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Shake It - Dance Animations
Videos as requested(audio added to the videos):
[video=youtube]
[video=youtube]
Requires: FNIS 5.5+, SKSE, SkyUI.
Optional: Animation Speed Control.
Install and activate it via NMM
------===OR===----------
Drop everything into %skyrimrootdirectory%Data (replace if asked) ; activate it via SkyrimLauncher.exe -> Data files
Please run GenerateFNISforUsers.exe after you install this mod.
Ununstallation:
Disable ShakeIt!.esp, clean save with Skyrim Script Cleaner, type skit into the box, hit delete selected and save.
You receive 2 new spells:
"Dance for me" - Makes NPC dance. (Default: random animation+music)
"Dance for you" - makes Player dance. (Default: random animation+music)
To configure your preferred dance/music navigate to MCM menu "ShakeIt!"
To use music download MUSIC PACK and unzip it into DATA folder.
On the first page you will be able to choose whether you would have specific spell, dialogue or both.
If you want to modify animations speed you will have to get Animation Speed Control 3 SKSE Plugin
On the second page select your preferred dance or use random dance selection system.
Third page lets you choose between 27 music tracks or disable them.
Last page gives an option to modify dance/music reference for instance you can play po pi po song while dancing cirno's perfect math class.
At the moment we have following animations.
Hatsune Miku Po Pi Po Dance - 1
Perfect Star Dance - 2
Megu Megu Fire Dance - 3
Matryoshka Dance - 4
Kero Destiny Dance - 5
Honey Honey Dance - 6
Suzumiya Haruhi OP Dance - 7
GEDDAN Meme Dance - 8
Elektrika Dance - 9
Cpt. Murasa Dance - 10
Cirno's Perfect Math Class Dance - 11
Belly Dance - 12
Affection - 13
Balalaika - 14
CaramelDansen - 15
Go My Way - 16
Levan Polka - 17
Nyan Nyan - 18
Parajiku Miku - 19
Watch the Ending Point - 20
MeikoNostalgic - 21
LoveCirculation - 22
NumaNuma - 23
PandaHero - 24
Shuffle - 25
WhiteLetter - 26
WorldIsMine - 27
Incompatible with:
Joshs Skyrim Behavior File Patcher
Any other behavior patcher.
~ RSV's, livedoor websites for tutorials, fore for FNIS, CPU]CPU[/url] for scripting the whole new mod and Japanese people for awesome animation work and sharing it with the world.
~Bethnesda for an awesome game and Loverslab.
HAVE FUN!
9392 downloads
Updated
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Skyrim SmithingBooksBuyable
By Guest
The orginal mod http://www.nexusmods.com/skyrim/mods/60214/? made by Diatla.
You need now for each Armor peace a book exept jewelry, the book must be in your inventory to craft this Armor or weapon.
The books are nearly in each town and there will be no merchant with all books. Find the right merchant for the Armor you are looking.
Otherwise it would be to easy.
One more thing, when you have the books for hide and leather in your inventory, than you can craft the bandit armor. For each peace you need two books ( say crafting book hide helmet + crafting book leather helmet for bandit helmet ).
For one or an other could be the prices a little high. I made them for my own and it is ok for me. When the speakcraft is high enough they will be cheaper. When someone will make an mcm menu for this mod, go for it. I have no experince to create an mcm menu.
You must have all the DLCs and USLEEP otherwise it wount work.
Have fun to find the books
68 downloads
Updated
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Solitude Home Relit
By darkconsole
This is a personal edit I did to Mak's "Solitude Home" house to redo all of the lighting to better fit in with how things look when using ELFX. All lights come from actual light sources, rather than the traditional ghost lighting system that was common in games for so long. Over all this makes the house darker, more mysterious, and a lot less flat. The I love this house because it has lots of crap in it, but you can actually walk around without running into all the crap. It was designed very well.
The last update to this mod was in 2013, and there are no permissions on the file that says I cannot do this. I also sent a message to the original author over a month ago to check for permission without a reply. I only take credit for making the lighting better. The layout, the features, the clutter, the over all making a cool place to live, is all credit to Makaro.
TL;DR Basically, I ELFX'd the house and fixed a few game breaking dirty entries. But you do not need ELFX to use this. Just the original mod.
I also removed the door to the cave, first because he never finished it, second, because that cave will lag your game out to hell. Dunno what glitch it has, but its terribad. There was literally nothing in there anyway other than a chest full of gold you couldn't even pick up. Additionally, I removed a handful of dirty edits that I noticed, so you shouldn't have any of the issues people mentioned in the comments on the original mod.
Warning, the entrance of this house is *inside* Solitude. That means there may be compatibility issues. I do not run any mods that alter cities very much so I have noticed no problems.
Requirements
The original Solitude Home by Makaro.
Installation
Install the original Solitude Home. Install this version overwriting the ESP.
(map from the Elder Scrolls Wikia)
345 downloads
Updated
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Bless Weapon Collection
By Erehr
Weapons port from upcoming MMO Bless Online (currently in 2nd closed beta).
As for now mod contains 45 fully working craftable and upgradable weapons.
Version 0.2:
Added scythes
Added crafting and tempering recipes
Minor fixes
Type "help bless" to get barrel ID.
Sample screenshots:
1804 downloads
Updated
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Kaliape RaceMenu Preset
By downjonsie
Don't worry about the low belly button. That is solely because of a skeleton I edited, which I fixed and forgot to take new pics with. You will not get that in your game
(C:)/Program Files (x86)/Steam/steamapps/common/skyrim/
If face doesn't load properly on other races, just open sculpt tab in RaceMenu and import the head
HIGHLY RECOMMENDED to load in RaceMenu AFTER UNPetite preset is batch built to armors and body in BodySlide (Bodies distort if loaded with a different Bodyslide Preset) based on vanilla Imperial Race. Made her minxy Af (imho) chiseled her preportions and fixed that neck seam I noticed after I took off the collar. She's supposed to be half wood Elf/Colovian but did not feel like going through all the troubles of a new race and compatibilities with everything just add elf ears in RaceMenu
Fair Skin Complexion, UNPhttp://www.nexusmods...im/mods/51602/? (for seamless texture, USE SG FEMALE_BODY.MSN and Fair Skin Femalebody_1.dds)
-download Idonthaveanames FS innie and overwrite ONLY DDS
KS Hairdos HDT + PATCH http://www.nexusmods...im/mods/70363/?
SG Female Eyebrows http://www.nexusmods...im/mods/35327/?
True Eyes http://www.nexusmods...im/mods/49963/?
Kai's Makeup Mod http://www.nexusmods...yrim/mods/72955
High Res Vanilla War-Paints (and edit INI for at least 7-9 Racemenu overlays) http://www.nexusmods...rim/mods/34331/
Demonaic (for gloss) -open nifskope, data/meshes/actors/character/character assets/femalebody_1.nif - click body(NiNode0>NiTriShape UUNP BASE) >BLightShaderProperties - go tod details block, locate gloss, set to 120. Do same to head (or else there will be visible discoloration) and hand and feet. http://www.nexusmods.com/skyrim/mods/70834/?
UNP fitness blender - smooth 1 back and arms, back dimples, 3 legs and calf and rear legs, lesser abs, lower abs asymetric, 2 hip enhancement, chest enhancement, subtle 2 veins on pelvic area. http://www.nexusmods.com/skyrim/mods/16731/?
Based on UUNP special and Dream girl Weights from All-In-One pussy
378 downloads
Updated
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Kellece - Redguard Follower
By mfeile1974
Kellece
Name: Kellece
Race: Custom Redguard Race
Voice: Female Sultry
Marriageable: Yes
Height: 1
Weight: .75
Body: Base CBBE & UNPB
Skin: Fair Skin - Optimized
Armor/Weapons: Schwertleite Set
Location: Windpeak Inn - Dawnstar
Class: Combat Warrior
Style: Boss One-Handed
Levels with player. Redguard traits/bonuses.
Skill Bonuses: Sneak, Block, One Hand, Light Armor
Complete Perk Trees: Sneak, Block, One Hand
Tested with EFF & AFT
ENBs: RealVision & Vividian
Skyrim & Update
Modified Skeleton such as XPMSE
Facelight
Are You There
Fix Lip Sync
Kellece's skin may appear lighter or darker depending on your ENB and/or Lighting
(Her skin is set as dark as Skyrim allows)
Some ENBs may show slight skin discoloration between body and head
Armor may clip during some poses/animations
Manual or your favorite mod manager
Manual or your favorite mod manager
sfeile
Bethesda Mod Creation Collective
Schwertleite Set
UNPB
CBBE
Fair Skin
True Eyes
SG Hair (Google is your friend)
Seductive Lips HD
RANs Eye Reflection Extender
Smile in HD
YevMods - Makeup Pack
Bethesda
*If I forgot anyone; please kindly remind me*
This follower is the combination of the work of others. Please obtain their permissions in addition to mine.
1347 downloads
Updated
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Emfy Cleric UNP Black.zip
By Todd420
Emfy Cleric UNP Black retexture.
property of Deserter X and Mitosuke
requested by TyMatt
only what is needed is included.
drop it in your data folder if you intend on using it.
if you want to decrease on increase glossiness, you will need to change the meshes in nifskope.
426 downloads
Submitted
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You Don't Look Like an Assassin
By jfraser
So there I was, talking to Arentino Aventus as a level one orphan who had just aged out of the Riften orphanage. "Kill Grelod!" he said. And I agreed because, as with anyone who has had to suffer under her "kind" care, I had always wanted to do just that.
So I did. And soon after, I was abducted by a lady from the Dark Brotherhood who invited me to join their little family of assassins. As I talked to the other members and was given some assignments, I realized that something just...wasn't...right. It didn't take long to figure out what that thing was.
I'm an orphan, barely an adult, who has killed exactly one person. I can't sneak worth a damn. I've never faced real combat. There is no way an organization like this would hire someone like me to do this kind of work.
Mod Description
This mod seeks to make sure the player can actually do assassin-like things before being sent on assassin jobs. For now, that means that Nazir won't give you any assignments until your sneak has reached 35 (which seems too high, now that I type it. Might change that.)
Soon there will be kill requirements and...I don't know, whatever else we can think of that would be fitting for the context. Let me know your ideas!
183 downloads
Submitted
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Miraak - Dragonborn Follower Modif -- with Dragon Shout improvement and Revenge Enemy Skill
By Black714
Simple Description:
A Powerful and unique companion. Beat him after "at the summit of apocrypha" -- transientfaith Mods... Thanks to him. His Spell is Unique, Rapid Fire spell like Chain gun, make him like Spell Master. Also add some more unique spell that player didn't have -- Thanks to MyEvergreenHometown mods idea. Stronger shout and Different handicap like his title "The First Dragonborn". -- Thanks to Ozram Shout Setting. His Face looks like Half Dragon when he return into Tamriel, "To subdue this chaotic world..." -- Thanks to Kampfsteak Texture and Template. Final Battle With" Gigantic Luker" will be harder, With Last and First Dragonborn fight together will be Easy...
Inspired by:
Miraak - Dragonborn Follower by transientfaith (Needed) Facegan from Noz-Dor-Mu a companion mod by Kampfsteak (Face Half Dragon, After Miraak Return to Tamriel). Don't Know it's Similar or not...? Enemy AI OverHaul---Revenge Of the Enemies---No Scripts Version byMyEvergreenHometown (Rapid Fire and Ultimate Spell) also added some more unique spell. Improved Dragon Shouts by Ozram (Power-up and Tweak His Shout) Different and Powerful as First Dragonborn (also modify his Handicap).
--Also Fix Altar didn't show up in the end of Fight.
--Compatible with Skyrim Unofficial Patch
See long Description (read me) and Screen-shot to more details…
416 downloads
Updated
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Unique Loot
By Mister B
Do you get bored looting sacks, urns, and barrels ? What about cabinets and dresser drawers, or maybe even those static corpses ? Always seeing the same kind of loot ? If your like me, I think the only time you looted a sack is when you wanted to look for cooking materials. And urns.. were just BORING as hell.. Maybe find a few gold and that was it. Especially if you were a thief, its almost pointless to go looting houses in the night. Well now here's Mister B's Unique Loot!! This mod will improve the kind of loot you find in all those kind of containers. Find more unique items, from normal house-hold goods, to ore. Now you can go back to searching all those things to find something worth-while.
What does this mod do ?
This mod effects containers with improved Loot and treasure that is both immersive, and not overdone. Containers consist of: Sacks, Urns, Barrels, Dressers, Static Corpses (both drueger and otherwise), Coffins, and Dressers & Drawers. More Salt can be found, and now there are light dragon bones and dragon scales! And now Lighter Scrolls (3/pound) New Dwemer and Ancient Nord Coins, which can be found in appropriate containers, as well as appropriate corpses. You can also make Dwaven Ingots and Steel Ingots from the appropriate coins. Improved Spider Corpses Loot, and improved Hagraven Alchemy loot. Sacks and Barrels include crafting materias such as ingots, ore, Jewelry, House Masterials, Food, Clothes. Urns now add Bone Meal, Mountain Flowers, More Coinage, jewelry, etc.. Dressers and Drawers, produce more clothes, books, gold, and jewelry. And now you can find scrolls in them too! Pelts/Hides added to Drawr and barrel loot. Insects added to urns and sacks. Feathers, teeth, and tusks added for Forsworn and bandit loot. Hunters have more stuff they can sell. You can now buy Eggs in Inns. New food tables for cupboards, barells, sacks, bandits and forsworn. Hearthfire building materials added to appropriate containers. Compatibility with USLEEP and Clothing and Clutter Fixes Mods.
Please start a new game with this mod, for best effects. Or give the game up to a week's time to populate properly. It wouldn't hurt to do a bash patch to help reduce the possibility of a CTD.
Don't forget there is a cheat chest you can get via' Console Command. Just search for "cheat chest"
2252 downloads
Updated
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Fender - The Riften Ice Mage
By JackiMah324
The Sexy Frost Mage who now lives in Riften.
LORE *NSFW Version*
Fender is a very sexy, talented, Imperial frost mage from the College of Winterhold who came to Riften to find his lost brother.
Many students and professors at the College of Winterhold marveled at the skills shown by Fender during his training there. Many girls and young male mages couldn’t help but offer their virginities up front to him after only a few minutes of having met him, and Fender grew quite tiered of them all and lost interest being such a smooth womanizer/manizer, except for one very bossy arrogant Fire Mage (we do not know the gender) who had the nerve not only to not make advances towards Fender, but DENY his advances when he approached this individual.
Fender was going to have his revenge and tie up this special mage late at night and have this person as his special “sex pet”. But it was too late for that night Fender decided to run his plan he found the Fire Mage had left to Riften and was going to seek revenge on The Dark Brotherhood and “kill Astrid for murdering his family when they were only a child”.
Fender needed to find an excuse to go to Riften also to fulfill his ultimate revenge sexual fantasy. He had a note from Marcurcio, his long lost half-brother, saying that “he found out they were related and he wanted him to come by and visit at The Bee and Bard, that he had a spare room, and he missed him”. So Fender was like “alright I’ll use this as an excuse, like who the fuck is Marcurio and why is he contacting me now, ok fine I’ll go”.
So while Fender actually went to Riften to find ‘his lost half-brother’ Marcurio (disclaimer: they’re actually half-brothers) he was actually using this as an excuse to find his sexy ‘sexy toy’ that got away from him.
NEW VERSION OUT
He Can Be Downloaded Either With Mod Manager Or Manually With No Problem Now!
***To get him to look how he does in the pictures you need
ApachiiSkyHairMale_v_1_2.
If he comes out with gray face-download him manually.
757 downloads
Updated
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[Updated!] Guild Wars 2 Armor Conversions UNP
By Lady Horus
Original Game: Guild Wars 2
Credits: ArenaNET, NCSoft
Ripped and Converted by: Lady Horus (myself)
About:
Lots of changes in Version 2 (beta)!
I reworked the entire mod. HDT High Heels is no longer required.
I stopped work on this before it was complete, so there are some missing armors from this update compared to the last. However if you want to use the old version with the new that is absolutely fine as they will not conflict with eachother at all. If you use the previous version (1.0) you WILL need HDT High Heels, though.
I'm not sure if/when I will continue this mod, sorry guys. But, I have been holding on to this as it is for months now, and thought it's doing no good just sitting on my harddrive! So here it is for all of you.
Most of these have male counterparts as well, with the exception of the Eagle and Havroun sets.
Armors included in 2.0 beta:
Heavy:
Phalanx
Protector's
Eagle
Medium:
Assassin's
Exemplar (previously called "Anise" in 1.0)
Robe:
Sorcerer's
Havroun
Armors from 1.0 not included in 2.0 beta:
Illusionist
Noble
Coming updates: Until otherwise announced, work on this mod is at a stand-still. I have been working on other projects, but I may return to this mod at a later time.
Screenshots:
Well I tried linking to the main download screenshots here for those of you who browse this via the thread on the forum, but kept having broken images so, I suggest going to the download page if you want to see them!
37906 downloads
- guild wars 2
- arenanet
- (and 2 more)
Updated
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TimeMissionController
By GenioMaestro
UPDATE:
Sorry.. .upload the bad version... Fixed in 0.6
I'm a bit bored of Skyrim and this my apportation to make it more atractive...
We can make all that we want in skyrim.. we can make any of the availables quest when we want or make none and make it how we want.. and of course, if we load a savegame ALL the game have exactly the same state that when save...
BUT ALL OF THIS IS OVER...
TIME MISSION CONTROLLER (TMC)
This mod control the following things:
Time passed in Skyrim
Number of Fast Travel
Number of RELOAD'S
Yes... Number of RELOAD'S...
I change the Radiant Bounty Quests availables from the Tavern Keeper and Jarl Steward, but only for test and demo.
When you install my mod the missions are controled by TMC and you can have 2, 3 or 4 of them as the same time.
Simply exit the Inn or the Jarl House, enter again and ask again for job. Must exit and enter because the misions are availables only when fire the event change location.
Probably, you can get 2 quest(BQ01 and (BQ02 or BQ03)) from the same Tavern Keeper and/or Jarl Steward but the third quest must be requested in other location because not all cities have Bandit camp + Forsworn camp + Giant Camp.
And for get BQ04 you must advance in the Story until kill the first dragon after deliver the Dragon Stone in Whiterun.
The quest's must be made in 2 days with 2 fast travel and 2 Reloads...
If you excess the Time, the Fast Travel or the Reload.. the quest's fail...
Every 12 hours i give you updated info about yours Controlled Quest and say you Time, Reload and Fast Travel remaining on each.
If you DIE.......... you are FORCED TO RELOAD YOUR GAME... AND I COUNT IT...
If you have a enslavement mod you can be enslaved and, maybe, you cant make the mission because you can't scape.
If scape with small time.. make fast travel is not the way... because i count it...
JAJAJAJAJAJAJAJA....
Of curse, this is a Resource for Moders.. all the work is made with events in the most easy way that i found...
If you are a moder and whant see how work one of your quest with my mod you only must make 4 things. Is too easy and simple.
1 - Register your mod for catch the event TMC_MissionFail
2 - When your quest start send a event TMC_RegisterMision
3 - When your quest end send a event TMC_UnRegisterMision
4 - UnRegister your mod from the event TMC_MissionFail
Of course, you must be too carreful when you cacth the event TMC_MissionFail because near none quest in Skyrim are designed to fail, and you MUST change the design of your quest to FAIL and restart. Before this mod the posibilitys of fail a quest are minimal.
This mod is specialy designed for small missions like: Go to xx location, get xx item, deliver the item to xx.
The idea of make this mod come from the simple missions of Captured Dreams about the simple quest Delivery and Recover. The Master of the house say that the mission are urgent and they count time. But none of that are true.
Now, when you fail a quest, you must asume the consequences... you can be punissed, enslaved, lost items, lost future quest... any can append...
Of course, you can use my mod for control EACH step of your big quest. You only must Register and Unregister for each step.
I can manage all the quest that you want at the same time with diferents conditions and, of course, i compute each condition of each controlled quest.
But think.. they are cumulative.. if you Register 2 quest in the same time whit the same conditions they have the same caducity and reload count... then all quest can fail in the same second.
This is designed for have 1 long quest with a lot of time MERGED with small quest with lite time. The player must select carrefull what quest make in what order to be free of the consequences...
JAJAJAJAJAJAJAJA....
Technical info for moders:
Event's are the less intrusive way for two mods colaborate. Your mod not have HARD dependency of my mod and the user is free to install my mod or not.
If my mod is NOT installed NOT affect your in any way, because your mod only make a register for a event that never ocurr (TMC_MisionFail) and only send two events that none catch (TMC_RegisterMision and TMC_UnRegisterMision).
This only affect the game in some miliseconds.
Skyrim core game have a lot of events but not have one event for Fast Travel, Wait or Teleport.
Had event for sleep, and i catch it, but for control Fast Travel i monitor a mix of cell and time.
If the actual cell is not the same and time has advance a lot i presume player make fast travel. This have some problems:
If the player wait and inmediatelly cross a door before my control routine is fired i catch an erroneus Fast Travel, because cell is not the same and time has advanced a lot because player has wait.
The other problem reside in the use of teleport because teleport change cell but not advance time. I cant catch it. Tecnicaly is not a fast travel, but i want catch it.
If any know how can i fight with this errors i can be very gratefull.
I go to explain HOW use my events in your mod and control your quest.
Dont worry if you don't know papyrus.
You can make it with Creation Kit.
DETAILED EXPLICATION AND SAMPLES
The metod and code need for Register are exactly the same if you start the quest manualy or when the quest is started automatically.
------------- Code Fragment-------------
RegisterForModEvent("TMC_MisionFail", "On_TMC_MisionFail")
SendModEvent("TMC_RegisterMision", "BQ01", 48)
----------- End Code Fragment-------------
The metod and code need for UN-register are too simple.
------------- Code Fragment-------------
UnRegisterForModEvent("TMC_MisionFail")
SendModEvent("TMC_Un_RegisterMision", "BQ01", 0)
----------- End Code Fragment-------------
In the call SendModEvent("TMC_RegisterMision", "BQ01", 48) the parameter "BQ01" is the name of the quest and the number 48 is the number of skyrim hours for make the quest
In the call SendModEvent("TMC_UnRegisterMision", "BQ01", 0) the parameter "BQ01" is the name of the quest and MUST MATCH with the parameter 'name of the quest' used in the call for Register
With this simple call I asume 2 reload's and 2 Fast Travel and alert the player every 12 hours. THE QUEST ARE MANAGED BY MY MOD
Look the COMPLEX CALL for understand what mean ---->> THE QUEST ARE MANAGED BY MY MOD <<-----
If you want more control you can use the COMPLEX CALL in the Register like the following example:
------------- Code Fragment-------------
RegisterForModEvent("TMC_MisionFail", "On_TMC_MisionFail")
SendModEvent("TMC_RegisterMision", "BQ01&48&2&3&12&1", 0)
----------- End Code Fragment-------------
I use the common call used in the url of web pages with '&' separator and is too simple and effective.. i use it in a lot of developents and is the most easy way for pass a lot of parameter to another function.
The strip of the parameter is this:
BQ01&__Your quest name
48&_____Time alowed in skyrim hours
2&______Reload's permit
3&______FastTravel permit
12&_____Alert when passed time in skyrim hours
1_______0 = sendEvent(you manage) 1=Management by my functions
And when join all the parameter you get this: "BQ01&48&2&3&12&1"
You can use this complex call on Creation Kit and use diferent parameters for each quest.
All the parameter are too evident, but the last parameter is TOO IMPORTANT:
If the last parameter is 0 my mod ONLY send the event TMC_MisionFail and make NONE more... YOU MUST catch the event and YOU must manage your quest
If the last parameter is 1 my mod MANAGE YOUR QUEST.. I NOT SEND the event TMC_MisionFail and i call FailAllObjectives() and Stop() OVER YOUR QUEST. This is the default state for SIMPLE CALLS...
I put the last parameter thinking on people that not know papyrus and only work with Creation Kit...
People that are good moders and designers but tremble when see a script because they not are developers and cant understand what make the code.
But you must be prepared.. i STOP your quest and you MUST give the option to the player of START your quest, usualy with a dialog (after the corresponding punishement, of couse.... JAJAJAJAJA)
If you ALWAYS use SIMPLE CALL or ALWAYS put the last parameter in 1 you not need use RegisterForModEvent and UnRegisterForModEvent because i not send the event.
But if you are developer and know how manage multiple script i explain you how catch and manage the event.
In a generic script of the quest you must put this:
------------- Code Fragment-------------
Event On_TMC_MisionFail(string eventName, string strArg, float numArg, Form sender)
if numArg == 1 ;time expired
;put it in a property if you want
elseif numArg == 2 ;reload excess
;put it in a property if you want
elseif numArg == 3 ;fast travel excess
;put it in a property if you want
else
Debug.Trace("On_TMC_MisionFail ERROR.. invalid parameter")
Debug.Notification("On_TMC_MisionFail ERROR.. invalid parameter")
MiscUtil.PrintConsole("On_TMC_MisionFail ERROR.. invalid parameter")
endif
;put here the code for re-generate your quest... for example...
Reset()
SetStage(10)
EndEvent
----------- End Code Fragment-------------
In this code you have the node if.. elseif.. for know the motive of fail and some lines for manage the quest.
I add some screnshots and the download have the modified source code of the Radiant Bounty Quest.
You can open my esp with Creation Kit and see the modified code in the steps 10 and 200 in BQ01, BQ02, BQ03 and BQ04.
If any need MORE explications can ask in the forum...
But i think the instruction are TOO clear and explanatory...
UPDATE:
Sorry.. .upload the bad version... Fixed in 0.6
83 downloads
Updated
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Sunsakuka's Clochette
By mfeile1974
Sunsakuka's Clochette
A LoversLab Exclusive
Version 1
Version 2
Name: Clochette
Body: UUNP/SeveNBase
Marriageable: Yes
Voice: Female Sultry
Armor: Dream Burrows
Location: Rorikstead - Frost Fruit Inn
Levels with player. Skills/Perks: Archery, Sneak
Class: Combat Ranger
Style: Human Missile
Issues/bugs please contact
mfeile1974
Character permissions please contact
Sunsakuka
Version 3
HDT Compatible Skeleton such as
XPMSE
HDT Physics
FaceLight
Armor/outfit clips during certain poses/animations
Manual or your favorite mod manager
Manual or your favorite mod manager
Sunsakuka
sfeile
pringles89
DreamBurrows
Bodyslide
Racemenu
SeveNBase
The Ningheim Race
True Eyes
SG Hairs (Google is your friend)
ZZSkyrimHairsCCC
High Resolution Scars
Bethesda
This follower is the combination of the work of others. Please obtain permissions from them as well.
Character belongs to
Sunsakuka
Follower made by
mfeile1974
Version 4
Version 5
--------------------------------------------------------------
My LoversLab Files
My Nexus Files
6150 downloads
Submitted
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CBBE Converse Female
By gabo0003
MESH FIXED
THESE CONVERSE WILL ONLY WORK WITH CBBE MESH
All credit reserved to original authors.
Original author here:
http://www.nexusmods.com/skyrim/mods/63148/?
622 downloads
Updated
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Sunsakuka's Nila & Nora Twins
By mfeile1974
Sunsakuka's Nila & Nola Twins
(Available Individually or Twin Pack)
A LoversLab Exclusive
Version 1
Names: Nila & Nola
Body: UUNP/SeveNBase
Marriageable: Yes
Weight: 100
Voice: Female Sultry
Armor: Nila - Imperial Ursine
Armor: Nola - Stormcloak Ursine
Location: Nila - Solitude Castle Dour
Location: Nola - Windhelm Palace of the Kings
Levels with player.
Perks: One Handed, Block, Light Armor, Archery
Issues/bugs please contact
mfeile1974
Character Permissions please contact
Sunsakuka
Version 2
HDT Compatible Skeleton (such as
XPMSE)
HDT Physics
HDT High Heels
FaceLight
None At This Time
Manual or Your Favorite Mod Manager
Manual or Your Favorite Mod Manager
Sunsakuka
sfeile
pringles89
Ursine Armor Pack
Bodyslide
RaceMenu
SeveNBase
The Ningheim Race
True Brows
Apachii Sky Hair
KS Hairdo's - Renewal
SG Hairs (Google Is Your Friend)
High Resolution Scars
Bethesda
Creation Kit
Nif Merge
Nif Skope
Merge Plugins
This follower was made using assets from several mods. Please obtain permissions from them as well.
Character belongs to
Sunsakuka
Follower made by
mfeile1974
Version 3
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My LoversLab Files
My Nexus Files
12183 downloads
Updated
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Mystia - Standalone Mage Follower
By mfeile1974
Mystia
Name: Mystia
Race: Nord
Marriageable: Yes
Height: .99
Weight: 80
Voice: Female Sultry
Body: UNP, CBBE, & SeveNBase Options
Skin: Fair Skin Optimized
Location: Whiterun - Arcadia's Cauldron (Usually Upstairs)
Armor: Sotteta Necromancer
Levels with player. Nord traits/bonuses.
Destruction Related Perks & Spells (specifically fire spells)
ENB: RealVision & Vividian
Tested with AFT & EFF
None At This Time
XPMSE
HDT Physics
FaceLight
None At This Time
Manual or Your Favorite Mod Manager
Manual Removal of all Mystia files or Your Favorite Mod Manager
sfeile
Sotteta Necromancer Outfit
UNP
CBBE
SeveNBase
Rutah Tattoo Pack
Bodyslide
Racemenu
Fair Skin
Apachii Sky Hair
Multi-Colored Hair
True Eyes
YevMods - Makeup Pack
Bethesda
*If I forgot anyone please kindly remind me*
This follower is the combination of the work of others. Please obtain their permissions in addition to mine.
My LoversLab Files
My Nexus Files
2734 downloads
Updated
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Lore Tattoos for SlaveTats
By crudo
Here is my first set of tattoos for the excellent mod, SlaveTats by murfk, http://www.loverslab.com/files/file/619-slavetats/. These are "lore" tattoos in a very loose sense, meaning that they were created using Skyrim phrases as inspiration. There are five tattoos included and three alternates.
- Blade and Shadow, Silence and Death (+1 alternate)
- Glory Awaits Those Who Triumph
- May Your Road Lead You to Warm Sands
- Victory or Sovngarde (+1 alternate)
- Walk Always in the Light (+1 alternate)
As you can tell by looking at the images they deform a bit when applied because the texture is being wrapped around the model. Still fighting paint.net and gimp to compensate, right now this is as close as I can get but I think it's good enough to share.
I tested the tattoos mostly on UNPB and a bit on SevenBase. Haven't tried CBBE or any others so your mileage may vary.
Only "May Your Road Lead You to Warm Sands" uses the color adjuster in the SlaveTats MCM, the others are custom painted and I'm not sure what would happen if you changed the color. Maybe nothing.
Don't do the crime if you can't do the time. Added ten tattoos, one from each jail in Skyrim/Solstheim. There are six for the body, two for the hands and two for the face. Which means you can get thrown into every slammer and have a memento to remember your time there. Now the good citizens of the realm will know to steer clear of you.
A small update to the Jail tattoos. I added a progressive marker along the outer thigh. Essentially you change the tattoo after every turn in prison to the next higher, 1-10. The idea is that this only takes one slavetat spot but also records the number of times you've been incarcerated.
And if you no longer are admiring your less than savory tattoos from the Skyrim Penal system, just download Remove Your Tats by jfraser, http://www.loverslab.com/files/file/1664-remove-your-tats/ and for a mere 1000 gold have all your sins wiped away.
I should add that these tattoos must be applied by the user through the MCM. I haven't tried and not sure how to have the game apply them as you get incarcerated.
The third tattoo pack, Skyrim insults. I picked up a few of the more notable insults the citizens of Skyrim use and added them to a tat pack. Looking for suggestions for this category (and others if you wish).
- Mangy Piece of Pit Bait
- Greyskin
- Lying Little Harlot
- Filthy Horker
- Milkdrinker
- Snowback
These are designed as scrawls, something someone would apply (to your character) quickly without much thought for being neat about it.
Please share any photos you may have in the support topic section. Curious to see the tattoos with different lighting/skin mods. Especially curious to see how they fit on CBBE as I don't use that body type.
Designed and tested with installation using Nexus Mod Manager.
Enjoy. Or not.
12922 downloads
Updated
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Housecarls Revamped - All male housecarls
By ButchDiavolo
You like men? You wish all the housecarls were men? And better looking, though not too different from Vanilla Skyrim?
Then this may be the mod for you!
This mod is a modest redesign of the player housecarls of Skyrim. All the housecarls are now men. No more Jordis, Iona, Rayya and Lydia. Instead you get Yorrick (the Sword-Polisher), Ian, Rayyan and Lanius.
I have tried to keep them as close to "vanilla" as possible. Just cleaned them up a bit.
Requirements:
Housecarls Revamped:
Skyrim Legendary edition (so all DLC)
USLEEP
SexLab Aroused Redux (+ dependencies)
Housecarls Revamped - No SLA:
Skyrim Legendary edition (so all DLC)
USLEEP
Suggested mods:
Fine Face Textures for Men by Ushi (+ Black subsurface maps for Face and Body + Vampire Patch)
Smooth Male Body (SOS)
Undress for bed
The Manipulator
SexTalk (gay)
(with The Manipulator you can easily, among many other things, change the sexual preference of the housecarls, to be able to use it for a straight- or bi playthrough)
This is my first ever published mod/ revamp, so please be gentle with me. I bruise easily...
2005 downloads
- housecarls
- revamp
- (and 3 more)
Updated
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Idler
By Dooge
Brings simple idles within easy access for mod makers
This is a modders resource to play suitable idles with an easy papyrys call.
Current state and plans
229 animations included so far, currently adding more variety and improving tag quality. Includes poses and gestures, suitable for spicing and enhancing dialogues, scenes and events.
Permissions
This mod can ONLY be used as a resource in free mods. Credit for authors must be mentioned.
Credits
Halofarm for animations Dooge for the mod hafertaler for help
Installation
Run FNIS for users
Requirements
SKSE FNIS
Known mods using this resource
SLUT Sexlife (planned) Showcase sample project (hafertaler)
Workings
Calls SKSE plugin to return random animation file name that matches required tags. Since it is external dll it is fast. Tags are passed as bitmask, see code in the first post in support .
Help
Using Animator it is relatively easy for anyone to add and help classifying idle animations. Tip me off about animations free to use. Submit your own animations, discussion gestures on a standing pose would be useful, such as giving the finger, facepalm, simulated blowjob, a-a-aa (no, with finger) etc.
2039 downloads
- animations
- tags
- (and 1 more)
Updated
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Eira - Standalone Follower
By mfeile1974
Eira
(Life; Living One)
Name: Eira
Race: Nord
Marriageable: Yes
Height: .95
Weight: 100
Body: UNP, CBBE, and SeveNBase
Skin: Fair Skin (Optimized & Uncompressed Options)
Location: Whiterun - Warmaiden's
Armor Version Available
Here
Combat Assassin
Levels with player. Nord traits/bonuses.
Archery perks. Bonuses to Archery, Sneak, Light Armor
ENB: RealVision
Tested with AFT & EFF
None For No Armor Version
HDT Compatible Skeleton
None Known At This Time
Manual or favorite mod manager
Manual removal of all Eira files or your favorite mod manager
sfeile (testing & screenshots)
Sunsakuka (screenshots)
UNP
CBBE
SeveNBase
Bodyslide
RaceMenu
Fair Skin
SG Hair (Google is your friend)
Mikan Eyes
Maevan2's Eye Brows
YevMods - Makeup Pack
Bethesda
*If I forgot anyone please kindly remind me. Thank You*
This follower is the combination of the work of others. Please obtain permissions from them in addition to mine.
2563 downloads
Updated
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Animator
By Dooge
This is a mod that is meant for two things:
Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill.
Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button.
Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast.
In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files.
How to use (Adding new animations)
Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users
Good reading also FNIS for Modders manual.
This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread.
How to use (Play animations)
Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC
Included animations
Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31)
Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say.
Known issues
May not update new added animations on a savegame that have had this mod on previously.
Permissions
Do whatever you like with this mod, excluding the animation files which are subject to their authors as listed above.
Alternative
http://www.loverslab.com/files/file/2557-pose-picker/
Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great.
677 downloads
Updated
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Modified Niftools export Script for Blender
By Hæretic
What is this?
This is a modified version of the Niftools python script for the blender nif export, I made it for myself some time ago but decided maybe someone else could use this too.
I edited the script so no material files will be exported when using the fallout 3 export options. These material files are not needed for skyrim.
This has the advantage of not having to manually delete the material files in Nifskope everytime after a nif gets exported from blender.
All you have to do now after export is changing the version number, setting the bodyslot and copying a BSLightingShaderProperty from an existing nif.
How to Install
You need blender 2.49b and a matching niftools version already installed. Then put the export_nif.py file into your blender folder under ".blender\scripts\export".
199 downloads
Updated
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Sunsakuka's Nimiel
By mfeile1974
Sunsakuka's Nimiel
A LoversLab Exclusive
Name: Nimiel Sajia (Character by
Sunsakuka)
Body: UUNP/7Base
Weight: 100
Voice: Female Sultry
Armor: Sotteta Huntress
Location: Whiterun - Drunken Huntsman
Combat Ranger
Archery Perks
Any issues/bugs please contact
mfeile1974
Character permissions please contact
Sunsakuka
HDT Compatible Skeleton
HDT Physics
HDT HighHeel
XPMSE
None At This Time
Manual or Your Favorite Mod Manager
Manual Removal of all Nimiel files or Your Favorite Mod Manager
Sunsakuka
sfeile
pringles89
Sotteta Huntress Armor
BodySlide
RaceMenu
The Ningheim Race
Apachii Sky Hair
This character was made using assets from several mods. Please obtain their permission as well as mine.
Character belongs to
Sunsakuka
Follower made by
mfeile1974
3449 downloads
Submitted
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hand-sculpted faces
By rangadaganga
[disclaimer]
So, first of this is my first attempt at making a file work for someone else. plz report anything i missed.
I will not be responsible for loss of data or other damages.
Now to the fun part.
These are some heads i made using Racemenu and Citrus heads i thought people might like.
[mods you will need]
*=optional
racemenu: http://www.nexusmods.com/skyrim/mods/29624/?
citrus heads: http://www.nexusmods.com/skyrim/mods/58989/?
maybe cbbe: http://www.nexusmods.com/skyrim/mods/2666/?
SG Female Textures Renewal: http://www.nexusmods.com/skyrim/mods/35267/?
*hdt: http://www.nexusmods.com/skyrim/mods/53996/?
*bvfe: http://www.nexusmods.com/skyrim/mods/38829/?
*ks hairdos hdt: http://www.nexusmods.com/skyrim/mods/70363/?
*SR Freckles: http://www.nexusmods.com/skyrim/mods/69498/?
[instruction]
put the files you downloaded into: /data/skse/plugins/CharGen
download "presets" and put content of folder in /data/skse/plugins/chargen/presets (if you want the exact look)
that was the install.
Now start your skyrim.
Load a existing character or create a new one (if you load a existing character make sure the expression is set to neutal)
In race menu click the presets tab.
press f9.
choose a preset.
now press the sculpt tab.
press the import head button.
choose the file with the same name as the preset (or maybe mix and match?)
you should now see the names of the files in a list (the "takano fix" is just takano with no vampire teeth)
click the one you want.
you will now see a list with all assets that comes with the head.
untick the ones that you dont want with "T" (this is the moment when you untick the hair if you dont have ks hairdos hdt)
press "E" and you´re done.
[postimg]
A link to my postimg (where you can see more pictures of the characters): https://postimg.org/gallery/35rh3j2yc/
904 downloads
Updated