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Version 1.2.2
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An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans-
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Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective View File An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans Submitter a_random_user Submitted 10/30/2025 Category Adult Mods Requirements Alternative Start - Live Another Life or Alternate Perspective or Enthralled, Diary of Mine Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Download and installation DOM Slaver Start The main file. Always needed. Optional: Alternate Start patches, choose only one. Not needed if you only want it for Enthralled DOM Slaver Start Live Another Life LAL Patch Enables the LAL starting options DOM Slaver Start Alternate Perspective AP Patch Enables the AP starting cell options Optional: appearance improvements, choose only one DOM Slaver Start Botox patch Makes the NPCs prettier, only affect the female human and elves. Men, Khajiit, and Argonian are not affected. Requires Botox for Skyrim. or DOM Slaver Start High Poly Head KSHairdo patch Makes NPCs prettier, affects all 12 NPCs. Requires High Poly Head and KS Hairdos (version 1.10). Let the appearance patch of your choice overwrite the main file Extra: DOM LAL Extra Face Presets This contains all the presets used to make the NPCs in the mod. Only needed if you want your PC to look like them, or want to use it as a starting point. If you also want to load their makeup, you'll need the following mods: Ancient Beauty Makeup Lovely Makeup and Lovely Makeup 2 Natural Beauty Makeup Koralina's Freckles and moles The presets all use vanilla eyes, if you want to get the exact same look, switch them for the Koralina or Kala version Hard requirements Live Another Life - Alternate Start (if using the patch) Alternate Perspective - Alternate Start (if using the patch) Diary of Mine, version 7 Supported mods Enthralled: Custom NPC Quests for Paradise Halls and Diary of Mine Home Sweet Home (possible LAL start) Simple Slavery ++ (possible LAL start) ZAZ Devious Devices
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View File Version 7.0 - Non Dragonborn storyline expanded (almost done!) Mod Description I enjoy Live Another Life and Skyrim Unbound, but after talking to the statue and then activating the bed or pressing "begin", it always feels a little jarring to just suddenly be standing somewhere with no real context. That's where this mod comes in. It will add a very simple story to each of the scenarios and, for the LAL stories, find a way to point you in the direction of Helgen (where you otherwise have no contextual reason to visit except for LAL's generic "you heard rumors about Helgen"). The other thing that I felt was needed was a storyline that gave the player a reason to start the main quest, so now all beginnings will start a short quest that will lead you to Bleak Falls. New in version 5.xx - An epic* NON-Dragonborn storyline! Once you get to the cabin where your parents are supposed to be, you will have the choice between continuing the Vanilla storyline or beginning a new quest that assumes you wouldn't know a Dragon shout from a peal of thunder. The scenarios that have something at this point: Altered Beginning (and any other version of the Vanilla start) - All versions of the Vanilla start. (Note: the EtC quest giver is down the road where the paths from Helgen's front gate and the path to the cave meet. This is to ensure compatibility with mods that start you in Helgen versus those that have you go through the cave. LIve Another LIfe - "I want to escape this cell" - "I've Been Shipwrecked!" -To start the quest on this option, escape the boat. There is another survivor on one of the ice flows on the far side of the nearest iceberg. Find him and talk to him. - "I was attacked and left for dead!" (Gate to Morrowind location) - "I was attacked and left for dead!" (Steamcrag location) - "I am a warlock's thrall" - warning: this one might be immersion breaking for some. Following fanuilh1's fantastic idea, this one is a "pulled from the real world" scenario. Also, it contains bad language. - "I am a vampire in a secluded lair" - The Bee and Barb Inn - Speak to Mianne - "I own property in one of the Holds" (Shoal's Rest Farm) - "I own property in one of the Holds" (All player homes) Skyrim Unbound - The Burned Cabin under the "Wilderness" tab. If you want the shortcut to the non-Dragonborn storyline, use this beginning. - The Bee and Barb Inn - Speak to Mianne _____________________________________________________________________________________________ Anyway, that's it. Just a little extra story to go along with one of the options in LAL and SU. This doesn't require Live Another Life or Skyrim Unbound anything else. It does not use anything from LAL or Skyrim Unbound. If you download it without either, all the npc's will be there. This just adds a pinch of flavor to one of the choices. If you do not see the "escape from this cell" option, you probably need to update your LaL. * Getting more epic by the day! Full Changelog: Submitter jfraser Submitted 08/17/2014 Category Quest Requires fuz ro d'oh Special Edition Compatible
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Hi For some reason I keep falling through the floor whenever I star a new game with the "Live another life mod" on legendary edition. Also my head, arms and feet are missing. So are most of the walls, roof and floor. I`ve tried reinstalling everything, but the problem remains. Anyone had this happen to them and know how to fix it?
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Version 7.0
10308 downloads
Version 7.0 - Non Dragonborn storyline expanded (almost done!) Mod Description I enjoy Live Another Life and Skyrim Unbound, but after talking to the statue and then activating the bed or pressing "begin", it always feels a little jarring to just suddenly be standing somewhere with no real context. That's where this mod comes in. It will add a very simple story to each of the scenarios and, for the LAL stories, find a way to point you in the direction of Helgen (where you otherwise have no contextual reason to visit except for LAL's generic "you heard rumors about Helgen"). The other thing that I felt was needed was a storyline that gave the player a reason to start the main quest, so now all beginnings will start a short quest that will lead you to Bleak Falls. New in version 5.xx - An epic* NON-Dragonborn storyline! Once you get to the cabin where your parents are supposed to be, you will have the choice between continuing the Vanilla storyline or beginning a new quest that assumes you wouldn't know a Dragon shout from a peal of thunder. The scenarios that have something at this point: Altered Beginning (and any other version of the Vanilla start) - All versions of the Vanilla start. (Note: the EtC quest giver is down the road where the paths from Helgen's front gate and the path to the cave meet. This is to ensure compatibility with mods that start you in Helgen versus those that have you go through the cave. LIve Another LIfe - "I want to escape this cell" - "I've Been Shipwrecked!" -To start the quest on this option, escape the boat. There is another survivor on one of the ice flows on the far side of the nearest iceberg. Find him and talk to him. - "I was attacked and left for dead!" (Gate to Morrowind location) - "I was attacked and left for dead!" (Steamcrag location) - "I am a warlock's thrall" - warning: this one might be immersion breaking for some. Following fanuilh1's fantastic idea, this one is a "pulled from the real world" scenario. Also, it contains bad language. - "I am a vampire in a secluded lair" - The Bee and Barb Inn - Speak to Mianne - "I own property in one of the Holds" (Shoal's Rest Farm) - "I own property in one of the Holds" (All player homes) Skyrim Unbound - The Burned Cabin under the "Wilderness" tab. If you want the shortcut to the non-Dragonborn storyline, use this beginning. - The Bee and Barb Inn - Speak to Mianne _____________________________________________________________________________________________ Anyway, that's it. Just a little extra story to go along with one of the options in LAL and SU. This doesn't require Live Another Life or Skyrim Unbound anything else. It does not use anything from LAL or Skyrim Unbound. If you download it without either, all the npc's will be there. This just adds a pinch of flavor to one of the choices. If you do not see the "escape from this cell" option, you probably need to update your LaL. * Getting more epic by the day! Full Changelog:- 3 reviews
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