Search the Community
Showing results for tags 'walking'.
-
Version 2.1.1.1.1.1
8,550 downloads
no more females walking like "machines". "NMFWLM" VANILLA -> NMFWLM_vanilla.esp version: 2 (2012-12-12) list of edited NPCs -> vanilla You have to activate that mod BEFORE you've met the edited NPCs. HEARTHFIRE -> NMFWLM_hearthfire.esp version: 1 (2012-12-06) list of edited NPCs -> hearthfire You have to activate that mod BEFORE you've met the edited NPCs. DAWNGUARD -> NMFWLM_dawnguard.esp version: 1 (2012-12-06) list of edited NPCs -> dawnguard ATTENTION: You have to activate the Dawnguard version BEFORE you start the Dawnguard Questline! DRAGONBORN -> NMFWLM_dragonborn.esp version: 1 (2013-02-06) list of edited NPCs -> dragonborn ATTENTION: You have to activate the Dragonborn version BEFORE you start the Dragonborn Questline! LEGENDARY EDITION -> NMFWLM_legendary_edition.esp version: 1 (2015-01-05) (merged esp with TES5Edit) list of edited NPCs -> legendary edition You have to activate that mod BEFORE you've met the edited NPCs. ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dawnguard Questline! ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dragonborn Questline! FALSKAAR -> NMFWLM_falskaar.esp version: 1 (2014-04-05) list of edited NPCs -> falskaar v1.1.2 ATTENTION: You have to activate the Falskaar version BEFORE you start the Falskaar Questline! BEWARE OF THE LOAD ORDER!!! i think it will be good to load this mod as soon as possible. i've disabled at the females the option "Opposite Gender Anims" from the Tab "Traits" at the actors menu from the creation kit. how to use: for vanilla use vanilla, for dawnguard use vanilla + dawnguard and so on. sample before;Jenassa -> male walking style sample after;Jenassa -> FEMALE walking style sample of female walking style; showcasing: Iona, Lydia (legs right; Jordis)) sample of female walking style; showcasing: Jordis if you decide to use one of those .esp and you find some female, which are walking like a man, most of them are warriors like soldiers, mercs, bandits or unique npcs. please feel free and report them here at this thread. there's a possibility of some random generated female npc spawn, like guards or orcs, which are still walking using male animations, because they are random generated by using a male template. i think a sharp sword or using the console cmd "disable", if you prefer the "clean way", should solve that problem. TROUBLESHOOTING: RELEASE: IMPORTANT NOTE! CHANGELOG (2015-01-09) special service: NMFWLM_editedNPC.xlsx.zip version: 4 (2014-04-05) vanilla_strings.zip dawnguard_strings.zip hearthfire_strings.zip dragonborn_strings.zip -
Like many, I'm addicted to mods. After all, this is what brought us here together in the first place. I recently had an issue I wanted to track down. The biggest problem was "what was affected" in the game. In my case, the roller/ice skating animation wasn't playing and was replaced by a walking animation. Knowing this worked recently allowed me to look at my mod archive, back to when I had certain mods installed while a working animation was used. Next I needed to identify the mod in question since I had not installed anything directly related to skating, or the *Seasons EP festival/grounds. I was made aware just trying to skate on a frozen pond. I smell a script related problem here. So looking over my archive, I began removing ANYTHING script related a few at a time, and tested for results, eventually finding the culprit. I returned to the mod download location, and checked to see if I had made an error. None I could find, but the date of the mod also helped me understand the possibility of an unforeseen issue. Now my troubleshooting story is done on with the show! >>>>When using the Mod: sHoNi_Playable_Mummies_Walk_Normally from: http://www.modthesims.info/d/419791/request-playable-mummies-walk-normally-updated-for-pets-please-redownload.html I find on my installation it will disable the skating animation used by the Seasons EP for regular skating. Spinning alone or with another Sim works normally. Because 'skating' isn't a thing I have my Sims doing on a regular basis, it was a bit before I discovered this conflict and luckily, my Mod archive folder helped me to locate the file quickly. I used a bit of common sense, followed by tried and true testing methods for locating bad CC. The mod works fine, it just has a conflict. Game never suffered from lag or crashes, just merely an animation substitution. So I guess I go back to having the Mummy use the Into the Future Hoverboard 'A Zombie can out-walk a Mummy' NSFW screenshot: Basically this mod needs to be 'patched' for Seasons.
-
Can't run in high heels! View File 03-05-2022 A much better and more fun alternative has finally arrived in Fallout 4! High Heel Training I will delete this thread soon. Submitter JB. Submitted 01/27/2020 Category Animation Requires High Heel Sounds, HHS
-
Hey guys, I started kind of a petplay farm where i like to rise and breed a herd of girls. I even build a little slave-tradingpost to "sell" them if they are "trained well enough" and i got too many offsprings for my household etc. There is only one thing i need to make it perfect. My pets are still walking like humans and that realy pushes against my immersion. So i like to request a mod which addes a new, pet like, way to walk for my sims. I've no idea if something like this already exists anywhere but i was not able to find it and i'm not even sure if it is possible to mod the game like this. But if it is, i would be very happy if you can help me out and make me a happy farmer. Thanks!
-
View File If, like me, you are getting annoyed with the plodding, slow walk of your character then this mod should sort it. It now comes in 3 versions.... 1. Faster Walking Speed This applies a 30% speed increase to their walking speed without adjusting their running or sprint speed. This increase is about as fast as they can go before it looks too weird. It also adds a 30% speed boost to sneaking which helps make your character feel a little more nimble and athletic, while not making you too fast. 2. Jog Instead of Walk This version applies a 250% speed boost to walking. This may sound a lot, but it is actually just enough to make your character move from a plodding walk to a pleasing jog speed. All other speeds (including sneaking) have been kept as close to vanilla as possible (although there are some rounding up issues on the calculations, but nothing that should be noticable). This version works well as the progression from jog to run is about right for a human, it is just the sprint which is a bit high - might fix that in another version (ah...see below!). 3. Jog Instead of Walk (Realistic Sprint) This version does exactly the same as the basic Jog Instead of Walk above but also lowers the sprint speed to a more realistic pace. Installation 1. Use Nexus Mod Manager (or any other mod manager) or simply place the required .esp in your fallout4/data/ folder and then activate it in game. 2. If you're loading a saved game then you will need to activate the speed multiplier through the console as the multiplier value gets baked into your save. Type Player.SetAV SpeedMult 130 (if using faster walk) or Player.SetAV SpeedMult 250 (if using jog instead of walk). 3. People using survival will need to start a new game as the console is not available in that game mode (there are some mods around that re-enable it though) Uninstalling Remove the .esp from your load list. You will then need to reset the speedmultiplier as it will be baked into your saved game files. Open the console and type Player.SetAV SpeedMult 100 This will reset your speed multiplier back to normal and once you have saved your game you shouldn't need to adjust it again. Dependencies None! Conflicts Any other mod that changes movement speed or the speed multiplier. Might not work well with game pads (but then you probably don't need this mod anyway) Known Bugs The whole movement type system seems messed up. The walk speed is hard coded - you can only change it by using the speed multiplier so the only way to produce this mod was to find a multiplier that made the desired walk/jog speed and then reduce all other speeds by the same factor . In addition, someone seems to have assigned the NPC_Gun_MT movement type to the player when they are using a pistol instead Player_Pistol_MT. This probably means the NPCs are going to move slower with their weapon drawn...have to see how that works out. Hopefully they have been assigned the Player_Pistol_MT in which case it can be fixed. If not, then meh! Not much I can do about it...they'll just be super cautious when their weapons are drawn. Trouble Shooting Q. I installed the mod but my character still walks at the sames speed and now runs/sprints slower! A. This means the speed multiplier hasn't been applied to your character. This could be because another mod is conflicting or you are using a non-standard character preset. To fix open up the console in game and type Player.SetAV SpeedMult 130 or Player.SetAV SpeedMult 250 depending on which mod version you are using. This will apply the multiplier and you should be all set. Q. My character looks a little weird when walking faster! A. Unfortunately the walk animation doesn't speed up well. There are some other walking animations for female characters, so try those. If you still don't like it you could try reducing the speed multiplier by a small amount using the console in game till you find a pleasing walk speed. e.g. Player.SetAV SpeedMult 125 - this will also change your run, sprint and sneak speeds so use sparingly. Q. I want a faster or slower jog! A. You can use the speed multiplier console command to tweak the speed. I wouldn't recommend going up or down by more than 10. e.g. Player.SetAV SpeedMult 240 - this will also change your run, sprint and sneak speeds so use sparingly. Submitter JimmyJimJim Submitted 09/23/2016 Category Other Requires
- 5 replies
-
- walk speed
- jog
-
(and 2 more)
Tagged with:
-
Version v1.1
923 downloads
If, like me, you are getting annoyed with the plodding, slow walk of your character then this mod should sort it. It now comes in 3 versions.... 1. Faster Walking Speed This applies a 30% speed increase to their walking speed without adjusting their running or sprint speed. This increase is about as fast as they can go before it looks too weird. It also adds a 30% speed boost to sneaking which helps make your character feel a little more nimble and athletic, while not making you too fast. 2. Jog Instead of Walk This version applies a 250% speed boost to walking. This may sound a lot, but it is actually just enough to make your character move from a plodding walk to a pleasing jog speed. All other speeds (including sneaking) have been kept as close to vanilla as possible (although there are some rounding up issues on the calculations, but nothing that should be noticable). This version works well as the progression from jog to run is about right for a human, it is just the sprint which is a bit high - might fix that in another version (ah...see below!). 3. Jog Instead of Walk (Realistic Sprint) This version does exactly the same as the basic Jog Instead of Walk above but also lowers the sprint speed to a more realistic pace. Installation 1. Use Nexus Mod Manager (or any other mod manager) or simply place the required .esp in your fallout4/data/ folder and then activate it in game. 2. If you're loading a saved game then you will need to activate the speed multiplier through the console as the multiplier value gets baked into your save. Type Player.SetAV SpeedMult 130 (if using faster walk) or Player.SetAV SpeedMult 250 (if using jog instead of walk). 3. People using survival will need to start a new game as the console is not available in that game mode (there are some mods around that re-enable it though) Uninstalling Remove the .esp from your load list. You will then need to reset the speedmultiplier as it will be baked into your saved game files. Open the console and type Player.SetAV SpeedMult 100 This will reset your speed multiplier back to normal and once you have saved your game you shouldn't need to adjust it again. Dependencies None! Conflicts Any other mod that changes movement speed or the speed multiplier. Might not work well with game pads (but then you probably don't need this mod anyway) Known Bugs The whole movement type system seems messed up. The walk speed is hard coded - you can only change it by using the speed multiplier so the only way to produce this mod was to find a multiplier that made the desired walk/jog speed and then reduce all other speeds by the same factor . In addition, someone seems to have assigned the NPC_Gun_MT movement type to the player when they are using a pistol instead Player_Pistol_MT. This probably means the NPCs are going to move slower with their weapon drawn...have to see how that works out. Hopefully they have been assigned the Player_Pistol_MT in which case it can be fixed. If not, then meh! Not much I can do about it...they'll just be super cautious when their weapons are drawn. Trouble Shooting Q. I installed the mod but my character still walks at the sames speed and now runs/sprints slower! A. This means the speed multiplier hasn't been applied to your character. This could be because another mod is conflicting or you are using a non-standard character preset. To fix open up the console in game and type Player.SetAV SpeedMult 130 or Player.SetAV SpeedMult 250 depending on which mod version you are using. This will apply the multiplier and you should be all set. Q. My character looks a little weird when walking faster! A. Unfortunately the walk animation doesn't speed up well. There are some other walking animations for female characters, so try those. If you still don't like it you could try reducing the speed multiplier by a small amount using the console in game till you find a pleasing walk speed. e.g. Player.SetAV SpeedMult 125 - this will also change your run, sprint and sneak speeds so use sparingly. Q. I want a faster or slower jog! A. You can use the speed multiplier console command to tweak the speed. I wouldn't recommend going up or down by more than 10. e.g. Player.SetAV SpeedMult 240 - this will also change your run, sprint and sneak speeds so use sparingly.-
- walk speed
- jog
-
(and 2 more)
Tagged with:
-
View File no more females walking like "machines". "NMFWLM" VANILLA -> NMFWLM_vanilla.esp version: 2 (2012-12-12) list of edited NPCs -> vanilla You have to activate that mod BEFORE you've met the edited NPCs. HEARTHFIRE -> NMFWLM_hearthfire.esp version: 1 (2012-12-06) list of edited NPCs -> hearthfire You have to activate that mod BEFORE you've met the edited NPCs. DAWNGUARD -> NMFWLM_dawnguard.esp version: 1 (2012-12-06) list of edited NPCs -> dawnguard ATTENTION: You have to activate the Dawnguard version BEFORE you start the Dawnguard Questline! DRAGONBORN -> NMFWLM_dragonborn.esp version: 1 (2013-02-06) list of edited NPCs -> dragonborn ATTENTION: You have to activate the Dragonborn version BEFORE you start the Dragonborn Questline! LEGENDARY EDITION -> NMFWLM_legendary_edition.esp version: 1 (2015-01-05) (merged esp with TES5Edit) list of edited NPCs -> legendary edition You have to activate that mod BEFORE you've met the edited NPCs. ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dawnguard Questline! ATTENTION: You have to activate the LEGENDARY EDITION version BEFORE you start the Dragonborn Questline! FALSKAAR -> NMFWLM_falskaar.esp version: 1 (2014-04-05) list of edited NPCs -> falskaar v1.1.2 ATTENTION: You have to activate the Falskaar version BEFORE you start the Falskaar Questline! BEWARE OF THE LOAD ORDER!!! i think it will be good to load this mod as soon as possible. i've disabled at the females the option "Opposite Gender Anims" from the Tab "Traits" at the actors menu from the creation kit. how to use: for vanilla use vanilla, for dawnguard use vanilla + dawnguard and so on. sample before;Jenassa -> male walking style sample after;Jenassa -> FEMALE walking style sample of female walking style; showcasing: Iona, Lydia (legs right; Jordis)) sample of female walking style; showcasing: Jordis if you decide to use one of those .esp and you find some female, which are walking like a man, most of them are warriors like soldiers, mercs, bandits or unique npcs. please feel free and report them here at this thread. there's a possibility of some random generated female npc spawn, like guards or orcs, which are still walking using male animations, because they are random generated by using a male template. i think a sharp sword or using the console cmd "disable", if you prefer the "clean way", should solve that problem. TROUBLESHOOTING: RELEASE: IMPORTANT NOTE! CHANGELOG (2015-01-09) special service: NMFWLM_editedNPC.xlsx.zip version: 4 (2014-04-05) vanilla_strings.zip dawnguard_strings.zip hearthfire_strings.zip dragonborn_strings.zip Submitter sbire Submitted 01/03/2015 Category Animation Requires You have to activate that mod BEFORE you've met the edited NPCs. Special Edition Compatible Yes