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Showing results for tags 'dawnguard'.
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My Followers Pack 5 - Standalone Followers - SE View File This mod has been officially released. I hope you enjoy this fifth merged pack. Thank you for all the support! I hope you're all staying safe ❤️ INSTALLATION: This file will redirect you to the LE file. Download and install it with any mod manager. From there, you can choose your Skyrim version (Legendary or Special). Read Helia's story here. Read Isabella's story here. Read Leah's story here. Read Oasis' story here. >> Check the outfits list here << Followers: Helia, Isabella, Leah, Linn and Oasis. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor: Helia → Companion's armor / Dawnbreaker Isabella → Fine clothes / Steel sword Leah → Archmage robes / 2x Ebony daggers Linn → Elven armor / 2x Elven daggers Oasis → Tavern clothes / 2x Scimitars I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Helia - Outside Kilkreath's Temple, Solitude. Isabella - East Empire Company Docks, Solitude. Leah - Wandering around Shor's Stone. Linn - Sky Haven Temple. Oasis - Sleeping Giant Inn, Riverwood. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio/3BA - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - The Eyes of Beauty - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE Submitter Anuketh Submitted 02/09/2021 Category Adult Mods Requires Read description Regular Edition Compatible Yes
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Despite it being SexLab non-related, I'm requesting support on this since people give here helpful replies. I hope I'll get it this time too! I'm on Steam version of Skyrim Special Edition and using Unofficial SSE Patch. During "Destroying the Dawnguard" quest I've attempted to get these three Dawnguard specific spells through Pacifying two merchant NPC's. While succeeding in making them friendly and initiating barter, desired spell books weren't in their stock. That was unexpected turn of events, and after some research I've discovered that Unofficial Patch could be the reason behind it. Disabling it isn't an option at this point, since several good Dawnguard overhauls are dependent on it, and I was saving "DtD" quests for desert after many hours of grinding. My question is: Is there a known way to un-fix this while leaving USSEP running? I'd really like to have these spells in my collection and preferably through Illusion trick (no fun in another way), but until I can buy these spells from Florentius and that other lady, I can't progress vampire side quests.
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My Vampire Lord doesn't disappear in the cloud of bats during Bats nightpower. Instead, his armor pieces disappear and re-manifest, while VL does naked dash. Using Sacrosanct and Vampire Lord Retexture (Demonic). Has anyone encountered similar bug?
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It can't just be me. I really wanna see a Bikini Armor version of the Dawnguard Heavy Armor, in the same style as Nisetanaka's other bikini armors. Is there something similar somewhere? Or would someone want to create it? I'd love to see one for CBBE 3BA.
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Greatings, I am looking for a mod or mods, for the Dawnguard DLC if there isn't any of what I am searching for then here are a few more ideas, the main one I am looking for is to make peace with the Dawnguard after joining and completing the Volkihar quest lines. My thought process is that sometimes it takes a monster to kill a monster, that it would have been better if the Dovakiin joined Volkihar, worked his/her way up to the inner circle and when the time comes take out the leader and take over. There will always be vampires might as well get in a position where you can more directly control them, with the Dovakiin as the new head of the clan, he/she can control what the clan does ensuring the safety of Skyrim, all while destroying any vampire that doesn't join the clan and keeping the feral vampires under control. You can get thralls from bandits, and or make blood potions no need to hunt the incitant. So for me it would make since to be able to make peace with the Dawnguard as a type of pact keeping each other in check, ensuring no unathorized hunts on either side and if any are caught breaking it, their life is forfeit. As for the other mod, or idea which ever, to be able to join the Volkihar without being turned and serve as a vassal being able to move more easily out in the open and also in other lore's Vampires often employed Werewolves and Humans to serve as their vassals (see Vanhelsing, Underworld, and or True Blood for reference), or as Dhampirs, that said being Serana's Dhampir could work immersion wise. Such as a magical link after saving her, or later on for more romantic options if the modder so chooses.
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My Followers Pack 5 - Standalone Followers - LE View File This mod has been officially released. I hope you enjoy this fifth merged pack. Thank you for all the support! I hope you're all staying safe ❤️ Read Helia's story here. Read Isabella's story here. Read Leah's story here. Read Oasis' story here. >> Check the outfits list here << Followers: Helia, Isabella, Leah, Linn and Oasis. Level: 10 and will level up with the player. Marriageable: Yes. They wear the following clothes/armor: Helia → Companion's armor / Dawnbreaker Isabella → Fine clothes / Steel sword Leah → Archmage robes / 2x Ebony daggers Linn → Elven armor / 2x Elven daggers Oasis → Tavern clothes / 2x Scimitars I've personally tested this mod in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Helia - Outside Kilkreath's Temple, Solitude. Isabella - East Empire Company Docks, Solitude. Leah - Wandering around Shor's Stone. Linn - Sky Haven Temple. Oasis - Sleeping Giant Inn, Riverwood. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio/3BA - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - The Eyes of Beauty - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE Submitter Anuketh Submitted 09/19/2020 Category Companions Requires Read description Special Edition Compatible Yes
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Skyrim GUNMOD Redux Part 1 - M1 Garand View File Skyrim GUNMOD Redux Part 1 - M1 Garand Introduction: Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two. About the Weapon: The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work. Requirements: This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off. Installation: To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however. Sample Video: Credits: J3X Ghosu xillus Yurica Bethesda Programs Used: xEdit paint.net Blender NifSkope Audacity Original Mod Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations. Other Mods: Submitter TWK971 Submitted 11/14/2019 Category Weapons & Spells Requires Dawnguard, (Optional) Musketeer Animations Special Edition Compatible Yes
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I have been playing with Devious Regulations and it's addon Harder Devious Regulations, and had a thought about having something similar for Dawnguard and the Collage of Winterhold. For the lore starting with Dawnguard, when the Dragonborn either joins the Dawnguard or Vampires each faction would require the Dragonborn to wear certain devices (such as plugs, belt, collar etc.) which can buff certain things like archery, one handed, magic etc. As well as serve as motivation and insurance the Dragonborn doesn't betray either faction. Now for the Dawnguard faction this will probably have to take place after finding Serana and returning to them. For the Volkhair it's upon joining them, sense Lord Harkon would be a fool to outright trust the Dragonborn who was a member of the Dawnguard and mortal, possible werewolf on top of it. So he may require you to wear certain items to help keep you in check and prevent you from betraying him. Could do a small side quest where Serana steals the keys from her father, just before you fight him, and even may have an option where Serana forces the player to wear devices as well in order to protect her self and her mother, to ensure you don't cross them like you did Harkon, could even add a player slavery questline or option for it as well, where you may earn her trust and be released of the devices. Or have it to where the player has to wear them while in the Castle or when they have Serana as a companion (you can transform into a VL or WW with devices on, done it several times, just after transforming back they are requiped, also for the werewolf if you want you can download Moonlight Tales, which as the ability to auto equip items you where wearing if that is a concern). For Dawnguard it would be similar. Now for the Collage, as a new female student you may be required to wear a chastity device, with added plugs to ensure the female students spend less time fucking around and more time studying (the devices can help boost magicka or certain magic schools, or defence against magick, optional to prevent this from interviewing with other quests requiring devices, can make it to where the player needs to at least have a belt on, regardless of where it's from) in addition to make sure the player actually uses magic the player will be required to wear locking mittens (there is a mod that allows you to use magic with mittens that can be used to help with this) so ensure the player can't use any other weapon but magic, when doing Collage based quests. They can be removed after the quests to prevent them from interfering with other quests.
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Skyrim GUNMOD Redux Part 3 - SPAS-12 View File Skyrim GUNMOD Redux Part 3 - SPAS-12 Introduction: This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here. About the Weapon: To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended. Requirements: This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping. Installation: If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder. Sample video: VIDEO NOW AVAILABLE BELOW Credits: J3X Ghosu xillus Yurica Bethesda Programs Used: xEdit paint.net Blender NifSkope Audacity Original Mod Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations. Other Mods: Submitter TWK971 Submitted 12/05/2019 Category Weapons & Spells Requires Dawnguard, (Optional) Musketeer Animations Special Edition Compatible Yes
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Skyrim GUNMOD Redux Part 4 - AA-12 View File Skyrim GUNMOD Redux Part 4 - AA-12 Introduction: This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here. About the Weapon: The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping. Requirements: Skyrim Dawnguard (Optional) Yurica's Musketeer Animations (This is all you need from that mod page, the full mod is not required) Installation: Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder. Sample Video: Credits: J3X Ghosu xillus Yurica AnOldRetiredElephant Bethesda Programs Used: xEdit paint.net Blender NifSkope Audacity Original Mod Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds. Other Mods: Submitter TWK971 Submitted 01/16/2020 Category Weapons & Spells Requires Dawnguard, (Optional) Musketeer Animations Special Edition Compatible Yes
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Version v2
267 downloads
Adding Trees, Trees & More Trees to fill More Life into the Cities & Towns of Skyrim & making the World of Skyrim look better Hey man! So like, Skyrim used to be filled with trees, man but then, like, they mostly got cut down and other horrible things. So, like, I'm going around Skyrim with my bag of seeds and I'm giving back to mother nature. So you should enjoy this mod, man. It'll make the whole place beautiful again, man.-
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Version 1.0
18,647 downloads
Tera Elin Race Hearthfires - Dawnguard - Dragonborn Tera Elin additions for Hearthfires, Dawnguard, and Dragonborn. UPDATE 2014March29 - Hearthfires Addition to Elin NPC Replacer. Changed the Falkreath Housecarl, Rayya, to an Elin. Requires Elin NPC and Enemy mod preinstalled. When installing the Hearthfires Elin NPC Update, allow overwriting of ElinRace NPC plugin. Requires Hearthfires. SCREENSHOT Look for the file, ElinRace NPC - Added Hearthfires Housecarl.7z. 2014Jan02 - Lakeview Manor Extended Elin NPC Replacers v2. Replaces the male npcs from the Lakeview Manor Extended mod. Includes the female replacers from version 1. Some (male) names have been changed. Install this (version 2) or install version 1 (female-only replacers), but not both. 2013Dec18 - Serana Replacer. Early release of Elin Serana. Future updates, if any, will be included with the completed Dawnguard Elin NPC. She does not share the same body as your Elin only the face and hand textures. There will be a slight tint difference between her face and what parts of her body that is exposed. Screenshots. Look for file, "2013Dec18_Dawnguard_ElinSerana.7z". 2013Dec12 - Lakeview Manor Extended Elin NPC Replacers. Check out the Hearthfires Additions section for more details. 2013Dec05 - Remade the Elin Mannequins. There are now two options: Option #1 - Skyrim + DLC - No Hearthfires Homes. Mannequin replacers for all player homes that are included with Skyrim and Dragonborn, but not the Hearthfires Homes. Option #1 - Does not require any DLCs and can be used for vanilla Skyrim homes only. Option #2 - Skyrim + DLC Homes. Mannequin replacers for all player homes including the Hearthfires homes. 2013Dec03 - Finished the replacers for Hearthfires. Any new additions will be released once I'm done with the replacers for Dawnguard and Dragonborn. ~~~~~~~~~~~~ HEARTHFIRES ~~~~~~~~~~~~ Elin npc replacers for Lakeview Manor Extended by Ac3s Ac3s has given me permission to edit the npcs from his Lakeview Extended - Hearthfires mod. Replaces the female npcs only. I might replace the males also, but only if there are enough feedback requesting it. SCREENSHOT. CREDIT: Ac3s for Lakeview Extended. REQUIREMENTS: Lakeview Extended v3.13 (my mod only contains the edited plugin). Ac3s made two types: (1) with npcs, and (2) without npcs (labeled "No NPC"). You need the one with npcs. INSTALLATION Install Lakeview Extended v3.13 (npc version). Pay close attention to Ac3s' installation instructions. Basically, you need to be done building Lakeview Manor before installing Lakeview Extended. Install my Elin NPC for Lakeview Extended. Move the plugin with the other Elin plugins. Make sure any Elin body replacer plugins are loaded after the Lakeview Extended plugin. Lakeview Extended Elin NPC v2 (replaces both male and female npcs) Screenshot Only Shows the Male NPC Replacers Either install version 1 or version 2, but not both. Requirements the same as for version 1 (read instructions above). Download "Hearthfires-Lakeview Manor Extended-Elin NPC Complete.7z". Lakeview Extended Elin NPC v1 (female-only replacers) Download "Hearthfires-Lakeview Manor Extended-Elin NPC.7z". Orphans Elin Orphan Replacers. Option #1 = Replacers for Lucia and Sophie. Option #2 = Replaces all 4 orphans. The boys Alesan and Blaise are now Alessandra and Bella. Both use the female child voice. Since the "boy" Elin orphans use the female child voice, certain unique dialogues for the boys will not play. The reason is those unique dialogues were only done for the Male Child voice. The orphans share the same body as your Elin. There is no way to give them their own separate bodies without it affecting your Elin and other Elin npcs. IMPORTANT: Allessandra and Bella will not speak certain dialogues, particularly when they explain what happened to their parents and their current situations. These dialogues were made in the MaleChild voice only so when changing their voices to FemaleChild, those dialogues will not play. Subtitles will still work. Dialogue options will still work. Once you receive the option to adopt them, they will now speak, but in the FemaleChild voice. Mannequins for Skyrim and DLCs Elin Mannequins Skyrim homes. Hearthfire homes. May not work with all mods that adds new mannequins to player homes or mannequins in custom player homes. I have not tested all of them and don't have the time or patience. If you found one that is compatible, let me know and I'll add them to a list of compatible mods. ******************** SCREENSHOTS ******************** INSTALLATION RequirEments Elin Race Main Pack v1.4 Optional Option-New Elin Bodies-BBP-TBBP v2 Option-CBBE New Body Texture Pack v2 Option-UNP New Body Texture Pack v2 All of these files and more can be found in my other post, "Tera Elin Race". http://www.loverslab.com/files/file/301-tera-elin-race/ NOTE: The Elin Main Pack includes a default body and textures. This is why the New Elin Body pack is optional. However, the default body is a custom body not related to any of the known body replacers. You can still use most armors/clothes, but expect hand and foot seams. NOTE 2: You can try out the other optional mods from the Tera Elin Race set, they will not have any affect on the DLC additions with the exception of any new texture options. ~~~~~~~~~~~~ DAWNGUARD ~~~~~~~~~~~~ Serana Look for file, "2013Dec18_Dawnguard_ElinSerana.7z" Serana does not use a body mesh, rather her clothes/body model is only used. What body you install for your Elin will have no affect on her (that I know of right now). Future updates will be include with the full Dawnguard Elin NPC. ~~~~~~~~~~~~ DRAGONBORN ~~~~~~~~~~~~ Elin Mannequins Works with Skyrim homes. Does not work with Hearthfires home (built homes). May not work with all mods that adds new mannequins to player homes or mannequins in custom player homes. If you found one that is compatible, let me know and I'll add them to a list of compatible mods. ******************** SCREENSHOTS ******************** INSTALLATION RequirEments Elin Race Main Pack v1.4 Optional Option-New Elin Bodies-BBP-TBBP v2 Option-CBBE New Body Texture Pack v2 Option-UNP New Body Texture Pack v2 All of these files and more can be found in my other post, "Tera Elin Race". http://www.loverslab.com/files/file/301-tera-elin-race/ NOTE: The Elin Main Pack includes a default body and textures. This is why the New Elin Body pack is optional. However, the default body is a custom body not related to any of the known body replacers. You can still use most armors/clothes, but expect hand and foot seams. -
Version 1.0.2
1,177 downloads
Skyrim GUNMOD Redux Part 3 - SPAS-12 Introduction: This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here. About the Weapon: To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended. Requirements: This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping. Installation: If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder. Sample video: VIDEO NOW AVAILABLE BELOW Credits: J3X Ghosu xillus Yurica Bethesda Programs Used: xEdit paint.net Blender NifSkope Audacity Original Mod Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations. Other Mods: -
Version 1.0.2
1,617 downloads
Skyrim GUNMOD Redux Part 1 - M1 Garand Introduction: Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two. About the Weapon: The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work. Requirements: This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off. Installation: To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however. Sample Video: Credits: J3X Ghosu xillus Yurica Bethesda Programs Used: xEdit paint.net Blender NifSkope Audacity Original Mod Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations. Other Mods: -
Version 1.0.1
1,222 downloads
Skyrim GUNMOD Redux Part 4 - AA-12 Introduction: This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here. About the Weapon: The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping. Requirements: Skyrim Dawnguard (Optional) Yurica's Musketeer Animations (This is all you need from that mod page, the full mod is not required) Installation: Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder. Sample Video: Credits: J3X Ghosu xillus Yurica AnOldRetiredElephant Bethesda Programs Used: xEdit paint.net Blender NifSkope Audacity Original Mod Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds. Other Mods: -
Version v3.1
6,753 downloads
This is a apparently 101 piece collection of armor parts from various Dawnguard sets, containing skirts, belts, leggings, sleeves, underwear and body slot armor pieces all meant to be mixed and matched together. Except some aren't because it clips yo You will need to use AddItemMenu to get stuff. Custom pieces were made with EOTW Dawnguard armor retexture in mind so it's good to have that. Credits go to the original Edhildil, CT77, ADEC, LSAR, Spice Gear and Gwelda armor sets. I only converted to UUNP, changed textures and re-.esp'd lemme know if something messed up and I'll fix it -
Version 1.2.0
212 downloads
A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition.-
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Version 1.0
107 downloads
You will need Dawnguard for this mod to work proper. After learning how to attach a penis on any critter, Using "How to Dick with NifSkope". I tried the method to attach a horn to Vanilla Skyrim horses and Dawnguad's skeleton horse. Marrow can be found behind the Hall of The Dead in Falkreath. Files are loose so you will need to manually put them in place. Just go to C: Program Files (x86)\ steam\ common\ skyrim\data. Into data drop the texture, mesh, and mod. You should be good to go. With the exception of the horn all resources are from Dawnguard. The horn came off of a unicorn resource I've had for years. -
Version 1.1c
761 downloads
After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned Now compatible with Open Cities and Interesting NPCs First, Dawnguard is required, as are SKSE64 1.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu. For Those Who Don't Like SKSE or SKyUI, or just like to keep their mods as simple as possible, I now have a "Lite" version; Dawnguard Sentries Classic in the downloads tab. Like the main fiile, it's Interesting NPCs and Open Cities Compatible, and it includes all the AI improvements in ver 1.1 So what features does the mod have: 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawngaurd Sentries running about and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS (OldRim Version): Dawnguard Sentries Plus - Traduzione ITA by logan1710 Dawnguard Sentries Plus traduction fr by yassincraft MOD COMPATIBILITIES and CONFLICTS: I've played versions of this mod with over 200 other mods installed at once. Thanks to the only scripts it uses being the disable during civil war and MCM scripts, it's very friendly to most other mods. I have an article on the articles tab listing mods that are known to work with this one, and one that lists all KNOWN conflicts and incompatibilities. Check those articles before you ask if something works with this mod. As a basic guideline, the only mods that would probably not work are mods that make major changes to the structure of towns so that the mapped patrol routes for the Sentries wouldn't work. Cosmetic town changes are fine though. Mods that change AI around or monkey with Factions may also cause erratic behavior by the Sentries. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amazing) EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. -
Version 1.0
3,213 downloads
NSerana This mod change Serana's default appearance Face is based on nise preset no 10, with small changes (vampire eyes and fangs) Requirements: Dawnguard DLC and HDT Physics Extensions Download one version (UNP/UNPB/7B) and install manually or via any mod manager Please do not upload this mod to other sites, especially nexus.com Screenshots on the download page Credits nisetanaka - face preset Enhanced Character Edit - ECE team RaceMenu - Expired KS Hairdos - Renewal - Kalilies Stealthic Khaos and Shocky BVFE - Better Vampire Fangs and Eyes - Aipex8 SG Female Eyebrows - Hello Santa Fair Skin Complexion - HHaleyy Demoniac- High Quality Glossy Female Body Texture - Regenbot03 Skyrim - Bethesda Creation Kit - Bethesda Enjoy! -
The Story of the Red WitchChapter Twenty: The Bloodstone Chalice Starting 2/22/2019 This story will be updated Tuesdays and Fridays until it's caught up (there MAY be additional uploads if I'm feeling in the mood to do so) XD
- 10 comments
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Version 1
1,790 downloads
- Overview - This is a patch for Schlongs of Skyrim 1.1.4 SE to add schlongs to Dawnguard Snow Elf NPCs - Gelebor, Vyrthur, and the spectral prelates who man the wayshrines. This mod consists of an ESL-flagged ESP file and 4 texture files for Snow Elf skin textures. Please keep in mind that I am not a skin texture artist. The 4 Snow Elf skin texture files are simply copies of the regular body, hands, head, and genitals textures but desaturated and brightness increased by 50. The Snow Elf NPCs will look different from their vanilla appearance when using these skin textures. In particular, they will not have the pink coloration. You can swap in different textures if you want. - New Game - This patch works automatically when you begin a new game. On a new game, Snow Elf NPCs will automatically have schlongs when you meet them. - Existing Game in which you have not encountered any Snow Elves - If you install this patch on an existing game, you need to go into the Schlongs of Skyrim MCM General Settings page and choose Restart SOS. Snow Elf NPCs will automatically have schlongs when you meet them. - Existing Game in which you have already encountered Snow Elves - If you install this patch on an existing game, you need to go into the Schlongs of Skyrim MCM General Settings page and choose Restart SOS. Snow Elf NPCs will not be given schlongs automatically. You will need to go into the Schlongs of Skyrim MCM Player / NPC Settings page and manually give a schlong to each Snow Elf NPC. -
Hi folks, I used to post to reddit as shubniggorath, creating various lore-friendly lewd fics with screenshots that I hosted on imgur, but got my account blocked there. So migrating some of my content to a blog here. First to migrate, a story of Serana and Dawnguard set in the background of A New Order while the Dragonborn is off recruiting allies for Isran. Hope you enjoy.
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As a powerful vampire leader, Lord Harkon despises mortal races. They are small and ridiculous compared to vampires. If you accept his bite, you can walk through his castle. And there is a room, like the other ones at first, but this one hides a secret. Didn't you notice a cage inside his room? It's always empty ... But, what if I told you there is someone, and more specifically, a female vampire? Veris is her name. She forgot who she was before being bitten. Veris is a pretty white-haired vampire with hungry red eyes. She has no fangs because her job is not to feed, but to offer pleasure to her master. Some of the female vampires of Castle Volkihar would die for being in her position, but being a sex doll wasn't Veris' dream. She will ask help to anyone who can see her. Sometimes Master Harkon lets her go out of that rusty cage. He likes to see Veris exposed. She must please Lord Harkon if she doesn't want to be punished roughtly. At first, he only wanted Veris to pose like a trophy, but he got tired. Lord Harkon grabbed Veris and began to spank her. He was a filthy sadist. Spanked her again and again until she began to sob. When Master Harkon got tired of spanking her, he tied Veris to the wall. And to his own rejoicing, made Veris to show her spanked body. After all the suffering, returned Veris to the rusty cage. She should prepare for what Harkon would want the next day. NAME: Vampire Slave STATUS: Finished. RATING: NSFW. PLOT: Lord Harkon, the leader of the Volkihar Clan, hides something inside his room and nobody had seen it... until now.
- 9 comments
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I hope you all enjoyed this chapter!
- 6 comments
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