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About lesalle

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  1. I just want to confirm this bug as I ran into the exact same CTD upon trying to equip "extreme" hobble and "legbinder" versions of DD items. I disabled the mod "Your Own Thoughts" and this resolved the crashes. It also fixed an issue where the hobble run/walk animation wasn't playing at all. It seems silly, but there is definitely an incompatibility here that causes a crash. I honestly had no problem trashing YOT. I would possibly consider adding this to known conflicts so people don't have to spend days searching for an answer as I did!
  2. It's a chinese animation from 9dm. I no longer have any links to it but someone might know where to find it in the request thread. It's SE with over 750 mods, many of which I've customized or merged to some degree. The most relevant mods from the video are: CheapFloppySOS CBP Settings (From here on LL) CBBE 3BA with CBP Physics for all body motion HDT SMP for cloth physics COCO Raikou Outfit (Customized) 9dm Animation Pack KS Hairdos SMP The Pure - CBBE SOS - Addon - Futanari CBBE 1.1b (custom skin) Cumshot (2n
  3. Been a long time since I've posted, but here's my latest character: Aelia lesalle_aelia_clip_02.mp4 *Edit Bonus Clip!
  4. First time posting in this topic, so here we go! Scenes by the Mage's Night-Moon The succubus Aenarys tip-toes into the Mage's stronghold at night, hoping to pass through unscathed. Typically, she has her way with any prey that may casually approach her--but on this day she woke up in restraints. The denizens of Skyrim have grown accustomed to her advances at night, and her last encounter left her bound and helpless. The double Night-Moon looms as an ill-omen, giving her an unsettling feeling that gnaws at her like a famished Falmer. Perhaps it wouldn't be so bad to run into the talen
  5. Honestly, that's fine with me! I'm just happy that you'd be willing to take the request.
  6. There is no cool down system, but if you use the reset button it should reset all the NINodes and SLIF to the minimum values. Any chance you would be interested in adding this as a feature to SLDD, perhaps upon sleeping or waiting a certain amount of time? I'm poking around your scripts to see if I can figure out a way to add it, but I have very little experience with Papyrus and doubt I could pull this off without a significant amount of help.
  7. I'm using this mod in conjunction with Diet Based Butt, and I can't seem to get Butt bodymorphs to work properly with that setup? I set NiOverride to 0% and adjusted different Bodymorph sliders to compensate, but it appears as though increased values in NPC L Butt and NPC R Butt always adjust the node and never utilize any sliders (Chubby Butt, etc). I tested a custom .json in Sexlab Deadly Drain too to increase the NPC L and R Butt nodes and it does the same thing. Breast and Belly bodymorph sliders work just fine (with NiOverride set to 0).
  8. At this point I'm beginning to think it's a mod conflict. I'm not able to reproduce the issue on my end, so I'll need help with testing. For anyone experiencing this issue here are a few things to try: Disable all of your mods in NMM by unchecking the .esps (not uninstalling them) except for CumOnAnything.esp. From the Skyrim menu, "coc qasmoke" and add the spells book through the console. Use the self spell to apply textures to your character. If the textures still appear incorrectly, then: Uninstall all mods, including Cum On Anything. Re-install Cum On Anything as your only mod and t
  9. A few follow up questions: 1. Can you check the below file structure and confirm that the texture files are there and look similar to this? 2. Are you using Reshade, by chance? 3. Can you post your load order?
  10. Can you try disabling your ENB temporarily to see if it alleviates the issue? I'd like to rule out whether or not ENB is affecting the textures.
  11. Can you verify that you have files in the data/textures/Effects/COA folder? They should be labeled "CoATexture1.dds" from 1 to 8. This mod does not change player meshes in any way, it only applies a display texture on top of your character though Magical Effect. It's identical to the way casting "Oakflesh" adds a shiny green aura to your character. Although your character can have multiple magical "buffs" applied at a single time, only one display texture or effect will actually show--meaning that new magical effects applied will overwrite old ones. What this means for COA is that each
  12. Don't drag and drop the files. I can't really provide you with support here if that's how you installed it. You can install it using NMM and it will unpack into the proper directories. I would recommend re-downloading it, as it sounds like you have the 1.2 .esp.
  13. Apologies for my very long absence! Long story short, I took a break from Skyrim for a bit after having burnt out on my last playthough. I'm back now, at least for the time being, and I've provided a much needed update to Cum On Anything! To update, simply uninstall the previous version and install 1.3.
  14. How does this mod handle de-scaling of bodymorphs? Is there a cooldown where the body will return to normal after a time? I thought I remembered someone asking a similar question here in this thread but I can't seem to find it now... I've tried resting and passing many days in my game and the bodymorphs stay consistent. It may be because I'm using them with SLIF. Is there somewhere within the scripts of this mod that I can edit a cooldown period or add one?
  15. Hey all, I've recently made the switch over to UUNP Special, but I'm missing a lot of sliders that used to be available for CBBE. Namely, this particular set by FiftyTifty. It was so amazingly useful to use those sliders to convert outfits in Outfit Studio and for setting up custom inflation settings with qotsafan's Sexlab Inflation Framework. I understand that Coldsteel, HeyChloe, CoB Adiposian, etc were done in CBBE so I guess my question is: is it even possible to generate ShapeData and Sliders properly (in Blender?) to bring these amazing sets over to UUNP? If it is possible, wh
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