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View File [GR] Equippable Inari Ears and Tails SE SMP Spaz490 Re Skyrim SE conversion and SMP adaptation of the ears and tails from the Inari Race mod for Oblivion by Hidemaro. Base: Skyrim SE conversion and SMP adaptation of the ears and tails from the Inari Race mod for Oblivion by Hidemaro. Equippable and standalone. Comes in four standard color variations (red, orange, black, white) and a "haircolor" version that is scripted to match the player's hair color. Tail mesh conversion by Siegmeyer. Haircolor change script taken from Ashara POTW on nexus. https://www.nexusmods.com/skyrim/mods/18008/ Tails and ears can be crafted or added via AddItemMenu. Requires: Skyrim SE HDT SMP (Faster SMP) (CBP(C) physics version is not supported) XPMSSE skeleton (4.8 and above) Just Install with your mod manager. RE-build: The mod has been updated and rebuilt again by SPAZ490 textures are now 4k (1k and 2k added) rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions collision bodies now have the CBBE 3BA base shape collision bodies and tails now have 3BA sliders ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes (All thanks, kudos, and goodies to him and Questions and comments to him ) RE: OnceALeader made an excellent Glow adaptation of the mod, highly recommend. Download: SE LE RE 2: Kuand`s Inari Tails and Ears Racemenu addon. Here you can select which color options you want to apper in RaceMenu when you are creating and editing your character. RE 3: I changed the bodyslide collision files of the latest (2.3) version, now there is a full adaptation for the 3BA body, you can fit it to your favorite body preset (especially true for thick bodies). If there are no problems in the game, then I will add it to the main pack or make an additional version. It is required to install after the main pack and create the desired body shape in the BodySlide Studio before loading the game. Tail size is also changeable for both body types (_0 and _1) separately. Old version: Submitter Gromilla Submitted 12/13/2019 Category Regular Mods Requires SMP physics files, xpmsse Regular Edition Compatible No
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Wearable Ears and Tails View File please read the whole post before downloading Credits and Legal stuff chemistt made 2 mods that i combined and slightly modified https://www.nexusmods.com/fallout4/mods/19108 and https://www.nexusmods.com/fallout4/mods/19107 robotized made the tutorial i used to modify them https://www.nexusmods.com/fallout4/mods/56149 original credits from chemistt mods Calyps for this mod and other awesome work on Skyrim Caliente and others - you know what for Nadriel for first inspiration with that bunny ears FingerCeaser for testing vanilla body type AAF - everyone who helped with AAF JB - for fixing it to work correctly with AAF original permissions say to enhance as you like but give credit and i do. permissions for my work is simple give credit do not require payment (keep it free) that's all Requirements = base game now what the mod gives you is a total of 4 types of ears and 2 types of tails, craftable at Cham Station (1 leather each). 2 versions of the mod - use only 1 version Combo Version - see bottom of post AAF Version - now works correctly with AAF (Thanks to JB) regular names uses biped slot 48 (headband) for the ears and slot 54 (unnamed) for the tails. i would suggest using this version if you plan to equip the ears and tails to NPCs (followers, settlers, etc) after crafting (or using console to get them) equip like normal (for both you and other NPCs) Lite names takes a little work when equipping for them to show correctly. after getting them (whether by crafting or using console) equip one part then exit Pip-Boy, then equip 2nd part and both should now be visible on your character. Conflicts = none known at this time. Known Issues Limited Testing results (tested with Commonwealth Slavers and Milking Human Kindness) if you can improve (or want to) them please do so, just please give credit to the original creators. if you can fix Known Issue #2 (AAF) PLEASE (pretty please with sugar on top) do so. Fixed thanks to JB. thank you to anyone who tries them out and enjoy. WOOT i actually learned something new and it works (figured out how to have both biped slot and non biped slot types in game and have them work without the lag issue). NEW - Combo Version AAF Test is a ESL flagged ESP (does not use a regular plugin slot) this version allows you to craft both types (biped slot type and the Lite non biped slot type). in Chem Station the type that does not use a biped slot is labelled Animal Ears Lite/Animal Tails Lite (use this only on your character as it will not show correctly on NPCs) the type that does use the biped slots is usable by both NPCs and your character. labelled in Chem Station as Animal Ears/Animal Tails (without the Lite). if using the Lite version on your character you still have to equip one piece and exit Pip-Boy then equip second piece for it to show correctly. the regular named show fine on all, but the Lite named pieces may not show correctly during AAF scenes. leaving this version for those who want them but do not want scripts but they will not work fully with AAF. AAF Version works the same as the combo version, but will now show correctly in AAF scenes. this version should work the exact same as the Combo Version, but does have scripts. Submitter valcon767 Submitted 03/20/2024 Category Armor & Clothing Requires Base Game & AAF (soft)
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Version 1.0.4
335 downloads
please read the whole post before downloading Credits and Legal stuff chemistt made 2 mods that i combined and slightly modified https://www.nexusmods.com/fallout4/mods/19108 and https://www.nexusmods.com/fallout4/mods/19107 robotized made the tutorial i used to modify them https://www.nexusmods.com/fallout4/mods/56149 original credits from chemistt mods Calyps for this mod and other awesome work on Skyrim Caliente and others - you know what for Nadriel for first inspiration with that bunny ears FingerCeaser for testing vanilla body type AAF - everyone who helped with AAF JB - for fixing it to work correctly with AAF original permissions say to enhance as you like but give credit and i do. permissions for my work is simple give credit do not require payment (keep it free) that's all Requirements = base game now what the mod gives you is a total of 4 types of ears and 2 types of tails, craftable at Cham Station (1 leather each). 2 versions of the mod - use only 1 version Combo Version - see bottom of post AAF Version - now works correctly with AAF (Thanks to JB) regular names uses biped slot 48 (headband) for the ears and slot 54 (unnamed) for the tails. i would suggest using this version if you plan to equip the ears and tails to NPCs (followers, settlers, etc) after crafting (or using console to get them) equip like normal (for both you and other NPCs) Lite names takes a little work when equipping for them to show correctly. after getting them (whether by crafting or using console) equip one part then exit Pip-Boy, then equip 2nd part and both should now be visible on your character. Conflicts = none known at this time. Known Issues Limited Testing results (tested with Commonwealth Slavers and Milking Human Kindness) if you can improve (or want to) them please do so, just please give credit to the original creators. if you can fix Known Issue #2 (AAF) PLEASE (pretty please with sugar on top) do so. Fixed thanks to JB. thank you to anyone who tries them out and enjoy. WOOT i actually learned something new and it works (figured out how to have both biped slot and non biped slot types in game and have them work without the lag issue). NEW - Combo Version AAF Test is a ESL flagged ESP (does not use a regular plugin slot) this version allows you to craft both types (biped slot type and the Lite non biped slot type). in Chem Station the type that does not use a biped slot is labelled Animal Ears Lite/Animal Tails Lite (use this only on your character as it will not show correctly on NPCs) the type that does use the biped slots is usable by both NPCs and your character. labelled in Chem Station as Animal Ears/Animal Tails (without the Lite). if using the Lite version on your character you still have to equip one piece and exit Pip-Boy then equip second piece for it to show correctly. the regular named show fine on all, but the Lite named pieces may not show correctly during AAF scenes. leaving this version for those who want them but do not want scripts but they will not work fully with AAF. AAF Version works the same as the combo version, but will now show correctly in AAF scenes. this version should work the exact same as the Combo Version, but does have scripts. -
Hello, I would like to have some pretty ears, and if possible some medium or big ones that look like those of Night Elve . With racemenu I only managed to get this result, which is distorted (i tried to use elf ear tip in racemenu). I would like to avoid applying a preset that would change my whole character. Also I'm all ears for some tips to improve the look of my character.
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Recently Calyps Animal ears was removed from Nexus website. Literally 9 days ago. The main thing I wanted from the mod was the Wolf Ears and tail. If anyone has another source of wolf ears and tail. I would appreciate it.
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Version 1.0.0
5,423 downloads
Skyrim SE conversion and SMP adaptation of the ears and tails from the Tera Elin Race 2 mod by PsychoMachina. Equippable and standalone. Thanks to the Blazze69 for permission, I added the Lungaris tail as a version of the rabbit tail. Tails and ears can be added via AddItemMenu. Requires: Skyrim SE HDT SMP - hdtSSEFramework, hdtSSEPhysics (CBP(C) physics version is not supported) XPMSSE skeleton (4.66 and above) Credits: PsychoMachina for a wonderful mod and permission to "play" with it SunJeong for a charming dress for screenshots Gunslicer for a fantastic pack of animations OutfitStudio and NifScope authors -
Version 2.3
140,205 downloads
Skyrim SE conversion and SMP adaptation of the ears and tails from the Inari Race mod for Oblivion by Hidemaro. Base: Skyrim SE conversion and SMP adaptation of the ears and tails from the Inari Race mod for Oblivion by Hidemaro. Equippable and standalone. Comes in four standard color variations (red, orange, black, white) and a "haircolor" version that is scripted to match the player's hair color. Tail mesh conversion by Siegmeyer. Haircolor change script taken from Ashara POTW on nexus. https://www.nexusmods.com/skyrim/mods/18008/ Tails and ears can be crafted or added via AddItemMenu. Requires: Skyrim SE HDT SMP (Faster SMP) (CBP(C) physics version is not supported) XPMSSE skeleton (4.8 and above) Just Install with your mod manager. RE-build: The mod has been updated and rebuilt again by SPAZ490 textures are now 4k (1k and 2k added) rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions collision bodies now have the CBBE 3BA base shape collision bodies and tails now have 3BA sliders ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes (All thanks, kudos, and goodies to him and Questions and comments to him ) DOWNLOAD LINKS FOR MAIN FILES: - 2.3 version (fomod) with 4k textures: ZIP 7z - 2.3 version (fomod) with 1k, 2k and 4k textures ZIP 7z File REPOSITORY for all version and mods RE: OnceALeader made an excellent Glow adaptation of the mod, highly recommend. Download: SE LE RE 2: Kuand`s Inari Tails and Ears Racemenu addon. Here you can select which color options you want to apper in RaceMenu when you are creating and editing your character. RE 3: I changed the bodyslide collision files of the latest (2.3) version, now there is a full adaptation for the 3BA body, you can fit it to your favorite body preset (especially true for thick bodies). If there are no problems in the game, then I will add it to the main pack or make an additional version. It is required to install after the main pack and create the desired body shape in the BodySlide Studio before loading the game. Tail size is also changeable for both body types (_0 and _1) separately. Old version: -
Version 1.0.0
4,548 downloads
Use of Teraelin2 race in sse, fixes the crash when selecting the ear and tail. There is also a CBPC physics for ears and tails. And there is a version of the tail that is invisible because the cbpc physics of the tail is not good. This mod replaces elin2's skeleton files, ears and tail mesh. Therefore, should be not to overwrite this mod by other mods. How to use TeraElinRace2 in sse? 1.Get 2017Jan02_MAIN_TeraElin2_v3.7z file 2.Delete SKSE folder, RaceCompatibility.bsa, RaceCompatibility.esm in 2017Jan02_MAIN_TeraElin2_v3.7z file 3.If deleted it complete, install elinrace2 mod. 4.Install RaceCompatibility for Skyrim Special Edition. https://www.nexusmods.com/skyrimspecialedition/mods/2853 5.Install TeraElinEyes 6.Get file in TeraElin2 Ears-Tails for SSE and install 7.enjoy! Inatall and Load order 1.Tera Elin 2 2.Tera Elin eyes ------ 3.(All Mods with CBPC Physical Settings, such as CBBE 3BBB, CBPC, etc) ------ 4.TeraElin2 Ears-Tails for SSE Requirement TeraElin2 Race TeraElinEyes CBPC Compatible mods CBBE 3BBB TeraElinEyes Known issues 1.CBPC physics of cat, mouse, fox tail does not work well. If use physics on more than 10 connected bones, it is not well set by the CBPC physics limits. 2.one side of the ear is gone. This solved by doing " ` + showracemenu " once. Planning Future Re-make physics When release CBPC v2 Add color match version Credit CBPC - CBP Physics with Collisions for SSE and VR by Shizof Tera Elin 2 Race by PsychoMachina Ears and Tails gifs-
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- tera elinrace 2
- elin race mod
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(and 3 more)
Tagged with:
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Version 1.0.0
165 downloads
This is an addon that adds new sliders to RaceMenu that scales and repositions the Elin HDT ears. These sliders are located in a separate category, "Elin". The sliders do not affect the tails because XPMSE provides sliders that re-position and scale tails. For ECE users there is an addon for Enhanced Character Edit. LINK To Do: Fix the translation for the category and slider names. Add sliders to change scaling of each node of the ears much like what XPMSE does for tails. Requirements and Installation SKSE RaceMenu XPMSE Tera Elin HDT Ears-n-Tails Install the required mods in the order they are listed. Now install the Elin ears Racemenu addon. Tera Elin HDT Ears-n-Tails needs to be installed AFTER XPMSE because it uses a modified XPMSE skeleton. Credits AshnurLegba (thank you for helping with the script). -
Version 0.1.0
85 downloads
This addon adds new sliders that allows the Elin ears to be repositioned and scaled. More is sliders are planned which allows scaling each segment of an ear (if it allows it) much the same way XPMSE allows tails to be custom scaled. Also, I'm going to see about making a RaceMenu version though this will be my first time making an addon for RM. The files require the Tera Elin HDT Ears-n-Tail mod preinstalled and Enhanced Character Edit. A version for the Elin (1) race is in the works. Requirements Tera Elin HDT Ears-n-Tail ( https://www.loverslab.com/topic/87231-update-2017nov04-tera-elin-hdt-ears-n-tails-with-painted-lady-re-compatibility/ ) ECE ( https://www.nexusmods.com/skyrim/mods/12951 ) Installation Install where you have the HDT ears-n-tail files. This will overwrite some of the Character Making Extender INI files and translation file from XPMSE. If using Mod Organizer, copy the addon files and paste into the HDT ears-n-tail folder. Make sure the HDT ears-n-tail mod is listed after XPMSE. Let me know if this works. -
Version 1
7,088 downloads
Tera Elin HDT Ears and Tails also Tera Elin HDT Ears and Tails - Painted Lady Redone Edition <{===========================================}> !Do not upload to Nexus or Bethesda.net! <{===========================================}> UPDATES *** 2017_November_04 *** I mistakenly included some animations when packaging the Painted Lady Compatibility files. They were for my own use and not needed for these mods. Uploaded a separate package without the animations. Elin_HDT_Ears-n-Tails_forPaintedLadyRedone_v1-1.7z If you are want to continue using the animations from version 1.0 then no further actions are needed. Alternatively, you can install your own and overwrite the animations files. <{===========================================}> The Basic Edition These are HDT ears and tails from the Tera Elin race and Tera Elin 2 race mods now playable for Skyrim's races (sorry, no beast races). They are selected from the FACIAL HAIRS slider in racemenu (the console command, NOT the mod) and works independently of RaceMenu (the mod) and Enhanced Character Edit, but are compatible with them. The Painted Lady Redone Edition This is the Basic edition made compatible with the Painted Lady Redone Color-Matching 3D Pubic Hairs. Each Elin ears/tail set are paired up with 4 of the 3D pubic hair options. This means as you select an ears/tail set you cycle through each of the pubic hairs. The FACIAL HAIRS slider is renamed "ADDITIONAL HAIRS". Color-Matching Option This contains optional meshes and textures that allow the Elin ears/tails match color with the main hair. Requires the Basic Edition main files or the Painted Lady Edition main files. <{===========================================}> Screenshots HDT Elin Ears and Tails [screenshots are in the same order as they appear when selecting them] <{===========================================}> Files - MAIN (choose only one) 1. [basic Edition] Elin_HDT_Ears-n-Tails.7z 2. [Painted Lady Redone Compatible] Elin_HDT_Ears-n-Tails_forPaintedLadyRedone.7z 3. [Painted Lady Redone Compatible] [Does not contain any animations that if mistakenly included with version 1-0] Elin_HDT_Ears-n-Tails_forPaintedLadyRedone_v1-1.7z Files - OPTIONS Elin_ColorMatching_Option.7z <{===========================================}> Installation IMPORTANT The HDT ears and tails comes with the Elin race's own modified, XPMS Extended skeleton. If you have XPMSE installed then the Elin skeleton will need to overwrite it or else the ears will float and the tails will stick out in odd places or the worst is your game might crash. I have not tested this with every mod under the sun that comes with or requires XPMS Extended and I do not plan on doing so. Also I do not plan on fixing any mods that anyone verifies or perceives as broken when using the Elin ears/tails. [basic Edition] Requirements: None HDT Physics Extension is included. Simply install with a mod manager of your choice or, if installing manually, extract the archive and copy/paste the folders and plugin to your Skyrim Data folder. *** Remember to allow the included skeleton to overwrite any other skeleton you are using, even if it's the vanilla skeleton. *** [Painted Lady Redone Edition] Requirements: Painted Lady Redone (Skyrim Legendary Edition). Bodyslide/Outfit Studio. [CBBE] Lush Painted Lady Redone Mesh Bodyslide by samisme74. [uUNP] Slash197 UUNP Conversions. HDT Physics Extension is included. Install 1st: Painted Lady Redone. Install 2nd: Tera Elin HDT Ears and Tails for Painted Lady Redone. There is nothing to overwrite. Correction, the Elin skeleton is included so it needs to overwrite any other skeleton you are using; XPMSE, vanilla, custom, etc. The Painted Lady uses a Master while the Elin ears/tails uses a plugin that will make changes to the pubic hair formlists so that they will appear simultaneously with the ear/tail sets. You can use the CBBE or UUNP bodyslide presets to create pubic meshes that will appear correctly on the body. The meshes are located in.... Meshes > Actors > Character > Character Assets <{========== <> ==========}> [Option - Color-Matching Ears and Tails] Requirements: Main files (either Basic Edition or Painted Lady Redone Edition). Install and allow overwriting of the ear and tail meshes and textures <{===========================================}> CREDITS BlueHole Studios 2ch Community/Himika Deadzone45 Samisme74 Slash197 Caliente and Ousnius DorkDiva, NuclearSatan, and Vioxis -
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Version 1.0.0
14,062 downloads
Ears and tail made by myself, there is an all black version for both. Please don't reupload my content. First file items found in: Skin details Second file items found in: Earrings and rings ⚠️ Issues: They don't work with most, if not all, hats If both files are put into the mods folder one will override the other Ears scale with the sim's High poly count -
View File Deer Hooves and Ears Resources These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed. Modified Body Textures: deer body textures.zip The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu. Why resources, if I've provided a mod to make use of them? The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them. With all that out of the way, feel free to use or improve these as you see fit, provided they are not used in mods which have been monetised in any way. Cheers! Credits: Bethesda for the vanilla elk mesh 530gothic25 for the whitetail deer base textures Setribb for providing their deer body textures regenbot03 for PureSkinTexture which I used in my modification of the body textures DreamBurrow for the idea of using vanilla elk parts HoneyVanity who I believe may have coined the term "deerfu" Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better) Nuska for all the fantastic resources which made sexy deer girls possible Submitter TheOniNinja Submitted 08/26/2017 Category Modders Resources
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View File Tera Elin HDT Ears and Tails also Tera Elin HDT Ears and Tails - Painted Lady Redone Edition <{===========================================}> !Do not upload to Nexus or Bethesda.net! <{===========================================}> UPDATES *** 2017_November_04 *** I mistakenly included some animations when packaging the Painted Lady Compatibility files. They were for my own use and not needed for these mods. Uploaded a separate package without the animations. Elin_HDT_Ears-n-Tails_forPaintedLadyRedone_v1-1.7z If you are want to continue using the animations from version 1.0 then no further actions are needed. Alternatively, you can install your own and overwrite the animations files. <{===========================================}> The Basic Edition These are HDT ears and tails from the Tera Elin race and Tera Elin 2 race mods now playable for Skyrim's races (sorry, no beast races). They are selected from the FACIAL HAIRS slider in racemenu (the console command, NOT the mod) and works independently of RaceMenu (the mod) and Enhanced Character Edit, but are compatible with them. The Painted Lady Redone Edition This is the Basic edition made compatible with the Painted Lady Redone Color-Matching 3D Pubic Hairs. Each Elin ears/tail set are paired up with 4 of the 3D pubic hair options. This means as you select an ears/tail set you cycle through each of the pubic hairs. The FACIAL HAIRS slider is renamed "ADDITIONAL HAIRS". Color-Matching Option This contains optional meshes and textures that allow the Elin ears/tails match color with the main hair. Requires the Basic Edition main files or the Painted Lady Edition main files. <{===========================================}> Screenshots HDT Elin Ears and Tails [screenshots are in the same order as they appear when selecting them] <{===========================================}> Files - MAIN (choose only one) 1. [basic Edition] Elin_HDT_Ears-n-Tails.7z 2. [Painted Lady Redone Compatible] Elin_HDT_Ears-n-Tails_forPaintedLadyRedone.7z 3. [Painted Lady Redone Compatible] [Does not contain any animations that if mistakenly included with version 1-0] Elin_HDT_Ears-n-Tails_forPaintedLadyRedone_v1-1.7z Files - OPTIONS Elin_ColorMatching_Option.7z <{===========================================}> Installation IMPORTANT The HDT ears and tails comes with the Elin race's own modified, XPMS Extended skeleton. If you have XPMSE installed then the Elin skeleton will need to overwrite it or else the ears will float and the tails will stick out in odd places or the worst is your game might crash. I have not tested this with every mod under the sun that comes with or requires XPMS Extended and I do not plan on doing so. Also I do not plan on fixing any mods that anyone verifies or perceives as broken when using the Elin ears/tails. [basic Edition] Requirements: None HDT Physics Extension is included. Simply install with a mod manager of your choice or, if installing manually, extract the archive and copy/paste the folders and plugin to your Skyrim Data folder. *** Remember to allow the included skeleton to overwrite any other skeleton you are using, even if it's the vanilla skeleton. *** [Painted Lady Redone Edition] Requirements: Painted Lady Redone (Skyrim Legendary Edition). Bodyslide/Outfit Studio. [CBBE] Lush Painted Lady Redone Mesh Bodyslide by samisme74. [uUNP] Slash197 UUNP Conversions. HDT Physics Extension is included. Install 1st: Painted Lady Redone. Install 2nd: Tera Elin HDT Ears and Tails for Painted Lady Redone. There is nothing to overwrite. Correction, the Elin skeleton is included so it needs to overwrite any other skeleton you are using; XPMSE, vanilla, custom, etc. The Painted Lady uses a Master while the Elin ears/tails uses a plugin that will make changes to the pubic hair formlists so that they will appear simultaneously with the ear/tail sets. You can use the CBBE or UUNP bodyslide presets to create pubic meshes that will appear correctly on the body. The meshes are located in.... Meshes > Actors > Character > Character Assets <{========== <> ==========}> [Option - Color-Matching Ears and Tails] Requirements: Main files (either Basic Edition or Painted Lady Redone Edition). Install and allow overwriting of the ear and tail meshes and textures <{===========================================}> CREDITS BlueHole Studios 2ch Community/Himika Deadzone45 Samisme74 Slash197 Caliente and Ousnius DorkDiva, NuclearSatan, and Vioxis Submitter PsychoMachina Submitted 10/31/2017 Category Body Replacers Requires See Description Special Edition Compatible
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View File Black Kitty Outfit - CBBE Bodysilde SE Meow. Clothing craftable at a tanning rack. Included items: - Top (body slot) - Shorts (slot 52) Circlet slot variants: - Mask - Ears - Mask + ears Submitter Warlock3000 Submitted 03/03/2020 Category Regular Mods Requires Bodyslide Regular Edition Compatible No
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View File [GR] Equippable Tera Elin Ears and Tails for SE SMP Skyrim SE conversion and SMP adaptation of the ears and tails from the Tera Elin Race 2 mod by PsychoMachina. Equippable and standalone. Thanks to the Blazze69 for permission, I added the Lungaris tail as a version of the rabbit tail. Tails and ears can be added via AddItemMenu. Requires: Skyrim SE HDT SMP - hdtSSEFramework, hdtSSEPhysics (CBP(C) physics version is not supported) XPMSSE skeleton (4.66 and above) Credits: PsychoMachina for a wonderful mod and permission to "play" with it SunJeong for a charming dress for screenshots Gunslicer for a fantastic pack of animations OutfitStudio and NifScope authors Submitter Gromilla Submitted 12/13/2019 Category Regular Mods Requires SMP physics files, xpmsse Regular Edition Compatible No
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TeraElin2 Ears-Tails for SSE View File Use of Teraelin2 race in sse, fixes the crash when selecting the ear and tail. There is also a CBPC physics for ears and tails. And there is a version of the tail that is invisible because the cbpc physics of the tail is not good. This mod replaces elin2's skeleton files, ears and tail mesh. Therefore, should be not to overwrite this mod by other mods. How to use TeraElinRace2 in sse? 1.Get 2017Jan02_MAIN_TeraElin2_v3.7z file 2.Delete SKSE folder, RaceCompatibility.bsa, RaceCompatibility.esm in 2017Jan02_MAIN_TeraElin2_v3.7z file 3.If deleted it complete, install elinrace2 mod. 4.Install RaceCompatibility for Skyrim Special Edition. https://www.nexusmods.com/skyrimspecialedition/mods/2853 5.Install TeraElinEyes 6.Get file in TeraElin2 Ears-Tails for SSE and install 7.enjoy! Inatall and Load order 1.Tera Elin 2 2.Tera Elin eyes ------ 3.(All Mods with CBPC Physical Settings, such as CBBE 3BBB, CBPC, etc) ------ 4.TeraElin2 Ears-Tails for SSE Requirement TeraElin2 Race TeraElinEyes CBPC Compatible mods CBBE 3BBB TeraElinEyes Known issues 1.CBPC physics of cat, mouse, fox tail does not work well. If use physics on more than 10 connected bones, it is not well set by the CBPC physics limits. 2.one side of the ear is gone. This solved by doing " ` + showracemenu " once. Planning Future Re-make physics When release CBPC v2 Add color match version Credit CBPC - CBP Physics with Collisions for SSE and VR by Shizof Tera Elin 2 Race by PsychoMachina Ears and Tails gifs Submitter Acro748 Submitted 11/29/2019 Category Regular Mods Requires TeraElin2,Teraelineyes,CBPC Regular Edition Compatible No
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View File Ears and tail made by myself, there is an all black version for both. Please don't reupload my content. First file items found in: Skin details Second file items found in: Earrings and rings ⚠️ Issues: They don't work with most, if not all, hats If both files are put into the mods folder one will override the other Ears scale with the sim's High poly count Submitter Goat Designs Submitted 02/28/2019 Category The Sims 4 Requires View File