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Showing results for tags 'Weapons'.
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Version 0.1
1,025 downloads
Downloads : the download section for this file says the size is 0bytes because it doesn't know,the file size is 63MB(mega bytes) and the mirror is a working download link,i uploaded it on that mirror because its faster than loverslab, (for me at least,it takes eons to download files uploaded in here) however im currently uploading it to loverslab as well.(it might take some time) Don't forget to download the patch ! or you won't see gauntlets in the game ! Summary : a retexture and a remesh of the inquisitor armor set,im open to positive suggestions and feedback.This is still in early beta and i plan to improve it as much as i can hopefully with the help of seasoned modders,mod users and all other members of the modding comunity alike,i would very much appreciate positive feedback and constructive ideas in any field. Instalation : just put the data folder in your skyrim instalation directory -i've included an optional folder with all kinds of optional things such as engraving removals etc... -the textures are 4096x4096 mostly so it might cause a slight pause when you equip the sword for example Important Note : This is a standalone set and will work by itself,it does not require anything else. -however,it will retexture the following,if installed after them : la vallete gauntlets(you can use adenian gauntlets they look exactly like the la valette gauntlets) ice sword(from game of throens armor compilation mod) inquisitor heavy plate armor(from the inquisitor armor set,it only retextures one armor set not all of them) talos cape(from cloaks of skyrim) How to get it : can be forged under the ebony section in any forge troughout skyrim,vendors might end up having it on sale as well. A Request : i don't have anyone to showcase this set for me,if any fellow screenshot artist is willing to showcase this set for me,they would very much have my gradidute. Future plans : -pretty much the reason this mod is still in early beta is because i wanted to improve it as much as i could before i released it,this is where you come in,with your help i'd like to improve it as much as possible before its release since im beggining to run low on ideas. -change the Set's name from Grand Imperium to Divinity Weapons and Armor set upon its release. On a personal note.....: back when i first started this (around one week ago) i asked a rather seasoned senior modder whom i respected if i could use his dawnguard paladin gloves in my mod as a standalone,he said i should throw away my garbage,and that he wouldn't let my still in early alpha mod was ugly.im sure you can tell that he wasn't very encouraing,i asked him if he was upset or something and he was pushing his frustration into me,he told me no no no no don't get the wrong idea im not being a jerk your pile of crap is simply too ugly......by continuing my modding adventure i now feel like i've proven him wrong,hopefully thats the case. Permissions : you can use my stuff in whatever you like (it would be nice if you credited me,authors deserve at least that much)....i owe this attitude and free way of thinking to people like KnelTotenschwur and Lordofwar,i got tons of respect for people like them. made by : antigirl222 Email : antigirl222@gmx.us tools used : nifscope paint creation kit credits : devinpatterson(AGOT sword of ice,permission was required and granted) lordofwar(witcher assets) KnelTotenschwur(inquisiotr armor set meshes(permission was required and granted) Nikinoodles(cloaks of skyrim assets,permission was granted on the mod page by author) oregano(feedback,helped with lots of clipping fixes,lots of great ideas)-
- Armor&Weapons Set
- Weapons
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Version 0.1Alpha
125 downloads
This is a very early test version of my bulles for Skyrim o get some feedback, at the moment they fire from CROSSBOWS so you will need Dawnguard DLC to be able to use them, to get them in console type help bullets to get there code, as i said this is a very early version just for feedback i know the texures are not complete and the animations are off but this was just converted to crossbow to get them ou there for testing -
Version 1.1
627 downloads
This is the first ever mod i have made for Skyrim while im tinkering and geting into all the tools needed please download it and give it a try its a 1 handed beast named the Master Sword it can be created at a forge and should be fully upgradeable, Extract from the zip then just drop into your main skyrim data folder and activate the ESP, you can find this sword & Shield at the end of Dead Mens Respite Tomb by the dragon wall look in pics for map location... please leave any feedback and suggestions as i said this is my first ever mod and all input would be much appreciated. No Special Requirements needed No DLC's Needed Weight = 16 Reach = 1 Speed = 1 Crit Dmg = 23 Damage = 45 Sagger = 0.7500 Value = 5000 -
Version 1.0
430 downloads
Hi welcome to Demonhunters Weapons Mod page. I have made many weapons over the time on nexus and now its time to do a package. This mod will add 17 new weapons to your arsenal. 11 swords. 3 Greatswords. 1 Bow. 2 daggers. Stats are in the pictures. Please read this discription. I will ignore those who tell me that weapons are missing especially the ones that are not craftable.These have been tested by others and confirmedto be where i have stated. The non craftable weapons are in certain locations. If you cant read past the first few lines then thats not my fault. As stated above some weapons are not craftable. these weapons have been placed in locations relevant to the text I have written for them. these weapons arnt really that hard to find and you will most likey come across them in your questing. they are found in quest orientated locations, so no random caves crawls to find them. Locations of the Non Craftable ones are listed at the bottom of the page. 1. Nemises Swords (1&2handed versions).......Ebony 2. General sword.............Steel 3. Draconis (NOT CRAFTABLE) 4. Saber...........Steel 5. Demonknight Swords (1&2handed versions)...............Ebony 6. Assassins Blades (left and right handed versions) (NOT CRAFTABLE) 7. Marauder Bow......... (NOT CRAFTABLE) 8. Giant Sword.......... Orcish 9. Demon Saw...............Ebony 10. Demons Edge........Steel 11. Dragons Blade (NOT CRAFTABLE) 12. Simple steel sword...............Steel 13. Filter of hate (NOT CRAFTABLE) 14. Heart of sorrow...............Ebony All weapons have high resolution textures. 2048x2048 These weapons are all of my own making, all textured by me. SPOILER ALERT. Weapon Locations Below Draconis........ Draconis is found in Sky Haven Temple next to Dragonbane. (Or on the ground near the table, It rolls) Dragon Blade.......... Dragon blade is also found in sky heaven Temple in the sleeping area on top of the cupboard as you enter the room to your right. Assassins blades..... Both are found on a table in the dark brotherhood saunctuary, Dining area. Look around. Filter of Hate....... It is found inside Mehrunes Dagon shrine, obtainable after completing the mythic dawn mini Quest. (Might be weilded by a Daedra) Marauder Bow......... This bow is found in Helgan Keep just past the 2 stormclock/Imperial soldiers on a crate dirrectly foward down the little hallway. I strongly Recommend to install via NMM, but if you wish to manually install unzip the contents of this zip file and drag drop it to your skyrim DATA folder. then activate the Esp file DemonhuntersWeaponsSkyrim. To uninstall just delete the Demonhuntersweapons folders in both the meshes and textures folder of your skyrim data. Credits. My Awesome Testers. Wast1980. Paranoia DragonBorn Knight Wolf. Gimp. Blender. Bethesada. -
Version Beta.4
50,485 downloads
Transformation DarkKnight&Paladin BETA.4.7z is the main file needed for the mod. Transformation Eye and Weapons Darknight&paladin ws (1).7z is the glowing eye addon and weapon pack. You can acquire the new weapons at the forge or through console. Vindictus Dark Knight Beta Fixed2.7z I think it fixes the bug where when you transformed into a dark knight and then back out, everytime after that, when entering combat ie. pressing 'r', it'll trigger the animations. Or something like that according to Broken Mirror. Here's a version made by Corta that helps "Debulkatize" the dark knight and paladin forms for females. http://www.loverslab...aladin-de-clad/ This mod is made from the inspiration of the Vindictus transformation into a Dark Knight/Paladin. When you use the spell to either a dark knight or paladin you will transform into either receiving quite a passive stat bonuses. To start the mod go to the Bannered Mare in Whiterun and talk to the Mysterious Stranger! Previews Here is some game-play footage [spoiler=Just Some Info]Just reposting this if anyone wants it. Luckily I had a backup save. Here's the vindictus Dark Knight and Paladin mod that was taken down a while ago and is no longer supported. The mod itself works great, but here's a link if you want to still download it. I take no credit for the work whatsoever and If the original author(name who I forget and am too lazy to find) wants me to remove this I will fully comply with his/her request.- 7 reviews
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- Transformation
- Skyrim
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Version 1.0
40 downloads
I know that other mods of this kind have been made, but the difference is the light weapons,, more new spells you can learn as well as a French-English translation, I hope this mod you please, this would have could exist without the help of my friend Valadorn: that works wonders. ps: all weapons are craftable in the category Daedra (having forging skills) and any forge, you can improve, delight, disenchant them for new applications on your weapons, of course it's free DLC now have fun my friends and thanks your loyalty, that motivate us too! -
Version 0.01
1,470 downloads
This is an alteration to this mod here: http://www.loverslab.com/topic/20171-dark-souls-weapons/ If you want this mod to work you HAVE to download that mod first, because it has all the meshes and textures in it. Without the original mod, the weapons are not likely to appear since they are not defined by the archives. Anyways... So I did the following with this .esp: 1.) Added gold values to each of the weapons = (Damage/2)*100 2.) Placed the weapons into various leveled lists with the level requirement = (Value/100) Rounded to the nearest whole number. 3.) Uploaded the file to the site in a zipped archive. Even with COC testing, I couldn't seem to get the items to drop. But once I checked on the black knight dude near the meadery I felt confident that the changes I made were in effect since all the items now have a cash value. Please tell me if the weapons are not appearing or if there is something wrong. Thank you and enjoy.-
- Dark Souls
- Weapons
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188 downloads
(@ modders; if you want ownership of this mod PM me and I will arrange it with the staff.) KENDO 2'S ENCHANTED ARROWS Use your own skills and know how to unlock one of the mysteries of the Dwemer, their magical arrows. I made this for myself because I was sick and tired of the way Skyrim cheats the player on some creatures and Vampire NPCs. They are damage sponges and I did something about it that's not game-breaking or a cheat. HOW IT WORKS: Each arrow has its own projectile in the CK with a dummy explosion attached along with the added enchantments. The explosion doesn't do anything other than allow for the arrow to have an enchantment. The rest is just recipes and craft stations like any vanilla weapon. As for the enchantment itself, any creature that has the perk entry point ModIncomingDamage, a crDamageReduction magical ability, or can otherwise resist damage takes FULL DAMAGE from the arrows. This means that tough draugr, spriggans, dragons, werewolves, ghosts, some vanilla vampires and just about every creature added by Dawnguard or Dragonborn are ready for you to hand them their asses once you start pumping them full of magic arrows. They are no longer immune and you can watch their Health Bars plummet as the game mechanics does its thing. As a precaution I added the Vampire KeyWord to the spell effect, just in case some other modder thought it would be cute to use vampires in some clever way to make them tougher by removing the undead KeyWord. If anything is flagged with the KeyWords my enchantments search for, they're toast. GAME PLAY: The arrows must be crafted and the recipes will start to be unlocked automatically when you have the Perks Dwarven Smithing (skill level 30) and Arcane Blacksmith (skill level 60). At that point you will be able to craft Dwemer Alloy Ingots at the Smelter and Dwemer Magical Arrows at the Smithing Forge. Dwemer Alloy Ingot Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Corundum Ore, 1 Quicksilver Ore Dwemer Magical Arrow, Common Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Common Soul Gem Stats: Value 7, Damage 16 (+ 10 additional points of damage to undead and lycanthropes). At Blacksmithing skill level 70 you will be able to craft Greater Dwemer Magical Arrows. Dwemer Magical Arrow, Greater Skills/Perks: (Black Smithing 70), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Greater Soul Gem Stats: Value 9, Damage 18 (+ 20 additional points of damage to undead and lycanthropes). At Blacksmithing skill level 80 you will be able to craft Grand Dwemer Magical Arrows. Dwemer Magical Arrow, Grand Skills/Perks: (Black Smithing 80), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Grand Soul Gem Stats: Value 11, Damage 20 (+ 30 additional points of damage to undead and lycanthropes). Regardless of the level of your Blacksmithing skill, all of the arrows are listed in the Dwarven category. You simply will not be able to see them until you have the necessary Perks and Blacksmithing skill level. ROLE PLAY IT: Originally I intended to have a tome that taught the process as a reward from Calcelmo in Markarth but I decided against that. Despite the pathetic things NPCS say or what Bethesda dev-nerds think, your character is not a dumbass. You're the Dragonborn and the savior of Skyrim. I think you would be able to figure 2+2=4 and devise making enchanted arrows on your own. You know enough to smelt and forge Dwarven weapons and armor, you know enough to improve enchanted weapons and armor, and you know that filled soul gems can recharge weapons and staves. You've seen Steam Centurions shoot glowing arrows at you. If you look at it that way, creating enchanted arrows is not that big of a leap. CREDITS/PERMISSIONS: A special Thank You to corespore for testing this for me in the early stages and his input concerning Dawnguard creatures. Feel free to use the way I did things in the CK for your own mods. No credit necessary (unless you feel like it). Other than that, I don't see the need to make this a resource. Open my esp and see how I did it and then make your own in the CK. NOTE: I have abandoned this mod. There will not be any updates or support provided, and I will not be responding to posts. For all intent and purposes this mod is dead until such a time that someone capable of maintaining the upload page contacts me via PM. -
Version 1.0B
197 downloads
Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job. -
Version 1.00
237 downloads
This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here. -
Version 1.3
3,393 downloads
WoSD - Weapons of Sex Destruction - 1.3 About Weapons of Sex Destruction is a mod that aims to bring various types of erotic weapons in to the wasteland. Before the great nuclear war, these fine and reliable products could be found in the adult section of Super Duper Mart and other fine establishments across the United States. A lone wastelander has sought out to bring these exquisite toys back to life.. because war, war never changes, but sex does. I plan on keeping this updated frequently with a big inventory of custom weapons within the erotic category, and I have many nasty ideas. I hope you'll enjoy it as much as I will. How do I get the weapons? Currently this is the only way to get the items, until I move forward in the development. 1. Go to the console, write: help "PartOfWeaponName" 0 (Example: help Dildo 0) or (Help Plugger 0). 2. Check the id's 3. Write: player.additem IDHERE NumberOfItems (Example: player.additem 12345678 1) I hope that you will enjoy this mod, and please take a moment to endorse, give me some feedback or even upload an image of your gameplay with the mod installed. Attention! All below is still work in progress and are bound to change in various ways. More information will follow as I progresses through the development. Want to make Fallout 4 a bit more sexy? That's good, because I am currently looking for someone with texturing skills, if you're that person, pm me and we'll talk! Installation/Uninstallation NMM Installation - Download the mod using the NMM download button and install as any other mod. - Pick and choose which weapons you would like to install and finish the installation. - You are now ready to kick some ass! NMM Uninstallation - Uninstall using NMM just like any other mod Dildo Basher Bash someones skull in with a giant dildo! Dildo Rifle Pierce your enemies with dildo projectiles! Mr. Beads "This won't hurt.." The Plugger If there is a leak, plug it. The Dildo Launcher Unleash a rain of exploding dildos upon your enemies! Other mods I've made Boxing Gloves retexture - RENO Deserted Radio Station - Couriers Home Mod BUGS / ISSUES If you would notice or experience any bugs please do contact me via private message or in the posting section of this page. All feedback is greatly appreciated! Try to get photos or video capture of the bug that you've experienced. Credits Many thanks goes out to Bethesda - for some of the 3D models that includes original pieces of meshes from Fallout 4. For helping me out in various situations, many thanks goes to.. BigCman123 xxdeathknight72xx SlapMeSilly -
Version 1.2
12,780 downloads
Pure Elegance Outfit CBBE HDT BodySlide By Nokou Previous Version: v.1.1 BBP - 29 Aug 2015 Link: http://www.loverslab.com/topic/51828-pure-elegance-cbbe-bbp/ Updated to HDT v.1.2: 11/21/2016 Preview Hello community, this is my first official contribution topic and I hope everyone appreciates it. I talked to Nokou recently asking for permission to post this update. It's been a few months since I made this retouch at the request of a friend. It did some work, but in the end everything was in order. In fact the mod was already in CBBE, so consider this package an update. I will put here an external link of my MEGA account, because the forum has a size limit. I hope you guys like it, right now all the credits destined to Nokou the original author of the mod. Intro: [New] [Optional] Added automatic adjustment through Nioverride High Heels. Just download the optional file and install over the main version. [New] [update] Small correction on the sleeves; just BodySlide files, install after the main file. v.1.2 * Adjusted the BodySlide bringing the parts of the outfit closer to the character. * All bone structure is updated. * Corrected the texture of some parts of the set relating to specular and transparency. * Changed the .esp file of the mod due to the need to make adjustments. Pack: * 4 Elementary Katanas; "Adjusted physical damage and enchants. Added swords without enchants". * 8 sets being 4 dresses and 4 new derivatives. "Removed enchants to improve immersion, so you can use your own enchants". * Refineable & Enchanted - [Light Version] - [Daedric Rating] However you can edit in SCK according to your need. Where to find? [Whiterun - Warmaidens] * Has Book Restriction. Under the counter, there is a chest with the whole set and the book, then just give a "disable" command in the box. Or use this mod to get the set: AddItemMenu - Ultimate Mod Explorer by towawot Important: You need HDT High Heels plugin installed and in the Load Order to prevent CTD's. (Or) Install the optional NiOverride High Heels file. Required Mods The Body Caliente's Beautiful Bodies Edition - CBBE - by Ousnius Jeir and Caliente BodySlide 2 BodySlide and Outfit Studio by Ousnius and Caliente The Skeleton XP32 Maximum Skeleton Extended - XPMSE by Groovtama It is extremely important that you use a skeleton to make the body look better and smoother curves, already I recommend this skeleton. If you do not use this or another skeleton I can not guarantee the functionality of this mod or a body similar to the pictures, because the design of the meshes were made through this skeleton. HDT Physics Extension HDT Physics Extensions by HydrogensaysHDT HDT High Heels System HDT HighHeels System by hydrogensayshdt BodySlide Outfit 2 Check if all the mod's are properly installed including optional files from BodySlide Outfit 2. Racemenu Morphs for CBBE. Pre-built CBBE HDT + Morphs or Pre-build CBBE + Morphs. Open BodySlide Outfit. Load armor through the group. Select the "Build Morphs". Press the "Batch Build". Select all parts of the armor and press "Build". All Right! Installation Tips: Read only if you are experiencing difficulties and need help with the installation process. Complete installation of all mod's: Not necessarily in that order at some points, but following that way you will not have problems. Special Thanks/Credits Nokou the original author, many thanks and congrats. Ousnius, Jeir and Caliente for the BodySlide Outfit 2. HydrogensaysHDT for the HDT Physics. XP32 & Groovtama for the skeleton reference. Bethesda for the game. Autodesk 3DS Max. Nifskope. Skyrim Creation Kit. Tes5Edit. Loverslab to host the files. -
Version 1.0b
144 downloads
Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job. -
Version 1.0
14,958 downloads
Render Poses 1 81 different poses My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection! There are three files to choose from: Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE Requirements: SKSE FNIS Installation: Use any mod manager to place the files Run Fnis after esp is active In game there will be: - Pose ring for select - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS Credits: HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version Flickr Link for high resolution reference pictures (if interested) -
View File Render Poses 1 81 different poses My first pose pack made through the community's help and for the community. I hope you guys enjoy using this small collection! There are three files to choose from: Standalone esp with ring select and pose Public poser version for Halofarm's public poser Standalone esp for SSE Requirements: SKSE FNIS Installation: Use any mod manager to place the files Run Fnis after esp is active In game there will be: - Pose ring for select - Pose ring for play If using Halo's public poser, drag and drop files to the appropriate Public folder and run FNIS Credits: HaloFarm for starting it all and providing the Public Poser framework Spoons666 for getting me started on blender animation and providing me the base files, tutorials, motivation Arsenic for the template I used to make ring select and play work via creation kit WidowPuppy for bug fixing the poses and making the Halofarm's Public Play Number 5 version General Andreis for converting the poses to an SSE compatible version Flickr Link for high resolution reference pictures (if interested) Submitter amply Submitted 10/28/2017 Category Animation Requires Special Edition Compatible
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View File Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job. Submitter Shadowhawk827 Submitted 11/01/2017 Category Regular Mods Requires Just the Game Regular Edition Compatible
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View File This is a compilation and touch-up of zeo's House in Box/Land/Riverside/Kitchen mod series, combining it from 1 esm and 4 esps into a single one. It includes all their neat armor, clothing and weapons. Best I can tell, it's references to...Sol Badbuy from Guilty Gear, Lilia from the Ys series, Ymir from Queen's Blade, and...I think Nagi no Asukara, but I'm not sure about that last one or any of the other sets included. I've done my best to name/differentiate the different pieces from each other, put bust sizes for chest pieces in parenthesis, and made sure everything's available. Removed any engrish/corrupt characters, properly linked all the cells so nothing weird happens, added a few NPCs for ambiance. Nothing in this mod is my original work! Unless someone points out something that should be added or that I overlooked, I'm probably not going to be updating this anymore. If someone has any idea what the other armor/clothing sets are in reference to, I'd like to know to include here. Submitter puddles Submitted 08/14/2016 Category Other Requires MBP and x117, or something to utilize the races included in them without mods. Or just open the ESP up and change the three shopkeeper races to vanilla ones and delete the two esm requirements: the mod will run fine if you do.
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View File WoSD - Weapons of Sex Destruction - 1.3 About Weapons of Sex Destruction is a mod that aims to bring various types of erotic weapons in to the wasteland. Before the great nuclear war, these fine and reliable products could be found in the adult section of Super Duper Mart and other fine establishments across the United States. A lone wastelander has sought out to bring these exquisite toys back to life.. because war, war never changes, but sex does. I plan on keeping this updated frequently with a big inventory of custom weapons within the erotic category, and I have many nasty ideas. I hope you'll enjoy it as much as I will. How do I get the weapons? Currently this is the only way to get the items, until I move forward in the development. 1. Go to the console, write: help "PartOfWeaponName" 0 (Example: help Dildo 0) or (Help Plugger 0). 2. Check the id's 3. Write: player.additem IDHERE NumberOfItems (Example: player.additem 12345678 1) I hope that you will enjoy this mod, and please take a moment to endorse, give me some feedback or even upload an image of your gameplay with the mod installed. Attention! All below is still work in progress and are bound to change in various ways. More information will follow as I progresses through the development. Want to make Fallout 4 a bit more sexy? That's good, because I am currently looking for someone with texturing skills, if you're that person, pm me and we'll talk! Installation/Uninstallation NMM Installation - Download the mod using the NMM download button and install as any other mod. - Pick and choose which weapons you would like to install and finish the installation. - You are now ready to kick some ass! NMM Uninstallation - Uninstall using NMM just like any other mod Dildo Basher Bash someones skull in with a giant dildo! Dildo Rifle Pierce your enemies with dildo projectiles! Mr. Beads "This won't hurt.." The Plugger If there is a leak, plug it. The Dildo Launcher Unleash a rain of exploding dildos upon your enemies! Other mods I've made Boxing Gloves retexture - RENO Deserted Radio Station - Couriers Home Mod BUGS / ISSUES If you would notice or experience any bugs please do contact me via private message or in the posting section of this page. All feedback is greatly appreciated! Try to get photos or video capture of the bug that you've experienced. Credits Many thanks goes out to Bethesda - for some of the 3D models that includes original pieces of meshes from Fallout 4. For helping me out in various situations, many thanks goes to.. BigCman123 xxdeathknight72xx SlapMeSilly Submitter MorganRiggs Submitted 02/21/2016 Category Models & Textures Requires
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View File (@ modders; if you want ownership of this mod PM me and I will arrange it with the staff.) KENDO 2'S ENCHANTED ARROWS Use your own skills and know how to unlock one of the mysteries of the Dwemer, their magical arrows. I made this for myself because I was sick and tired of the way Skyrim cheats the player on some creatures and Vampire NPCs. They are damage sponges and I did something about it that's not game-breaking or a cheat. HOW IT WORKS: Each arrow has its own projectile in the CK with a dummy explosion attached along with the added enchantments. The explosion doesn't do anything other than allow for the arrow to have an enchantment. The rest is just recipes and craft stations like any vanilla weapon. As for the enchantment itself, any creature that has the perk entry point ModIncomingDamage, a crDamageReduction magical ability, or can otherwise resist damage takes FULL DAMAGE from the arrows. This means that tough draugr, spriggans, dragons, werewolves, ghosts, some vanilla vampires and just about every creature added by Dawnguard or Dragonborn are ready for you to hand them their asses once you start pumping them full of magic arrows. They are no longer immune and you can watch their Health Bars plummet as the game mechanics does its thing. As a precaution I added the Vampire KeyWord to the spell effect, just in case some other modder thought it would be cute to use vampires in some clever way to make them tougher by removing the undead KeyWord. If anything is flagged with the KeyWords my enchantments search for, they're toast. GAME PLAY: The arrows must be crafted and the recipes will start to be unlocked automatically when you have the Perks Dwarven Smithing (skill level 30) and Arcane Blacksmith (skill level 60). At that point you will be able to craft Dwemer Alloy Ingots at the Smelter and Dwemer Magical Arrows at the Smithing Forge. Dwemer Alloy Ingot Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Corundum Ore, 1 Quicksilver Ore Dwemer Magical Arrow, Common Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Common Soul Gem Stats: Value 7, Damage 16 (+ 10 additional points of damage to undead and lycanthropes). At Blacksmithing skill level 70 you will be able to craft Greater Dwemer Magical Arrows. Dwemer Magical Arrow, Greater Skills/Perks: (Black Smithing 70), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Greater Soul Gem Stats: Value 9, Damage 18 (+ 20 additional points of damage to undead and lycanthropes). At Blacksmithing skill level 80 you will be able to craft Grand Dwemer Magical Arrows. Dwemer Magical Arrow, Grand Skills/Perks: (Black Smithing 80), Arcane Blacksmith, Dwarven Smithing Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Grand Soul Gem Stats: Value 11, Damage 20 (+ 30 additional points of damage to undead and lycanthropes). Regardless of the level of your Blacksmithing skill, all of the arrows are listed in the Dwarven category. You simply will not be able to see them until you have the necessary Perks and Blacksmithing skill level. ROLE PLAY IT: Originally I intended to have a tome that taught the process as a reward from Calcelmo in Markarth but I decided against that. Despite the pathetic things NPCS say or what Bethesda dev-nerds think, your character is not a dumbass. You're the Dragonborn and the savior of Skyrim. I think you would be able to figure 2+2=4 and devise making enchanted arrows on your own. You know enough to smelt and forge Dwarven weapons and armor, you know enough to improve enchanted weapons and armor, and you know that filled soul gems can recharge weapons and staves. You've seen Steam Centurions shoot glowing arrows at you. If you look at it that way, creating enchanted arrows is not that big of a leap. CREDITS/PERMISSIONS: A special Thank You to corespore for testing this for me in the early stages and his input concerning Dawnguard creatures. Feel free to use the way I did things in the CK for your own mods. No credit necessary (unless you feel like it). Other than that, I don't see the need to make this a resource. Open my esp and see how I did it and then make your own in the CK. NOTE: I have abandoned this mod. There will not be any updates or support provided, and I will not be responding to posts. For all intent and purposes this mod is dead until such a time that someone capable of maintaining the upload page contacts me via PM. Submitter Kendo 2 Submitted 12/20/2014 Category Weapons & Spells Requires Skyrim.esm and Update.esm Special Edition Compatible
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File Name: please delete File Submitter: lionfx File Submitted: 04 Dec 2014 File Category: Weapons & Spells please delete Click here to download this file
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View File Downloads : the download section for this file says the size is 0bytes because it doesn't know,the file size is 63MB(mega bytes) and the mirror is a working download link,i uploaded it on that mirror because its faster than loverslab, (for me at least,it takes eons to download files uploaded in here) however im currently uploading it to loverslab as well.(it might take some time) Don't forget to download the patch ! or you won't see gauntlets in the game ! Summary : a retexture and a remesh of the inquisitor armor set,im open to positive suggestions and feedback.This is still in early beta and i plan to improve it as much as i can hopefully with the help of seasoned modders,mod users and all other members of the modding comunity alike,i would very much appreciate positive feedback and constructive ideas in any field. Instalation : just put the data folder in your skyrim instalation directory -i've included an optional folder with all kinds of optional things such as engraving removals etc... -the textures are 4096x4096 mostly so it might cause a slight pause when you equip the sword for example Important Note : This is a standalone set and will work by itself,it does not require anything else. -however,it will retexture the following,if installed after them : la vallete gauntlets(you can use adenian gauntlets they look exactly like the la valette gauntlets) ice sword(from game of throens armor compilation mod) inquisitor heavy plate armor(from the inquisitor armor set,it only retextures one armor set not all of them) talos cape(from cloaks of skyrim) How to get it : can be forged under the ebony section in any forge troughout skyrim,vendors might end up having it on sale as well. A Request : i don't have anyone to showcase this set for me,if any fellow screenshot artist is willing to showcase this set for me,they would very much have my gradidute. Future plans : -pretty much the reason this mod is still in early beta is because i wanted to improve it as much as i could before i released it,this is where you come in,with your help i'd like to improve it as much as possible before its release since im beggining to run low on ideas. -change the Set's name from Grand Imperium to Divinity Weapons and Armor set upon its release. On a personal note.....: back when i first started this (around one week ago) i asked a rather seasoned senior modder whom i respected if i could use his dawnguard paladin gloves in my mod as a standalone,he said i should throw away my garbage,and that he wouldn't let my still in early alpha mod was ugly.im sure you can tell that he wasn't very encouraing,i asked him if he was upset or something and he was pushing his frustration into me,he told me no no no no don't get the wrong idea im not being a jerk your pile of crap is simply too ugly......by continuing my modding adventure i now feel like i've proven him wrong,hopefully thats the case. Permissions : you can use my stuff in whatever you like (it would be nice if you credited me,authors deserve at least that much)....i owe this attitude and free way of thinking to people like KnelTotenschwur and Lordofwar,i got tons of respect for people like them. made by : antigirl222 Email : antigirl222@gmx.us tools used : nifscope paint creation kit credits : devinpatterson(AGOT sword of ice,permission was required and granted) lordofwar(witcher assets) KnelTotenschwur(inquisiotr armor set meshes(permission was required and granted) Nikinoodles(cloaks of skyrim assets,permission was granted on the mod page by author) oregano(feedback,helped with lots of clipping fixes,lots of great ideas) Submitter antigirl2000 Submitted 05/21/2014 Category WIP / Beta Requires Nothing Special Edition Compatible
- 15 replies
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- Armor&Weapons Set
- Weapons
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View File Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin! OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword: Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also. I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8. I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable. As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in. FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job. Submitter Shadowhawk827 Submitted 07/24/2015 Category Weapons & Spells Requires Dragonborn Special Edition Compatible
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View File This is an alteration to this mod here: http://www.loverslab.com/topic/20171-dark-souls-weapons/ If you want this mod to work you HAVE to download that mod first, because it has all the meshes and textures in it. Without the original mod, the weapons are not likely to appear since they are not defined by the archives. Anyways... So I did the following with this .esp: 1.) Added gold values to each of the weapons = (Damage/2)*100 2.) Placed the weapons into various leveled lists with the level requirement = (Value/100) Rounded to the nearest whole number. 3.) Uploaded the file to the site in a zipped archive. Even with COC testing, I couldn't seem to get the items to drop. But once I checked on the black knight dude near the meadery I felt confident that the changes I made were in effect since all the items now have a cash value. Please tell me if the weapons are not appearing or if there is something wrong. Thank you and enjoy. Submitter Altrunchen Submitted 12/31/2014 Category Weapons & Spells Requires http://www.loverslab.com/files/file/304-dark-souls-weapons/ Special Edition Compatible
- 13 replies
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- Dark Souls
- Weapons
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View File I know that other mods of this kind have been made, but the difference is the light weapons,, more new spells you can learn as well as a French-English translation, I hope this mod you please, this would have could exist without the help of my friend Valadorn: that works wonders. ps: all weapons are craftable in the category Daedra (having forging skills) and any forge, you can improve, delight, disenchant them for new applications on your weapons, of course it's free DLC now have fun my friends and thanks your loyalty, that motivate us too! Submitter castelix0 Submitted 02/09/2015 Category Weapons & Spells Requires Special Edition Compatible
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File Name: DMW File Submitter: Demonhunter File Submitted: 22 Sep 2013 File Category: Weapons & Spells Hi welcome to Demonhunters Weapons Mod page. I have made many weapons over the time on nexus and now its time to do a package. This mod will add 17 new weapons to your arsenal. 11 swords. 3 Greatswords. 1 Bow. 2 daggers. Stats are in the pictures. Please read this discription. I will ignore those who tell me that weapons are missing especially the ones that are not craftable.These have been tested by others and confirmedto be where i have stated. The non craftable weapons are in certain locations. If you cant read past the first few lines then thats not my fault. As stated above some weapons are not craftable. these weapons have been placed in locations relevant to the text I have written for them. these weapons arnt really that hard to find and you will most likey come across them in your questing. they are found in quest orientated locations, so no random caves crawls to find them. Locations of the Non Craftable ones are listed at the bottom of the page. 1. Nemises Swords (1&2handed versions).......Ebony 2. General sword.............Steel 3. Draconis (NOT CRAFTABLE) 4. Saber...........Steel 5. Demonknight Swords (1&2handed versions)...............Ebony 6. Assassins Blades (left and right handed versions) (NOT CRAFTABLE) 7. Marauder Bow......... (NOT CRAFTABLE) 8. Giant Sword.......... Orcish 9. Demon Saw...............Ebony 10. Demons Edge........Steel 11. Dragons Blade (NOT CRAFTABLE) 12. Simple steel sword...............Steel 13. Filter of hate (NOT CRAFTABLE) 14. Heart of sorrow...............Ebony All weapons have high resolution textures. 2048x2048 These weapons are all of my own making, all textured by me. SPOILER ALERT. Weapon Locations Below Draconis........ Draconis is found in Sky Haven Temple next to Dragonbane. (Or on the ground near the table, It rolls) Dragon Blade.......... Dragon blade is also found in sky heaven Temple in the sleeping area on top of the cupboard as you enter the room to your right. Assassins blades..... Both are found on a table in the dark brotherhood saunctuary, Dining area. Look around. Filter of Hate....... It is found inside Mehrunes Dagon shrine, obtainable after completing the mythic dawn mini Quest. (Might be weilded by a Daedra) Marauder Bow......... This bow is found in Helgan Keep just past the 2 stormclock/Imperial soldiers on a crate dirrectly foward down the little hallway. I strongly Recommend to install via NMM, but if you wish to manually install unzip the contents of this zip file and drag drop it to your skyrim DATA folder. then activate the Esp file DemonhuntersWeaponsSkyrim. To uninstall just delete the Demonhuntersweapons folders in both the meshes and textures folder of your skyrim data. Credits. My Awesome Testers. Wast1980. Paranoia DragonBorn Knight Wolf. Gimp. Blender. Bethesada. Click here to download this file For all the pics of the weapons CLICK HERE