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Read the installation instructions before installing

 

What is it?

Vanilla Framework tries to replace ALL vanilla portraits with pornographic versions, except for most of the machines. This includes portraits for crises and paragon leaders as well as all playable species. The only portraits from the base game you should see with this mod installed are the machines (though they may sneak in through events that need to be patched). There is a non-replacer version available that adds new portraits without overwriting any base-game files.

 

Species added by this mod include futanaris that may be accessed using the traits from Lustful Void or by the gender traits included in this mod. In addition to portraits, this mod adds 3 new traits to help control the gender of your species: Male-Futa (+10% pop growth, replaces females with futas), Female-Futa (+25% pop growth, replaces males with futas), and Tri-Gender (+10% pop growth, females portraits will include futanaris and full females).

 

What does it do?

At present it adds;

  • 6 Aquatics sets
  • 7 Arthropoid sets
  • 7 Avian sets
  • 3 Fungoid sets
  • 27 Humanoid sets
  • 7 Lithoid sets
  • 11 Machine sets
  • 17 Mammalian sets
  • 5 Molluscoid sets
  • 11 Necroid set
  • 5 Plantoid sets
  • 12 Reptilian set
  • 7 Toxoid sets
  • 9 Kemonomimi sets
  • 3 Hyper-Size sets (optional submod)
  • Crisis sets
  • Pre-Sapient
  • Enclaves
  • Event Races
  • Unique character/race instances

 

Total Mod Images: over 6,000

 

Requirements

No requirements other than a copy of the game Stellaris, but check the installation guide as the mod has to be downloaded in parts. Lustful Void is highly recommended for use with this mod as the gender traits work with VF species.

 

Compatibility

  • This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. 
  • Other mods that tamper with coding for certain base game events, crisis, and paragons may cause issued. This mod overwrites 00_portrait_sets and 00_portrait_categories with a blank file to remove base game portraits. This game also overwrites the code for most paragons, crises, and some events.
  • Base game portrait sets and portrait categories are overwritten to remove them, but other mods that overwrite them should work fine if they are placed BELOW VF in the mod order. The base game machines portrait set is technically overwritten but no changes are made, it is included in the VF machines portrait category so any changes other mods make the the base game machine portraits will be reflected in the category labelled "Machines (VF)".
  • This mod includes the following mods (they are part of VF Continued and should not be installed separately): VanillaFrameworkPortraits+ by EnviousEll, Vanilla Framework Events Updated by Railgunner2160.
  • This mod includes portraits (but not code) from the following mods: Furry Dickgirl Portraits by Nightsail, VF Inspired Themes by Railgunner2160. These mods may be installed alongside VF Continued in order to use the species created in those mods, as the portraits in VF Continued are all integrated into the VF species.

 

  1. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images.
  2. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. 
  3. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself.

 

Submods

  • REQUIRED - VF Portraits: contains the image files for humanoids, mammalians, and reptilians.
  • Optional - VF Hyper-Size: contains species tailored to the hyper-size fetish. Should work fine on its own without other VF versions.

 

Alternate Versions

  • Standard: downloads that have no special designation are the regular version of VF as described in the "what is it" section.
  • Non-Replacer (NR): this version of VF adds the portraits without overwriting base-game files. This means that you will see base game portraits for all crises, events, and paragons, and that base game portraits may be used by randomized species (or by the player in genemodding/empire creation). This also maximizes compatibility with other mods. NR versions still require VF Portraits.
  • Legacy: older versions of VF may be available for download for people who wish to stay on old versions of Stellaris. Versions older than 2.4 do not require VF Portraits.

 

Installation

Delete any old versions you might have installed

  1. Download the latest Vanilla Framework.zip and VF Portraits.zip. These are only separate mods because the mod was so big I had to split it up. Both Vanilla Framework and VF Portraits are required for the mod to work properly.
  2. Extract their contents into Documents/ Paradox Interactive/ Stellaris/ mod
  3. Make sure there is a folder named "Vanilla Framework" and a file called "Vanilla Framework.mod" as well as a folder named "VF Portraits" and a file called "VF Portraits.mod"
  4. This mod should be the last active mod in your launchers mod load order, with VF Portraits above Vanilla Framework.

 

Troubleshooting

  • Missing Human, Mammalian, and Reptilian portraits: these portraits are now stored in the VF Portraits submod due to size limitations. Download VF Portraits (which can be found in this Loverslab file) and install it the same way you installed Vanilla Framework. Ensure that it is enabled in your mod list.
  • Base game portrait appeared: while the goal of the standard version of VF is to replace ALL portraits in the base game with porn, this is difficult to achieve with my limited understanding of Stellaris scripting, and I cannot personally test every event and galaxy generation. You will likely encounter some species that still use base game portraits due to a bug or oversight. The only way to change the portrait once it has been generated in your game is to edit the save, which I cannot help you with. If you encounter any base-game portraits, please report it in the mod's forum so I know to fix it. Before reporting, make sure that you can replicate the bug with only VF (and optionally lustful void) activated to make sure its not another mod breaking things. 

 

Contributors

  • Railgunner2160 (coding, additional portraits)
  • MalikilsHere (additional portraits)
  • Xenodragon54 (additional portraits)
  • EnviousEll (additional portraits)
  • Giorgi200 (additional portraits)
  • lolman6978 (additional portraits)
  • Nightsail (additional portraits)
  • nonething55 (additional portraits)
  • Yourmamu (additional portraits)
  • Luthenin (additional portraits)

 

How to Contribute

Vanilla Framework Continued is always looking for new images! If you have some images that you think would be a good fit for the mod, or if you want to get started as an image gatherer, review the following section:

Spoiler

Preparing Image Files:

  • Images MUST have the background removed, however some prop objects are acceptable.
  • Images MUST be 500*320 px dimensions. Make sure you are not distorting the images when resizing.
  • PNGs or JPEGs are acceptable but DDS with mipmap and "BC3 / DXT5" compression is ideal.
  • For large quantities, the images must be named in the VF convention as seen in the existing image files under gfx/models. For example, the first female image for the species Mam12 would be 12MamF1, the second would be 12MamF2, and so on. This format does not apply to robots, if you want to add a new robot species contact me and we'll settle on a naming convention, and if you are adding robots to existing species follow the format seen in that species' existing images. 
  • When sending me more than 10 images, you should have them in some sort of zip file or drive. I (ModderWhoModsThings, the mod author) do not want to click through a bunch of files and download them individually.
  • Watermarks are usually acceptable, and you should not remove them with the background. We cannot take someone's artwork and remove their name from it, however moving or resizing a watermark is acceptable. If a watermark becomes illegible when resizing, you should erase it (it won't do any good if nobody can make it out anyway), then write whatever the watermark said into the image manually.
  • GIMP is a free image editor with built-in dds support, and I can walk you through the image editing process if you are having trouble.

 

Image Quality:

While I appreciate the effort of all image contributors, not every image will make the cut. I try to remain as impartial as I can, but somebody needs to ensure that VF portraits are high-quality. Images may be rejected for a variety of reasons, including but not limited to:

  • blurry image quality
  • strange art style (VF is based around 2d drawings, things such as highly realistic depictions would look out of place)
  • extreme fetishes such as gore or excrement
  • too many characters (Portraits in this mod are supposed to be depictions of a specific leader, so each image should be centered around a single person, though secondary characters are acceptable if it is still clear who the leader is)
  • not being sexual enough (this is a porn mod, fully clothed images should be avoided)
  • containing background
  • not fitting any existing species theme (the image may be set aside for future use if it is otherwise good)
  • gender not being clearly identifiable (there should be penis, vagina, boobs, or balls visible even if they are covered by clothing)

 

I will always provide an explanation for rejecting an image. If you are unsure if an image is usable, discuss it with me. You may send me unedited images in bulk and I will sort them into ones that will and won't likely work for VF. If an image has fixable issues, you may redo the image and send it to me again.

 

Creating a New Species

*if you are only collecting portraits for existing species you may skip this section
If you want to contribute images for a new species, take the following steps:

  1. Do a quick search to see if there are enough quality images to make the species. A minimum of 5 portraits for each gender, including futa, are required to add a new species to the mod.
  2. If you believe that the species would be feasible to add, contact me, and if I think that the species could work in VF I will reserve a number (such as Mam32) for that species.
  3. If your species is approved, collect and edit the images.
  4. Send the images to me for final approval and make any requested changes.

 

Once I have the finalized images I will then add them into the mod.

 

In some circumstances, I may implement new species as a submod. For example, if someone wants portraits tailored to a specific fetish, I may separate them into their own submod so not everyone who uses VF has to have the fetish stuff. Don't be afraid to ask for what you want, I'm happy to make accommodations!

 

Thank You For Reading!

Don't let all these requirements intimidate you, this is a community-driven mod where every contributor (including myself) is just someone who found this mod and wanted to help out. The whole process is pretty informal and forgiving, this guide is here because the number of contributors kept growing and we needed to start organizing things a bit more to keep track of everything.

 

 

 

Changelog

Remember to delete the old version before installing the new one

6/10/2025 - VF 3.1.1

  • Fixed paragons not being replaced. Update is only for standard VF as NR version does not replace paragons. 

 

Spoiler

6/9/2025 - VF 3.1.0

  • Event code overhauled, non-stop event popup bug fixed. 
  • Murderbots robot/machine species created with portraits from Luthenin
  • Murderbots (45)

5/29/2025 - VF 3.0.2

  • Pop portraits (seen when managing planets) have been fixed (thanks humoiww).
  • Old code for VFmardak species removed.

5/18/2025 - VF 3.0.1

  • Standard (replacer) version has been updated to work with Stellaris 4.0.
  • New Magic Pony species from Yourmamu's AI generated portraits
  • Magic Pony (32F, 30H, 21M).

5/11/2025 - VF 3.0.0 (Non-replacer)

  • Non-replacer and hyper-size versions have been updated to work with stellaris 4.0. The standard version is still in progress and may take up to a few weeks to finish.
  • The futa policies allowing users to replace certain portraits with futas have been replaced with a new trait-based system. This will seamlessly integrate with Lustful Void's traits (once LV updates so I can test my code) and provide gender control at the species level. The mod now adds three traits: Male-Futa, Female-Futa, and Male-Female-Futa.
  • New Lava Dragon (lithoid for now, will be moved to infernal once the dlc comes out) species from Yourmamu's AI generated portraits
  • Lava Dragon (30F, 31H, 32M).
  • Deathclaw species expanded using Yourmamu's AI generated portraits
  • Deathclaw (14F, 13H, 16M).

3/7/2025 - VF 2.7.0

  • Fixed missing mouse species. The bug will be fixed for new games but may result in blank portraits for existing empires and games. To fix a saved empire preset, simply edit it and reselect the mouse species. There are some details on fixing portraits for existing games in the comments.
  • New Nadia Fortune Catgirl (necroid) species from Yourmamu's AI generated portraits
  • Anubian (20F, 20H, 21M).

1/31/2025 - VF 2.6.0

  • Image files are now compressed using BC3, reducing file size per-image by 60-75%. All portraits in VF Portraits have been compressed so far, and the rest will gradually be compressed over time, as each image must be compressed individually.
  • New anubian species from Yourmamu's AI generated portraits
  • Anubian (62F, 70H, 56M).
  • More pale vampires from nonething55
  • PaleVampire (5F).
  • Steven Universe Gem species from Railgunner2160, along with expansions to WH40K Imperials, Tau, and Halo Elites. He has also revised (re-edited to look better) many WH40K Imperial portraits.
  • SU Gems (78F, 21H, 13M)
  • Tau (14F)
  • Halo Elites (25F, 3H, 11M)
  • WH40K Imperials (92F, 6H, 8M)
  • Some portraits have been pulled from Railgunner2160's VF Inspired Themes mod to expand VF species.
  • Togruta (19F)
  • Twi'Lek (18F, 2H)

10/27/2024 - VF 2.5.4b

  • Centaur species expanded with portraits from judarme
  • Centaur (6F, 6H).
  • Fixed bug where humans were missing from humans category.
  • Fixed bug where ratlings were replaced by VF rats on non-replacer version.
  • Swarm species added to event species category on non-replacer version.

10/21/2024 - VF 2.5.4

  • Tau and warhammer 50k imperial species expanded with portraits from Railgunner2160
  • Tau (1F, 1M).
  • WH40K Imperial (30F, 8H, 2M).
  • Pale vampire species added with portraits from nonething55
  • Pale vampire (24F, 6H, 5M)
  • VF Portraits 2.4 now required for standard and NR mods.

9/9/2024 - VF 2.5.3b

  • Hotfix to add Hum01 back to the humanoids species set. This bug is not seen in the NR version so it does not need an update.

9/8/2024 - VF 2.5.3

  • Reverted back to using base game species categories, as the portrait sets defined for a category no longer overwrite sets already in that category, so using VF-specific categories is no longer necessary for mod compatibility. This may affect custom empires but will not likely affect savegames.
  • Warframe species added using portraits from MalikilsHere.
  • Warframe (25F, 17H, 16M).
  • Tau and warhammer 50k imperial species expanded with portraits from Railgunner2160
  • Tau (18F, 1H).
  • WH40K Imperial (4F, 1H, 2M).

9/2/2024 - VF 2.5.2

  • Several existing species have been expanded with portraits from Nightsail's Furry Dickgirl Portraits mod.
  • Cat (6H).
  • Cow (2H).
  • Dog (15H).
  • Draconoid (3H).
  • Fox (15H).
  • Hyena (4H).
  • Shark (3H).
  • Bunny, Deer, Goat, Skullwolf, Snake, and Wolf (1H) each.
  • A new Warhammer 40k imperial species has been created using portraits from Railgunner2160.
  • Warhammer 40k imperial (73F, 14H, 12M).
  • Hyper-size submod created using portraits from lolman6978
  • Hyper-size Human (13F, 13H, 10M)
  • Hyper-size Mammals (6F, 8H, 11M)
  • Hyper-size Reptiles (8F, 7H, 7M)

7/13/2024 - VF 2.5.1

  • Swarm species now playable as an arthropoid in the Event Species category.
  • Several existing species have been expanded by Xenodragon54.
  • Deer (3F).
  • Hydras (2F).
  • Crows/ravens (44F, 1H, 5M).
  • Moths (26F).
  • Owls (24F, 3H).
  • Naga snakes (16F).
  • Xenomorphs (swarm) (36F).
  • Some additional portraits from giorgi200.
  • Humans (6H, 1M).
  • Orcs (2H).

6/21/2024 - VF 2.5.0

  • Lith01 (elementals) has been broken into several subgroups, and new portraits have been added to each from MalikilsHere.
  • Earth Elementals (19F, 5H, 9M).
  • Crystal Elementals (16F, 10H, 6M).
  • Fire Elementals (19F, 8H, 7M).
  • Ice Elementals (18F, 6H, 5M).
  • Synth Queen portrait has been replaced. Thanks to Railgunner2160 for some coding help and to MalikilsHere for the portrait.
  • New version name convention is now being used. The first number will be changed if a major restructure is done to the mod, the second number indicates a likely save-breaking update, and the third number indicated minor changes and expansions, with a letter at the end indicating a minor bugfix. 

5/24/2024 - VF 2.4.2b

  • Fixed bug where robots made by a biological empire couldn't access the VF robot portraits in robomodding.

5/24/2024 - VF 2.4.2

  • Updated code for event species.
  • Added event species portrait sets and portrait categories, allowing for them to be used in the empire creator.
  • VF machines are now added in through a separate portrait set, so other mods may safely overwrite the base game machines portrait set.

5/15/2024 - VF 2.4.1b

  • Fixed minor bug with plant species 1.

5/11/2024 - VF 2.4.1

  • Changed the portrait categories so they don't overwrite base game portrait categories, which should improve compatibility with other mods.
  • Portrait categories (the portrait groups that you see in the empire creator) have been renamed to indicate that they are from vanilla framework. Before the latest update, the portraits in the empire creator were grouped by species class, and now they are grouped by species category. This means that with multiple portrait mods installed you may see several different portrait categories which all contain species of the same class, so species categories now indicate that they are from this mod in addition to which class the portraits contained belong to.
  • Machine Age pre-made empire removed.
  • Bugfix - Lithoid portraits are now part of the lithoid species class.

5/9/2024 - VF 2.4.0

  • New species added using portraits from MalikilsHere.
  • Japanese Humans(19F, 16H, 14M).
  • Vocaloid Androids (24) including both males and females.
  • Futa Vocaloid Androids (21).
  • Updated to work with the newest version of stellaris (3.12.1).
  • Due to large file size, portraits for humanoids, mammalians, and reptilians are being stored under the submod "VF Portraits".

4/6/2024 - VF 2.3.1

  • New species added using portraits from MalikilsHere.
  • Lopunny (19F, 20H, 19M).
  • Grim Reapers (20F, 12H, 15M).
  • Necromancers (17F, 12H, 10M).

3/4/2024 - VF 2.3.0b

  • Minor patch regarding the Imperial shipset (thanks Railgunner 2160).

1/11/2024 - VF 2.3.0

  • Integrated portraits from VanillaFrameworkPortraits+ (6 demon female, 23 demon futa, 7 viking female, 2 viking futa).
  • Integrated event code from Vanilla Framework Events Updated.
  • Discontinued compatibility patch support.

1/11/2024 - VF 2.2.0

  • Used the unfinished machine files from the original VF to rework the machine species. The original machine species have been removed entirely.
  • ArthropoidFembots(12)
  • Femandroids(84): female robots that look similar to humans but are still distinctly robotic.
  • Fireball(44)
  • HumanCyborgs(20)
  • HumanoidFembots(75): female robots not associated with a particular species class.
  • HumanoidFutabots(40): futa robots not associated with a particular species class.
  • Humanoidmanbots(7): male robots not associated with a particular species class.
  • HumanSynths(11): female robots that look very similar to humans, not having any visible plating or mechanical components.
  • KemonomimiBots(17): female robots with tails and ears but rounded or flat faces.
  • MammalCyborgs(27)
  • MammalFembots(12)
  • MammalFutabots(18)
  • ReptileFembots(16)
  • SynthVaderFem(17)
  • SynthVaderMale(30)

 

 

Vanilla Framework Continued

Vanilla Framework was not created by me, and if the original author requests that I take this mod down I will not hesitate to do so. The purpose of Vanilla Framework Continued is to keep the original Vanilla Framework mod working with the newest versions of Stellaris. There are too many species added for me to thoroughly test each one, so reach out if something does not seem to be working. This mod works with the Lustful Void monogender/futa traits, as well as the VF gender policies, however I do not support the base game monogender options.

 

BUG REPORTING:

For now, bugs can be reported in the main forum for the mod. This is a large mod, so I cannot thoroughly test every feature before publishing. With this mod installed you should not see any base game portraits except for machines, if you see a biological base-game species portrait, there is likely a problem. The first step in troubleshooting in issue is always to try replicating the issue with only VF Continued (and official submods) and Lustful Void active to ensure the problem is with VF Continued and not from another mod or incompatibility.

 

 Original Mod:

 

Edited by ModderWhoModsThings


What's New in Version 3.1.1

Released

6/10/2025 - VF 3.1.1

  • Fixed paragons not being replaced. Update is only for standard VF as NR version does not replace paragons. 

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