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SexLab mods that primarily deal with sex started through various other means

61 files

  1. YARM - Yet Another Random Matchmaker

    Simple and easy Sex for everyone!
     
    What is this Mod?
    A simple matchmaker which randomly matches nearby Actors (not creatures, not the Player) together for Sexlab Scenes.
    Perfect for those who just want to see some occasional fucking without any additional baggage.
     
     
     
    Special Features
    -extremely Performance friendly. Next to no papyrus impact while active. Zero papyrus impact when paused.
    -High performance. Can easily keep an entire city in a perpetual state of orgy if you are into that.
    -Non Intrusive. It wont touch any actors who are currently involved in some other mods scene, or in a vanilla scene.
    -Perfectly save to use alongside Prison alternative or any other Prison mod.
    -Frequency and randomness of Sex-Events is configurable.
    -Filters for Genders / Followers are present.
     
     
     
    Requirements and Installation
    -Sexlab
     
    This mod works for both LE and SE.
    make sure you have the correct version of sexlab installed for your game.
     
    This mod can safely be uninstalled at any point.
     
     
     
    Notes
    -While i did take precautions to avoid it, it is still possible that this mod might interfere with some other mods event if the timing is bad. Sou you might consider disabling it in its MCM if you are doing something Exceedingly important.
     
     
     
    Special Thanks
    -I want to extend my very special thanks and Gratitude to NOOBIV,  who generously commissioned this mod and also did a lot of testing.
    -And of course Ashal, for making Sexlab Idiot-friendly.
     
     
     
    Finally
    If you got some Fun out of this, you might get even more fun with some of my other Stuff.
    https://www.patreon.com/Pamatronic

    5,326 downloads

    Updated

  2. SexLab Werewolves Redux

    this is overdue for a proper mod page, so here it is.....
     
    SexLab Werewolves Redux
    original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
    Redux by Blaze69 & MadMansGun
     
    ----------------------------------------------------------
    this mod lets you start SexLab animations when your in werewolf form.
     
    ----------------------------------------------------------
    changes from the original:
    no meshes included, so there's nothing to interfere with MNCSLAL/SOS.
    (no meshes also means there is nothing to port, so this will work in both game versions as is)
     
    creature on creature animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
    (note: only works with stock skyrim races)
     
    ----------------------------------------------------------
    things that still need doing/fixing:
    find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersFactory.psc so i can get mod races working.
     
    maybe get this mod working with vampirelord transformations.
     
    ----------------------------------------------------------

    54,100 downloads

    Updated

  3. Sexlab Mass MatchMaker Extended actors

    So, according to the original mod  SexLab MatchMaker - Updated 09/17/2014 Rev 7 ,  MatchMaker is intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a target and a self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 3 characters, including the player . Will it be true?
     
    For this variable I have not used CK, Blender, and no changes have been made to scripts .
     
    Changed the number of actors.  More actors in the animations. Obviously the number cannot exceed that allowed by the animations installed
    Area of effect increased.  Increased area of effect so that the spell is no longer single effect, but group. Everyone inside the area will be affected
    Increased the activation time .  Increased activation time. This will allow all influenced actors to participate in the animation
    Strength increase  This will make it much more difficult to fail the spell
     
     
    Magnitude = Strength of the spell, the greater the more difficult the failure
    Area = The increase of the area transforms the single spell into a group one
    Duration = Activation time. By increasing the time, the various actors are allowed to participate in the animation if it exists
    Final result = Instead of performing 3 spell casts, having also the obligation to aim the target, with this variable, the casting will be reduced to 2. A Self and a Target, just throw the Target in the area, all those hit, will enter the animation
     
    It works by involving NPC's and creatures where animation exists
     
    Requirements : 
     
    Sexlab Framework , Sexlab Mass Match Maker REV7 ( at least, I use this version ) , and obviously , the animations . Since this is a modification of ESP , it should work with other versions of Match Maker as well . 
     
     
     
    Extract , copy / drop into Skyrim data folder,  overwrite , launch FNIS , enjoy 

    4,562 downloads

    Submitted

  4. SexLab Cumpires (cum drinking vampires)

    Makes vampires feed on cum instead of blood.
     
    Mechanics
    It works by removing the "Feed" option on seduced targets and replacing it with a dialogue option. Instead now vampire stages reset whenever the player participates as oral part in a sex animation tagged as Blowjob. The added dialogue option on seduced targets starts an appropriate sex animation to feed you. Additionally you can suck on a male NPC you married whenever your vampirism progressed past stage one.
     
    Stage Four Vampirism
    Once your vampirism progressed to stage four some people will notice your thirst for cum and might take advantage of it by mouthraping you. This is initiated by them yelling the word 'Vampire!' at you, because it's the best voiceline I could find for it and I don't like quiet dialogue.
     
    The 'White' Phial
    The White Phial can now also be filled with cum to sate your thirst. Too not make it too easy this version of the phial doesn't recharge infinitely, but instead only has four charges before you have to refill it. Refilling can be done at Quintus Navale or any male NPC you married.
     
    Compatibility with other Vampirism Overhauls
    This mod changes the VampireFeed perk, as probably most other overhauls will do. The only changes done to the perk are renaming "Feed" to "Bite" and removing the vampirism stage reset. If you use any other overhaul put it in loadorder after my mod. This will undo said changes to the VampireFeed perk, but everything else will work as usual. It is now up to you to not feed on NPCs, but to suck on them.
     
    Credits
    lostpause4 for the idea
    donttouchmethere for giving it the name

    3,851 downloads

    Updated

  5. EggFactory Huan's Addon (Have Sex->Lay Egg)

    EggFactory Huan's Addon (Have Sex->Lay Egg)
     
    Makes you pregnant and lay eggs after sex.
     
    There's also a function panel to let you quickly test the functions.
     
    Installation:
     
    Install EggFactory First. Then install this addon.
     
     
    Details::
     
    The original mod EggFactory force you to drink some potions or you'll lay eggs forever. In this addon, you'll only lay eggs the number of times you want. Just set it in MCM. The default is 1.
     
    If you select "Impregnate by ALL", then if you had sex with any speices other than "Chaurus, Argonian, Dragon, Slaughter fish, Spider", you'll lay "bird egg" ( which is just a small egg ).
     
    Choose "Diversify Eggs by ALL" to lay random eggs with these other speices.
     
    Argonians will make you lay "Big Bird Egg".
     
    The mod also take effects on NPCs by default.
     
     
     
    More:
     
    Imo, EggFactory lacks certain features and convenience.
     
    To me, I think the biggest challenge is a remake for EggFactory
     
    The eggs are too many for each labor, and the labor takes too long
     
    And it's resource consuming
     
    If you are interested in enhancing EggFactory, welcome to share your opinion.
     
    My Patreon Page

    6,742 downloads

    Updated

  6. Being A Doggy (A Petgirl mod)

    Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST )
    Once upon a time, canines ruled the world when they spread their footprint to the end of the earth.
    So did they to their virus of their Purification method ( regarded by humanbeing as disease ).
    Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world.
     
     
     
    Support huan to get Early Access and make the mod even better for you! 
     My patreon page
     
    Early Access Version: 0.91+, See https://renfenghuan.github.io/BaD/ , will be released in August 1st.
     
     
    The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST.
     
    To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3)  or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one)
     
     
    MxR reviewed my Mod!
     
     
    Mod use demo videos
     
    Go to Huan's Channel to get all the demo videos.
     
    https://www.youtube.com/channel/UCPrSxuyxhgfnuQp3RMo0WEA?view_as=subscriber
     
     
    Quick use (version >=0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button  again.   In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug.   Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod.  
     
    Details: (I'm still arranging the details, because there are too many changes  between 0.7 and 0.8, see What's New in Version 0.8.0 at the top to get the accurate information. Also check the Changelog. )
     
    This mod ( version = 0.7.0 )
     
    Curse related:
     
    Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy  Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease  ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after 0.6.2.3 Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... )
    Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out
    Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy.  Note the difference between "Sex Curse" and "Doggy Contagious".
     
     
    Doggy Role Play related:
     
    Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis.  A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function,  when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard  you are a doggy, then he will spare you.  
    Integration related:
     
    MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex  
    Minor Feature:
    Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis.  Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting.
     
    Tips:
    After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy!  To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene.  If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm.  
     
    I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions.
     
    At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea.
     
     
    Requirements:
     
    Mods that you should already have
     
    Skyrim Dawnguard  skse skyui FNIS sexlab  
    Unique Requirements for BaD:
     
    Sexlab Aroused (Redux ) ,  required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". )  
    Installation:
       Install it. then run FNIS.
       If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file)
     
     
    Somebody asks that why the animations are not working, please check your Skyrim version.  SE version has been made.
     
    Current Version Bugs/issues:
    Tell me if you get one. Attach your mod version
     
    If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work.  In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine).  
     
     
     
    Let me list all the mods that mentioned here similar to this mod, so I can study them.
     
     
    Recommended mods
    Untamed
    HDT Tails Wearable
     
     
     
     
    A word about "Immersive Pet Girl":
     
    A word about me and my opinin about sex :
     
    The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab.
     
    Thank you for your support! ?
     
    Changelog: See https://renfenghuan.github.io/BaD/
     
     Discord Server
     
    Credits:
    skse team for skse
    exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil 
    SkyUI Team for SkyUI
    Fores for FNIS
    Ashal for Sexlab
     fishburger67 and redneck2x for sexlab arousal (redux)
    DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this )
    shadeMe for Fuz Ro D-oh - Silent Voice
    Nymra for his voice files.
     
    Permission:
    I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions. 
    Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours.
    Thank Crawl on Fours and the patrons again!
     
    You are not allowed to upload or make changes to my mods without my permission.
     
    As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice.
     
    The voice files are from Nymra, ask him to get his permission of using the files.
     

    45,872 downloads

    Updated

  7. SexLab Aroused Followers 1.1.0

    Summary
     
    This mod makes your followers charge you for their services. As they follow you around, debt will build up. Followers expect to be paid either in gold or in other ways. Failing to do so will lead to consequences. This mod was designed with a female PC and male followers in mind.
     
     
    Features
    Followers will build up debt at a configurable interval
    Each Follower is assigned a debt rate on recruitment, which is rolled between a configurable minimum and maximum.
    The interval and also the method on when you are charged is configurable. Choosing ingame time will take time skips like sleeping, waiting, fast traveling and so on into account. Choosing real time will ignore those time skips.
     
    The followers debt rate rises with their arousal
    If the follower is aroused at the time of debt adding, you will be charged extra. You will be charged for example an additional 5% for every 10 arousal on that follower.
     
    Dialogue options to pay off the debt
    Either in one big chunk, or at configurable intervals.
     
    Dialogue options to pay off the debt by 'alternative means'
    Short on gold? Get on your knees and suck your followers off.
    Six completely customizeable dialogue options for different sex acts, yielding a different amount of debt reduction.
    Everything from tags to the text prompt itself is customizeable in the MCM.
     
    Dialogue options to have 'some fun' with you follower
    Feeling horny? A follower feeling horny? Why not ask your follower to follow you somewhere private and have some fun? Keep their arousal low and thus their next invoice lower.
     
    Different states of debt
    Everything is good as long as you remain in good standing with your follower. Accumulate too much debt and you no longer are. Accumulate even more and you'll be heavily in debt.
    The threshold for each of these is configurable in the MCM. The state you are in plays a role in the events that can happen.
     
    I'm not your mule!
    Your followers are not your mules and decided to charge you for carrying your junk around!
     
    Minimum follow time
    Nobody sane would enter your service for just a couple of minutes, right? After all, time quite literally is money.
    When hiring a follower, he expects to be with you at least for a couple hours or more!
     
    Events
    Various events which can be triggered when you build up too much debt.
    Events range from your follower giving you a friendly reminder about paying him to stealing your items or even raping you!
    Differentiation between not being in good standing and being heavily in debt.
    All events are highly customizeable!
     
     
    Requirements
    SexLab Framework
    SexLab Aroused Redux
    Optionally a follower framework to be able to recruit more followers. Nether's Follower Framework is 100% compatible and what I use.
     
     
    Installation / Update
    Install as you would normally.
    When updating, please check the changelogs on whether or not updating without a clean save is possible or not. Also keep an eye out for special instructions.
    Updating in the middle of a event may not be a good idea.
     
     
    Notes and compability
    This is my first (scripted) publicly released mod, and especially my first mod of this scale!
    I've been working on this on and off over the last couple of months, so it's possible I forgot something isn't working or the likes and left it as is.
    This is also a early release and there are probably plenty of bugs to be found. I tried my best to ensure it all goes smooth but in the giant game that Skyrim is there are so many unforseen things which could be happening that things most likely will break somehow.
    Should be pretty "stable" by now.
     
    In terms of compability, this shouldn't directly conflict with anything. No vanilla forms were altered.
    I put quite a bit of work into the follower detection mechanism to make it not reliant on any follower framework. It should work with any as long as they respect vanilla follower factions. Heavily scripted followers which come with their own 'framework' may fail to be detected.
    Some functions, like the minimum follow time, may not work with every framework.
     
    Permissions
    If anybody is interested, I allow this to be ported over to Special Edition and to be hosted here on LoversLab. I currently have no interest in SE myself.
    Translations are also fine, but again, keep it here on LoversLab.
    You are also free to use parts of my code in your projects and so on.
    Generally just do whatever you want, just don't reupload this 1:1 and please give me credits.
     
     
    Thanks
    Teutonic for helping me getting started by explaining a lot of fundemental Papyrus principles to me!
    CPU for answering me what feels like a million questions. If anybody has the right to call himself the Papyrus messiah, it's him!
    Ed86 for helping me out a lot on Discord a million times aswell! Until I got on his nerves and he stopped responding lmao...
    Ashal for LoversLab and SexLab and for helping me figure out how to do procedural states in a MCM!
     

    11,576 downloads

    Updated

  8. Puppet Master traducido al ESPAÑOL

    Descripción
    Hola a todos, como esta en el titulo es una traducción de este útil mod que le permite controlar a cualquier animal o humano y hacer que hagan su voluntad. También le permite orinar, defecar, masturbarse, participar en necrofilia y esclavitud.
     
    Para mas información acerca de todas las características del mod vaya al post del creador original:
    Puppet Master Original
    Gracias a h38fh2mf por este gran mod.
     
    Características
     
    -Esta es una traducción muy temprana de este mod, intente ajustarlo de la manera mas cómoda al entorno de Skyrim.
    -En lugar de "Follar" use la palabra "Cojer" ya para mi suena mejor.
    -Puede tener algunos errores, en dado caso avíseme.
    -Esto es solamente una traducción de el menu de dialogo ya que no se como traducir el menu MCM
     
    Instalación
     
    Solo instale después del mod original y reemplace.
     
     
    Requisitos
     
    Puppet Master v1.7: https://www.loverslab.com/files/file/463-puppet-master/
    SexLab: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/
    Zaz Animation Pack: http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/
    SKSE: http://skse.silverlock.org/
    SkyUI: http://skyrim.nexusmods.com/mods/3863/?
     
    Otras Traducciones
     
    Sorlis Balarn's Treasure en Español
     
    Créditos
     
    h38fh2mf Creado original de este mod 
    Ashal y cualquier otra persona que trabajó en SexLab.
    ZaZ Chris y Xaz por su paquete de animación.
    jonx0r para recursos relacionados con la defecación (modelos, texturas, sonidos).
     

    307 downloads

    Updated

  9. The Slaver's Spellbook

    Seeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect.
    --Korneum The Objectionable.
     
    This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here.
    There are also some tattoos and there may be misc other stuff as time goes on
    Documentation
     
    I set up a blog entry with the documentation. t's easier to maintain that way.
     
    Installation
    Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way.
    Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this.
    slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously.
    slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are.
    pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative.
    slhp_display_names gives pregnant slaves their assigned names on the pregnancy list.
    Other Mods
    These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player.
    I'll just leave these here.
     
     
     
     
     
    Notes
    These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it.
    Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure).
    If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer.
    I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code.
    (I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see)
    Submitter
    DocClox
    Submitted
    02/27/2019
    Category
    Misc Sex
    Requires
    SexLab, SexLab Aroused
    Special Edition Compatible
    No







    25,660 downloads

    Updated

  10. Estrus Trapped Eggs

    Tentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
     
    Overview
    This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
     
    Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
     
    Compatibility
    This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
     
    This mod supports Devious Devices chastity belts, but it does not require DDI.
     
    This mod does require Estrus Chaurus+

    18,785 downloads

    Submitted

  11. SexLab Enchantress Version Française

    Requiert le mod d'origine : Oui
    Lien du mod d'origine : SexLab Enchantress
    Auteur d'origine : @Liuli
    Version mod original: 2.4
    Version traduite: 2.4 (FR 1.0)
     
     
    Ce mod est un traduction de l'excellent travail de Liuli
     
     
    SexLab Enchanteresse
     
     

    Que fait ce mod ?
     
    SexLab Enchantress modifie les sorts vanilla de l'école de magie d'illusion afin qu'ils déclenchent des scènes de sexe. Le but de ce mod est de maintenir l'équilibre du jeu vanilla sans casser le rôle d'immersion. Les sorts affecteront seulement les créatures de niveaux limités (le sort "Calme" affectera des ennemis jusqu'au niveau 9, par exemple), mais grâce à l'arbre de compétences d'illusion, vous pourrez ensorceler des ennemis plus puissants avec vos sorts (la compétence "Double illusion" combinée au sort "Calme" et d'autres compétences d'illusion affectera des créatures jusqu'au niveau 59, comme dans Skyrim normal). Les sorts affecteront toutes les bêtes et créatures soutenues par SexLab, bien que vous ayez besoin d'apprendre la capacité "Maître de l'illusion" pour affecter les morts-vivants Daedra et automates Dwemers.
     

    Quels sont les nouveaux effets des sorts ?
     
    Calme - Votre cible calmée couchera avec vous si aucune autre cible ne vous attaque. D'autres cibles calmées attendront patiemment que vous ayez fini, la durée de leurs effets "Calme" étant rafraichies en fin de chaque acte sexuel. Si l'accouplement a duré au moins 30 secondes, la durée de l'effet "Calme" doublera. Si cela a duré 60 secondes ou plus, la durée doublera à nouveau, jusqu'à 120 secondes. Le sexe ne commencera qu'avec les bêtes et les créatures à intelligence faible par défaut.* Pacification - Même chose que Calme, sauf qu'il affecte aussi les races jouables, et pourrait amener votre personnage dans une scène à trois ou un gangbang avec les cibles prises dans sa zone d'effet. Harmonie - Identique à Pacification, sauf qu'il pourrait déclencher une orgie complète, jusqu'à neuf participants impliqués. Appel aux armes - S'il est utilisé sur une cible avec laquelle vous avez eu des relations sexuelles enchantées, cette cible deviendra un compagnon enchanté temporaire pendant 10 minutes. Cela n'arrive que si vous n'avez aucun compagnon avec vous. Frénésie - Si vous voyagez avec un compagnon, les cibles de ce sort tenteront de coucher avec, peut-être de l'entraîner dans un gangbang. Peur - Renvoie les compagnons enchantés. Ils rentreront chez eux, non hostiles pendant 30 à 60 secondes. Cri d'allégeance animale - Si vous criez les trois mots d'allégeance animale, un des animaux frappés par le cri aura des relations sexuelles avec vous, et deviendra après votre compagnon bestial temporaire. La durée dépend de la durée du rapport sexuel, avec un maximum de 4 minutes pour 60 secondes de sexe. Ne vous accorde que l'animal comme un compagnon temporaire si aucun autre animal ne vous suit.  Capacité raciale "Manipulation d'animal" - Les Elfes des bois utilisent "Manipulation d'animal" pour ensorceler une créature de la même manière que "allégeance animale". Seulement disponible une fois par jour, comme dans Skyrim vanilla, bien sûr. Il vous accordera seulement l'animal comme compagnon temporaire si aucun autre animal ne vous suit.  

    Qu'obtiens-je après la relation sexuelle ?
     
    Si vous avez eu, pendant plus de 30 secondes, des relations sexuelles avec des créatures ensorcelées cela vous donnera un effet actif spécial "Réconfort". Le bonus de pourcentage de compétence n'est pas cumulable avec les autres, ou avec ceux de Skyrim vanilla (Repos). Les effets actifs sont:
     
    Réconfort de zoophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance aux maladies de 10%. Réconfort d'insectophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance au poison de 10%. Réconfort de monstrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente l'endurance de 10 points. Réconfort de nécrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance à la glace de 5%. Faveur de Sanguine - La vitesse d'amélioration de toutes les compétences augmente de 15% pendant 8 heures. Déclenché en prenant part à une orgie de 9 personnes avec le sort Harmonie.  

    Pourquoi les sorts ont-ils des limites de niveaux ?
     
    L'objectif de @Liuli avec le mod est de pimenter l'arbre d'illusion vanilla, mais en gardant Skyrim encore jouable. Cela signifie plus de défis dans les niveaux inférieurs, des capacités plus puissantes plus tard. Elle a fait très attention à ne pas donner plus de puissance aux sorts qu'ils en ont de base dans Skyrim vanilla. Appel aux armes et Harmonie sont des puits de mana très coûteux qui nécessitent de débloquer des compétences d'illusion pour que leurs effets soient beaucoup plus forts. Au moment où un joueur peut utiliser Appel aux armes ou utiliser le troisième mot du cri d'allégeance animale, ensorceler une cible en tant que compagnon ne sera pas plus difficile que de voyager avec un compagnon de votre choix. La seule compétence qui devient beaucoup plus puissante est la compétence "Manipulation d'animal" des Elfes de Bois, mais elle n'est utilisable qu'une fois par jour et n'est pas aussi puissante que les capacités raciales des Orques et des Argoniens.
     

    Comment est-ce que j'installe ce mod ?
     
    Vous pouvez utiliser Mod Organizer ou Nexus Mod Manager. Si vous possédez déjà la version originale de ce mod, remplacez l'ESP et le fichier .BSA par cette version traduite.
     

    Comment puis-je désinstaller ce mod ou faire une mise à niveau à partir d'une ancienne version ?
     
    Assurez-vous que vous n'avez aucun effet actif restant du mod dans le menu "effets actifs" (Réconfort de zoophile, etc.) et qu'il n'y a aucun PNJ sous l'effet des sorts de SL Enchantress. En cas de doute, attendez 8 heures de jeu. Sauvegardez votre jeu. Si vous souhaitez désinstaller le mod, ouvrez MCM, cochez "Désinstaller SexLab Enchantress", fermez MCM, sauvegardez, quittez le jeu et supprimez ou désélectionner SexLab Enchantress.esp (ou le fichier complet).
     

    Problèmes connus:
     
    L'animation trio "Arrok Devil's Threeway" est buguée dans SexLab Framework, elle agira bizarrement mais seulement pour la première fois qu'elle joue. Pour certains mods, cela signifie que la première fois que cette animation est jouée, votre personnage sera projeté vers le ciel, puis téléporté vers la scène de sexe. Pour SL Enchantress, cela signifie que les PNJ seront jetés au ciel.
     
    Il y a deux façons de gérer cela: La première est de désactiver l'animation "Arrok Devil's Threeway". La seconde est d'activer "Arrok Devil's Threeway" avec un mod SexLab différent comme SexLab Matchmaker... Après la première fois que l'animation joue, cela fonctionnera bien avec SL Enchantress. Le problème semble provenir de la première installation de cette animation spécifique.
     

    Conflits possibles:
     
    Le mod "SexLab Stop Combat" semble briser la plupart des sorts de SL Enchantress.
    Le mod "Automatics Variants" peut empêcher les sorts de SL Enchantress de fonctionner sur certaines des créatures qu'il remplace.

    La version 2.4 est compatible avec la plupart des autres mods de sorts. Il peut ou non être compatible avec SkyRe (Skyrim Redone), @Liuli reçoit des rapports contradictoires à ce sujet, utilisez SL Enchantress avec SkyRe à vos risques et périls.
    Il pourrait également entrer en conflit avec les mods de Cri qui modifient le Cri d'allégeance animale. Si vous en utilisez un et connaissez le troisième mot d'allégeance animale, ouvrez le MCM et choisissez l'option "Désactiver cri d'allégeance animale" pour éviter tout problème.
     
     
    Mod requis:
     
    SexLab 1.59c ou ultérieur (et ses prérequis)
     
     
    Remerciements:
     
    Liuli pour ce mod et son autorisation de partage de ma traduction.
     
     
     
    Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
     
    S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
     
    Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
     
    Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
     
    N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
     
    Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
     
     
    *(peut être basculé dans le MCM. Seules les créatures sont supportées par défaut car il y a suffisamment de bons mods pour avoir des rapports sexuels avec des races jouables comme SexLab Romance et Radiant prostitution. Les sorts avec "zone d'effet" ne donnent au mod qu'une sensation plus "chaos magique").

    460 downloads

    Submitted

  12. SexLab Pheromones

    Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
    How did this happen?
    In some cases, wild animals marked their territory on what later became unwashed ingredients to potions. 
    In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
    And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
    In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
     
    This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
     
    This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
     
    There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
     
     
    After updates clean saves are recommended!
     
    How Stuff Works:
    General:
     
    Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies.  Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls  

    Creatures:
    Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.  

    NPCs:
    NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.  
    Installation:
    The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.  
    Credits:
    Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community  
    Requirements:
    Dawnguard
    HearthFires
    Dragonborn
    SexLab
    SexLab Aroused
    Billyy SLAL Creature Pack
    Leito SLAL Creature Pack
    More Nasty Critters (for some of the rarer animations)
     
    Possible Creatures and where they can spawn:
     
     
     
    How Stuff Works with Pictures:
     
    Spawning Creatures:
     
     
     
    Removing Pheromones:
     
     
     
     
    Version Change History:
     
    Version 1.2.8
    Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.  
    Version 1.2.9 November 12, 2018
    New Combat Mode available. Can be toggled on in MCM.  With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.  
    What's New in Version 1.3.0 November 13, 2018
    Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).  
    Clean save advised due to MCM changes.
     
     
    What's New in Version 1.3.1 November 18, 2018
    Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.  
     
    What's New in Version 1.3.2a November 19, 2018a
    Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.  
    1.3.2a Edit:
    Small fix to Pheromones clearing procedure.
     

    154,872 downloads

    Updated

  13. SL Kidnapped Redux Español.rar

    Traducción de MOD SexLab Kidnapped Redux al Español
    Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
     
    Descripción de autor:
     
    Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
     
    Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
     
    Características:
     
    Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros.  Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.  
    Requerimientos:
     
    SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
     
    Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
     
    Opcional pero altamente recomendado:   
     
    Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
    SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
     
    El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..  
    Integraciones opcionales
     
    More Nasty Critters: Habilita 12 tipos adicionales de captores  criaturas en SexLab Kidnapped Redux.
    Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
    Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
    SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
     
    Créditos:
     
    Bethesda Creador de Skyrim
    Loverslab Por el espacio y el aporte a la comunidad Modder
    vinfamy Autor del MOD Original
     
     
     

    865 downloads

    Updated

  14. SexLab - Warmbodies (Frostfall Plugin)

    A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year
     
     
    Description
     
    This mod merges SexLab with Frostfall.
     
    When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created
     
     
    Requirements
     
    - SexLab Framework
    - Frostfall
    - Quest Versioning SDK
     
    Recommended Mods
     
    - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion.
    - SexLab Lover's Comfort
     
     
    Known Issues
    None so far, but expect some
     
     
    Permissions
     
    - DO NOT upload to any other sites period! Especially the Nexus.
    - NOT to be used in any other mod without my permission AND jbezorg's.
     
    Credits
    jbezorg - For creating the basic script this mod uses
    Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod
    Ashal - SexLab Framework

    39,778 downloads

    Updated

  15. SexCrop

    It's a simple but fun little mod. Gives you the recipe under Wood to forge 2 riding crops at any forge for the low price of 1iron ingot/1 firewood/1 leatherstrap.
    Hit someone with one of them to start sex with that person. Flagged as non-hostile and does no damage. So even in front of guards no trouble from this mod at-least. The Male Sex Crop places player in male role. Female crop places player in female role. It supports 1 on 1 sex only! No clue about animal or monster functionality.

    11,353 downloads

    Updated

  16. SexLab Horrible Harassment

    Horrible Harassment
     

    I thought we were missing a simple non-combat rape mod. I always wanted to have something more like this:
     
     
    UP FOR ADOPTION
    I don't have the time anymore to continue to develop this mod. If a modder is interested in develop HH further feel free to contact me.
     
     
    Description:
    This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
     
    The mod was written with a female player character in mind.
     
    The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
     
    To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
     
    During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
     
    Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
     
    Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
     
    Note:
    There is at the moment a grey line with "Global:" in the MCM. I used it to test if a variable is properly filled by the slider and forget to delete it later. It doesn't do anything and you can just ignore it.
     
    Future Plans:
    I have no real intention to develop this mod any further or do anything than bugfixes.
     
    Requirements:
    SexLab Framework
    Silent Voice - Fus-Roh-Du(h)
     
    Installation:
    Use the ModOrganizer or Nexus Mod Manager or drop the contents of the archieve into you skyrim\data folder.
     
    Cedits:
    Ashal for SexLab Framework

    65,131 downloads

    Updated

  17. Lover's Victim Dogs'n'Horses

    Version for LV from 5th december 2013: packed in .7z file
    Version for LV from 3rd january 2014: loose .esp file
     
    I made a little addon to the Lover's Victim 2013-12-05 mod, nothing fancy and don't expect perfection or something that runs without problems!
    In addition to that, I hope redneck2x makes a clean and actually good implementation of the additions I made to the Lover's Victim mod itself, so you can toggle it through the MCM and stuff ; )
     
    Function:
    I simply added dogs and horses to the list of possible attackers for the naked rape option.
     
    I additionally edited one of the scripts (loversvictimwicommentscr) in regards to the brawl option. With the provided script dogs and horses will (or should ^^) ignore that setting and don't engage in the brawl even if that option is activated.
    That addition was only made because of my assumption, that a brawl with an animal might cause problems, I didn't test a brawl with a horse or dog... I'm against animal cruelty ; )
    So if you want to brawl with a horse or dog, just delete/don't paste the script file into your folder.
     
    Known Limitations:
    The animals still will say the "You can't hide from me" phrase, well it'll be posted as a subtitle, because I'm lazy and just edited the provided quest from the original mod. Maybe if I feel like it, I'll try to go the extra mile and find a solution to that, but don't count on it.
     
    Although I added the DogCompanionRace to the allowed subjects, I had problems with Vigilance (dog at the markarth stables) to make it work.
    I don't know what the reason might be, while the quest conditions check for currentfollowerfaction, he wasn't a follower when I tested, so from my understanding it should work, but it didn't seem to. Stump (Riverwood) for instance works fine.
     
    Requirements:
    Obviously you need the LV mod 2013-12-05 and I think the newest SL Aroused v2013-12-22, because of the animal arousal.
    Aside from that, look at the Lover's Victim Requirements, and you should be good to go.
     
    Installation:
    Drag and drop into your Skyrim folder
     
    Uninstallation:
    Delete the file(s).
     
    Disclaimer:
    Try it at your own risk! It works for me pretty well, but I'm a total noob when it comes to modding and I don't think I can do much with problems that arise for anyone else.
     
    Credits:
    All the credits go to Ashal for SL and obviously redneck2x for his Lover's Victim mod, I barely did anything worth mentioning with that mod, 99.99% of this mod is his work.

    28,161 downloads

    Updated

  18. 'Sleeping' Necrophilia & Sleep Assault

    Description.
    Note the update to 0.8.2 requires a clean reinstall of the mod for the corpse collect feature to function ‘properly’.
    Older necro mods do not use animations tagged as Sleeping instead using preset ones, they can also trigger foreplay animations. This one uses animations tagged as sleeping and disables foreplay, it should hopefully preserve headlessness too. As of 0.8.2 you can now collect a maximum of 8 corpses to take with you though the feature is experimental and you really should read the wall’o text in its MCM page (otherwise why would I have made it mandatory before you can enable the feature?).
    Recommended
    Non-SexLab Animations Pack (2.7c) or higher or
    FunnyBizness' NonReplacerMod and use the MCM of this mod to add sleeping tags.
    Installation
    Drop loose files and folders into in Skyrim\Data (or use a mod-manager to do it for you.)

    Uninstallation
    Wait for magic effects to run out if any are applied. Drop any/all corpses that are being carried Save Remove Files New Save (Optional) Use a savegame script cleaner tool.

    Configurable MCM:
    Main Options Page:
    Necrophilia Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled Sleep Assault Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled Conjuration Buff: Toggle a buff when using necrophila. Female on Male Override: Override female on male animations with Arrok/AP Cowgirl Animations. Disposition drop: Enable/Disable disposition drop on Sleep Assault victims that are woken. Fear Toggle: Enable/Disable fear effect on Sleep Assault victims that are woken. Paralysis Toggle: Enable/Disable Paralysis effect on Sleep Assault victims that remain asleep. *0.8.2 Fix* Should now properly allow further Sleep Assaults Sleep Assault wake chance: Chance of waking a victim of Sleep Assault, will result in normal aggressive animations. Can result in disposition drop and Fear Effect.

    Arrok/AP animations chance: Chance of playing Arrok/AP animations that were used in the PuppetMaster and SexLab Defeat mods. Set to 100 if you lack any 'Sleeping' tagged animations. Old Cowgirl Animation Override: Override female on male animations with Arrok/AP Cowgirl Animations. *(Was named Female on Male Override in previous versions)
     

    Use Sleeping Cowgirl Animations? Use animations tagged BOTH sleeping and cowgirl for Female on Male sex. (currently requires FunnyBizness NonReplacer Cowgirl animation and to have tags added from MCM) Strip Options: Cycle between normal, foreplay and aggresive, please note this is currently bugged and Foreplay/Agressive do not strip weapons and arrows.

    Animation Tags Page:
    Add/Remove Tags for FunnyBizness Non-Replacer 6.7

    Corpse Collect Page:
    Carried corpse tracker. Tracks the 8 corpses that are carried. Option to drop corpses from Menu Method Select Activation Conditions: Sneaking with weapons Sheathed, Sneaking, Weapons Sheathed, Any, disabled(default)

     

    To-Do.
    Code Stability (will require the input of others as I am a total script noob.) Bug Fixes Race consistence for Corpse Collect Method 2. Corpse Collect improvement in general. Creature support (when a more reliable Non-replacer is made or if Animations are included in NSAP) Add Tags buttons for suggested animation packs. Crime Options.

    29,431 downloads

    Updated

  19. Sexlab Release [v1.3]

    Important- Read Me Before Updating!


     

    If updating from version 1.0,, follow the uninstallation instructions located below. If you do not do this, you will break this mod, and I will not help you because you didn't even follow basic instructions. The mod uses a nice compact BSA format now, however, because of this, if you keep any loose script files around, they will break things. Beware!



    Update v1.3


    Added an arousal threshold slider. More choices, yay!
    Fixed a small bug that most of you would never notice, but would drive me nuts if I had to debug things.

     

    Another Update, v1.2:


    Added some gender awareness code. It should prevent females using male animations and vice versa. I doubt I'll expand this any further since this mod seems to be pretty unpopular.


    New in V1.1:


    A new MCM with two settings. The first one will control whether the mod will trigger or not, and can be freely switched on the fly. The second option changes how often the polling will occur. This format will also fix the mod not starting up properly at the start of the game as well. Note that this mod is disabled on start, you will need to turn it on yourself.
    No more playing with yourself in dangerous situations. You will keep your focus in combat, as well as when you are trespassing. (In theory anyways, haven't been able to extensively test this).
    Should work with older versions of sexlab now, due to using a different API function.
    Should no longer trigger any animations from Estrus Chaurus (thanks Jbezorg). Haven't tested this at all though, because I don't use it myself. Let me know how it works.
    Should now be completely compatible with my other mod, Selxab Breeder (check it out sometime, guys) as long as you use some common sense. If you let both mods try handling auto masturbation, things will probably break. That feature will be removed from SLB next update, however, allowing for full compatibility.


    About this Mod


    This is a relatively simple mod that was done by request. More than anything, its just something I did because I knew it could be done because it was done in my much more fleshed out mod. This one is just a lightweight, low calorie version of that mod, with one feature that was requested.
     

    Installation


    I suggest using a mod manager. Otherwise, you'll just have to drag and drop.
     

    Uninstallation


    Delete the following(v1.0)(Do this if updating to v1.1 onwards from v1.0):
    Data/sexlab release.esp
    Data/scripts/SLRArousalPollingScript.pex
    Data/scripts/SLRLoadGameScript.pex
    Data/scripts/source/SLRArousalPollingScript.psc
    Data/scripts/source/SLRLoadGameScript.psc

    Delete the following(v1.1 onwards):
    Data/sexlab release.esp
    Data/sexlab release.bsa
    Data/sexlab release.bsl


    Features


    When the player gets aroused enough, they will begin masturbating. That's really all there is to this mod right now. It was intentionally kept simple, as more of a proof of concept mod. Might expand on it later though, if I feel like it.
     

    Requirements


    -Sexlab and its requirements (duh)
    -Sexlab Aroused (double duh)
     

    Known Issues


    The script may or may not run properly when you first start a game up. To fix this, all you need to do is load a save game and it should start working as normal. Unlike my other mod, this one doesn't have a large enough scope to implement code that would completely remove this issue.
     

    Conflicts


    Using this mod alongside my other mod will probably break things, because they both do similar things. Avoid using this mod if you want to become a hybrid.
     

    Credits


    Ashal for the Sexlab Framework
    Redneck2x for Sexlab Aroused
    jbezorg for help with the new design.

    17,779 downloads

    Updated

  20. Big Sexy Cats

    This mod adds privy members to the summonable cats of the Summon Big Cats Mounts and Followers mod on Nexus.
     
    The base mod gives you cat mounts and cat followers. The followers can be directed to do things. This mod adds the ability to invite a little R&R of your cat followers.
     
    Installation
    Load only the version that matches the version of the base mod you have--with or without Dawnguard. Load after the base mod and More Nasty Critters.
     
    Requirements
    Sexlab 1.60 or later - It won't crash on 1.59, but won't give you sexytimes either. More Nasty Critters 8.5 or later - You want this version. Let it override Creature Framework and SLNC, it incorporates the latest. Summon Big Cats Mounts and Followers, natch.

    13,340 downloads

    Updated

  21. puppet master 1.7 fr

    Version française du mod Puppet Master 1.7 par h38fh2mf
     
    original : http://www.loverslab.com/topic/23261-puppet-master-17/
     
    Ce mod est la création de h38fh2mf, je n'ai fait que la traduction en français.
    Toute utilisation ou modification de ce mod doit recevoir sa permission.

    1,535 downloads

    Submitted

  22. Sexlab Vanilla Edits

    This is (for now) a small mod that expands upon Sexlab Sollutions(by multiple authors), it adds some interaction with vailla stuff and expands upon that to make the game more 'interactive'. Please note that this is my first mod, if you really want no modders at all to exist, please complain about everything you can complain about.
     
    Requirements:
    Sexlab
    Skyrim(could be useful)
     
    Features:
    For now it adds only 3 interactions with the vanilla world, will be more over time by updates though.
    You should find them yourself, don't want to spoil everything.
    You really want to know what this includes?

     
     
    For modders:
    Please give me hints and other feedback since I am not a script expert in any way and this is my first mod.
     
    Installation:
    Use your favorite mod manager(i recommend Mod Organizer) to install this mod, shouldn't be complicated at all.
    This mod isn't really compatible with manually installation as it would overwrite the default scripts and result in missing scripts by uninstallation.
     
    Uninstallation:
    Just click remove mod in your mod manager.
     
    Known Issues:
    - None for know
     
    ~~There is always something to do when opening a mod tool~~
    ~~ So expect updates when I find some other idea's~~
    Feel free to give any idea's on other stuff to implement.
     
    Thanks To:
    CPU, for giving hints and other ways of support through PM.
    The authors of the required mods for making this all possible.
    Anyone who gives idea's and support me.
    Anyone missing on this list by accident.

    3,059 downloads

    Updated

  23. SexLab Stories (January 2022)

    SexLab Stories
     
    This mod is a collections of sexy stories and easter eggs that presented themselves as I am troubleshooting issues with other mods. (Yeah.. I know.. I have Skyrim modding ADHD).
     
    It includes...
     
    A Fetish system linked to Standing Stone signs
    - Arousal is increased depending on the perk in your sign. Now you have another reason to find the right standing stone for you.
    - No fetish - Default
    - The Apprentice Stone - Crafting / Hitting / Being a Dom - In progress
    - The Atronach Stone - Killing monsters - In progress
    - The Lady Stone - Wearing Jewelry - Done
    - The Lord Stone - Wearing Armor - Done
    - The Lover Stone - Being Nude / Sex - Done
    - The Mage Stone - Using magic - In progress
    - The Ritual Stone - Specific NPC / spouse - In progress
    - The Serpent Stone - Killing animals - In progress
    - The Shadow Stone - Killing humans - In progress
    - The Steed Stone - Bestiality - In progress
    - The Thief Stone - Stealing- In progress
    - The Tower Stone - Wearing leather / being hit / Being a sub - In progress
    - The Warrior Stone - Using weapons - Done
     
    Encounters
    - A victim to the Old Gods ('King in Yellow' easter egg)
    - Cannibalism victims in Eola's feast
    - Encounter with a warlock after an unfortunate ritual
    - Naked hunters in a hot spring
     
    Stories (see the map in downloads)
    - E.L.L.E the SexBot (in Stories) - talk to some vendors in Whiterun - In progress
    - The BroodMaiden - in the falmer cave of Chillwind Depths - Done for now
    - The Children - in Cradle Stone Tower - Done for now
    - The Twins - in Heartwood mill - In progress (barely started)
    - The Living Wonder - somewhere in Windhelm (find a flyer for a clue) - Done for now
    - The Red Wave - Solitude docks - In progress
     
    - Smaller stories and tweaks to NPCs relationships (Whiterun, Dragonsbridge)
     
    Devious Stories
    - Milk Farm - south of Riften - In progress
    - The Pet - in Rimerock Burrow cave - Done for now
     
    Requirements
    This mod is about augmenting the world of Skyrim with atmospheric details worthy of SexLab and as such, needs several mods to run properly.
     
    SexLab 1.62 or above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/)
    SexLab Aroused (http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/)
    Zaz Animation Pack 7.0 or above ( https://www.loverslab.com/files/file/156-zaz-animation-pack-2014-04-21/ )
    An advanced skeleton like XP32 Maximum skeleton ( http://skyrim.nexusmods.com/mods/26800/? )
     
    Optional but strongly recommended:
     
    - Fuz Ro D-oh ( http://skyrim.nexusmods.com/mods/14884/? )
     
    The mod comes in two parts
    :: SexLab Stories - requires SexLab Aroused and Zaz animation Pack only
    :: SexLab Devious Stories - also Devious Devices 5.1 or later.
    Both Devious Devices Integration  and  Devious Devices Assets   Zaz animation pack V7.0 or later SexLab Aroused (original or Redux)  
    You have to install SexLab Stories if you want SexLab Devious Stories to run properly.
    In other words, 'Stories' is always needed and 'Devious Stories' is optional.
     
    Troubleshooting
     
    These stories start as small standalone scenes, sometimes with an open ended quest.
    They are not finished in any way and will be improved in the future.
     
    Recommended background mods
     
    Check these mods out if you want to complement SexLab Stories with similar atmospheric content.
    I will not spend much time re-creating content that is already available in these mods.
     
    - hydragorgon slave girls ( http://www.loverslab.com/files/file/828-hyd-slavegirls-8107z/ )
    - Immersive wenches ( http://www.nexusmods.com/skyrim/mods/51189/? )
    - Prostitutes of Skyrim ( http://www.nexusmods.com/skyrim/mods/37031/? )
     
    Acknowledgements
    :: E.L.L.E - Sexy Transparent Zipsuit by nakrulz, Dwemer Cyborg BBP by Edhildil, Animated Dwarven head gear by mahty
    :: Cow Harness and milk bottle - Milk Economy by Oli3d (and other sources) / Updates by Haarbald
    :: Antlers head gear - Character Mod resource Pack by nuska
    :: Living Wonder body ( ACBBE - Androgynous_CBBEv3_V3.2 by otmotm )
    :: Lactating breast texture by fair5210
    :: Sword for Giants (Frost Giants by exray catt)
    :: Freezer room throne (Ayleid Building Kit by ImperialSociety)
    :: Divine Cheese (Cutting the Cheese by treguld33)
    :: Knight of Order and Grummites (Vicn Creature Pack by Vicn)
    :: Daggerfall Sheogorath Outfit by Bobjohnson99
    :: Fine Long Iron (Golf Club of Vengeance by kotobus870)
    :: Old God model by Milhail on Nexus
     
     
    Change history
     
    Full change log on Github

    403,906 downloads

    Updated

  24. Devious Traps WIP - 19.10.2014

    What's in v0.4b?
    - Debug version. If you have any porblem with traps not working as they should tick "debug" option in MCM and trigger some. Then post your papyrus log here.
    To enable papyrus logging to file:
     
     
    - Improved handling of NPCs tied up by Defeat mod - now they should never be chosen for the scene even if there are no other bandits alive. Thx to Goubo for that.
    - Objective for revenge quest should show up properly
     
    What's in v0.4a?
    Couple of bug fixes:
    - enemy female NPCs should no longer trigger message claiming that your companion has been hit by the trap.
    - Fixed bug - not rly a bug i just forgot to do something - in several newly added dungeons that made you teleport to White River Watch at the end of the scene.
    - Most likely fixed bug that was happening with bandits tied up by Defeat mod - if Defeat is working properly (tied up NPC should not be hostile towards you) then it wont be viable to become an attacker.
    - added condition that bandit cannot be a creature to be chosen to attack you during bandit scene - had no idea that pit wolfs in Faldars Tooth have Bandit Faction added to them...
    - sexlab scenes on bandit encounter should fire up faster.
    - changed traps in White River Watch a little - but its still far from the best. There are simply no good spots for traps in that dungeon.
     
    Updating from v0.4 should be as simple as replacing files.
     
     
    What is it?
     
    This thing introduces new types of rune trap. If triggered by dragonborn female - or her female companion - it would
    1) attempt to apply some devious device on you/follower - traps that could be found in nordic ruins
    2) stun its victim and alert nearby bandits - traps that could be found in bandit hideouts.
    Exact result depends on MCM settings.
     
    I did not modify any kind of vanilla trap. Only added plenty of new ones - atm there is 174 of them placed in dungeons listed below.
    Expect them to be harder to spot than vanilla traps.
    I want you to fail at detecting them. Well, most of the time. Some would be quite easy to spot and that's intended.
    How to destroy them? Any kind of destruction spell would do - even flames (that channeled spell everyone gets at game start).
    If you use some mods that remove it and you have no spells whatsoever then well, you can always grab some staff loaded with any kind of destruction spell. Or you can order any kind of followers to go ahead and disarm those traps for you simply by triggering them. Tho as mentioned such thing wont be harmless to your female followers.
    There is a surprise tho that might happen when you would use your female follower to "disarm" some of device traps (nordic ruins). A new dialogue option would appear if you make her trigger enough of them. For now this quest is quite limited - but I do have a lot of ideas how to expand it.
    Exact conditions for that to happen:
     
     
    I do not guarantee that every single custom companion will be supported by this mod. basically what makes NPCs viable is for them to be in either of CurrentFollower or CurrentHireling factions.
     
    Astronach perk from alteration seems to give some chance to resist those traps.
     
     
    This mod may seem similar to mods that equip devices while looting containers. And for good reason - I get this idea while testing those. But as I didn't like some of their ideas - there is and always will be one main difference: in here nothing is based on chances. It's either you would detect those traps soon enough to avoid them or you would fail at doing so.
    How does it work exactly?
     
    What exactly would happen after you trigger a trap would depend on difficulty setting (MCM).
    Device trap
    Easy
    You will receive 1 item picked randomly from all cuffs, collars, belts (that comes with plug(s) ), bras that are registered in your DDi as generic devices.
    What does it mean? If you have DDx 1.1.2 it would be able pick red/white leather/ebonite for you.
    If you have Captured Dreams Shop It would be able pick silver/bronze items or for example little helpers plugs.
    All items would follow ordinary DDi rules so you can unequip them yourself (if you have keys) or for example you can travel to CD Shop (if you use it) and ask for help there.
    Medium
    All from easy plus:
    Gags are allowed. If you trigger any trap while being locked in cuffs, collar (harness works as both belt and collar), belt, bra and gag you will have 100% to get an armbinder. If you "lack" anything from that list trap would never pick armbinder.
    It is still possible to unequip devices if you have the keys but each trap has ~20% chance to destroy all keys in your inventory. It is possible to struggle out from armbinder.
    Hard and Hardcore would come later. This is where I would go crazy. Things like making ZAZ pack an requirement not only because it is required by DDi or maybe even some light version of slavery on hardcore setting. I'm still far away from making that happen tho.
     
     
    Bandit trap
    Easy
    You would be attacked by 1 or 2 bandits which would demand your surrender. Disobeying them would lead to them trying to kill you.
    Obeying them would lead to them... punishing you for your intrusion into their hideout. Your choice
    Medium
    You would be attacked by 1 to 4 bandits and you would be denied the chance to resist.
     
    Events that happen after bandit trap is triggered are made of scenes. As any other scenes these can be interrupted and if this happens it would very likely break that scene. If that happen use MCM option to "Free Yourself".
    Main source of such interruptions are other mods - for example Random Attack mod is known to cause such interruptions hence its not rly compatible with mine.
    If you find others let me know - will see if anything can be done about it.
     
    List of modified dungeons so far:
     
    There are some rules that have to be followed for this mod to work properly - basically its if you want to play a dungeon play it from the beginning without teleporting yourself in the middle of it using console or whatever else.
    Earlier versions had bug that was duplicating those traps in various places. This forced me to make a system that enables those traps only when you enter a dungeon.
    They are enabled when you enter dungeon through any of its normal entrances - so if you teleport yourself in the middle of it traps would remain disabled.
    Use front door to dungeon or MCM option to enable traps then.
     
    Another problem of such solution is that it makes scripts of this mod tend to be applied to you savegame. They are easy and safe to get rid of but it seems to require a save cleaner tool.
     
    Plans for next version:
    Theoretically adding more dungeons and yet another type of traps - Dwemer traps. Maybe expanding support for male player characters (for now it's quite limited).
     
    Point is - my goal for this mod was to learn how to mod this game. So for me it already served it's purpose.
    I'm quite tempted to start working on something else and I also offered my help to some other modder with their work (no reply from them so far) which would reduce amount of time I could spent on this to next to none.
     
    We will see. If it would become any popular it shouldn't be that hard to convince me to work some more on this.
     
    Higher difficulty settings for sure wont be implemented for now because to make them how I want to would require use of frameworks which are not completed yet.
     
     
    This thing is still WIP. But it should be safe to use - it doesn't crash games break savegames or overloads papyrus with tons of data.
    There is mentioned problem with scripts that tend to apply themselves to savegames. But even if applied they are inactive all the time except for short events when trap is triggered for example. Only problems which they cause is during updates (game tend to stick to old versions instead of replacing them with new ones) - see below.
     
     
    So, feel free to give it a try and tell me what you think.
     
     
    Requires DD Integration 2.81 or newer
    Sexlab Framework 1.59 or newer
     
    Soft dependencies
    Devious Devices Expansion - recommended version 1.1.2+ if you have it you would be able to receive DDx items.
    Captured Dreams Shop – if you have it you will be able to get some of items form it and use it as a way to free yourself from devices (for a fee).
     
    To install – extract to data folder or use some mod organizer.
    Updating/Uninstalling
    To update from earlier versions - or if you want to uninstall it so no trace would be left behind - i recommend using this tool
    http://www.nexusmods.com/skyrim/mods/52363/?
    How to use it:
     
     
     
     
    v0.4b added debug option for checking for bugs. Few improvements.
    v0.4a a hotfix
    v0.4 more dungeons, support of up tp 6 female followers and (in very limited way) 1 male, introduction of bandit traps, a little bit of male PC support
    v0.3 another bugfix, but this time i'm quite confident that you wont encounter any kind of wild edits anymore.
    v0.2.6 final version that is based on rune traps. Fixed most bugs i was aware of, probably dozens of them that i'm not aware of remain...
    v0.2.5 struggling with CK wild edits mostly, some new dungeons.
    v0.2 different type of equip devices function (should not cause DDi errors), MCM, 2nd difficulty setting, some new dungeons.
    v0.1.1 - fixed script function for choosing random belt that sometimes wasnt doing anything.
     
     
    Known issues
    Several things might need improving - will do so if time would allow.
    It's very unlikely that dialogues of this mod are free of spelling/gramatical errors .... well, I tried.

    26,489 downloads

    Updated

  25. SexLab Sex Bounty

    Description:
    This mod allows you to handle your bounties with sex in an immersive way.
     
     
    Current Version:
    v1.3 - 5/11/2015
     
     
    Features:
    - Fully voiced interactions (using Vanilla dialogue)
    - Supports both player genders, with appropriate interactions for both guard genders for each.
     
    Guards
    - When you are confronted by a guard, you will have a new option telling them that you don't have enough gold to pay your bounty
    - The guard won't believe you, or won't care. But then you make them an offer they can't refuse...
    - Except they can refuse. That's the point. The bigger the bounty, the higher the guard's arousal will have to be to let you go.
    - In the dark of night, when the city is asleep, a guard might be a little bit more willing to shirk his duties to have a good time
    - You will offer the guard a random sex act in exchange for letting you go and wiping your bounty. The higher the bounty, the more you might offer. So for example, if you're caught picking someone's pocket you might just offer the guard a handjob (it's not that serious of a crime), but if you are guilty of murder you might have to offer to let him get rough with you.
    - Of course, if you are caught while you're horny, you might offer the guard more than you otherwise would
    - If the guard isn't interested, he will tell you so and you will only have the options to pay your bounty (if you can), go to jail or fight
     
    Bounty Hunters
    - If you run into a bounty hunter in the wild, you can offer them sex to let you go.
    - They will be a little more willing to accept your offer than a guard might be, but their arousal still plays a role in their decision.
    - Unfortunately, the only thing a bounty hunter can offer you in exchange for sex is to let you walk away. They have no authority to wipe your bounty. You'll have to go deal with the guards directly for that (and you won't find them as willing).
     
    Orcs
    - If you commit a crime in an Orc stronghold, they will tell you that you have to pay with blood or gold. But you come up with a better idea, to pay with your body.
    - The Orcs won't say no, but they won't be gentle either.
     
    Bonus Features
    This mod also comes with a slight overhaul of the Thane get out of jail free system. It always annoyed me that a Thane would only get forgiven once. And so...
     
    - A Thane can use his influence indefinitely for petty crimes.
    - A Thane still gets to use his influence for one serious crime.
    - If you've already used up your serious crime, you can still demand that they let you go, they will just tell you no.
     
     
    The Numbers:
    These are the equations at play for the various features. I suggest not looking at them, or not trying to strategize around them. The point of this mod was to have a chance to get out of your crime, but to also have a chance to end up in jail.
     
     
     
     
    Feedback Requested:
    So far I haven't gotten any feedback about Bounty Hunters and them not being spawned with arousal. Unless I hear otherwise (or ever actually encounter one in my own game) I will assume that is working as intended...
     
    I am looking for more ideas of things that should increase or decrease chances of success, especially things that will decrease it. Currently the only thing working against you after the initial calculation is whether you have your weapon drawn. I would love for there to be more things that could work against you that would seem natural. I had tossed around the idea of checking if you are diseased and making that decrease your chances, for example. If anyone comes up with ideas about how to increase or decrease your chance of success, please post them in the support thread.
     
     
    Upcoming and Potential Features:
    - Offering followers in your place - I laid more groundwork in 1.3, but I'm still making some fundamental decisions about how I want to implement this feature
    - Nudity increases your chance of success - Plan on implementing this feature once I make some of the follower decisions (it makes an impact)
     
     
    Required Mods:
    Sexlab
    Sexlab Aroused Redux
     
     
    Suggested Mods:
    Sexlab Aroused Monitor Widget
     
     
    Incompatabilities:
    - Paycrime
    - PaySexCrime - This came out at pretty much the same time as mine and seems to be a more expansive version of the same idea. If you want something more complex, check it out.
     
     
    Known Conflicts:
    This mod has two known conflicts with Prison Overhaul.
    - Dialogue for wanted criminals (when a guard recognizes you and initiates an arrest): Prison Overhaul and I both found a bug in this interaction and fixed it. But in order to offer the guard sex for your bounty when that event happens, Sex Bounty needs to be loaded after Prison Overhaul.
    - Bounty Hunters: Prison Overhaul bounty hunters are a completely different entity to the regular bounty hunters, and will not have any options from my mod. A compatibility patch might be possible but for now, just pretend that the PO Bounty Hunter is too scary to even proposition.
     
     
    Change Log:
     
     
     
     
    Permissions:
     
     

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