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View File Hotels and Recreation Hotels and Recreation Turn your colony into a hotel. Host guests. Feed them, house them, entertain them. Bill them automatically. Version 3.2.5 · RimWorld 1.6 and 1.7 What is it? A from-scratch remake of Hospitality and its add-ons (Gastronomy, Cash Register, Storefront, Vending Machines, Casino), rebuilt around performance and a big pile of hotel management features. It is not a patch on Hospitality, and the two can't be used together. It also ships an optional RimJobWorld integration: assign colonists to entertain your guests, with consent, an ethics score, and a pressure group that comes after your card payments. It switches itself on when RJW is loaded and can be turned off in the settings. Why remake Hospitality? Performance. Guests run on their own lightweight AI instead of the full colonist brain. In the author's tests, 200 hotel guests on one map still ran at about 480 TPS, where 200 ordinary pawns dropped the same game to about 100 TPS.Steady arrivals. Guests are planned 15 days ahead and shown on a forecast, so no more long droughts.Bans you can see and fix. When a faction stops sending guests, you're told why and for how long, and you can mediate with silver or goodwill. Groups that turn your rooms down say why, too. You can also refuse a faction's guests, and with RimJobWorld, puritan factions are refused automatically while you have entertainers.Neutral ground. Guests from factions at war with each other don't fight in your hotel.Real wallets. Guests have a budget that grows with how much they enjoy the stay, and the first day counts most.No packed lunches. Guests arrive without food and eat at your restaurants.No staffed registers. Shops, restaurants and vending machines bill guests automatically, Amazon Fresh style. Nobody has to stand at a till. Features Rooms and packages Mark any bed For guests and give it a room class: Free, Economy, Standard, Deluxe, Suite, or Overflow for busy days. The game suggests a class from the room's impressiveness and furnishings (bedside furniture, art or plants, a good bed, a private room); each bed shows what the next class needs, and auto prices keep the classes in order.Guests book a room on arrival, pay at the front desk, and cover groupmates who can't afford their own. Guests who arrived without a room look again every hour.Guest beds are colour-coded by class: a light sheet while free, the full colour once a guest claims it.Classes tab and room sizes: select a guest bed to see what each class needs (impressiveness, size, bedside furniture, a good bed, a private room) with a tick or cross for what the room has. Each class has a minimum room size (a setting, on by default): a bed in a room that is too small counts as the next class down. The Rooms page warns when a class's best room is no nicer than a cheaper class's.Bunk beds work as guest beds, and couples share a double bed at one room price. Bed sharing respects ideoligions.Packages bundle a room with included meals, chosen venues, VIP hotel zones (a spa, a lounge) and free entry to paid areas. On top of that, a package can give a room discount (up to the room being included: a "package holiday"), discounts on food, shopping, admission and paid entertainment, perks (late checkout, a free upgrade when a better room is free, a welcome gift from your stores), and can be limited to certain factions, tech levels, travellers, couples or gamblers. Each package keeps its own stats (bookings, guests, revenue, enjoyment), and Auto pricing charges for everything it includes. Restaurants, shops and vending Place a restaurant sign or shop sign: everything on the menu or stock list in its room becomes for sale, shelves and fridges included.Vending machines are restocked by your haulers, with a price per item, and keep food refrigerated while powered.Nutrient paste dispensers sell to guests too, at one hotel-wide paste price (Vanilla Nutrient Paste Expanded taps and feeders as well). Colonists still eat for free.Replimat terminals sell to guests at a markup on whichever meal they make.Guests pick food they like and can afford, and buy apparel, drugs and weapons. Addicts go straight for what they crave. Attractions and activities An admission sign turns a room or an outdoor area into a paid attraction: a gallery, a museum, a pool or spa, a park, even your casino. Guests buy a day ticket when they walk in to use it, at a fair price based on how impressive or beautiful it is.Guests go for walks, skygaze, view art, swim (Odyssey, Gerrymon's Hotspring Expanded), socialise and meditate in the hotel area, and take Museums tours.Idle activities: with nothing else to do, guests chat with each other, step outside, hang out in their room or watch a dancer, instead of just wandering about. Money Automatic pricing with Budget, Balanced or Premium strategies, or type any price by hand.Payment processors: cash, RimCard and InterRim Bank. Each has a setup cost and a cut, and guests have opinions about how they pay (spacers sneer at cash, ultratech guests won't come without InterRim).Food is never free: guests who run out of money use a cash machine (you keep the fee) or a groupmate covers them. Meals your colonists cook sell at full value, traded ones at half. Machines can keep their takings in a cash box for colonists to empty.Online booking: build a web server and guests reserve rooms days ahead. If their class is full on the day, upgrade them or refund them.An Economy settings tab, with costs that scale gently with colony wealth (at most ×3). Guests Reputation (0–100, shown as stars) decides how many guests come, how picky they are and how much they'll pay.Travellers and space travellers belong to no faction, so a hotel surrounded by hostile factions still gets guests. Space travellers beam in at a beam-in spot, or (a setting) come down in a shuttle on a landing pad that sets them down, flies off and comes back for them and arrive with twice the budget.Guest traits: about half of the guests arrive with a hotel trait or two, shown on the Guest tab (the chance is a setting; other mods can add traits): Big spender, Penny pincher, Gambler, Gourmand, Shopaholic, Culture vulture, Socialite, Loner, Light sleeper, Night owl, Neat freak, Show lover, the Music, Comedy and Magic fans, and Spa lover with Dubs Bad Hygiene.Diplomatic visits: on the Factions page, invite a faction's diplomat for a short stay: they spend more, their review counts for more, and how much they enjoyed it moves that faction's goodwill.Trader caravans and visitors gather at a caravan campfire, pace far less (a TPS help with big caravans), and eat, shop, gamble and watch shows with a little silver each (60 to 180). They never use rooms or admission areas, and pack animals wait outside while their leader is in the hotel.Happy guests extend their stay, may ask to join, or can be recruited through friendships, for a goodwill cost.A Guest inspect tab shows each guest's enjoyment, budget, room, and what's bothering them.Space hotels (Odyssey): on an orbital base every guest beams in and out, guests stay out of vacuum, and a hull breach sends them home.Several bases can each run a hotel, sharing one payment account. Asteroid gravship bases count once you paint a hotel area.The Empire sends guests, lodgers and nobles alike. Ultratech guests who need InterRim Bank come and turn away when you don't take it.Settings to keep guests inside the hotel area (away from your killbox), set how picky they get at high reputation, how fast they get bored, whether double beds are kept for (and only shared by) couples, and which building groups show in the Architect menu. Casino Slot machines, coin pushers, blackjack, roulette, poker and craps tables, and a race betting board showing off-world races between Thrumbos, Muffalo and whatever else will run. No dealers needed.Guests bet from their budget at the stake you set. The house keeps its edge on average, and each game's payout setting (Loose, Standard or Tight) decides how big it is. Slot jackpots are paid in real silver from your stores, up to a cap you choose.Some guests are keen gamblers, and casino day-trippers drop by just to play. The ones who are winning or having fun may book a room and stay.A Casino page in the Hotel tab shows the house take, every game, and recent big wins and losses. Colonists play for free, as recreation.Tables and the race board need seats: guests only play or watch sitting down.Vanilla's poker table and Vanilla Furniture Expanded's roulette table play as casino games, so you can keep their look; our own versions are hidden while "Hide replaced casino tables" is on. Performers Make colonists performers on the Hotel tab's Performers page. Each has an act and a schedule: their own show times (paint the hours), full-time, or part-time.Stage shows: music, comedy or magic on a performance stage, judged by Artistic, Social or Intellectual. Guests watch from seats in front, enjoy it, remember a good show and tip. A magician with a psylink does real magic: a better show, for some psyfocus and neural heat.Musicians play any instrument in the hotel (harp, harpsichord, piano, drums) for guests seated in the same room.Hosts need no stage: they chat with guests around the hotel, welcome new arrivals and cheer up unhappy guests.Stages and instruments need seats: the inspect pane counts them, shows the range when selected, and the Hotel tab warns when there are none. Booked events Once your hotel has a name for itself, groups write to book an event a few days ahead. Accept and they pay a deposit; they show in the forecast and arrive on the day with a goal. Get it right for a silver bonus, reputation and goodwill; get it wrong and word gets around. Each event has its own frequency setting, and event guests are in party spirits (they tire at half speed).Weddings (4 stars and a restaurant): a couple and 6–12 family and friends stay two nights. On the first evening everyone gathers at a marriage spot in the hotel area and the couple marry. It goes well if every guest eats from your restaurants, the couple get a Deluxe or Suite double (the honeymoon suite) and the guests enjoy it.Imperial night out (Royalty, 60 reputation, a restaurant): four to six Empire nobles book an evening of fine dining and a night's stay. It goes well if every guest eats at least one fine or lavish meal from your hotel and the group's enjoyment ends at 70% or more: a bonus, reputation and Empire goodwill, or a loss of reputation and goodwill. They spend three times the usual budget. Running the hotel A Hotel tab with a 15-day forecast against your capacity (double beds count once; the second place is for couples), current groups, earnings and recent sales, plus Rooms, Packages, Finance, Factions and Performers pages.Close the hotel to build, rebuild or clean up in peace: no new arrivals, and current guests finish their stay. New colonies start closed, so you can set up first.Quick-start guide an in-game guide (the ? button on the Hotel tab, or the button at the top of the mod settings) with short pages on rooms, packages, food, money, guests, recreation and visitors, and a live checklist for your first guests. A letter mentions it once.Earnings multiplier (Economy settings, 100% by default): everything the hotel earns is multiplied by it, as an extra fee applied last on top of the card fees, so you can turn income down if the mod is too generous. Casino jackpots scale with it.Arrival hours (General settings): two sliders limit the hours of the day guests arrive in (for example 6 to 22, or overnight with 18 to 6). The number of groups per day stays the same.Better rooms win: booking quality keeps rising above impressiveness 100 (up to 200), so a clearly nicer room beats a cheaper class instead of tying with it.Shuttles: they fly through any roof without breaking it (hangars and Vanilla Gravship Expanded vac barrier roofs work), come in random hull colours, and the landing pad shows an S.Guest beds are for guests: a safety check wakes and unassigns any colonist found sleeping in one.Tech progression mode (a setting, formerly Medieval mode): cash only and no modern buildings until your colony reaches Industrial tech, and no space guests until Spacer, with a letter at each step and an Advanced override. Another setting makes casino tables need Complex Furniture and the race board Tube Television. Ideology A Hospitality issue: with Sacred duty or Valued, your colonists' mood follows how much the guests on their map are enjoying their stay.Guests who share your colony's ideoligion feel at home: a small enjoyment bonus. RimJobWorld integration Optional, and switched on automatically when RJW is active. Everything below can be disabled in the RJW settings tab. Entertainers. Assign colonists to entertain guests. Guests book sessions when their sex need runs low, pay your entertainer's price, and the session takes place in their own room or on an entertainment bed.Consent. Only adults can be assigned (RJW's Youth doesn't count). Rapists and brutal sadists are barred by default; a setting can allow them, optionally with guests feeling uneasy about it. Each colonist is willing or unwilling based on their traits, sex drive and vulnerability (not counting what their clothes add); pawns who are willing by nature, such as hypersexual ones, are always willing. You can force an unwilling colonist, behind a clear warning, but they take heavy mood and opinion penalties and every session is non-consensual.Part-time entertainers keep their normal job: they only entertain in Recreation or Anything hours, and only take bookings while idle.Act preferences: each entertainer can prefer, not mind or avoid vaginal, anal, oral, hands and other acts in paid sessions (the Acts button on the Entertainment page).Sexual ethics score. Forcing people lowers it, and willing sessions slowly raise it. A low score drags down guest enjoyment, and once it's low enough, word gets out and your reputation suffers. A high score gives a small enjoyment bonus.Communal Gout. Take card money from entertainment and a pressure group may lean on your payment processors and get your cards blocked. Comply by going cash-only, pay the fine, sue them (your ethics score decides the odds), bribe them in advance, or hire a hitman and hope it isn't traced back to you. If it is, astroturf your way out.Stripper pole. Entertainers set to dance take the pole whenever no guest has booked them. Guests watch from seats and tip from their budget, and often book the dancer they liked afterwards. Colonists can watch for free. Forced entertainers can be made to dance, at a cost to their mood and your ethics score.Erotic clothing raises an entertainer's allure: bigger tips and a higher fair price. A hand-picked list covers AKT_LewdClothes, RJW QA LewdClothes, S16's Extension, Sized Apparel for Slaves, Bread Mo's Valentine's Day apparel, Imperial Attires and Latex, and you can add or remove any apparel in the RJW settings tab, with bulk tools (filter by mod, mark everything shown, or add whatever a colonist is wearing).Gasm streaming: a camcorder streams your entertainers' pole dances and solo cam shows to a virtual channel. Followers grow, viewers tip through RimCard or InterRim, and a busy channel gives your hotel a bit of publicity. Willing entertainers only.Condom dispenser: a wall-mounted dispenser hands out RJW's own condoms to anyone having sex in its room (refilled by your haulers), and sessions use condoms too.Human Cattle: hungry guests with a taste for it ask a lactating entertainer to breastfeed them instead of eating at a restaurant, and pay a hotel-wide price per feed.RJW guest traits:Milk lover (with Human Cattle, set the feeder's breastfeeding to "Anyone") and Machine fan (RJW Extension) decide who prefers a feeder or a machine to a person, and Voyeur seeks out and tips dancers. An entertainer who both pole dances and does cam shows now does both.Ideology: a Sex work issue (Sacred, Respected, Disapproved, Abhorrent) and a Pleasure House meme. Mood only.Repopulation (Ideology + Biotech): a Repopulation meme with Duty, Kindness and Greed precepts. When a colony child's other parent is from another faction, that faction's guests ask to take the child home, paying silver or goodwill; refusing costs a little goodwill, and if nobody asks for a season they book a pick-up. A Repopulation Specialist role offers colony children to guests, or to friendly settlements from a caravan.Table stripper pole: a pole that goes on a table, so the dancer performs on it, surrounded by seats.Sexual orientation (optional): guests book entertainers they're attracted to and watch dancers they're into, and willing entertainers turn down guests they aren't into at all. Uses RJW's own orientation (its Kinsey scale, from whatever source RJW uses, including Psychology and RimPsyche).RimJobWorld - Extension: its pleasure machines become paid furniture for guests, priced by machine quality. Some guests love them; most prefer a person.BDSM gear: entertainers working in any RJW bondage gear (from any mod) cost you ethics and mood unless they're masochists, and most guests avoid them. Off / Normal / Harsh.Onahole Extension: onaholes can be offered to guests on their own setting. Most guests only use them as a last resort and feel bad afterwards, and if a guest who isn't that sort sees it, your ethics take a heavy hit.Brothel day trips: small groups who come for a few hours just for your entertainers and paid services, and may book a room if it went well. They have no room, so mark some beds For entertainment.Booked events: a bachelor / bachelorette party (or a stag / hen do with Commonwealth names, or a mixed pre-wedding party) where the friends must spend a target on your entertainers and the guest of honour must get a session; a Whores' Night for hotels with a good ethics score, with no pretext at all; and a VIP night for very rich guests, with a real chance that assassins raid halfway through while the VIPs hide in their rooms.Adults only, everywhere: every guest who comes for anything lewd, everyone who watches a dancer and everyone who is fed is an RJW adult. A minor who witnesses an onahole in use reacts badly and costs you far more.Add-on API: other mods can register paid services, day trips and booked events (see the modding guide on Codeberg).Pole dances come in three styles (swaying, spinning, working the crowd). Dancers hide their clothes while they dance, by RJW's own sex clothing setting (a switch in the RJW tab turns it off), and stripper poles work from all four sides.Animation API: animation mods can take over pole dances and cam shows through a small API (see the modding guide).Gasm rebalanced: followers have no cap but each new one is worth fewer viewers, Gasm keeps 50% of every tip on top of the card fee (95% at most together), earnings are rounded down, and the channel shows what Gasm kept.Booking: a guest can't book an entertainer while still walking in, and the bondage gear and Machine fan tooltips now say what they mean.Onahole Extension works on 1.7 now.Entertainers carry RJW's service designation (they count as whores to other RJW mods such as Luxandra Lust), kept in sync both ways; skipped while Brothel Colony is active.Biotech's high libido gene (and VRE's very high libido) makes a colonist willing by nature.A setting hides the entertainer buttons on colonists; the Entertainment page has them all.Guests won't masturbate or grab a quickie while a paid session is available, never assault colonists, and never get RJW's rapist mental break.Supports RJW Sexperience (the Sex skill affects price and gains experience) and rjw-traits (extra traits decide who is willing). Neither is required.Replaces RimJobWorld - Brothel Colony, and is marked incompatible with it: don't run both. FAQ My reputation stops climbing around 70–80. By design: the better your reputation, the pickier guests get about rooms, so it levels off. Build more impressive rooms, or lower Guest pickiness in the settings.Medieval or tribal games? Turn on Tech progression mode: cash only, no modern buildings, ground travellers only, lifting as your tech rises (who visit even if every faction around you is hostile). "Buildings need research" tech-locks the casino tables too.Which Hospitality add-ons does this replace? Hospitality, Gastronomy, Cash Register, Storefront, Vending Machines and Casino. There's no separate Spa add-on, but admission signs turn a spa or pool into a paid area, and Dubs Bad Hygiene fixtures work for guests.Switching from Hospitality mid-save? Wait until Hospitality's guests have left, remove its guest beds and items, save, then swap mods. Expect one error on the first load, then it's fine. Back up first.Nobody watches my performers? Guests only watch sitting down: put chairs 2–8 cells in front of a stage, or in the same room as an instrument.Guests cut through my base with "Keep guests inside" on? It makes the rest of the map costly to walk through, not forbidden. Paint the hotel area so it connects their rooms, food and recreation. Getting started Paint the hotel area (Zone tab). Guests only use things inside it.Build some bedrooms, select the beds and click For guests.Place a restaurant sign in your dining room and keep meals in stock.Open the Hotel tab and click Open. New colonies start closed.Optional: shop signs, vending machines, recreation, a casino, a web server and a beam-in spot. Requirements HarmonyRimWorld 1.6 or 1.7. Since 3.2.5 the 1.7 version is a native build and gets the new features; the 1.6 version keeps the 3.0.0 content, with bug fixes only. Optional RimJobWorld 6.0.3 or newer (enables the entertainment module; older versions break colonists' buttons)RJW Sexperience, rjw-traits (extra RJW detail)Lewd clothing mods (erotic items raise entertainer allure)Dubs Bad Hygiene: guests get bladder and hygiene needs, use toilets and showers in the hotel area, and bathrooms attached to a guest bedroom count as en-suite (linked to its beds automatically); en-suites are worth more, and Deluxe and Suite need one.Vanilla Nutrient Paste Expanded: taps and paste feeders sell to guests.Human Cattle (with RimJobWorld): lactating entertainers can breastfeed paying guests.RimJobWorld - Extension, RimJobWorld - Onahole Extension (with RimJobWorld): machines and onaholes for guests.Gerrymon's Hotspring Expanded, Museums: guests use the pools and take tours.Disco! (Epicguru): guests with a quiet moment dance on the floor while a disco runs in your hotel area.Vanilla Psycasts Expanded (optional, 1.7): a real-magic show gives the performer psycaster XP, as if they had gained back the psyfocus it cost.Replimat, Vanilla Furniture Expanded: Replimat terminals sell meals; VFE's roulette table is a casino game.Biotech (with RimJobWorld and Ideology): the Repopulation meme and specialist role.Royalty, Ideology and Odyssey DLCs: instruments and real magic; Hospitality and Sex work precepts; space hotels. Incompatible Hospitality (and its add-ons): two guest systems would fight each other.RimJobWorld - Brothel Colony: this mod replaces it, and the two clash. Translations: Russian, translated by AI and then reviewed and corrected by Stretop, and Traditional Chinese by Baphomet. Thank you both! Load order: after Harmony, RimJobWorld and Dubs Bad Hygiene. Saves: safe to add to an existing save. Removing it from a save in progress isn't supported. Compatibility: works with "Don't Eat My Food!" (guests still eat at your restaurant tables). Download Codeberg (the README has the compatibility list)Direct downloadRJW Wiki Settings overview General: arrivals, group sizes, stay lengths, traveller shares, neutral ground, keep guests inside, bans, extensions, join requests, recruitment, bed colours, keep doubles for couples, doubles for couples only, guest pickiness, idle activities, recreation drain, weddings, Tech progression mode, buildings needing research, and hiding building groups (and the replaced casino tables) from the Architect menu.Economy: guest budget, casino jackpots and gamblers, payment processor setup costs and fees, mediation cost, wealth scaling.RJW: module on/off, morality on/off, vulnerability threshold, rapists and sadists, sexual orientation, brothel day trips, bachelor parties (single-sex, Commonwealth names), Whores' Nights, VIP nights, hide entertainer buttons, BDSM gear, onaholes, erotic clothing.Communal Gout: on/off, how often, and every cost.DBH: module on/off. Found a bug? Post a HugsLib log (press Ctrl+F12 in game after the error and share the link) or your Player.log (in your RimWorld config folder), plus your mod list. The dev-mode debug menu has a Hotels and Recreation category with "Explain ..." actions that log exactly why a guest did or didn't eat, sleep, play, shop or book a session. Including that output speeds up fixes a lot. Submitter Rob The Robot Guard Submitted 10/05/26 Category Rimworld Requirements Harmony Install Instructions
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Hotels and Recreation Turn your colony into a hotel. Host guests. Feed them, house them, entertain them. Bill them automatically. Version 3.0.0 · RimWorld 1.6 and 1.7 What is it? A from-scratch remake of Hospitality and its add-ons (Gastronomy, Cash Register, Storefront, Vending Machines, Casino), rebuilt around performance and a big pile of hotel management features. It is not a patch on Hospitality, and the two can't be used together. It also ships an optional RimJobWorld integration: assign colonists to entertain your guests, with consent, an ethics score, and a pressure group that comes after your card payments. It switches itself on when RJW is loaded and can be turned off in the settings. Why remake Hospitality? Performance. Guests run on their own lightweight AI instead of the full colonist brain. In the author's tests, 200 hotel guests on one map still ran at about 480 TPS, where 200 ordinary pawns dropped the same game to about 100 TPS.Steady arrivals. Guests are planned 15 days ahead and shown on a forecast, so no more long droughts.Bans you can see and fix. When a faction stops sending guests, you're told why and for how long, and you can mediate with silver or goodwill. Groups that turn your rooms down say why, too. You can also refuse a faction's guests, and with RimJobWorld, puritan factions are refused automatically while you have entertainers.Neutral ground. Guests from factions at war with each other don't fight in your hotel.Real wallets. Guests have a budget that grows with how much they enjoy the stay, and the first day counts most.No packed lunches. Guests arrive without food and eat at your restaurants.No staffed registers. Shops, restaurants and vending machines bill guests automatically, Amazon Fresh style. Nobody has to stand at a till. Features Rooms and packages Mark any bed For guests and give it a room class: Free, Economy, Standard, Deluxe, Suite, or Overflow for busy days. The game suggests a class from the room's impressiveness and furnishings (bedside furniture, art or plants, a good bed, a private room); each bed shows what the next class needs, and auto prices keep the classes in order.Guests book a room on arrival, pay at the front desk, and cover groupmates who can't afford their own. Guests who arrived without a room look again every hour.Guest beds are colour-coded by class: a light sheet while free, the full colour once a guest claims it.Classes tab and room sizes: select a guest bed to see what each class needs (impressiveness, size, bedside furniture, a good bed, a private room) with a tick or cross for what the room has. Each class has a minimum room size (a setting, on by default): a bed in a room that is too small counts as the next class down. The Rooms page warns when a class's best room is no nicer than a cheaper class's.Bunk beds work as guest beds, and couples share a double bed at one room price. Bed sharing respects ideoligions.Packages bundle a room with included meals, chosen venues, VIP hotel zones (a spa, a lounge) and free entry to paid areas. On top of that, a package can give a room discount (up to the room being included: a "package holiday"), discounts on food, shopping, admission and paid entertainment, perks (late checkout, a free upgrade when a better room is free, a welcome gift from your stores), and can be limited to certain factions, tech levels, travellers, couples or gamblers. Each package keeps its own stats (bookings, guests, revenue, enjoyment), and Auto pricing charges for everything it includes. Restaurants, shops and vending Place a restaurant sign or shop sign: everything on the menu or stock list in its room becomes for sale, shelves and fridges included.Vending machines are restocked by your haulers, with a price per item, and keep food refrigerated while powered.Nutrient paste dispensers sell to guests too, at one hotel-wide paste price (Vanilla Nutrient Paste Expanded taps and feeders as well). Colonists still eat for free.Replimat terminals sell to guests at a markup on whichever meal they make.Guests pick food they like and can afford, and buy apparel, drugs and weapons. Addicts go straight for what they crave. Attractions and activities An admission sign turns a room or an outdoor area into a paid attraction: a gallery, a museum, a pool or spa, a park, even your casino. Guests buy a day ticket when they walk in to use it, at a fair price based on how impressive or beautiful it is.Guests go for walks, skygaze, view art, swim (Odyssey, Gerrymon's Hotspring Expanded), socialise and meditate in the hotel area, and take Museums tours.Idle activities: with nothing else to do, guests chat with each other, step outside, hang out in their room or watch a dancer, instead of just wandering about. Money Automatic pricing with Budget, Balanced or Premium strategies, or type any price by hand.Payment processors: cash, RimCard and InterRim Bank. Each has a setup cost and a cut, and guests have opinions about how they pay (spacers sneer at cash, ultratech guests won't come without InterRim).Food is never free: guests who run out of money use a cash machine (you keep the fee) or a groupmate covers them. Meals your colonists cook sell at full value, traded ones at half. Machines can keep their takings in a cash box for colonists to empty.Online booking: build a web server and guests reserve rooms days ahead. If their class is full on the day, upgrade them or refund them.An Economy settings tab, with costs that scale gently with colony wealth (at most ×3). Guests Reputation (0–100, shown as stars) decides how many guests come, how picky they are and how much they'll pay.Travellers and space travellers belong to no faction, so a hotel surrounded by hostile factions still gets guests. Space travellers beam in at a beam-in spot, or (a setting) come down in a shuttle on a landing pad that sets them down, flies off and comes back for them and arrive with twice the budget.Guest traits: about half of the guests arrive with a hotel trait or two, shown on the Guest tab (the chance is a setting; other mods can add traits): Big spender, Penny pincher, Gambler, Gourmand, Shopaholic, Culture vulture, Socialite, Loner, Light sleeper, Night owl, Neat freak, Show lover, the Music, Comedy and Magic fans, and Spa lover with Dubs Bad Hygiene.Diplomatic visits: on the Factions page, invite a faction's diplomat for a short stay: they spend more, their review counts for more, and how much they enjoyed it moves that faction's goodwill.Trader caravans and visitors gather at a caravan campfire, pace far less (a TPS help with big caravans), and eat, shop, gamble and watch shows with a little silver each (60 to 180). They never use rooms or admission areas, and pack animals wait outside while their leader is in the hotel.Happy guests extend their stay, may ask to join, or can be recruited through friendships, for a goodwill cost.A Guest inspect tab shows each guest's enjoyment, budget, room, and what's bothering them.Space hotels (Odyssey): on an orbital base every guest beams in and out, guests stay out of vacuum, and a hull breach sends them home.Several bases can each run a hotel, sharing one payment account. Asteroid gravship bases count once you paint a hotel area.The Empire sends guests, lodgers and nobles alike. Ultratech guests who need InterRim Bank come and turn away when you don't take it.Settings to keep guests inside the hotel area (away from your killbox), set how picky they get at high reputation, how fast they get bored, whether double beds are kept for (and only shared by) couples, and which building groups show in the Architect menu. Casino Slot machines, coin pushers, blackjack, roulette, poker and craps tables, and a race betting board showing off-world races between Thrumbos, Muffalo and whatever else will run. No dealers needed.Guests bet from their budget at the stake you set. The house keeps its edge on average, and each game's payout setting (Loose, Standard or Tight) decides how big it is. Slot jackpots are paid in real silver from your stores, up to a cap you choose.Some guests are keen gamblers, and casino day-trippers drop by just to play. The ones who are winning or having fun may book a room and stay.A Casino page in the Hotel tab shows the house take, every game, and recent big wins and losses. Colonists play for free, as recreation.Tables and the race board need seats: guests only play or watch sitting down.Vanilla's poker table and Vanilla Furniture Expanded's roulette table play as casino games, so you can keep their look; our own versions are hidden while "Hide replaced casino tables" is on. Performers Make colonists performers on the Hotel tab's Performers page. Each has an act and a schedule: their own show times (paint the hours), full-time, or part-time.Stage shows: music, comedy or magic on a performance stage, judged by Artistic, Social or Intellectual. Guests watch from seats in front, enjoy it, remember a good show and tip. A magician with a psylink does real magic: a better show, for some psyfocus and neural heat.Musicians play any instrument in the hotel (harp, harpsichord, piano, drums) for guests seated in the same room.Hosts need no stage: they chat with guests around the hotel, welcome new arrivals and cheer up unhappy guests.Stages and instruments need seats: the inspect pane counts them, shows the range when selected, and the Hotel tab warns when there are none. Booked events Once your hotel has a name for itself, groups write to book an event a few days ahead. Accept and they pay a deposit; they show in the forecast and arrive on the day with a goal. Get it right for a silver bonus, reputation and goodwill; get it wrong and word gets around. Each event has its own frequency setting, and event guests are in party spirits (they tire at half speed).Weddings (4 stars and a restaurant): a couple and 6–12 family and friends stay two nights. On the first evening everyone gathers at a marriage spot in the hotel area and the couple marry. It goes well if every guest eats from your restaurants, the couple get a Deluxe or Suite double (the honeymoon suite) and the guests enjoy it. Running the hotel A Hotel tab with a 15-day forecast against your capacity (double beds count once; the second place is for couples), current groups, earnings and recent sales, plus Rooms, Packages, Finance, Factions and Performers pages.Close the hotel to build, rebuild or clean up in peace: no new arrivals, and current guests finish their stay. New colonies start closed, so you can set up first.Tech progression mode (a setting, formerly Medieval mode): cash only and no modern buildings until your colony reaches Industrial tech, and no space guests until Spacer, with a letter at each step and an Advanced override. Another setting makes casino tables need Complex Furniture and the race board Tube Television. Ideology A Hospitality issue: with Sacred duty or Valued, your colonists' mood follows how much the guests on their map are enjoying their stay.Guests who share your colony's ideoligion feel at home: a small enjoyment bonus. RimJobWorld integration Optional, and switched on automatically when RJW is active. Everything below can be disabled in the RJW settings tab. Entertainers. Assign colonists to entertain guests. Guests book sessions when their sex need runs low, pay your entertainer's price, and the session takes place in their own room or on an entertainment bed.Consent. Only adults can be assigned (RJW's Youth doesn't count). Rapists and brutal sadists are barred by default; a setting can allow them, optionally with guests feeling uneasy about it. Each colonist is willing or unwilling based on their traits, sex drive and vulnerability (not counting what their clothes add); pawns who are willing by nature, such as hypersexual ones, are always willing. You can force an unwilling colonist, behind a clear warning, but they take heavy mood and opinion penalties and every session is non-consensual.Part-time entertainers keep their normal job: they only entertain in Recreation or Anything hours, and only take bookings while idle.Act preferences: each entertainer can prefer, not mind or avoid vaginal, anal, oral, hands and other acts in paid sessions (the Acts button on the Entertainment page).Sexual ethics score. Forcing people lowers it, and willing sessions slowly raise it. A low score drags down guest enjoyment, and once it's low enough, word gets out and your reputation suffers. A high score gives a small enjoyment bonus.Communal Gout. Take card money from entertainment and a pressure group may lean on your payment processors and get your cards blocked. Comply by going cash-only, pay the fine, sue them (your ethics score decides the odds), bribe them in advance, or hire a hitman and hope it isn't traced back to you. If it is, astroturf your way out.Stripper pole. Entertainers set to dance take the pole whenever no guest has booked them. Guests watch from seats and tip from their budget, and often book the dancer they liked afterwards. Colonists can watch for free. Forced entertainers can be made to dance, at a cost to their mood and your ethics score.Erotic clothing raises an entertainer's allure: bigger tips and a higher fair price. A hand-picked list covers AKT_LewdClothes, RJW QA LewdClothes, S16's Extension, Sized Apparel for Slaves, Bread Mo's Valentine's Day apparel, Imperial Attires and Latex, and you can add or remove any apparel in the RJW settings tab, with bulk tools (filter by mod, mark everything shown, or add whatever a colonist is wearing).Gasm streaming: a camcorder streams your entertainers' pole dances and solo cam shows to a virtual channel. Followers grow, viewers tip through RimCard or InterRim, and a busy channel gives your hotel a bit of publicity. Willing entertainers only.Condom dispenser: a wall-mounted dispenser hands out RJW's own condoms to anyone having sex in its room (refilled by your haulers), and sessions use condoms too.Human Cattle: hungry guests with a taste for it ask a lactating entertainer to breastfeed them instead of eating at a restaurant, and pay a hotel-wide price per feed.RJW guest traits:Milk lover (with Human Cattle, set the feeder's breastfeeding to "Anyone") and Machine fan (RJW Extension) decide who prefers a feeder or a machine to a person, and Voyeur seeks out and tips dancers. An entertainer who both pole dances and does cam shows now does both.Ideology: a Sex work issue (Sacred, Respected, Disapproved, Abhorrent) and a Pleasure House meme. Mood only.Repopulation (Ideology + Biotech): a Repopulation meme with Duty, Kindness and Greed precepts. When a colony child's other parent is from another faction, that faction's guests ask to take the child home, paying silver or goodwill; refusing costs a little goodwill, and if nobody asks for a season they book a pick-up. A Repopulation Specialist role offers colony children to guests, or to friendly settlements from a caravan.Table stripper pole: a pole that goes on a table, so the dancer performs on it, surrounded by seats.Sexual orientation (optional): guests book entertainers they're attracted to and watch dancers they're into, and willing entertainers turn down guests they aren't into at all. Uses RJW's own orientation (its Kinsey scale, from whatever source RJW uses, including Psychology and RimPsyche).RimJobWorld - Extension: its pleasure machines become paid furniture for guests, priced by machine quality. Some guests love them; most prefer a person.BDSM gear: entertainers working in any RJW bondage gear (from any mod) cost you ethics and mood unless they're masochists, and most guests avoid them. Off / Normal / Harsh.Onahole Extension: onaholes can be offered to guests on their own setting. Most guests only use them as a last resort and feel bad afterwards, and if a guest who isn't that sort sees it, your ethics take a heavy hit.Brothel day trips: small groups who come for a few hours just for your entertainers and paid services, and may book a room if it went well. They have no room, so mark some beds For entertainment.Booked events: a bachelor / bachelorette party (or a stag / hen do with Commonwealth names, or a mixed pre-wedding party) where the friends must spend a target on your entertainers and the guest of honour must get a session; a Whores' Night for hotels with a good ethics score, with no pretext at all; and a VIP night for very rich guests, with a real chance that assassins raid halfway through while the VIPs hide in their rooms.Adults only, everywhere: every guest who comes for anything lewd, everyone who watches a dancer and everyone who is fed is an RJW adult. A minor who witnesses an onahole in use reacts badly and costs you far more.Add-on API: other mods can register paid services, day trips and booked events (see the modding guide on Codeberg).Entertainers carry RJW's service designation (they count as whores to other RJW mods such as Luxandra Lust), kept in sync both ways; skipped while Brothel Colony is active.Biotech's high libido gene (and VRE's very high libido) makes a colonist willing by nature.A setting hides the entertainer buttons on colonists; the Entertainment page has them all.Guests won't masturbate or grab a quickie while a paid session is available, never assault colonists, and never get RJW's rapist mental break.Supports RJW Sexperience (the Sex skill affects price and gains experience) and rjw-traits (extra traits decide who is willing). Neither is required.Replaces RimJobWorld - Brothel Colony, and is marked incompatible with it: don't run both. FAQ My reputation stops climbing around 70–80. By design: the better your reputation, the pickier guests get about rooms, so it levels off. Build more impressive rooms, or lower Guest pickiness in the settings.Medieval or tribal games? Turn on Tech progression mode: cash only, no modern buildings, ground travellers only, lifting as your tech rises (who visit even if every faction around you is hostile). "Buildings need research" tech-locks the casino tables too.Which Hospitality add-ons does this replace? Hospitality, Gastronomy, Cash Register, Storefront, Vending Machines and Casino. There's no separate Spa add-on, but admission signs turn a spa or pool into a paid area, and Dubs Bad Hygiene fixtures work for guests.Switching from Hospitality mid-save? Wait until Hospitality's guests have left, remove its guest beds and items, save, then swap mods. Expect one error on the first load, then it's fine. Back up first.Nobody watches my performers? Guests only watch sitting down: put chairs 2–8 cells in front of a stage, or in the same room as an instrument.Guests cut through my base with "Keep guests inside" on? It makes the rest of the map costly to walk through, not forbidden. Paint the hotel area so it connects their rooms, food and recreation. Getting started Paint the hotel area (Zone tab). Guests only use things inside it.Build some bedrooms, select the beds and click For guests.Place a restaurant sign in your dining room and keep meals in stock.Open the Hotel tab and click Open. New colonies start closed.Optional: shop signs, vending machines, recreation, a casino, a web server and a beam-in spot. Requirements Harmony Optional RimJobWorld 6.0.3 or newer (enables the entertainment module; older versions break colonists' buttons)RJW Sexperience, rjw-traits (extra RJW detail)Lewd clothing mods (erotic items raise entertainer allure)Dubs Bad Hygiene: guests get bladder and hygiene needs, use toilets and showers in the hotel area, and bathrooms attached to a guest bedroom count as en-suite (linked to its beds automatically); en-suites are worth more, and Deluxe and Suite need one.Vanilla Nutrient Paste Expanded: taps and paste feeders sell to guests.Human Cattle (with RimJobWorld): lactating entertainers can breastfeed paying guests.RimJobWorld - Extension, RimJobWorld - Onahole Extension (with RimJobWorld): machines and onaholes for guests.Gerrymon's Hotspring Expanded, Museums: guests use the pools and take tours.Disco! (Epicguru): guests with a quiet moment dance on the floor while a disco runs in your hotel area.Replimat, Vanilla Furniture Expanded: Replimat terminals sell meals; VFE's roulette table is a casino game.Biotech (with RimJobWorld and Ideology): the Repopulation meme and specialist role.Royalty, Ideology and Odyssey DLCs: instruments and real magic; Hospitality and Sex work precepts; space hotels. Incompatible Hospitality (and its add-ons): two guest systems would fight each other.RimJobWorld - Brothel Colony: this mod replaces it, and the two clash. Translations: Russian, translated by AI and then reviewed and corrected by Stretop. Thank you! Load order: after Harmony, RimJobWorld and Dubs Bad Hygiene. Saves: safe to add to an existing save. Removing it from a save in progress isn't supported. Compatibility: works with "Don't Eat My Food!" (guests still eat at your restaurant tables). Download Codeberg (the README has the compatibility list)Direct downloadRJW Wiki Settings overview General: arrivals, group sizes, stay lengths, traveller shares, neutral ground, keep guests inside, bans, extensions, join requests, recruitment, bed colours, keep doubles for couples, doubles for couples only, guest pickiness, idle activities, recreation drain, weddings, Tech progression mode, buildings needing research, and hiding building groups (and the replaced casino tables) from the Architect menu.Economy: guest budget, casino jackpots and gamblers, payment processor setup costs and fees, mediation cost, wealth scaling.RJW: module on/off, morality on/off, vulnerability threshold, rapists and sadists, sexual orientation, brothel day trips, bachelor parties (single-sex, Commonwealth names), Whores' Nights, VIP nights, hide entertainer buttons, BDSM gear, onaholes, erotic clothing.Communal Gout: on/off, how often, and every cost.DBH: module on/off. Found a bug? Post a HugsLib log (press Ctrl+F12 in game after the error and share the link) or your Player.log (in your RimWorld config folder), plus your mod list. The dev-mode debug menu has a Hotels and Recreation category with "Explain ..." actions that log exactly why a guest did or didn't eat, sleep, play, shop or book a session. Including that output speeds up fixes a lot.-
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Night Mistress Mansion View File NIGHT MISTRESS MANSION : A Mansion Management mod (Aka Quo Vagis for Skyrim!) Co Authors : CPU (dance animations and scripts, pictures conversion tutorial, Humongous tears of gratitude), Glev (pictures). Ruhadre for patches. Dependencies : Skyrim Dawnguard Dragonborn Sexlab FNIS Soft Dependencie : Scent of sex, by CPU (que mille vierges Lui soient envoyées, qu'Il les lutine). This mod will help you to make the whores in Mansion more active. Night Mistress Manssion is prereleased on my Patreon : https://www.patreon.com/Delzaron Conflicts : Captured dreams, if you put it in your load order BEFORE Night Mistress Mansion. If you put it AFTER Night mistress Mansion, it may work. SSE : When the mod will be finished, I'll try to convert it to make it compatible with Skyrim Special Edition (if SSE contains also the Dawnguard and dragonborn DLCs). In terme of scripts, aNMM is compatible in theory. The main problem is the textures. How to start the mod : talk to an In keeper, and meet Axia Lilvahi, in the Night Mistress Mansion. The Mod content : Radiant prostitution is about inn girls. Maria Eden about slaves whores... the high class prostitution was missing... until Night Mistress Mansion ! Axia Lilvahi is not like pimps you can meet in Skyrim : whore herself, she takes care of her girls, and she's very ambitious... No bestiality and slavery in that mod : it's a classy prostitution mod. Mansion girls have different status, and it have consequences. Sex skills and money are based on that rank. - Apprentices don't choose their jobs, and get 30% of the profits. - whores will be able to negociate, and get 30% of the profit + a margin (so, player negociate the sex scene, and the price in a marge). - dancers can propose sex, and dance. - special are... special. Only the Night Mistress Mansion will propose special employees. - courtesans are expensive (almost 500 gold, 50% for the girl), and can also make some interesting tasks (like spying, art, or just chat/accompany a noble for a party...). 30 %, that's a little... but every whores have a bed, food, and washed clothes, and can use the Mansions as their homes... so, they don't need to spend that money in the brothel, unlike Maria Eden or Radiant prostitution ones. In every brothel, player will find a chest where she can store her gear safely. At the beginning of the mod, player can make money by whoring, or by receiving it from Axia during the quest line... at a step, player will become an associate, be able to publish erotic posters, and will be able to earn a part of the daily profits of each brothels... if there are profits... that's mean you're in charge to make profits ! Core Quests : aNMM0_starter : the starter quest, where player meet Axia Aoada. aNMM1_Hire : get your job position ! aNMM2_ begin : the beginning of the Night Mistress Mansion : recruit whores, make add, and turn this ruin into a profitable Mansion. aNMM2_book : erotic books publication. More than 150 girls to photoshoot : Catch them all ! aNNM2_Dance : dancing lesson. aNMM3_Vampire : find the dark side of Axia Aoada. Your first real moral choice. aNMM4_begin : acquire the Red Button Mansion ! aNMM4_Courtesan : convince Kahedec to become a courtesan, and recruit another one. aNMM4_End : Help Amélie Malibue to find Axia's past... and defeat Axia old ennemies. Radiant Quests : aNMM_Main : the mod management quest. aNMM_Main_book : the magazines management quest. aNMM_RedButtonMain : the Red Button Brothel Management quest aNMM_NightMistressMansion_Main : the Night Mistress Mansion management quest aNMM_Recruit : recruit NPC from the mod, and from vanilla skyrim (who says "Ysolda" ?) aNMM_Recruit_Model : recruit NPC from erotic pictures, for the magazines publications. Actor Events : aNMM_ActorEvent_WhoreQuest : NPCs whores, dancers and courtesan working quest. aNMM_ActorEvent_DancerQuest : NPCs dancers working quest. aNMM_ActorEvent_CourtesanQuest : same, for courtesans. More money... aNMM_ActorEvent_WaitressQuest : waitresses have their event too... aNMM_ActorEvent_slaveWhoreQuest : another whore actor event... aNMM_Events_NightMistressMansion : a quest (thanks CPU) to trigger lot of scenes... Side Quests : aNMM_Rep_Vamp1 : play Truth or Dare with three vampiric girls. aNMM_Rep_ImpClient : an important client came. Fuck him good, and increase the Mansion's reputation. aNMM_Rep_Client : please the client... and make an extra money. aNMM_Rep_Book : publish a book. aNMM_Rep_Courtesan : a whore delivery outside the Mansion. Ley with the client, get paid, come back home. aNMM_Rep_Spy : work with the thieves guild aNMM_Rep_GuardBandit : execute some bandits who are annoying the Mansion aNMM_Rep_GuardEscort : Escort a Courtesan to her client aNMM4_sideQuest_GirlBard : acquire the Burning Thigh Mansion. aNMM4_sideQuest_Kahedec : take Kahedec sexual education in charge ! The Brothels : The Night Mistress Mansion is more a company. During the mod, several establisments will be established. Brothels I planned : The Red Button : a Mansion near DragonBridge and Solitude. The Night Mistress : a manor based on Volkihar castle. It's near Lake Ilinata, not far from Captured dreams Mansion. The Burning Thigh : a wood manor based brothel, near Riften. Some of the mod's NPCs : Axia Lilvahi : a woman from a far country. Exasperated by skyrim pimps (mostly slavers and brutes), she decided to build her own business! Aeta and Aesta Merith : two sisters, they lives in Dawnstar. Aeta will be the local brothel keeper. Carmen : a experienced redhead whore from HighRock, she have contacts with the Penitus occulatus. But she don't hesitate to use illegal means to reach her goals. Amélie Malibue : a scout Axia hired some times ago... she will be the bar keeper, and her morality will temper Axia and Carmen choices. Iolia : a yound dunmer, Axia's "niece". Kahedec Gra Limai : a young orc noble. Bula Gro Labrom : Kahedec's bodyguard Haley, Badcia, Laren : three vampires girls. Azor Avaj Sonderbilt : a powerful warlock, who have only one weakness : women. Lalum : a yound dancer and Axia's daughter in law. Asilia : skilled maid, and Iolia cousin. Violet, Lily and Favani Arelas : Iolia former colleagues. NPC to recruit : (in progress) NPC can be recruited for two purposes : as nude models (around 150 NPCs available !) for "Skyrim Beauties" Publication, and as "employees". The list of Potential employees (vanilla and mod NPCs) is below : Markarth : Cairine and Hroki. Falkreath : Sally Sheep Jumper, Narri. Whiterun : Ysolda and Ahlam (as courtesan) Solitude : Elissif (if she lost her Jarl position), Vala Sestius (included in the Red Button Quest) DragonBridge : Julia and Juliette Lylvienne (included in the Red Button quest) Windhelm : Shahvee. Shorstone : Joldi (but only for the Mansion near Riften) Riften : Svana (as a maid) Ivarstead : Lynly and Fastred. DLCs : Mirri Severin. Old Hroldan : Uale the Sicambre. Dawnstar : Bodil. Rorikstead : Alarvyne Winterhold : Arameya. Morthal : Abelone All Followers ! In Night Mistress Mansion mod, these NPCs and followers are the key : linear quest recruits are mostly mod NPCs, but it's not enough for making the Mansions profitable. As Associate, you need to complete the staff, and more the quest advance, and more you'll need to recruit. For example, the Night Mistress Mansion can consume 10 followers as whores. It's a good way to make followers useful, profitable, and grouped in the same place. Night Mistress Mansion edition : Publish porn magazines! You'll be able to talk to NPCs , pay them to pose. You need 4 pictures to publish a magazine. The more kinky it is, the more money it make. A board will appear each time you publish the related picture. Some themed magazines will be published each time the appropriate pictures are obtained. Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 03/04/2017 Category Quests Requires fuz roh do, FNIS, Dawnguard, Dragonborn, Sexlab Special Edition Compatible
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I made a small set of scripts to help organize my mods folder and thought I’d share in case it’s useful to anyone else. It’s nothing fancy - just some simple tools to: • clean up filenames • organize folders • detect duplicates • make large mod libraries easier to manage I know there are already really good tools like Sims 4 Mod Manager and Sims 4 Studio, but I couldn’t find an option in them to automatically organize everything (maybe I just missed it). So I ended up making a few scripts for myself. Repo: https://github.com/mf-rl/mod_management_tools Some parts were written with AI assistance (Codex), but everything was tested and adjusted manually. Feel free to use, modify, or suggest improvements.
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