever
    (Required) Dawnguard DLC
    (Required) HearthFires DLC
    (Required) Dragonborn DLC
    (No longer required as of version 3.0) General Displays with GeneralDisplays.esm, GeneralDisplays - DG.esm, and GeneralDisplays - DB.esm
    (optional) Hearthfire multiple adoptions - only required if you want adoptions to work and your spouse to be able to move in.
    (optional) My Home Is Your Home - only required to get your follower to move in; other mods that do similar should work as well.
     
    Displayed items include:
    All dragon priest masks
    All dragon claws
    3 elder scrolls
    Helm of Yngol (goes into Daedric artifact display)
    Grey Fox Bust (goes into Sinister room on desk)
    Statue of Dibella
    Crown of Barenziah
    All thieves guild treasures
    All paragons
    All Daedric artifacts
    All black books
    All Gauldur stuff
    Auriel's bow & shield
    All divine amulets
    Ysgramor's shield and Wuuthrad
    All bugs in jars (Bee, Butterfly, Dragonfly, Torchbug, Moth) - located at alchemy table
    If you just want all the display items without having to earn them you can grab the bat file in optional files and put it in the directory that your TESV.exe is located (not your Data folder) then in-game type "bat all-display-items" and it'll add them all to your inventory. You may need to adjust the load order on some of the items as my setup uses all of the Unofficial patches in the correct order.
    Note: There's a display case in the Sinister Room for your Blade of Woe but you'll have to put it there yourself rather than just tossing it in the Treasures chest.
     
    Credits:
    tueffelachtein - General Displays mod which as of 3.0 I'm not using except as a mesh resource
    gentester - pillows
    Blary - bookset, enchanting wall art, open books, ingredients in jars resource, racks, key holder
    Oaristys and Tony67 - Modders Resource Pack
    eldiabs - mannequins, weapon racks, display cases, etc pre-set up
    various amazing classical artists - the beautiful paintings adorning the walls
    Artisanix - the picture frames
    (myself) - realistic wooden mannequins - used in screenshots
    raiserfx - detailed rugs (base for the blue rug - all I changed was all the vertex coloring)
    Thuum.org - dragon alphabet font and translations
    Dovah Zul Wiki - further translations
    Elianora - soul gem chest
    Darkfox127 - light toggle script, and his many tutorial videos of which I'd be completely lost in the CK without
     
    FAQ:
     
    Q: Is the place I found the key outside the house safe storage?
    A: No, it will respawn. I don't advise storing anything there.
     
    Q: WHAT THE HELL, WOMAN... ARE YOU CRAZY? HOW THE HELL AM I SUPPOSED TO BEAT THAT?!
    A: Oh come on, don't be such a milk drinker. See the hints.txt included in the mod's archive when you give up.
     
    Q: I can't find this stupid key... are you SURE it's there?
    A: Yes.
     
    Q: No really, I can't find it. I think you're lying.
    A: Fine, don't believe me. Go through the tunnel instead. Once you manage to get into your house that way you can find an extra copy in your key holder on the wall next to your desk.
     
    Q: What the heck, man. These mannequins are walking around, eh!
    A: Vanilla bug. Search the internet, there's a fix out there for it.
     
    Q: There's random invisible walls all over the place that kinda nudge me around sometimes...
    A: Has to do with the above vanilla mannequin bug. Again, nothing to do with this mod and can be fixed.
     
    Q: I think I found some missing meshes / textures...
    A: Please report it to me and I'll fix it right away. Packing everything up can miss things sometimes.
     
    Q: But I wanted a disenchanting font...
    A: And I wanted you to have one! Alas, the author of the script said no and that's that. Such is the life of mod permissions. As of version 3.0 there is one! It's called Font of Renewal, right next to the enchanting station.
     
    Q: Where did you get those mannequins in your screenshots?
    A: My Realistic Wooden Mannequins mod.
     
    Q: What outfit are you wearing in your screenshots?
    A: It's a combination of several outfits. The hood is from Hunting Grounds, the main body is from Neo's Selene, along with the boots, and the gloves are from Lustmord.
     
    Q: What do those banners say?
    A: Well the large icon is the Akaviri symbol for Dragonborn. The text itself is Dovahzul and reads Dovahkiin, or Dragonborn.
     
    Q: What does the log book say? I'm too lazy to translate it.
    A: It's basically a dated journal that talks about the tunnel collapsing, some building notes, and that she could feel the return of Alduin and a Dragonborn awakening. But more than that she felt that their paths must cross soon, and that your opponent awaits.
     
    Q: My thieves guild treasures look like they're floating... what's up with that?
    A: Unfortunately if you started your game with a version of this mod prior to their being moved the original positions will have been baked into your save despite the shelves themselves retaining their new positions. The easiest solution is to just start a new game. You could try entering an interior cell and typing pcb into console then waiting 30 days and seeing if that fixes it but there's no promises there. It pretty much sucks.
     
    Q: My "Treasures" safe does nothing when I try to open it... what gives?
    A: That's... a bug with the General Displays mod. I wish it wasn't, but it happens to some people. The only solution that is known involves the following procedure: 1) Remove all your items to a safe place from all your homes that use General Displays. 2) Uncheck General Displays and the affected house mods from your load order. 3) Go in-game and click okay to loading with missing stuff and make a new save. 3) Re-enable General Displays and the house mods. 4) Go in-game, it should work now... hopefully. What Treasures safe? Update to 3.0 or greater! I completely removed the dependency to General Displays and scripted my very own display system.
     
    Q: What ENB are you using in your screenshots?
    A: Most now are using Grim and Somber Hircine on Extreme Quality but a few are using an edited version of Natural Lighting and Atmospherics. Some of the newer ones are also using Grim and Somber Sanguine Extreme Quality.
     
    Optional:
     
    Also available in Russian: Stormcrown Estate RUS 3-1 Full-61598-3-1.7z
     
    Grab an optional .BAT file for all display items here: All Display Items bat file-60909-.7z Place it in your EXE directory, not your data directory. Use it with "bat all-display-items" in-game.
     
    Latest version notes:
     
    3.2 is the first update in 7 years. Fixed the Elder Scroll (Dragon) display which was only set to display DLC1ElderScrollDragon (xx0126dc). The script was changed to allow for variation between DLC1ElderScrollDragon (xx0126dc), DA04ElderScroll (0002D513), and DA04ElderScrollFurled (00048782). If you somehow managed to finagle an Elder Scroll (Dragon) onto there you'll need to remove it prior to upgrading as I've deleted the previous reference activator. And as it is a script change a new game is advisable, though not necessary. If you didn't follow this advice use TCL in the console to move down below the amulet displays and open the large satchel and take your Elder Scroll (Dragon) out. You should be able to display it normally using the activator afterwards. Also, I've frankly forgotten how to bsa pack stuff so the new script is a loose file - sorry.

    I've also re-uploaded version 2.4 which was the final version prior to the 3.0 upgrade which still used General Displays for posterity for those that really want it. I however cannot advise it as it was causing game issues and it's why I completely reworked the mod.
     
    Previous version notes:
     
    Version 3.0 is up. With this major new version all dependency to General Displays was completely removed. As such, I strongly advise you don't upgrade it on an existing save and only use the newest version on a new save (or a save that hasn't had Stormcrown Estate). The scripts are completely different so things likely won't work at all if you just try to upgrade.
     
    The display system is completely new and scripted by myself. There's no longer a Treasures chest in the display room, you'll just walk up to where a display goes and you'll see a "Place / Take" prompt with the item name so you'll always know what you're missing. It's completely safe for enchanted or improved objects as they'll just be sent to a hidden container then the same exact item given back to you.
     
    There's a new Font of Renewal added to the left of the enchanting station which will renew any item you place in it instantly, removing any enchantments or improvements. This is the same thing the disenchanting fonts do from other mods but as I was unable to get permission to use that script I wrote this one myself.
     

     
    I messed with setting up ambushes in the tunnel but that stuff didn't make it to this version. The ambushes themselves were working fine - I had them coming out of vertical sarcophagi along the walls. Problem is that they wouldn't really venture more than a few yards from their spawning point so it made it nigh impossible for a low level character to defeat them. So, that wasn't included. I may mess with it at a later date.
     
    Please let me know immediately if you find any missing meshes or textures. I tried my best to make sure everything new was included in the bsa but as always sometimes things can be missed.

    571 downloads

    Updated

  3. MINI DRESS SET for BHUNP bodyslide

    This is a conversion of the CBBE Mini dress HDT mod for BHUNP 3BBB bodyslide.
    Credits go to the original mod creator 3dmgame.
    Links to the original: https://tre-maga.com/4820
    Original mod is not required.
     

    951 downloads

    Submitted

  4. Prettier Bandits

    Prettier Bandits v1.0
     
    Includes:
    Prettier Female Bandits Prettier Female Warlocks Prettier Vaermina Devotees Prettier Witches and Hags Prettier Female Thalmor Prettier Thieves Prettier Adventurers Prettier Vigilants Prettier Stormcloaks Prettier Forsworn Unique Bosses
    Q: What is Prettier Bandits?
    This mod updates the appearance of hundreds female actor types, including all bandit encounters, warlocks, witches and hags, Thalmor and randomly encountered adventurers. It is primarily an appearance mod, removing dirt and grime, adding new hair models and generally making your various hostile female NPC encounters a lil easier on the eyes.  However, I do add some additonal combat perks to the WE adventurer NPCs to make them tougher encounters, particularly at higher level.  Also, as of v0.9 the Vigilants of Stendarr got a complete rebuild with all new NPCs.  They are now organized into two Orders, the Wardens and the Crusaders.  Crusaders are like a religious knightly order, they wear armor and have combat skills for melee, they use maces.  The Wardens are more a scholarly priesthood using spells (mainly flame spells, they will often use a fire spell in both hands).  They use vanilla gear, so any gear replacers or Bodyslide adjustments will automatically be applied.  The Vigilants are also the only faction where the guys as well as the gals got an overhaul, I had to rebuild the male NPCs anyway so I figured why not give them a makeover while I was at it.
     
    Q: Unique Bosses?
    Certain leveled NPCs have been converted into Unique actors, had their appearance upgraded and given some additional perks and abilities.  These include:
    The Imperial Captian at Helgen (so now you've got a cute gal trying to take your head off, yeah... that never happens...) The Caller from Felglow The Necromancer Cult from Wolf Skull Cave attempting to summon Potema, the ritual leader and the four assistants are now all unique with custom appearances Dalrita, the leader Maela, a Nord originally from Windhelm Tristyn, a Breton from High Rock Alcedonia, an Imperial from Bruma Vinelore, an Altmer from the Rift (?) a sleeping area with some extra loot and Dalrita's journal was added to the ruins Luah al Skaven from Ansilvund is now a unique NPC, I tried to make her MILFy... though I'm not sure what exactly that should look like. ? Minorne from Ruunvald is now a unique NPC with dusky skin to keep her in line with lore speculation that she may actually be an Ayleid. Keeper Carcette of the Vigilants is now a unique NPC to go along with the entire order getting an overhaul. Eisa Blackthorn encountered outside of Frostmere Crypt, now better looking and tougher with some scars, befitting a woman who survived Cidhna Mine! Salma from outside Ironbind Barrow Anska encountered inside High Gate Ruins Fjola from Mistwatch Tower Umana encountered deep within Alftand The "Vaermina Dreamgirls" consists of 6 devotees who awaken as you make your way through Nightcaller Temple Valana, a Breton Safia, an Imperial Jaedya, a Nord Teril, a Dunmer Carellon, an Altmer Enyra, a Nord  
     
    Q: Does it give NPC any new abilities or make them tougher?
    For the most part no, Prettier Bandits was intended to be primarily an appearance mod only. It does increase the level range of encounters witches and hags to be similar to encountered warlocks.  As I mentioned above it also gives the WEAdventurer's some additional combat perks, but nothing out of line with a vanilla lore friendly game (no super powers).  Also, as of v0.9 a select few leveled NPC bosses have been converted into unique Boss NPCs, these were also given additional perks to make them a little bit more of a challenge as well as making them "prettier".  The Vigilants of Stendarr did receive a complete overhaul, and now appear as either heavily armored "Crusaders" who specialize in melee combat, or robed "Wardens" who specialize in using magic.  The Vigilants also included better looking male NPCs as well as females, since I was overhauling them all anyway.
     
    Q:  What body type does it use?
    A:  Whatever you have installed, the mod only changes the face and hair of the NPCs, not the body.  So you can use any body type and any gear replacer for that body type and it will work fine with this mod.  It should also work with any skin texture you have installed.  Personally I use Bijin's Skin
     
    Q: Does it add anything new?
    Not really, there is no new armor or anything include in this mod. It does add a few new NPC encounters, mostly to the roadside thieves you sometimes encounter, I added two more female dark elves and one female wood elf to the possible encounter types. That's really about it, its an appearance mod.
     
    Q: Does this replace existing bandits or other NPCs?
    Yes, in so far as it updates the appearance of existing NPC actors. It does not alter their outfits, gear, etc.  In most cases it simply adds actors to the leveled list, but in the case of the Vigilants they got a complete rebuild.
     
    Q: Why use this mod?
    You like eye candy? I made this mod with the intent of supporting Paradise Halls Extension so that captured bandits, warlocks, thalmor, etc. would be nicer looking slaves.  Its since grown beyond that original purpose to simply making random encounters (and now a few unique bosses) look nicer.
     
    Q: Why is the file so large?
    Over 1,000 sets of face geometry and tint mask sets take a up a lot of space.  The currently zipped file is 450 MB.
     
    Q: Will you add prettier guards or other NPCs?
    This is in progress.  The current factions included are bandits, warlocks, necromancers, witches, WEAdventurers, WEThieves, Vaermina Devotees, Falmer Servants, Forsworn, Stormcloaks, and the Vigilants of Stendarr as of v0.9. 
     
    Q: Is this Smexy Bandits?
    No. That was the original form of this project, at this point its abandoned, having been replaced by this project
     
    Q: Can I use your NPCs appearance in my own mod project?
    A:  Yes!  Copy in any NPC you like, I won't mind.  If anything I'll be a lil flattered.  I'm hoping in a future version of this mod to include a separate resource .esm that will contain all the appearance templates for people to use as a resource.  So yes, if it would help you populate your mod with better looking NPCs, feel free to borrow and copy from this mod.
     
    Q:  Why are you still using Apachii hair its so old?
    A:  Nostalgia, also, I'M OLD ?   Seriously, I'm tired of it too (too many dependencies for one, and not enough variety second), so one of my goals for the is to convert the entire mod over to KS Hairdo's.  At that point Apachii hair will no longer be required or used, I will not maintain two versions of the mod (way too much work).  I am working on converting to KS Hair, it is now required for the new unique NPCs.  I'm not sure when I'll be able to convert the full mod as I'm also working on laying the groundwork for the eventual 2.0 which will overhaul, rebuild and expand the mod considerably.  So it might take awhile.
     
    Q:  Will there be a SE version of this mod?
    Yes, I'm working on it now. 
     
     
    What's required
    Skyrim.esm
    Update.esm
    Apachii Hair for Females 1.5
    Apachii Hair 1.6 Full
     
    Installation:
    Download and install with your favorite mod manager.
    Load order is up to you, you can let other things overwrite it or not as you wish.
     
    Removal is simple, just uninstall with your mod organizer.
    There are no scripts included in this mod so it shouldn't break anything.
     
    Known Issues:
    None  
    To Do List:
     
    What's Next?
    Next up will be v1.1.  I'm planning on adding more unique NPCs for that and I'm also planning on adding options for some of the unique NPCs to become available as followers or hirelings.  For now I'm looking at doing this for the following NPCs:
    Salma, after finishing Ironbind Barrow, if she survives her quest will shut down and she will go to the Nightgate Inn where she can then be asked to follow you as a regular follower.  Also, if she dies (or is enslaved) her quest will automatically shut down so that her quest dialog stops and she doesn't despawn if turned into an undead thrall or a slave. Eisa Blackthorn, if she is allowed to leave, she goes to Morthal.  Additional changes would be made so that if she isn't killed you can hire her as a hireling for 500 gold (she is a mercenary after all) Anska, if you help her in High Gate Ruins, afterwards she will be available as a follower Fjola, if you let her leave Mistwatch instead of killing her (or enslaving her) she will show up elsewhere and be available as a hireling.  
    I'm also looking add adding more unique NPCs from Solstheim and possibly adding Alva and Laelette (vampires) from Morthal.
     
     
     
    Mods I Used While Making This Mod
    For the eyes I'm using Improved Eyes Skyrim
    For skin I use Bijin's Skin
    For the brows I'm using Hvergelmir's Brows
     
    However, the mod should work with any skin, eye or brow pack you choose.  None of these are included.  It will also work with whatever body type you install, the mod doesn't affect the body, just the face and hair.
     
    Also, I would suggest this mod for the Forsworn, Forsworn Natural if you want topless Forsworn as seen in the preview.
     
    Special Thanks to my Beta Test Team for a LOT of patience and testing.
    Karlpaws Psalam Valcon767 Worik Blackbird_Wanderer  
    Support Me
    I now have a SubscribeStar account if you want to help support me making mods.  You're support will be very much appreciated and will help me have more time to work on mods and create new content.
     
     
     

    31,842 downloads

    Updated

  5. Better Heels Sound FX

    Description
     
    Hey folks !
     
    Did you ever said to yourself : "These heels sounds are really nice, but the quality of some sounds is pretty... meh"
    Well, nothing wrong with that, some files from Heels Sound are encoded with a sampling rate of 11kHz, which is rather low. Say no more !
     
    What it does
     
    I replaced most of the heels sounds with better quality audio files, some of which I downloaded from royalty-free sound database websites, and others from the original sound files which I edited myself to reach 44kHz quality.
     
    I didn't touch the files that had a good quality, like sounds on grass and carpet.
     
    Good to know
     
    I started editing these files almost 2 years ago and left the progress at 80%, and finished the last few files I didn't like recently, so there may be a slight inconsistency with some sounds (Nothing serious don't worry, I tested them in game).

    Please let me know if you notice anything that sounds wrong to you.
     
    Credits
     
    Heels Sounds 1.5 SSE reupload by ApoKrytia and ybsj520 his original author.
    High Heel Footstep Sounds by Indrisblake.

    152,067 downloads

    Updated

  6. [LE/SE] Serah Farron (FFXIII-2)

    Serah Farron Standalone Follower (from FFXIII-2)
     
    *Disclaimer: I did not create the hair/armor/weapon mods, simply compiled them together into a functional NPC (see credits for the authors and please support them)
     
    INTRODUCTION
    The cute and charming Serah from Final Fantasy XIII-2 is now ready to traverse the lands of Skyrim as your personal companion. Strong like her sister Lightning, she won't backdown from any challenge.

    FEATURES
    A standalone NPC, Serah Farron (from FFXIII-2) as a custom follower Comes with her XIII-2 outfit and Starseeker Sword and Bow (see credits for the authors) Fully-voiced lines from the FFXIII games, customized to fit the follower dialogue system Choose between different paradigms or builds to suit your playstyle or roleplaying No level cap and can level with the player

    PARADIGMS / BUILDS
    COMMANDO - Melee Type, One-Handed or Two-Handed RAVAGER - Mage Type SYNERGIST - Spellsword. One-Handed and minimal Destruction spells on left hand SABOTEUR - Sneak-type, Archery  
    GEARS
    Starseeker Bow & Sword Can be crafted under Elven (Sword is in Daedric for Legendary Edition. Will be fixed in next update)
    Where is she?
    She can be found in the presence of children in Riften's Honorhall Orphanage. Well, a teacher in her time.
    ISSUES
    Her ponytail can stretch oddly when looking on her left side (bad mesh weighting). Fixes are welcome. Amazing Follower Tweaks causes some dialogue options to duplicate. This is a bug on AFT not my mod. You may post or message me if you find issues and I'll try to fix them
    CREDITS
    Serah's XIII-2 Outfit by fox6000 Serah's Hair by Kasualty21 Serah's Starseeker Sword (Steam) by ProRat99 RaceMenu by expired6978 UNP Blessed Body by xp32 CBBE TBBP Body by AlexSlesh and Caliente Bijin Skin by rxkx22 The Eyes of Beauty by LogRaam Voice Sources (Square Enix, Laura Bailey)

    740 downloads

    Submitted

  7. Green arrow artillery

    Green arrow artillery are arrow and bolts you can fine in your adventures.
    An little mod that I made for myself and I decided to upload and share.

    42 downloads

    Updated

  8. Ashes - The Price of Stupid

    This is a small flavor addon for my Death mod of choice, Ashes.
     
    In the Original, whenever you die, you will respawn with an increasingly punishing debuff, which will reset on Level up.
     
    All fine and dandy, but if you are like me and are bad at videogames, you might fall behind the curve to far and are left with a crippling debuff which will force you to hide behind Lydia for the next few hours.
    And since nobody wants that, I wrote this small addon which allows you to do the Rich people thing and just throw money at the problem.
     
    So what does this mod do exactly?
    It adds the "Altair of Greed" to the Whiterun catacombs. Here you can pay a hefty sum (15.000 Gold) to reset Ashes Injuries and Debuffs.
     
    Reqirements:
    The Original Ashes mod (duh...)
    -SE: https://www.nexusmods.com/skyrimspecialedition/mods/19234
    -LE: https://www.nexusmods.com/skyrim/mods/92743
     
    overwrite the originals esp when asked.
     
     

    254 downloads

    Updated

  9. Skyrim Immersion Patch (January 2022)

    [For many years now, I had this small non-sexlab mod hosted only on Nexus. It is time to change that and host it here with my other mods as well.]
     
    Have you ever wondered how the Greybeards keep themselves warm? or those bandits in that tower above Riverwood? How do they prepare food in those inns?
    And what about beggars...where do they sleep?
     
    Years ago, mods like 'Cutting Room Floor' or 'Unofficial Skyrim Patch' inspired me to get started with that dreaded CK editor and give back a little to the Skyrim community.
    This mod is not earth-shattering but it provides some useful immersive changes where it makes sense.
     
    The mod itself is kept as simple as possible, using only Vanilla resources so far.
     
    Optional esp files:
     
    Legendary addon - brings assets from the DLCs into Skyrim's mainland (heavy snow trees, dead and broken trees, hints of Morrowind where it makes sense). ESO add-on - adds landmarks from the Elder Scrolls Onlines back into Skyrim Seasonal weather - overrides the weather with seasonal weather patterns in addition to regional ones from the game. Use this console command to set the number of days in a year (you don't have anything to do if you are using Family Ties, the mod will adjust to the duration of a year from Family Ties automatically)  
    set _SIP_GV_DaysInYear to <number of days in a year>  
    FrostFall is not required although many changes in this Immersion Patch were added with Frostfall in mind. Compatibility is extended only through the addition of campfires and other heat sources.
     
    This mod covers the following kinds of changes:
    - Heat sources in places that make sense (such as where NPCs work all day long in cold weather)
    - User accessible bedrolls in some public places (beggars beds for example)
    - Extra NPCs where you would expect them (such as a Vigilant of Stendarr helping out with daedric curses in them Temple of Kynareth or guarding various Shrines of Stendarr)
    - Small details that were originally missed (for example, Reyda's clothes folded on the shore in Ivarstead)
    - Small updates to vendors and other loot lists (Firewood, torch, linen wraps added to Misc Merchant Items).
    - Cooking Spit added to inns without kitchens (can be disabled by talking to innkeepers)
     
    There will be more changes in the future as I come across them. Feel free to post suggestions in the discussion area. I will be happy to include them if they are doable with minimal resources.
     
    Look into the Readme section of the downloaded file (or here on Github) for a full list of the changes so far...
     
     
    Future plans
     
    Here are a few things I plan on adding at some point:
     
    - how do they transport wood? -> floating wood trunks down the rivers, carts outside of sawmills
    - where is the trash? -> add clutter in streams and sewers, puddles of dirty water
    - how do they keep clean? -> custom items to wash clothes and hang them to dry, people bathing, at least one bath house (like in Kingdom Com Deliverance)
    - how to they make food? -> a few smokers for dried meat and fish, a couple of places with pelts drying off to make leather
     
    Let me know in the discussion threads if you have ideas.
    This is not meant for a huge overhaul but instead fixing little things that make so sense in the original game.

    2,187 downloads

    Updated

  10. My Botox Files

    Some new files are up.....................
     
     -----------------  Any of my patched files for other mods that are in download section require "textures" file found in download section. Open archive in folder on desktop. It is a textures folder. Any user can throw/merge that texture folder into data folder. If you use MO merge it with texture folder found in MO/Mods/Botox.  It is textures for hair that males and females use. If you already have "My Botox Files" installed you only need MKSH for the male hair textures, copy and paste. This is only for mods that I have patched.  
     
     
     
     
     
     
     
    My Botox Files:
     
    ***Do not run my files with Botox.esp active,it needs to present,but not active. These files should not be used with CharGen.esp active. NO ESP ACTIVE with these files, some NPCs will not look right with CharGen active,Botox should not be active as well,only present/installed. I only use CharGen.esp's for patching. CharGen file fixes invisible npcs and hair rendering problem, but it conflicts with mods that have npcs with vanilla hair records.These files are for Non-CharGen users. 
     
     
    What do we get? I had three objectives with my Botox files, 1. Keep it esp free as mod was originally intended(Great for compatibility) 
                                                                                                    1. Add new/different hairs to Main NPCs(also cleaned dirty faces)
                                                                                                    2. Get rid of weird hair rendering nuisance. 
     
     
    These files are to be manually installed, if you do not use MO you should maybe backup your current Botox files or be prepared to reinstall Botox if you don't like my files and want to go back to using Botox w/ CharGen. Non-CharGen users should not be as concerned about backing up files.
     
     
     
     
    My solution for weird hair glitch is not without compromise.  The NPCs that were at risk of having weird hair glitch is almost entirely comprised of Bandits,Soldiers,Guards,basically any type of NPC you can think of that has generic name(warlock,witch,vigilant) On these NPCs, with this method, I could not patch all npcs with hair,hairline,extra HL. A few of those npcs if inspected real thoroughly you can find very small imperfections with few hairs. I made sure all 6 female guards and soldiers got hair without imperfections on account you might chat with them,opposed to put them down in combat.On my end I have to look hard to find minor imperfections that some hairs have without extra hairline, trade off is great being there are no weird hair glitches. 
     
     
     
     
    Optional Files Info   
     
    *Falskaar face data-    AlexanderJVelicky is the owner of Falskaar and presides over it's main files.
                                        This mod is not supported by AlexanderJVelicky in any way, shape or form,
                                        and is an independent mod with it's own responsibilities and faults.
     
                                        I am only loading up face data and for males some textures for new hairs. I did not touch/edit Falskaar.esm, only regenerated face data
                                        Falskaar is required, I left link just below, all credits for Falskaar go to AlexanderJVelicky 
     
     
     
     
    Credits: Botox for Skyrim              https://www.nexusmods.com/skyrim/mods/89635/
                 KS Hairdos Renewal         https://www.nexusmods.com/skyrim/mods/68311/
                 Beyond Skyrim - Bruma   https://www.nexusmods.com/skyrim/mods/84946/   *only for optional file
                 OBIS                                 https://www.nexusmods.com/skyrim/mods/31264     *only for optional file
                 Falskaar                            https://www.nexusmods.com/skyrim/mods/37994/   *only for optional file
                 HG Hairdos                      
     
     
     
     
     
                                                                                                                                  ***********
    New Botox is incoming over on Nexus. I except it to be very good mod,Read there will be improvements to the face morphs,specifically more variety. So I'm not going to update 5-6 npcs with shity hair selections on my end. I'm busy doing others stuffs to merit improving a mod that had little support
     
     
     
     
                                                                                         ****************** Botox Npc Replacer Mod *********************************
     
     
    Botox can be simplified by all users and can be used as a small npc replacer mod. Let's say you have all the NPC replacer mods out there, in game 9 out 10 named npcs have an esp in LO referencing those npcs and giving them good looks,thats nice. But what about the other 10% of named npcs that are vanilla ugly? Very simply idea solves this through Botox. Let's say you Download Botox from Nexus,manually.Open the archive on desktop.Go to meshes/actors/character/facegendata/facegeom    for this exercise we are going to remove any folder that is not skyrim,hearthfire,dawnguard,dragonborn that is found with the headdata(nif/dds). Once those non vanilla folders are out,copy and paste remaining folders(Skyrim,HF,Dawnguard,Dragonborn) to folder on desktop. Now open skyrim,HF,Dawnguard,dragonborn folders in Botox mod and delete contents.
    Do the same on textures side. Now you have empty Botox,no head data in botox folders. Find the id# for any vanilla npc you want botox replacer(id# = name of nif/dds) And drag head data(nif/dds)from backup folders on desktop back into your botox folders. Get all the toons back into botox that you want and rearchieve and install.You can have a 10-20-50 botox npc replacer mod that is esp free and does not reference the npcs that are covered in it. If you use nexus version your probably only grabbing named npcs which should not give you any problems in game being invisible or with weird hair, that only happens on non placed npcs and most/nearly all of the named npcs are physically placed in game. 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    4,772 downloads

    Updated

  11. Hinako Standalone Follower (High Poly Head)- inspired by Blue Reflection by Mel Kishida

    So I released my Illia Replacer a while ago and promised alternate versions and a standalone follower version. So, I combined both ideas and thought that I could spice it up a bit.
     
    As a "man of culture", The game Blue Reflection came into my mind ,since I had it for a while now and just bought its sequel. I am so mesmerized by how natural the art style looked, especially the character designs, for an anime JRPG.
     
    So here is a follower inspired by the 1st game's main heroine Hinako Shirai (who is also present as a secondary character in the sequel.). I based her look on her normal school uniform appearance. Her facial structure is the same as my Illia replacer, but anything else is modified to match Hinako's appearance.
     
    Her body is a UUNP variant and she wears a custom Sailor Uniform (with stats same as Leather Armor). Her voice is FemaleYoungEager.
    She uses a custom Crystal sword (that has the same enchantment as Chillrend), and uses defense and lightning magic.
    You can meet her at the Drunken Huntsman in Riverwood. Essential and Marriable (let's put this on western context where everyone wearing a uniform is a college student and 18 and above. Like this and this).
     
    Requires:
    XMPSE - XP32 Maximum Skeleton Extended (because she has jiggles)
     
    Credits:
    High Poly Head- Kouleifoh
    Pretty Face Eyebrows- tktk
    High Poly Pretty Face eyebrows- asherz
    UNP - dimon99
    Bodyslide- Caliente
    HDT Physics Extensions - HydrogensaysHDT
    XMPSE - XP32 and Groovtama
    Remodeled Armor- ChronoTrigger77
    Fair Skin- HHaley
    mikan eyes- nerunerune
    thePure Skin- Anini and Regenbot03
    Tintmask- darrenstone
    Crystal Edge - Kiriavark
    Japanese School Uniform- Arsenic (asenasen)
    niniHair - Nini

    975 downloads

    Updated

  12. Illia Replacer High Poly Head Standalone UUNP

    This is just a simple replacer for Illia (the Ice Witch follower in Darklight Tower). This also makes her available for marriage, and levels up with the player.

    I made her face using High Poly Head by Kouleifoh and tried my best to copy a certain paywall mod creator's waifu model (whose screenshots has been scattered in every WCIF Skyrim Mod forum).

    Her body is a UUNP HDT variant. She has her own standalone body and skin, so she won't be affected by your body and skin replacers.

    The robes are also included.

    I don't have SE/AE at this moment but, FEEL FREE TO CONVERT IT TO SE/AE. Just give me credit (it won't hurt , I promise)

    Requires:
    XMPSE - XP32 Maximum Skeleton Extended (because she has jiggles)

    Credits:
    High Poly Head- Kouleifoh
    Pretty Face Eyebrows- tktk
    High Poly Pretty Face eyebrows- asherz
    UNP - dimon99
    Bodyslide- Caliente
    HDT Physics Extensions - HydrogensaysHDT
    XMPSE - XP32 and Groovtama
    Remodeled Armor- ChronoTrigger77
    KS Hairdos- Kalilies
    Fair Skin- HHaley
    thePure Skin- Anini and Regenbot03
    Tintmask- darrenstone

    525 downloads

    Updated

  13. Arsenic Conversion - Japanese School Uniform - UNP

    == Description ==

    A conversion of IH Kang's Daz3d outfit H&C Japanese School Uniforms to Skyrim. 

    It's an old conversion I forgot to finish in 2017 so it's still using the original UNP body. Please note that it's very old and the weight isn't perfect.

    == Updates ==

    v1.0: Initial Release

    == Requirement ==

    UNP Textures
    XMPSE 

    == How to Get ==

    Use AddItemMenu - Ultimate Mod Explorer

    Or  type "help Japanese" in console

    == Credits ==

    IH Kang for the original outfit.

    == Tools Used ==

    Blender 

    Nifskope

    Paint.net

    2,802 downloads

    Updated

  14. modern scroll

    this is a modern city is a mod like moderntown but this much better and big also have npcs around,this is a port from original is SE version, i upload with autorization of owner .
    the door is on riverwood a book on the floor is a spell teleport to the city see the pictures for see location of the book
     
    the place expand twice of the size more npcs and places to explore
     
     



    521 downloads

    Updated

  15. A Werewolf Should Know Decency

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
     
    -----------------------------------------------------------------------------
     
    A werewolf should really know some decency and dress up after transforming back to human form. No one wants to see that ass, ok?
     
    WHAT IT DOES
    It re-equips all your gear and spells when you transform from a werewolf back to human form. Including your power. And it puts your left hand items back in your left hand instead in your right.
    ATTENTION: there is a time lag before the re-equipping happens. It's due to the transformation anim taking longer than it seems to. Just be patient, your char will get dressed. Give it 5-10 sec.
     
    A LITTLE BACKSTORY
    Those who know my other mods can probably guess that for me it wasn't about decency, but convenience. It truly is a bother to equip every piece of armor, every weapon and every spell again, just because I transformed once. Especially the power. Jeez, I just used the Beast Form transformation power. Why would the game unequip it, come on? Of all the things, why this?
    So here's a fix. It's not the first one around, and being a lazy person I wouldn't make my own if it wasn't out of necessity. All the other mods I found had some serious flaws - incompatible with Dawnguard, with RaceCompatibility, overwriting records I needed for something else, weird handling of crossbows, weird handling of left-hand weapon, ignoring non-vanilla slots (like for example underwear, wings, backpacks).
    I've never written a script for Skyrim before. I tinkered with Morrowind around 2003, but back in the day you wouldn't even need to compile it! The code structure was easier too... Anyway, it's 2019, I taught myself the Skyrim version of Papyrus, and there it is, behold. I managed to work around almost every bug Bethesda has thrown at me, except for the torch. It's bugged so I decided not to re-equip it. Sorry, but Beth fucked up torches badly. Don't believe me? Try mounting a horse holding a torch. See where the torch goes. Enough said. Congratulations, Bethesda.
    Anyway, I was considering not re-equipping the torch in the first place, so it kinda works for me. When you transform back, you should avoid being seen doing it. The torch draws attention, so lighting it should be a conscious choice, rather than a scripted, automatic action.
     
    REQUIREMENTS
    This mod was made for use with:
    - Dawnguard (required)
    - SKSE (very required)
    - RaceCompatibility (the script is based on it - will work without RaceCompatibility, but it's better to have it)
     
    The QF_PlayerWerewolfQuest_0002BA16 script is all good, same in Dawnguard / vanilla and not even covered by RaceCompatibility.
    PlayerWerewolfChangeScript however differs between Dawnguard and vanilla. Analyzing the code, using Dawnguard version but playing vanilla shouldn't break the game, but it might throw errors and maybe, *maybe* bloat your save. RaceCompatibility further changes the script, but not in a game breaking way.
     
    INCOMPATIBILITIES
    This mod will conflict with any other that relies on changes in any of the 2 scripts:
    - PlayerWerewolfChangeScript
    - QF_PlayerWerewolfQuest_0002BA16
    Sometimes the script is packed in the BSA, so you may not know you're overwriting it with my mod.
     
    CREDITS
    Every script author who provides the source code. The real MVPs. On the other hand fuck the authors who keep the source for themselves
    Creation Kit Wiki was helpful too, so kudos to all the contributors.
    My code is roughly based on Werewolf Aftermath Re-Equipper by Korodic.
    Oh, and the img idea is from WereWolf Return Form No Naked by aaa. It's crude and simple, but caught my fancy.

    388 downloads

    Updated

  16. SKSE Launch Patch

    YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

    -----------------------------------------------------------------------------
     
    SPECIAL EDITION DOES NOT EXISTS
    Special Edition is so fucked up in terms of how it loads and organizes mods, so that a tool as simple as mine just doesn't cut it anymore.
    You need an actual mod manager (or just don't use mods at all). My personal reccomendation is Mod Organizer 2.
     
    USE EITHER THIS OR MOD MANAGERS
    Because of how mod managers work, my patch is incompatible with them. I'm not going to fix that - if you're using a mod manager, you don't need my patch anyway.

    HOW TO USE IT
    Just run it. Execute it. Start the EXE file.
    Oh, and of course you need SKSE installed. It's an SKSE patch after all.

    WHAT IT DOES
    This patch allows you to run Skyrim+SKSE:
    - from your regular Desktop shortcut
    - from Skyrim Launcher
    - from Steam client
    - or even starting TESV.exe directly
    - oh, the shortcut generated by SKSE will work too, but now you don't really need it
     
    HOW IT WORKS
    When you run this patch:
    - it extracts it's own version of TESV.exe, which not only starts SKSE, but also hides its ugly command line window
    - right before extracting its own file, it renames official TESV.exe to TESV_original.exe
    - it edits or creates from scratch an INI file (SKSE.ini), which tells SKSE to work on TESV_original.exe instead of TESV.exe

    WHY IT'S SO AWESOME
    1. 1. It's neat - doesn't pop up a console window, like regular SKSE does.
    2. Because this patch will work with any version of SKSE, including those yet to come
    3. Because it doesn't conflict with mods, that use their own SKSE.ini file, since it edits the file, not places a new one
    4. In case of new Skyrim or SKSE version you only have to run the patch again
    5. If you overwrite SKSE.ini with some mods, executing the patch again will solve the problem
    6. Although this patch is written in English, it will work with any language version of the game

    2,301 downloads

    Updated

  17. Submitted

  18. Mae Little-Fire

    Since the Nexus decided to limit what mod authors could do with their own creations, Nachtdaemmerung made the decision to pull his mods off that site including my girls.  Bless his soul, he kept a copy of all my ladies.  I decided to upload Mae here for starters.  As stated this is a mod by  Nachtdaemmerung.  I did the design work but Nacht did all the heavy lifting. 
     
    Location:
    You'll find Mae hanging around in the Drunken Huntsman in Whiterun.
     
    Equipment:
    Mae comes equipped with Nisetanaka's Wolf Bikini armor, Crusader Shield from BDYEB and Billyro's Serenity.

    Combat Style:
    Mae fights mainly with sword and shield, but she also can handle a bow quite well.

    Perks:
    One-Handed: Armsman (Rank 2), Bladesman (Rank 2), Savage Strike Archery: Overdraw (Rank 3), Power Shot, Quick Shot, Critical Shot (Rank 2), Bull's Eye Heavy Armor: Juggernaut (Rank 2), Cushioned, Conditioning, Well Fitted, Matching Set Block: Shield Wall (Rank 3), Deflect Arrow, Elemental Protection, Deadly Bash Sneak: Muffled Movement, Light Foot
    Spells:
    Healing and Fast Healing

    Level:
    She levels from 5 to 300 with the player

    Protection:
    Essential

    Marriage:
    She can be married without any further requirements.

    Voice:
    FemaleYoungEager

    Body:
    CBBE or UNP (selectable during install)
    Height: 0.98
    Weight: 80
    She is standalone, so you can have a different body installed.

    Requirements:
    Latest version of Skyrim XP32 Maximum Skeleton OR XP32 Maximum Skeleton Extended
    Install options:
    Body Type (CBBE or UNP) Body Texture Resolution (4k or 2k)

    Compatibility:
    Mae will work fine with all the usual follower mods like AFT, EFF, RDO etc.

    Technical Information:
    This mod edits the cell WhiterunDrunkenHuntsman (ID:000165B7)
    Mae's BaseID is xx000D64, her RefID is xx00333C (xx depends on your load order)

    1,192 downloads

    Updated

  19. Vanilla Skyrim Choker & Earrings - with enchantments

    Overview
    This esp replacer adds enchantments to gomaperopero's mod.
    Each of the choker and earrings got the enchantment of their vanilla counterparts. There are a few additional changes.

     
    Requirements
    You will need the original mod for it.
    You still have to use the console or AddItemMenu to obtain the items, because no crafting, lootlist or levellist changes were made yet.
     
     
    Installation
    Download and install the original mod from the link above.
    Download this Choker of Skyrim.esp and overwrite the original one. 

     
    Changes
    added vanilla enchantments - They didn't have any enchantments at all, so I've added the vanilla ones.
    reduced weight to 0.5 - because Complete Crafting Overhaul Remade changed the original amulets to 0.5
    added weight 0.5 to weightless items
    added missing keywords to Choker (but not the earrings)
    Choker of Ancient Nord - the vanilla amulet has no enchantment, so I've added EnchArmorResistMagic01 "Resist Magic" (Magic resistance of 10%).
    I wanted to have something like "shouts do stagger more easily", because Kyne (Kynareth, you Imperial scum!) granted the Thu'um to the Ancient Nords, but couldn't find it immediately.
    Choker / Earrings of the Elder Council - same as the vanilla counterpart: no enchantment, but a value of 1000 Septims
    Choker / Earrings of Articulation - added EnchArmorArticulation05 "Articulation" - the item is scaling in the original game, this will give you a flat bonus of Speech +20, which is stronger than Dibella with +15.
    renamed Choker of Necromancer to Choker of the Necromancer - the same with the earrings.
    renamed Eearrings to Earrings
     
     
    Disclaimer
    The original mod belongs to gomaperopero.
    Make sure to unequip enchanted items before upgrading or uninstalling. Magical effects might get stuck on your character when messing with enchantments.
    I didn't change the vanilla magical effects, so the enchantments are unballanced (e.g. +10 health), but thus are compatible with mods that change them.
    It is possible to equip the same effect twice with choker and earrings, but I don't know how the percentages will be calculated. E.g. Talos 2x +20%.
     
     
    Recommended
    Divine Amulets and Daedric Rings - Upscaled Textures is compatible and just got released.
    No Enchantment Restrictions - SKSE No Conflict for more enchantments options.
    Automated Leveled List Addition if you'd like to craft or loot them on your journey.

    9,519 downloads

    Updated

  20. Women's wedding ring and engagement ring combo 3D model modder's resource.

    3D model (Blender 3.0) modder's resource of a women's wedding ring and engagement ring combo.

    This is meant to either replace, or serve as a substitute for the default band of matrimony model.

    It is meant for female characters and is intended to be fitted onto the left-hand ring finger.

    Comes in gold, silver, and black versions.

    179 downloads

    Submitted

  21. ivy from soul calibur (bhunp)

    who dont know this sexy girl she is from one great popular game,this time i bring to you this hot warrior on BHUNP body and translate from korean to english.
    also i fix a problem from the original mod was body bhunp but armor cbbe,so i made a fix a bhunp armor.
    on folder 2 files the follower and armor.
    install firts the follower then the bhunp armor for overwrite the files.
    location ;whiterun palace
     
    ivy soul calibur le

    582 downloads

    Submitted

  22. neptunia room

    just a small bedroom from neptunia
    for access : coc 00neptuniavr
     
    neptunia bedroom

    122 downloads

    Submitted

  23. oni armor from dead by daylight

    this armor is only for male and use body slide is compatible with sos, i port from original se to le,this armor come with 3 weapons and alot of blood.
     
    oni armor le
     
     

    269 downloads

    Submitted

  24. test 0.3 project urban

    this is one place is wip ,i got the aval of creator to port to le i share with you ppl. is apocaliptic place ideal for take screeen shots.
    for enter to this place find a bike on riverwood after the firts guards gate is easy to see you will no have problem.
    all credits of this place to Rudolph Sergey
    visiti orginal mod here ;
    test 0.3 le

    181 downloads

    Updated

  25. Horizon Zero Down Corruptor

    this is only backpack and helmet from monstre from horizon zero dawn corruptor, i made this port from SE to LE
     
     

    82 downloads

    Submitted

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