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Showing results for tags 'pregancy'.
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Hello guys! Second Chapter of my Succubus Tales serie. As in the first chapter, you'll take the role of Nicci, a succubus possessing a nun's body; this time, you'll need to retrieve a relic beneath the city of Veisen, while corrupting its citizens and turn them into demons. Thread Updated: 2026-05-23 Release Date: 2026-04-29 Developer/Publisher: Senryu-Sensei Patreon , SubscribeStar Censored: No Version: 0.16A OS: Windows - Android Engine: RPG-Maker MV Language: English Prequel: Chapter 1 Nicci`s Revenge Genre: Game Preview Images: Last Public Version: Version 0.16A WARNING - In version 0.11 I added a new plugin that require a fresh start; so old saves WON'T WORK; But don't worry, because, as usual, I've added a save file (save1) from the start of new contents for version 0.11; so you can either use that, or start over, your choice. Game link: - WINDOWS VERSION: MEGA LINK - ANDROID VERSION: MEGA LINK Version 0.16A Changelog: Previous Versions Changelogs:
- 49 replies
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- adult game
- nun
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Version 3.2.8
27616 downloads
This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations. I'm taking down the Blessed Quests download until I can get some major issues with it repaired. I highly recommend uninstalling it if you are currently using it. Sorry about the issues! Roadmap ---------------------- So, what's next? I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid. The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least. A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved. I want to hear from you! Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance. Version ---------------------- Beta V3.2.8 Patch Notes Fixed a bug where sometimes certain deities would overtake curses even after their blessings had ended. Added support for the API empty event trigger to support NPCs Tried to fix the UI a bit for prayers. It's still not perfect. In a more vanilla pack, it was filling in the names, but on other UI tests, it would still blank it out. I'll keep messing with it or get something different working eventually. Beta V3.2.7 Patch Notes Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory. If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs. Beta V3.2.6 Patch Notes New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general. If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed! If you have a devious plug in, you're also plugged for COL. Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt. Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items). If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences! If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on. These devices get always locked on in the same order with an armbinder being the last thing forced on. Beta V3.2.5 Patch Notes Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage. Beta V3.2.4 Patch Notes Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted. Beta V3.2.3 Patch Notes Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances. This works for both player and npcs. New built-in widget interface has been added. Lots of customization options on where and how to display it and what info you want. It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy. I tried my best to make it pretty solid but sometimes I run into it not loading properly. If you do a wait for an hour or save and reload your game, it should fix it. Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons. You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install. Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events) Blessed Quests DD Edition V2.1 - Alpha Expansion Mod Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE: The Blessed Quests teleports spells for the Temple currently do not work. They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that. For now, just please ignore those spells. When upgrading versions, you should just be able to replace the old file without issue. I highly encourage using Mod Organizer 2 as your mod manager. If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues. PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it. Old Patch Notes ---------------------- Requirements ---------------------- Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked Official Plugins Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there. Additional supported mods (make sure you also install all their dependencies): SexLab Inflation Framework SE The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences. Features ---------------------- List of Divine Bonuses Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.) Everything else and probably more I forgot to put here... Example Config File and Instructions ---------------------- FAQs ---------------------- Spoilery Blessing Details ---------------------- For Modders ---------------------- -
Curse of Life - Alternate Pregnancy Mod View File This is an alternate pregnancy mod that requires very little to get going. Lay special eggs of many various properties. There are over 30 item variations. I'm taking down the Blessed Quests download until I can get some major issues with it repaired. I highly recommend uninstalling it if you are currently using it. Sorry about the issues! Roadmap ---------------------- So, what's next? I think the main mod is about ready to lose its beta tag once I do some more testing. I have currently released all the base features I intended. It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid. The next big thing will be working on getting Blessed Quests out of its alpha state. I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least. A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved. I want to hear from you! Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like. Let me know what you like and what you don't like. No matter how you feel about it after, THANK YOU for installing it and giving it a chance. Version ---------------------- Beta V3.2.7 Patch Notes Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory. If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs. Beta V3.2.6 Patch Notes New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general. If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed! If you have a devious plug in, you're also plugged for COL. Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt. Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items). If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences! If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on. These devices get always locked on in the same order with an armbinder being the last thing forced on. Beta V3.2.5 Patch Notes Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage. Beta V3.2.4 Patch Notes Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted. Beta V3.2.3 Patch Notes Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances. This works for both player and npcs. New built-in widget interface has been added. Lots of customization options on where and how to display it and what info you want. It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy. I tried my best to make it pretty solid but sometimes I run into it not loading properly. If you do a wait for an hour or save and reload your game, it should fix it. Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons. You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install. Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events) Blessed Quests DD Edition V2.1 - Alpha Expansion Mod Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE: The Blessed Quests teleports spells for the Temple currently do not work. They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that. For now, just please ignore those spells. When upgrading versions, you should just be able to replace the old file without issue. I highly encourage using Mod Organizer 2 as your mod manager. If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues. PSA: Uninstalling any mod in a running save is never a good idea. Just disable this one if you don't want it. Old Patch Notes ---------------------- Requirements ---------------------- Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked Official Plugins Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base. The optional file in downloads is ONLY for if someone wants to further enhance it. It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force. It's pretty hilarious and I have no clue how to fix it. Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world. Best I can do it is make it far easier for someone else to get in there and perfect it/extend it. The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there. Additional supported mods (make sure you also install all their dependencies): SexLab Inflation Framework SE The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Sex Lab - Sexual Fame 'Framework' Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations) P.A.I.A Expansion (Pregnancy and Inflation animations) Labor Animations OAR Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences. Features ---------------------- List of Divine Bonuses Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.) Everything else and probably more I forgot to put here... Example Config File and Instructions ---------------------- FAQs ---------------------- Spoilery Blessing Details ---------------------- For Modders ---------------------- Submitter Fairwyn Submitted 08/01/2024 Category WIP / Beta Requirements Sky UI, RaceMenu Regular Edition Compatible No Install Instructions For best results, make sure this mod is below all these requirements and any 3rd party addons (if using a pre-SkyPatcher version). I highly encourage using Mod Organizer 2 as your mod manager. Hard requirements (and honestly, you probably have most of these already): Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher Soft requirements for widget to work: iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them. Soft requirements for inflation to work: CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked
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In the midst of his present, a bit of Ruben's past will appear in his memories while his friend insists that he think very carefully about what he will do with his boss Judith. ---------- ♥ ♥ ♥ ----------- [Warning: This chapter discusses sensitive topics such as domestic abuse, religious cults, and paraphilias. Please, if these topics make you uncomfortable, refrain from reading or you can skip the image to the final pages]
- 2 comments
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9
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- sims 4 story
- sims 4 stories
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Hornclonic Mature Skin DW pregnant normal map (for fertility / sgo4IF) (CBBE-3BA) View File I really like all the iterations of the Mature skin texture of Maevan and the latest one from Hornclonic is very good. But I didn't find any DW pregnant normals for fertility and SoulGem oven 4 . So I Patch the main normal maps of the mommy mod with DW normals. I have arranged the files so that they can be used by SGO4 Integration Fork when you check the swap normals option in the mcm menu. details : normal maps : BC7 4k compression credits : Preg normal maps : donnerwetter's Pregnant Normal Maps for CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/68977?tab=description normal base : hornclonic's Mature Skin Complexion for Women - Mommy... https://www.nexusmods.com/skyrimspecialedition/mods/90848 Submitter bebop Submitted 05/25/2025 Category Adult Mods Requirements Regular Edition Compatible
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I've been trying to find a mod that will allow me to use my female alien sim to get male humans pregnant, so I can play out an alien abduction storyline. Tanja1968's male pregnancy mod is the closest I've been able to find, but it's very old at this point and doesn't have that WW spark. Does anyone know where I could find a mod like this? Or has this has piqued any mod creators interest?
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After observing and studying the Chaurus and its formidable eggs, I have also turned my attention to the various tinctures and remedies that make practical use of this potent ingredient. Despite its natural toxicity, the burning sensation, and the lethargic temperaments it induces, the Chaurus egg—when measured correctly and mixed with specific herbs and fungi—yields potent concoctions that can alleviate ailments and promote bodily health. Below, I review the main four recipes crafted with eggs, each tailored to address particular conditions while utilizing flora and fungi that are common within the caves of Skyrim, as well as a touch of the wild from outside. Ingredient Preparation The alchemical process begins with careful preparation. Chaurus eggs, known for their dangerous potency, must be finely ground into a paste using a mortar and pestle. The egg pulp, akin to the harshest of spirits, releases a vapor that can sting the eyes and burn the throat, so care must be taken. Additional ingredients, harvested from both cave and wilderness, are similarly prepared: dried, crushed, or ground until pliable. A final, soothing base, whether honey or a liquid solution, binds these components together. Recipe 1: Skin Restorative for Scabies and Irritations Chaurus Egg Paste: 1 pinch (no larger than a fingernail) Glowing Mushroom (cave flora): 3 heads, crushed into powder White Cap (cave fungus): 2 caps, dried and crumbled Lavender (wilderness flora): 1 sprig, finely minced Honey: Enough to form a thick, spreadable paste Instructions: Combine the ground Chaurus egg paste and powdered Glowing Mushroom in the mortar. Mix well, ensuring the spores are fully absorbed. Add a crumbled White Cap, stirring to release the mushroom’s soothing properties. Finally, fold in minced Lavender and drizzle honey, mixing until a thick, golden ointment forms. Apply to the affected skin twice daily until symptoms subside. Storage: Keep in a dark, sealed clay pot to preserve potency. Discard after two weeks. Recipe 2: Tonic for Persistent Cough Chaurus Egg Paste: A drop the size of a lentil Fly Amanita (cave fungus): 1 cap, simmered in water and strained Hanging Moss (cave flora): 2 sprigs, dried and ground Snowberry (wilderness flora): 5 berries, mashed into pulp Spring Water: To dilute to a drinkable consistency Instructions: Heat the Fly Amanita cap in water, extracting its essence. Strain and allow the liquid to cool. In the mortar, mix the Chaurus egg paste and dried Hanging Moss until integrated. Add the Snowberry pulp, stirring until uniform. Slowly dilute with the strained mushroom water, creating a tonic. Consume no more than one small cup per day, for up to a week. Storage: Store in a glass vial, tightly sealed, and refrigerate in a cool cave corner. Use within three days. Recipe 3: Tincture for Menstrual Cramps Chaurus Egg Paste: Half a pinch, barely visible Namira’s Rot (cave fungus): 1 cap, gently crushed Bleeding Crown (cave fungus): 2 caps, dried to a powder Thistle (wilderness flora): 1 head, stripped and crushed Warm Mead: To blend into a drinkable potion Instructions: Crush the Namira’s Rot until a thick, pliable substance forms, and add the powdered Bleeding Crown. In the mortar, fold in the Chaurus egg paste carefully, then mix in the crushed Thistle. Add enough warm mead to create a smooth tincture. Drink a small cup as needed for cramps, no more than twice per day. Storage: Pour into a ceramic jug with a wax-sealed stopper. Keep away from open flame. Effective for up to a fortnight. Recipe 4: Protective Salve for Wounds Chaurus Egg Paste: A speck, carefully measured Imp Stool (cave fungus): 2 caps, dried and ground Cave Moss (cave flora): 1 handful, mashed to a pulp Blue Mountain Flower (wilderness flora): 3 blossoms, torn and steeped Aloe Gel: To bind the mixture Instructions: Grind the Imp Stool into a powder and combine it with the Chaurus egg paste. Add mashed Cave Moss, stirring until a thick pulp forms. Steep the Blue Mountain Flower in warm water, then add the strained liquid and enough aloe gel to create a protective, spreadable salve. Apply to clean wounds, covering with a cloth. Reapply daily. Storage: Store in a small jar, sealed with beeswax, and keep cool. Use within one month, discarding if mold develops. Yet in these recipes, and even the other less commonly used ones - no usage of this gray liquid is recorded. No obscure references even in writings about chaurus at large.
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Excited by the spicy and risky proposal of his beautiful boss, Rubén will feel lucky to be one step away from fulfilling one of his many fantasies without prohibitions. But in the midst of his youthful ecstasy, Caisy's image will interfere in his head, leaving him at the mercy of a strange sensation. ----////---
- 4 comments
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12
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- sims 4 story
- sims 4 wicked whims
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Version 1.2.0
3478 downloads
This is, technically, Nephila updated for Rimworld 1.6. Please note, however, that it was: A) A very quick-and-dirty update - I basically just deleted the parts of the assembly file that were causing issues. Notably, the unique biomes are gone, as is the Lactation Induction power, which never really felt quite right anyway. If you want hucow colonists, there are much better options out there. B) Based on my personal copy of the mod. This means it is adjusted from the original experience in ways that I personally find more balanced and enjoyable, but others might not. I also kinda never really intended for much of this to see the light of day outside of my own PC. Under ideal circumstances, it never would. However, given the complete lack of an update of this mod for 1.6, I threw this together from what I had, so other hyperpreg lovers can have something to sate our thirst need want. I make no assurances for the quality, nor will I likely be able to offer much support. Sorry in advance? Come to think of it, I might have left some beta-testing stuff in there from Biotech experiments. WELP. -
Version 1.0.0
293 downloads
I really like all the iterations of the Mature skin texture of Maevan and the latest one from Hornclonic is very good. But I didn't find any DW pregnant normals for fertility and SoulGem oven 4 . So I Patch the main normal maps of the mommy mod with DW normals. I have arranged the files so that they can be used by SGO4 Integration Fork when you check the swap normals option in the mcm menu. details : normal maps : BC7 4k compression credits : Preg normal maps : donnerwetter's Pregnant Normal Maps for CBBE 3BA https://www.nexusmods.com/skyrimspecialedition/mods/68977?tab=description normal base : hornclonic's Mature Skin Complexion for Women - Mommy... https://www.nexusmods.com/skyrimspecialedition/mods/90848 -
Sorry if this is in the wrong place, I wasn't sure where to place this topic. Anyways, I'm sure you folks have heard about Breeders of the Nehphilem (BotN). While this game has nice animations and a pleasing aesthetic and caters to the crowd who like to play humans getting banged by furries, mythical creatures, hybrids and futas, I have learned through rather harsh discussion in the official discord that male/male will never be implemented into the game. Further, male NPCs (other than the wild gotta catch'em all and breed them ones) will also not be added to the game. I was told quite bluntly that though it has been requested many times for male NPCs and male on male animations, the creator will not be putting any of that in the game, simply because he's not into it. I can understand that as I'm not into girl on girl (with the exception of futa x woman), but the game forces you to have girl x girl interactions to progress quests anyway as all NPCs are female/futa. It just feels a bit unfair - and I'm saying this as someone who is also not into male x male either. I'm hoping that when this game is fully released that the very talented modders of this lovely community may find the time to answer the repeatedly denied demand of the Pateron backers and alpha testers for male NPCs to talk to (and "play with" heehee), and also toss a kind bone to those who do want male x male. The good news is the game's solo dev (who has admittedly done a fantastic job for a one-man crew despite the above mentioned unfairness) MIGHT add modding support when he feels that the game is "ready". I'll come out and say it, I am being selfish here because I want to bang some male NPCs with my female character outside of the lackluster male variations of wild, feral Nephs in the open world or in the breeding pen. But... even though I'm not into male x male myself, I just can't help but also feel disheartened by how many supporters of the game are being told "absolutely not" when so much as requesting male NPCs to TALK to. The male player character can't even get gay action in the wild with the ferals, and I'm repeating myself at this point but ... You get the idea. It's a game worth checking out, however. Here's to hope for the future from this talented community, eh? The game is free to play in it's alpha on Steam for those who are curious about checking it out, and it already features full character customization for your player character - female, futa, and male (though it could use more hairstyles as females only have 4 and the male PC only has 1). The controls are surprisingly tight for an alpha indie game with only one dev, and the genitalia on all NPCs, PCs, and ferals (all are bi-pedal, none are actual animals) is fully animated for all 3 genders. You can actually see a larger penis getting squeezed via blowjobs or even vaginal sex depending on size. It also caters to us Size Queens out there AND those of us looking to get it on with a variety of mythical creatures. And who doesn't love built-in bounce physics? It has that, too. You can also turn off things you don't like in the settings menu and said bounce physics are adjustable as well. So again, here's to a hopeful future of modding for this game! Have a lovely day/night everyone!
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I've looked around in the config files for sexbound but I can't seem to find anything from preventing npcs from spawning when one gives birth. Just wanna be able to have an npc get pregnant without having more npcs actually spawn once they're no longer pregnant. Any help would be appreciated, thanks.
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As the name implies, this is a thread for things related to gavides in the sims, both in the base game and as mods. I'd like to start by asking if anyone knows if the sim's gender settings affect the chances of male pregnancies resulting from the abduction. Like, if I create a Femboy (with all the settings programmed for him to be a man, but with a female body shape) would he be able to get pregnant by abduction? If I put that he can get pregnant, does that increase the chances of having an alien baby?
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So I have a problem with creatures pregnancy chances. I have no idea why but no matter MCM settings creatures pregnancy are always like 1% or 2%. By changing some settings I managed to get like 520% pregnancy chance with human and still have 2% with creature. I use the last to-date mods for Wasteland Dairy Framework and FPE.
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Simply put if a woman consents and wants to test whether or not she is a synth . . . Kock. Her. Up. Think about it, in the entire fallout 4 game there is not a single pregnant synth, the only syth parents are those who replaced a parent. The only synth child in the game was made not born. This can also be use to make or break the "SS Is a synth" theroy if you choose the female SS. She got pregnant before the war so the pre-war SS was human, If the SS in the game is the same as the pre-war SS then when she finds love again she should be able to have another child.
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View File Nephila Pokè-edit This is, technically, Nephila updated for Rimworld 1.6. Please note, however, that it was: A) A very quick-and-dirty update - I basically just deleted the parts of the assembly file that were causing issues. Notably, the unique biomes are gone, as is the Lactation Induction power, which never really felt quite right anyway. If you want hucow colonists, there are much better options out there. B) Based on my personal copy of the mod. This means it is adjusted from the original experience in ways that I personally find more balanced and enjoyable, but others might not. I also kinda never really intended for much of this to see the light of day outside of my own PC. Under ideal circumstances, it never would. However, given the complete lack of an update of this mod for 1.6, I threw this together from what I had, so other hyperpreg lovers can have something to sate our thirst need want. I make no assurances for the quality, nor will I likely be able to offer much support. Sorry in advance? Come to think of it, I might have left some beta-testing stuff in there from Biotech experiments. WELP. Submitter pokepika01 Submitted 08/16/2025 Category Rimworld