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Dovahkin's Wolf Pack Den
Do you like caves and love to live in them, but also like luxury as well? Do you like cave home mods but wish you could take your family to live there? Do you play a beastess, or do you use untamed? Then this mod might just be for you.
Dovahkin's Wolf Pack Den
This is a player home that is in a cave and is located just outside of Riverwood on the south side. Faendal is your next-door neighbor. This player home works with Hearthfire Multiple Adoptions and has 6 beds for the young ones. There is also a follower barracks with 5 beds for them there. You have a nice front yard sharing space with the Riverwood community. Future updates planned will bring the Riverwood community to your doorstep campfire for some socializing. Already, any children from Riverwood might join in on a game of hide and seek with your kids. If you play a beastess roll or use the Untamed mod like I do, then this would also be a wonderful home for you and your pack. I already have a start with 3 essential and named wolves living within the cave that are friends to the dragonborn. On top of these three wolves, there is a 4th black wolf that is an actual follower with the Female Young Eager voice type, and if you really get into your beastess or untamed rolls, you can even marry her. An observatory deck with a nice sized pool made from the remnants of an old Snow Elf ruin sits atop the mountain home overlooking Bleak Falls Burrow, Riverwood, even Whiterun and Dragonsreach can be easily viewed from the serene location.
This is still a work in progress and is considered to be in Beta. More features are planned in the future such as Alternate Start scenario, etc... There are still landscape work that needs to be done. I plan to move one of the trails leading down to the Riverwood gate just slightly to please the NPCs but re-navmeshing it afterwards takes time. I decided to release a version of it now for testing and advice. Or so people can just have fun with it like it is. It is already a pretty cool place. I used some resources from the Celestial Eden Mod on the Nexus, 3 statues from JackGA, and a custom Dibella Statue from the Dibellan Sisterhood mod. This would also be a pretty cool home for a Dovahkin who is a part of the Dibellan Sisterhood.
Unfortunately for some, this requires all DLCs. I used assets from all DLCs. Especially Hearthfire, as this home is Hearthfire Multiple Adoption friendly. You will need to cast the Bless Home spell on the master bed. It also works with Spouses Enhanced available here on Loverslab, but is not required. Just cast the Lover's Sanctuary spell on the master bed after using the Bless Home spell. You shouldn't even need to use the MCM option to add the bed to Sexlab.
Have fun and let me know what you think. This has been a learning project as not only is this my first home mod, but also Hearthfire Multiple Adoption friendly. It created some challenges. Even following the directions. First times are always mysterious.
Caution: This is being placed as "Non-adult" but beware, even though the vanilla Dibella statue is already partially nude, the one from the Dibellan Sisterhood that I used in the décor of this mod is more detailed. Still, I could see a whole lot more if I went down here to the local museum and shoved my way through all of the school kids that are there on a field trip.
1135 downloads
Updated
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Lullaby - Vampire Follower
By mfeile1974
Name: Lullaby
Race: Breton Vampire
Voice: Female Sultry
Marriage: Yes
Height: 1.00
Weight: 50
Body: UNP, CBBE, SeveNBase Options
Hair: Straight Red or Multi (Custom Red/Black) Options
Skin: Fair Skin Optimized
Weapons: Custom & Base Spells; Sword (Leather Temper Class Upgrade-able)
Armor: Gwelda/Vampire Armor (Some Pieces Leather Temper Class Upgrade-able)
Location: Hall of the Dead, Whiterun
Class: Vampire
Combat: Custom
Levels with Player
Spells: Custom & Vanilla
Tested with EFF, AFT, FLP
ENBs in Screenshots: RealVision, Vividian, & Caffeine
Testing Videos Below
All Versions
Dawnguard
Dragonborn
Armor/HDT Versions
HDT High Heels (and all of its requirements)
Base SeveNBase Version
BBP/TBBP Compatible Skeleton
**Bloodthirst - Vampire NPCs Can Feed**
Facelight
Are You There
Fix Lip Sync
XPMSE
**STRONGLY RECOMMEND BLOODTHIRST FOR FULL VAMPIRE EFFECTS/BEHAVIORS AS SEEN IN SCREENSHOTS & TESTING**
Some ENBs may show slight skin discoloration between body and head
Manual or your favorite mod manager
Manual or your favorite mod manager
sfeile
dragonstar99
Bard66
tinkerbell tabby99
msk1974
Q: Why do a Q & A?
A: I have no freaking clue
Q: Why do you make so many followers?
A: I'm a follower hoarder/addict; since there is no Followers Anon I only have Nexus.
Q: Will you release the Racemenu preset?
A: I have no immediate plans to do so
Q: Why isn't she using her sword?
A: She won't use it unless she runs out of magic in most situations.
Q: Will you change *insert request here*?
A: I have no intentions on doing individual requests.
Q: Do you take requests, suggestions, complaints?
A: I'm open to all requests, suggestions, and feedback as long as they are polite.
Q: Why isn't this Q & A funny?
A: Because I'm a boring person *shrugs shoulders*
Gwelda Armor Pack - UNP
Gwelda Armor Pack - CBBE
Gwelda Armor Pack - SeveNBase
UNP
CBBE
SeveNBase
Racemenu
Fair Skin
KS Hairdos - Renewal
True Eyes
2K Lip Tints
RANs Eye Reflection Extender
Smile in HD
YevMods - Makeup Pack
Queen of the Damned - Deadlier Serana
Bethesda
NifSkope
NifMerge
*If I forgot anyone; please kindly remind me*
This follower is the combination of the work of others. Please obtain their permissions in addition to mine.
2012 downloads
Updated
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quest Shezarrine - The Fate of Tamriel
By Anbeegod
How to start? Find Onmund in the College of Winterhold.
What to expect? A very extensively written follower and tremendously enriched lore background, with quests that have heavy story elements.
Continuous recruitment:
We still need more level designers, modelers, texture artists, scripters for the next part of this mod. Please contact me if you are interested. If you have the skill and you are anxious to see the next part, please do not hesitate to tell us!
Features:
0. You will be directly involved in a Thalmor plot. In the full story's ending, you will decide the fate of Tamriel, and the Thalmor.
1. Extensively rewritten Onmund, making him a character with 4000 lines of dialogues and one who is extremely relevant to the story. Onmund can be befriended, romanced, or antagonized. (Indeed, you can antagonize your follower, make him hate you)
2. Greatly enriched the world, history and lore of Elder Scrolls.
3. Unique and beautiful lands.
4. New items.
5. New quests.
6. All lines fully-voiced.
7. Intelligent design: Onmund remembers what you say and knows what to do with it. Onmund is one of the first characters to have a sense of humor, as he will know if you are simply being sarcastic or serious about what you say. You are free to mock or make fun of him as long as you do not cross the line, and depending on how you interacted with him, he will interact with you responsively.
8. Interactive design: Onmund will interact with the vanilla world - including vanilla quests. He will actively participate in vanilla quests such as Alduin main quest, College of Winterhold, Dark Brotherhood, and even DLC storylines.
Details:
The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire.
I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom.
This is only the prologue of the true story. Before you begin your final journey to save or destroy the world, you will make the final preparation.
Onmund will definitely reshape your vanilla questing experience.
Hard requirements:
1. You must NOT have started the quest "Revealing the Unseen".
2. You MUST install Unofficial Skyrim Legendary Patch.
3. You MUST have all the DLCs.
Soft requirements:
1. You SHOULD start a new game.
2. You SHOULD bring Onmund with you throughout your whole game, unless the game needs you to go alone.
3. You MIGHT want to install a mod to change Onmund's face, so that he looks more aesthetically pleasing than his vanilla self.
Q&A:
1. Where can I find Onmund? What is his class? Can I romance him?
College of Winterhold. Mage. Yes.
2. Why do you rewrite Onmund instead of writing a new character?
My original idea is to rewrite the plain vanilla characters into life-like people with depth, but I changed the goal into creating a unique, linear story centering a character; by then, I have already invested too much time and effort into Onmund that it was only logical to continue going with him.
3. Will we get to decide the world's fate in the prologue, as you promised?
You can decide various characters and factions' fate in the prologue, but the world-shaking events will only take place after the next part.
4. I do not like the new Onmund.
I didn't write him to appease everyone. He has own views and ideals, and that is the point of this character. As for things other than his personality and dialogues, those are all parts of this character, and the experience my team designed for you.
5. How to romance Onmund? Can male characters romance him? Can I marry him?
Flirt with him, do not antagonize him in a hostile way, show him you care about him, give him gifts. You can romance Onmund as either gender, his dialogues will be responsive to your character's gender. You can marry him at the very end of your romance plot.
6. This mod is not lore-friendly, it adds too many lore.
I've checked that the lore I added is mostly in no way contradictory to established canon. To a large extent, I write the lore where Bethesda did not.
7. There are too many words, too few actions.
The action part is covered in your adventures with Onmund.
8. Why is a mod with over 4000 lines only several hundred mbs large?
I compressed the audio files into fuz files, which will reduce file size tremendously. Before I compress the files, the whole prologue alone is over 2gb large.
9. Where should I put spoilers-related comments or questions?
Here: https://forums.nexusmods.com/index.php?/topic/6465081-shezarrine-the-fate-of-tamriel-spoiler-thread/
Credit:
Anbeegod (Miroslav Yegorov) - Director, Head writer, Minor level design
Level designers:
Adolon
Agerweb (unreleased level)
JayCrane
Morrodes
Modelers:
Bassam
JayCrane
Anon
Editor:
Kriss Martin
Script and spells:
Anbeegod
Igar2000
Voice acting (characters in the prologue, not in order):
Jacob "BeardyMan" Eccles - Onmund (Email of Jacob: BusinessBeard@hotmail.com)
Shannon Hobby - Mysterious character
Melissa Sturn - Onmund's mother
Scotland Bullard - Onmund's father, Orc chieftain, Orc's henchmen
Limroto - Commander Lo'deri of Elsweyr
Tasheni - Breton noble
Neferankh - Mysterious characters
Voice acting (characters not yet appeared in the prologue, not in order):
Kriss Martin
Grand Stag Studio
Mr Brunswick
Seasable
SirSallas
EZPZ
Anax
Kaze
Alexa Erdogan
Uuntiedshoelace
Rocky
Stringstorm
Khobis
Bigmig
Hennessey (Bonehead)
Loveliel
MrTush
Noveria
Saeros
Saltkrakah
Andrew Reynolds
Craftiian
Hades
KDonProduction
Additional Credit:
Arthmoor - for helping with scripts
CD Projekt RED - for several assets in the mod
Dogtown1 - for several assets in the mod
Sorenant - for help checking Elder Scrolls' lore
Madcat221 - for help checking Elder Scrolls' lore
Reality, Mythology - for giving me so many story ideas
664 downloads
Submitted
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DW8 Lu Lingqi Head Mesh&Preset for RaceMenu
By Scenery0912
Lu Lingqi Head Mesh&Preset for Racemenu
In this pack contain only head mesh & preset for racemenu.
You can find hairstlye in this mod Lu Lingqi Fox armor.
Update 1.1
Requires
Eyes of Aber
Better female eyebrows
714 downloads
Updated
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Dragonsborn´s Horse
By t.ara
Simple and easy: This is for all "Horse-Lovers"
Tipsy will follow you everywhere in the outside world. Inside of cities and other areas she will be waiting for you. I made "her" because of some tests with riding and I did not like to buy a horse and I don´t like the horse running off player´s area for my tests. I want to examinate the possibilities of riding animations and learn about the entry-points little more...I will maybe add a new race later...depending on, what can be done with the skeleton so far....ups: TIPSY is waiting for you at the entrance of whiterun city (pic1).
This mod is NOTHING great !
571 downloads
- skyrim horse
- player´s horse
- (and 1 more)
Updated
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Maid Texture Mod Resource
By Game Goblin
MAID TEXTURE FOR CHEF OR BARKEEP MESH
To use this as a texture replacer (don't need to be a modder to do this) there are three possibilities; the chef, the barkeeper, and the barkeeper variant.
All you need to do is follow file paths:
For the chef, go to Data\textures\clothes\chef\f and the vanilla texture is named chef. If it is present, right click it and make a backup copy. You can then copy/paste the Maid texture to that folder and rename it chef. It is now a replacer.
For the barkeep, go to Data\textures\clothes\barkeeper\f and repeat the process above. The vanilla files names are barkeepfemaleoutfit and barkeepfemaleoutfitvariant. BE SURE to make back ups of the original files so you will have them latter if you want to revert back.
@Modders,
The texture is raw and uncompressed and can easily be edited without resulting in tiling or artifacts after you compress it. The file is a freebie. I would prefer that it not go to Nexus, but you can do what you want with it.
Be sure to credit Kendo2 if you use it.
475 downloads
Updated
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Skyrim Social Conscience Series - P1 - Julius Cretak - Scholar Speech
Skyrim Social Conscience Series
Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech
by Arron Dominion
Mod Trailer
Description:
This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world.
Features:
-A scholar with a few dialogue pieces involving his background
-A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented
-The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity
-The audience for the speech changes on each playthrough
-All done in a lore-friendly way
Installation:
-Extract .zip into your Data folder
-Use whatever tool for managing your load order
-Recommend having this mod at the bottom of the mod order
-Load the game
Note:
For best experience make sure you have enough Solitude citizens.
Dominion's More NPC mods will help if you need more.
Final Note:
There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod.
Credits:
https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar
https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz
https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash
Huntress - Intro Artwork
CharlieDeCat - Intro Diverstiy
Alex Cain - Intro Unity
Druundev (Ditte Bruun) - Intro Tolerance
Alex Flick - Intro Ever-Learning
Jessica Thorn (aka Sweet) - Intro Love
Darkrogue21 - Intro Strength
Billyro - Intro Progress
juniper - Intro Hope
Cheyenne - Intro and Trailer Creative Consultant
Trailer Credits:
Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089
https://creativecommons.org/licenses/by/4.0/
Help & Support:
Pyro's Asylum
Skinnytecboy Discord
Armstrong Security Solutions
Former Competitive Teammates
VS
Family
Those Listed in Intro Credits
185 downloads
- cyrodil scholar
- different audiences
- (and 3 more)
Updated
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Pneuma Manor
A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.
There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues.
The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor.
This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.
What is Added:
-Three story home in the Soul Cairn, purchased via Soul Husks
-4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
-Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
-Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
-Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
-Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
-5 Books, 5 journals for backstory
-3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
-Spells to transport to Pneuma Manor and to College of Winterhold
Requires: DAWNGUARD
Revision History:
v1.2:
-Added new quest to clear up lore conflicts
-Added a new book and several supporting items for the new quest.
-Corrected dog's voice.
v1.1:
-Added new book
-Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold
Known Quirks:
-If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
-Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.
Credits:
-Tamriel Rebuilt – name generator
-Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
Special thanks to Artisanix for making awesome paintings/frames resource.
-Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
These were very helpful in teaching techniques for creating the paintings.
Note:
I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.
226 downloads
- soul cairn
- dawnguard
- (and 9 more)
Submitted
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Skyrim Bookstores
Adds Book Stores to the major towns. Something I missed seeing from Oblivion and Morrowind was finding bookstores in the various towns. Each bookstore sells the Cheap and Common book set, so do not expect skill books or anything potentially borked, only for roleplay value. The owners are highly paranoid of thieves, so very few books are on display
This mod also adds skill magazines similar to the ones you would see from Fallout.
Hope you enjoy.
What is added:
-5 bookstores, one in each of the major towns
-Skill magazine for each of the skills, duration 5 hours.
Known bugs:
None at this time
Known incompatibilities:
-Thievery Overhaul - Download the Shenk Overhaul version and use this instead of the normal version.
Additional credit:
Adventure Time Journyman of Ooo - skill magazines idea
karrakaz - bug fixes and suggestions
Shadow_Dragyn - Whiterun Owner name change suggestion
Revision History:
v5(current):
-Fixed Markarth Book Store navigation errors and store behavior.
-Added gold to each of the owners, now you can actually sell to them.
-Fixed Solitude Book Store navigation errors and store behavior.
v4:
-Added skill magazines:
Insights into The Best Defense - Heavy Armor
The Potent Editions - Alchemy
Daily Manipulation - Alteration
Tips on Daedric Creations - Conjuration
Snippets on Tricking The Eye - Illusion
Poke-and-Prod Weekly - One-Handed
Healer's Digest - Restoration
The Daily Block - Block
Shadows Hide You Chronicles - Sneak
The Morning Berserker - Two-Handed
Horse Salesman Pitch Daily - Barter (Speechcraft)
Methods of Brute Magicka - Destruction
Practice on Embedding Magicka - Enchanting
Security Edge Daily - Lockpicking
The Hunting Enthusiast - Marksman
The Apprentice Journey - Smithing
Smooth Moves Practice - Pickpocket
Talking Weekly - Persuasion (Speechcraft)
Swift Dodging Chronicles - Light Armor
v3:
- Interiors have Navmeshes
- Stores will now lock
- Solitude location is different, more believable
- Whiterun owner's last name is now more realistic
- Riften owner has a husband now
- Solitude/Markarth owners have daughters now
- Each interior was redone to look more like a bookstore
v2:
-Fixed face bugs
v1:
-The initial release
Notes:
If you want to make your own variation, you are free to do so. It would be nice to credit me in your variation if you use this as your base.
Special Edition Note:
This mod hasn't been ported over yet. I want to overhaul the mod before releasing it over on Special Edition.
244 downloads
- book stores
- npcs
- (and 3 more)
Updated
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Morthal's Ghastly Mine
Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM.
What is added:
-Added Ghastly Mine near Morthal
-Entering Ghastly Mine starts the quest to acquire mine
-Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one-time investments into their workers to improve profit gains.
-Female Argonian miner that is a potential marriage option
-Guard patrolling the mine
-3 other miners and a foreman
-Each miner mines in a different location depending on the day
-Voice acting on the original mine owner
Known Quirks:
-IF Dialogue does not work initially, save your game, load that save game, and try again. 1.7 patch broke custom dialogue.
Revision History:
v 1.6:
-Added 3 more guards. Each guard can be hired by the manager for 1500 gold each. This will not affect the profit equation.
-Recompiled existing temporary scripts.
v 1.5:
-Compatible with the latest patch.
v 1.4:
-Changed quest initialization to reduce dialogue bug.
-Introduced investments into the mine, for greater profits. Pick-axe investment is one time only, the others are repeatable.
v 1.3:
-Removed the case of the floating candle.
-Profits accumulate over time if you miss days.
v 1.2:
-Fixed dialogue/logic for profit not working after acquiring the mine.
v 1.1:
-Added missing scripts not included in the original release
302 downloads
- quest
- player-owned
- (and 5 more)
Submitted
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humour Skooma Bear - Definitive Edition
Requirements:
Dawnguard, Hearthfire, Dragonborn
Recommended Level and Equipment:
Level 15+
Be sure to keep healing potions or spells with you.
Description:
What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out!
In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from?
After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower.
The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage.
The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion.
What is added:
-Added 'Skooma' Bear
-Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
-Companion quest to unlock Sniffs (non-killable companion)
-Custom companion system with normal follower functions included in this new system.
-Another companion quest to discover Sniffs' origin.
-Faidalf, a fully voiced high elf follower.
-Faidalf has a non-marked quest for the arch-mage.
-Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
-A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once.
-Allows for other companions in use in addition to the new companions
Changes from the old version:
-Old content cleaned with TESVEdit
-Old scripts recompiled to help with mod compatibility
-Overhaul of the current Sniffs follower system
-Overhauled the initial quest with Sniffs.
-The Skooma Bears in the Den now drop Moon Sugar.
-The Skooma Bear Lord now drops Moon SUgar and Potent Skooma
-Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process
-Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion.
-Add another character that is a Khajiit with custom voice-over.
-Adds a Conjure Skooma Bear spell
Original description:
Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'.
This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy
Known Issues:
-Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens.
-Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue.
Known Quirks:
-The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor.
-Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project.
Additional Credits in the new edition:
- Audacity - for Sound Recording/Editing
- Windows Move Maker - for the trailer
- Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
- Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue
- TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
- Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer.
- Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character.
- USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.
Additional Credits from the Original Version:
- CaptSpiffy - Beta Tester
- Debo - Voice Acting
- FreeFrag Network (www.freefrag.com) Collaboration
Revision changes:
VDefinitive v2:
-Fixed spelling errors
-Reduced Sniffs Volume
-Properly setup the dialogue for sniffs
-Reduced filesize by compressing voices
-Fixed a rare issue with Jo'Uki triggering before Sniff's quest started
VDefinitive:
-Refer to the description above
-Story Manager Event will work 100% of the time now.
-Requires the DLCS now
v1.5:
-Added missing SEQ file for proper quest/dialogue actions.
-Added missing script files.
-Fixed any issues from 1.4.
v1.4:
-Fixed follower logic not working for all users.
v1.3:
-Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away.
v1.2:
-Added missing voice file
v1.1:
-Removed the beta test spell which breaks all the things.
139 downloads
- lore-friendly
- quests
- (and 3 more)
Submitted
-
follower mod Kira Bear-Slayer 1.0
By Dwadle
Kira is a strong Nord two handed follower created by Porterhause and Nachtdaemmerung and the sister in law of his characters Tish and Shae and mother to Mae Little-Fire. She comes with a CBBE body and custom gear by BillyRo and Nisetanaka. Tattos are from Desufire's "The Coenaculi" mod.
Kira Bear-Slayer wanted nothing more then to be a wife and home maker when she was young. Keeping a home in order, raising children and tending a small farm with a husband by her side seemed a sort of chaotic bliss to her.
In her late teens however she found herself a long way from that dream and from her home. Her size, muscular physique and skill at arms landed her in the role as a hired mercenary guarding caravans as they plied their trade across the Empire. It was on one of these journeys she earned the appellation “Bear-Slayer”. While crossing one of the snowy passes one of the largest bears ever seen by even the most seasoned caravaneers, attacked the camp during the night. This monster bear killed two horses and three guards with heavy swats of it's shield sized paws and was about to tear into the caravan master when out of nowhere a heavy axe blade planted itself in the bear's flank. Roaring, the bear turned away from the caravan master to face Kira who coldy and calmly buried the axe in it's neck. The bear pursued Kira in mindless rage only to have blow after blow from her axe chop through fur, muscle and bone. It's return strikes either struck nothing but air or glanced off hard Nord steel. Sensing this was a fight it could not win the bear began backing away to flee. Unwilling to let this monster get away Kira leapt into the air with a bone chilling shriek that curdled the blood of all who heard it and she delivered a mighty overhead two handed blow that split the bear's skull, killing it.
The caravan master was so grateful he told Kira to take anything she wished from his cargo. Kira chose a plain but sturdy suit of Orcish armor which became something of a trademark for her for years to come.
One day, her caravan was hired to haul preserved foods and high quality steel implements from a farm and smithy not far from Windhelm. One of the farmers, Erik, was a striking redheaded man, slender with whipcord muscles and an easy smile that melted something in Kira. As it turned out Erik was to accompany the caravan to their destination to broker the sale. During the trip the two of them were drawn to each other like a lodestone to steel and would talk endlessly. At the end of the journey they realized they were deeply in love and did not want to part. Kira approached the caravan master and asked for the last of her pay. The older man smiled at the usually taciturn Kira who now acted more like a blushing maiden then a a fierce warrioress. He paid her off and gave her a bonus before wishing them both well.
Erik took Kira home and she was welcomed into the household with open arms by his family. The two were soon married and had established their own little farm a short walk away from the family's main stead.
What followed were years of domestic bliss that Kira had dreamed of as a young girl. Soon she gave birth to their first child they named Mae. Born early, Mae was tiny but through careful nursing the child survived and began to thrive. Kira's father in law took one look at his diminutive granddaughter with her patina of red hair and prophesied that she would be a fierce one, full of the family vigor.
Kira settled into the comfortable role of wife and mother. He daughter grew into a fine young girl who bounced around between their farm and her grandfather's home. Mae grew up playing with her aunt's Shae and Tish whom she idolized. Tish was 10 years older was already a young woman and learning the blacksmith trade and skilled at arms. Shae was only a few months older than Mae but already an archer of local reknown. Mae learned a bit of each from her aunts and at first Kira did not mind but then her daughter spent more and more of her time away from home. Kira began to worry that her daughter might end up on the same dangerous path she did.
Kira began to resent her sister's in law just a bit but then Tish married a miner from Shor's Stone and moved away and Shae spent a great deal of time hunting to fill the family larder. As a result Mae spent more time at home learning more domestic skills from her mother.
One morning while Kira was preparing the midday meal Mae came running into the house yelling something about an attack on her grandfather's home. Kira's blood ran cold. Her husband was there helping raise a new barn. Kira set Mae to closing and barring all the windows and doors. Then forbidding her daughter to follow Kira left the farm and headed towards to her father in laws stead.
Hiding in a stand of trees Kira gazed at the scene of Carag's farm. The sight that greeted her, broke her heart completely. Her husband Erik, her father law Carag and her brother law Thorbald were dead surrounded by a score or more of dead legionaries. The remaining legion forces were tending their wounded and organizing. When Kira heard an officer order a search of the surrounding area she knew she knew she did not have much time and sprinted the distance back to her home.
When she arrived she found Mae armed and armored and about to leave. Kira screamed at her daughter to get back in the house and gather food. Shocked at her mother's outburst Mae obeyed. Kira grabbed some blankets and a bag of septims and taking her daughter's arm fled the farm. It wasn't until they were far away that Kira told Mae her father's fate. Expecting her daughter to cry she was taken aback by Mae screaming in rage at her for running away. Kira tried to explain but Mae would not listen until Kira stepped up close, seized her shoulders so tightly Mae cried out. Kira explained in hard no nonsense terms that charging in to fight the legionaries in a vengeful rage would have resulted in both their deaths. Shocked into silence yet still angry Mae fell quiet. Kira took her arm again and led her to Windhelm.
The two resided there for months mourning their losses. Kira forbid her daughter from joining the Stormcloaks and concentrated keeping the little one room space where they dwelt in the gray quarter clean and their bellies full.
Then, rumors started to circulate about a redheaded Nord woman was slaughtering every Imperial and Thalmor she could find leaving behind grisly calling cards of beheaded bodies. From the descriptions both Kira and Mae realized it could only be Tish. Kira tried to keep an eye on Mae but to no avail. One day she returned from her menial job cleaning homes to find Mae and her gear missing. There was a note that read:
“Mother. I can't hide anymore. I'm going to find Aunt Tish if I can and join her.”
Kira wept for a long time thinking the last vestige of her warm life as a mother had been torn away. She went to the temple of Talos to pray for her daughter's safety. While praying she had a vision of her younger self slaying the bear. In her vision, the bear turned into a snake with the sneering head of a Thalmor. She saw herself chopping off it's head and stomping the face into a bloody pulp. Leaving the temple she knew what must be done.
Gathering her belongings and money, she returned to her family farm. In it's ransacked remains she went to a kitchen cupboard, it's pottery contents spilled and broken. She pulled out the shelves and removed the back revealing a hidden compartment. here, stored carefully was her mercenary gear, dusty but serviceable. Kira shed her farm wife trappings and donned her her Orcish armor. Being a house wife and having borne a child made it a tight fit but she managed. Reaching into the cupboard one more time she pulled out her two handed axe with it's ornate blade and sturdy haft. When Kira left the farm she was once again Bear-Slayer. She began traveling Skyrim looking for her daughter and slaughtering Imperials and Thalmor alike.
Months later Kira caught up to Mae living in post war Whiterun and in the company of her aunts Tish and Shae. Her reunion with her daughter was joyous and Mae had a hundred questions about her mother's arms and armor. Her reunion with her sisters in law was more cordial even a little cold but one that eventually warmed in the light of shared tragedy and experiences. Not wanting to be far from her daughter, Kira lives in Whiterun and can often be found at the Hall of the Dead where her husband and his family were laid to rest by Tish.
From Porterhause:
Kira is the result of a collaborative effort between myself and Nachtdaemmerung with Nacht doing all the heavy lifting. There was also a great deal of design input from my friends Gysking and fellow modder Agghgahd. I was originally going to model Kira's face on actress Sean Young (Rachael: Blade Runner) but Gysking suggested Italian actress Cristina Garavaglia and something clicked.
Cristina Garavaglia
Kira is only loosely based on Miss Garavaglia but I think I came pretty close. I wanted her to have a more lush "mom bod" so I asked my friend Agghgahd if I could copy the body of one of his creations (he agreed) and thus Kira Bear-Slayer was born.
Kira Bear-Slayer by Geisking1
See More of his art HERE
If you didn't read through her back story, Kira is Tish and Shae's sister in law and mother to Mae Little-Fire (also all follower mods).
Nordic Armor Version HERE
Location:
You'll find Kira wandering around in Halls of the Dead in Whiterun.
Combat Style:
Two-handed
Perks:
Two-Handed: Barbarian (Rank 3), Limbsplitter (Rank 2), Champion Stance, Sweep Heavy Armor: Juggernaut (Rank 3), Well Fitted, Tower of Strength, Matching Set Sneak: Muffled Movement, Light Foot
Spells:
Healing, Fast Healing
Level:
She levels from 5 to 300 with the player
Protection:
Essential
Marriage:
She can be married without any further requirements.
Voice:
FemaleSultry
Body:
CBBE
Height: 1.02
Weight: 100
She is standalone, so you can have a different body installed.
Requirements:
Latest version of Skyrim Dragonborn DLC XP32 Maximum Skeleton OR XP32 Maximum Skeleton Extended
Install options:
Body Texture Resolution (4k or 2k)
Compatibility:
Kira will work fine with all the usual follower mods like AFT, EFF, RDO etc.
Technical Information:
This mod edits the cell WhiterunHallOfTheDead (ID:000165AA)
Kira's BaseID is xx000D64, her RefID is xx00AF77 (xx depends on your load order)
Credits
- Original character design by -
PorterHause / Dwadle
- Mods used for her creation -
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
Lind's Human Eyes by Lind001 - LindsWorkshop
KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
Freckle Mania by tetrodoxin
Freckle Mania 2 by tetrodoxin
Pubic Hairstyle Overlays for RaceMenu UNP CBBE by AncientKane
Demoniac - High Quality Glossy Female Body Texture by Regenbot03
Maevan2's Eye Brows by Maevan2
The Coenaculi - RaceMenu Plugin for Tattoos by Desufire
A Month of Internet Deprivation Weapon Pack by Billyro Bikini Ascend by Nisetanaka Bikini Ascend CBBE Conversion by Kofman77
- Mods used for the screenshots -
Better Free Camera by Utopium
Somber Dreams ENB presets by Maeldun0
GomaPero Poser
Arsenic Poses
Halo's Poses
- Tools -
GIMP, NifSkope
TES5Edit by ElminsterAU
NifMerge by Turulo
BodySlide and Outfit Studio by Ousnius and Caliente
Skyrim & Creation Kit by Bethesda
Have fun!3626 downloads
- companion mod
- cbbe
- (and 4 more)
Updated
-
jewelry Dora Jewelry Collection
By TTwice
Adding over 89 jewelry such as earring, circlets and necklaces
Everything located inside Riverwood trader upper floor ( See Image )
There are
42 Earring
21 Necklaces
24 Circlets
Circlets are for both male and female, everything else for female only
Credits and Permission
newmiller
zzjay and kafeid
For their assets
You are not allowed to upload this file to any other site, I will upload it myself if need be.
5229 downloads
Updated
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Alex's Guardian Stones Overhaul
By Guest
Hello being tired of Nexusmods ive decided to upload on here instead so im sharing stuff ive made for myself initially.
This mod here adds Archery to the Warrior Stone, Onehanded to the Thief Stone and Alchemy to the Mage stone. Additionally, there are versions available in which instead of 20% faster skill leveling, its 50% and 100%.
To install, you can use Nexus Mod Manager or install manually.
Also works in Special Edition. No scripts in here so you wont have any issues uninstalling/reinstalling/changing versions.
134 downloads
Submitted
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Simple Dwemer Eyes
By Holzfrau
This is a simple mod for new eye types I had sitting around. It took me longer to create the screenshots and description than it did to actually make it - and that's why there are only right eye options.
It's a great companion mod for Dwarven Cyborg Collection.
338 downloads
Submitted
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SkyKids - Child NPC Replacer - Alternative
En Hawk has been really busy as of late, so I figured until he gets some free time, I'll upload my version of the SkyKids child replacer separately here. This is only temporary till he is free to update the main page of SkyKids. Right now, my version is lost in pages in that thread, and thought it would be nice to make it easily available to those that were interested, so they don't have to go sifting through the pages to find it.
So here it is. My version of the SkyKids Child NPC Replacer. This is a simple child replacer that uses the SkyKids assets to give the children of skyrim more of a fantasy style makeover.
Requirements
-SkyKids (and all it's requirements)
-Hearthfire (if you use the Hearthfire addon)
-Dragonborn (if you use the Dragonborn addon)
-Apachii Sky Hair
-Oblivion Hair Pack
In the download section are also my male and female textures. They are alternatives to the original textures that come with SkyKids. My personal preference. Feel free to use them if you like. The male textures are designed to work on the alternate male body, not the regular one. So you will probably get weird texture issues if you try to use it without the proper body.
This mod works just fine with the new update to SkyKids, as I haven't had any issues at all with it. This was built off the old version, but since it only changes faces (except for the new textures), it shouldn't have any issues with the latest version. But if you come across any, let me know. Thanks and enjoy.
Previews (using my alternative textures)
Credits & Permissions
Thanks to En_Hawk, Johann7124, and Luthienanarion (and anyone else I forgot, sorry!) for the hard work and dedication to SkyKids and incentive to make this replacer in the first place.
You have my permission to modify/host/redistribute/whatever as you see fit. Feel free to give me credit or not, I don't mind either way. Just don't upload this to a pay site. I'd appreciate it. It will always be free here, regardless of where it goes. As long as you guys enjoy it, that's all that matters.
FUTURE PROGRESS: I don't play Skyrim anymore (or SSE either), so I won't be providing anymore support for this mod. It is as is now. Feel free to do whatever you wish with it.
42659 downloads
- child
- npc replacer
- (and 6 more)
Updated
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jh_people2.esp USLEEP patch
By valcon767
This is a patch to NPC 85 (jh_people2.esp) to make it more compatible with USLEEP.
This fixes packages, crime factions, vendor problems, and possibly some other minor issues.
Basically i got sick of having to carry over the USLEEP fixes to NPC85 every time i made a merge patch, so i tried to "fix" NPC85 itself to
be compatible with USLEEP.
Using TES5Edit i adjusted NPC85 to match USLEEP in regards to factions, packages, vendor keywords, scripts (room rental, vendor, and dead body cleanup).
I think i got all of those type changes that USLEEP made to the same npcs that NPC85 overhauled the looks on (i may have missed something).
it needs USLEEP and NPC 85 of course.
Install NPC 85 first then just overwrite the esp with this one.
If i missed something, changed something i should not have you can either drop me a note, or just adjust it yourself.
Credits - The USLEEP team and the creators of NPC 85
Permissions - follower permissions of USLEEP, and NPC 85 for their assets, for my modified esp do what you want with it.
you must have the original mod NPC 85, and USLEEP for this to do anything at all.
edit begins
original mod link redirects to link that was here previously.
original mod is the one this is for.
due to operator making a dumb mistake (copying the page i was redirected to instead of my bookmarked site) i caused some confusion.
i am SORRY for the confusion
this is for the orginal mod (which i cannot access anymore ...for some reason my bookmark takes me to the Intergration version which is NOT the version i made this for)
please accept my apologies for the confusion and if you are using the Integration version do not use this patch.
the file has not changed just some edits to the main page
464 downloads
Updated
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follower Nini Follower UNP HDT
By ★Foxxx★
Nini Follower UNP HDT
Description
This mod add a new cute follower to your game
Nini skills: light armor, one-handed weapon (dual wield), archer
Location: Silver-Blood Inn (Markarth)
Requirements
XP32 Maximum Skeleton Extended
HDT Physics Extensions
Credits
Anini n Regenbot03 - PureSkinTexture
HHaleyy - Fair Skin Complexion
Kalilies - KS Hairdos Renewal
Note: Armor is not included
Please do not upload this mod to other sites
3565 downloads
Submitted
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Do You Know Who I Am?
Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
And are you tired of various self-important NPCs telling you that you're worthless and weak?
Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
Do You Know Who I Am?
Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
NOTE: Just uploaded a conversion for SSE. As far as I can tell, everything is working just fine.
It requires the SSE versions of Fuz Ro D-oh, SkyUI, and SKSE 64.
https://www.nexusmods.com/skyrimspecialedition/mods/15109
https://www.nexusmods.com/skyrimspecialedition/mods/12604
http://skse.silverlock.org/
The deModCracy made a video too.
DESCRIPTION:
This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world. It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn. This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all. I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born. I'll add in some more NPCs as I find them, or as people suggest them. Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin. While playing Oblivion, after beating the main quest, I do remember getting irritated after a while with every single person in the game praising me constantly. So as of v16, I've added an MCM option to toggle the global hello/greetings lines off.
REQUIREMENTS:
Fuz-Ro-D'oh for the silent dialog lines.
Dawnguard and Dragonborn official DLC, as of v15.
SkyUI as of v16 (should work fine with SkyUI version 4 or above).
WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:
I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread!
POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialog trees for the quests mentioned above might conflict.
Things that alter the NPCs themselves (like their physical appearance) should be fine.
Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):
Sanuarach Mine quest Brawlers Toll payment at Valtheim Towers Beggars (all beggars blocked, not just Degaine) Riften gate guards Riften jail guard Radiant thieves (this conflict has been confirmed)
Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
NB: Also included in that archive are patches for Prison Overhaul and LAL.
NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
This mod is technically incompatible with Birds of Skyrim. That is, the mods will work together just fine, but after defeating Alduin, some birds may speak to the player from time to time. It's probably incompatible with any other mods that add in NPCs that are technically playable races.
Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.
UNINSTALLING:
Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
QF_dunValtheimKeepQST_000ADFE7.pex
QF_MS01_00018B4B.pex
QF_DialogueRiftenGateGuards_000E66FC.pex
DLC2_QF_DLC2TT1b_0201844E.pex
CREDITS:
--jordisslave for inspiring this mod's existence
--Estormo for being an unperceptive dick
--Everyone who made, and continues to make, suggestions for target NPCs!
--Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.
TRANSLATIONS:
Russian translation: LINK (not current)
Japanese translation patch: LINK (for v20) and continued thanks to y_sengaku. Older patches can be found in the support thread.
Link for v18 japanese translation for people who do not have Hearthfire (required in v19+)
Link for v21 translation for SSE: https://www.loverslab.com/topic/44432-do-you-know-who-i-am/?page=13&tab=comments#comment-2141191
FAQ
A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.
Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
Q: Can I or you upload this to another site?
A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.
Changelog:
v1 - Estormo, The Caller, and Tolfdir
v2 - Added Calcelmo, Nazeem, Farengar
v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
v4 - Added Aela, Degaine, Erikur
v5 - fixes a bug with v4, and adds radiant thieves
v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
v12 - Added wandering adventurers, Enthir, Galmar, Rikke
v12a - Fixed a missing script, added Rhiada
v13 - Added the Jarls in the Thane quests (except Riften)
v14 - Added Grelka
v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
v15b - Hopefully squashed that bug that made hello/greetings visible for pets and horses. Also, added in Silver Hand to hello/greetings.
v15b - Yep, same version number. I think I was an idiot and uploaded the wrong version last time. Here's hoping this one actually works...
v16 - Nothing much, just added an MCM option to toggle the global hello thanks for killing Alduin. Otherwise, identical to 15b.
v17 - Added Irileth and Urzoga.
v18 - Braith vs Ustengrav. Also modified the hello/greetings dialogues, hopefully fixing the Birds of Skyrim bug. Neloth and Kodlak will have some new dialogue too.
v18b - Fixed a bug where Galmar would have the Harbinger dialogue when joining the Stormcloaks if you had not become Harbinger yet.
v19 - Included tnu's condition fixes for Realistic Dialogue Overhaul compatibility, hopefully fixed Delphine/Esbern's Paarthurnax issue
v20 - Fixed a bug with Braith's line about fighting people (hopefully fixed anyway), and updated the MCM version (hasn't been done for a while).
v21 - Fixed Braith's bug (hopefully for real now), added some dialogue during Trinity Restored.
7291 downloads
Updated
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Kat's Marie Rose Follower (Custom-Voiced)
By thek8ikat
~Lore-Friendly Introduction~
tl;dr intro
Marie Rose is cute AF. I wanted her as a follower. So here's my own version...
~Requirements~
* HDT Physics Extensions for HDT hair (note that she does not have HDT hair when you meet her; you have to equip it to her by trading)
* SKSE (for HDT and possibly some scripts)
* XMPSE (for HDT to work properly)
* Dawnguard DLC for some reason
~Details~
Name: Marie Rose
Race: Nord
Weight: 0.00
Height: 0.89 (she's 4'10'')
Voice: Custom (Mai Aizawa; her original voice, as well as a few altered Japanese Skyrim audio files)
Combat Style: unarmed, knives
Skills: One-Handed, Unarmed, Light Armor, Lockpicking, Sneak
Perks: Agile Defender
Inventory: gold, the book A Kiss, Sweet Mother, vicious thorn daggers, torch, restore health potions
Location: Jorrvaskr in Whiterun
Morality: No crime (Sorry - it fits her character better. You might wanna make her wait in another room before you do anything illegal. ;3 Or, you can change that in TES5Edit.)
~Features~
* Custom Voice - She currently has at least 150 250 lines. I'd love to add more, but it can take a while. She will react to different environments, your actions, etc.
* Wardrobe - While (sadly) not scripted, using AddItemMenu or console commands, you can give her HDT hair (two options) and other outfits. You'll need a follower AI overhaul to make sure she changes into the new equipment. You can also use them so she can have an outfit management system where she'll wear outfits in different environments. Examples are FollowerLivePackage and Amazing Follower Tweaks.
~Possible Bugs~
If there's anything else wrong, please let me know ASAP!
~Credits~
Character Creation Mods-
* Enhanced Character Edit by ECE Team
* ECEE - RANs Enhanced Character Edit Enhancer by RAN46
* Enhanced Character Edit - More Bodysliders
Meshes-
Body-
* Caliente's Beautiful Bodies Edition by Caliente
* Made her a custom preset body with
BodySlide and Outfit Studio
Eyes-
* RANs Eye Reflection Extender by RAN46 and tktk
Face-
* Adorable Face by Lumina
Mouth-
* Fair Skin Complexion reduced mesh size by HHaley
Textures-
Body -
* Fair Skin Texture by HHaley
* The Pure by Anini n Regenbot03
Brows-
* 12 brows from Fair Skin Texture by HHaley
Eyes -
* The Eyes of Beauty by LogRaam
Teeth -
* Smile in HD by zzjay
Presets:
* Fair Skin Texture by HHaleyy (in optional files of the Nexus mod page)
Outfit -
* Marie Rose Outfit by Arrow & Knee Modding Team,
(Note: This mod for the ARROW & KNEE MOD TEAM ™ (Chinese: knee arrows mod group ™)
注:本mod为ARROW&KNEE MOD TEAM™(中文:膝盖中箭mod组™)制作,如要转帖请复制以上内容全部转载不得修改!并在明显的位置标明是转载,谢谢!
^ edited by TripTheRift
* Pajamas by JackGa
* Marie Rose Cosplay by Nokou, adenz, Fox6000, and qwiqwi
* FoxArmors by Fox6000
Hair -
* Marie Rose hair by MortedL, edited versions by triptherift and Daie
* Long hair version from an unknown source; taken from RRC Marie Rose after talking with RaRaCraft
Made With:
~Tutorials Used~
~References Used~
Screenshots:
* ThisTimeIBeAGoodGirlSir
Thank you to all of the mod authors, programmers, teachers, etc., who allowed me to use their resources and make this mod! <3
~Disclaimer/Copyright~
Original character from Dead Or Alive, owned by Team Ninja and KOEI TECMO. This is not meant to be a replacement of either the character or the game, of course. It is simply meant to be a recreation of her or a way for Skyrim fans to get interested in DOA. This mod is used for entertainment and non-commercial use, which falls under fair use in the USA.
(from the "Third Parties" text file in DOA5)
(c) year, Xiph.Org Foundation
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
This software is provided by the copyright holders and contributors gas ish and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
I suppose that means it's fine to use their voice files, characters, etc. for non-commercial purposes. Thank you, to all people involved!
Permissions:
What you can't do-
* You may not use any of the assets in this file, unless they're for personal use.
THIS INCLUDES USING THE FACEGEN IN RACEMENU TO MAKE YOUR OWN MOD.
PLEASE LOOK AT THE ABOVE CREDITS SECTION TO GET A SIMILAR LOOK.
* Look at the credits for the assets not belonging to me and check their permissions please.
* Do not reupload! - Please just send a link to my file page once it is up if you want to share it. Let me know if something is wrong with my link.
What you can do-
* Translations
* Patches
* Edits
* Improvements
All of the above are fine, as long as you credit me as the original modder and have them require this file!
Need help with:
* Screenarchery- Safe for Work pictures only, please. I am not able to take the best pictures due to not having a great rig (I'm below minimum specs, actually). I will credit you and add the picture to my file page. Thanks a bunch. :3
* Bugs - Please let me know if anything is wrong with the mod. I will do my best to fix it.
* Ideas for lines - Ideas for comments would be greatly appreciated to make her seem more ... Well, immersive as she can get. XD I will credit you on this forum and my file page for your thoughts.
* Sources for audio - If anyone could record/find Japanese Marie Rose dialogue (without music and sound effects) from the games Dead or Alive Xtreme 3, Dead or Alive Venus Vacation, and/or Senran Kagura: Peach with English translations, that would be immensely helpful.
* Scripts for wardrobe function - I'd love to have a dialogue for her to change into her different outfits, like Momiji by JackGa.
Thank you to anyone who downloads and tries out this mod! As of now, it is sort of in a BETA stage (as in this is the first follower mod I've ever made and it's not perfect), so I'd appreciate some patience.
Forum link!
18513 downloads
- custom-voiced
- anime
- (and 4 more)
Updated
-
Katarina Armor Redone
By Lux77
I made this mod 2 years ago,and was pulled down due to copyright issues in a certain TOP part. The top is now a new model,created by ashara.
Due to all this time passing i forgot most of the stuff to say about the mod.So to get the items ingame type - help "katarina" - without quotes,and sspawn the items with player.additem xxxx 1.
It only contains Torso and Necklace.i recommend boots and gloves from my "zzjay wardrobe" mod.
Some file will ask you to replace smoe cubemaps and some shared files from Scarlet dawn armor and zzwardrobe.You can either copy,or ignore them.It doesn't matter.
Credits:
Ashara
Jmenaru
ENMasse and asianboy345
CdprojektRed
Alecu
Stealithic
Permission:
This is a loverslab Exclusive,so do not reupload to other sites!
you can however reuse as you see fit inside the loverslab website.
7795 downloads
Updated
-
Teen Monli Race Redone by SakuraMiko
By snagi1212
Teen Monli Race Redone
A mysterious race only known for their small size, youthful appearance, and amazingly fast reflexes.
This is an updated and redone version of the one done by PsychoMachina. Many thanks to PsychoMachina for allowing us to redo and add some features to the race. (Some text is from his original post since it is still the same.
Sorry the Screenshots are all over as they were taken while i was tweaking my Sakura ENB preset I am working on too
This Race is not Compatible with SexLab and I will not support it. The 0 Weight of the race is Loli bodied so that will cause Issues with moderators and LL. See Blond Hair Screenshots to see Loli body size.
The Teen Monli Race has been upgraded to these features and updated to the changes below:
Teen scaling at x0.92 CBBE HDT body made in bodyslide with bodyslide preset included for outfits (nubbs to UNPB sized breasts). UUNP Special body made in bodyslide with bodyslide preset included for outfits (nubbs to UNPB sized breasts). both the CBBE and UUNP are the same slider preset New High-poly head mesh with custom RaceMenu sliders (Will require head sculpting to smooth out after setting sliders or head will be blocky in the chin, nose and cheeks area) sepperate download of one pre-sculpted head mesh to import in Racemenu for those that do not want to sculpt their own. New in-game body changer brought over from our old neko race (the body changer comes with 1 UUNP (Default on start) and 1 CBBE body and texture Set on the bsa and 1 "USER UUNP" and 1 USER CBBE for the users to use their own bodySlide presets and textures the user must make the folders - See below on install instructions Updated 3.94 XPMSE skeleton by Groovtama works with his MCM menu system Skin textures are now Fair Skin Complexion - includes 10 White Skin presets and 10 Dark Skin Presets for those that like the Redguard skin tones for a total of 20 preset skin options changed the Race compatability system to RaceCompatibility for Skyrim and Dawnguard by TMPhoenix also the race compatability dialog mod sees you as a nord All of Harkon's vampire court sees you as a vampire after accepting his gift
What has not changed:
Eyes and Brows. Original Hi-res tintmasks and Cute Designs face tattoos. CME integration file (.ini) to make the Monli compatible with the CME morphs. Race Perks and abilities
If you changed anything in PsychoMachina's version in the not changed section will still be used as that part of the Monli folder structure is the same
Notice on the SMP Race Menu MCM for the body changer: This is NOT A BUG
The wardrobe function is still under development as i am working on the scripts to have it recall the proper body type with the armor that was saved to it right now it works as just a list and what body goes with that armor
******* Required and Recommended Mods with Installation Order *******
REQUIRED MODS
1- Install First.
SKSE for Skyrim v1.9
http://skse.silverlock.org/
2- Install Second
Enhanced Character Edit with Character Making Extender OR Race Menu
ECE
http://skyrim.nexusmods.com/mods/12951
RaceMenu
http://www.nexusmods.com/skyrim/mods/29624
3- Install Third
Teen Monli Race Redone
- contains configuration files that will overwrite one or more ECE configuration files and Racemenu translation files.
for the body changer and the folders to use the "USER Versions" you must make these 4 folders and place the proper meshes and textures in them it will work for any body type but the textures may be off on the head due to custom textures. the fix for that will be listed also
MESHES
data\meshes\actors\character\monli\"USER CBBE"\
&
data\meshes\actors\character\monli\"USER UUNP"\
Textrues
data\Textures\actors\character\monli\"USER CBBE"\
&
data\Textures\actors\character\monli\"USER UUNP"\
To fix the discolored head textures if not using FSC/Pureskin based textures please follow this:
Create the Folders and paste the proper textures in them:
data\Textures\actors\character\monli\"CBBE"\ (Body and Head Textures)
&
data\Textures\actors\character\monli\"UUNP"\ (Body and Head Textures)
&
data\Textures\actors\character\monli\"Tintmasks"\ (For Makeup and Skintone)
this will replace the default FSC textures in the bsa to allow your textures to match if seams appear using the "USER" folders
4- HDT-PE
https://www.nexusmods.com/skyrim/mods/53996
RECOMMENDED MODS
1- Install Fourth
Grootama's XPMS Extended
- contains configuration files that will overwrite one or more ECE configuration files do not overwrite anything from the Teen Monli Race Redone.
https://www.nexusmods.com/skyrim/mods/68000
2- Install Fifth - If you use it
Dual Sheath Redux
http://skyrim.nexusmods.com/mods/34155
IMPORTANT: DSR uses BOSS to sort the load order before creating a Dual Sheath Redux Patch. If you wish to use Dual Sheath Redux, you will also need to install the latest version of BOSS.
https://code.google.com/p/better-oblivion-sorting-software/
Some people may have issues with BOSS ruining their load order and causing problems with their game. If it's possible, make a copy of the load order (as a TXT file) and if you think BOSS' rearranging of the load order is causing problems for you, after finishing making the DSR patch, compare the load order with the list (TXT file) and make the necessary changes. So far, I have not experienced any issues relating to BOSS.
4- Enhanced 3rd Person Camera (no installation order necessary)
http://skyrim.nexusmods.com/mods/29990/
I recommend this if you need to make adjustments to the 3rd-person camera. Thank to Dinosaurus for recommending this.
Requires SKSE and SkyUI.
5- Customizable Camera (no installation order necessary)
http://skyrim.nexusmods.com/mods/37347//?
An alternative to Enhanced 3rd Person Camera. The interface is simpler and does not offer options to edit the camera for different events, but if you prefer something straightforward and simple, try out Customizable Camera. Read the mod description page, Camera entries in Skyrim.ini is not required. Thanks to Spicycat for suggesting this one.
Requires SKSE and SkyUI
OPTIONAL
Fox Shop with Merged Armors by Smokermegadrive.
http://www.loverslab.com/topic/29836-foxmerged-2/
*** CREDITS ***
- Seren4XX and Radioragae for the Ashen Race (the base for the Monli race).
(Ashen Race)
- Creator(s) of the Monli Race.
- Kashim for the edited Monli Race v2.1.
- XPMS by XP32 and XPMS Extended by Groovtama
https://www.nexusmods.com/skyrim/mods/68000
- CBBE Body by Caliente
http://skyrim.nexusm...com/mods/2666/?
- BodySlide and Outfit Studio by Caliente
https://www.nexusmods.com/skyrim/mods/49015
- UNP Unified by TAJocelyn
http://www.loverslab.com/topic/14974-unified-body/
- Fairskin textures by HHaley (CBBE and UUNP version)
https://www.nexusmods.com/skyrim/mods/51602
- Univision Eyes by DD AKT
http://skyrim.nexusmods.com/mods/14569
- Cute Designs Complexions by Cos76
http://skyrim.nexusmods.com/mods/24154
RaceCompatibility for Skyrim and Dawnguard - By TMPhoenix
https://www.nexusmods.com/skyrim/mods/24168
7361 downloads
Updated
-
Rhian Mashup
By HusbandoTech
I was looking for a nice armor set that would suit Serana in my rather korean MMO-style modded Skyrim. I found this amazing outfit from Bless that suits well for vampires, but the colors of the bloomers really destroyed it so I had to change it. Also, the shoes are fugly IMO and there where no gloves/bracers so I had to find matching shoes and gloves from other mods. The boots from the Amy Armor mod suits well and I added up the stockings and gloves from the Luxurious Seduction (since the stockings from the Amy Boots clipped horribly). Having some degree of OCD, I went to find a matching head piece to finish off the set. I really had a hard time since a lot of head accessories matched to the outfit, so I just added them all in. I also added crafting and tempering recipes (tempering only for cuirass, skirt, gloves, tailribbon, and boots). I also changed the wig into something that I liked personally. Also removed the HDT heels since I changed the shoes.
Finally, I added a weapon, the Rynotis Scythe from Vindictus, just for bonus.
Everything is standalone. It only needs a skeleton that supports BBP (XP32 or XPMSE). No DLC. No resource packs and so on...
Stats are overpowered (just so Serana actually wears it) and crafting materials are very lazy.
Go on and don the whole set and do Murder Princess stuff.
I'm actually surprised myself that I once got concerned about one of the billion generic impractical female outfit mods for Skyrim. Now getting back to my super-duper rare muscle man stuff...
Feel free to do whatever with it, I don't get too personal and emotional with modding and stuff.
5871 downloads
- armor
- standalone
- (and 10 more)
Updated
-
Hunting Grounds Weapon Pack
By njgamer74
i did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis
but here are the weapons
319 downloads
- weapons
- weapon pack
- (and 2 more)
Submitted
-
Skyrim Suspense Soundtrack
By ciathyza
Skyrim Suspense Soundtrack
Short Description
Adds a collection of suspense- and ambient music from three other games: Vampire - The Masquerade: Bloodlines, Nightmare Creatures, and Tomb Raider Legend.
Detailed Description
This mod adds 21 new and immersive ambient music tracks to the city music, castles, and dungeons. The tracks where picked from three other games: Vampire The Masquerade: Bloodlines, Nightmare Creatures, and Tomb Raider Legend. This music adds to the original music. If you use the excellent Additional Music Project mod I've included an ESP that will add to the AMP music.
The following music tracks are included:
Dungeons, Caves, Forts, Ice Dungeons
AmbienceCreepy01 (Vampire - The Masquerade: Bloodlines)
AmbienceCreepy02 (Vampire - The Masquerade: Bloodlines)
AmbienceCreepy03 (Vampire - The Masquerade: Bloodlines)
AmbienceCreepy04 (Vampire - The Masquerade: Bloodlines)
AmbienceCrypt (Vampire - The Masquerade: Bloodlines)
AmbienceDangerousPlaces (Vampire - The Masquerade: Bloodlines)
AmbienceDisturbedAndTwisted (Vampire - The Masquerade: Bloodlines)
CombatDisturbedAndTwisted (Vampire - The Masquerade: Bloodlines)
AmbienceGothik01 (Nightmare Creatures)
AmbienceGothik02 (Nightmare Creatures)
AmbienceGothik03 (Nightmare Creatures)
AmbienceGothik04 (Nightmare Creatures)
AmbienceGothik05 (Nightmare Creatures)
Castles
AmbienceJapanDeep (Tomb Raider Legend)
AmbienceJapan02 (Tomb Raider Legend)
AmbienceJapan03 (Tomb Raider Legend)
Towns, Temples, Houses, etc.
AmbienceManor01 (Tomb Raider Legend)
AmbienceManor02 (Tomb Raider Legend)
AmbienceJapan01 (Tomb Raider Legend)
AmbienceJapan03 (Tomb Raider Legend)
Combat
CombatJapan01 (Tomb Raider Legend)
Boss Combat
CombatJapan02 (Tomb Raider Legend)
Compability
The mod is compatible with any mods that don't modify the above mentioned Music Type entries. If you use the Additional Music Project mod please use the included SkyrimSuspenseSoundtrackAMP.esp instead of SkyrimSuspenseSoundtrack.esp. Put SkyrimSuspenseSoundtrackAMP.esp after AdditionalMusicProject.esp in your load order.
Additional Music Project: https://www.nexusmods.com/skyrim/mods/28951
Disclaimer
To my best knowledge all included music is free for distribution. Please contact me if you have objection about the used music.
Music Credits
Vampire - The Masquerade: Bloodlines OST: Rik W. Schaffer
Nightmare Creatures: Frédéric Motte
Tomb Raider Legend: Troels Brun Folmann
574 downloads
- music
- soundtrack
- (and 3 more)
Submitted