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  1. Ebonitium

    Welcome to Ebonitium!
     
    An inn, a producer of ebonite clothing and restraints, and also a pony courier -- all this and more is on offer in Ebonitium (right in Anga's Mill). Come visit us and...
     
    ... screw that. Ebonitium isn't really anything (yet). In fact, all it truly is so far is a heavily WIP mod and moreover my first ever in Skyrim or any Beth game for that matter. However, I'm quite pleased with the results so far and I've reached a point in development where I'd like to share it here on LL in the hope that somebody might be so kind and generous to give it a try and report any issues or even just share their thoughts and impressions.
     
    What's included in this mod in its current state?
     
    A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours).
     
    Numerous NPCs with reasonably complex and varied daily schedules (lots and lots of custom packages) are milling about the place, featuring a boss, some workers, and several maids and ponies, most with their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. Currently there are only female NPCs (with the exception of the boss... yeah, I know, that's a bit of a cliché!). I want to create optional NPC gender change extensions in the future. All mod dialogue has been written with a female main char in mind.
     
    There is lots and lots of rubber ebonite, including a few "new" outfits (Bodyslide-mashups) and a few custom assets and repaints, including many ebonite static objects and devious devices world objects turned into statics.
     
    Current Quest Content:
     
    1) Short Intro Quest
     
    Ebonitium is only accessible after completing a short intro which can be started by walking up to the pink adverts at the Windhelm stables or Nightgate inn, or by going directly to Anga's Mill and going to the trap door next to the lumberjacks' house.
     
    If you want to avoid doing the intro (again) for testing purposes or perhaps after a mod update...
     
    2) Repeatable Fetch Quest "Errands for Ebonitium"
     
    Earn money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. A fairly easy way to earn some money and see the world. There are a couple of light devious tie-ins (pun definitely intended) but nothing enforced on the player.
     
    Quest Details (not an actual spoiler):
     
    Future Development:
     
    I have the story pretty much finished in my head and on paper. Depending on much of it I can realize in the CK, which is still a pretty big unknown at this point, it is supposed to evolve as a quest mod featuring (player) slavery following the themes already established in the mod and of course lots and lots of rubber ebonite. However, I also have ideas for side-stories that don't involve being enslaved. This mod's main theme will always be about bondage and rubber fetish, it will most likely be very light on SL scenes if there'll be any at all.
     
    INSTALLATION:
     
    Warning: This mod is work-in-progress. I strongly recommend not to use it in a serious playthrough. It shouldn't break anything (and has been checked and cleaned with xEdit), but there's a good chance that future updates may require a new game.
     
    Install this mod like any other. I strongly recommend using a mod manager for the installation or you'll never get rid of all the script fragments when uninstalling.
     
    Run Bodyslide and build the outfits in the "ElDuderino Ebonitium Outfits" group.
     
    You need to download and install both .zip files (Ebonitium_Resources and Ebonitium_Alpha).
     
    Updating: Install the Update .zip on top of the two Alpha and Resources files. No need to redownload the Resources and Alpha files (just go by the dates in the file names). Allow the Update to win conflicts in your mod manager or allow it to overwrite files if you do it manually (may the Gods be with you...) You most likely will need to start a new game for the update to take effect (lots of quest and script changes!)
     
    Requirements:
    a working installation of Devious Devices and requirements (5.2, not sure if older versions might work) including Contraptions (beast races and male components currently not required) Bodyslide and UUNP body ZaZ Animation Pack, Version 7 or newer Skyrim LE (all expansion packs)  
    I recommend using Crash Fixes with its custom memory allocator enabled if you experience crashes when entering the Ebonitium cellar in Angas Mill.
    https://www.nexusmods.com/skyrim/mods/72725
     
     
    Known Issues:
     
    quite annoying frequent (debug) status updates for some of the mod's NPC actions -- will remove these at a later point but for now I need them Occasionally, the mod's NPCs skip some parts of their outfits when getting locked into devious furniture. This is not because of the "strip" flag in the furniture preferences (which is off) but happens seemingly randomly. They re-dress on their own after a while. minor clipping on some of the new outfits (particularly the guard and smith ones)  
    CREDITS:
     
    This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours!
     
    In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations.
     
    Character items:
    DoubleZero Black & Red Fetish Dress (used for "open" hobble dress mash-up) https://nsfwmods.com/files/file/119-unpb-uunp-hdt-black-red-latex-dress/ tiwa44 Minidresses https://www.nexusmods.com/skyrim/mods/47376 Osare Maid https://www.nexusmods.com/skyrim/mods/13569 KS Hairdos - Renewal https://www.nexusmods.com/skyrim/mods/68311/  
    Scenery statics:
    Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135
    https://www.nexusmods.com/skyrim/mods/14136
    https://www.nexusmods.com/skyrim/mods/14133
    https://www.nexusmods.com/skyrim/mods/30599
    https://www.nexusmods.com/skyrim/mods/30601  
    There are a handful of my own items in this mod. You're free to use them in your own work as long as it is done free of charge.

    3,501 downloads

    Updated

  2. PredatorRJ BHUNP Playboy Bunny Retexture

    This is my first mod, a simple retexture for PredatorRJ's BHUNP playboy bunny outfit on patreon to add a midriff window. I retextured every color variation, the material texture and the normal map file. The file size is ~2x the original textures when unpacked due to the transparency added/different compression used. Depending on your bodyslide setup/animations installed the texture may appear stretched in spots, I don't think you can solve that 100%
     
    The only requirement for this mod is to have the original BHUNP mod, from Patreon. 

    460 downloads

    Updated

  3. Deadpool

    Watch the video to find out where you can find deadpool

    Features
    A new follower with custom lines

    Credits
    Shadows Fate - Voice Actor
    Dj Red Rayne - Coder 
    (If I forgot to give anyone credit send me a pm and I will add you to the list)
     
     

    51 downloads

    Submitted

  4. Paradise Halls - Home Sweet Home (SE/LE)

    This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex.
     
    Upgrading
    Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade.  You can upgrade during a playthrough in progress.
     
    Always run FNIS after installing a new version!
     
     
    How to install / upgrade when using PAH Diary of Mine (DOM)
    If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the HSH patch in the DOM installer, and do not overwrite anything installed by HSH. When you install DOM for the first time, you should re-run the installer for HSH as well, and enable DOM in the installer menu.  This will install the interface between HSH and DOM.  
     
     
    How to play with Home Sweet Home
     

    Setting up a house or camp to keep slaves in:
    You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves.
    The different kinds of tokens are for:
    A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves
    You can have up to 20 permanent slave camps / house cells total.
     

    To use a token (make sure you have only one, for some reason they do not work when in a stack):
    Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers
    House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp.
    To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu)
    - Regular sandboxing takes place around the House marker
    - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave.
    - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space)
     

    House Slaves:
    Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to:
    Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home.
    You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one.
     

    Adding furniture to your house
    When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home.
     
    If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them.
     
    Slaves will also make use of the torture devices and statues from I'll Take The Display Model
     
    Managing large amounts of slaves: the taskmaster
    If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can:
    Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential.
    Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster
     

    Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests.
     
    Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone.
     
    This feature is still new and there are some issues to keep in mind:
    Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up.  

    Placing and Using HDT Chains (LE only)
    When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this.
     
    To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell
     
    To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains.
     
    Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following:
    When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them.  

    Holding Cells for Town Houses:
    You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following;
    A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement
    These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token.
     

    Using Markers:
    You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing).
     
    To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue
    To tell her where to go, use "Go where I tell you".
     
    Tips:
    House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage
    Securing your camps:
    Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens.
     

    Quests:
    There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo.
     
    The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps.
     
    If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod.
     
    Locations:
    There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline.
     
    Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days.
     
    Auctions:
    After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction.
     
    Training:
    Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command).
     
    A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill.
     
    Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress.
     
    You can instruct eligible slaves to be Designateed Trainers through the dialogue.  This results in the following:
    Designated Trainers will find slaves to train without you or a Taskmaster telling them to. Designated Trainers will not be trained themselves As a result, a Taskmaster will never transfer a Designated Trainer to another house; a useful feature to keep your trainers where they are while transfering trained slaves out. A slave who has completed training of at least one other slave, or slaves in a house with a taskmaster, are eligible to be Designated Trainers
     
    MCM Options:
    An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without.
    Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you.
    Requirements:
    ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
    Optional / recommended:
    FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. PAH Diary of Mine - Adds personality to PAHE slaves SlaveTats - Have your taskmaster apply tatoos to new or trained slaves Voice packs for HSH - Adds voice acting to HSH dialogue  
    This mod will work with all optional mods listed above, but some of those mods will not work together!
    -TUFP + ZEP is OK 
    -ZAP 7 + TUFP + ZEP is OK (most common combination)
    -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack)
    -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some)
    -ZAP8(+) + ZEP is NOT WORKING
    -ZAP 8 (+) + ZEP + TUFP is NOT WORKING
     

    If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH.
     
    Always run FNIS after installing a new version!
     
    New Installations:
    Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins.
     
    If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods.
     
    Upgrading from previous versions:
    Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files.
     
    Optional
    Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all.
     
    Known issues:
    During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process.  
    Troubleshooting:
    MCM Menu doesn't appear:
    Make sure you did not select any HSH patches during installation for which you do not have the mod installed Save your game, then load it and wait a few minutes If HSH is far down in your load order, place it higher.  
    Incompatibilities:
    During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves
     
    License:
    CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits.

    236,983 downloads

    Updated

  5. PAH - And you get a slave! (LE/SE)

    We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse?
     
    With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm!
     
    Please read the following information:
     
    Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu  
    Skill and perks
    Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk.

    Not all perks are active yet!
     
     
    Acceptance of slavery in towns
    The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town.
     
     
    Slave ownership and trade
    You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue.
     
    You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium!
     
    Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block.
     
     
    Jobs: Prostitution
    Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training.

    Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything.
     
    You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services.
     
    With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves.  Tell them to "stay here and turn tricks".  You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up.
     
    Working slaves make money, you can ask them to hand over whatever they have made at any time.  Note that prostitution is allowed in the following places:
    In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk.
     
    When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them.
     
     
    Events
    Events are scheduled every 5 days in eligible towns with enough slavery.
     
    Auctions:
    When an auction is planned, you can peruse the slaves on offer in the cage before the auction. You can also talk to the auction master to sell slaves of your own, up to 2 per auction. Give the auction master some time to record the details of the slave you want to sell, before offering the next one! (The script needs time to complete, during this time he won;t accept the next slave)
     
    Ask the auction master when the auction will start, he will tell you. Be on time!
     
    During the auction, the slaves are presented one by one. When prompted, press enter to bid the shown amount. If you win, you can collect your slave from the cage when the auction ends. If you put up your own slaves for sale, collect the money from the auction master afterwards.
     
    Leaving the zone during an auction will end it. You can still collect money from the auction master when you find him in the next town, and your unsold slaves can be picked up where you left them.
     
     
    Pit fights:
    After a pit fight is planned, you can place a bet on one of the fighters with the pit master OR you can enter your own slave into the fights. In some cases, the fighters will only be picked at the last minute meaning you cannot bet on them. If not enough combattants can be found, the fight is cancelled.
     
    Each fight is best 2 out of 3 rounds, and each round is to the first fall (when an opponent staggers). Fights are not to the death (future updates will add this).
     
    After the fight you can collect your winnings from the pit master.
     
     
    MCM Menu
    The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options.

    The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally.

    The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them.
     
     
    Available Perks
    Trader: Lets you buy slaves from their owners. Requires 10 slavery
    Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers
    Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers
    Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you.
     
     
    Mod status:
     
     
    Installing:
    Install using a mod manager.
    You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM).
    If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches.
     
    Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod!
     
    Requires:
    Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited)  
    Recommended:
    Voice pack for AYGAS PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up Diary of Mine (DOM): Adds personality to PAH slaves.  
    Not compatible with:
    Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area.  

    147,616 downloads

    Updated

  6. Redrock

    Take a vacation into the Abecean Sea to Redrock!



    Looking for a new adventure?

    After heading to the Windhelm docks you can travel to the new land of Redrock. This location features a quite traversable island with monsters, towns, and bandits.
     
    The location is fully navmeshed!

    Meaning you are able to freely take your followers to the island as well.

    Video Showcase


     
    Support sa5 on Steam for creating this mod.
     
    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.


     

    123 downloads

    Updated

  7. Detroit: Become Human outfit for CBBE HDT

    Chloe and Kara outfit. Including Her Variant. Loose Version for Remodel AIO. see screenshot.
     
    Credit: by DaxProduction and Quantic Dream.

    152 downloads

    Submitted

  8. DS Gwyndolin Moonlight Set HDT by DKnight13

    DS Gwyndolin Moonlight Set is added to Skyrim. The Moonlight Set comes with the Moonlight Robe, Waistcloth, Gloves, and the Crown of the Dark Sun. The set can be crafted and tempered under the Daedric Smithing Perk. The set comes with full HDT-PE to the Crown, Robe, and Waistcloth. No weapons. 
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
     
    Credits: 
    Original contents from the Souls series' Dark Souls, by From Software
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
    XP32 Maximum Skeleton Extended - XPMSE: https://www.nexusmods.com/skyrim/mods/68000
    HDT Skirt Bones and xml file by @Graviczapa Dark Souls armor sets and Witch Set: https://graviczapa.blogspot.com/2018/07/dark-souls-graviczapa-dark-souls.html 
    HDT bones and xml file by @Team TAL's Dark Souls/Blood Borne assets: https://www.patreon.com/takealook   
     
    Screenshots:
    Pictures taken by @smokeybear187

    3,154 downloads

    Updated

  9. Being a Cow

    this mod is continued here
     
     
     
     
     
     
    Do you love milk, supply milk of course?
     
    This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy.
    Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow.
     
    1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage!
     
    Features and content:
    Body changes:
    Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress)  
    Random attributes
    Naked ass - (special version of fur with opened ass/naked ass) Cellulite  - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow  - squirt's + arousal boost Imaginary pregnancy  - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect  

    Additional effect's
    Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions
      Quests
    Stories Scenes Book's Places NPC's  

     
    How it work's

    Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly.
     
    Main Quest's:
     
    Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans)
      Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking.
      Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ]
     
      Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.
      After storm [only if not captured] You will help Paul to legalize his ownership.
      Additional quest
     
    Hunter gona Hunt (period) - bad guys will try to capture you - you can fight  with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ...  Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ]
      Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]
      Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]  
     
    NPCs
    Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell.
      Items
    Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest)  
    Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest)
     
    Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch"
      Horseshoe & Armored horseshoe (Hammerheart)
      Locations
    Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness)  
    Other
    1.000.000.000 milion lines of dialogues.


    Vision

    I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors -  and it's a point. I can't favorize only one of build. So  I finally  decided to ignore any  restriction's/super powers  and (de)buff's.


     
    FAQ
    It's seems that slaveTats doesynt work in this mod.
    Did you download (current version) tats-pack from download section?
     
    I have pointer "in road", Paul not going to add new items on me!
    Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus.
     
    Can you prepare a version for (random animal here)?
    No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe.
     
    Hooves, Udders etc. seems poor
    Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful  too I'm not going to become 3d expert. I did more than i can. 
     
    Bodyslade, give us bodyslade!!11one one one
    I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful  too I'm not going to learn it.

    Zaz 8.0?!
    Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.

    Can you add more transformations?
    I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand...
     
    Found misspeling,  btw. your grammar sucks
    I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful  too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!

    Could you remove hand hooves
    Yes, soon
    Your favorite option is avaliable in MCM!

    What's about Soulgem Oven III?
    Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side

    Maybe small API? , I want to use your mod in my mod.
    Send me PM, I can add some function's SendEvent's etc.

    What's with male's?
    Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it!

    This mod work's with NPC?
    Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army.

    What the hell is hardcore mode?!
    It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.

    SlaveTats on face not appear
    Enable face tats in .ini file. More here.

    Requirements:
     
    Milk Mod Economy and all dependencies.
    NetImmerse Override
    Important: Zaz Animation Pack 8.0 by t.ara  I'm using new, amazing furnutures from this package, without it you will never finish quest's.
    Edit:  If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it.
     
    Soft Requirements (but recommended)
     
    SlaveTats
    SLIF
     
     
    Biggest plans for future:
     
    -On all four animation (as event related with milk and/or random attributes)
    -Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur.
    -Mix some transform item (horns and ears) to save some slot's
    -Comments, comments, comments!
    -One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! )
     
     
    Credits
     
     
    SPECIAL THANKS

    For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!!
    For @DarkRose  - Text's correction's - translate from my english to real english!
    For @Arthacs - bodyslide's models (not tested a lot yet)
    For @w234aew - udder's model's
    For @zax  for support and tips
    For @stobor for tips
    For @botticelli for comment's translations and correction's
    For @Hæretic for models and textures
    For @LinksSword for support and tips and Screens
    For @RandomInternetGuy_ for books translation's (from my english to english)

    For @CopaceticEmu &
    @sanaret &
    @scarebear2403 &
    @LinksSword &
    @funkalla &
    @Cammy &
    @alexblah &
    @TheFedaykin
    for cool gameplay screenshot's

    I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me

    Heretical Resources
    HDT Dragon Tails
    Calyps Animal Ears
    HDT Tails Wearable

    92,269 downloads

    Updated

  10. Heritage (2023)

    You died, and now you continue playing the game as your child. Your skills will be passed on, with a debuff, along with the quests and homes. Playing as your child, you can take final revenge against your killer.



     
    This mod redefines the concept of death in Skyrim. When the player dies, instead of being forced to reload an old save game, he will be brought to a random place where he will start the creation of his son/daughter (even if the text for books/quests still has to be made dynamic). From that point, the player will play as him, and so on.

    The last player's character, son/daughter, will have stats similar to the father/mother but debuffed and kept his father/mother's properties (houses, horses, etc..) and quests. All the items of the father will be lost, but if someone killed him, the son/daughter would be contacted by a courier with a letter that will start the REVENGE quest; if the player is killed not by an NPC but in an accident or similar the courier will still come, but no search will start. On this quest, the son/daughter can kill (if not essential) his father/mother's killer and take from his body the weapon the father/mother had equipped when he died (if he had one), now renamed "Mother/Father's heritage" and the gold the father/mother had at the moment of death.

    Quest items won't be removed from the player (to avoid breaking the quests since I have found no solution yet), but all the other things will be put in a chest in the Whiterun Guard House (as explained in the courier letter). This idea will happen no matter what. So even if you don't have to do the revenge quest, you can always recover your items.

    The player debuff process concerns the player level, which might be slightly decreased (max five levels), and a maximum of 10 points might reduce all the player skills that are higher than 20. These numbers might change, but for now, it works like this.

    As for every mod in its early stage, mainly because we are dealing with the death mechanic, I strongly recommend starting a new game.

    Video Showcase




     
    Support Murys on Nexus for creating this mod.

    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.


     
     

    173 downloads

    Updated

  11. Skyfall Alternate Start (LE)

    This mod uses the Skyfall Estate as a new standalone mod.
    We wanted to find a mod to give the player a family and a great house to work towards.
    This mod adds the NPCs of "Mother and Father" to the game giving your character a legit family.
    They, of course, are set up to die, but you could save them in your game. If you keep your parents, they'll become merchants for the house; however, they were never meant to survive the initial bandit raid.
    To begin the Dragonborn questline, talk with Jarl Balgruuf the Greater in Dragonsreach in Whiterun.
    Video Showcase
     
    Features
    Compatible with Hearthfire Multiple Adoptions by TMPhoenix
    Skyfall Estate Teleport Spell Tome (Found in Master Bedroom)
    Auto Store/Workstation Access:
    Auto Access/Store for Hearthfire Oven/Cooking Pot (Storage Barrel in the Kitchen)
    Auto Access/Store for Alchemy Tables/Ingredients (Themed Ingredient Containers)
    Auto Access/Store for Enchanting Tables/Soul Gems (Themed Soul Gem Containers)
    Auto Access/Store for All Smithing Workstations (Barrel in Smithing Area)
    NOTE: Storing a TON of stuff in the Auto Store/Access Containers may cause
    the Workstations to pause or exit while loading/returning items
    Change Your Characters Appearance (Mirror in Bath Area)
    Navmeshed Indoor and Exteriors
    Optimimized with Room Bounds and Portals
    Navmeshed Basement w/ Seperate Trapdoor Exterior Entrance
    (Trapdoor Key Located in the Master Bedroom in Strongbox on top of Safe)
    Followers Barracks
    Underground Pool
    Auxilary Armory
    Bath and Kitchen
    Plumbed Sinks and Showers
    Lightable Fireplaces
    Exterior Greenhouse Area w/ Hearthfire Style Planters
    Two Bedrooms for Children (6 Beds)
    Plenty of Room for Followers (24 Beds)
    Kitchen Area with Oven and Cooking Pot
    Themed Storage for Raw Meat, Vegetables, Fruits, Salt Pile, Wine and Mead
    Display Area for all 14 Dragon Priest Masks
    Display Area for all Daedric Artifacts
    Display Area for all 7 Black Books
    Display Area for all 3 Elder Scrolls
    Display Area for all 5 Paragons
    Displays for Bug Jars (Exterior Greenhouse Area)
    Displays for Amulets (Nine Divines, Saarthal, Gauldur, Kynes Token (Master Bedroom)
    Display Area for all 10 Dragon Claws & Right/Left Amethyst Claws
    80 Armor Mannequins
    52+ Shield Plaques
    10 Weapon/Shield Plaques
    All Shrines of the Divines and Standing Stones (Shelves in Dining Area)
    Enchanting Table's w/ Themed Storage for Scrolls and Soul Gems
    Staff Enchanter w/ Themed Storage for Heart Stones
    Imbuing Chamber for making Spider Scrolls w/ Themed Storage for Albino Spider Pods, Safe for Gems and Journal for all the Recipes
    Alchemy Table's w/ Themed Storage for Ingredients and Potions
    95+ Weapon Racks
    Potion Racks (60)
    12.5 Bookshelves (550 Books)
    22 Large Display Cases
    14 Small Display Cases
    Indoor Forge, Smelter, Sharpening Wheel, Chopping Block, Armor Workbench, Tanning Rack
    Themed Storage for Notes/Journals, Spell Tomes, Unique/Rare Books (Master Bedroom)
    Themed Storage for Armors, Gauntlets, Helmets, Boots, Shields
    Themed Storage for Maces, Battle Axes, Swords, Greatswords, Bows, Crossbows
    War Axes, Daggers, Warhammers, Arrows, Bolts
    Themed Storage for Ingots, Ores, Leather Supplies, Dragon Bones/Scales and Misc
    Two In House Male Follower Npc's and a Female Merchant Npc ( Two are Marriageable)
    Enable/Disable NPCs (Ledger in the Master Bedroom)
    New Horse Npc
     
    Background Lore
    Of course, the "why" is as essential to the situation.
    We wanted to make the mod as open-ended as possible to allow anyone to use it.
    Your parents adopted your player character into the family, and your parents owe some debts to some people...



     
    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.
    Support us on Patron Or our Ko-fi
     

    206 downloads

    Updated

  12. Sexlab realistic scenes [proof of concept/wip]

    I present to you a very early version of a mod that takes control of PC sounds in sexlab scenes.
     
    The sound scene will depend on the context and emotions of your female PC.

    This mod generates sound based on factors such as equipment devious devices, brutality, choking, pain, fear, pleasure and intensity. (all scenes are described per hand in DB)
     
    The integration and strict requirement of SLSO means that from now on orgasm will be dependent on the type of sex (you won't get an orgasm from holding a penis in your mouth ... and similar absurdities) , just as scenes where there is no sufficiently high and good quality penetration/pleasure/arousal can only end in a yelp of frustration.
     
    The sounds that occur
    Breathing, gasping (support DD gags) Moaning (support DD gags) Throttling during blowjob Strangling (mainly rape scenes, scenes where the yoke presses on the neck, etc...). Fear (mostly rape, aggressive and clearly nc scenes) Seductive grunts (foreplay, arousal)  
    Support for standard sexlab animations, database will be expanded for SLAnimLoader in short!
     
    There will be some customization.
     
    SLSO required, without it unexpected things can happen.

    please treat MCM as a placeholder, all functions there can cause an error.
     
    i don't recommend using it for full-scale game (although i use it and it's cool for me )




     

    1,228 downloads

    Submitted

  13. Bad Ends Revived: Riften

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened.
     
    Features
    -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM.
    -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event.
    -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned.
     
    About NPC Executions
    -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -Sexlab
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
     
    Future Plans
    Covering the remaining cities
     
    Special Thanks
    -to t.ara for providing the Guillotines
    -to Kalmah for allowing me to use his Hanging Animations
    -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site)
     
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic

    22,782 downloads

    Updated

  14. Pama´s Permanent Crucifixes

    Pama´s Permanent Crucifixes
     
    I present to you the Skyrim Version of little something we have already seen in Fallout new Vegas, but better and more complete than Bethesda has ever intended:
    Actual Crucifixion!
    Looking for a new way to get rid of Lydia? Want a constant reminder that you got rid of her? Want to decorate your Front yard with a few meat-shields? Then this mod is for You!
     
     
    What does this Mod?
    It Lets you construct crucifixes anywhere in the World via Spell.
    Any NPC who gets on the Cross will remain there indefinitely. Even If you Leave the Area.
    If you leave them on the Crux for too long, they will die. (duh...)
    And again, the Bodies will remain on the Cruxes forever. no matter where you go in the World or how long you are away. (unless you remove them manually)
    Unlimited number of Victims throughout the World. Works on Essential actors and even on non-persistent actors like generic Bandits.
     
    This is for NPC´s only! the Player Character cannot enter this Cross, and i have no intention to add this feature. (I mean, its not an especially spectacular way to die.)
     
     
    Requirements:
    - For Legendary Edition:
          - Zap8: https://www.loverslab.com/files/file/4688-zaz-animation-pack-v-80-2017-11-15/
          - Papyrus Extender: https://www.nexusmods.com/skyrim/mods/95017
     
    - For Special Edition
          - Zap8: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/
          - Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854
     
     
    Limitations/Issues
    -Its sometimes possible that live-victims are not properly aligned with their crosses. I have implemented two different functions to counter this issue, but it can still happen occasionally.
    -While the TOTAL Number of victims in the World is unlimited, you can only have 5 VICTIMS PER CELL. more than that can cause game instability.
     
     
    Troubleshooting:
    This mod contains a Diagnosis Function for the User. If you Encounter an Error, please run the Diagnosis on the Malfunctioning Cross and include the Output in your report.
    How to Use It:
     
     
    If you want to vote on what Project I should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     
     
     
    Special Thanks/Credits
    -t.ara For the Cross and the Animation.
    -CeBlue123  and SAC For their testing and Feedback
    -All my other Patrons which provided me with the motivation to complete this.
     
     
    Permissions
    -NOT FOR COMMERCIAL STUFF !!  If you Want to make money, use your own work !
    -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. If you can do that, you don't need my expressed permission.
     
     
     

    11,855 downloads

    Updated

  15. Prison Alternative - Punishment Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    Events are centered around the "punishment" category, i.e Events which will trigger if you misbehave during your prison stay or fail an escape attempt.
     
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Misbehave in Prison (attack someone / pickpocket / try to escpape /..... )
    -get recaptured
    -Profit
     
    Available Events
    - Cold feet / cold face
    (the former needs to trigger first before the later can play. Having a follower with you in Prison is recommended, but not necessary)
    - Poke n´pierce
    (can trigger everywhere. survival is dependent on what you say and how lucky you are (luck = MCM setting survivalchance))
     
    Planned Events
    And whatever else Ideas will pop up in between
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.2.1 or higher!)

     
    Installation
    -Install with Mod manager of your choice and run FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation to get shit done.
     
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
     

    22,658 downloads

    Updated

  16. Blackthorn Alternate Start

    Blackthorn features a robust system of passive income from the township and a fantastic player home you can create.
     
    With over 400+ building items, this mod is not just an alternate start but a whole new reason for a new additional playthrough, all in the same place.
     
    To begin the Dragonborn questline, talk with Jarl Balgruuf the Greater in Dragonsreach in Whiterun.
     
    The house is also Multiple Adoptions meaning you can have six children in the place with TMPhoenix's " Hearthfire multiple adoptions" if you are so inclined.



     
    All support for this mod including bug fixes reports and feedback is handled in my Discord Server in the Bug fixing channel for Skyrim community.
    Support us on Patron Or our Ko-fi
     
    Please support following modders for there creations to make this mod.
     
    blackthorn creator Ld50365
    Scripting inspiration from TwinCrows
    Lolicept Resources by LOLICEPT
    Modders Resource-Weapon Racks-Bookshelves-Plaques-Mannequins by Eldiabs
    Modular Crafting Table by Tueffel
     
    OpenBooks Resource by Blary
    Ingredients Wall Art Resource by Blary
    Alchemy Clutter Resource by Blary
    Insanity's Wall Charts 1.0 by InsanitySorrow
     
    Insanity's Bath Towels 1.0 by InsanitySorrow 
    Insanity's Washing Stuffs 1.0 by InsanitySorrow 
    Soap Resource 1.0 by InsanitySorrow 
    by Berts Bits And Bobs Resources For Modders by berticus0001
    Additional Windmill Meshes - Resource by Phil by PhilSchmidheiny 
    Modder's Resource Pack by Oaristys and Tony67
    Resources for modders by Runspect 
    Modders Resource by TRUEDRAGONBORN
    Building kits and Other Items by Jet4571
     
    If there is any modder I missed or any other issue relating to the content creators
    please message me from discord at The King#3850
     and I will add you to the list.
     



    228 downloads

    Updated

  17. Pama´s Interactive Gallows

    This is the definitive Solution if you want to execute your followers by hanging, or want this Experience for your Dragonborn.
    An easy to set up kit to build a fully Physics enabled Gallow, which can be used to torture/kill characters.
     
    New Features
    - An All new System which allows for the use of a real Havok-enabled rope to be connected to the victims Neck during Ragdoll phase AND animations(!)
    - virtually seamless transition between animated -> Ragdoll phase
    - Fully self contained. doesn´t require any Quest scripting to work. Just Place in the world, set references to Lever/wheel, and you´re good to go.
    - Torture functionality: Hoist victims up to choke them, rather than killing them outright.
    - victims can be released without killing them
    - Dead victims remain Tied up
    - corpses can be removed from the rope, without breaking the bindings
    - automated mode available. useful if you want to kill yourself
    - nonlethal mode available
    - tons of customizable options available via script properties (detailed explanation further below
     
     
    How to install
    -Use mod manager of your choice or drop into your data-Folder manually
    -Let it overwrite ZAP8, ZAP8+ and Heretical Resources if asked
    -run FNIS!
     
     
    How to use on yourself
    -You should see the notification "Gallow Ready" when approaching. if not, punch it (or just try activating the lever/wheel) it will then ready itself.
    - It is set to automated if used by the player, so just enter it and see what happens.
     
    How to use on NPC´s
    -Command your follower to use the Gallow Furniture. Or use the SetFavorStat command for any other NPC
    -using the Lever now will do the obvious thing.
    -you can use the Wheel at the side of the Gallow to hoist your victim up, as seen in the screenshots. Victim will loose HP if you do this.
    -punching the Gallow will bring the victims back to its feet. ("punching" = "attack")
    -punching the Gallow AGAIN will completely release the Victim
    -if your victim IS DEAD, punching the gallow will remove the corpse and reset the Gallow
     
     
    Location of this Demo
    -GallowsLanding, East of whiterun.
    -There is a identical named cell, if you want to find it in the Creation Kit
    -If you want to try out the nonlethal mode, but don't know how to use the Creation Kit, replace the .esp with this one
    InteractiveGallow.esp
    Minitutorial for those who have a basic idea on how to use the Creation kit:
     
    SE Version
    -Available Now!
     
    Known Issues
    -This does NOT work twice on the Player character. If you Kill yourself with this, you have to restart your Game, or change Character for it to work again.    Solved
    -When Loading a savegame in close proximity to this thing, it might fail to initialize properly. Punch It to solve.
    -Visual Results in General might vary, depending on victims size. Its optimized for Vanilla characters without any bodyscale alterations. (and maybe a bit smaller)
    -3rd Person view can break when PC´s using it. This might happen to larger characters.
    Solution: IF this happens to you, try scaling down your character to 0.97-0.95 BEFORE using the Gallow.
     
     
    Compatibility Issues:
    For Sexlab-Defeat users:
    You need this version: SexLab Defeat v5.3.5 fixed - Eng 180903 Bane Version Defeat v535 Fixed 030918 (+Bane fixes v2) (+ restored all rest eng strings 24.09.2018) ESP
    which you can find here: https://www.loverslab.com/topic/19941-sexlab-defeat/page/505/
    The old default v5.3.5 WON´T work properly!
    Interactive BDSM
    Not compatible right now.
    If you want to use it, you need the non-Lethal version of this Gallow (see above)
     
     
    For Modders
    How to set up? -> Manual with images is available as separate download.
     
    Script properties
    Functional Properties
    -rope: Select the Rope in Render Window
    -Dummy: select the Rigid body dummy. (you might want to look for its FormID in the Cell View)
    -wheel: Select the Wheel in Render Window ( Any kind of Activator can be used instead of the GarrroteWheel)
    -Lever: Select the Lever in Render Window ( Any kind of Activator can be used instead of the this specific Lever)
    -Trapdoor: Select the Trapdoor in Render Window ( Can be any Kind of Trapdoor, including Vanilla ones)
    -zbf: select ZBF from the dropdown menu ( this is for recognition of ZAP keywords)
     
    optional properties
    -Collar: The Rope around the victims Neck. recommended: zbfCollarRopeExtreme02
    -cuffs: the restraints you want to have equipped on the victim. used in demo: zbfCuffsRope02
    -tieFeet: leave unchecked if you dont want the Victims Ankles to be Tied up
    -damageModifierPlayer: damage/sec to the Player when being choked
    -damageModifierNPC: damage/sec to NPC´s when being choked
    -automaticForPlayer: check if you want the furniture to go through an automated sequence when activated by the player
    -automaticForNPC: same for NPC´s
    -removeCuffsOnRelease: check if you want to remove cuffs on (Alive)Released Victims
    -nonLethal: toggles the nonlethal mode on. Characters will go unconscious rather than die and will be released after a while.
    -deathCamDuration: deathcam duration after you died. also controls the unconscious Phase when nonLethal is toggled on. (This value Only Applies, when you are killed by the Gallow, it doesn't interfere with other mods that alter deathcam duration.)
    -onlyRopeShootdwn: NOT YET USED
     
    sound Properties
    should be self explanatory. no sound files are selected yet. suiting files will hopefully be included in the upcoming ZAP9
     
     
    Permissions
    You can use this However you like. Just send me a link if you include it somewhere.
    If you need additional info/Help/alterations for usage in your own mod, just let me know. I´m always glad when i can help
     
    If you like my work and want to support me, consider you can do taht here!
    https://subscribestar.adult/pamatronic or https://www.patreon.com/Pamatronic
     
    Special Thanks / Credits
    -t.ara for all the ZAP Stuff, a swell as the initial impulse to start this thing in the first place
    -Musje for Technical support
     
    Check Out my other scripts for ZAP Furnitures:
     

    27,872 downloads

    Updated

  18. The Last Dragonborn

    The Last Dragonborn," the slaver of Alduin and Mirraak, has returned to Skyrim to face you once you become level 81.
    He has unique dragon bone weapons and armor.
     
    This mod replaces "Ebony Warrior Quest" with "The Last Dragonborn" however does not remove the Ebony Warrior from the game.
    The Ebony Warrior will now be found at High Hrothgar, mediating with the greybeards, the key to High Hrothgar being found on The Last Dragonborn.
     
    The Ebony Warrior is now a potential follower and marriage partner. 

    Video of the Mod


     
     
    All support for this mod including bug fixes reports and feedback is handled in our Discord Server in the Bug fixing channel for Skyrim community.
     
    Support us on Patron or our Ko-fi


    65 downloads

    Submitted

  19. FairyDragon LE

    Заменяет 1 вид злокрыс на этого "Чудесного дракончика"
     
    Replaces 1 kind of Skeevers with this "Wonderful Dragon"

    144 downloads

    Submitted

  20. Yuna Outfit AIO From Final Fantasy X and X-2 for CBBE HDT

    There is 3 Outfit into single ESP File.
    Summoner, Gunner, and SongStress (3 Colour). Including All Variant.

    You can Replace  the ESP file if use 3 of them. Loose Verison for Remodel AIO.
     
    Credit by yunaffxqq25 as Original Creator.

    243 downloads

    Updated

  21. Yuna Gunner Outfit From Final Fantasy X-2 for CBBE HDT

    Buy from Winterhold Collage Merchant. Loose Version For Remodel AIO Mod.
     
    Has 2 Variant: Short and Skirt. See Screenshot

    Original Model and Credit By yunaffxqq25

    85 downloads

    Submitted

  22. Riley Steel Follower by NCK30 and Alexander3 - UUNP Custom Body

    Riley Steel Follower By NCK30 and Alexander3
     
    I have no major backstory to tell. Just a HOT Babe to share with You. Now she can take part in your adventures.
    This follower was made from my Annekke Crag-Jumper used in my Animation Previews. I have sculpted her with Outfit Studio using the preset from Bijin. 
    She has that Pornstar look about her. So I thought about this when naming her. 
    Riley Steel is the name for her. She is a Nord and use her Steel Axe to bring justice to Skyrim.
     
    Many have asked for her. So here she is as a standalone follower.
     
     
    Skyrim Special Edition has been made by ff7legend
    https://www.nexusmods.com/skyrimspecialedition/mods/90575
     
     
    Installation :
    No requirements (Standalone). Just install with favorite Mod Manager.
     
    Location :
    Can be found in the Drunken Huntsman, Whiterun.
     
    She will equip my custom blonde "Runaway" hair from Dint999 when You recruit her.
     
    Might have to leave the inn to make the change. 
     
     
    Credits 
     
    - Alexander3 for helping me make the follower. Could not have done it without You Buddy!!
    - Dint999 for the "Runaway" HDT hair
    - JamesHalliday for the Halter Dress
    - Krista for the Underworld Boots
    - Rxkx22 for the original Bijin preset

    1,573 downloads

    Updated

  23. GSPoses & SLAL

    Hi I'm Gunslicer and created a Pose Mod that are animations. This is an ongoing mod.
    When you start the game you will have two rings in your inventory that serves to activate the poses and an additional power to use the poses in npcs.
     
    Extra information : I only show up at the weekend due to lack of time, so it is possible that I will not answer questions during the week.
     
    Current Poses : 333 - Normal
                             127 - Object Poses
                             17 - Futa (Better with UNP SOS)
                             14 - Futa Object Poses
                              I probably lost count.
     
    About the Khajiit in screnshoots, it is a human race (Temptress in my case) with different textures that I made by mixing two other textures from other mods. I didn’t upload the texture because the authors of the mods prefer the mods to be Nexus exclusive, if you want the textures send a message that I pass them individually.
    Mods used : SG Female Textures Renewal and Feminine Khajiit Textures, credits to them.
     
     
    Gif:
     
    Walking / Running Preview and Link :
     
    Sneaking Preview and Link :
     
    ALT Walk :
     
    Swimming Preview and Link :
     
    Two Handed Preview and Link :
     
    Bow Preview and Link :
     
    Crossbow Preview and Link :
     
    Staff (Left Only) Preview and Link :
     
    Less Drunk: 
     
    Me using GIMP:
     
    Working on: 
     
    How to make the NPC stop :

    tc.mp4  
    Feel free to make a request, and I will try to do the animation (post any reference along with the request).
    and if you want to give me a support.
     
    Credits to : pornphile for his rigs and guide.
                      SirNibbles for his guide.
                      Dwadle for introducing me to Collygon.
                      Collygon for teaching me how to create the Mod.
                      ZaZ for his meshes and permission.
     
     
     
    SLAL Info : 
     
     
    (I can't edit the download page without changing this page.)       Fixed animations :
     

    1,301,521 downloads

    Updated

  24. Curly Lykaios Tails

    A new curly tail for the Lykaios race.

    What you get:
    There are two versions to choose from.
    Replacer: Gives all Lykaios the new curly tails in place of the original wolf tails.
    Standalone: Adds the tails as an equippable item that can be worn. The tails were intended for the Lykaios race, but it can be worn on other races as well. 
     
    The tails will take on whatever skin tint you have. Be aware that the skin tinting on other races will not be exactly the same as the Lykaios.
     
    How to get them:
    In the standalone version you can get the tails in three ways.
    1. Use AddItemMenu
    2. Type help "curly" in the console
    3. Craft the tails at a tanning rack. You only need a single wolf pelt.
     
    Permissions:
    Do whatever you want with it. Just give credit.
     
    Credits:
    HS-Dog: For the original Shiba model where the tails were taken from.

    248 downloads

    Updated

  25. Pama´s Interactive Beatup Module

    Have you ever been annoyed by Lydia some random villager?
    Have you ever felt like beating the shit out of them, but didn't want to deal with the Bounty that comes with?
    Are you a piece of Human Garbage that gets off by being beaten by Nazeem?
    If so, then i have something neat For you.
     
     
    What Is this mod?
    It adds a dialogue option to most NPC´s with lets you proclaim to them, that they are in dire need of punishment (for whatever Reason. People are not gonna question that).
     
    The NPC will then be locked in a Magically appearing Furniture.
    you can now start punching /whipping / brutalizing Them.
     
    If you want to move on with you adventures, but feel like that NPC needs some more beating, you can walk up to any nearby Guard and ask them to do it for you.
    He will ask you what weapon he is supposed to use, and how long he should keep beating your victim.
    And so, you can continue in you Quest, with the sweet knowledge that Lydia that NPC is still beaten up.
     
    Or you can Proclaim "Punish me Daddy!" and see what happens.
     
     
     
    Seriously, What is this mod?
    Its a lightweight Framework-ish Mod for whipping People, Be it the player Or NPC´s. Its completely controlled by ModEvents and can therefore easily be integrated into other Mods without creating any Dependency's. The Dialogue Options which are included are merely for demo purposes and wont show up during regular play.
    A Detailed Documentation on the Functionality s, as well as which ModEvents it listens to and which it sends can be found under downloads. (pending, will compile those docs at some point)
     
     
     
    Main Features of this Mod
    -Dynamic Reaction to Getting hit. While being locked in a device, Characters will play multiple purpose made animations when getting hit with something.
    -Multiple devices to choose from (currently only 2, but this will hopefully expand in the future)
    -Persistence. characters will remain locked when leaving the area, or when you reload your game. (same goes for Guards)
    -supports 2 victims simultaneously (will eventually increase in a future update)
    -new devices and animations can easily be added via script property
     
     
    Installation
    -Install with mod manager of your choice.
    -Run FNIS
     
    Usage for Non-Modders
    In Order for any of the Dialogue Options to show up, you need to WEAR the Ring of punishment:
     
    You can Get it via the MCM, which also lets you set the duration for which you want the PC to be locked in a furniture if you ask someone else to Beat you.
     
    PS: For all those Sickos who kept nagging me about PC support, i hope you are happy now ?
     
     
    Credits and Special thanks:
    -Very Special Thanks to PsycheHHH.  for the Idea, as well as for providing the Animations and Furnitures.
    You should definitively check out his regular stuff. his SL Animations Are amazing
     
    -Also thanks to t.ara for optimizing the provided Furnitures.
     
     
    Support me <3:
    If you got some enjoyment out of this mod, consider supporting me on Patreon/Subscribestar!
    knowing that people like it really motivates us modders to continue what we do
     
    https://subscribestar.adult/pamatronic
    https://www.patreon.com/Pamatronic
     
     
     

    27,466 downloads

    Updated

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