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Morphology 2.0

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About This File

Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies.

 

Illicit Ingredients

 

Humanoids and humanoid creatures can be dissected to obtain powerful ingredients. Currently, Hagravens, Trolls, Falmer, and Giants can be dissected in addition to the playable races. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals.

 

To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection.

 

If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves.

 

These ingredients, by themselves, only cause bodily changes. However, you can refine other ingredients with them to make elixirs, salves, and cured organs with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. To refine ingredients, simply place one of the mod-added ingredients in the world, and activate it, then select an ingredient to attempt to refine. The effects that can be refined are based on the type of ingredient; flesh, fat, and bone meal can only refine Fortify Effects; bodily fluids can only refine Resist Effects; organs can only refine Health, Magicka, and Stamina Effects.

 

The bodily changes caused by these ingredients can be partially reverted by making a Blood Elixir at an Alchemy Table.

 

Unstable Enchantments

 

Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time.

 

The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments.

 

Morphing Spells

 

A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. These spells are currently only found as spell tomes carried by some warlocks and witches.

 

Size Effects

 

Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting.

 

The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects.

 

You can toggle the effects off in the MCM if it doesn't mesh with your gameplay.

 

Vanilla Effects Plugin
 
If you don't want to go through the effort of finding and using these enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes.

 

Compatibility

 

This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled.

 

If you don't know about anything I just said, do some Googling or ask in the forums.

 

This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits.

 

Change Log:

 

2.0 (9/5/21)

Major update. Shouldn't require a clean save.

-Depreciated 'fresh' ingredients

-Added body part ingredients for trolls, giants, hagravens, falmer

-Added ingredient refinement

-Moved player morph updating to separate effect, so using multiple morphing potions at once shouldn't crash the game

-Removed morphs decaying when sleeping

-Enchantments now periodically morph npcs, up to a point

-Added body measurement spell

-Added size effects: large bodies increase HMS and Regen at the cost of some mobility

-Added the first set of morphing spells

-Added an MCM with a few options

Edited by Code Serpent
Updating description for 2.0


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