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  1. The Wilds Plus ENB (download link fixing)

    ====DOWNLOAD LINK IS AT THE BOTTOM====
     
    {BACKGROUND INFO}
    This is a personal ENB inspired by The Wilds ENB. However, the original author has finished her ENB modding with the final version of The Wilds ENB after 3.0 using v121212 binary. The original - The Wilds ENB was my first ENB and the best Skyrim graphics through the time. It was sad seeing Luna stopped updating and the current ENB binary (by Boris) used is old and a bit outdated that can hardly bear a heavily modded Skyrim these days. Therefore, this MOD is derived from The Wilds ENB as a sort of alternative continuing work to regain its rich graphics in Skyrim and that is why it is called 'The Wilds Plus' (The Wilds+).
     
    {DESCRIPTION + INSTALLATION}
    This ENB MOD enriches Skyrim graphics with more vivid and deeper colours as well as tries to stabilize the x32 game to certain extent. The graphic settings are based on the original Wilds ENB 'v1.5s' + 'v3.0 Dark Interiors' while changes and personal tweaks were made through time of the years. It uses the latest ENB binary 0.308, and more importantly its ExpandSystemMemoryX64 (since it is the best way) to better stress your machine running massive MODs with the 32bit Skyrim. Hence, others who wish to use this ENB need to adjust there Skyrim memory patches properly to allow the ENB parameters work.
     
    NOTE: the most cases is the 4GB memory patch:
    in SKSE, make sure DefaultHeapInitialAllocMB not exceeding 768 [sheoson];
    in Crash Fix, make sure the memory allocate functions turned off;
    ETC.
     
    PS: these memory patches are really excellent; but they are not needed if you decide using ENB memory method and in this MOD, in reality, the ENB method is far better and stabler as the major memory solution (rendering hundreds of lives engaging in the wilderness without crashing and freezing).
     
    The ENB Boost is also applied/included in this MOD as a level of customization based on the hardware:
    Quad-Core CPU
    2-4 GB VRAM
    8-16 GB RAM
     
    Anyone interested in this MOD may adjust Skyrim .ini files to make it work properly as to individual circumstances but it is generally OK if anyone has the hardware suggested above or higher. Make sure bFloatPointRenderTarget=1 in your SkyrimPrefs.ini [Display].
     
    For convenience and less confusion, I also included Climate of Tamriel v3.0 (the only version this ENB works) and the CoT Weather Patch in the package because this ENB was built also based on them.
     
    [THE INSTALLATION]
    should be simply download and extract the files to drop them into Skyrim game folder (where TESV.exe locates) and you should see the ENB notification texts on the upper-right corner of Skyrim main menu. No need to worry about the red texts showing the disabled renders since it is ENB Boost for additional performance and MOD flexibility (while not loosing original quality).
     
    Apart from the required MODs already mentioned above, there are other several to use with this MOD to squeeze out most from the gaming engine:
    Cell Stabilizer by Altimor
     
    Safety Load by kapear
     
    Sweet FX Shader by CeeJay
    [modified and included in this MOD]
     
    SKSE Preloader by meh321 and Sheson
     
    And others might suggest to try not necessarily and AFTER The Wilds+ ENB works properly for your game:
    ShowRaceMenu Precache Killer by kapear
     
    Load Game CTD Fix by Utopium
     
    S.T.E.P by S.T.E.P. team
     
    and a page which gives very sensible guide for Skyrim ENB stablization. I only remember its title picture says by the whiterun guard: I used to CTD like you...
     
    {NOTES AND CREDITS}
    1. It is just a personal ENB which is not necessary to be released but happy to be shared simply because it might help/inspiring when someone (including the author) suddenly need it and continue a alternative way of the wilds ENB Luna created. Feel free to use its content but do not re-upload this MOD to Nexusmods.
     
    2. The required MOD components included in the package would be striped off from the package if request raises. At this time, it is thought to be one-step installation only due to users might be confused and lost with all the components and adjustments needed. However, in the future, there might be a more executable installation to simply specify the individual hardware circumstance (resilience option) .
     
    3. This ENB is originally designed mainly for beautifying the player especially for females (as like a part of the cosmetics) and carefully adjusted the shadow. Please set fShadowBiasScale in SkyrimPrefs.ini to a number more than 1.0000
     
    4. Please give this ENB's credit to Cilene.
     
    5. Thanks for all the developers all the way making Skyrim better world.
    Please do not forget to check out the details in the description and endorse their work.
     
    further detail will be included...
     
    Sorry for my terrible description
     
    DOWNLOAD LINK IS HERE...
    The Wilds+ ENB Pack.part01.rar
    The Wilds+ ENB Pack.part02.rar
    The Wilds+ ENB Pack.part03.rar
    The Wilds+ ENB Pack.part04.rar
    The Wilds+ ENB Pack.part05.rar
    The Wilds+ Only ENB.rar

    254 downloads

    Updated

  2. Dragonsborn´s Dragon Aldura

    The Follower-Dragon Aldura
     
    Aldura is created as independent dragon-race.
    She is not always behind you and it can take a while, that you will see her. For now, she is
    not landing, as far she is not beginning to fight against your enemy. She is not making afraid
    other npcs or followers, so that you can go everywhere without risk, to get into a chaotic
    gameplay. 
    She´s following slowly and within a huge radius. Her skills are not too high, so you have to wait
    somewhere hidden for about a little time and watch the fight while she is "killing all the area from enemy",
    or you help her with fighting, but at least she is the winner without being killed and she let you enough time,
    so that you can fight also nearly alone. You get herewith no "killer"-dragon!!
    She´s a fine indicator, where enemy is hiding and she is able to perfectly distracting your enemy.
    The whole mod is working randomly by using only one dragon-follower pack and it´s suiting very
    fine to the gameplay.
    I ´d like in future, that she lands also on suiting dragon-sitting-markers, that are spread over
    the whole skyrim-world.
     
    Her "home" is near Whiterun.
     

    412 downloads

    Updated

  3. Battle Music Replacer : SC V

    This mod change all combat music in skyrim, including boss music.
     
    Combat Music:
    Hilde Theme - Daybreaker
    Patrokolos Theme - Sword of revolution
    Siegfried Theme - Till fate writes my epytaph
    Zwei Theme - Sleepless an untamed Beast
    Raphael Theme - Blood Thirst Concerto
     
    Boss Music:
    Astaroth Theme - Chainless Disaster
    Nightmare Theme - Pavor Nocturnus
    Aeon Theme - Brutal Instinct
     
     
     
     
    Uninstall:
     
    Delete these files
     

     
    Located at Steam\steamapps\common\skyrim\Data\Music\
     
     

    268 downloads

    Submitted

  4. Requiem - Playable Skykids Patch

    A patch to Reqtify all of the playable Kids from Skykids. With this, you do not need the SK Playable Kids.esp, since this copies and rebalances those records. This is designed for 2.0, but it will work with requiem 1.9.4 as well. 
     
    All child races have been balanced similarly to the Vanilla Requiem races, with a slightly shorter reach for unarmed attack. You should place this below the Requiem.esp like all patches, and rerun the reqtificator. If you use NPC replacers, you will need to add those .esps to the Reqtificator.ini. 
     
    I haven't done Drow or Monli races yet, but I can do those if anybody really wants them. I'll also reqtify other races that haven't been done so already on request. 
     
    This has been tested extensively and can conclude there are no bugs in this release. Any bugs you find will be related to your load order or configuration. 

    536 downloads

    Updated

  5. Kokorowatari - New Bound Sword

    - Kokorowatari -
    The Abberation Slayer

     
    This mod adds a new Bound Sword to the game.
    It is called Abberation Slayer and can only damage abnormal creatures. It is harmless against normal people and animals.
    To get the new spell, you need to craft the Abberation Slayer at any Forge and then bind it to you by consuming the blade. (Fancy for: make the Spell Tome and use it!)
    It requires Materials from the enemies it is effective against.
     
    Also available on Nexus:
    https://www.nexusmods.com/skyrim/mods/81909




     
    Features:


    - The Abberation Slayer will only damage abnormal creatures. It has a base damage of 0, but will still count
       as a hostile action when used against NPCs.
    - Vampires will get an additional benefit when wielding the Blade!
    - Working Perks from the Conjuration Tree are:
      - Mystic Binding (stronger base Enchantment)
      - Soul Stealer (still Soul Trap)
    - Oblivion Binding DOES NOT WORK on this weapon (it already is effective against Undead and Daedra)
    - Destruction skill level affects the damage
    - custom Effects for Spell Menu Art, Casting Art and Enchantment Art (See Screenshots)



     
    Specifics about the Damage Enchantment:


    - Base Enchantment Damage: 25 (35 with Mystic Binding)
      - this will scale with the following formula: Base * (1 + (0.015 * Destruction)) up to 62.5 (87.5)
      - the damage checks for:
       - ActorTypeUndead, ActorTypeDaedra,ActorTypeGhost,ActorTypeFamiliar,ActorTypeDragon and WerewolfRace
    - when wielded by a Vampire, the sword will also have Absorb Health
      - Base Absorb Health Damage : 5 (unaffected by the Mystic Binding Perk)
       - this will also scale with the same formula as above up to 12.5



     
    This Weapon is inspired by Kokorowatari, the Abberation Slayer from the Monogatari Series by Nisio Isin.
    The assets used were all made using Vanilla Skyrim assets.

    113 downloads

    Updated

  6. Axent Wear

    I shamelessly hijacked Fox6000's port of the Axent Wear and did some modifications.
     
    Now it's craftable at no cost at all under jewelry, and also wearable by female AND males.
     
    This file is to commemorate my purchase of the said headphones (I have to ship from abroad it since it's not available in my country, I bought the wireless color-changing model since I always had trouble with cords. DAMN it's expensive, my PS4 will wait for some time.)
     
    I was in love with these after I saw it in the internet in Indiegogo during high school, never thought it would become the real deal.
     
    credits-
    Fox6000 for the skyrim port
    mayuasuka23 from the xnalara port (lol I just credited myself)

    804 downloads

    Submitted

  7. Dovahkin's Wolf Pack Den

    Do you like caves and love to live in them, but also like luxury as well? Do you like cave home mods but wish you could take your family to live there? Do you play a beastess, or do you use untamed? Then this mod might just be for you.
    Dovahkin's Wolf Pack Den
     
    This is a player home that is in a cave and is located just outside of Riverwood on the south side. Faendal is your next-door neighbor. This player home works with Hearthfire Multiple Adoptions and has 6 beds for the young ones. There is also a follower barracks with 5 beds for them there. You have a nice front yard sharing space with the Riverwood community. Future updates planned will bring the Riverwood community to your doorstep campfire for some socializing. Already, any children from Riverwood might join in on a game of hide and seek with your kids. If you play a beastess roll or use the Untamed mod like I do, then this would also be a wonderful home for you and your pack. I already have a start with 3 essential and named wolves living within the cave that are friends to the dragonborn. On top of these three wolves, there is a 4th black wolf that is an actual follower with the Female Young Eager voice type, and if you really get into your beastess or untamed rolls, you can even marry her. An observatory deck with a nice sized pool made from the remnants of an old Snow Elf ruin sits atop the mountain home overlooking Bleak Falls Burrow, Riverwood, even Whiterun and Dragonsreach can be easily viewed from the serene location.
     
    This is still a work in progress and is considered to be in Beta. More features are planned in the future such as Alternate Start scenario, etc... There are still landscape work that needs to be done. I plan to move one of the trails leading down to the Riverwood gate just slightly to please the NPCs but re-navmeshing it afterwards takes time. I decided to release a version of it now for testing and advice. Or so people can just have fun with it like it is. It is already a pretty cool place. I used some resources from the Celestial Eden Mod on the Nexus, 3 statues from JackGA, and a custom Dibella Statue from the Dibellan Sisterhood mod. This would also be a pretty cool home for a Dovahkin who is a part of the Dibellan Sisterhood.
     
    Unfortunately for some, this requires all DLCs. I used assets from all DLCs. Especially Hearthfire, as this home is Hearthfire Multiple Adoption friendly. You will need to cast the Bless Home spell on the master bed. It also works with Spouses Enhanced available here on Loverslab, but is not required. Just cast the Lover's Sanctuary spell on the master bed after using the Bless Home spell. You shouldn't even need to use the MCM option to add the bed to Sexlab.
     
    Have fun and let me know what you think. This has been a learning project as not only is this my first home mod, but also Hearthfire Multiple Adoption friendly. It created some challenges. Even following the directions. First times are always mysterious.
     
    Caution: This is being placed as "Non-adult" but beware, even though the vanilla Dibella statue is already partially nude, the one from the Dibellan Sisterhood that I used in the décor of this mod is more detailed. Still, I could see a whole lot more if I went down here to the local museum and shoved my way through all of the school kids that are there on a field trip.

    1134 downloads

    Updated

  8. Lullaby - Vampire Follower

    

    
    Name:  Lullaby
    Race:  Breton Vampire
    Voice:  Female Sultry
    Marriage:  Yes
    Height:  1.00
    Weight:  50
    Body:  UNP, CBBE, SeveNBase Options
    Hair:  Straight Red or Multi (Custom Red/Black) Options
    Skin:  Fair Skin Optimized
    Weapons:  Custom & Base Spells; Sword (Leather Temper Class Upgrade-able)
    Armor:  Gwelda/Vampire Armor (Some Pieces Leather Temper Class Upgrade-able)
    Location:  Hall of the Dead, Whiterun

    Class:  Vampire
    Combat:  Custom

    Levels with Player
    Spells:  Custom & Vanilla

    Tested with EFF, AFT, FLP
    ENBs in Screenshots:  RealVision, Vividian, & Caffeine

    

    Testing Videos Below
     


    
    All Versions

    Dawnguard
    Dragonborn

    Armor/HDT Versions

    HDT High Heels (and all of its requirements)

    Base SeveNBase Version

    BBP/TBBP Compatible Skeleton

    
    **Bloodthirst - Vampire NPCs Can Feed**
    Facelight
    Are You There
    Fix Lip Sync
    XPMSE
    
    **STRONGLY RECOMMEND BLOODTHIRST FOR FULL VAMPIRE EFFECTS/BEHAVIORS AS SEEN IN SCREENSHOTS & TESTING**

    

    Some ENBs may show slight skin discoloration between body and head

    
    Manual or your favorite mod manager

    
    Manual or your favorite mod manager

    

    
    sfeile
    dragonstar99
    Bard66
    tinkerbell tabby99
    msk1974

    

    
    Q:  Why do a Q & A?
    A:  I have no freaking clue

    Q:  Why do you make so many followers?
    A:  I'm a follower hoarder/addict; since there is no Followers Anon I only have Nexus.

    Q:  Will you release the Racemenu preset?
    A:  I have no immediate plans to do so

    Q:  Why isn't she using her sword?
    A:  She won't use it unless she runs out of magic in most situations.

    Q:  Will you change *insert request here*?
    A:  I have no intentions on doing individual requests.

    Q:  Do you take requests, suggestions, complaints?
    A:  I'm open to all requests, suggestions, and feedback as long as they are polite.

    Q:  Why isn't this Q & A funny?
    A:  Because I'm a boring person *shrugs shoulders*

    
    Gwelda Armor Pack  - UNP
    Gwelda Armor Pack - CBBE
    Gwelda Armor Pack - SeveNBase 
    UNP
    CBBE
    SeveNBase
    Racemenu
    Fair Skin
    KS Hairdos - Renewal
    True Eyes
    2K Lip Tints
    RANs Eye Reflection Extender
    Smile in HD
    YevMods - Makeup Pack
    Queen of the Damned - Deadlier Serana
    Bethesda
    NifSkope
    NifMerge

    *If I forgot anyone; please kindly remind me*

    
    This follower is the combination of the work of others.  Please obtain their permissions in addition to mine.

    

    2011 downloads

    Updated

  9. Shezarrine - The Fate of Tamriel

    How to start? Find Onmund in the College of Winterhold.
    What to expect? A very extensively written follower and tremendously enriched lore background, with quests that have heavy story elements.
     

     
    Continuous recruitment:
    We still need more level designers, modelers, texture artists, scripters for the next part of this mod. Please contact me if you are interested. If you have the skill and you are anxious to see the next part, please do not hesitate to tell us!

    Features:
    0. You will be directly involved in a Thalmor plot. In the full story's ending, you will decide the fate of Tamriel, and the Thalmor.
    1. Extensively rewritten Onmund, making him a character with 4000 lines of dialogues and one who is extremely relevant to the story. Onmund can be befriended, romanced, or antagonized. (Indeed, you can antagonize your follower, make him hate you)
    2. Greatly enriched the world, history and lore of Elder Scrolls.
    3. Unique and beautiful lands.
    4. New items.
    5. New quests.
    6. All lines fully-voiced.
    7. Intelligent design: Onmund remembers what you say and knows what to do with it. Onmund is one of the first characters to have a sense of humor, as he will know if you are simply being sarcastic or serious about what you say. You are free to mock or make fun of him as long as you do not cross the line, and depending on how you interacted with him, he will interact with you responsively.
    8. Interactive design: Onmund will interact with the vanilla world - including vanilla quests. He will actively participate in vanilla quests such as Alduin main quest, College of Winterhold, Dark Brotherhood, and even DLC storylines.
     
    Details:
     
    The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire.
     
    I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom.
    This is only the prologue of the true story. Before you begin your final journey to save or destroy the world, you will make the final preparation.
     
    Onmund will definitely reshape your vanilla questing experience.
     

    Hard requirements:
    1. You must NOT have started the quest "Revealing the Unseen".
    2. You MUST install Unofficial Skyrim Legendary Patch.
    3. You MUST have all the DLCs.
     
    Soft requirements:
    1. You SHOULD start a new game.
    2. You SHOULD bring Onmund with you throughout your whole game, unless the game needs you to go alone.
    3. You MIGHT want to install a mod to change Onmund's face, so that he looks more aesthetically pleasing than his vanilla self.
     
    Q&A:
    1. Where can I find Onmund? What is his class? Can I romance him?
    College of Winterhold. Mage. Yes.
     
    2. Why do you rewrite Onmund instead of writing a new character?
    My original idea is to rewrite the plain vanilla characters into life-like people with depth, but I changed the goal into creating a unique, linear story centering a character; by then, I have already invested too much time and effort into Onmund that it was only logical to continue going with him.
     
    3. Will we get to decide the world's fate in the prologue, as you promised?
    You can decide various characters and factions' fate in the prologue, but the world-shaking events will only take place after the next part.
     
    4. I do not like the new Onmund.
    I didn't write him to appease everyone. He has own views and ideals, and that is the point of this character. As for things other than his personality and dialogues, those are all parts of this character, and the experience my team designed for you.
     
    5. How to romance Onmund? Can male characters romance him? Can I marry him?
    Flirt with him, do not antagonize him in a hostile way, show him you care about him, give him gifts. You can romance Onmund as either gender, his dialogues will be responsive to your character's gender. You can marry him at the very end of your romance plot.
     
    6. This mod is not lore-friendly, it adds too many lore.
    I've checked that the lore I added is mostly in no way contradictory to established canon. To a large extent, I write the lore where Bethesda did not.
     
    7. There are too many words, too few actions.
    The action part is covered in your adventures with Onmund.
     
    8. Why is a mod with over 4000 lines only several hundred mbs large?
    I compressed the audio files into fuz files, which will reduce file size tremendously. Before I compress the files, the whole prologue alone is over 2gb large.
     
    9. Where should I put spoilers-related comments or questions?
    Here: https://forums.nexusmods.com/index.php?/topic/6465081-shezarrine-the-fate-of-tamriel-spoiler-thread/
     

    Credit:
     
    Anbeegod (Miroslav Yegorov) - Director, Head writer, Minor level design
     
    Level designers:
    Adolon
    Agerweb (unreleased level)
    JayCrane
    Morrodes
     
    Modelers:
    Bassam
    JayCrane
    Anon
     
    Editor:
    Kriss Martin
     
    Script and spells:
    Anbeegod
    Igar2000
     
    Voice acting (characters in the prologue, not in order):
    Jacob "BeardyMan" Eccles - Onmund (Email of Jacob: BusinessBeard@hotmail.com)
    Shannon Hobby - Mysterious character
    Melissa Sturn - Onmund's mother
    Scotland Bullard - Onmund's father, Orc chieftain, Orc's henchmen
    Limroto - Commander Lo'deri of Elsweyr
    Tasheni - Breton noble
    Neferankh - Mysterious characters
     
    Voice acting (characters not yet appeared in the prologue, not in order):
    Kriss Martin
    Grand Stag Studio
    Mr Brunswick
    Seasable
    SirSallas
    EZPZ
    Anax
    Kaze
    Alexa Erdogan
    Uuntiedshoelace
    Rocky
    Stringstorm
    Khobis
    Bigmig
    Hennessey (Bonehead)
    Loveliel
    MrTush
    Noveria
    Saeros
    Saltkrakah
    Andrew Reynolds
    Craftiian
    Hades
    KDonProduction
     
    Additional Credit:
    Arthmoor - for helping with scripts
    CD Projekt RED - for several assets in the mod
    Dogtown1 - for several assets in the mod
    Sorenant - for help checking Elder Scrolls' lore
    Madcat221 - for help checking Elder Scrolls' lore
    Reality, Mythology - for giving me so many story ideas
     

    662 downloads

    Submitted

  10. DW8 Lu Lingqi Head Mesh&Preset for RaceMenu

    Lu Lingqi Head Mesh&Preset for Racemenu
     
    In this pack contain only head mesh & preset for racemenu.
    You can find hairstlye in this mod Lu Lingqi Fox armor.
     
    Update 1.1

    Requires
    Eyes of Aber
    Better female eyebrows
     

    714 downloads

    Updated

  11. Dragonsborn´s Horse

    Simple and easy: This is for all "Horse-Lovers"
     
    Tipsy will follow you everywhere in the outside world. Inside of cities and other areas she will be waiting for you. I made "her" because of some tests with riding and I did not like to buy a horse and I don´t like the horse running off player´s area for my tests. I want to examinate the possibilities of riding animations and learn about the entry-points little more...I will maybe add a new race later...depending on, what can be done with the skeleton so far....ups: TIPSY is waiting for you at the entrance of whiterun city (pic1).
     
    This mod is NOTHING great !

    569 downloads

    Updated

  12. Maid Texture Mod Resource

    MAID TEXTURE FOR CHEF OR BARKEEP MESH
     
    To use this as a texture replacer (don't need to be a modder to do this) there are three possibilities; the chef, the barkeeper, and the barkeeper variant.
     
    All you need to do is follow file paths:
    For the chef, go to Data\textures\clothes\chef\f and the vanilla texture is named chef. If it is present, right click it and make a backup copy. You can then copy/paste the Maid texture to that folder and rename it chef. It is now a replacer.
     
    For the barkeep, go to Data\textures\clothes\barkeeper\f and repeat the process above. The vanilla files names are barkeepfemaleoutfit and barkeepfemaleoutfitvariant. BE SURE to make back ups of the original files so you will have them latter if you want to revert back.
     
    @Modders,
    The texture is raw and uncompressed and can easily be edited without resulting in tiling or artifacts after you compress it. The file is a freebie. I would prefer that it not go to Nexus, but you can do what you want with it.
     
    Be sure to credit Kendo2 if you use it.

    475 downloads

    Updated

  13. Skyrim Social Conscience Series - P1 - Julius Cretak - Scholar Speech

    Skyrim Social Conscience Series

    Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech
     
    by Arron Dominion
     
    Mod Trailer
     
    Description:
    This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim.  This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks.  His speech is full of calls for unity, diversity, and tolerance.  This mod is touching on the growing division, and hate we see in the modern world.
     
    Features:
    -A scholar with a few dialogue pieces involving his background
    -A speech in the center of Solitude with a large diverse audience.  There is at least 2 of each race represented
    -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity
    -The audience for the speech changes on each playthrough
    -All done in a lore-friendly way
     
    Installation:
    -Extract .zip into your Data folder
    -Use whatever tool for managing your load order
    -Recommend having this mod at the bottom of the mod order
    -Load the game
     
    Note:
    For best experience make sure you have enough Solitude citizens.
    Dominion's More NPC mods will help if you need more.
     
    Final Note:
    There are more in this series planned.  Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod.
     
    Credits:
    https://www.freesound.org/people/anagar/sounds/267930/ -clapping -  anagar
    https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz
    https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash
    Huntress - Intro Artwork
    CharlieDeCat - Intro Diverstiy
    Alex Cain - Intro Unity
    Druundev (Ditte Bruun) - Intro Tolerance
    Alex Flick - Intro Ever-Learning
    Jessica Thorn (aka Sweet) - Intro Love
    Darkrogue21 - Intro Strength
    Billyro - Intro Progress
    juniper - Intro Hope
    Cheyenne - Intro and Trailer Creative Consultant
     
    Trailer Credits:
    Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089
    https://creativecommons.org/licenses/by/4.0/
     
    Help & Support:
    Pyro's Asylum
    Skinnytecboy Discord
    Armstrong Security Solutions
    Former Competitive Teammates
    VS
    Family
    Those Listed in Intro Credits

    185 downloads

    Updated

  14. Pneuma Manor

    A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

    There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues.

    The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor.

    This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

    What is Added:
    -Three story home in the Soul Cairn, purchased via Soul Husks
    -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
    -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
    -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
    -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
    -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
    -5 Books, 5 journals for backstory
    -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
    -Spells to transport to Pneuma Manor and to College of Winterhold

    Requires: DAWNGUARD

    Revision History:
    v1.2:
    -Added new quest to clear up lore conflicts
    -Added a new book and several supporting items for the new quest.
    -Corrected dog's voice.
    v1.1:
    -Added new book
    -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

    Known Quirks:
    -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
    -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.

    Credits:
    -Tamriel Rebuilt – name generator
    -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
    Special thanks to Artisanix for making awesome paintings/frames resource.
    -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
    These were very helpful in teaching techniques for creating the paintings.
     
    Note:
     
    I am making a massive update for this mod, but it won't be released for some time.  It will be including the other expansions, and I will be leaving this upload at version 1.2.  The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.

    225 downloads

    Submitted

  15. Skyrim Bookstores

    Adds Book Stores to the major towns. Something I missed seeing from Oblivion and Morrowind was finding bookstores in the various towns. Each bookstore sells the Cheap and Common book set, so do not expect skill books or anything potentially borked, only for roleplay value. The owners are highly paranoid of thieves, so very few books are on display

    This mod also adds skill magazines similar to the ones you would see from Fallout.

    Hope you enjoy.

    What is added:
    -5 bookstores, one in each of the major towns
    -Skill magazine for each of the skills, duration 5 hours.

    Known bugs:
    None at this time

    Known incompatibilities:
    -Thievery Overhaul - Download the Shenk Overhaul version and use this instead of the normal version.

    Additional credit:
    Adventure Time Journyman of Ooo - skill magazines idea
    karrakaz - bug fixes and suggestions
    Shadow_Dragyn - Whiterun Owner name change suggestion

    Revision History:
    v5(current):
    -Fixed Markarth Book Store navigation errors and store behavior.
    -Added gold to each of the owners, now you can actually sell to them.
    -Fixed Solitude Book Store navigation errors and store behavior.

    v4:
    -Added skill magazines:
    Insights into The Best Defense - Heavy Armor
    The Potent Editions - Alchemy
    Daily Manipulation - Alteration
    Tips on Daedric Creations - Conjuration
    Snippets on Tricking The Eye - Illusion
    Poke-and-Prod Weekly - One-Handed
    Healer's Digest - Restoration
    The Daily Block - Block
    Shadows Hide You Chronicles - Sneak
    The Morning Berserker - Two-Handed
    Horse Salesman Pitch Daily - Barter (Speechcraft)
    Methods of Brute Magicka - Destruction
    Practice on Embedding Magicka - Enchanting
    Security Edge Daily - Lockpicking
    The Hunting Enthusiast - Marksman
    The Apprentice Journey - Smithing
    Smooth Moves Practice - Pickpocket
    Talking Weekly - Persuasion (Speechcraft)
    Swift Dodging Chronicles - Light Armor


    v3:
    - Interiors have Navmeshes
    - Stores will now lock
    - Solitude location is different, more believable
    - Whiterun owner's last name is now more realistic
    - Riften owner has a husband now
    - Solitude/Markarth owners have daughters now
    - Each interior was redone to look more like a bookstore

    v2:
    -Fixed face bugs

    v1:
    -The initial release

    Notes:
    If you want to make your own variation, you are free to do so. It would be nice to credit me in your variation if you use this as your base.
     
    Special Edition Note:
    This mod hasn't been ported over yet.  I want to overhaul the mod before releasing it over on Special Edition.

    243 downloads

    Updated

  16. Morthal's Ghastly Mine

    Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM.


    What is added:
    -Added Ghastly Mine near Morthal
    -Entering Ghastly Mine starts the quest to acquire mine
    -Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one-time investments into their workers to improve profit gains.
    -Female Argonian miner that is a potential marriage option
    -Guard patrolling the mine
    -3 other miners and a foreman
    -Each miner mines in a different location depending on the day
    -Voice acting on the original mine owner

    Known Quirks:
    -IF Dialogue does not work initially, save your game, load that save game, and try again. 1.7 patch broke custom dialogue.

    Revision History:
    v 1.6:
    -Added 3 more guards. Each guard can be hired by the manager for 1500 gold each. This will not affect the profit equation.
    -Recompiled existing temporary scripts.
    v 1.5:
    -Compatible with the latest patch.
    v 1.4:
    -Changed quest initialization to reduce dialogue bug.
    -Introduced investments into the mine, for greater profits. Pick-axe investment is one time only, the others are repeatable.
    v 1.3:
    -Removed the case of the floating candle.
    -Profits accumulate over time if you miss days.
    v 1.2:
    -Fixed dialogue/logic for profit not working after acquiring the mine.
    v 1.1:
    -Added missing scripts not included in the original release

    302 downloads

    Submitted

  17. Skooma Bear - Definitive Edition

    Requirements:
    Dawnguard, Hearthfire, Dragonborn

    Recommended Level and Equipment:
    Level 15+
    Be sure to keep healing potions or spells with you.

    Description:
    What is a Skooma Bear?  Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma.  Why do they call it Skooma and where do they come from?  Find out!

    In this mod, you will meet Sniffs in the Bannered Mare.  He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'.  You quickly discover that the bears are much more than what they appear, and even get to fight their alpha.  But where did they come from?

    After helping Sniffs out, he will agree to be your follower.  Also at this time, you can ask him about where he comes from.  Naturally, he becomes defensive, but will eventually relent.  From there you will be sent on a quest and will meet new characters, one of which can become a follower.

    The best part about these followers?  You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use.  Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere.  You can even set your favorite house and favorite inn for Sniffs to remember and wait in.  The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism.  He refuses to do most of what Sniffs can do, but will do the basics.  Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage.  He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage.

    The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content.  It might be a richer experience for you if you have played previous Elder Scrolls games.  If you have not, I highly recommend using USEP wiki as a companion.

    What is added:
    -Added 'Skooma' Bear
    -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
    -Companion quest to unlock Sniffs (non-killable companion)
    -Custom companion system with normal follower functions included in this new system.
    -Another companion quest to discover Sniffs' origin.
    -Faidalf, a fully voiced high elf follower.
    -Faidalf has a non-marked quest for the arch-mage.
    -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
    -A spell to summon Skooma Bears.  The spell takes advantage of Conjuration perks, so you can conjure two at once.
    -Allows for other companions in use in addition to the new companions

    Changes from the old version:
    -Old content cleaned with TESVEdit
    -Old scripts recompiled to help with mod compatibility
    -Overhaul of the current Sniffs follower system
    -Overhauled the initial quest with Sniffs.
    -The Skooma Bears in the Den now drop Moon Sugar.
    -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma
    -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process
    -Adds a new character and follower to the College of Winterhold.  His name is Faidalf, and has custom voice-over and immersion.
    -Add another character that is a Khajiit with custom voice-over.
    -Adds a Conjure Skooma Bear spell

    Original description:
    Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'.

    This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy


    Known Issues:
    -Skooma Bears might become temporarily bugged in the dungeon.  Make sure you keep some way to heal yourself handy if this happens. 
    -Sniffs might not allow you to immediately hand over the Skooma Supply.  Leaving the dungeon will fix this issue.

    Known Quirks:
    -The Khajiit voice-over might be a little silent and sound like whispering.  I apologize, I am not a voice actor.
    -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place.  This is due to the original voice actor not being available for this project.

    Additional Credits in the new edition:
    - Audacity - for Sound Recording/Editing
    - Windows Move Maker - for the trailer
    - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
    - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue
    - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
    - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer.
    - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character.
    - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.

    Additional Credits from the Original Version:
    - CaptSpiffy - Beta Tester
    - Debo - Voice Acting
    - FreeFrag Network (www.freefrag.com) Collaboration

    Revision changes:
    VDefinitive v2:
    -Fixed spelling errors
    -Reduced Sniffs Volume
    -Properly setup the dialogue for sniffs
    -Reduced filesize by compressing voices
    -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started
    VDefinitive:
    -Refer to the description above
    -Story Manager Event will work 100% of the time now.
    -Requires the DLCS now
    v1.5:
    -Added missing SEQ file for proper quest/dialogue actions.
    -Added missing script files.
    -Fixed any issues from 1.4.
    v1.4:
    -Fixed follower logic not working for all users.
    v1.3:
    -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away.
    v1.2:
    -Added missing voice file
    v1.1:
    -Removed the beta test spell which breaks all the things.

    139 downloads

    Submitted

  18. Kira Bear-Slayer 1.0

    Kira is a strong Nord two handed follower created by Porterhause and Nachtdaemmerung and the sister in law of his characters Tish and Shae and mother to Mae Little-Fire. She comes with a CBBE body and custom gear by BillyRo and Nisetanaka. Tattos are from Desufire's "The Coenaculi" mod.
     
    Kira Bear-Slayer wanted nothing more then to be a wife and home maker when she was young. Keeping a home in order, raising children and tending a small farm with a husband by her side seemed a sort of chaotic bliss to her.

    In her late teens however she found herself a long way from that dream and from her home. Her size, muscular physique and skill at arms landed her in the role as a hired mercenary guarding caravans as they plied their trade across the Empire. It was on one of these journeys she earned the appellation “Bear-Slayer”. While crossing one of the snowy passes one of the largest bears ever seen by even the most seasoned caravaneers, attacked the camp during the night. This monster bear killed two horses and three guards with heavy swats of it's shield sized paws and was about to tear into the caravan master when out of nowhere a heavy axe blade planted itself in the bear's flank. Roaring, the bear turned away from the caravan master to face Kira who coldy and calmly buried the axe in it's neck. The bear pursued Kira in mindless rage only to have blow after blow from her axe chop through fur, muscle and bone. It's return strikes either struck nothing but air or glanced off hard Nord steel. Sensing this was a fight it could not win the bear began backing away to flee. Unwilling to let this monster get away Kira leapt into the air with a bone chilling shriek that curdled the blood of all who heard it and she delivered a mighty overhead two handed blow that split the bear's skull, killing it.

    The caravan master was so grateful he told Kira to take anything she wished from his cargo. Kira chose a plain but sturdy suit of Orcish armor which became something of a trademark for her for years to come.

    One day, her caravan was hired to haul preserved foods and high quality steel implements from a farm and smithy not far from Windhelm. One of the farmers, Erik, was a striking redheaded man, slender with whipcord muscles and an easy smile that melted something in Kira. As it turned out Erik was to accompany the caravan to their destination to broker the sale. During the trip the two of them were drawn to each other like a lodestone to steel and would talk endlessly. At the end of the journey they realized they were deeply in love and did not want to part. Kira approached the caravan master and asked for the last of her pay. The older man smiled at the usually taciturn Kira who now acted more like a blushing maiden then a a fierce warrioress. He paid her off and gave her a bonus before wishing them both well.

    Erik took Kira home and she was welcomed into the household with open arms by his family. The two were soon married and had established their own little farm a short walk away from the family's main stead.

    What followed were years of domestic bliss that Kira had dreamed of as a young girl. Soon she gave birth to their first child they named Mae. Born early, Mae was tiny but through careful nursing the child survived and began to thrive. Kira's father in law took one look at his diminutive granddaughter with her patina of red hair and prophesied that she would be a fierce one, full of the family vigor.

    Kira settled into the comfortable role of wife and mother. He daughter grew into a fine young girl who bounced around between their farm and her grandfather's home. Mae grew up playing with her aunt's Shae and Tish whom she idolized. Tish was 10 years older was already a young woman and learning the blacksmith trade and skilled at arms. Shae was only a few months older than Mae but already an archer of local reknown. Mae learned a bit of each from her aunts and at first Kira did not mind but then her daughter spent more and more of her time away from home. Kira began to worry that her daughter might end up on the same dangerous path she did.

    Kira began to resent her sister's in law just a bit but then Tish married a miner from Shor's Stone and moved away and Shae spent a great deal of time hunting to fill the family larder. As a result Mae spent more time at home learning more domestic skills from her mother.

    One morning while Kira was preparing the midday meal Mae came running into the house yelling something about an attack on her grandfather's home. Kira's blood ran cold. Her husband was there helping raise a new barn. Kira set Mae to closing and barring all the windows and doors. Then forbidding her daughter to follow Kira left the farm and headed towards to her father in laws stead.

    Hiding in a stand of trees Kira gazed at the scene of Carag's farm. The sight that greeted her, broke her heart completely. Her husband Erik, her father law Carag and her brother law Thorbald were dead surrounded by a score or more of dead legionaries. The remaining legion forces were tending their wounded and organizing. When Kira heard an officer order a search of the surrounding area she knew she knew she did not have much time and sprinted the distance back to her home.

    When she arrived she found Mae armed and armored and about to leave. Kira screamed at her daughter to get back in the house and gather food. Shocked at her mother's outburst Mae obeyed. Kira grabbed some blankets and a bag of septims and taking her daughter's arm fled the farm. It wasn't until they were far away that Kira told Mae her father's fate. Expecting her daughter to cry she was taken aback by Mae screaming in rage at her for running away. Kira tried to explain but Mae would not listen until Kira stepped up close, seized her shoulders so tightly Mae cried out. Kira explained in hard no nonsense terms that charging in to fight the legionaries in a vengeful rage would have resulted in both their deaths. Shocked into silence yet still angry Mae fell quiet. Kira took her arm again and led her to Windhelm.

    The two resided there for months mourning their losses. Kira forbid her daughter from joining the Stormcloaks and concentrated keeping the little one room space where they dwelt in the gray quarter clean and their bellies full.

    Then, rumors started to circulate about a redheaded Nord woman was slaughtering every Imperial and Thalmor she could find leaving behind grisly calling cards of beheaded bodies. From the descriptions both Kira and Mae realized it could only be Tish. Kira tried to keep an eye on Mae but to no avail. One day she returned from her menial job cleaning homes to find Mae and her gear missing. There was a note that read:

    “Mother. I can't hide anymore. I'm going to find Aunt Tish if I can and join her.”

    Kira wept for a long time thinking the last vestige of her warm life as a mother had been torn away. She went to the temple of Talos to pray for her daughter's safety. While praying she had a vision of her younger self slaying the bear. In her vision, the bear turned into a snake with the sneering head of a Thalmor. She saw herself chopping off it's head and stomping the face into a bloody pulp. Leaving the temple she knew what must be done.

    Gathering her belongings and money, she returned to her family farm. In it's ransacked remains she went to a kitchen cupboard, it's pottery contents spilled and broken. She pulled out the shelves and removed the back revealing a hidden compartment. here, stored carefully was her mercenary gear, dusty but serviceable. Kira shed her farm wife trappings and donned her her Orcish armor. Being a house wife and having borne a child made it a tight fit but she managed. Reaching into the cupboard one more time she pulled out her two handed axe with it's ornate blade and sturdy haft. When Kira left the farm she was once again Bear-Slayer. She began traveling Skyrim looking for her daughter and slaughtering Imperials and Thalmor alike.

    Months later Kira caught up to Mae living in post war Whiterun and in the company of her aunts Tish and Shae. Her reunion with her daughter was joyous and Mae had a hundred questions about her mother's arms and armor. Her reunion with her sisters in law was more cordial even a little cold but one that eventually warmed in the light of shared tragedy and experiences. Not wanting to be far from her daughter, Kira lives in Whiterun and can often be found at the Hall of the Dead where her husband and his family were laid to rest by Tish.


    From Porterhause:
    Kira is the result of a collaborative effort between myself and Nachtdaemmerung with Nacht doing all the heavy lifting.  There was also a great deal of design input from my friends Gysking and fellow modder Agghgahd.  I was originally going to model Kira's face on actress Sean Young (Rachael: Blade Runner) but Gysking suggested Italian actress Cristina Garavaglia and something clicked. 
     
    

    Cristina Garavaglia

      Kira is only loosely based on Miss Garavaglia but I think I came pretty close.  I wanted her to have a more lush "mom bod" so I asked my friend Agghgahd if I could copy the body of one of his creations (he agreed) and thus Kira Bear-Slayer was born. 
     

    Kira Bear-Slayer by Geisking1
     
    See More of his art HERE

    If you didn't read through her back story, Kira is Tish and Shae's sister in law and mother to Mae Little-Fire (also all follower mods).
     


     
     
    Nordic Armor Version HERE

     
    Location:
    You'll find Kira wandering around in Halls of the Dead in Whiterun.

    Combat Style:
    Two-handed

    Perks:
    Two-Handed: Barbarian (Rank 3), Limbsplitter (Rank 2), Champion Stance, Sweep Heavy Armor: Juggernaut (Rank 3), Well Fitted, Tower of Strength, Matching Set Sneak: Muffled Movement, Light Foot
    Spells:
    Healing, Fast Healing

    Level:
    She levels from 5 to 300 with the player

    Protection:
    Essential

    Marriage:
    She can be married without any further requirements.

    Voice:
    FemaleSultry

    Body:
    CBBE
    Height: 1.02
    Weight: 100
    She is standalone, so you can have a different body installed.

    Requirements:
    Latest version of Skyrim Dragonborn DLC XP32 Maximum Skeleton OR XP32 Maximum Skeleton Extended
    Install options:
    Body Texture Resolution (4k or 2k)

    Compatibility:
    Kira will work fine with all the usual follower mods like AFT, EFF, RDO etc.

    Technical Information:
    This mod edits the cell WhiterunHallOfTheDead (ID:000165AA)
    Kira's BaseID is xx000D64, her RefID is xx00AF77 (xx depends on your load order)
     
    Credits  
    - Original character design by -  
    PorterHause / Dwadle  
    - Mods used for her creation -  
    Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
    Lind's Human Eyes by Lind001 - LindsWorkshop
    KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
    Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
    Freckle Mania by tetrodoxin
    Freckle Mania 2 by tetrodoxin
    Pubic Hairstyle Overlays for RaceMenu UNP CBBE by AncientKane
    Demoniac - High Quality Glossy Female Body Texture by Regenbot03
    Maevan2's Eye Brows by Maevan2
    The Coenaculi - RaceMenu Plugin for Tattoos by Desufire
    A Month of Internet Deprivation Weapon Pack by Billyro Bikini Ascend by Nisetanaka Bikini Ascend CBBE Conversion by Kofman77  
    - Mods used for the screenshots -  
    Better Free Camera by Utopium
    Somber Dreams ENB presets by Maeldun0
    GomaPero Poser
    Arsenic Poses
    Halo's Poses  
    - Tools -  
    GIMP, NifSkope
    TES5Edit by ElminsterAU
    NifMerge by Turulo
    BodySlide and Outfit Studio by Ousnius and Caliente
    Skyrim & Creation Kit by Bethesda
     
    Have fun!

    3618 downloads

    Updated

  19. Dora Jewelry Collection

    Adding over 89 jewelry such as earring, circlets and necklaces
     
    Everything located inside Riverwood trader upper floor ( See Image )
     

     
    There are 
     
    42 Earring
     
    21 Necklaces
     
    24 Circlets 
     
    Circlets are for both male and female, everything else for female only
     
    Credits and Permission
     
    newmiller
     
    zzjay and kafeid
     
    For their assets
     
    You are not allowed to upload this file to any other site, I will upload it myself if need be.
     
     
     

    5225 downloads

    Updated

  20. Alex's Guardian Stones Overhaul

    Hello being tired of Nexusmods ive decided to upload on here instead so im sharing stuff ive made for myself initially.

    This mod here adds Archery to the Warrior Stone, Onehanded to the Thief Stone and Alchemy to the Mage stone. Additionally, there are versions available in which instead of 20% faster skill leveling, its 50% and 100%.
     
    To install, you can use Nexus Mod Manager or install manually.
     
    Also works in Special Edition. No scripts in here so you wont have any issues uninstalling/reinstalling/changing versions.

    134 downloads

    Submitted

  21. Simple Dwemer Eyes

    This is a simple mod for new eye types I had sitting around.  It took me longer to create the screenshots and description than it did to actually make it - and that's why there are only right eye options.
     
    It's a great companion mod for Dwarven Cyborg Collection.

    338 downloads

    Submitted

  22. SkyKids - Child NPC Replacer - Alternative

    En Hawk has been really busy as of late, so I figured until he gets some free time, I'll upload my version of the SkyKids child replacer separately here. This is only temporary till he is free to update the main page of SkyKids. Right now, my version is lost in pages in that thread, and thought it would be nice to make it easily available to those that were interested, so they don't have to go sifting through the pages to find it.
     
    So here it is. My version of the SkyKids Child NPC Replacer. This is a simple child replacer that uses the SkyKids assets to give the children of skyrim more of a fantasy style makeover.
     
    Requirements
    -SkyKids (and all it's requirements)
    -Hearthfire (if you use the Hearthfire addon)
    -Dragonborn (if you use the Dragonborn addon)
    -Apachii Sky Hair
    -Oblivion Hair Pack
     
    In the download section are also my male and female textures. They are alternatives to the original textures that come with SkyKids. My personal preference. Feel free to use them if you like. The male textures are designed to work on the alternate male body, not the regular one. So you will probably get weird texture issues if you try to use it without the proper body.
     
    This mod works just fine with the new update to SkyKids, as I haven't had any issues at all with it. This was built off the old version, but since it only changes faces (except for the new textures), it shouldn't have any issues with the latest version. But if you come across any, let me know. Thanks and enjoy.
     
    Previews (using my alternative textures)
     
     
    Credits & Permissions
     
    Thanks to En_Hawk, Johann7124, and Luthienanarion (and anyone else I forgot, sorry!) for the hard work and dedication to SkyKids and incentive to make this replacer in the first place.
     
    You have my permission to modify/host/redistribute/whatever as you see fit. Feel free to give me credit or not, I don't mind either way. Just don't upload this to a pay site. I'd appreciate it. It will always be free here, regardless of where it goes. As long as you guys enjoy it, that's all that matters.
     
    FUTURE PROGRESS: I don't play Skyrim anymore (or SSE either), so I won't be providing anymore support for this mod. It is as is now. Feel free to do whatever you wish with it.

    42563 downloads

    Updated

  23. jh_people2.esp USLEEP patch

    This is a patch to NPC 85 (jh_people2.esp) to make it more compatible with USLEEP.
     
    This fixes packages, crime factions, vendor problems, and possibly some other minor issues.
     
    Basically i got sick of having to carry over the USLEEP fixes to NPC85 every time i made a merge patch, so i tried to "fix" NPC85 itself to
    be compatible with USLEEP.
     
    Using TES5Edit i adjusted NPC85 to match USLEEP in regards to factions, packages, vendor keywords, scripts (room rental, vendor, and dead body cleanup).
     
    I think i got all of those type changes that USLEEP made to the same npcs that NPC85 overhauled the looks on (i may have missed something).
     
    it needs USLEEP and NPC 85 of course.
     
    Install NPC 85 first then just overwrite the esp with this one.
     
    If i missed something, changed something i should not have you can either drop me a note, or just adjust it yourself.
     
    Credits - The USLEEP team and the creators of NPC 85
     
    Permissions - follower permissions of USLEEP, and NPC 85 for their assets, for my modified esp do what you want with it.
     
    you must have the original mod NPC 85, and USLEEP for this to do anything at all.
     edit begins
     
    original mod link redirects to link that was here previously.
     
    original mod is the one this is for.
     
    due to operator making a dumb mistake (copying the page i was redirected to instead of my bookmarked site) i caused some confusion.
     
    i am SORRY for the confusion
     
    this is for the orginal mod (which i cannot access anymore ...for some reason my bookmark takes me to the Intergration version which is NOT the version i made this for)
     
     
    please accept my apologies for the confusion and if you are using the Integration version do not use this patch.
     
    the file has not changed just some edits to the main page
     

    464 downloads

    Updated

  24. Nini Follower UNP HDT

    Nini Follower UNP HDT
     

     
    Description
     
    This mod add a new cute follower to your game
    Nini skills: light armor, one-handed weapon (dual wield), archer
    Location: Silver-Blood Inn (Markarth)
     
    Requirements
     
    XP32 Maximum Skeleton Extended
    HDT Physics Extensions
     
    Credits
     
    Anini n Regenbot03 - PureSkinTexture
    HHaleyy - Fair Skin Complexion
    Kalilies - KS Hairdos Renewal
     
    Note: Armor is not included
     
    Please do not upload this mod to other sites
     

    3559 downloads

    Submitted

  25. Do You Know Who I Am?

    Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
    And are you tired of various self-important NPCs telling you that you're worthless and weak?
    Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
    Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
    Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
    Do You Know Who I Am?
    Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.
     
    NOTE: Just uploaded a conversion for SSE. As far as I can tell, everything is working just fine.
    It requires the SSE versions of Fuz Ro D-oh, SkyUI, and SKSE 64.
    https://www.nexusmods.com/skyrimspecialedition/mods/15109
    https://www.nexusmods.com/skyrimspecialedition/mods/12604
    http://skse.silverlock.org/
     
    The deModCracy made a video too.
     
    DESCRIPTION:
    This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world. It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn. This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all. I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born. I'll add in some more NPCs as I find them, or as people suggest them. Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin. While playing Oblivion, after beating the main quest, I do remember getting irritated after a while with every single person in the game praising me constantly. So as of v16, I've added an MCM option to toggle the global hello/greetings lines off.  

    REQUIREMENTS:
    Fuz-Ro-D'oh for the silent dialog lines.
    Dawnguard and Dragonborn official DLC, as of v15.
    SkyUI as of v16 (should work fine with SkyUI version 4 or above).
     
    WHO IS AFFECTED:
    This mod is a work in progress. It currently affects the following NPCs:

    I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread!
     
    POSSIBLE CONFLICTS, NOTES, CAVEATS:
    Anything that alters the dialog trees for the quests mentioned above might conflict.
    Things that alter the NPCs themselves (like their physical appearance) should be fine.
    Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
    There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
    Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):
    Sanuarach Mine quest Brawlers Toll payment at Valtheim Towers Beggars (all beggars blocked, not just Degaine) Riften gate guards Riften jail guard Radiant thieves (this conflict has been confirmed)
    Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
    Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
    NB: Also included in that archive are patches for Prison Overhaul and LAL.
    NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
    This mod is technically incompatible with Birds of Skyrim. That is, the mods will work together just fine, but after defeating Alduin, some birds may speak to the player from time to time. It's probably incompatible with any other mods that add in NPCs that are technically playable races.
     

    Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
    Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
    Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.
     
    UNINSTALLING:
    Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
    QF_dunValtheimKeepQST_000ADFE7.pex
    QF_MS01_00018B4B.pex
    QF_DialogueRiftenGateGuards_000E66FC.pex
    DLC2_QF_DLC2TT1b_0201844E.pex
     
    CREDITS:
    --jordisslave for inspiring this mod's existence
    --Estormo for being an unperceptive dick
    --Everyone who made, and continues to make, suggestions for target NPCs!
    --Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.
     
    TRANSLATIONS:
    Russian translation: LINK (not current)
    Japanese translation patch: LINK (for v20) and continued thanks to y_sengaku. Older patches can be found in the support thread.
    Link for v18 japanese translation for people who do not have Hearthfire (required in v19+)
    Link for v21 translation for SSE: https://www.loverslab.com/topic/44432-do-you-know-who-i-am/?page=13&tab=comments#comment-2141191
     
    FAQ
    A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.
     
    Q: I'm having a problem with this mod.
    A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
     
    Q: I have a question about this or any other mod. Should I PM you?
    A: No, please. Use the support thread. That's what it's there for.
     
    Q: Your mod conflicts with <other mod>.
    A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
     
    Q: Can I suggest <feature> or <NPC>?
    A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
     
    Q: Can I translate your mod?
    A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
     
    Q: Can I or you upload this to another site?
    A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.
     
    Changelog:
    v1 - Estormo, The Caller, and Tolfdir
    v2 - Added Calcelmo, Nazeem, Farengar
    v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
    v4 - Added Aela, Degaine, Erikur
    v5 - fixes a bug with v4, and adds radiant thieves
    v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
    v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
    v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
    v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
    v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
    v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
    v12 - Added wandering adventurers, Enthir, Galmar, Rikke
    v12a - Fixed a missing script, added Rhiada
    v13 - Added the Jarls in the Thane quests (except Riften)
    v14 - Added Grelka
    v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
    v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
    v15b - Hopefully squashed that bug that made hello/greetings visible for pets and horses. Also, added in Silver Hand to hello/greetings.
    v15b - Yep, same version number. I think I was an idiot and uploaded the wrong version last time. Here's hoping this one actually works...
    v16 - Nothing much, just added an MCM option to toggle the global hello thanks for killing Alduin. Otherwise, identical to 15b.
    v17 - Added Irileth and Urzoga.
    v18 - Braith vs Ustengrav. Also modified the hello/greetings dialogues, hopefully fixing the Birds of Skyrim bug. Neloth and Kodlak will have some new dialogue too.
    v18b - Fixed a bug where Galmar would have the Harbinger dialogue when joining the Stormcloaks if you had not become Harbinger yet.
    v19 - Included tnu's condition fixes for Realistic Dialogue Overhaul compatibility, hopefully fixed Delphine/Esbern's Paarthurnax issue
    v20 - Fixed a bug with Braith's line about fighting people (hopefully fixed anyway), and updated the MCM version (hasn't been done for a while).
    v21 - Fixed Braith's bug (hopefully for real now), added some dialogue during Trinity Restored.
     
     
     
     

    7286 downloads

    Updated

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