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Ring of Havok Control
By Mechanist_SF
You know those vertex warps that followers get if they have BBP physics and HDT hair?
Like when they go through doors? Hair moves chaotically, or bodies stretch across the screen. Sometimes they disappear completely? This ring stops that.
To use it, add the “Ring of Havok Control” with AddItemMenu or console commands, and equip it on the affected character. It is mainly designed around followers with HDT wigs, but the PC can wear it and it helps with regular HDT hair as well.
It has three effects on any character (PC or NPC) who equips the ring:
1) When the PC goes from standing still to moving, havok is briefly frozen for the equipped character.
2) NPCs remove wigs after loading screens, which are replaced when the player moves.
3) NPCs and the PC will unequip and re-equip wigs when the player blocks, if not in combat.
Effect 1 and 2 happen on their own.
Effect 2 usually triggers but not always (not in cities in particular, or oft-frequented areas).
Effect 3 is the same as effect 2, but is available when needed at the player's command.
These effects will go mostly unnoticed in regular play, except for the refreshing absence of vertex warps.
*
Two additional items have been added in update 1.1 to free up the ring slot.
Nipple Rings HC: uses the original enchantment, without using the ring slot. If you don't have Devious Devices, the nipple rings will not be visible, but should still work.
Nipple Rings HC-a: is a pared down version that uses only the first effect, which is the only one that matters if the equipping character isn’t wearing a wig. Havok anomalies still will occur after loading screens but usually resolve within a few seconds, or sometimes a minute in the worst case where a character disappears.
2056 downloads
Updated
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Polymorphic Armor - A PC Exclusive Armor Path (LE Edition) V1.0
Version 1.0 of Polymorphic Armors has arrived.
A broad overview of the mod is provided here. For more detailed information, please check the Readme doc at:
If you ask questions that are answered either in this post or the readme, I will either direct you to them or simply not respond. I took the time to write it up for a reason.
Overview
Polymorphic Armors is a mod that adds the ability to dynamically change the player's armor, clothing, and accessory models to models that are stored in a separate directory from regular. These directories, called PA directories, are otherwise intended to be identical to their normal counterparts and when the player equips an item, it will go in and find the equivalent model in the PA directory for the one from the regular directory. From an example, this would mean if the player equipped an armor using the model located at:
Data/Meshes/armor/bandit/body1f_1.nif
It would search for and use the model located at the pa directory which would be:
Data/Meshes/armorpa/bandit/body1f_1.nif
Notice the highlighted difference.
Why do it this way?
The ability to bulk build directories and rename them to pa directories so that the I can have a player wearing unique armors, with unique body type, etc.
Requirements:
1) SKSE
2) MCM
3) MESKSEUtils (Maria Eden SKSE Utility Scripts. You can find them in the ME mod for LE/SE. You do NOT need to have the mod itself, but you need to have the SKSE plugin and associated script. Make sure to get the correct version for the version of Skyrim you are running, LE or SE).
Modes:
There are three modes that the mod can be run in:
Normal Mode generates a piece of Polymorphic Armor that gets added and equipped in place of the armor that the player was wearing. The armor nominally will take the armor value, armor type, enchantments, armor slots, altered appearance, and name (With a (PA) appended on the end to denote that it is different from the base armor).
Replacement Mode does not generate a new piece of equip and instead replaces the meshes that the armor is using. This has benefits for heavily scripted pieces of equipment but means that ALL NPCS WILL USE THE CHANGED MODEL. Note that model changes currently only get reset on Save/Load, with only the gear that the player is currently wearing being reset to it's alternate model.
Manual Mode pops up a message box when the player equips a piece of gear that allows the player to chose how to handle that piece of gear (Normal, replacement, or do nothing).
Using the mod:
Once the mod is activated, whenever you equip a piece of gear it will convert via the mode you have selected. NOTE: The mod is only able to convert gear so quickly, so YOU CAN NOT RAPIDLY EQUIP PIECES OF GEAR AND EXPECT THEM ALL TO CHANGE. This shouldn't (but may in certain situations) break the mod, and you should be able to unequip and reequip and unchanged gear.
FAQ:
Can I use this with <armor mod>?
Yes, as long as you have a PA directory for the alternate models/.nifs, and the .nifs generated inside, it shouldn't matter if it is base, vanilla, DLC, comes from a mod, etc.
Will this cause issues with <heavily scripted armor mod>?
It can. My recommendation is to either 1) Use the prohibited slots section of the mod to have the mod not process anything in those slots the mod uses or 2) use the replacement mode to keep the original armor.
Why is my gear invisible?
Did you remember to make the replacement .nifs and put them in the proper directory? Enable the debugging line to see the directory it is searching for and verify that the replacement .nif is there. If it is, there may be a .niftype issue. See the readme for more info on this.
If I include a body in the pa folders will it automatically use that for the player?
Good question! Sadly, the answer is no. If you want the PC to use a custom body, you will need to use a custom race that can set a custom body for the PC. There are plenty of these available and I didn't feel like make a new one for this mod since it was largely unneeded.
Does this work for both male and female PCs?
It should, but I haven't tested it.
Troubleshooting:
1) See the readme for some common bugs/troubleshooting
2) If the readme doesn't help, when leaving a comment make sure to include:
What version (SE/LE) What is not working (Equipping X, etc.) How is not working When it is not working (Always, randomly, on load, etc.) What modes have you tried If nothing is working, have you enabled it to start in the MCM?112 downloads
Submitted
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levitation Levitation animations by LinkzyZeus
By linkzyzeus
Do you like levitation? Are you tired of the boring stuttery animations you can find on the nexus? Well, I got the right mod for you! In this mod, there are over 40 hovering animations. Some are sexy, some are epic and most of them are smooth as butter. I bundled this mod with public poser, so you just have to put the mod in the game, run fnis and you are good to go! If you love flying animations as much as I do, you should fall in love with this mod!
This mod isn't meant to be a "flying mod", they're meant to be used as animated poses.
Right now, the mod contains over 40 animations, but I might add some others later on, so stay tuned!
271 downloads
Submitted
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Ayane Follower Armors CBBE Bodyslide
By Aki K
My attempt at converting all the armors of an Ayane follower mod (Ayane from the dead or alive series). I will likely try to update it in the future to fix clipping issues. Tried all day to fix them, but for some reason my changes WOULD NOT SAVE and every time I loaded the game, exact same clipping. Wondering if I have to keep saving them as entirely new bodyslide files to get it to stick., But aside from minor clipping (which drives me insane because I'm a perfectionist) they do fit reasonably well on an HDT CBBE body, and have some breast and butt physics. Potentially stomach as well for pregnancy mods but I haven't tested how that will look so it may be awful.
Also attached is an ESP. The original mod was Extremely glitchy due to the way the follower quest worked, and would cause the game to CTD if you got near Riften or a wide area around Riften (inside riften worked). So this esp totally eliminates the follower and follower quest. I tried to maintain the hair for player use but haven't tested it. Hair has no physics if it does work.
Another thing my custom ESP does is change the name of the outfits in game. So instead of 8 armors called "Ayane Armor" they are now more specific and let you know which armor piece, glove, or boot belongs to which set.
I do not know the original mod author or where to find the mod. It appears to be a combination mod of several creators going by folders. That said, this will not work without the original mod which has the original textures and meshes. I tried to find the mod and author(s) but to no avail. So this mod may vanish one day if the original creator shows up and tells me to delete it.
I did however, find the thread on here where I requested and was given this mod. So you can possibly still get the file from there. (https://www.loverslab.com/topic/128958-request-doa-ayane-hair-and-outfits/)
I GIVE FULL PERMISSION (AND WOULD HIGHLY APPRECIATE) ANYONE WHO FIXES THE CLIPPING ISSUES AND OTHERWISE SMOOTHS OUT THE VARIOUS ISSUES WITHIN THE BODYSLIDE FILES!
I am new at conversions and so some body parts may look poofy, out of shape, etc. But I did my best with the time I have. I hope you enjoy. Mod picture to be added at a later date.
415 downloads
Updated
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Oh Serana
By Gargolon
My Personal View of the Lovely Serana.
She has UUNP - HDT body.
Version 2.0 - Fringe hair (Fixed)
Version 3.0 - Quantum hair
586 downloads
Updated
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Nier Automata Fists
By lordarked
This another port i made from se to le this are fists help to ppl dont use any hand weapon.
Sponsors and Donator have acces to exclusives ports dont share to the public
Sponsor
https://www.patreon.com/XAYS
Sponsor or Donation
https://ko-fi.com/xays1
My TWEETER FOR MORE STUFF THAN HERE
406 downloads
Submitted
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Desert Dancer HDT CBBE Bodyslide Conversion
By Aki K
Cannot guarantee this file will stay up. I have reached out to the original mod creator for permission but the mod is old and there is a language barrier (I do not speak Russian except for "cheers" "Hello" and some less than polite language and political phrases lol). In short I relied on google translate. If I am told to take this down, I will.
But this is my first proper conversion and I am proud, and want to see if it works for other people. Original mod still required (https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=f32a397ddcaf5d35), then install the CBBE conversion and run bodyslide.
Note 1: Some of the jewels in the image are not from this mod, but from a variety of jewelry mods I used and forgot to unequip for the picture.
Note 2: I upped the skin gloss as part of my preference. This can be fixed by opening the project in outfit studio, double clicking the reference body for the pants, and setting the gloss options lower. (Use another mod to figure out the base game numbers. I do not remember them).
Please let me know if the mod does or does not work for you. I can't promise I'll know how to fix it (or that I'll even have the time to try. But I'd like to know if future conversions will be a waste of my time or not lol.)
To my knowledge this is the only CBBE conversion of this outfit.
I might take requests but my time and skill is super limited so I will be highly selecting as to which conversions I will take on. I also cannot do SE conversions. I don't have SE, I can't test SE, and I don't understand how conversions/ports work between the two games. That said, as long as the original creators approve, I will give my permission for anyone who wants to port any of my future conversions.
736 downloads
- cbbe
- deset dancer
- (and 4 more)
Updated
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Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.
By Sets00na
This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
You can post screenshots of the mod in game and I will add them in the main page.
Credits:
SquareEnix: Final Fantasy
Dude that made Noesis
Dude that made the plugins for Noesis
Dude that made the plugins for xnalara
Dude that ported this stuff to xnalara
Sets00na: Porting, at first.
ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
Although I forgot if you had to re-port the weapons also. Sorry I forgot.
3407 downloads
- final fantasy
- lrfxiii
- (and 9 more)
Updated
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Vampire Quality of Undeath Tweaks
By Darkpig
This is a vampire makeover I mean overhaul I made because I didn't feel like fiddling with the MCMs in other vampire overhauls.
It is a simple esp file but I had it for awhile so I figured I'd share. First thing to mention is that you retain your appearance from before you turned so no more flashlight eyes. Sorry flashlight eye lovers. Another is that you no longer run like an overweight fat man in sunlight. In fact as long as you stay in stage 1 you won't have any penalties whatsoever. Just keep from going above that or that scary mudcrab will be doing up to 4 times the damage to you. Ouch! The frost resistance has been reversed to fix what I felt to be an issue which is that feeding should make you stronger not starving yourself. Molag Bal is the lord of Domination and feeding on humans seems pretty dominating to me. I added some shock resistance to the mix due to inspirations from Frankenstein. The vampire powers are still linked to starving yourself until I can figure it out. For now call it Bal's way of throwing you a bone. Also you can breathe underwater.
The vampire lord has also gained a few tweaks. The perks have been rewritten to show more of the nitty gritty data such as spell durations. The max default armor rating has been increased from 300 to 500 as well as a magic resistance of 75 at level 50. You are also immune to sunlight while transformed no matter which stage of vampirism you're at. You're welcome~
129 downloads
Updated
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No Loading Screen Breezehome
By DavideMitra
Before showing you a full Youtube video about this unique mod, some quick words about it:
(1) With this mod, Breezehome will become part of the Whiterun Worldspace. You will be able to enter/exit without loading screens and you will be able to look outside from the door/windows.
(2) There are lots of special features like staged containers (open your cupboard/dresser/treasury chest and have a full look inside of them, just like you would do in real life), lit on/off torches, movable chairs, movable ladder, etc!
(3) You can still visit the vanilla house interior thanks to a tiny door located on the ground, near the entrance!
(4) In order to open the new entrance door, you will still need the vanilla Breezehome key.
(5) The house is for every type of character. But if you're an outlaw, there's something very special for you:
- You can literally lock everyone out of the house and nobody will be able to enter inside. Even hostile guards will remain locked outside!! It's not a standard door lock feature, it's something that really works!
- You can escape out of town thanks to the sewers beneath the house (the sewers do feature a loading screen, of course)! It's even better than the Riften player home!
MOD YOUTUBE WALKTHROUGH - CLICK ME
SELF-PROMOTION: By the way...I created a standalone basketball videogame for Skyrim physics, make sure to check it out because it's the best & most ambitious modding project of my life. Links below:
LINK TO MORTARBALL FOR SKYRIM SE
LINK TO MORTARBALL FOR SKYRIM LE
231 downloads
Submitted
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doa marie rose bhunp body
By lordarked
hello ppl its my again this time i bring to you this marie rose i found on my searching of mods around the world,this is a china version se i ported to le and translate to english.
this is marie rose custom dialogue. body bhunp enjoy.
location; riverwood
any donation to keep my work is welcome
https://ko-fi.com/xays1
if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors
https://www.patreon.com/XAYS
1064 downloads
Updated
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aries sheep LE
By lordarked
aries sheep this little sheep can be little but kick hard. no idea where is use "are you there mod" for find it!!!!, another port from se to le. translate from korean to english
BODY CBBE
MEDIAFIRE LINK
any donation to keep my work is welcome
https://ko-fi.com/xays1
if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors
https://www.patreon.com/XAYS
284 downloads
Updated
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Litia Nord Preset
By SLSO
As some requested here is the preset I used a while ago.
Mods used:
Brows by : Hvergelmir
KS Hairdos by : Kalilies Stealthic
Eye's of Beauty by : Gabriel Mailhot
racemenu by : Expired
I prefer rather a manual installation to the location:
skyrim\Data\SKSE\Plugins\CharGen\Presets
Otherwise it will also work for NMM or MO
292 downloads
Updated
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indie game MORTARBALL THE FIRST BASKETBALL GAME FOR SKYRIM PHYSICS
By DavideMitra
MORTARBALL IN POOR WORDS
A small first-person-view videogame that has nothing to do with warriors, mages, nordic explorations, ancient Eras and fantasy adventures.Since it uses a little number of Skyrim resources, it will need to be booted via SkyrimLauncher. From the Skyrim main menu, people will be
able to access to the Mortarball main menu (just open the console and write coc LaunchGame).
Mortarball will challenge your intuition, spatial intelligence, precision, quickness and - as a rookie - your patience.
Note : before installing and launching Mortarball, disable the 4 autosave features from the Skyrim settings submenu. Otherwise, you might overwrite your last Skyrim (auto)savegame...especially if "save on travel" is enabled!!!
MORTARBALL - PRE RELEASE YOUTUBE FOOTAGE - CLICK ME
29 downloads
- basketball
- skyrim legendary
- (and 3 more)
Updated
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Sasha in Skyrim
By Gargolon
Female Standalone Follower.
Located in the camp at the entrance of Riverwood.
Three versions of the mod:
─ Sasha in Skyrim 1.2 - Gargolon Version (Hazel/brown eyes)
─ Sasha in Skyrim 1.21 - Powered and Dressed by YourFriendlyDragonborn (Hazel/brown eyes)
─ Sasha in Skyrim 1.3 - Sleepytigereyes Version (Depp Blue eyes) Thanks Man, she is Gorgeous !!!
this version comes in two flavours UUNP and CBBE, both using HDT.
First Mod. Enjoy.
Requirements: XPMSE ---------------------> https://www.nexusmods.com/skyrim/mods/68000
HDT Physics ------------------------> https://www.nexusmods.com/skyrim/mods/53996/
Credits:
Sleepytigereyes -----------------> https://www.loverslab.com/profile/1063691-sleepytigereyes/content/?type=downloads_file
Mikan Eyes AIO -----------------> https://www.nexusmods.com/skyrim/mods/56056
Fair Skin Complexion -----------> https://www.nexusmods.com/skyrim/mods/51602
KS Hairdos Renewal ------------> https://www.nexusmods.com/skyrim/mods/68311
Mods used in my poor quality Screenshots:
Velothi Palace ----------------------------------------------------> https://www.nexusmods.com/skyrim/mods/82189/?
Devious Devices Assets Corset (maybe, I cant remember). -----> https://www.loverslab.com/files/file/269-devious-devices-assets/
PD: Need Decent Quality Screenshots, help!
Very Special Thanks to Sleepytigereyes, Heroine of the Night and YourFriendlyDragonborn for their kind help and valuable CK - NifScope lessons.
T.A.P. Gaming and Skyla Skyrim for their fantastic tutorials.
T.A.P. Gaming link -------------> https://www.youtube.com/watch?v=xh1puQBsKfE&t=1483s
Skyla link -----------------------> https://www.youtube.com/watch?v=xcHw4sqrrx8&t=1609s
946 downloads
Updated
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back parts
By lordarked
i made this port to le is a decorative piece of armor for any ocasion dont have funtion. all credits to duck on http://arca.live/tullius
mediafire link
donations
https://ko-fi.com/xays1
181 downloads
Submitted
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gundam astrey le
By lordarked
this is a port from se to le i doit long time ago but no translate now i fully translate to english.
this are gundam clothes with respective weapons. and some action figures for deco.
mediafire link:
if you keep me with a dontion or sponsor you welcome
donation
https://ko-fi.com/xays1
sponsor
patreon
106 downloads
Submitted
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Daedric Containers / Furnitures
By Vader666
These are more or less deadric themed containers i need for something im working on.
They have working collision and animations, you just need to assign the model to a container form in your .esp
Feel free to use it as you like.
181 downloads
Updated
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Graviczapa Desert Dancer No-glow and Translucency Patches
By Darklocq
Graviczapa Desert Dancer No-glow and Translucency Patches
v2.0, 2020-08-18
by Darklocq, based on resources by Graviczapa
This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom.
There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do.
What This Is For
Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one.
These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light.
The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.).
The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item.
The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item.
The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top.
See sections below for details. Or, if you get all the separate patches, each has its own ReadMe.
Installation
The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below (unless you get the "AiO" version which is all-patches-in-one, and mod-manager compatible).
Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed.
You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file.
Both the original mod and its BodySlide files are available after clicking the "Скачать" ("Download") button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727
Optional Better-fitting Bracelets
If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly.
It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies.
Optional More-translucent Veils
The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay.
Note: this is not additional clothing items, but a veil replacement.
To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes.
Optional More-translucent Clothes
The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately.
Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records.
To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to.
CBBE?
As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc.
In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body.
The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff.
The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body.
Boilerplate
Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions.
I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself.
Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).
1792 downloads
- graviczapa
- unp
- (and 51 more)
Updated
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tyrande from wow
By lordarked
i made another translate to english from a china follower i got tyrande from wow,
body uunp
location; :falkareth deadman drink
dl link :https://www.mediafire.com/file/93im14n28rytxvt/%5BLE_Ported%5D_Tyrande_Follower_1.0_eng.zip/file
donations ; https://ko-fi.com/xays1
595 downloads
Submitted
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Hel Rising - Norse Dungeon Quest and Follower Mod LE
“I may be on the side of the angels but don’t think for one second that I am one of them.”
It all started so simple: locate some bandits, clean out their hideout, collect the bounty... a normal day in a hero's life.
But then you stumbled upon an ancient ruin buried deep in the mountains. There a cult of the old Nords once worshipped a now long forgotten goddess and guarded the secret to an eternal life.
What reward could be higher than to live forever? Surely the undead lurking in the derelict ruins won't stop you, neither the deadly traps and tricky puzzles. But beware, some dangers can't be faced with sword or spell, and one misstep might be enough and the Goddess of the Dead claims your mortal soul forever...
Hel Rising is a quest mod spanning multiple dungeons and locations. Also there is Hel as a potential follower available for you at the end of the quest line with a custom voice created by editing vanilla voice files, and some other cool features. She is based on the Norse goddess of the Underworld with a story of my own added in, and a very unique visual appearance and personality.
How to start the quest:
Travel to the Windpeak Inn in Dawnstar and ask the innkeeper if he heard anything interestingly of late. He will give you a bounty letter which will start the quest line.
In case the innkeeper and their replacements are already dead in your playthrough, you have to pickpocket the bounty letter from the current Jarl.
What awaits you:
A three-part quest line as the main story with three major locations. There are also some miscellaneous mini-quests, some old school RPG-style puzzles, and a good bunch of secrets / hidden areas for you too find. The dungeons are designed to be less linear than vanilla dungeons and will give you some room to explore and discover both interesting stuff and story.
One of the locations can be used as a player base after finishing the quest line, and of course Hel will be available as an interesting and rather distinct follower.
Requirements:
Latest version of Skyrim
Dawnguard DLC
Dragonborn DLC
Hearthfire DLC
Optional: XP32 Skeleton, but the installer includes an outfit option that does not require the xp32 skeleton.
Installation:
Use your favourite mod manager that can handle a FOMOD installer, simple as that.
Uninstallation:
Uninstalling a mod midgame is never really a good idea, but if you have no other choice:
Dismiss any follower you have from this mod
Go to a location which is definetely not part of this mod (e.g. Riverwood)
Open the console and type: setstage N78TrueHelDLG 1000 (This action can't be reverted)
Wait for 24 in-game hours
Save game and uninstall the mod with your mod manager
Videos:
About Hel
Character & Personality:
Hel is described to met those who lived a good life with warmth and friendliness, while traitors and murderers were faced with cruelty and harshness. So her personality switches between these two sides: while one is dominant, the other gets in the background.
During gameplay Hel will change her active personality every few days. How long such a phase is and how often she changes will be decided by some of your actions during the quest. Everyone gets their own personal Hel.
Neither of her sides is simply good or evil, and as a being from a different plane of existence she has her own mind on some things in the mortal world. But generally her light side is nicer and more helpful than her dark side.
Voice:
Depending on her currently dominant personality Hel will switch between two voices. Her dark side will use the FemaleElfHaughty voice while her light side is based on FemaleYoungEager.
All her dialogue is heavily edited with Audacity to create a unique sound, and she has numerous new lines which doesn't exist in the vanilla game.
Player Base:
After finishing the quest line and recruiting her, you can obtain a certain location as a base for storing loot and offering the usual crafting stations. To get there simply talk to Hel, she will show you the way ?
Race:
Norse Goddess (Custom Race)
Marriage:
No, she isn't available for marriage
Location:
She will remain in the location where the quest line ends, and will wait there for you to be recruited. She also returns there if dismissed.
Combat Style:
One-handed / Heavy armour.
Perks:
Heavy Armor: Juggernaut (Rank 1), Well Fitted Block: Shield Wall (Rank 1) Archery: Overdraw (Rank 1) Sneak: Stealth (Rank 4), Muffled Movement, Light Foot, Silent Roll
Abilities:
At the start of combat Hel will summon a soul to aid in battle. Depending on her active personality, this will either be a Tormented Soul which fights as a close-combat focused tank, or a Benevolent Soul which prefers ranged combat and has the ability to heal both Hel and the player.
You can tell Hel to not use her summons in combat if you want.
Level:
Hel levels with the player at a rate of 95%, her minimum level is 5
Protection:
Hel is set to Essential, she can't be killed by NPCs or the player
Body Type:
CBBE
Her default outfit version is standalone, so you can have a different body installed. The lore friendly outfit version will use your installed meshes. Her skin textures will work with any CBBE-type body that uses the same UV mapping.
Height: 1.02
Weight: 80
Technical Stuff
Change Log:
v1.10
Complete overhaul of Hel (looks, combat style, perks, race, rideable horse, etc.) Added a new section to Helheim Minor tweaks to quests Minor improvements to dungeon design Minor bug fixes
Do NOT install v1.10 if you already started a game with an older version installed. Use v1.10 only if you are starting a new game, or never used an older version of Hel Rising in your current save game.
If you ignore this advice you have to deal with the mess yourself, you have been warned! ?
For those who want the old v1.00 of Hel Rising, it's available as a separate download.
Compatibility:
Hel has her own follower system. This means while she won't conflict with any mod regarding followers, she will be ignored by them and their respective special features. It's not recommended to use any force recruit / manage features from other mods on her as this certainly will mess up things.
To put it simply, she will follow you when you ask her to, and do so until you dismiss her. Through dialogue you will be able to manage her outfit, toggle her summon spell, and while she is your follower you will gain a Lesser Power to summon her to your side.
If you're using Path of Sorcery, there is a compatibility patch available. Use it when you have a crash when drinking from the fountain.
Console:
Hel's BaseID is xx000D64, her RefID is xx017B15 (xx depends on your load order)
Questions & Answers
I'm stuck in the quest, how do I advance?
Some parts of the quest are designed to be non-linear, so if you're stuck you are maybe just in the wrong place right now or missing an item or hint laying around somewhere else. Look around and explore everywhere.
Unlike vanilla Skyrim the quest markers and log will occasionally be more of a guide than pointing you exactly to the next step.
If you still have problems, ask away.
I don't like follower mods, what should I do?
You can still enjoy the quest part of this mod (which by the way makes the biggest part of the mod). While Hel plays an integral part to the story, she is at no point forced to you as a follower. If you want, you can simply ignore her after the quest.
Will you release her preset?
No, her look wouldn't work on the player character without some modding work. Also I don't really like the idea, sorry.
Is this thing really lore friendly?
Technically not of course xD But it's definitely thematically fitting and the story told isn't too far off. If you have concerns about Hel's outfit you can simply install the lore friendly one.
I get nasty crashes when meeting Hel for the first time, what do I do?
Either install / reinstall the xp32 Maximum Skeleton or switch to Hel's lore friendly outfit during install.
Will you make a version with a "normal" appearance?
No, this would ruin the character.
Credits
- Mods used for her creation -
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
DIMONIZED UNP Female Body by dimon99
UNP HDT-PE BBP TBBP by Turbosundance
KS Hairdos Renewal by Kalilies Stealthic Khaos and Shocky
Demoniac High Quality Glossy Female Body Texture by Regenbot03
Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
Leyenda Skin by HeroedeLeyenda
Freckle Mania 2 by tetrodoxin
The Eyes Of Beauty by Gabriel Mailhot
Lind's Human Eyes by Lind001 - LindsWorkshop
Maevan2's Eye Brows by Maevan2
The Amazing World of Bikini Armor by NiseTanaka
Pierced Ears - Earrings by Nostromo79
Vanilla Followers AI by uni_SL
Evil Laughing Woman Sound - Woman Laugh Sound Effect | Ver.2 by Distorted Room
Matherian Viking Shields Set - MVSS by Matherthebec (mtwitalia.freeforumzone.leonardo.it)
Matherian Viking Shields Set - Retextured by Tier1Dusty
Sparrowhawk Armor by lucazoid
Sarta - Leather Wrapped Sword by Billyro
Dovah Nord Weapons by Billyro
- Music -
Music: Ásgarðr by Adrian von Ziegler
- Tools -
GIMP, NifSkope, Audacity
Lazy Voice Finder by BowmoreLover
Unfuzer CPP Edition by greentea101
RaceMenu by Expired
BodySlide and Outfit Studio by Ousnius and Caliente
TES5Edit by ElminsterAU
NifMerge by Turulo
SSE NIF Optimizer by Ousnius
Skyrim & Creation Kit by Bethesda
Special Thanks
Porterhause for making the teaser, playtesting and being a great guy in general
BowMoreLover whose Lazy Voice Finder proved to be invaluable for editing all the dialogue
Have Fun!
2301 downloads
Updated
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MFG Console +
By zstj
This is a modder's resource, which does not do anything on it's own. Install it only as a dependency of other mods, or if you are planning to use it in your mod.
MFG Console plus is a monkey-patched version of original MFG Console by kapaer https://www.nexusmods.com/skyrim/mods/44596
Also note that it now requires StorageUtil from Papyrus Utility Scripting functions or Sexlab.
It is the same as original mod with one new feature - expression locking.
In original if mod A does this:
MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 50) And mod B this
MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 30) Actor will end up with value 30, and mod A has no way to know of this change, that expression it set was overwritten.
With plus version, mod A can prevent any other mods from modifying it:
MfgConsoleFunc.LockPhonemeModifier(myActorRef, 0, 1) MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 50) Then, when mod B tries to overwrite expression, instead of changing expression MFG will emit event MfgExpressionLocked, wich mod A can catch and process
Event OnInit() RegisterForModEvent("MfgExpressionLocked", "OnExLocked") EndEvent Event OnExLocked(Actor akRef, int mode, int id, int value) Debug.Notification("I should process expression change") EndEvent Expression can be unlocked back with
MfgConsoleFunc.LockPhonemeModifier(myActorRef, 0, 1) If for whatever reason you want to bypass expression locks, you can do it with 5th parameter set to true
MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 30, true) )
1633 downloads
Updated
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mash from fate
By lordarked
mash is a bhunp body she can find on riverwood hostal she have custom armor and shield
original was on china i translate to english.
https://www.mediafire.com/file/j0l522a8ycu8kuh/%5BLE_BHUNP_3BBB%5D_Mash_Follower_%2B_Armor_v1.3_eng.zip/file
any donation are welcome to continue my work
https://ko-fi.com/xays1
737 downloads
Updated
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DORAEMON LE
By lordarked
I port this funny follower from se to le and translate on folder you see 2 files the mod and esp on english. this doraemon come with funny weapons XD
https://www.mediafire.com/folder/j640kbvd0q986/doraemon
86 downloads
Submitted
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Vampire Configuarion Menu
By VersuchDrei
Gives you the freedom of configuring the powers of vampirism without completely overhauling how vampires work.
Mechanics
Adds an MCM where all of the powers of vampirism are listed, so you can configure for each power individually how you want it to scale with the vampirism stages. By default this behaves exactly like vanilla vampires. I know there already are Vampire Inverter mods out there, but they weren't fully to my liking so I wrote one that is more individually configurable.
Scaling Abilities
Scaling abilities are the ones who's power is depending on your current vampirism stage, these have the following options:
Disabled - Removes this ability entirely.
Increasing - You start with the weakest version at stage one and the power increases with every stage. This is the vanilla behavior.
Decreasing - You start with the strongest version at stage one the power decreases with every stage.
Always Low - You always have the weakest version of this ability.
Always High - You always have the strongest version of this ability.
Note that weak and strong are referring to the numerical values, so for weakness to fire and sun damage the strongest version is the one that gives the biggest penalty.
Static Abilities
Static abilities are the ones that always have the same power, but some of them you only have at certain vampirism stages, these have the following options:
Never - Removes this ability entirely
Always - You always have this ability. This is the vanilla behavior for most static abilities.
Gain at stage X - You only have this ability at stage X or higher. This is the vanilla behavior for Vampire's Seduction and Embrace of Shadows with stages two and four respectively.
Loose at stage X - You only have this ability if your stage is lower than X.
Vampiric Strength and Dread Cloak
Vampiric Strength and Dread Cloak are two abilities that were coded in the base game, but then disabled in the script. Vampiric Strength gives you five to twenty unarmed damage depending on your current stage and Dread Cloak is a daily power that gives a Frost Cloak (similar to the Dark Elves racial power that gives a Flame Cloak) that you were supposed to gain at stage three. I've added these powers to the configuration menu, but they are disabled by default.
Stage Progression Time
This feature lets you configure how long it takes for vampirism to progress to the next stage.
Blood Addiction
This is a new feature that reduces your stage progression time if you drink blood too often. It works with an addiction level, that increases whenever you drink blood while still in stage two or lower, and reduces when you wait until stage four before drinking again. These stages can be changed with the Addiction Stage and Dediction Stage settings, respectively. For every level of addiction the stage progression time gets reduced by the Addiction Interval (default a quarter of a day), but never goes lower than the Minimum Time (also default a quarter of a day). So in other words the more blood you drink the thirstier you get for it. This feature is disabled by default.
Requirements
Dawnguard, as most people should have it by now and I was too lazy to write the scripts twice.
RaceCompatibility, as otherwise vampires wouldn't work for custom races, so you should already be using it anyways.
297 downloads
Updated