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View File RimJobWorld RimJobWorld the so-called forbidden mod adds a few sexual mechanics to the video game Rimworld with a lot of customization options to refine game play. It has been around since the alpha versions of Rimworld and has since accumulated a plethora of add-ons and adjacent mods. 1.6 official Download through the usual file link on the right or wherever you prefer. Major changes: - Support for RimWorld 1.6 and the Odyssey Expansion - Simplification and improvement of Interaction subsystem by Aelina - Rewrite of Attraction system by Taleir, brought into 1.6 by amevarashi - French translation by Wailwolf - Quirks have been moved to a submod that will be released later - Insects are now unaffected by rjw. The previous behaviour was moved to the RJW - Insects Disclaimer: This Rimworld mod might not be for you, if you: aren't mature enough (legally 18+) can't distinguish reality from a video game think human leather hats are great, but sex in Rimworld is a crime against humanity Support our amazing developer! Ed86's SubscribeStar patreon com/Ed86 Ed86's Patreon Features: various mechanics to satisfy new sex need direct control and hero mode operations for added genitals new raid type contraceptives and aphrodisiacs pregnancy system (or uses Biotech's) many options to enable/disable/tweak features 1.5 Mechanics: This section describes the mechanics for RJW version ~5.5, for more up-to date information consult the RJW Wiki. Installation: Delete previous version Unpack the zipped file of the mod into "...steam/steamapps/common/rimworld/mods/" - I recommend programs like 7-Zip Make sure your mod files aren't nested! .../Rimworld/mods/"Mod Folder Name"/[all mod files] is mandatory, example: Start Rimworld or a mod manager Activate the mod and required mods in the right ⇒Load Order example: Accept mod list changes and restart Rimworld Load Order (Required/Optional) Harmony (has to be the very first mod) Core (that's the game) Rimworld DLCs Log Publisher from HugsLib Other Mods RimJobWorld (put as low as possible in your mod list) RJW Add-Ons Performance mods Troubleshooting Make sure Rimworld and your mods are correctly installed and up-to-date, follow every step in ⇒Installation in order If you want to report an issue post a detailed description of your problem to the ⇒RJW Community RJW Community RJW Discord RJW Git RJW Loverslab RJW Wiki Other Links FAQ RJW Add-on Link List Incompatible Mods Changelog Legal With the use of Rimworld you have to accept the Rimworld EULA Special Thanks to: Git master Ed86 And to the many contributors: 40kg Mouse, 420san, a flock of birds, [redacted], ADHD_Coder, aelina, Alanetsai, amevarashi, anon, anon18392, AntiJaoi Artrer, Asdiky, bearlyalive, Bucky, CaufendraSunclaws, Crow, Cypress, dastardlii, DegenerateMuffalo, divineDerivative, Dubs670, ekss, ElToro, Endismic, exoxe, FlirtyNymph, Funky7Monkey, Gargule, geoper, ghostclinic3YTB, gmasterslayer, GoldenTamango, gterl, Haseiliu, Hikaro, Hydrogen, jhagatai, jikulopo, KarubonWaito, KeirLoire, klorpa, leanavy, luythen, Mewtopian, Mitt0, motd1233, mwcr, Nabber, NamingIsHard, NEPH, NLSHD, nuganee, nugerumon, Pantheress, Pestdoktor, PinkysBrain, Primarx, randomtyping, RatherNot, rwmeow, semigimp, Skömer, SlicedBread, Sombrahide, StarlightG, Superhotsausage, Taleir, TDarksword, TheSleeplessSorclock, Tirem12, Toastee, Tory187, turkler, Twonkie, Valorantplayer993, Vegapnk, Void Main, XenoMorphie, Zaltys, Zsar, Zweifel Previous RJW Threads A16 RimJobWorld 1.1 (2017 April 18) A17 RimJobWorld [RJW] A17_v1_4_4 A17 RimJobWorld 1.5 (2017 October 14) B18 [RimWorld] [B18] RimJobWorld 1.6.1a B18 RimJobWorld 1.7.0 (2018 August 20) B19 RimJobWorld 1.8.0 (2018 October 12) 1.0 RimJobWorld 3.2.2 (2020 February 17) 1.0-1.5 RimJobWorld latest Submitter Skömer Submitted 11/01/2018 Category Rimworld
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View File RimWorld 1.6 NSFW Modpack & Addons by Samson_ Introducing the RimWorld 1.6 Modpack! Here you'll find not just a collection of mods, but a thought-out and balanced gameplay experience that unites the best modifications in a stable and convenient package. And yes, it includes RJW (NSFW) content :3 A Glimpse at the Modifications: RJW and Its Core Expansions! The complete NSFW framework. Vanilla Expanded Series: A huge number of mods from this famous team — Weapons, Animals, Cooking, Plants, Furniture, Armour, and many more. Dubs Bad Hygiene: A large and complex, but very interesting mod that adds hygiene needs and various toilet-related necessities. (You can optionally enable thirst for characters). High-Quality Texture Mods: What was once blurry and outdated is now sharp, crisp, and beautiful. (Includes great texture packs like Clean Textures). Yayo's Combat 3 (Continued): Replaces Combat Extended and integrates better into this modpack. For complete information please refer to the "ABOUT THIS MODPACK" file. There are many, many other interesting and useful mods! You can see the full list in the "Screenshots" section. Final Notes Creating a modpack of this quality is a complex task that requires a tremendous amount of effort and time to perfect. Enjoy the game! Submitter Samson_ Submitted 01/29/26 Category Rimworld Requirements Requirements: All DLC For this modpack to function correctly, you must own and have installed all current RimWorld expansions (DLC). Why is this required? Many mods in this collection, especially those from the Vanilla Expanded series and other major gameplay overhauls, directly depend on code, items, and systems introduced by these DLCs. Running the pack without them will result in critical errors, missing content, and failure to load. What if I don't own all DLC? The modpack will not work. Please ensure all expansions are installed before attempting to use this collection. You can purchase them through the official Steam store or other legitimate retailers. Install Instructions 📦 Installation Guide for the Modpack The mods archive is split into several parts for easier downloading. Follow these steps in order. Prerequisites: Make sure you have an archiver program installed (e.g., WinRAR or 7-Zip). You need a clean installation of RimWorld 1.6. All DLC are required – the modpack will not function correctly without them. Step-by-Step Installation: Download All Parts: Download ALL archive files: Mods.part1.rar, Mods.part2.rar, Mods.part3.rar, Mods.part4.rar. It is crucial to place all downloaded parts in the same folder on your computer (e.g., Downloads/Modpack). Extract the Archive: Go to the folder containing all the downloaded parts. Right-click on the FIRST file (Mods.part1.rar). From the context menu, select "Extract here" or "Extract to Mods" (if using WinRAR or 7-Zip). The archiver will automatically use all parts to create the complete Mods folder. You only need to extract the first part. Install the Mods: After extraction, you will have a folder named Mods. Copy this entire Mods folder and paste it into your RimWorld game directory, replacing the existing one if prompted. Default game path (Steam): Steam\steamapps\common\RimWorld Install the Configuration Files (Configs): Download the separate Place the contents into the 'RimWorld by Ludeon Studios' folder.rar archive. Extract its contents to the RimWorld config folder. This will set up all necessary settings and save files. Default config path: C:\Users\[YOUR_USERNAME]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios Done! Launch the game. The mods should be pre-loaded in the correct order. If you encounter issues, ensure all archive parts were downloaded completely and no files are missing.
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Human Cattle - Yet Another Milk Mod View File Overhaul of lactation mechanic that also allows milking humans as a source of milk. Lactation now has several stages and allows one to be milked once a day, if enabled from a new lactation tab. The more someone is milked, the more lactation progresses into higher stages, increasing milk yield. Note that the yield may vary depending on other factors such as body size and, if you have RJW, breast size also. Below are the comparison of lactation stage "mother" and the highest lactation stage "at limit". lactation stage "mother" yields a baseline of 10 milk items a day. This is the same rate as vanilla lactation right after giving birth. The highest lactation stage "at limit", requiring a drug called lacton, yields a baseline of 20 milk per day. Notice the increased nutrition consumption. One milk item has 0.05 nutrition, which means producing 20 of them consumes 1 whole nutrition per day. Of course, the same way vanilla does, lactation gives a fertility debuff to the pawn, but there is a way to negate the fertility debuff, which is by conditioning them as cattle. Cattle Conditioning As people breastfeed or get milked, the more their cattle conditioning progresses into higher stages, which can negate the fertility debuff from lactating. For instance, the more a mother breastfeeds her baby, the higher her cattle conditioning becomes. Were she to breastfeed a baby for 2 quadrums, her cattle conditioning will rise up to the stage which will negate the fertility debuff completely, so she can start having babies again while lactating indefinitely. Breastfeeding only raises cattle conditioning up to this stage, but there are higher stages that can be achieved via actually milking, which also raises cattle conditioning faster. These higher stages also reduce their food consumption, so they can produce milk more efficiently with the downside of reducing work speed, disabling intellectual and artistic work, and slowing their move speed. Below is the highest stage of cattle conditioning that can only be achieved by giving the pawn lacton drug. This stage disables the pawn from doing all work, and also disables beauty and recreation needs. But most importantly, it makes the pawn only consume 10% of the nutrition other pawns would eat (from 1.6 nutrition per day as a baseliner to 0.16 nutrition per day). Do remember that lactating adds nutrition consumption as well. At its baseline, the maximum stage of lactation and cattle conditioning makes a person consume 1 + 0.16 = 1.16 nutrition per day, most of which is from the lactating, which is converted into milk. Drugs The mod adds 2 drugs. The first one is a drug that simply induces lactation starting at a very low lactation stage called milk lily. Milk lily is crafted from herbal medicine only and can be researched from psychite brewing. This drug is meant to be available to tribals. The second drug, lacton, increases both lactation and cattle conditioning. Crafted like penoxycyline. It can increase both lactation and cattle conditioning even further than just by milking. Note that this drug gives a very high tolerance. For now, there aren't any ill effects. It's not even addictive. But the high tolerance given by each dose is enough to make subsequent doses have no effect, until you wait out the tolerance to fade away tomorrow. Simply speaking, this drug has no effect if consumed more than once a day. Stats and Numbers The highest milk yield per nutrition you can expect without drugging your human cattle is 11.11, which is about the same as a goat would yield. Drugging them, milk yield can increase to 17.24 per nutrition, which is better than a cow but the cattle conditioning at this stage also makes them only as useful as a cow. Body size factors into milk production. All that milk can be made into nutrient paste meals, tripling nutrition count and allowing human cattles be fed with their own milk sustainably. Is this balanced? In my opinion, it's not, but this is vanilla behavior as you can already feed cows nutrient paste meal made from their own milk. I have considered human cattles having nutrition gain debuff specifically from milk based food, though. Precepts This mod adds 2 precepts: one on getting milked and one on lactating. Milking By default, people don't like getting milked. To be milked is the same as being treated like a cattle, since their milk is now usable for the whole colony as opposed to just for breastfeeding babies. As cattle conditioning rises, they will then begin to like being milked. I've also added more milking precepts other than the default. Here is the complete set: Getting milked: don't care - People won't generally care about getting milked. Getting milked: demoralizing (default) - As mentioned above, people will find getting milked demeaning. Getting milked: desired - This one gives a mood buff instead. Lactating The lactating precept rules which gender should be lactating. You don't normally expect men to be lactating. Well, I said gender, but the term this precept would be using is actually "childbearer". What is a childbearer exactly? Basically, if someone is expected to come out pregnant after a lovin' session, they're a childbearer. In vanilla, this simply means female, but with RJW, it's basically anyone with a vagina (regardless if they have any penises). The vagina doesn't have to be functional either. Even if your pawn only has a hydraulic vagina that has no hope of ever bearing a child, they still count as a childbearer. Here is the complete set: Lactating: anyone - Nobody will get a mood debuff if they're lactating. It's socially acceptable for everyone. Lactating: childbearer only (default) - Childbearers will not get a mood debuff if they're lactating. Anyone that doesn't have a vagina will get a mood debuff. Lactating: non-childbearer only - Counterintuitively, childbearers will get a mood debuff if they're lactating. Anyone that doesn't have a vagina won't get a mood debuff instead. Use this for your hyper female supremacist ideologions, idk. I'm just completing the set. Lactating: nobody - Nobody should be lactating. Everyone would get a mood debuff if they're lactating. Q: How do you expect people to reproduce? A: Growth vats. (Unimplemented) Milking Machines Milking humans takes a while, so milking machines can speed up the process while also raising lactation and cattle conditioning faster. In exchange, people will hate being milked this way even more than just normal hand milking. Ex-Human Cattle Update This update has a lot of changes. For one, maxing out cattle conditioning makes people lose their ideologion and disables them from having a lot of thoughts. A sort of, animal mind-like state. For now, the implementation of disabling thoughts only applies to vanilla thoughts, but I've thought of adding a setting option to allow the player to disable any thoughts found in your game, both vanilla or modded. Items milked from a human now has a status "milked directly from a person". This mechanic is very similar to Equal Milking's, except that when these milked items are used in crafting, cooking, or fed into a nutrient paste dispenser (vanilla nutrient paste only; nutrient paste expanded is not yet implemented), the product will have "has ingredients milked from a person" status. Consuming these has some implications. For one, as cattle conditioning decreases hunger rate, their hunger will fill up less from eating items that are either milked directly or has ingredients milked from a person. So feeding human cattles their own (or any other human's) milk is no longer profitable. Human Milk Consumption and Provision Precepts Depending on their belief, people will hate, enjoy, or even need to consume produce milked from a person directly or has ingredients milked from a person in them. The full set is like this: Drinking human milk: abhorrent directly only - People will get a mood debuff if they consume items milked directly from a person. Drinking human milk: abhorrent - People will get a mood debuff if they consume items that are either milked directly, or has ingredients milked from a person. Drinking human milk: desired - People get a mood buff if they consume items that are either milked directly, or has ingredients milked from a person. This also adds a need that will give them a mood debuff if they don't consume the aforementioned item in 8 days. Drinking human milk: desired directly only - People will get a mood buff if they consume items milked directly from a person. This also adds a need that will give them a mood debuff if they don't consume the aforementioned item in 8 days. I also added a similar set for providing human milk items, that is, having your milk consumed by someone, which will give opinion buff or debuff towards the consumer, but I haven't implemented any opinion stuff yet. Providing human milk: hated directly only - "Providing milk that are consumed directly from ourself is a an assault to bodily autonomy. Processed, it's fine." Providing human milk: hated - "Providing milk or any other consumables milked or derived from ourself is a an assault to bodily autonomy." Providing human milk: respected - "Providing milk or any other consumables milked or derived from ourself is a wonderful act of providence." Providing human milk: respected directly only - "Providing milk that are consumed directly from ourself is a wonderful act of providence." A new meme "human cattle rearing" is added. The meme forces believers to desire human milk. You don't need this meme to have human milk desire on per se. This meme is mostly for roleplay purposes. Ex-Human Cattle That's not all. I believe items milked from people deserve a special degree of importance. I introduce ex-human cattles. These are people who, inspite of having maxed out lactation, they have been rehabilitated from the debilitating cattle conditioning, which usually is raised together with said lactation. There are different ways to decrease cattle conditioning. Surgery: Requiring three glitterworld medicines, you can revert people's cattle conditioning stages back to the stage that's only effect is negating the fertility debuff from lactating. This method has a similar design philosophy of curing paralytic abasia using a ton of glitterworld medicines. Biosculpter: I have added a new biosculpter cycle that allows decreasing cattle conditioning. The difference from the surgery option is that it only takes one glitterworld medicine. There's also another cycle that reduces lactation. You don't generally need this cycle, as the only downside to lactating is if the person's lactating precept makes them hate it, they'll get a mood debuff. The third method of decreasing cattle conditioning is tied to the new ex-human cattle meme, which I'll get to in a bit. After regressing cattle conditioning, be mindful that milking people may still progress their cattle conditioning again. I have added a new item the "cow bell" which should freeze cattle conditioning at the expense of also freezing lactation from progressing as well. The bell has no effect against lacton. Ex-Human Cattle Meme This meme makes keeping human cattles a much more interesting effort. After passing an expectation threshold, people will start demanding ex-human cattles in their colony. For every four normal pawn, you should have at least one ex-human cattle. Not meeting this demand gives a mood debuff, but meeting it gives you a mood buff. This demand can partially be met with people who are already lactating with high enough lactation stage but not an ex-human cattle yet. With this meme, you can also make ex-human cattles in a much cheaper way. This meme enables the human cattle specialist role. The human cattle specialist is a role that can only be given to an ex-human cattle of the same ideologion. This role gives the person the same metabolism of maxed out cattle conditioning, multiplying their hunger rate by 0.1. This makes them super efficient at making milk while still allowing them to work like a normal person. The role allows them to lead two rituals. The first ritual, "human cattle rehabilitation", is the aforementioned way to decrease cattle conditioning. This ritual is free and has no cost whatsoever. The only requirement is for the subject's lactation to be at max. The second ritual "ex-human cattle blessing" will give a person already turned into an ex-human cattle a permanent buff that allows them to have that same metabolism, making them much more efficient at producing milk while enabling them to work. This ritual has some requirements, however. Hormonized Milk Pool Sorry if this mod is getting a bit too wacky, but the ex-human cattle blessing ritual can only be done in a "holy water" pool of some sort, made from a mixture of items directly milked from a human and some milk lilies that will be used to baptize the ex-human cattle. To build this pool, you need 5 milk lilies and 5 items called "human milk mixture". Human milk mixture is cooked from 20 items that are directly milked from a person. This doesn't have to be milk. It can be anything that was milked from a human (not that I added any way to get people to lactate different resource items, but I hope that clears it up). Upon completing the ritual, the pool will be destroyed and the ex-human cattle will gain the blessing. New Scenario This update also added a new scenario that makes the first colonist slot generate pawns as an ex-human cattle. They have maxed out lactation and some level of cattle conditioning. Adult Breastfeeding Update The mod now adds a new feature that allows breastfeeding adults if enabled in the lactation tab. Well, not just adults, but children too. And since it's different than vanilla breastfeeding, I'll refer to it as "boobfeeding" which is the name I gave it in the code to differentiate from vanilla breastfeeding. New Weaning Mechanic Babies now need to be weaned if they ever breastfeed. They get an unweaned health status when they breastfeed, which has no effect on the baby, but it can persist into the baby's childhood and adulthood. Unweaned pawns have a need that makes them seek to boobfeed from anyone who's lactating — including animals — which will then give them a mood buff. Not fulfilling this need simply gives a mood debuff. To get rid of the unweaned status, just don't allow them to boobfeed for 10 days and it'll go away naturally. Adult Boobfeeding I have added a precept that makes adults also seek to boobfeed regardless if they are unweaned. Basing it off cannibalism precept balance, they get a mood debuff if they don't boobfeed for 8 days. Difference from Vanilla Breastfeeding Boobfeeding isn't sterile. Unlike breastfeeding babies, boobfeeding children and adults may get food poisoning if the milk item can cause it. On the plus side, they may get the mood buff if the milk item gives a mood buff if consumed. They will need to boobfeed enough nutrition of said item though. If they boobfed less than the item's nutrition, they may not get the mood buff. Boobfeeding is initiated by the person who has boobfeeding need. This is very much unlike vanilla breastfeeding, which is initiated by the breastfeeder trying to ensure that a baby is well fed. Prisoners don't have boobfeeding need. Since they are generally constrained to their cell, they're unlikely to ever find someone to boobfeed off of. Dependency Harmony Biotech Incompatibility Not compatible with any mod that allows milking humans. Links This mod's GitGud page. Submitter doop_lvl Submitted 09/14/25 Category Rimworld
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View File Lewd Canine Style Lewd ideology style on the theme of zoophilia between women and dogs. Includes: - Structure: door, autodoor, wall - Furniture: bed, double bed, chair, stool, end table, dresser, plant pot, standing lamp, tables, shelves - Temperature: heater, passive cooler - Sculptures: 30 grand, 36 large, 37 small - Floor: canine carpet - Weapons: 9 melee - Misc: large stele - Dress: slave collar, visage mask - Royalty: drape, royal bed, column, fine carpet, fine tile, ornate door - Ideology: lectern, 40 slabs (9 medium, 7 broad, 24 vertical), 23 rugs (14 medium, 9 broad), 3 ideograms, 3 relics, column - Biotech: 5 baby decorations, crib Installation: Unzip the downloaded file and place the Lewd Canine Style folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: ATH's Styleable Framework (required framework for displaying some textures) To accommodate animals on the second half of a double bed, use the ElToros Bestiality Addon (enabled in settings). When creating the mod, some of the developments from the following mods were used: Gerrymon's Erotic Style (base for grand sculptures), SCC Lewd Sculptures (base for the lectern), Style Revised - Animalist (chair, stool, tables and some weapons), RJW - Whorebeds (base for the beds). Images generated by the neural network and drawn by the authors Polki, Tsurugi33, Alterxone, NIKA, AINoob17, turria etc. were also used. Special thanks to ElToro for helping with image processing for the lectern. My Discord: alpenglow305 Git Page Submitter Alpenglow Submitted 03/01/2025 Category Rimworld
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View File Joe's Animal Tattoos A collection of tattoos specifically oriented towards zoophilia; a total of 14 tattoos that can be found in the new "joe" category. - Description This mod was inspired by and modeled after Corin's Spades, so thank you to them for allowing anyone to use their mod as a base. Most compatible with the SA0 or RimNude nude body mods. Should be fine with others though. I may or may not go out of my way to make versions of each of these tattoos for all the unaccounted body-types (heavy-set, thin, hulking). To update the mod: delete the old version in your mod folder, then download the current file, uncompress the zip, and put it into the mod folder. - Contents Breeding_Mare Horse_Womb Horseshoe_Ass Horseshoe_Ass_Both Horseshoe_Cheek Kennel_Breeder Paw_Ass_Both Paw_Cheek Paw_Heart_Ass Paw_Shoulder Paw_Tracks Pawprint_Ass Pawprint_Womb Stable_Breeder Submitter joeswanson1122 Submitted 05/25/2025 Category Rimworld
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View File Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod) ATTENTION Current versions of the mod only work on version 1.5 For version 1.4, use archived version 3.10.7 If you have any problems with the current version, please report it to discord. Support only answers questions about the latest version of the mod, version for 1.4 is NOT supported anymore Pod is not yet 100% stable on version 1.5, follow the updates on the discord server The mod consists of three parts: SA0-main - contains the main game content + official DLS. SA0-extended - contains additional patches and texture sets from extraneous mods (such as VE xenotypes, Alphagenes and others) SA0-head - contains (suddenly) heads. As well as hairstyles, beards, ears, noses, etc. The main is required for operation. The rest is optional. The latest updates are always available on the git (thanks GhostClinic) Mod functionality: 1) Rendering nude body graphics (all body types, many types of genitalia (including non-human), pubic hair, stages of the belly during pregnancy and cumflation, tattoos) 2) Head textures included 3) Breast size affects the display of clothes (those that are supported by the mod, and these are the ones for which there are textures. If you want to help the development of the texture drawing mod, take a look at the official RJW discord 4) Wide support for xenogenes 5) Support for alien races (not included in the mod, look for it on LL or in the party discord) 6) Support displaying animal genitals (only for 1.4 Requires Sized Apparel - Animal Addon package) for version 1.5 we recommend using the standalone RimNude - Animal Addon (respect to its creators) And a lot of other little things that I forgot to write Also ATTENTION - if you don't like any texture, such as heads, or clothes, just physically remove it from the mod folder. It won't break anything, don't be afraid. The mod contains a huge number of textures, so the game startup time will increase significantly. If the game starts for about 10 minutes, this is normal, don’t be alarmed. There will be no such drawdowns during the game itself. Requires RJW to operate. HAR is not required unless you are using alien races. If used, HAR is installed without problems. It is better not to use Rimnude together with SAR (this mod) - almost all the functionality is duplicated. Regarding the question “Which is better SAR or Rimnude is a matter of taste. Comparison of appearance is under the spoiler. There are patches for HAR - alien rass: (I'm not sure about support for 1.5 though.) Kurin (by MerisDarkmon) More patches on the discord server (There are: Miho, Paniel, Sikiera and others) SizedApparel-AlienRaces-Textures+ Brief instructions for creating a patch of alien races: There is also a micro mod for statues (does not apply to SA at all, just too lazy to make a separate post). Did under inspiration, does not pretend to anything serious. GIT (thanks GhostClinic) ATTENTION When upgrading to a new version, it is recommended to delete the old one first. I like to rename files, so just overwriting is not the best idea. Archives of old versions: Submitter zero112 Submitted 04/05/2023 Category Rimworld
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View File RimFlix-touhou Takorin channel This is an animation mod dependent on Rimflix. It contains pixel animations drawn based on the Touhou Project Takorin content. Plenty of classic characters are displayed on TVs of different sizes in this mod. Submitter xiao_wu23 Submitted 05/17/26 Category Rimworld Requirements RimFlix(Continued) Install Instructions
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View File Alven lewd style This is my very first mod and first try working with textures, so sorry for possible problems, I am fully open for suggestions. To be honest, I originally made this just for my own playthrough. I really wanted a specific "vibe" for my colony something elegant, ancient, and elven with a spicy content. I wanted statues and buildings that celebrate nature and female beauty. There are some AKT mods, but they mostly flavor some fetishes, Gerrymon style is very good but it luck the detail arts in testures, that are in AKT styles mods ... So... I decided to make it myself. It turned out much bigger than I expected, and I thought: "Why not share it?" What's inside? I might have gone a bit overboard with the textures... as it was interesting to work with images and textures: The "Caryatid" Columns 70+ Sculptures. Floor Decorations (Slabs): Over 50 different reliefs to make your floors look fancy, with textures from personalami and others very cool artists from rule34. Furniture: Tables, doors, and ritual items in the style of lewd elven. Floors: Luxury tiles for your throne room, I need to say very lewd tiles. P.S. Since I'm still learning, there might be small bugs. Let me know in the comments if you find any, and I'll try to fix them. Changelog: Update to 1.1: Fix the misstype in about. Fix the doors not working correctly, some trobles with textures. Resized active textures to improve memory usage: - Small: 256x256 - Large: 512x512 - Grand: 1024x1024 Added a new 'SculptureSource' directory containing all original assets at 1024x1024 resolution (naming format: AlvSize_N). This allows users to manually swap designs or restore full 1024p resolution for specific sizes if desired. Submitter Delzarin Submitted 12/27/25 Category Rimworld Requirements Install Instructions Texture Changes: To improve game performance and reduce RAM usage, I have optimized the default resolution of the sculptures based on their in-game size: Small Sculptures: 256 x 256 Large Sculptures: 512 x 512 Grand Sculptures: 1024 x 1024 For High-Res Lovers & Customizers: Do you want everything in 1024x1024 HD? Or perhaps you like a specific design from the "Small" category statue but want to use it as a "Grand" sculpture? I have added a new folder called SculptureSource inside the mod directory. This folder contains every sculpture image in full 1024x1024 resolution (named AlvSize_N). How to customize: Go to the SculptureSource folder. Find the image you like. Copy it. Navigate to the main texture folder (aka Alven_Lewd_Style\Textures\Things\Buildings\BuildingStyles\Alven\Sculptures\Large). Paste the file and rename it to match the file you want to replace (e.g., rename it to AlvLarge_23 or AlvGrand_21). Name must me the same as other images in the folder and in right order.
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View File Bedrooms of Delight Description: This mod is addon for Colonists' Deco. It add a few pervy decorations to garnish colonists' bedrooms with. Important detail: I used works of other authors as reference and adapted them to look best with Rimworld graphics. Therefore, I claim no any rights for original work, but the sprites from this mod of mine. If any of authors wish me to remove their work from there, I'll do that. I tried to list all the known (by me) authors of original works in separate .txt file in main folder of mod. Requirements: Colonists' Deco (also I suppose you to use Camera+) Afterword: I'm planning to add more posters. So there is an offer: you send me your not complex favorite lewd art to me (via Discord) and I'll probably add it this mod as poster! Also, I'm planning to expand other decorations as well (end table, cell and etc) My Discord is Magenta_Ivy#6238 Poster count: - Makima: 1 - Haydee: 6 - Other Mother: 3 Submitter EnRomous Submitted 08/24/2021 Category Rimworld
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Custom wallpapers from Shella Backgrounds mod with additional backgrounds NSFW Game Version: 1.6 Mod Version 0.3 (23.10.2025) Author: STmast link: https://drive.google.com/drive/folders/1rW2aUNPMqqK230r-oFN4KzQkXKRWEyE3?usp=drive_link Shella DLC Shella Royalty + NSFW Shella Ideology + NSFW Shella Biotech + NSFW Shella Anomaly + NSFW Shella Odyssey + NSFW Race mods Race Kiiro&Miho + NSFW Race Kurin&Ratkin + NSFW Race Mincho&Moyo + NSFW Race Rabbie&Dragonian + NSFW Race Ratkin&Dragonian&Kurin + NSFW Race MiliraMoeLotl + NSFW Custom Original Magic Original Dragon NSFW Original Dragon Tech (need to improve) Original Military Girls NSFW Arknights Arknights Mizuki Arknights Amiya NSFW (maybe create sfw ver) Arknights Frostnova&Kaltsit + NSFW (need to improve)
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View File Vaporeon - Breeder Decided to make a new account with my primary username and email as I'm actually uploading something for once on here instead of just lurking and downloading, so hello LoversLab. Did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3"03' tall and 63.9 pounds. this means they're large enough to be able to handle human dicks, and with their impressive Base Stats for HP and access to Acid Armor, you can be rough with one. Due to their mostly water based biology, an aroused Vaporeon would be so wet that you could easily have intercourse with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, along with not having fur to hide nipples. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close to this level of compatibility. This patch adds nude textures for Vaporeon, a new start- The Vaporeon Breeder, changes to stats and male/female rarity. Changes males into shiny vaporeons. This also adds 26 portraits for use in the Bottom Left Portraits Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2887600947 For installing the portraits, move either the contents of portraits/cards or portraits/non card into the colonist folder for Bottom Left Portraits. There is a template there for photoshop to do the cards yourself also. Colonists folder for Bottom Left Portraits would be in Steamapps\workshop\content\294100\2887600947\Textures\Portraits\Colonist This was originally uploaded on the steam workshop as a joke because the author of the original Vaporeon mod HATES the meme and threatens to close comments and argues/deletes comments whenever anyone even mentions the compatibility between Vaporeon and humans- even though he literally was paid to make his mod based on the meme. He didn't appreciate the joke much, so the community manager said that unless I apologize to him and he gives it his blessing, "this is out of my paygrade". So while it's in steam support hell waiting for an official steam support call on it, here's The Vaporeon Breeder. _____________________________________________________________________________________, | | | REQUIRES https://steamcommunity.com/workshop/filedetails/?id=2900807338 | | .Load Vaporeon - Water Pokemon [1.6] first in the load order. | |_____________________________________________________________________________________| Submitter Teirdalin Submitted 02/07/23 Category Rimworld Requirements https://steamcommunity.com/workshop/filedetails/?id=2900807338 Install Instructions
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View File RJW - Humpshroom Tweaks RimWorld - RJW Humpshroom Tweaks Adds quality-of-life tweaks to the Humpshroom GitLab Page Changes - Ideology now has a dedicated Humpshroom Precept, allowing you to control if pawns should eat it/avoid it (1.6 only; Untested on earlier versions) Patches All of the patches can be toggled if you have XML Extensions (Optional) - Grow Anywhere (Hydroponics, Ground & Decorative Pots) (ON by default) (Original patch by Tory187) - No longer seen as Food by pawns (It is now solely a drug) (OFF by default as Ideology patch already handles eating Humpshrooms) (Original patch by 디지털 마조히스트) Submitter japa4551 Submitted 08/09/26 Category Rimworld Requirements Install Instructions
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Version 1.1.0
377 downloads
RimWorld - RJW Humpshroom Tweaks Adds quality-of-life tweaks to the Humpshroom GitLab Page Changes - Ideology now has a dedicated Humpshroom Precept, allowing you to control if pawns should eat it/avoid it (1.6 only; Untested on earlier versions) Patches All of the patches can be toggled if you have XML Extensions (Optional) - Grow Anywhere (Hydroponics, Ground & Decorative Pots) (ON by default) (Original patch by Tory187) - No longer seen as Food by pawns (It is now solely a drug) (OFF by default as Ideology patch already handles eating Humpshrooms) (Original patch by 디지털 마조히스트)-
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Version 1.1.0
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RimWorld - RJW Food Category Adds subcategories for RJW-related items GitLab Page Provided RJW Categories: - Vegetarian Tab & Cum Subcategory - Drugs Tab (Animal Products Category hasn't been implemented yet as I dont know any mods that add such things) Supported mods - Cumpilation - RJW sExpanded Core Feel free to suggest/request any additions to the mod as I'm happy to help-
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View File RJW - Subcategories RimWorld - RJW Food Category Adds RJW-Related foods to its own category GitLab Page Current Provided Categories: - RJW (Vegetarian) - Cum Subcategory for RJW tab (Animal Products Category haven't been implemented yet) Supported mods - Cumpilation - RJW sExpanded Core Submitter japa4551 Submitted 08/02/26 Category Rimworld Requirements RJW Install Instructions
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View File RimJobWorld - Brothel Colony en Español Esta es una traducción al español para el mod de RimJobWorld - Brothel Colony, estoy 99% seguro de que el mod está traducido en su totalidad. Aunque puede que me falte traducir alguna que otra cadena, pero hasta ahora está completa. --------------------------------------------------------------------------------------------------- Recuerda que puedes apoyarme en Patreon, no solo por mis traducciones sino también por otros proyectos en los que estoy involucrado. Si buscas más traducciones para otros mods, te invito a ver mi colección de traducciones para RimWorld en la Workshop de Steam. Lista de traducciones para mods +18 para RimWorld RimJobWorld en Español RJW Animations en español RimJobWorld - Onahole Extension RJW Menstruation Cycle en español Sized Apparel Zero en español RimJobWorld - Genes [NSFW] en Español RimJobWorld - Brothel Colony en Español RimJobWorld - Privacy, Please! en Español Lactation Expansion en Español Mas por llegar... (puedes hace una petición) Submitter Dskecht Submitted 11/12/2025 Category Rimworld
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View File Latex Clothing (SA0) Clad your base and dress your pawns in shiny latex. Adds 4 new types of apparel for male (Thin, Normal, Hulk) and female (Thin, Normal) body types. (Fat bodies are currently not supported) Adds 3 types of masks. Adds a cybernetic bitchsuit (Careful once they felt its embrace, your pawns will never want to live without it) Adds latex as a building material and a corresponding floor type. Adds rubber trees and a small potted plant. The bitchsuit may need further balancing, i am open to suggestions. It is currently in testing and i will add breast support and maybe more body sizes later on. More content may be added in the future. So tell me what you would like to see. Requires SA0 1.6 Submitter Nekonomicon7 Submitted 08/20/2025 Category Rimworld
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Version Release 1.1
93319 downloads
Introducing the RimWorld 1.6 Modpack! Here you'll find not just a collection of mods, but a thought-out and balanced gameplay experience that unites the best modifications in a stable and convenient package. And yes, it includes RJW (NSFW) content :3 A Glimpse at the Modifications: RJW and Its Core Expansions! The complete NSFW framework. Vanilla Expanded Series: A huge number of mods from this famous team — Weapons, Animals, Cooking, Plants, Furniture, Armour, and many more. Dubs Bad Hygiene: A large and complex, but very interesting mod that adds hygiene needs and various toilet-related necessities. (You can optionally enable thirst for characters). High-Quality Texture Mods: What was once blurry and outdated is now sharp, crisp, and beautiful. (Includes great texture packs like Clean Textures). Yayo's Combat 3 (Continued): Replaces Combat Extended and integrates better into this modpack. For complete information please refer to the "ABOUT THIS MODPACK" file. There are many, many other interesting and useful mods! You can see the full list in the "Screenshots" section. Final Notes Creating a modpack of this quality is a complex task that requires a tremendous amount of effort and time to perfect. Enjoy the game! -
Forbidden Anomaly is a mod that reimagines the entities and events of the Anomaly DLC through an erotic lens, fully integrated with RimJobWorld. IMPORTANT: THIS MOD WAS MADE WITH USAGE OF AI Requirements RimWorld Anomaly DLC RimJobWorld Harmmony How does this mod add anomalies? All anomalies added by this mod are based on existing entities from the Anomaly DLC. They mostly reuse the original visuals and textures, while their mechanics are reworked to fit the RJW theme. For example: the Graspbloom is a duplicate of the Harbinger Tree — it uses the same texture, but features entirely different mechanics. Will this bloat the anomaly incident pool? No. By default, the mod disables the vanilla incidents of any anomaly that has a duplicate added by this mod. This behavior can be toggled in the mod settings if you want both vanilla and modded anomalies to spawn. Current state of the mod The mod is currently in an alpha stage and has only been tested with a limited set of other mods. So why publish it already? Because the easiest way to find out which mods need compatibility patches is to see what the community actually plays with. What to expect from this mod This mod aims to give most anomalies a unique erotic interaction with pawns. It won't just rework existing DLC anomalies — it will also introduce entirely new ones (2 are currently planned). What content is already in?: Currently there are 3 added anomalies: Graspbloom: Based on the harbinger tree, the Graspbloom is a tentacle-like tree that extends its reach by spreading fleshy tendrils across the ground. Be careful not to wander too close, or you'll be captured by its grasp. Rapenant: Based on the revenant (yes, the name is very similar), the Rapenant is an entity highly skilled in hypnosis and brainwashing. It targets female pawns to turn them into its broodmothers. Dweller: Based on the metalhorror, the Dweller's concept is still not fully defined and it cannot yet spawn via incident. Current concept: the Dweller infects a host within the colony, slowly transforming them with the goal of merging and propagating. The transformation eventually results in a symbiosis between host and parasite. This mod contains explicit sexual content and is intended for adult audiences only. GitGud Link: https://gitgud.io/VELTAX/ForbiddenAnomalies
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View File Dreadbed - A Fleshbeast Tentacle Seedbed Mod The fleshbeast's tentacles look tentacley, so naturally, I made this mod. This mod is based on the Anomaly DLC and requires it to be active. And due to its cosmic horror mystery nature, I will spoiler the mod's explanation. I believe the mod's name gives you a good picture of what it's about. First Minor Spoiler: Dependency Anomaly Incompatibility None that I know of. Links This mod's GitGud page. Submitter doop_lvl Submitted 03/13/26 Category Rimworld Requirements Install Instructions
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View File High Heels of Rim: Extreme IMPORTANT: For now, until I fix my shit CE is required. (If someone can open heels description without CE installed please let me know) FIXED(I hope). A mod that adds 4 pairs of Ballet Heels into the game. It kind of -ish requires the original High Heels of Rim mod (It could've been a standalone mod but I wanted them to be in the same category when sorting so here's that: As well as RimJobWorld: Royalty Ballet Heels are also work with Vanilla Psycast Enhanced, requiring Eltex to craft. They are kind of good for psycasters. All ballet heels have some bonuses (mostly sex thing), with Royal and Maid heels having utilities bonuses. While two others I've simply haven't thought of yet. In Exchange colonist will move slower and have higher Nervous Break chance. If you've used this mod in 1.5 (I had it posted in the original mod disscussion thread) then know that this will slightly break the save file if you had ballet heels before (it will delete old Eltex Ballet Heels and old Heelless Heels) better cheat them back. The 1.6 version (the current one) also doesn't have any code in it. SInce I've barely touched any coding since a year ago, I've decided to delete the code and try to tackle it later. It didn't do much anyway, the effects were minor. (Although kinda neat for RP purposes) For now this mod simply adds four Ballet heels items with various effects on them. For viewing purposes, since colonists don't have their feet rendered, I reccomend using RPG Style Inventory mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2478833213 Submitter Giperman Submitted 04/12/26 Category Rimworld Requirements High Heels of Rim https://www.loverslab.com/files/file/40832-high-heels-of-rim/ RimJobWorld https://www.loverslab.com/files/file/40832-high-heels-of-rim/ Install Instructions Put it after RJW and High Heels of Rim (It should do it automatically while sorting. Use RimSort, it's good)
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View File Visible Pregnancy Belly Textures Description A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required): Pregnancy Pack (Steam Workshop) Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals. Main features Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types: Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true How It Works A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition. Shout Outs Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML. Submitter averagewheatbred Submitted 05/21/26 Category Rimworld Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) Install Instructions Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals.
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Version 1.0.0
2946 downloads
Description A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required): Pregnancy Pack (Steam Workshop) Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals. Main features Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types: Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true How It Works A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition. Shout Outs Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML. -