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About this blog

Development notes, mod ideas and other nonsense that I don't want to get buried and lost in the forums.

Look here if you are interested in:

SexLab Disparity (SLD), SexLab Aroused eXtended (SLAX), Devious Followers Continued (DFC)

Entries in this blog

What do you want to see next in DFC?

Pick as many options as you like, but it counts less if you pick more things.   Currently a few voices on the forum tend to set the direction for development. What do people think is most important to do next?   You might want to look at the Roadmap for more detail on what these different things could look like.   The feature for letting followers push deals more aggressively is a "done deal", no point voting on that.

SexLab Aroused - eXtended - SLAX 2021

SLAX development finally happening again!   Devious Followers Continued is finally in a place where I think I can take some time away from it, and so for May, I want to do some work on SLAX, and will finally get around to releasing various fixes and improvements.     The plan   May Release Known bug fixes - already done. Extend the keyword MCM to allow setting keywords on all slots. Extend the keyword MCM to support additional keywords.

Lupine00

Lupine00 in SLAX

Devious Followers Continued - Interfaces for Modders

The information here is for modders that want to interoperate with DFC. This information used to be on the main page of the mod, but space is at a premium there, and most users will never care about it, so I've moved it off.   Mod Event Generation and Handling     Some Interesting Globals that DFC Uses     Devious Follower Data via StorageUtil     Factions     Slavery Punishment Tracking via StorageUtil  

Lupine00

Lupine00 in Devious Followers

Devious Followers Complete Change List

This is the complete list of changes for Devious Followers, going back to the first DFC version. It doesn't have the change lists for the old Lozeak versions. I had to move this off the DF main page because LL reduced the limit for page size, and I was already at the limit before that. I'll update this post shortly after each new release, so you'll always be able to find up to date information here.   Changes in 2.14.4 (2021-06-01):   Changes for 2.14.3 (2021-05-27):

Lupine00

Lupine00 in Devious Followers

Introduction to Devious Followers

This guide is for players who are trying Devious Followers Continued for the first time, and aren't sure what it does, and how it's going to change their game. I wanted to put this guide directly on the mod front page, but the LL page-size limit won't allow it.     Get a Follower   You will need a follower. Without a follower, DF won't do much.   A vanilla follower, such as Mjoll, or vanilla mercenary such as Janessa is fine, and the many hundreds of "stan

Lupine00

Lupine00 in Devious Followers

Performance Patterns for Safe Event Handling

It's often the case that you need to handle a "sensitive" event in some mod code. These events are things like OnHit, OnAnimationEvent, and OnItemAdded. What these events have in common is that in some cases they can be produced in large busts.   An event handler that takes too long handling those events can result in an overloaded script system that overflows its stack and gets suspended, with unpleasant results for your game.   Another kind of event that exhibits this probl

Lupine00

Lupine00 in Modding

Devious Followers Continued - 2021 Roadmap

Note that I delete stuff from the roadmap if I notice it's already been done. A good amount has been done so far this year. These things are actually getting into the game!   DFC development is mostly paused this month (just some urgent bug fixes), as work on SLAX is long, long overdue.   2.14.3 Reduce the number of licenses bought for slaves. (STARTED - just needs MCM?) Fix bugs around SLS enable/disable license options while licensing; Some kind of tweak to "

Lupine00

Lupine00 in Devious Followers

The sadness of dead mods

I was just reading the posts on Nexus for a rather well known mod.   I thought it was so well put that I'd quote it here as a reminder...   Darklocq supporter 1,799 posts 56 kudos 08 April 2020, 7:16PM > Modders for all games on Nexus Mods should get together and agree on some sort of public domain format. Pshah! You'll be lynched for saying that in earshot of the wrong people. This site is utterly overrun by control-freaks, and irrational ones at that. The

Lupine00

Lupine00 in Modding

Vendor cash and Devious Followers

Somebody on the DF forum asked if it's a good idea to change the vendor cash limits.   As this was such a good question, I decided to make the answer into a blog post...     I would't expect it's necessary unless you want to make things much easier, or you had some mod reducing it that you want to override.   I'd generally advise not changing vendor reserves, and adjusting your game around the defaults, as otherwise you have too many things to adjust and it can

Lupine00

Lupine00 in Devious Followers

Punishment and Reward

I originally thought I'd write about ideas for punishing or rewarding the player, but the question of what a "player reward" looks like turns out to be complicated.   Recently, in a long post on the SexLab Survival forum, addressing amputation mechanics, I alluded to an "iceberg" that amputation mechanics were the tip of, but I never explained what iceberg I had in mind. The broader topic of punishment and reward mechanics was what I was referring to.   On reflection calling

Lupine00

Lupine00

SexLab More Creatures SE - Backport to LE

The LE version of SexLab More Creatures is seriously lacking in updates, and is no longer useable. There's an updated SE version, but no matching LE version.   I took the ESP from the SE version and edited it so that it works in LE. The main problem was water records in edited cells; SE has some water data that LE doesn't. There were a few other little problems, but nothing significant. When it came to the core content, there was no need to change anything at all.

Lupine00

Lupine00

More Manifesto: Follower Handling in Defeats and Slavery

We currently face to poor decisions that were made in Skyrim modding antiquity. One of these is that defeat mods frequently attempt management of followers that effectively lie outside of their reach.   The other is that historically Simple Slavery has never removed followers prior to enslavement.   This latter issue is an obvious flaw, as it's obvious absurd for the followers to be handing around the pre-auction holding cell in SS, acting all loyal and followerish, when

Lupine00

Lupine00

SexLab Disparity: Morphs, Nodes and Body Shape Changes

From time to time, people ask about the morph handling feature in SexLab Disparity.   As the SexLab Disparity (SLD) main page is quite full already, I thought I'd put some supplementary information here.     Let's consider how morphs work vs node-values...   SLD reads node values from the skeleton using the NiO libraries. Node scale changes are used by some mods to crudely inflate the breasts, butt, or belly. They were used by most mods for a long time. Th

Lupine00

Lupine00

Trapped in Rubber - Six Years On

I'm replaying Trapped in Rubber right now, and sure, there are a few technical obstacles, but overall it's a fairly solid mod that still works quite reliably.     People are saying TiR is dead. I'm not sure why. It's just ... unmaintained. Has been for years.     The effort required to play it is minor compared to a Delzaron mod   Nearly everything is still working about as well as it ever did.   Sure, there is a sad lack of support for features peopl

Lupine00

Lupine00

Ugly Elven Eyes

This is all about that little bit of flesh in the corner of your eye.   In Skyrim, it's made from a tiny number of polygons and has a texture that alphas out at the edge where it meets the eye.   It looks ... pretty bad on the best of days, if you zoom in close. The number of polygons and the way the alpha ended up being drawn in most eye textures means it leaves a visible gap, and really does look like some floating polygons that are jammed in the corner of the eye to fill i

Lupine00

Lupine00

A Tiny Defeat

As a follow-up to the Lupine Manifesto post, I thought I'd repost a slightly edited version of a message I wrote talking about a design for a Defeat-style mod.   The idea is to create a very small, extremely minimal defeat handler, with outcomes as plugins that can be added by other mods.     Basically, to take ALL the consequence handling out of the core defeat mod and provide a way to register arbitrary defeat handlers.   The most basic defeat handler is thus

Lupine00

Lupine00

Skyrim Queen's Blade

If you're in the mood for something a bit different to the "weak girl" game, then how could you set your game up to enable it?   Queen's Blade offers some ideas. It's a world where every important warrior seems to be a woman. In fact, it seems the word "warrior" is synonymous with females in the world of Queen's Blade. What if we could use Skyrim to create something a bit like that? Male guards and fighters aren't non-existent, but they do seem rather rare.   Replace many mal

Lupine00

Lupine00

A "commodity" for Devious Followers as an alternative to cash

First, some context:   I've mentioned this on several occasions, but I raised it again recently, in the context of a discussion about Skyrim economics:   This triggered a long response by @HexBolt8 that you can find here: https://www.loverslab.com/topic/130527-devious-followers-continued/?do=findComment&comment=2936344     I'll summarize that as: Which in this case refers to a class of loot object. It's got pros and cons vs an existing item li

Lupine00

Lupine00 in Devious Followers

HDT SexToys Fix

HDT Sextoys fixes a number of slightly broken animations that either lacked the intended sex toys, or put them in the wrong places. It's a nice mod that makes those animations much more satisfying.   The original creator doesn't actually explain that this mod does a little more than just improving the collision, but it does. I find it a must have.     However, it has a couple of little bugs that cause it to spam your log with nonsense rather frequently.  

Lupine00

Lupine00

Movement Speeds Re-Fixed

A trivial little mod that changes movement speeds so walking isn't so deadly slow, and running isn't so insanely fast. Also allows you (and NPCs) to back-off faster; makes enemy casters a bit more of a problem for heavy melee types, and makes non-stealth skirmishing archery more viable.MovementSpeedsReFixed.7z

Lupine00

Lupine00

HDT HH Performance Patch

This is a trivial little hack that stops HDT HH overloading your Papyrus with its crazy 0.3 second interval updates. You might see a bit more lag on heel height updates, but overall I don't notice any difference. hdtHighHeel-performance-patch.7z Overwrite files in your existing HDT HH to install.  

Lupine00

Lupine00

Some Character Presets

Here's a dump of the character presets I have lying around: Chargen Presets.7z   In most cases I managed to capture the presets tab in the screenshot. For a couple I forgot. For some a particular ESP is shown as missing - it may not be - I merged a lot of follower ESPs into one, so the data is still there even if the ESP isn't. For follower ESPs it's probably hair or eyes that were used, which will be from a well known pack anyway. I didn't use a face from a follower pack or

Lupine00

Lupine00

Devious Followers Continued 2020 Roadmap

There is now a new roadmap for 2021 ... don't read this unless you're really bored.   I don't plan to start any of this stuff until later in the year. Not sure when, it could be as late as June/July, or it could be a lot sooner.   Here's the rough order/priority I'm looking at:   new deals; new games; follower archetypes/quirks - things like alcoholic follower, sex-mad follower, greedy follower, etc.; ability for the follower to set (radiant)

Lupine00

Lupine00 in Devious Followers

Quest Patterns that Fail

Things in the Dark could have been one of the greatest LL quest mods ever.   Unfortunately, it has a lot of bugs. The "modified" version fixes some of them, making it sort of playable.   Almost every quest in TitD is a broken progression blocker. Why does TitD have so many bugs? Why does Delzaron consistently make mods that have so many faulty quests? To be fair to Delzaron, he's not the only modder with this problem, he's just the most prolific. I could name a few

Lupine00

Lupine00

Soft dependencies without pain

A lot of mods that have soft-dependencies have all kinds of nasty cross-mod issues that cause a CTD at game start, or simply break other mods that are involved in the mess.   Often, the problems only manifest when three or more mods are involved.   The way to avoid these problems completely is quite simple. The problem is created by a handful of bad patterns, and there is nothing mysterious or magical about it. There is a solid reason for why it happens, and why it can s

Lupine00

Lupine00

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