Jump to content

Modders Resources

Adult oriented Skyrim resources for other mods or modders to make use of.

51 files

  1. [Modder's Resource] Sex Voices Sorted

    What these are:
    Three sets of female sex voices (two taken from Lovers with PK and one from Nusbie's pack) sorted into folders. Numbered folders are grouped by perceived intensity, there's a folder for orgasm sounds, and one for pain/rape sounds.

    What's the point?
    I've always felt the Med-Mild-Hot system for voices was a little weak, so, in Oblivion and Fallout New Vegas, I'd created sound mods (for personal use) that would allow for a little more gradation, allowing for a more gradual/controlled shift when going "from 0 to 60," so to speak. That meant finding voice packs that worked with the system, and sorting the files into appropriate categories.

    Since the idea was touched on in the SexLab Separate Orgasm thread, I thought I would save folks the trouble of having to sort the files themselves and upload the three that I made. Consider it an example, or a resource for making a more detailed sex voice system. To the best of my knowledge (it's been a while), nothing is really new in this pack, other than how the files are organized.

    2,292 downloads

    Updated

  2. 3ds Max Tail Animation Guide

    it's a guide for creating tail animations, mostly for SLAL Pack animators that use 3ds Max.

    510 downloads

    Updated

  3. Amputator Framework

    Amputator Framework


     

    This is a framework mod that tries to cover everything related to the removement of bodyparts. It can be used without other mods but is designed so other mods can use it easily.
    I used Node scaling to remove the bodyparts by scaling them to zero, this has several advantages.
    It is compatible with all bodytypes and clothes, it's easy to manage , and it can be easily done for all scaleable bodyparts on both sides seperatly.
    The downside is, the end where the node is scaled to zero looks a bit weird on some bodyparts. This can be covered up with slavetats, the included prosthetics or normal clothes.
     
    Currently it is in beta state and some features are missing or are getting improved, so please feel free to share problems you encountered or make suggestions.
     


    How does it work


    For Users


    For Modders

     


    Currently Included


     

    Options are included to slow the actors down, use new animations , disable player controls and adjust jumping height.
    You can use the editor menu to remove actors and see which actors are affected.
     
    3 alternate animation sets for 3 different circumstances are included.
    When the actor has no lower legs it moves on all fours using the existing animationset from DarkAngel1265
    When the actor has no lower legs and forearms it uses a new animation set done by Zaz. (not completely finished)
    When the actor has no limbs it currently uses the first animationset as a placeholder. I am hoping to get a new movement animation set for this circumstance too but this might take some time.
     
    There are also a couple of prosthetics included most of them use textures from the Zaz Animation Pack and come in 2 variants (MetalRedRust & MetalBlackRust)
    I am planning to add more over time.
     


    Requirements


     

    Zaz AnimationPack and all its requirements.
     
    Racemenu or NIOverride
     
    (IMPORTANT !!!)
    To use all of the included alternate animations you have to use the new fnis v6.3 xxl version. Fore included the npc_turn animations in this version, if you use another version the npc will stand up while turning. The mod will work without it but it is recommended to use it.
     


    Credits


     

    Zaz for making the new animation set and beeing so helpfull.
    Fore for making the new fnis version.
    DarkAngel1265 for the crawling on all fours animationset, and Cocein for making a version with fixed camera height.

    97,997 downloads

    Updated

  4. Animated Beast's Cocks(ABC) For modders - 3ds Max Rigs

    Animated Beast's Cocks
    ABC - For Modders
    3ds Max Controller Rigs
     
     
     
     
    Description
     
    I am sick and tired of watching their daed stony dicks... And I even felt sorry about them endeavoring to have sex with a girl, which would suffer a cold stony dick. You know, watching them overly shaking their pelvis to align their dicks and putting them in her pussy looks painful to me... I feel pity... I don't like it... I couldn't see the whole animations go stiff and bad only because of that ugly dick. No... Not any more...
    They deserve more 'living' dicks!!!!
     
    So here it is... BAD!!
     
    BAD... It sounds real bad, isn't it?  I changed the name for it sounded too bad! Anyway... Right Now there's no animation that is newly made for ABC. This is modder's resource for now. But I believe every animator will definetely use this. Of course, you can use this without any harm in existing giant animations. They will do fine with it. Don't worry. But this is not like SOS. If there's no keyframes on his privates, no moving Penis. I just launched it starting from Giant. Who will be next?
     
     
    For Modder's Note
     
    It's really easy to import his organ and implement it in game.
    Also It's really easy to import and merge the dick rig with your existing animation works.
    Just align it with pelvis bone and link to it.
     
    A Personal Note to Modders
     
    When you make SLAL motions using these rigs, let's tag 'ABC' or 'MovingDick' perhaps?
    'MovingDick' seems better. Please tag it, ok? I beg you guys... I want a common tag keyword to sort them out.
     
     
    !Warning!   [When you animate, be careful of these]
     
    [Collisions for Horse - Schlong]
     
    [Collisions for Giant - Schlong, Middle Fingers]
     
    [Collisions for Werewolf - Schlong, Tongue]
     
    [Collisions for Troll - Schlong]
     
    [Collisions for Falmer - Schlong, Hands, Middle Fingers]
     
    Chaurus / Chaurus Hunter / Chaurus Reaper: When you export Chaurus Hunter and Chaurus, you'd better set its NPC Root scale to 100. Otherwise everything will be messed up.
    [Collisions for Chaurus Species - Ovipositor, Larva, Eggs]
     
    Dragon Priest: Dragon Priest has its own invisible collision that can be used in so many ways. (Ctrl_DPMA01~Ctrl_DPMA06 & Ctrl_DPMB01 ~ Ctrl_DPMB07)
    [Collisions for Dragon Priest - Schlong, Invisible Collision Sticks]
     
    [Collisions for Gargoyle - Schlong, Hands, Middle Fingers]
     
    [Collisions for Lurker - Schlong, Middle Fingers]
     
    [Collisions for Riekling - Schlong, Tongue, Hands, Middle Fingers]
     
    [Collisions for Ash Hopper - Stinger, Mouth, Jaw]
     
    [Collisions for Netch - Two ovipositors]
     
     
     

     
     
     
    Requirement(for modders, not for users.)
     
    3ds max 2012 or above
     
    Some knowledge with animating
     
    BakaFactory's ABC HDT Skeleton Patch
    Or Here
     
     
    Special Thanks to
     
    9204 from Team TAL
    for technical 3ds Max Collision Support(HDT) - He surely knows what he's doing. His skill is beyond your expectation. Thank you for your time, pal.
    Groovtama - XPMSE modder
    for technical advice - You're a genius.
     
    Credits
     
    Anubis - For his effort on the original horse rig
     
    Compare the old rig with the new one
     
    The old dick bone

     
     
    A new dick bone

     

    18,286 downloads

    Updated

  5. Animation by Evacuation!!!

    This is not a mod, hkx files only
    (I hope that now everyone can see these words). But ofc you can get these animation in game replacing old ones.
    You can give me some interesting ideas, but:
    No M&M (no m& m crature also) No bigtitted shoolgirls No loli No scary trash(like cannibalism) all picks in spoilers

    Evac SLAL
    2.4 http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937
    2.3 http://www.loverslab.com/topic/56684-animation-by-evacuation/page-7?do=findComment&comment=1820083
    No prewiew cause: http://www.loverslab.com/topic/56684-animation-by-evacuation/page-8?do=findComment&comment=1847596

    25,252 downloads

    Updated

  6. Better Werewolf Genitalia

    I have been getting into blender and of course I like to tinker with it and everythign that looks interesting. SO i chose to export the erect state for the male werewolf that is used in some sex mods as the shape did't seem to look right for a canine based genitalia. Please look at the screenies I have to see what i have attempted to do. I hope there is someone out there that can set this up for a werewolf as I am totally clueless on this. Message me if you are willing to help. Also looking for help in modding the werebear.

    647 downloads

    Submitted

  7. Body Modders Resource

    I thought I'd share this file as I never could find another file or resource similar to this.
    I made it in preparation for the UniBody system that Vioxsis and I will be releasing shortly (Hopefully)
    Hopefully this 'resource' can also help others out there.
     
    NONE of these bodies belong to me, and are simply just re-named nifs of the respective author's individual works.
    This resource also contains .OBJ files of almost all Skyrim Body Mods out there as well as a decent selection of Oblivion Bodies as well.
    The .Obj's are in quadrangulated forms (as best deduced by Autodesk's auto quadrangify tool)
     
    This pack will probably be further updated down the line with Bodyslide ready .nifs and .obj's once the Unibody system is released so as to encourage people to come up with their own sliders and such.
     
    Tools used:
    Gerra6's Pose Converter
    Autodesk 3DSMax 2014
     
    Credits:
    The meshes all belong to their respective owners.

    911 downloads

    Updated

  8. Bound Hanging Script

    Check Out the extended/bugfixed/Polished version:
    https://www.loverslab.com/files/file/12352-pama´s-interactive-gallows/
     
    In an Attempt to make executions by Hanging possible, i wrote this little script.
     
    I made it back in 2015 as a little plaything for myself and never meant to upload it, but upon seeing this: 
    i thought it could be an interesting addition. so am uploading it here.
     
    It is in essence is very similar to every other script that allows to place hanged Ragdolls in the world, with a few additions.
     
    -Its meant for actual executions, not just to have bodies hanging around.
    -it allows for transition from animated hanging scenes as seen in ZAP, to hanging Ragdolls upon death.
    -does not require any furniture which makes transitions a lot less glitchy and doesn´t cause missalignments of gallows and victim (especially interesting for npc´s, or scenes, where player is AI controlled.
    -Havoc constraints keep the hands and feet of the victim tied together when in ragdoll state.
    -can be triggered remotely with buttons or levers. useful for timing it with a trapdoor.
     
    As seen in the screenshots, I included a little playground for testing. Its located East of Whiterun (use console command "coc gallowslanding" or fast travel to Gallowslanding on the map)
    (I know its not overly aesthetic. i was a horny teenager when i made it. leave me alone)
     
    How to install
    -download the 1.0.0 version
    -Install via Mod manager of your choice or manually drop in your data folder.
    -run FNIS!
     
    How it works
     
    -The first character who activates a rope (either directly or trough the Buttons/Lever) will be the victim. (NPC´s cannot reach the rope so just command your follower to activate the button)
    -If you want to hang yourself, use the Lever rather than the button. otherwise it will translate you through the air, with counts as airborne and breaks the wait animation.
    -The Victim will now be locked in the Gallowswaitanimation below the Beam.
     
    If you activate the Button/Lever Yourself, you will be registered as the victim, even if you break the animation via jumping. If you activate it a second Time, it will kill you.
    And it doesn't care if it has to break laws of physics to do that!
     
     
     
    -if the Button or lever is activated now, the Grate doors will open, The victim falls unconscious (Ragdolls), and Havokconstarints are applied)
     
    -also if you try to hang yourself  and are locked in the wait animation, you can reach the tip of the Lever to activate.)
     
    -The victim will now remain hanging in unconscious state and will die after a while. (5 secs i think)
     
    Note
     
    The script doesnt provide restraints, so you need to equip them beforehand. For convenience, I placed some in the coffin below the Platform
     
    Does it work in SE?
    Yes,
    Special thanks to WandererZero for the Converted animation.
     
     
    Issues
    -right now its impossible to remove a dead actor from the Rope without breaking the constraints for Arms/Legs (can only use enable/disable)
    -dead actors sometimes keep spinning forever.
    -If you try to kill yourself 2 times in a row, the rope will fail to connect or cause ctd. This can be fixed by restarting the Game.
     
     
    Requirements
    since I originaly didnt itend to upload this, i didnt care about bloated dependencys, so this is a bit messy, iam sorry. i might clean it up at some point.
    from testing with the old NMM, I can say that the only Hard dependencys are ZAP and Heretical ressources. It worked fine with only these to esm´s enabled.
    The Reason ZAZ Expansion Pack and its requirements are listed, is because this mod needs the zbfxGallowsEnterIdle animation. if you know how to install that, you should be good to go with just ZAP and HR.
     
    -SKSE, FNIS
    -(optional) for maximum fun i recommend ZAZ 8, or anything else that provides actual restraints.
     
     
     
    For Modders:
    If you want to use this somewhere else. Go find it in the Creation kit. Its Called "SHORT_HANGING_ROPE" (the long one works differently)
    -The Property "basis" is for the trapdoor. insert your trapdoor here as linked reference. (you can leave it blank)
    -"TieFeet". self explanatory. if you dont want the victims ankles to be tied, leave this unchecked.
    -ignore the other properties. these have been removed for the sake of being standalone. I might reintroduce them in a separate upload.
    -Place an Activator. The Worldobject "NooseButton_HR" comes with the required script attached, But you can attach the script "Noosebutton_SRC" to any activator item you want.
    -For the "noose" Property of the Activator script, choose the Rope.
     
     
     
     
    Credits
    -Gandaganza from Nexus for some of the Gallow Meshes
    -t.ara for the waitanimation
    -Haeretic for the HDT-Rope
     
     

    6,036 downloads

    Updated

  9. Branding Device of Doom

    NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS
     
    This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony.
     
     
     
    to go to branding dungeon type in the console
    coc xxbrandingdungeon
     
    to teleport the device to you type
    set xxBDODTeleportToPC to 1
    You need to be standing on even terrain
     
    UPDATING:
    If you saved your game with previous version
    Disable the .esp
    run the game, load your save
    Delete old version
    check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save
    Install new version
    Load save
     
    Manual mode for testing and stuff:

     
     
     
     
    Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/
    THESE ARE VERY OLD EXAMPLES
    version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages

     
     
    To teleport BDOD with a script:

     
     
    Teleport with a console:
    set xxBDODTeleportToPC to 1
    Don't move for a few seconds
     
    help xxbdod will list the proper variable names
     
    There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL
     
    F.A.Q.:

     
     
    Requirements:
    Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/
    SKSE, http://skse.silverlock.org
    Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
    Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data
    SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/
    skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/
    Credits:
    ^^^ aforementioned mods & authors ^^^
    some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/
    Known issues:
    2 male branding marks don't show up.
    Player character can't get out (stuck in collision with zaz vertical stocks?)

    57,774 downloads

    Updated

  10. Bulls

    This mod adds  Bull
    Console team change sex: sexchange
    Adds to Creature Framework Bulls
     
    I added the bull myself using meshes from a free resource and pulling it on Skyrim skeleton.
    You can use and modify.
     
    Used materials:
     
    Used model from a free resource cadnav
     
    Bull_0.11.2.7z(3dsmax_2017)
     
    Used programs :
    NifSkope_2_0
    convertUi
    Nif Plugin for 3ds Max 2015-2018
    3ds Max Nif Importer-Exporter
    SSEEdit
    3ds Max 2011
    3ds Max 2017
     
     
     
     
     
     

    808 downloads

    Updated

  11. Custom UUNP Slider Mash-Ups & Guide

    Custom UUNP Slider Mash-Ups
     
     
    Here's a little christmas present for you. This is a collection of custom sliders i made with Outfit Studio for UUNP Bodyslide, and a short guide how to make your own.
     
    Note #1: This is a modder's resource, not a mod you can install & play with. It requires a few clicks in Outfit Studio for every outfit / body you want to use it with.
     
     
    Description and Preview:
     
    7BUNPB

    Same like the original mod by AlpineYJ, plain and simple 7B Bombshell body with UNPB breasts.
     
    Presets to use this with: UNPB-High (hands), 7B Oppai-High (Feet)
    Suggested low weight body: 7BUNP-Low (add 30% thighs and shoulder width)
     
    ____________________
    7BO-UNPBO

    Body from 7BO, breasts from UNPBO. Might work for you as better nude body and for certain cleavage / bikini mods.
     
    Presets to use this with: UNPBOv3.2-High (hands), 7B Oppai-High (Feet)
     
    ____________________
    7MZ

    MCBM with breasts from ZGGB-R2. Awesome.
     
    Presets to use this with: MCBM-High
    Suggested low weight body: 7BUNP-Low (add 30% thighs and shoulder width)
     
    ____________________
    7MO

    MCBM with breasts from UNPBO. Might work as "cleavage" preset for the 7MZ body above, with some tweaks.
     
    Presets to use this with: MCBM-High
     
    How to use this:
     

    766 downloads

    Updated

  12. DD 5.1 to DAR (Python script)

    A Python script to build a Devious Devices 5.1(+?) animation set package for Dynamic Animation Replacer mod.
    The script requires Python 3.+ (tested on 3.8.9), and should work for DD 5.1 SE/LE (possibly also 5.2, but i didn't test it).
     
    Place the contents of this package somewhere Add unpacked Devious Devices mod package Run the included Python script to build a DD animset for DAR. Tell FNIS AA good bye.  
    Of course, to fully move your DD from FNIS AA to DAR, you also need to modify DD's zadBoundCombatScript, but i have no permission to upload modified DD scripts, so you will have to do that yourself (for instructions see README.TXT included in the download package).
     
     
    Full README (also included in the download package):

     
     
     

    1,350 downloads

    Submitted

  13. Deer Hooves and Ears Resources

    Deer Hooves and Ears Resources
     

     
    These are a set of resource meshes I put together for "deerfu" characters, inspired by this old blog post by DreamBurrow. The download consists of a set of hooves and ears taken from the vanilla elk mesh and weighted to the human skeleton as well as a UUNP Special based UNPB body mesh with the lower legs removed to accommodate the hooves. The file also contains a barebones .esp packaging the resources into a mod for testing purposes, with the hooves occupying the feet slot, the body occupying the chest slot and the ears (attached to a set of Nuska's antlers to save biped slots) using biped slot 50. The hooves and ear textures are based on modified versions of 530gothic25's whitetail deer textures colour matched to Setribb's deer body textures which they've shared on their package of Nuska's deer hooves and tail. The body I've supplied uses the default femalebody texture path and probably won't match these resources without those or similar textures installed.
     
    The armor pieces can be obtained through the console "help deer" or with a mod like AddItemMenu.
     
    Why resources, if I've provided a mod to make use of them?
    The mesh and texture work I've done isn't very well polished. The weighting is shoddy in that the knees crinkle up a bit depending on how far they're bent, and as the hooves aren't level with the vanilla feet I couldn't get the hooves weighted to the foot bones without deforming badly so they're fairly static below the knee. To keep the hooves from sinking into the ground HDT or NiOverride High Heel offsets will likely have to be used. There's no difference between the low- and high-weight hoof meshes. When I tried shaping the hooves for the higher weight I kept getting weird issues with the edge vertices turning transparent in game when zooming out on the character. I think the mesh normals were probably getting fudged between the two meshes but when nifksope's "Mesh" > "Face Normals" didn't fix it I gave up on weight slider support. The "rough fur" cutoff texture around the top of the hooves and the really dark texturing of the back of the ears leaves a lot to be desired. Art's not my bag, baby. Only UNPB meshes are provided. Unlike Nuska's hooves these require the body mesh to have the lower legs removed to prevent clipping, so the female body and the skin in any skimpy armors would have to be replaced on a per-character basis to be compatible. This is the biggest justification for resourceness, as I have no plans to undertake the creation of a custom race or armor conversions based on these legs. It's up to the downloader to decide and figure out how they want to use them.

    With all that out of the way, feel free to use or improve these as you see fit.
     

    Cheers!
     
    Credits:
    Bethesda for the vanilla elk mesh
    530gothic25 for the whitetail deer base textures
    Setribb for providing their deer body textures
    regenbot03 for PureSkinTexture which I used in my modification of the body textures
    DreamBurrow for the idea of using vanilla elk parts
    HoneyVanity who I believe may have coined the term "deerfu"
    Everyone else posting their deerfu characters for giving my high opinion of elves a run for their money (elves are still better)
    Nuska for all the fantastic resources which made sexy deer girls possible

    2,892 downloads

    Updated

  14. Demonic Creatures Manager (xEdit Script)

    Demonic Creatures Manager, or DCM, is a xEdit Script (aka Delphi GUI app) that allows to disable the spawn of any selected creatures from Thor2000's Demonic Creatures mod. If you find some creatures too disturbing/hard/scary/non-immersive/etc, now you have a convenient way to put them into eternal metadata jail! DCM implements sophisticated algorithm that removes the records that enable creature spawn via known mechanics. Please do note that DCM is considered to be in alpha testing phase either until I get multiple confirmations from users or until Thor2000 will be so kind to confirm that I haven't miss anything.
     
    Even though I've tried my best to ensure the DCM to be as bug-free as possible, as well as to force the algo to respect the reference chain integrity, DCM still needs to go through the testing phase. If you notice any error message, please let me know about it.
     
    Compatibility:
    xEdit 4.0.4 / 4.1.4 Demonic Creatures SE/LE (should be compatible with all future versions of Demonic Creatures as long as the spawning methods stay the same)  
    Installation:
    Install the xEdit. Make sure to run it with correct launch arguments (-SSE for SE, -TES5 for LE, -TES5VR for VR)! [Optional] Install the NifSkope. If you don't want to be able to view 3D models of creatures, you can skip this step. Unpack and place 'DemonicCreaturesManager.pas' to the '\Edit Scripts\' directory of your xEdit installation.  
    How to start DCM:
    Run xEdit through Mod Manager of your choice or directly from xEdit's .exe if you don't use any Mod Manager. In 'Module Selection' popup window right click any file and click 'Select None'. Input 'dem' into the 'Filter' filed and check the checkbox of DemonicCreatures.esp. Press 'OK' to close the popup and wait until you see 'Background Loader: finished' in 'Messages' tab. It may take up to several minutes for the first time. Right click 'DemonicCreatures.esp' in the left tab and click 'Apply Script'. Input 'dem' into the 'Filter' filed, make sure that DemonicCreaturesManager script is selected and press 'OK'.  
    How to use DCM:
    [Optional] Press 'Bind NifSkope', go to the location where it was unpacked, select NifSkope.exe and press 'Open'. NifSkope status will change to 'Bound'. From this point you'll be able to double click any creature to view its (sadly untextured) 3D model. Uncheck creatures you want to stop from spawning, feel free to use categories filter or full-text search to make navigation a little bit easier. Please do note that 'race' categories are based on the mod's metadata and may not be always accurate. Press 'Unlink All Unchecked Creatures' and wait until unchecked creatures become 'bricked' in the list (filled with black square). This action is global and doesn't respect the filters, but you always can double check the list of creatures that are going to be unlinked in '< Unchecked >' category! Close the DCM. [ALPHA TEST WARNING] Right click 'DemonicCreatures.esp' in the left tab and click 'Check for Errors'. Make sure xEdit says 'Errors found: 0' in the 'Messages' tab. If any errors found, please follow the Bug Reporting instruction. I strongly recommend to do this step until the DCM officially leaves testing phase. Close the xEdit, the 'Save changed files' window will pop up. To save changes check the 'Demonic Creatures.esp' and 'Backup plugins' checkboxes and then press 'OK'. To cancel changes uncheck the 'Demonic Creatures.esp' and then press 'OK'.  
    Hint: DCM also has a handy profile system. Path to NifSkope and states of all checkboxes will be saved on pressing the 'Unlink All Unchecked Creatures' button or closing the DCM's window and loaded on launch by default (data is stored in xEdit's '\Edit Scripts\Demonic Creatures Manager Default Profile.csv'). Also you can manually save profile to any file (including the default one) with 'Save Profile' button and load any file with 'Load Profile' button.
     
    Reverting the changes:
    The only way to restore any creature that was unlinked in the already saved DemonicCreatures.esp is to manually replace modified .esp with backup. If you previously checked the 'Backup plugins' checkbox during saving, backuped .esp's will be located in '\Data/SSEEdit Backups\' directory ('\Data\TES5Edit Backups\' or '\Data\TES5VREdit Backups\' for LE/VR versions). Also you can always use default .esp from downloaded Demonic Creatures archive.
     
    Bug Reporting:
     
    Algo Description:
     
    Credits:
    Thor2000 (Demonic Creatures)
    ElminsterAU and co (xEdit)
    NifTools team (NifSkope)

    705 downloads

    Updated

  15. Devious Devices Animator Resource Pack

    Resource for Animators and Compatibility with Devious Devices
     
    The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max.
    The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed).
    The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all.
     
    If you have a problem following the steps or something doesn't work, feel free to ask.
     
     
     
    Tutorial for Importing Devious Devices Poses onto your animation
     
    options with (a) = vanilla skeleton
    (b )= pornphile's controller rig
     
    1. Open your animation scene
    2. Import the desired pose .fbx file
    3. Use -these- settings for the import (see Import Settings picture)
    4. Might need to unhide/hide certain layers again
    5(a). If using vanilla skeleton merge seperated arms layer
    with layer including the rest of the bones again
    5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own)
    6. Done. You can keep animating as usual or
    if you're ready just export the finished animation
     
    Information for scenes with multiple actors
     
    In case you have multiple controller rigs/skeletons in your scene take note of the following:
     
    For pornphile's controller rig the poses will import onto the standard controllers ending with _F
    If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools".
    To do this correctly you should select all male controllers and then remove the last letter "M".
    After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her.
     
    For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene.
     
    Supplied Poses:
     
    -Armbinder
    -Elbowbinder
    -Regular Yoke
    -Breastbondage Yoke
    -Front Cuffs (3 variations)
    ...
     
    More poses will be added to the resource as they are added to the Devious Devices mods.
     
     
     
    Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations
    with versions that work with Devious Devices.
     
     
     
    Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P

    831 downloads

    Updated

  16. DicksonDick

    I tried to work with DAZ 3D, on the mind is not enough, somebody can finish it. Sorry for my English, my Russian.

    207 downloads

    Submitted

  17. dragon penis remake

    This penis is nothing more than a clean up of the one that is used from a few mods that i have found that sexualizes the dragon mainly for use when having sex with creatures. The model is more smooth and evenly shaped just needs adjusting and placement to be actually used. I didn't change anything other than the shape of it so the same texture that was applied to it should work for it you just have to replace the model worn by the dragon. I do not know who created the original design and i thank you for making it but i do not wish to put you down should you see this posting. The model just need a little bit more work to make it look as i have it now. Comments or questions please feel free to leave me a message.

    2,689 downloads

    Submitted

  18. Electronique Industrial Ambient songs

    Industrial ambient electronic music . ( Soft )
     
    You are tired of vanilla music, maybe you will like this package.
     
    ( Donjons - Explorations - Batle boss - etc ) Nice for replace vanilla music ( 22 musics in 11 files )
     
    Sorry for all these files , but close 100mb per pack
     
    Lets go play more groovie style
     
     
     
    !!! Tis is one non mod !!!
     
    - Ressources for custom or modders -
     
     
     
    Full permissions . Please dont upload in another sites
     

    1,490 downloads

    Updated

  19. Gryphon in Skyrim LE SE

    Gryphon Bless Skyrim 
     
    Finally, I finished the gryphon mod,
    use it at your discretion, change and edit it as you want, add it to your mods.

    наконец доделал мод грифона,
    пользуйтесь на свое усмотрение  изменяйте и редактируйте как хотите добавляйте в свои моды.
     
    required
    SexLab.esm
    SexlabAroused.esm
    CreatureFramework.esm


    SkyUI.esp
    UIExtensions.esp
    FNIS.esp

    SexLabTools.esp
    MoreNastyCritters.esp
    HentaiCreatures.esp   (you can immediately summon skeveers)
    SexLabMatchMaker.esp   (to invite multiple users at once)
    SLAnimLoader.esp
    slal Billyy_Creature  recommend
     
    incompatible with my other mods and everything that replaces rats
    You will have to choose one thing or create your own mod
     
     
     
     
     
     

    1,362 downloads

    Updated

  20. HDT dampened

    HDT XML that has minimal jiggle.

    877 downloads

    Submitted

  21. Human Biped RIg by BakaFactory

    Human Biped Rig by BakaFactory
    (3BBB / TBBP Compatible)


     
     
    Description
     
    I hope you work for your animations both in a easier way and in an optimized way.
     
    I hope you like it! I made the rig compatible with 3BBB skeleton. It has controllable Anus, Belly as well.
     
    With this, you can control your belly as well. Cheers.
     
     
    Requirements
     
    3ds Max 2012(only for exporting motions)
     
    HCT Tool - [HavokPcXsContentTools_X64_2011-3-1_20120402]
     
    3ds Max version over 2014(for making motions)
     
    Your animation skill
     
     
     
    Note for Modders
     
    Use 'XPMS 4.64 RIG TBBP 3BBB Bone Skeleton' for exporting motions.
     
    If you want to use your own rig or old rigs from other sites, you should use either 'XPMS 4.64 RIG HDT Extension Bone Skeleton' or 'XPMS 4.64 RIG HDT Extension Bone Skeleton.txt' at least.
     
    Do not use other bone lists other than these three txt files!
     
     
     

    7,096 downloads

    Updated

  22. Improved Horse Cock

    I have seen that there are a few versions of an equipable horse cocks here in LoversLab and I felt like taking a literal poke at them. I like the natural look of the models uploaded by Hoenheim http://www.loverslab.com/files/file/1620-sos-equipable-horse-cocks/and http://www.loverslab.com/files/file/1819-horse-penis-for-cbbe-unp-and-sos-males/ by EvilReFlex. I know that Hoenheim had help with the setup to make it an equipable item but it lacks male support as there is a hole in the groin when its attached. At least for me don't know about others for the one uploaded by Hoenheim.
     
    This model I have created combines the elements of the two including a flared and non flared version and moves away from the seemingly flat faced version that EvilReFlex has uploaded. Sorry to talk down on you EvilReFlex but its just my opinion.
     
    Now I only have blender and I did not add UV maps and the file formats are .DAE as I only have blender and am used to it. As compared to my other works this is more up to date with my techniques and with what i have learned. If they saved right the skeleton points should still be there so it might be easy for some modders to setup a SOS addon with this new model.
     
    Bit of history... there are three animals I like:
    canines
    horses
    dragons
     
    mainly anthro dragons.
     

    Along with my other models i have uploaded this one too is derived from the work of others so all credit goes to those uploaders for the original models.
     
    Anyone is free to retexture this model to make it compatible with the game in every sense of the word just upload and share as I can't texture very well.

    2,546 downloads

    Submitted

  23. Japan girl - cut sounds and more

    Just one simple litle pack _ ( cut sounds )_ for sexlab animations
     
     
     
    !!! Tis is one non mod !!!
     
    - Ressources for custom or modders -
     
     
     
     
     
     
     
    ___________________________________________________
     
    Japan Girl - cut sounds
     
    American Brunette Girl - cut sounds
     
    Latina Girl - cut sounds
     
    Blondie Horny cut sounds
     
     
     
    ___________________________________________________
     
    Deep pussy cut sounds - mini versions source zoo x
     
    Deep pussy short sounds - 7 mini versions
     
    Pussy sounds - 7 mini versions
     
    Massive Cum sound -> not realy nice quality - but Hot
     
    Coming soon Blowjob cut sounds
     
    ___________________________________________________
     
    Horse cut sounds
     
     
     
     
     
     
     
     
     
    Full permissions . Please dont upload in another sites
     
     
     
    ___________________________________________________________________________________________________________________
     
    I wanted to specify that these sounds cut, are not of the same size (time).
    They were cut in a way to get the desired sound, it is difficult to have good little sounds from X videos.
     
    So you have the choice between the sounds you want in the files to download, after it, you can always adjust the launch time in the SexLab MCM menu to cobble some sounds they pack during the animation.
     

     
    ( Optional recommended mod SexLab Sound FX Replacer 1.7.1 for add more slots for custom
    ( Optional recommended mod ( BeastVoices 0.1 ) Wolf + Horse Topic: [REQ] Animal Sex Sounds/Voices http://www.loverslab.com/topic/32261-req-animal-sex-soundsvoices/page-4?do=findComment&comment=1780464 alpha ?!

    29,312 downloads

    Updated

  24. Large Gibbet with Door

    Simple Longer cage for standing inside with door.

    536 downloads

    Updated

  25. LATESHIFTER Game Sound FX

    First of all, LATESHIFTER is an amazing free to play sex game featuring fully animated sex scenes found here:
    http://lateshifter.com
    and the Authors Patreon
    https://www.patreon.com/Oko
     
    I simply recorded and organized some of the sex sounds from the game as they are truly amazing and I wanted them in my Skyrim game for myself.
    As of now, I have included 51 sound files:
    Estella 15
    Mola 17
    Oral 8
    Orgasm 2
    Stace 9
     
    As far as I know, sexlab only supports 2 orgasm sounds so they might have to be replaced if you want to use them or the oral sounds.
    I have converted these sounds to .wav form @ 44100 Hz 16-bit Uncompressed

    2,141 downloads

    Submitted


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use