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  1. Nadriel's Bunny Girl Outfit, Converted to Skyrim (CBBE/UUNP HDT and nonHDT)

    NEW UPDATES! A UUNP CONVERSION PATCH AS WELL AS A CHRISTMAS THEMED PATCH FOR ALL YOU NAUGHTY HOLIDAY BUNNY NEEDS!
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    This is a conversion of Nadriel's Bunny Girl Outfit from Fallout4. It has been converted to the CBBE HDT body, but also includes a nonHDT version option. It includes full Bodyslide support for the HDT and nonHDT version. Intended for females, but can also be worn by males in case you want to play a crossdresser/transgender/Rocky Horror enthusiast.
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    The outfit is broken into four parts: Leotard (body slot), Ears (circlet slot), cuffs and collar (gloves slot), and tail (tail slot). Heels and stockings are not included. You can get the heels/stocking featured in my screenshots here.
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    The leotard has a normal and t-back version, as well as nine color options. The cuffs and tail both have two color options. There are four ear variations.
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    REQUIREMENTS:
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    - Caliente's Beautiful Bodies (the only thing needed for the nonHDT version)
    - SKSE (For HDT version)
    - XPMSE (For HDT version)
    - HDT PE (For HDT version)
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    INSTALLATION:
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    Just open the file with 7-zip, drag its contents into your Skyrim folder, and follow the normal procedures for enabling a new mod.
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    WHERE TO FIND THE OUTFIT IN GAME:
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    You can craft no stat clothing versions of all the outfit parts at any forge/anvil out of leather strips. Additionally you can also convert the following pieces of armor into equivalent bunny girl items that have identical stats at a forge/anvil in case you want to prance around in a bunny costume with decent stats:
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    - Adept Mage Hood and Master Mage Robe
    - Glass Helmet, Cuirass (Armor), and Gauntlet
    - Daedric Helmet, Cuirass (Armor), and Gauntlet
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    FAQ:
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    Where are the heels/stockings/fishnets from the original Fallout 4 version?:
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    Unfortunately there were several issues with them. For starters Nadriel borrowed them from two other modders with permission, which I also would have had to track down and get permission to use. Also the heels used a nonHDT based system that left them with badly squished feet. The best that could be done in Fallout 4, since there is no HDT system in that game yet, but in Skyrim they would just look ugly and dated. And finally even in Fallout 4 I had trouble getting them to work without noticeable clipping issues, so I decide to axe them in this conversion. But don't worry: Skyrim has a ton of heels, stockings, and other footwear to work with in their place.
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    I suppose if enough people bug me about it I'll look into at least getting permission to convert the male version of the heels since there are no real male heel options yet as far as I know.
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    Will this work with my beast race character / custom beast race character?:
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    It should as far as I know. However there may be clipping issues with the bunny ears depending on the head shape and equipping the bunny tail will override your race's default tail (but the bunny tail has no stats, so no reason to wear it if you don't want to).
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    The alternate colors of the leotard don't appear in the forge's crafting list. What gives?:
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    In order to cut down on menu clutter the alternate colors of many of bunny girl outfit parts only show up if you have the crafting mats for them. Get the proper crafting mats and they will pop up. The alternate colors use the same mats as the default color.
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    Can you, or can I, convert this costume to *insert bodytype I like*?:
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    I won't be converting it to any other body type. But if you want to convert it to another Skyrim body type I see no harm, so long as you credit Nadriel for creating it.
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    Will convert this other Fallout 4 costume I really like?:
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    Sadly probably not unless I think the outfit is REALLY awesome. Converting costumes from Fallout 4 to Skyrim is a migraine. Dealing with Skyrim Creation Kit's very buggy handling of recognizing a new outfits body weight slider and layering is even more of a migraine. Some things you really only want to suffer once.
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    Where is the nonHDT version of the Cufflinks in Bodyslide?:
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    The cufflinks & collar don't use any HDT physics by default, so only one version was needed. Just use the normal version.
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    This stupid bunny costume is unrealistic and impractical!:
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    Nonsense. Ancient warriors used to wear bunny leotards into the battlefield all the time. King Henry VIII wore a hot pink one with seven inch fetish heels during his attempted conquests of northern France. Its in the history books.
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    Credits:
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    Nadriel - Created the outfit
    MrEsturk - Ported the outfit to Skyrim with Nadriel's permission. Also created the purple leotard color and black large bunny ears color.
    Backsteppo - Created the Santa Hat Models and Textures.
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    OTHER MODS BY ME:
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    Equippable Dogmeat Skins for Fallout 4: Allows you to alter Dogmeat's breed in game through craftable alternate skins you can equip on him. Want Dogmeat to be a husky for one of your characters? Want him to be a golden labrador for your other character? And you also want him to be a mongrel hound for yet another character you play? Don't want to go through messy manual file switching every time you want to change him? Then this is the mod for you.

    11,098 downloads

    Updated

  2. Gharzal

    5a3dbdc947c40_GharzalFollower.zip
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    Before We Go Any Further I Have To Apologize For My Typing, I'm Blind In My Left Eye And Capitalizing The 1st Letter Of Each Word Seams Help Me Read My Own Typing.
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    Now That's Out The Way, On To The Good Stuff
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    Introduction:
    This Is Gharzal AnΒ Orc Archer Follower I Originally Made ForΒ Myself But Thought Others May Enjoy Her Since There's A Distinct Lack Of Orc Follower Mods Out Their.Β 
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    Location:
    You Can Find Her At The Braidwood Inn In Kynesgrove, You'll Have To Give Her Some AlchoholΒ Before She'll Agree To Follow You Though
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    Technical Sidenotes:
    She'll Use Whatever Body Textures You Have Installed, However I Think She Looks Best With Pride Of Valhalla Skin Textures (It's What I Personally Use And What Was Used In The Screenshots) Other Then That She's Completely Vanilla
    https://www.nexusmods.com/skyrim/mods/72586
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    117 downloads

    Updated

  3. My Racemenu presets

    These are the racemenu presets for my three characters Storm, Cris and Claire. I'm uploading them here partly because I feel some of you might want them and partly because I want them backed up somewhere other than my external HDD in case something catastrophic happens to that particular HDD.
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    Update: added my ningheim character Hilda and my Tania project character Tania to the file
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    Update 2: Added my Valkyrie character Mist to the file.
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    Update 3: Added Ash, my redguard to the file
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    Anyway the file has all three presets in it already and to install you simply go into; Skyrim/data/SKSE/plugins/Chargen/presets
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    As for the requirements you need the following:
    Racemenu (obviously) Epic Elves (for Cris) Lunari (for Storm) Nephilim (for Claire) Ningheim (for Hilda) Tania Project (for Tania) Valkyrie Race (for Mist) Apachii Skyhair (for Storm's hair) SG hair pack (for Ash, Hilda's and Cris' hair) KS Hairdos (for Tania's hair) SG texture pack (for Claire's skin texture) Fair Skin Complexion (for Ash, Mist and Tania's skin textures)
    To get them looking exactly how they do in my game is simple for Cris and Storm and a bit more involved for Claire. For Cris and Storm you simply need to drop the files into your presets folder and ensure you have the required mods for both of them. As for Claire you need to install the SG texture pack directly into the nephilim textures directory (should be this: Skyrim/Data/Textures/nephilim/body.)
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    As for permissions; don't upload them anywhere else, don't claim them as your own. If you want to turn them into companions and release them tell me first, I'm unlikely to say no as I can't do it myself (I just can't wrap my head around Skyrim modding) and if you decide to take screenshots with them (I don't know if this has ever happened but it might) again don't claim them as your own and any images with sex in them don't do anything too kinky (bestiality is a no go but BDSM is fine and also no rape)
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    credits;
    expired6978 for racemenu
    zzjay for the epic elves race
    bhaktisean for the Lunari race
    JetSteele for the Nephilim
    hellosanta for the SG skin textures
    apachii for apachii skyhair

    1,872 downloads

    Updated

  4. Free Death Camera

    This plugin is originally uploaded to nexusmods but apparantly their antivirus dosen't like it so it gets blocked everytime I upload an update. Therefore I decide to move it here and see how thing goes.
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    This mod allows you to move the camera freely in TFC mode when player character is dead|knocked down|paralyzed. So you can take better screenshots and watch your follower fighting your enemies. Use mouse to rotate and use WSAD/mouse wheel to translate camera. Press Alt to accelerate. You can control whether to allow rotating camera after death(without tfc) by changing UseThirdPersonMode in the ini file. If you are using game controller, change NoRunDLL in ini to 1.
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    Update: Now you can rotate camera with UseThirdPersonMode=0, which works better with death animations.
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    Note that you should put this mod into 'unmanaged mode' or install manually if you are using mod organizer that messes with game load path or you'll get rundll32 can't find dll error.
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    To test, try the following commands in turn
    1:
    player.kill
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    2.
    player.setav paralysis 1
    player.pushactoraway player 0
    player.setunconscious 1
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    3,361 downloads

    Updated

  5. Scottish Basket Hilt Broadswords II

    Version 2 of the World-Renowned Scottish Basket Hilt Broadswords!Β  Now available in almost every metal in the game.Β  All swords are done in 2K textures with remarkable depth.Β See for yourself in the pictures.Β The ones with the gray background are from 3DS Max where they were created.Β  The game shots are lower screen resolution.

    As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword:
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    So, what is the story of these swords and their history in Tamriel you ask?

    In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands.Β  The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas.

    While Nords typically favor heavy two-handed weapons, the steep, often rockyΒ  terrain of the Colovian Highlands creates the need for a quality one-handed weapon.Β  This enables the user to better keep their footing and not have to over-commit on a swing of their weapon.Β  The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well.

    As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim.Β  Sometimes even smuggling them in with Khajitt caravans.Β Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades.
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    My attempt at adding a bit of lore to the blades done, lets get to the details.Β  First, the mod was rebuilt from the ground up.Β  Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone.
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    The Skyforge Steel sword in particular is a masterpiece.Β  It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection.Β  The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks.Β  The scabbard is dragon scale as well.Β  Vioxsis did some truly amazing work there.



    All swords are fully craftable, temperable, and enchantable.Β  They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests.Β  Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords.Β  They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side.

    Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts.Β  They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers.Β  Lastly they have a 5% higher chance than normal to critical hit as well.Β The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced.

    Cost vs a vanilla sword is about 30% higher (give or take).Β  Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions.Β  If it’s enchanted, it has to be worth more right?

    Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable.Β They’ll be under the Misc category at the forge.Β  I also tried to get them to occasionally pop in vendor and loot lists.Β  It always bothered me that they only showed in the hands of Werewolf hunters.

    If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.

    217 downloads

    Submitted

  6. Daedric Museum of Artifacts

    Description Adds a museum east of Falkreath near the Skyrim-Cyrodiil border gate dedicated to the Daedra. Inside, you'll find a safe place to store and display your accumulated Daedric artifacts. There are also other Daedric-related displays and Daedric items to purchase.
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    NOTE - NPCs are unvoiced. All subtitles will need to be enabled.
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    Museum Rooms Lobby
    Serves as a gateway to the rest of the museum Museum of Artifacts
    Display/storage area for all unique Daedric artifacts Daedric shrines that can be activated to give you unique blessings NPC that gives you hints as to where Daedric quests may be started Museum of Lords
    Mannequin displays of the live Daedric Lords featured throughout the game Museum of Daedra
    Mannequin displays of the live Daedra featured throughout the game Atronach Forge with already available Sigil Stone. NPC trainer/vendor that specializes in Conjuration and sells Daedria conjuration spell tomes, scrolls, and staves. Also sells special Atronach Forge Recipe book containing all 34 recipes in the game. Museum of Relics
    Preset displays of miscellaneous Daedric items seen and acquired throughout the game NPC vendor that sells Daedric clothing NPC smith trainer/vendor that sells Daedric weapons & armor Crafting & enchanting center Library
    Contains all of Skyrim's Daedra-related books Book shelves are safe for storage and an ideal place for players to place their own books in an organized manner Β 

    Mirrors AFK Mods Assimilation Lab Dark Creations Mod DB Nexus Mods Steam TES Alliance Β 

    Versions for Other The Elder Scrolls Games
    The Elder Scrolls IV: Oblivion
    The Elder Scrolls V: Skyrim - Special Edition

    434 downloads

    Updated

  7. Replace monsters with Elin Race

    First I would like to clarify that I did not make this mod, all the credits goes to the original author Ithildin
    All i did was to translate the original Chinese mod to english
    This is a mod I found long time ago on 3dm, as the name suggests it replaces most of the monsters in Skyrim with Elins
    The list includes:
    Spriggans
    Dremoras
    Giants (and mammoths)
    Dwarven Robots
    Trolls
    Atronachs
    Skeletons
    Dragon Priests
    Hagravens (Glenwitch excluded)
    Werewolf (form)
    Most of the Draugrs
    Most of the Falmers
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    Each one is separate, so you can choice the ones you like
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    It does not include:
    Wolfs
    Dragons
    other Wildlifes etc
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    Please don't mind the Chinese on the Screenshot, I have fully translated the mod into English
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    If you have any problem with face textures, use Creation kit and export the Facegens
    If you have CTDs when entering the Dwemer Ruins, please follow the Elin NPC n Followers Creation Fix Kit on: http://www.loverslab.com/topic/20121-2017-feb-22-elin-voice-complete-fixed-tera-elin-race/
    If there are missing names for the Falmer Elins please let me know
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    Requirements:
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    Dawnguard
    Dragonborn
    Tera Elin Race
    http://www.loverslab.com/topic/20121-2017-feb-22-elin-voice-complete-fixed-tera-elin-race/
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    Mikuhair.esm
    http://www.loverslab...ttach_id=356543
    or you can simply use WB to turn the original esp to esm

    1,163 downloads

    Updated

  8. Skyrim nif-data anim utils

    First of all. Great thanks to all 2.49 NifTools creators!!! They did a GREAT job, but for too old version of Blender.
    Time to go further? I'll try.
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    Requires:
    Blender 2.7+ (I'm using 2.78)
    Pyffi 2.2.3 and nifxml-0.7.1.0 from https://github.com/niftools
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    Works ONLY with SKYRIM's nif-kf files.
    Works with humans and creatures ones (if they have 'NPC Root [Root]' NiNode as reference point - seems all they have).
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    We have enough good looking armors (really?), but lack of good animations. This tool IS NOT for creating/editing armors, my goal - animations.
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    Functionality:
    Import bodies and skeletons '.nif' files. Export .kf-file for futher hkxcmd convertation to hkx. You may save skeleton's .nif file from Blender with unchecking 'create .kf', but I didn't see any reason and it will be unusable.
    Installation:
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    Goto Blender's 'File->User Preferences->Install From File" and so on...
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    Usage and Tips.
    IMPORT
    'File->Import->Skyrim nif-format Data (.nif)'
    About importing body nothing to say, just select .nif, import.
    1.1 After import select attached to imported body Armature and delete it. A skeleton (except XPMSE) can be imported without ANY preparations, i.e. as is (only scaling female's 'NPC L Hand [LHnd]' and 'NPC R Hand [RHnd]' to 1.0 have to be done). Non-standard scaled skeletons have to be prepared to 1.0 scaling or in-game you can get twice scaling. Due to a HUGE amount of bones in XPMSE skeleton is used it causes pyffi's scripts to raise an Exception while exporting '.kf', but import OK. So you have to delete with NifScope all unused branches, like ArmLeftDismember, LowBodyEviserate,... etc, all CME NiNodes nodes too. It will not affect on animations but will help you also do not mess with huge amout of bones in Blender and speed up the convertation.
    Note: I do not plan to modify pyffi's code to eliminate crash!!! At least, you have to reduce XPMSE skeleton's nodes amount only once and re-use it. Note about attaching MESHES to skeleton.
    3.1 With body selected, go to modifiers. Add Armature deform modifier and change 'object' property to imported skeleton. And repeat for other parts: feet, ...etc.
    3.2 Any 'Vertex Groups' that exist in body but absent in skeleton may be deleted (SPB_32_BODY, SPB_33_HANDS and so on) Β 

    ANIMATION:
    Major difference from 2.49 NifTools:
    Instead of old NifTool's logic with using F-Curves (or IPO in 2.49 terms), current scripts in 'POSE' mode moves through ALL bones and FRAMES with reading real matrixes and offsets of bone's position.
    So with creating just a pose, you don't need to insert keyframes at all.
    Why logic was changed?
    If using constraints all affected by constraint bones DON'T have F-Curves (only constraint itself has), also they pose_bone's 'matrix_base' and 'location' properties stay unaffected.
    Now you can implement ANY constraints for creating completely functional rigs, especially with implementing 'Inverse Kinematics' constraint.
    Any rotations are allowed for any bone via constraints.
    But there is a limitation in changing location:
    At first, any location change (except ROOT bones) will deform body. For example, moving 'L Thigh' left/right/up/... will make from your character a cripple. If you want to move bone anyway, move it directly, but not via constraint. Or while export dialogue add to the field 'Moved bones' ones that scripts will recognize as allowed to be moved by constraints and calculate they offsets. By default only 'NPC Root [Root]' and 'NPC COM [COM ]' are allowed. Use ',' as separator. I added this field only for creature's skeletons, because they don't have 'NPC COM [COM ]' node, but they have 'Canine_COM", for example.
    Don't care about added by you bones: Controllers, Drivers, Targets... Anyway hkxcmd will just ignore them while convertation.
    BUT NEVER RENAME IMPORTED BONES.
    Accepted ONLY 'LocRot' keyframes and they 'Visual' variants.
    Scaling are not implemented at all. I don't see any reason to do it.
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    EXPORT:
    'File->Export->Skyrim nif-format Data (.nif)'
    Armature must to be selected and active.
    Simpliest but slow export method: Frame-by-frame. This mode not require additional preparations after creating animation. All frames and all bones are scanned and resulting .kf can have a huge size. About 'Moved bones' field, see ANIMATION' section. Fast 'F-Curve' method only for those who is familiar with Blender. Only real keyframes are exported to .kf, so before export you have to create 'Visual' keyframes for bones that not rotated directly by you, but with constraints.
    UPDATE/UPGRADE:
    Sometimes with upgrading to new version I have to change format of stored data. I'll try when able to give user an ability to update without loosing all work that have been done.
    Select armature in 'object' or 'pose' mode, in Properties Panel goto Armature (to be more precisely in ObjectData Space).
    At buttom of all panels you'll see 'io_nifdata' panel with 'update .blend file' button.
    Click on it. But anyway, before upgrading make a copy of your file. And if something with old but updated work goes wrong, rollback,
    restore file and finish your work using previous version of scripts.
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    PLANNED:
    1. Nothing at current moment as I'm not playing Skyrim until....

    CHANGES:
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    22 Nov 2017 v1.00 beta
    - just reuploaded as zip-archive with proper folder location for being recognized by Blender.
    - also for those who having troubles with installing Pyffi and Nifxml in description added steps for installation
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    09 May 2017 v1.00 beta
    - Added patch from post
    - Added option from post
    - Added .kf animation import. see post for how-to
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    08 March 2017 v0.10beta
    - Added. Import meshes
    - From archive removed examples .blend files. With importing meshes added functionality i see no reason for them.
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    12 Feb 2017 v0.05beta:
    - Added. Direct reading of F-Curve data. See this post.
    11 Feb 2017 v0.04:
    - Changed. Sequence of exporting bones is going from root to children. As result it's easy to find in exported .kf desired node for check/edit...
    - Added. Bone priorities management. See EXPORT section.
    - Instead of store data in textblocks of Blender file (which can be accidentally corrupted) all internal data are stored in properties of objects.
    - Added. Update functional. Because data is moved, use UPDATE ability. See UPDATE section.
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    10 Feb 2017 v0.03:
    - Fix. 'Import/Export scale correction' different from 1.0 settings don't causes error. Now editing F-Curves in 'Graph Editior' may be more comfortable.
    09 Feb 2017 v0.02:
    - Allowed to implement constraints for bones and create completely functional rigs. See ANIMATION section.
    - Changed (is it really necessary?). With extracting vanilla Skyrim .hkx-es to .kf, user_version is dispayed as 11, i.e. 11/83, not 12/83 as for .nifs, so now 11/83 is used.
    - Changed (is it really necessary?). With same tries in NiControllerSequence->Controlled Blocks->[block]->priority I always got 0, but NifTools means 26 as default. 0 now used.
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    Again and again, sorry for my English.
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    Kind Regards

    1,241 downloads

    Updated

  9. Anime Race Custom Voiced Neptunia Followers

    With the advent of the MMD Anime Race comes anime followers! I've converted my Neptune and Compa followers from my old Elin Race followers mod, using voice clips taken from the Hyperdimension Neptunia series of games, with added voice lines, new assets, and bug fixes! In addition, the mod is fully standalone, with its assets separate from the main MMD race. If you wish to preview their voice lines, please take a listen to the videos under their sections in the Elin Follower link above.
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    Requirements:
    Dawnguard
    HDT Physics Extension
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    Technical:
    Both followers are located at the Temple of Kynareth in Whiterun. They are essential, and can be recruited together, with just a handful of voice lines that only play if the other is tagging along with you at the same time. They use a custom UUNP preset for their bodies and outfits, along with a modified XPMSE skeleton, modified Anime Race skin texture, and the normal maps for body and hands from Fair Skin Complexion. As with any mod featuring NPCs with custom voices, you must save and reload on first load in order for them to start speaking. Because of the Anime race's unique head shape, most helmets and head accessories will not fit on them out of the box, so they are best paired with invisible headgear mods, like this one! Follower overhauls such as EFF may be able to be used on them for features such as outfit changing, but with limitations. Do not attempt to force recruit them while they are already following you, and Compa will not use her healing spell as long as she is under EFF's system instead of the default recruitment, so dismiss her from EFF's system whenever you're done futzing about with whatever it is you needed to do.
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    This mod is not compatible with my previous Elin Follower mod. A handful of things, such as the followers' recruitment scripts and two of the followers themselves still share IDs with the old versions, since I'm not comfortable mucking about too much with things like scripts.
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    Archer Follower Neptune:
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    Healer Follower Compa:
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    Miscellaneous/Known Issues:
    - Certain Anime Race facial expressions look really funky if used on an NPC. I should have taken care of most of them, but if anyone finds a voice line that still tries to use an expression like Puzzled, please let me know so I can change it.
    - The other two followers in the Elin version, Lily and Vivi, are not in this one. I don't know if they'll make a return at this time, at least not before other morph options are available for the main Anime Race. Recipes for their old equipment have been dummied out as their assets are not included in this mod, but I've not tested it to see if it works so please let me know if you're seeing recipes for meshless items at the forge when carrying around pieces of light armor.
    - Dialogue that was intended to play expressing exhaustion when leaving a dungeon did not work as desired, instead causing the old followers to complain about being tired all the time when travelling around and crossing outdoor cell boundaries. This version has a new set of conditions but I have not had a chance to see if they work.
    - Vanilla world interaction dialogue appears to take precedence over Neptune and Compa's if they are recruited alongside vanilla voice type followers.
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    Credits:
    - Shangus5759 for creating the MMD Anime Race, and Speaker60 for his contributions to the race's assets and assistance with the followers
    - Idea Factory and Compile Heart are the owners of Neptune, Compa, and all ripped game assets for the purpose of copyright
    - HHaleyy for Fair Skin Complexion's normal maps
    - Random Talking Bush from The Models Resource for ripping the original Neptune model
    - BadNewsGoodNewsandFauxNews from GameMaps for converting the Neptune model to Skyrim's format
    - Atreyatan from LL for assisting with mesh woes
    - The Bodyslide team for making Outfit Studio, which lets even a clueless schmoe like me make shitty conversions
    - Anano for Osare Kneesocks, Osare Panty, and Amiella Outfit used in outfits and world models
    - Fox6000 for bracers taken from two of his outfits
    - Lostdaywalker for his Winter Sweater, used in Compa's outfit
    - KURESE and Nausicaa for the stockings used in Compa's outfit
    - Hepsy for the original meshes for the Neptune's stockings and underwear, Halofarm for converting them to Skyrim in Aether Suite
    - Matthiaswagg for her guide on making followers with a custom recruitment system (http://skyrimmw.weeb...odding-tutorial)
    - Deck16 for his guide on giving NPCs custom voices (http://deck16.net/po...n-skyrim-part-1)

    2,955 downloads

    Updated

  10. no more females walking like "machines". "NMFWLM"

    no more females walking like "machines". "NMFWLM"
    Β 
    VANILLA -> NMFWLM_vanilla.esp version: 2 (2012-12-12)
    list of edited NPCs -> vanilla

    You have to activate that mod BEFORE you've met the edited NPCs.
    Β 

    HEARTHFIRE -> NMFWLM_hearthfire.esp version: 1 (2012-12-06)
    list of edited NPCs -> hearthfire

    You have to activate that mod BEFORE you've met the edited NPCs.
    Β 

    DAWNGUARD -> NMFWLM_dawnguard.esp version: 1 (2012-12-06)
    list of edited NPCs -> dawnguard

    ATTENTION: You have to activate the Dawnguard version BEFORE you start the Dawnguard Questline!
    Β 

    DRAGONBORN -> NMFWLM_dragonborn.esp version: 1 (2013-02-06)
    list of edited NPCs -> dragonborn

    ATTENTION: You have to activate the Dragonborn version BEFORE you start the Dragonborn Questline!
    Β 

    LEGENDARY EDITION -> NMFWLM_legendary_edition.esp version: 1 (2015-01-05) (merged esp with TES5Edit)
    list of edited NPCs -> legendary edition

    You have to activate that mod BEFORE you've met the edited NPCs.
    ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dawnguard Questline!
    ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dragonborn Questline!
    Β 

    FALSKAAR -> NMFWLM_falskaar.esp version: 1 (2014-04-05)
    list of edited NPCs -> falskaar v1.1.2

    ATTENTION: You have to activate the Falskaar version BEFORE you start the Falskaar Questline!
    Β 

    BEWARE OF THE LOAD ORDER!!!
    i think it will be good to load this mod as soon as possible.
    i've disabled at the females the option "Opposite Gender Anims" from the Tab "Traits" at the actors menu from the creation kit.
    how to use: for vanilla use vanilla, for dawnguard use vanilla + dawnguard and so on.
    Β 

    Β 
    sample before;Jenassa -> male walking style Β  Β 
    sample after;Jenassa -> FEMALE walking style Β  Β 
    Β 

    sample of female walking style; showcasing: Iona, Lydia (legs right; Jordis))

    sample of female walking style; showcasing: Jordis

    if you decide to use one of those .esp and you find some female, which are walking like a man, most of them are warriors like soldiers, mercs, bandits or unique npcs. please feel free and report them here at this thread.
    there's a possibility of some random generated female npc spawn, like guards or orcs, which are still walking using male animations, because they are random generated by using a male template. i think a sharp sword or using the console cmd "disable", if you prefer the "clean way", should solve that problem.
    Β 

    Β 
    TROUBLESHOOTING:
    Β 
    Β 

    RELEASE: IMPORTANT NOTE!
    Β 
    Β 
    CHANGELOG (2015-01-09)
    Β 
    Β 
    special service:
    NMFWLM_editedNPC.xlsx.zip version: 4 (2014-04-05)
    vanilla_strings.zip
    dawnguard_strings.zip
    hearthfire_strings.zip
    dragonborn_strings.zip

    8,552 downloads

    Updated

  11. Slower Levelling and Skill Learning V1.00 (20150806)

    Like many players I've never been happy with how fast my character levels up. There are mods which address this like Community Uncapper but I wanted something much simpler which just applied a percentage slowdown across all skills and was easy to use
    Β 
    So basically, this mod slows down the rate at which you learn all skills so that you will level up more slowly.
    Β 
    It works by applying an effect to the player character which will slow down the learning rate by a set percentage. There are five spells that can be used set at 10%, 20%, 30% 40% and 50%. You can use more than one if you really want to slow down your levelling, as the percentages are calculated sequentially you can never go over 100%.
    Β 
    As it just applies a spell effect it is perfectly safe to install and uninstall, there are no scripts to worry about.
    Β 
    Install using a Mod Manager or just drop the plugin into Skyrim/Data folder if you prefer to manually install.
    Β 
    To Use:
    Β 
    Go to console and type "help slower" (without quotes) which will give a list of the five spells.
    Β 
    Slower Skill Learning 10%
    Slower Skill Learning 20%
    Slower Skill Learning 30%
    Slower Skill Learning 40%
    Slower Skill Learning 50%
    Β 
    Then type player.addspell xxxxxxxx (where xxxxxxxx is the spell ID (the number in front of the spell name)) and you will see a message in the top left of your screen to say it's been applied and it will also appear in your Effects menu
    Β 
    To remove the effect simply type player.removespell xxxxxxxx and it will be gone and you will learn at the normal speed again.
    Β 
    If there's enough interest in this I may look at adding a menu with toggles but it's pretty simple to use as it is.
    Β 
    Caveats:
    Β 
    If you use other mods that alter the learning rate like SLA or RND those effects will also be applied so can make levelling slower still.
    Β 
    Credits:
    Β 
    Many thanks to fishburger67 for pointing me in the right direction as to how to make this and to stobor for answering my noob questions
    Β 
    Permissions:
    Β 
    Do not upload this mod to Steam. This mod may not be used or incorporated as part of any other "for profit" or "paid for" mod.
    Β 

    313 downloads

    Updated

  12. Wabbajack Bow

    Description
    In this mod you get a wabbajack bow. An arrow from this bow will result in an unpredictable effect. Basically, on a successful hit your target will be teleported out and something else will be teleported in its place for one minute, at the end of which the original target will be teleported back.
    What gets teleported back to your is randomised and sometimes it is more powerful than what you teleported out. So, yeah...
    I added a bunch more NPC to the list of replacements than Sheogorath had.
    You can find this bow in the courtyard of the Blue Palace in a boss chest.
    Now go out there and make Sheogorath proud and don’t get stepped on.
    Β 
    Β 
    Future Plans
    Make it shoot DD and armbinders on NPC’s
    Get different textures for the bow.
    Β 
    Requirements
    None
    Β 
    Installation
    1. I recommend using NMM for an easy install/uninstall. It does not replace anything vanilla.
    2. If manual installation is your thing add the following files in their corresponding locations.
    \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Uninstallation
    1. Use NMM ... yes.
    2. If manual uninstall, remove the following,
    \Data\Scripts\Source\InteWabbajackEffectSCRIPT.psc \Data\Scripts\Source\InteTransmogrifyAnimal.psc \Data\Scripts\Source\InteAshPile.psc \Data\Scripts\InteWabbajackEffectSCRIPT.pex \Data\Scripts\InteTransmogrifyAnimal.pex \Data\Scripts\InteAshPile.psx \Data\Wabbajack Bow.esp Update Log
    Β 
    Β 
    Β 

    593 downloads

    Updated

  13. Escape the Cell - Live Another Life and Skyrim Unbound Mini addons

    Version 7.0 - Non Dragonborn storyline expanded (almost done!)
    Β 
    Mod Description
    I enjoy Live Another Life and Skyrim Unbound, but after talking to the statue and then activating the bed or pressing "begin", it always feels a little jarring to just suddenly be standing somewhere with no real context.
    Β 
    That's where this mod comes in. It will add a very simple story to each of the scenarios and, for the LAL stories, find a way to point you in the direction of Helgen (where you otherwise have no contextual reason to visit except for LAL's generic "you heard rumors about Helgen").
    Β 
    The other thing that I felt was needed was a storyline that gave the player a reason to start the main quest, so now all beginnings will start a short quest that will lead you to Bleak Falls.
    Β 
    New in version 5.xx - An epic* NON-Dragonborn storyline! Once you get to the cabin where your parents are supposed to be, you will have the choice between continuing the Vanilla storyline or beginning a new quest that assumes you wouldn't know a Dragon shout from a peal of thunder.
    Β 
    Β 
    The scenarios that have something at this point:
    Altered Beginning (and any other version of the Vanilla start)
    - All versions of the Vanilla start. (Note: the EtC quest giver is down the road where the paths from Helgen's front gate and the path to the cave meet. This is to ensure compatibility with mods that start you in Helgen versus those that have you go through the cave.
    Β 
    LIve Another LIfe
    - "I want to escape this cell"
    Β 
    - "I've Been Shipwrecked!" -To start the quest on this option, escape the boat. There is another survivor on one of the ice flows on the far side of the nearest iceberg. Find him and talk to him.
    Β 
    Β 
    - "I was attacked and left for dead!" (Gate to Morrowind location)
    Β 
    Β 
    - "I was attacked and left for dead!" (Steamcrag location)
    Β 
    Β 
    - "I am a warlock's thrall" - warning: this one might be immersion breaking for some. Following fanuilh1's fantastic idea, this one is a "pulled from the real world" scenario. Also, it contains bad language.
    Β 
    Β 
    - "I am a vampire in a secluded lair"
    Β 
    Β 
    - The Bee and Barb Inn - Speak to Mianne
    Β 
    Β 
    - "I own property in one of the Holds" (Shoal's Rest Farm)
    Β 
    Β 
    - "I own property in one of the Holds" (All player homes)
    Β 
    Β 
    Skyrim Unbound
    Β 
    - The Burned Cabin under the "Wilderness" tab. If you want the shortcut to the non-Dragonborn storyline, use this beginning.
    Β 
    - The Bee and Barb Inn - Speak to Mianne

    _____________________________________________________________________________________________
    Anyway, that's it. Just a little extra story to go along with one of the options in LAL and SU.
    Β 
    This doesn't require Live Another Life or Skyrim Unbound anything else. It does not use anything from LAL or Skyrim Unbound. If you download it without either, all the npc's will be there. This just adds a pinch of flavor to one of the choices.
    Β 
    If you do not see the "escape from this cell" option, you probably need to update your LaL.
    Β 
    * Getting more epic by the day!
    Β 
    Full Changelog:

    10,139 downloads

    Updated

  14. SkyrimAnother360RunAndWalk

    If running, then the elves are ass up, if the walk - the hypertrophied victoria secret. So I saw myself as something in between.
    Β 
    I do not remember where I took run animation, it was many years ago. However, it too made a little smoothed. Walk reference - Victorias High Heel walk with a less shaking ass and a bit smoothed.
    Β 
    In the complete set the plug-in changing speed at movement by a step, in the original painfully slowly.
    Β 
    https://www.youtube.com/watch?v=J7hwTsyakwY
    Β 
    Why run and walk should be put together?
    Β 
    Because the rotation type is 360 degrees (in vanilla the torso always forward), if you put just one thing, there will be an incorrect blending animation for three movements: backward / backward-left / backward-right, the body will be rotated by +/- 90 degrees relative to correct position.

    3,254 downloads

    Updated

  15. {Eng Translate-PATCH} Elin Bard with the Bearserk Trio

    Elin Bard 3 with Bearserk, the Lute-Playing Bear Trio
    by RSV
    Website:
    http://Casualmods.net Β 
    Available at Loverslab with permission.
    Β 
    DO NOT UPLOAD THIS MOD OR IT'S ASSETS TO OTHER SITES.
    If you want to use the animations in your mod, please contact the author, RSV, at Casualmods.net.
    Β 
    ================================
    ================================
    Β 
    Elin Bard 3 with Bearserk is available as an Installer that, when launched, will add the master files, plugins, and BSA files (for Elin Bard and Bearserk) then creates the behavior files or updates existing behavior files.
    Β 
    If you are not using any animation mods that require FNIS then the installer will simply create the behavior files. If you do have animation mods and already created the FNIS behavior files then the Elin Bard Bearserk app will update the FNIS files to include the Bard and Bearserk animations.
    For this reason, please pay attention to the installation instructions provided in this post.
    Β 
    If you do not wish to use the installer, I have provided pre-made files in which you can install and play. However, these files can only be used if either (1) you don't use FNIS or any animations that require FNIS , or (2) use the Elin Idle animation which does use FNIS.
    Β 
    ================================
    Β 
    Elin Bard
    For those people not familiar with the Elin bard, she lives in the Bard's College at Solitude and her musical instrument of choice is the violin. Interact with her and she will give you a violin and bow. Play the violin near other Elins and they (most, not all) offer food and dance to your musical performance.
    Β 
    Version 3 introduces an all new A.I. as evident of her daily schedule.
    Β 
    Β 
    Β 
    Bearserk
    What is not present with previous versions of the Elin Bard is Bearserk, the lute-playing, bear trio. They can be recruited as followers and follow most dialogue options for followers. They can play their lutes for you and if you have the violin and bow, accompany you as you play. If performing near Elins, the bears will receive honey. In combat, they use their lutes as weapons and if delivering the death blow against an enemy, will celebrate by playing "Misirlou".
    Β 
    Each bear can be found in these locations.
    Β 
    Β 
    Β 
    ================================
    Β 
    UPDATES
    - 2014 August 08 - English translation patch.
    Filename: PATCH_English_Translations_2014Aug08.7z Translated the Bards College (name) and some Bearserk dialogue options that were still in Russian. The dialogue options will appear in English regardless because of the Elin Bard plugin, but just in case. Patch is needed for both the installer added files and the pre-made files. Just extract Bearserk.esm and Elinbard.esp and copy to your DATA folder or MO mod folder; allow overwriting of the original files. Β 
    ================================
    Β 
    INCOMPATIBILITIES
    Β 
    - Elin Bard v2.2 and earlier versions.
    - Earlier versions of Bearserk.
    Β 
    To avoid potential bugs due to old scripts from previous versions of these mods in game saves, it is best to use a clean save or utility to clean your save file when using Elin Bard v3.
    Β 
    Some game save script-cleaners
    Save Game Script Cleaner...http://www.nexusmods.com/skyrim/mods/52363
    Save Game Script Scalpel...http://www.nexusmods.com/skyrim/mods/53045
    Β 
    ================================
    Β 
    REQUIREMENTS
    Β 
    (1) Adobe AIR...https://get.adobe.com/air/
    - Required for the Elin Bard Bearserk application.
    Β 
    (2) Tera Elin Race (Elin 1) Main Package...http://www.loverslab.com/topic/20121-elin-voice-pack-update-tera-elin-race/
    - Required for the Elin Bard.
    Β 
    ================================
    Β 
    AVAILABLE FILES (All Files Located in the Forum Downloader Unless an Outside Link is Provided)
    Β 
    Installer
    (1) ElinBardBearserkInstaller.rar
    Β 
    If you do not want to use the installer then I have provided some ready-to-use files. Install with mod manager or extract and copy the files to your DATA folder. FNIS not required.
    Β 
    Without Elin Idle Animation
    (2) ElinBard_v3_withBearserk.7z
    Β 
    Includes the Elin Idle Animation
    (3) ElinBard_v3_withBearserk_andElinIdleAnimation.7z
    Β 
    PATCHES
    (1) PATCH_English_Translations_2014Aug08.7z
    ===============================
    Β 
    INSTALLATION
    Β 
    Important
    Do not launch the application from Mod Organizer. The app requires access to the actual Skyrim folder to read the information stored in UPDATE.bsa and update any FNIS files. Launching the app from MO will cause errors or the app crashing during the creation/installation of the files.
    Part 1 - Installing the Elin Bard Bearserk Application
    Install Adobe Air. Run the ElinBardBearserk.exe to install the application. You can now run the app from the desktop icon or lauching from Start Menu. The app files are installed in "C:\ElinBardBearserkInstaller". Part 2- Preparation Before Creating the Mod Files
    Β 
    The Elin Bard 3 with Bearserk does not require FNIS, but if you use the FNIS Generator afterwards, the bard's and Bearserks animations will glitch or not work. You need to have any animation mod preinstalled and FNIS behavior files created/updated before using the Bard/Bearserk app.
    Β 
    Make a backup of any existing behavior files.
    MESHES > ACTORS > CHARACTER > BEHAVIORS
    MESHES > ACTORS > CHARACTER > CHARACTERS
    MESHES > ACTORS > CHARACTER > CHARACTERS FEMALE
    Β 
    If you are using Mod Organizer, the FNIS generated files are located in the Overwrite folder. Backup the files from there.
    Β 
    Part 3- Creating the Mod Files
    Β 
    ------------------------------------------------------
    ATTENTION: Mod Organizer Users
    Do not forget to copy any FNIS generated behavior files from the Overwrite folder and paste them in your DATA folder because during the creation process, the Bard/Bearserker app will UPDATE the FNIS files . Copy the complete MESHES folder structure, not just the HKX files.
    ------------------------------------------------------
    Launch the Elin Bard Bearserker Installer app and you will see this window.
    You can change the language to English by clicking on the "ENG" button.
    Click "INSTALL" to start the file creation.
    Pay attention to the progress window in the middle. When it says "Installation Complete", the Elin Bard/Bearserk mod with behavior files has been added to your DATA folder. If the progress window only says "Shortcut OK" or says anything other than "Installation Complete", that indicates it can not find UPDATE.bsa in the DATA folder, but that has only happened to me when I was creating the files using a dummy Skyrim folder and forgot to include a copy of UPDATE.bsa. Part 4- Install the Tera Elin Race (Elin 1) Main Package + Any Add-on.
    Files and installation instructions on the Elin 1 post. Part 5- Done
    If using Mod Organizer, package the Bearserk/Elin Bard master/plugin/bsa files and install those with MO. The created (or updated) behavior files can now be moved to MO's Overwrite folder (did you backup the existing behavior files first?) and allow overwriting.
    Make a backup of the updated behavior files as a precautionary measure.
    Β 
    Important
    If you install or uninstall any animation mods that requires FNIS Generator to update the behavior files will cause problems with Elin Bard/Bearserk. You need to do the following:
    Uninstall or install the animation mod. Run FNIS Generator for Users. Run the ElinBardBearserk.exe to update the new FNIS files. ================================
    Β 
    LOAD ORDER
    Β 
    This load order includes the Tera Elin Race (Elin 1) and add-ons.
    Elin Bard 3 with Bearserk files are in BLUE.
    Β 
    RaceCompatibility.esm
    ElinRace.esm
    ElinRaceTaint.esm
    Bearserk.esm
    ElinRaceIdle.esp
    ElinRaceVoice.esp
    Bearserk.esp
    ElinBard.esp
    SummonElinRing.esp
    Elin Mannequin.esp
    ElinRace Enemy NR.esp
    ElinRace Enemy.esp
    ElinRace NewNPC.esp
    ElinRace NPC.esp
    ElinRace - Use UNP BBP Body.esp
    Β 
    ================================
    Β 
    KNOWN BUGS
    Β 
    Elin Bard
    She holds the violin at the wrong end when idle (not when playing). Violin bow is held high above the violin...SOLUTION (?): probably a skeleton issue since the animations are the same as the previous Elin bards. When she goes through her routines at Solitude, she will play the violin at the Bard's College and at the marketplace. The music and violin-playing animation will loop a second time, but abruptly stop halfway She will then proceed to her other routines. Asking her to play for you when she is outside of the Bard's College will start the music, but she does not play the violin...SOLUTION: this is likely due to the previous Elin bards being sandboxed within the Bard's College and never going outdoors. If you want her to play for you and receive the violin and bow, speak with her when she is inside the Bard's College. Bearserk
    The bears may freeze during combat and become unresponsive...SOLUTION: open the console, click on the bear and type DISABLE then type ENABLE. The bears will appear to slowly become invisible then reappear or stay invisible...SOLUTION: at the moment, I don't know of any solutions to stop this from happening, but if any of them stays invisible, just change cell locations to make them reappear. ================================
    Β 
    THOSE ARE NOT BUGS...Maybe...I guess
    Β 
    Elin Bard
    The bard plays her violin at the Solitude marketplace and in the Bard's College (2nd-floor). Talking to her when she is playing music at those locations will disrupt the animations, but the music continues to play. So do not talk to her when she is scripted to play her violin. This does not happen when you first ask her to play for you; speaking to her again to stop will cleanly stop the animation and music. ================================
    Β 
    CREDITS
    RSV for the Elin Bard and Bearserk...Casualmods.net
    "Misirlou" by Dick Dale
    "We Will Rock You" by Queen
    "Siamsa" by Ronan Hardiman
    ================================
    Β 
    ================================

    3,763 downloads

    Updated

  16. {ADDED - Elin (Falkreath) Housecarl Rayya} Tera Elin DLC Additions

    Tera Elin Race
    Β 
    Hearthfires - Dawnguard - Dragonborn
    Β 
    Tera Elin additions for Hearthfires, Dawnguard, and Dragonborn.
    Β 
    UPDATE
    2014March29 - Hearthfires Addition to Elin NPC Replacer.
    Changed the Falkreath Housecarl, Rayya, to an Elin. Requires Elin NPC and Enemy mod preinstalled. When installing the Hearthfires Elin NPC Update, allow overwriting of ElinRace NPC plugin. Requires Hearthfires. SCREENSHOT Look for the file, ElinRace NPC - Added Hearthfires Housecarl.7z.
    2014Jan02 - Lakeview Manor Extended Elin NPC Replacers v2.
    Replaces the male npcs from the Lakeview Manor Extended mod. Includes the female replacers from version 1. Some (male) names have been changed. Install this (version 2) or install version 1 (female-only replacers), but not both.
    2013Dec18 - Serana Replacer.
    Early release of Elin Serana. Future updates, if any, will be included with the completed Dawnguard Elin NPC. She does not share the same body as your Elin only the face and hand textures. There will be a slight tint difference between her face and what parts of her body that is exposed. Screenshots. Look for file, "2013Dec18_Dawnguard_ElinSerana.7z".
    2013Dec12 - Lakeview Manor Extended Elin NPC Replacers.
    Check out the Hearthfires Additions section for more details.
    2013Dec05 - Remade the Elin Mannequins. There are now two options:
    Option #1 - Skyrim + DLC - No Hearthfires Homes. Mannequin replacers for all player homes that are included with Skyrim and Dragonborn, but not the Hearthfires Homes. Option #1 - Does not require any DLCs and can be used for vanilla Skyrim homes only. Option #2 - Skyrim + DLC Homes. Mannequin replacers for all player homes including the Hearthfires homes.
    2013Dec03 - Finished the replacers for Hearthfires. Any new additions will be released once I'm done with the replacers for Dawnguard and Dragonborn.
    Β 
    ~~~~~~~~~~~~
    HEARTHFIRES
    ~~~~~~~~~~~~
    Elin npc replacers for Lakeview Manor Extended by Ac3s
    Ac3s has given me permission to edit the npcs from his Lakeview Extended - Hearthfires mod. Replaces the female npcs only. I might replace the males also, but only if there are enough feedback requesting it. SCREENSHOT. Β 
    CREDIT: Ac3s for
    Lakeview Extended. Β 
    REQUIREMENTS: Lakeview Extended v3.13 (my mod only contains the edited plugin).
    Β 
    Ac3s made two types: (1) with npcs, and (2) without npcs (labeled "No NPC"). You need the one with npcs.
    Β 
    INSTALLATION
    Install Lakeview Extended v3.13 (npc version). Pay close attention to Ac3s' installation instructions. Basically, you need to be done building Lakeview Manor before installing Lakeview Extended. Install my Elin NPC for Lakeview Extended. Move the plugin with the other Elin plugins. Make sure any Elin body replacer plugins are loaded after the Lakeview Extended plugin. Β 
    Lakeview Extended Elin NPC v2 (replaces both male and female npcs)
    Β 
    Screenshot Only Shows the Male NPC Replacers

    Either install version 1 or version 2, but not both. Requirements the same as for version 1 (read instructions above). Download "Hearthfires-Lakeview Manor Extended-Elin NPC Complete.7z". Β 
    Lakeview Extended Elin NPC v1 (female-only replacers)
    Β 
    Download "Hearthfires-Lakeview Manor Extended-Elin NPC.7z". Β 
    Orphans
    Β 

    Elin Orphan Replacers.
    Option #1 = Replacers for Lucia and Sophie. Option #2 = Replaces all 4 orphans. The boys Alesan and Blaise are now Alessandra and Bella. Both use the female child voice. Since the "boy" Elin orphans use the female child voice, certain unique dialogues for the boys will not play. The reason is those unique dialogues were only done for the Male Child voice. The orphans share the same body as your Elin. There is no way to give them their own separate bodies without it affecting your Elin and other Elin npcs.
    IMPORTANT: Allessandra and Bella will not speak certain dialogues, particularly when they explain what happened to their parents and their current situations. These dialogues were made in the MaleChild voice only so when changing their voices to FemaleChild, those dialogues will not play.
    Subtitles will still work. Dialogue options will still work.
    Once you receive the option to adopt them, they will now speak, but in the FemaleChild voice.
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Mannequins for Skyrim and DLCs
    Β 
    Β 
    Elin Mannequins
    Skyrim homes. Hearthfire homes. May not work with all mods that adds new mannequins to player homes or mannequins in custom player homes. I have not tested all of them and don't have the time or patience. If you found one that is compatible, let me know and I'll add them to a list of compatible mods.
    ********************
    SCREENSHOTS
    ********************
    Β 
    INSTALLATION
    RequirEments
    Elin Race Main Pack v1.4
    Optional
    Option-New Elin Bodies-BBP-TBBP v2 Option-CBBE New Body Texture Pack v2 Option-UNP New Body Texture Pack v2
    All of these files and more can be found in my other post, "Tera Elin Race".
    http://www.loverslab.com/files/file/301-tera-elin-race/
    Β 
    NOTE: The Elin Main Pack includes a default body and textures. This is why the New Elin Body pack is optional. However, the default body is a custom body not related to any of the known body replacers.
    You can still use most armors/clothes, but expect hand and foot seams.
    Β 
    NOTE 2: You can try out the other optional mods from the Tera Elin Race set, they will not have any affect on the DLC additions with the exception of any new texture options.
    Β 
    Β 
    Β 
    ~~~~~~~~~~~~
    DAWNGUARD
    ~~~~~~~~~~~~
    Β 
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    Β 
    Β 
    Β 
    Serana
    Β 
    Look for file, "2013Dec18_Dawnguard_ElinSerana.7z" Serana does not use a body mesh, rather her clothes/body model is only used. What body you install for your Elin will have no affect on her (that I know of right now). Future updates will be include with the full Dawnguard Elin NPC.
    ~~~~~~~~~~~~
    DRAGONBORN
    ~~~~~~~~~~~~
    Β 
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    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Elin Mannequins
    Works with Skyrim homes. Does not work with Hearthfires home (built homes). May not work with all mods that adds new mannequins to player homes or mannequins in custom player homes. If you found one that is compatible, let me know and I'll add them to a list of compatible mods.
    ********************
    SCREENSHOTS
    ********************
    Β 
    INSTALLATION
    RequirEments
    Elin Race Main Pack v1.4
    Optional
    Option-New Elin Bodies-BBP-TBBP v2 Option-CBBE New Body Texture Pack v2 Option-UNP New Body Texture Pack v2
    All of these files and more can be found in my other post, "Tera Elin Race".
    http://www.loverslab.com/files/file/301-tera-elin-race/
    Β 
    NOTE: The Elin Main Pack includes a default body and textures. This is why the New Elin Body pack is optional. However, the default body is a custom body not related to any of the known body replacers.
    You can still use most armors/clothes, but expect hand and foot seams.

    18,557 downloads

    Updated

  17. {UPDATE - 2014 July 06} Teen Monli Race

    Little Monli Race

    A mysterious race only known for their small size, youthful appearance, and amazingly fast reflexes. Β 
    Β 

    The little Monli race has been upgraded to teens. The changes are as follows:
    Teen scaling at x0.97 CBBE - TBBP nude bodies: Natural Slim and Natural Plump. UNP Unified nude body (TBBP compatible). 2 head mesh options: round-face and oval-face. Screenshots added.
    What has not changed:
    Original Monli nude, CBBE and UNP textures. Original Hi-res tintmasks and Cute Designs face tattoos. Edited XPMS Extended for the Monli race (with permission from Groovtama and xp32). CME integration file (.ini) to make the Monli compatible with the CME morphs. Dawnguard Crossbow Bolt quiver fix. I suggest first trying the fix available from XPMS Extended. Bolt quiver fix for the Dread Crossbow mod.
    What was added:
    HDT Physics Extension v14-28 by HydrogensaysHDT
    UPDATE
    (2014 July 06)
    - Changed female scaling to x0.95.
    - Edited the CBBE bodies to now use the Monli textures.
    Β 
    ******* Required and Recommended Mods with Installation Order *******
    Β 
    REQUIRED MODS
    1- Install First.
    SKSE for Skyrim v1.9
    http://skse.silverlock.org/
    Β 
    2- Install Second
    Enhanced Character Edit with Character Making Extender OR Race Menu
    ECE
    http://skyrim.nexusmods.com/mods/12951
    Β 
    RaceMenu
    http://www.nexusmods.com/skyrim/mods/29624
    3- Install Third
    Little Teen Monli Race
    - contains configuration files that will overwrite one or more ECE configuration files.
    Β 
    4- Install Fourth
    - CBBE Texture Pack
    LINK
    Β 
    OR
    Β 
    - UNP Texture Pack
    LINK
    Β 
    RECOMMENDED MODS
    1- Install Fourth
    Grootama's XPMS Extended
    - contains configuration files that will overwrite one or more ECE configuration files.
    2- Install Fifth
    Dual Sheath Redux
    http://skyrim.nexusmods.com/mods/34155
    Β 
    IMPORTANT: DSR uses BOSS to sort the load order before creating a Dual Sheath Redux Patch. If you wish to use Dual Sheath Redux, you will also need to install the latest version of BOSS.
    https://code.google.com/p/better-oblivion-sorting-software/
    Β 
    Some people may have issues with BOSS ruining their load order and causing problems with their game. If it's possible, make a copy of the load order (as a TXT file) and if you think BOSS' rearranging of the load order is causing problems for you, after finishing making the DSR patch, compare the load order with the list (TXT file) and make the necessary changes. So far, I have not experienced any issues relating to BOSS.
    Β 
    3- Install Sixth
    Chesko's Belt-Fastened Quivers 1.2 Release -ANIMATIONS ONLY-
    http://skyrim.nexusmods.com/mods/35717
    Β 
    4- Enhanced 3rd Person Camera (no installation order necessary)
    http://skyrim.nexusmods.com/mods/29990/
    I recommend this if you need to make adjustments to the 3rd-person camera. Thank to Dinosaurus for recommending this.
    Requires SKSE and SkyUI.
    Β 
    5- Customizable Camera (no installation order necessary)
    http://skyrim.nexusmods.com/mods/37347//?
    An alternative to Enhanced 3rd Person Camera. The interface is simpler and does not offer options to edit the camera for different events, but if you prefer something straightforward and simple, try out Customizable Camera. Read the mod description page, Camera entries in Skyrim.ini is not required. Thanks to Spicycat for suggesting this one.
    Requires SKSE and SkyUI
    Β 
    OPTIONAL
    Fox Shop with Merged Armors by Smokermegadrive.
    http://www.loverslab.com/topic/29836-foxmerged-2/
    *** CREDITS ***
    Β 

    85,717 downloads

    Updated

  18. *Update-2016 September 29-New Horns + Screenshots* Tera Castanic Races

    Tera Castanic Race
    Β 

    Clever and skilled, Castanics are also opportunistic and hot-tempered. Never forgeting a friend and never abandoning an ally, they're also notoriously quick-tempered and have a tendency to decapitate first and accept apologies second. The Castanic are famous for the skill of its artisans and crafters. They are also adept merchants, cunning negotiators who love the interplay of bargaining, and strive to come out on top in every deal.
    Β 
    ABOUT
    Β 
    I have made the race playable WITHOUT being dependant on RaceMenu or ECE. This means the Castanics are compatible with either RaceMenu or ECE if you choose to use those.
    Β 
    Β 
    Β 
    Β 
    CHARACTER CUSTOMIZATOIN MENU ("SHOWRACEMENU")
    Β 
    Castanic Horns and Custom Complexion and Warpaint Textures
    Β 
    Β 
    Β 
    Β 
    PRESETS
    Β 
    I have made presets for both RaceMenu and ECE, all are included with the main files.
    SCREENSHOTS
    Β 
    IMPORTANT
    The first preset is male (applies to adult and teen) and the second preset is female (applies to adult and child). If you are using ECE, the first pop-up window that only shows 3 preset selections will contain the Castanic presets.
    Β 
    UPDATES
    2016 September 29
    UPDATE - Added Screenshots of the horns both new and old.
    http://www.loverslab.com/topic/59491-update-2016-september-29-new-horns-tera-castanic-races/?p=1502584
    Β 
    FILE
    - 2016Sep29_MAIN_UPDATE_v1.0 to v1.1.7z
    Β 
    REQUIREMENT
    - 2016Sep26_MAIN_TeraCastanicRace_v1.0_NFS.7
    3 new horns for females + 2 new horns for males. Main pack v1.0 required. The update only adds the new horns + edited master file. Thanks to Lady Horus for allowing me to include the new horns. Horns are from her Tera Armor collection. Β 
    2016 September 26
    Uploaded a new main package that does not use a FOMOD script. Removed the previous pack that did used an installer script and showed an error when installing with NMM or MO.
    If you manually install your mods or use Mod Organizer which will ignore the error message (personal experience),
    - You do not necessarily need to update to the script-less pack.
    Β 

    If you use Nexus Mod Manager or, in your situation, Mod Organizer does not install the files,
    - Install the new "NFS" (No FOMOD Scripts) version of the Castanic main pack.
    Β 
    2016 July 07
    Castanic race main pack upgraded to v1.0. Contains the custom hairs compatibility patch (plugin). No other changes. Β 

    FILES and INSTALLATION
    Β 
    GENERAL:
    SKSE 1.7.3 or newer...http://skse.silverlock.org/ Realistic Ragdolls and Force 1.9 or newer...http://skyrim.nexusmods.com/mods/601 FNIS 6.1 or newer...http://www.nexusmods.com/skyrim/mods/11811/? XPMS Extended (latest version)...http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    FOR RACEMENU USERS:
    RaceMenu 3.4.5 or newer...http://www.nexusmods.com/skyrim/mods/29624/?
    FOR ENHANCED CHARACTER EDIT USERS:
    ECE 1.4 or newer...http://www.nexusmods.com/skyrim/mods/12951/? ECE Enhancer 1.4.5 or newer...http://www.nexusmods.com/skyrim/mods/35713/? NetImmerse Override 3.4.4 or newer...http://www.nexusmods.com/skyrim/mods/37481/?
    CASTANIC RACE: MAIN FILES
    *NEW* 2016July05_MAIN_TeraCastanicRace_v1.0.7z *NEW* 2016Sep26_MAIN_TeraCastanicRace_v1.0_NFS.7z *NEW* 2016Sep29_MAIN_UPDATE_v1.0 to v1.1.7z
    CASTANIC RACE: OPTIONAL MASTER REPLACER BOOSTED RACE POWERS
    2016March19_MAIN OPTION_TeraCastanicRace_BoostedRacePowers.7z
    CASTANIC RACE: OPTION- BODYSLIDE PRESET
    Bodyslide2 and Outfit Studio...http://www.nexusmods.com/skyrim/mods/49015/? Castanic Female Child Body Presets for CBBE and UUNP...2013March19_OPTION_BodyslidePreset_CastanicFemaleChild_v1.7z
    Install Bodyslide2.
    Extract 2013March19_OPTION_BodyslidePreset_CastanicFemaleChild_v1.7z.
    Copy CalienteTools folder from the Castanic Preset and merge with CalienteTools where bodyslide is installed.
    Β 
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    Β 
    Β 
    PERMISSIONS
    Β 
    You cannot upload all or the horns to other sites that forbid the use and sharing of ripped contents, especially from Tera Online.
    Β 
    *HINT*
    Β 
    Nexus Mods and Steam Workshop
    Β 
    If the site allows it then give me and the other authors credit.
    Β 
    You can use the Castanic horns in your own mod, just give credit. If you want to use the tribal scars, complexion replacers, and/or warpaints then you will need to ask the author of those mods if they have not already expressly given permission.
    Β 

    CREDIT
    Castanic race and Tera are the property of BlueHole Studios.
    The Castanic horn meshes and textures are from the MMO Tera Online and property of BlueHole Studios.
    Β 
    <New Castanic Horns> <v1.1 Update>
    LadyHorus' Tera Armor for UUNP Female and Vanilla Male...http://www.nexusmods.com/skyrim/mods/79020/?
    Β 
    <BODIES>
    Better Males by Chris57...http://www.nexusmods.com/skyrim/mods/2488
    Β 
    Dream Girls Body by Petrovich...http://www.nexusmods.com/skyrim/mods/41443
    Β 
    Bodyslide2-Outfit Studio by Caliente and Cell...http://www.nexusmods.com/skyrim/mods/49015/?
    Β 
    <TEXTURES>
    Better Males by Chris57...http://www.nexusmods.com/skyrim/mods/2488
    + textures from Melon Followers by Mali0723...http://www.nexusmods.com/skyrim/users/3833852/?tb=mods&pUp=1
    - Melon Follower's textures is a modified version of Soft Touch Male Face Skin by Seongukh...http://blog.naver.com/seongukh/130143336775
    - Soft Touch Male Face is a modified version of Genox Face and Younger Face by MrLenski
    Β 
    Pretty Face (Males) by TKTK1...http://www.nexusmods.com/skyrim/mods/7887
    Β 
    Fair Skin Complexion by HHaleyy...http://www.nexusmods.com/skyrim/mods/51602/?
    + Adorable Face by Lumination...http://www.nexusmods.com/skyrim/mods/61178
    Β 
    XCE Scarface by Xenius...http://www.nexusmods.com/skyrim/mods/24600
    Β 
    Cute Designs by Cos76...http://www.nexusmods.com/skyrim/mods/24154/?
    Β 
    The Neith Team Warpaints Set by Elaneith...http://www.nexusmods.com/skyrim/mods/54118/?

    8,925 downloads

    Updated

  19. {UPDATE-2017 May 08} Tera Elin Race 2

    Tera Elin Race 2
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    ================================================

    ================================================ Β 
    *** The Elin Race does not work with Sexlab. This is not a bug or compatibility issue, the race is not suppose to work with SL. I do not have a fix for this and I will not create a fix. ***
    Β 
    ================================================

    ================================================ Β 

    The Elin race now features ECE-CME morphs not available with the previous versions. This addresses some requests to make a less anime-looking Elin while still providing options for those people who prefer the uber kawaii appearance of the previous Elin versions.
    Β 
    Some key features offered by some of the new sliders. See SCREENS.
    Β 
    Tera Elin race 2 is completely compatible with Tera Elin race 1 and will not overwrite any files or conflict. Both share the same race Powers and Abilities. However, Elin 2 is standalone so that means the Elin 1 add-ons (NPCs, summon ring, followers, enhancements, and fixes) still requires the Elin 1 main files. Elin 2 will eventually have her own add-ons.
    Β 
    It is important to emphasize that Elin 2 uses her own CME morphs and requires Enhanced Character Edit.
    Β 
    ================================================
    ================================================
    IMPORTANT - Regarding Required Files
    I have updated the information regarding required files for use with Elin Race 2.
    Enhanced Character Edit is required for the EXTRA MORPHS that adds new face and head customizations.
    RaceMenu is compatible with the race, but does not feature the extra customization sliders. Adding the extra morphs require some scripting to add them to RaceMenu's menu. Other than that, you can use Elin Race 2 with RaceMenu.
    Β 
    RaceMenu v3 is not compatible in any way with ECE. If using both, you will have problems with the Elin sliders not appearing or getting swapped (i.e. Nose slider changes the ears, etc.).
    ================================================
    ================================================

    Other Elin Mods Β 
    Β 
    Β 
    Recommended Mods
    Β 
    MFG Console by Kapaer (adds eye blinking and face expressions/phonemes/modifiers)
    Β 
    http://www.nexusmods.com/skyrim/mods/44596/? Β 

    UPDATE
    I have found the source that prevented the animations from functioning. A patch has been uploaded.
    Β 
    Tera Elin 2 has been translated and available at these sites.
    δΈ­ε›½
    by a1126429003
    http://www.star01.net/post/170382
    Β 
    ================================================
    ================================================
    UPDATES (see CHANGE LOG for additional information)
    Β 
    *2017 May 08 - Custom Elin 2 Vioce Pack.
    FILENAME: OPTION_TeraElinRace_Voice_Complete_v2-20170508.7z
    Now includes custom, English voices for the Dawnguard and Dragonborn shout. Non-shout voices are still Japanese. Changed the way the game makes the Elin race (only) use the voice pack. (MUST REMOVE THE ORIGINAL PLUGIN AND SCRIPTS). INSTRUCTIONS. Β 

    *2017 January 02 - Re-uploaded All Files.
    I don't know what happened, but any files that were downloaded prior to today would be empty archives (0kb).
    Β 
    *2016 December 26 - Added NetImmerse Override to the List of Required Mods.
    Forgot to include NetImmerse Override (NiOverride) to the Requirements list when using XPMSE + ECE. Should fix any issues with weapon and Elin headparts scaling. Not needed is using XPMSE + RaceMenu. Β 

    *2016 October 26 - (#1) No Installer Script version of the main pack and color-match main pack.
    *** FILE ***
    *2016Oct26_MAIN_TeraElin2_v3_NoInstallScripts.7z
    *2016Oct26_MAIN_TeraElin2_v3_ColorMatch_NoInstallScripts.7z
    If you do not have problems installing the original main packages that use installer scripts then you do not need these scriptless packs.
    (#2) Optional patch to make Elin 2 adults in scaling.
    *** FILE ***
    *OPTION_Adult Scaling_TeraElinRace2_v3.7z
    Makes the Elins adult in scaling (0.95x) Only contains the Tera Elin 2 master file. Requires one of the Tera Elin 2 main packs. When installing, allow overwriting of 'TeraElinRace.esm'. Screenshot. Β 

    *2016 August 17 - Elin Bodyslide Presets and Outfit Studio Conversion Templates.
    *** FILE ***
    *2015Nov22_ElinBodyPresets_and_ConversionTemplates_for_ElinRace1-6.7z
    This is the Bodyslide Presets and Outfit Studio Conversion Templates I uploaded for Elin (1) race. I have been told it works well with Elin 2. If you are having issues with removing the bikini underwear from the default Elin 2 body then use the Elin Bodyslide preset to create a replacer. Only create a UUNP body since Elin 2 only uses UNP textures. Additional information and installation instructions located in this post...http://www.loverslab.com/topic/33294-update-2016-august-10-fnis-patch-for-elin-dance-animation-tera-elin-race-2/?p=1646949 Β 

    Presets
    UUNP Elin (flat-chest)
    UUNP Elin Curvy (with breasts)
    CBBE Elin
    CBBE Elin Curvy
    BBP, TBBP, and HDT
    Β 
    Conversion Templates
    UUNP/UNP to Elin
    CBBE to Elin
    7Base to Elin
    Β 
    *2016 August 10 - Patch to Fix the Tera Elin Dance Idle Animation When Using FNIS v6.x.
    *** FILE ***
    *2016Aug10_PATCH_FNIS_6x_TeraElinDanceAnimation.7z
    Info and installation instructions provided in the CHANGE LOG post. http://www.loverslab.com/topic/33294-update-2016-august-10-fnis-patch-for-elin-dance-animation-tera-elin-race-2/?p=835025 Β 

    PREVIOUS UPDATES

    ================================================
    ================================================
    Β 

    Files Available (as of 2015 March 08)
    Β 
    These files can be downloaded from LoversLab.
    Β 
    MAIN RACE FILES (updated 2015 December 22)
    2015Dec22_MAIN_TeraElin2_v3.7z
    2015Dec22_MAIN_TeraElin2_ColorMatchEdition_v3.7z
    Β 
    PATCHES
    2016Aug10_PATCH_FNIS_6x_TeraElinDanceAnimation.7z
    Β 
    OPTIONS - TEXTURES
    OPTION_BEAUTYQUE_TeraElin2_v1.0 -2014Jun26.7z
    Β 
    OPTIONS - ANIMATIONS
    OPTION-ANIMATION-Elin Dance Idle_v1-20150308.7z
    OPTION-ANIMATIONS_TeraElinRace2_IdleAnimation-v1-0-20141218.7z
    Β 
    OPTIONS - HAIRS - HDT
    OPTION-HDT-HS Compatible_TeraElin2_AIOHairs_v1-1-20150309.7z (for Elin 2 v2.x and latest ONLY)
    OPTION_HDT_TeraElin2_AIOHairs v1.1-2014Sep05.7z
    Β 
    OPTIONS - VOICE REPLACERS
    OPTION_VOICE REPLACER_JP_TeraElinRace2_v1.0 -2014Jun29.7z
    *** English voice pack is now included with the v2.x main packages ***
    Β 
    OPTIONS - FIX KIT
    2015Dec22_TeraElin2_NPC Creation Fix Kit_v1-0.7z
    Β 
    OPTIONS - OTHER
    Enhanced 3rd Person Camera-29990-v0-9.rar
    OPTION-TeraElinRace2-HeadwearSliders_Accessories Pack.7z
    Β 
    ______________________________________
    These files need to be downloaded offsite.
    Β 
    OPTIONS - HAIRS - non-HDT
    Tera Elin 2 v1.x AIO Hair Pack - Master+Single BSA (MEGA)
    Tera Elin 2 v2.x AIO Hair Pack - Headwear Slider Compatible - Master+Loose Files (MEGA) (for Elin 2 v2.x ONLY)
    Β 
    Contains assets from these hairs + files that enable the Elin to use these hairs. These do no contain the full, original hair mods and so will not work with other races.
    Β 
    Β 
    ================================================
    ================================================
    KNOWN BUGS and SOLUTIONS

    ================================================
    ================================================
    Β 
    Mods - Required Mods - Installation Order All files are available from the Forum Downloader unless an outside link is provided.
    INSTALL STEP 1
    REQUIRED - 3rd Party Mods
    SKSE (download link) SkyUI (download link) ECE (download link) XPMS EXTENDED v2.44 or latest (LINK) (the XPMSE files that come with the race packs are only the skeletons). NetImmerse Override v3.4.4 or latest (download link). Not Required if using RaceMenu instead of ECE. Enhanced 3rdPerson Camera (download link). FNIS (fnis generator for users) (only if using the Tera Elin 2 Idle Animations and Dance Idle Animations)
    INSTALL STEP 2
    REQUIRED - Elin 2 Main Package
    Each pack contains HDT ears and tails and adds manipulation sliders for the ears, hairs, and various headwear and accessories. Headwear and accessories MUST be edited to use those sliders. They can still be used if not edited, but they will not be adjustable via the associated sliders.
    Choose only 1 of the new main packages according to what features you want. 2015Dec22_MAIN_TeraElin2_v3.7z 2015Dec22_MAIN_TeraElin2_ColorMatchEdition_v3.7z
    INSTALL STEP 3
    OPTIONS - If there are more than 1 version of a particular option then choose only 1.
    Elin Beautyque (Appearance Enhancements - Texture Replacers). Elin 2 Voice Replacer (Japanese shouts). Elin 2 (English) Voice Replacer is included with Tera Elin 2 v2.x. All-In-One Hair Pack (new Hair Manipulation sliders compatible). All-In-One HDT Hair Pack (now compatible with Elin 2 v2.x Headwear sliders). Tera Elin 2 Idle animation. Tera Elin 2 Dance Idle animation. Elin 2 NPC Creation Fix Kit.
    ================================================
    ================================================
    HOW TO...
    Β 

    1) Remove the Bikini from the Body Meshes.

    ================================================
    ================================================
    CREDITS
    Β 
    MAIN
    Elin Race 2 is based on the DerivedElin race with assets from Elin 1
    2ch Community
    Β 
    XPMS Extended by Groovtama
    http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
    Β 
    ANIMATION
    Elin Dance - Original by Bluhole Studios
    Elin Dance - MMD by Kanahitou
    Β 
    Conversion by RSV
    http://casualmods.net
    HAIRS
    Apachii SkyHairs by Apachii
    http://www.nexusmods.com/skyrim/mods/10168/?
    Β 
    Lovely Hair Styles (lite version) by zn00p
    http://www.nexusmods.com/skyrim/mods/7403/?
    Β 
    Oblivian Hairs by Radioragae
    http://skyrim.nexusmods.com/mods/18110
    (removed from nexus)
    Β 
    Morten Hairs by MortenHoward
    http://www.loverslab.com/topic/9898-sharing-my-ports/
    Β 
    Hair Mods by zzJay
    http://www.loverslab.com/topic/10943-zzshop/
    Β 
    Inphy, JHairs, and random Sims Hairs by ???
    Β 
    HDT PHYSICS EXTENSION
    HDT Physics Extension by HydrogensaysHDT
    http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/
    Β 
    HDT Elin Ears and Tails by Deadzone45
    Author of the HDT Wearable Tails
    Β 
    HDT HAIRS
    Edits + HDT v14-28 updates to DOA hairs/Numenume/Merida/Marie Rose/xp32 Azar long Ponytail by Daiemonic
    http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/
    Β 
    Merida HDT Hairs by Yoo
    http://www.nexusmods.com/skyrim/mods/52516
    Β 
    Marie Rose HDT Hairs by MortredL
    http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=4337255&page=1#pid112436409
    Β 
    BB's Hair Physics Project by bbdlqek1
    http://www.nexusmods.com/skyrim/mods/57538
    Β 
    Female Hairstyles with Physics by Fuse00
    http://www.nexusmods.com/skyrim/mods/57179
    Β 
    Numenume Hairs by Numenume
    HDT versions by ???
    Β 
    DOA Hairs by ???
    Β 
    MFG Console by Kapaer
    http://www.nexusmods.com/skyrim/mods/44596

    148,557 downloads

    Updated

  20. [Update - 2017Nov04] Tera Elin HDT Ears-n-Tails with Painted Lady Re Compatibility

    Tera Elin HDT Ears and Tails
    Β 
    also
    Β 
    Tera Elin HDT Ears and Tails - Painted Lady Redone Edition
    Β 
    Β 
    Β 
    <{===========================================}>
    Β 
    Β 
    Β 
    !Do not upload to Nexus or Bethesda.net!
    Β 
    Β 
    Β 
    <{===========================================}>
    Β 

    UPDATES
    *** 2017_November_04 ***
    I mistakenly included some animations when packaging the Painted Lady Compatibility files. They were for my own use and not needed for these mods. Uploaded a separate package without the animations. Elin_HDT_Ears-n-Tails_forPaintedLadyRedone_v1-1.7z
    If you are want to continue using the animations from version 1.0 then no further actions are needed. Alternatively, you can install your own and overwrite the animations files.
    Β 
    Β 
    Β 
    <{===========================================}>
    Β 

    The Basic Edition
    These are HDT ears and tails from the Tera Elin race and Tera Elin 2 race mods now playable for Skyrim's races (sorry, no beast races). They are selected from the FACIAL HAIRS slider in racemenu (the console command, NOT the mod) and works independently of RaceMenu (the mod) and Enhanced Character Edit, but are compatible with them.
    Β 
    The Painted Lady Redone Edition
    This is the Basic edition made compatible with the Painted Lady Redone Color-Matching 3D Pubic Hairs. Each Elin ears/tail set are paired up with 4 of the 3D pubic hair options. This means as you select an ears/tail set you cycle through each of the pubic hairs.
    The FACIAL HAIRS slider is renamed "ADDITIONAL HAIRS".
    Β 
    Color-Matching Option
    This contains optional meshes and textures that allow the Elin ears/tails match color with the main hair. Requires the Basic Edition main files or the Painted Lady Edition main files.
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    Β 
    <{===========================================}>
    Β 
    Β 
    Β 
    Screenshots
    Β 
    HDT Elin Ears and Tails
    Β 
    [screenshots are in the same order as they appear when selecting them]
    Β 
    Β 
    Β 
    <{===========================================}>
    Β 

    Files - MAIN (choose only one)
    Β 
    1. [basic Edition]
    Elin_HDT_Ears-n-Tails.7z
    Β 
    2. [Painted Lady Redone Compatible]
    Elin_HDT_Ears-n-Tails_forPaintedLadyRedone.7z
    Β 
    3. [Painted Lady Redone Compatible] [Does not contain any animations that if mistakenly included with version 1-0]
    Elin_HDT_Ears-n-Tails_forPaintedLadyRedone_v1-1.7z
    Β 

    Files - OPTIONS
    Β 
    Elin_ColorMatching_Option.7z
    Β 
    Β 
    <{===========================================}>
    Β 

    Installation
    Β 
    IMPORTANT
    The HDT ears and tails comes with the Elin race's own modified, XPMS Extended skeleton. If you have XPMSE installed then the Elin skeleton will need to overwrite it or else the ears will float and the tails will stick out in odd places or the worst is your game might crash.
    I have not tested this with every mod under the sun that comes with or requires XPMS Extended and I do not plan on doing so. Also I do not plan on fixing any mods that anyone verifies or perceives as broken when using the Elin ears/tails.
    Β 
    [basic Edition]
    Requirements: None
    HDT Physics Extension is included.
    Simply install with a mod manager of your choice or, if installing manually, extract the archive and copy/paste the folders and plugin to your Skyrim Data folder.
    Β 

    *** Remember to allow the included skeleton to overwrite any other skeleton you are using, even if it's the vanilla skeleton. ***
    Β 
    [Painted Lady Redone Edition]
    Requirements:
    Painted Lady Redone (Skyrim Legendary Edition). Bodyslide/Outfit Studio. [CBBE] Lush Painted Lady Redone Mesh Bodyslide by samisme74. [uUNP] Slash197 UUNP Conversions. HDT Physics Extension is included.
    Install 1st: Painted Lady Redone.
    Install 2nd: Tera Elin HDT Ears and Tails for Painted Lady Redone.
    Β 

    There is nothing to overwrite. Correction, the Elin skeleton is included so it needs to overwrite any other skeleton you are using; XPMSE, vanilla, custom, etc.
    The Painted Lady uses a Master while the Elin ears/tails uses a plugin that will make changes to the pubic hair formlists so that they will appear simultaneously with the ear/tail sets.
    Β 
    You can use the CBBE or UUNP bodyslide presets to create pubic meshes that will appear correctly on the body. The meshes are located in....
    Meshes > Actors > Character > Character Assets
    Β 
    <{========== <> ==========}>
    Β 
    [Option - Color-Matching Ears and Tails]
    Requirements:
    Main files (either Basic Edition or Painted Lady Redone Edition).
    Install and allow overwriting of the ear and tail meshes and textures
    Β 
    Β 
    Β 
    <{===========================================}>
    Β 

    CREDITS
    BlueHole Studios
    2ch Community/Himika
    Deadzone45
    Samisme74
    Slash197
    Caliente and Ousnius
    DorkDiva, NuclearSatan, and Vioxis

    7,115 downloads

    Updated

  21. Aaliyah Follower

    Description
    Β 
    This mod add to your game new lovely Redguard girl named Aaliyah. I, and Aaliyah creator Stephie Rawx, we decided to upload her here, I hope that LoversLab community will welcome her warmly
    Β 
    Profile
    Β 
    Name: Aaliyah
    Race: Redguard
    Outfit: Ciri Outfit
    Weapon: Scimitar
    Skills: Light Armor, Dual Wielding
    Location: Jarl’s Longhouse - Falkreath
    Essential/Marriable
    Level: 10-100
    Body: 4K/UNP
    Β 
    Requirements
    Β 
    Only Skyrim
    Β 
    Instalation
    Β 
    Download and install (via any Mod Manager or manually copy ESP/extracted files into your β€œDATA” folder)
    Β 
    Permission
    Β 
    You are not allowed to upload this file to other sites under any circumstances
    Β 
    Credits
    Β 
    Aaliyah preset - Stephie Rawx
    RaceMenu - Expired
    SRG Female Textures - Seren4XX
    KS Hairdos - Renewal - Kalilies Stealthic Khaos and Shocky
    Improved Eyes Skyrim - missjennabee and Nazenn
    Maevan2’s eye brows - Maevan2
    Witcher 3 Female Armors - zzjay & CDprojektRED
    Skyrim - Bethesda
    Creation Kit - Bethesda
    Β 
    Enjoy!

    1,436 downloads

    Updated

  22. Zun Follower (Character created by Pajiman)

    Description
    Β 
    This mod add to your game new girl - Zun, character created by Pajiman. With about 100 presets created by Pajiman I decided on her, enjoy! Screenshots on the download page, credits list and other info in the archive (readme.txt)
    Β 
    Profile
    Β 
    Name: Zun
    Race: Nord
    Armor: Barbarian Explorer
    Weapon: 2H Katana
    Skills: Light Armor, 2H Weapons
    Location: Silver-Blood Inn - Markarth
    Essential/Marriable
    Level: 10-100
    Body: 4K/7B
    Β 
    Requirements
    Β 
    Skyrim
    XP32 Maximum Skeleton Extended
    Β 
    Instalation
    Β 
    Download and install (via any Mod Manager or manually copy ESP/extracted files into your β€œDATA” folder)
    Β 
    Permission
    Β 
    You are not allowed to upload this file to other sites under any circumstances
    Β 
    Enjoy!

    1,875 downloads

    Updated

  23. NSerana

    NSerana
    Β 
    This mod change Serana's default appearance
    Face is based on nise preset no 10, with small changes (vampire eyes and fangs)
    Requirements: Dawnguard DLC and HDT Physics Extensions
    Download one version (UNP/UNPB/7B) and install manually or via any mod manager
    Please do not upload this mod to other sites, especially nexus.com
    Screenshots on the download page
    Β 
    Credits
    Β 
    nisetanaka - face preset
    Enhanced Character Edit - ECE team
    RaceMenu - Expired
    KS Hairdos - Renewal - Kalilies Stealthic Khaos and Shocky
    BVFE - Better Vampire Fangs and Eyes - Aipex8
    SG Female Eyebrows - Hello Santa
    Fair Skin Complexion - HHaleyy
    Demoniac- High Quality Glossy Female Body Texture - Regenbot03
    Skyrim - Bethesda
    Creation Kit - Bethesda
    Β 
    Enjoy!

    3,200 downloads

    Updated

  24. UUNP Glass Armor Standalone

    Time to test the new LL and upload something Β 
    Β 
    This is the Glass Armor made by justice123 from Nexus made Standalone.
    Β 
    Β 
    All Credits goes to Justice123
    Β 
    Β 
    What it contains:
    -AΒ female Glass Armor by justice123 made Standalone by me.
    -UUNP Sliders by justice123. (I tweaked output path to avoid replacing vanilla)
    -Edited Vanilla-HighRes Textures (non-replacer) Textures for the Armor by me.
    -Leveled list to add it to Light Armor Lists by me.
    Β 
    -Does not replace anything.
    Β 
    Β 
    Requirements:
    Wrye Bash to build aΒ bashed Patch for the leveled lists.
    AND/OR
    TES5EditΒ to Build a MERGED Patch. (I only use a bashed patch from Wrye Bash inside Mod Organizer)
    Bodyslide for building the Armor (must be done).
    Β 
    Β 
    Original Mod Page:
    Brand New Glass Armor for CBBE UUNP HDTΒ (not required for Standalone)
    Β 
    Β 
    Β 
    Credits:
    justice123 for the armor
    Sharlikran for TES5Edit
    Caliente for Bodyslide
    lojack for Wrye Bash
    Β 

    565 downloads

    Updated

  25. Render Poses

    Render Poses 1



    81 different poses


    Β 

    My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection!
    There are three files to choose from:
    Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE

    Β 

    Requirements:
    SKSE FNIS

    Installation:
    Use any mod manager to place the files Run Fnis after esp is active In game there will be:
    - Pose ring for select
    - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS

    Credits:
    HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version

    Β 

    Flickr Link for high resolution reference pictures (if interested)

    14,239 downloads

    Updated

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