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gooser

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About gooser

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    Apropos dude

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    He/Him
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    Skyrim, Gaming, Game design

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  1. gooser

    Apropos 2

    Thanks. I had misread your prior response. I agree with you. I am willing to investigate the issue for @SuplenC assuming log files are produced. I don't know off hand why one works and one doesn't. It could be that two orgasm events are occurring two rapidly in succession. But that is unlikely. I don't know and don't use SSO so I am only speculating. But, as I said, philosophically, I disagree with the idea, and Apropos2 does it "wrong" now and it sort of works. Ultimately, W&T should be based on other factors, and only related to Orgasm indirectly (actually one could imagine MORE w&t for an aggressor deprived of orgasm!)
  2. gooser

    Apropos 2

    Why? Not sure why more orgasms in the same sexual act == more abuse.
  3. gooser

    Apropos 2

    So why do you think W&T should be applied both times? I don't think of w&t culminating because of the orgasm - it just happens to be a convenient place & time to capture, compute and record it. More realistically, I should be computing W&T not on orgasms at all, but on (1) schlong size (2) rape and/or aggressiveness (3) length of act. So if some one has a long 7 -stage animation, that should really incur more W&T, not that some other mod tries to simulate tandem orgasms. Seriously I have thought about W&T being recorded at Animation End, which comes after Orgasm. And if the orgasm is interrupted (attack, or other reason), the W&T still gets applied, despite no orgasm. But for now, it works pretty well, even it doesn't really make sense when you think about it. My $0.02.
  4. gooser

    Apropos 2

    No new mod update - just renamed the file and I also uploaded for convenience the Slavetats-makeup archive.
  5. gooser

    Apropos 2

    Ah, my bad. The Mascara tats come by way of a file "SlaveTats-makeup-2014-07-20.7z", on the Slavetats mod download list., I'm going to try to edit the description tonight for all the Slavetats and W&T stuff.
  6. gooser

    Apropos 2

    If you are not seeing facial tats, 90% chance its an NioOverride ini issue.
  7. gooser

    Apropos 2

    To quote Ashal, the author of SexLab: ATTACH A DEBUG LOG WITH YOUR POST! If you have an issue. I don't have a Crystal Ball. If just have a question, logs are not required. Both Papryus0.log and Apropos0.log files. @SuplenC
  8. gooser

    Apropos 2

    There is no technical limit that I am aware of, but 3000 lines seems rather excessive. Why so many? I think the standard one is under 1000 lines. You may have reached some kind of limitation within JContainers. I have never tested with such a large number. The Synonyms.txt file is internalized in the SKSE game co-save, so that will increase in size. There is no technical limit on the number of substitutions per line that I know of and have never discovered an issue. Nested substitutions are not supported. I need to see both your Papyrus0.log and Apropos0.log after some game play, and after turning on both debug and trace in Apropos2 MCM. I do not have a Crystal Ball, and I have taken steps to make Apropos2 diagnose-friendly, if people would just think about submitting their log files. "I am using only Timed Messages". I dont think you understand how Apropos works. "Timed Messages" is a brand new features and can at most generate ONE additional message per stage. If you enable Hotkey, it will only generate ONE additional message. A user in the past requested the ability to see more descriptions as the animation progresses, and this is my current solution. I personally don't have very long stages (30 secs usually), so one additional message per stage fits. Apropos will interrogate your SL settings to see how long each stage is and if it can fit an additional message, it will try. A stage < 30 seconds will probably be disqualified. The hotkey is an alternative to timed, to allow the user to generate ONE more description. I may consider changing it to display more per stage, but I am reluctant to do so. You only need to Refresh the database IF and only IF you modify a control file (Synonyms is one). If you modify a regular description file, a refresh is not required as those are not internalized into the game save and are read from disk (the db folder). ALSO, export your settings and attach them here too.
  9. gooser

    Apropos 2

    Thanks! Can you elaborate on your question because I'm not sure what you have in mind: "How would be the correct configuration to manage to accentuate that?" Accentuate, how?
  10. What about ETaC vs JK, etc. ?
  11. gooser

    Apropos 2

    Side topic:
  12. Hey folks, for the longest time I've been using a Win7 machine, with 8GB of memory, 3,2 Ghz i5-4570, and a poooor GeForce GTX 650 Ti with a paltry 1GB of memory. Now I have a new Dell XPS, Win10, with an 8th gen i7-8700, 16GB of mem, and a GeForce GTX 1070 with 8GB of memory. In the past, I've been running ENBoost for stability but no ENB, and I've always sought the lowest texture packs (5, 1K) and avoided larger textures (2k and 4k) in armor mods, skin mods, etc. What should I now do with all this capability? I don't want to go overboard. Is there anything I should change or more importantly, stop doing, going from Win7 -> Win10 ? Any pitfalls? Thanks
  13. gooser

    Apropos 2

    Sorry for the confusion. I just forgot to yank the empty page out of MCM.
  14. gooser

    Apropos 2

    Yes it would ensure that healing always occurs every hour. If you want to amp up the amount boost the factor from 1.2 to 1.3 or 1.4. Healing is computed on a curve and the factor determines the curvature.
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