Search the Community
Showing results for tags 'egg-laying'.
-
Second vid is direct continuation of (and hopefully small improvement over) previous episode, named Dark City 2 - Tifa surrounded. Tifa tries to escape insectoid monsters, but some battles can only end with surrender... Dark City 2 - Tifa surrounded HQ.mp4 Technical stuff: For just this vid, most mods remained the same, I did certainly try to improve lighting, chose less noisy location and aligned actors better. This and previous video were recorded at 30fps. Animations are mostly Billyy's missionary/breeding with piledriver ending An anecdote - and definitely crazy thing I did here - I downloaded youtube collection of all Tifa scenes from FF7 Remake, dug through it, clipped few of her voice lines and used them at 2 or 3 points in this episode. Meaning you can hear FF7 Tifa speak few times in this video. It was a bad idea - whole lot of effort just to have few words in there that do not fit rest of audio (sexlab moaning etc.). I dont think I'll be doing that again.
- 3 comments
-
5
-
First sex-rim video I made is titled Dark City 1 - Tifa ambushed. Theme is simple, Tifa (from FF7) takes a stroll through night city and gets ambushed by insectoid monster (chaurus reaper). Guess what happens next Video is quite rough around the edges, some clipping, body and face could use improvement, lighting isnt great, but then nobody creates masterpiece on first try. This was useful learning experience and basis for further improvement.. Dark City 1 30fps 1080p HQ.mp4 In case video doesn't load, it's also uploaded here: https://tinyurl.com/kdnbbwdr Technical stuff: Setting is halofarm's Aether Suite, I like it but it's very dark in many places and I only used Sexlab LightMeUp there to illuminate scenes. Lighting darker areas up for sex scenes has been real PITA so far. Chaurus is just that, with Baka's ABC and all the mods that are required for it to work. Body is All-in-one (CBBE?) HDT Animated Pussy, functional but kinda entry level body for sexlab purposes. Clam itself works but it's somewhat basic and I couldn't get textures inside it to behave. No anus physics. Skin is what came with body package, Leyenda version in installer i believe. Face is just vanilla Skyrim sculpt, you can see the blockiness - nose and chin are quite.. 'geometric'. No makeup. KS Hairdos. Animations - BaboChaurusHuntingRape
-
Version 3.9.0
149532 downloads
This is for Oldrim, if you are looking For Egg Factory For SSE or SAE, go here. A lightweight, no-sex-required Pregnancy and egg-laying mod. Zaria, I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed. Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this. When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done. By the grace of Dibella, Anwen. Description: Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse. In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy. Want to ward yourself against the curse? Find and wear a Ring of the Barren. Pre-requisites: Skyrim SKSE NetImmerse Override, Racemenu, or Sexlab Inflation Framework A skeleton with Belly node such as XMPS A body with support for belly node scaling Mod compatibility notes: If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records. -
Version 3.0
42779 downloads
An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author.-
22
-
- pregnancy
- egg-laying
-
(and 1 more)
Tagged with:
-
Version 0.449
33845 downloads
Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course. What it does Makes the player character and/or companions eager egg-layers. You get started by finding and consuming an item or giving it to a companion. A starter set can be found behind the statue next to the Sanctuary bridge. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying. Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. List of egg types Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station. Egg-laying modes Modes are to determine how pregnancies happen. Pregnancy-related shenanigans (a few more to be added) Buffs, debuffs and perks All (de)buff-giving perks can be turned off via the MCM. Concoctions and other items Unique magazines 2024/05: Eggspansion doesn't work properly with the next-gen version of Fallout until all hard requirements have been updated. Latest Steam version = next-gen (NG). Hard requirements. All of these are of general use and non-negotiable. Fallout 4 base game (1.10.163) from before the next-gen update (= downgraded Steam version or GOG version). Fallout 4 Script Extender (F4SE) Garden of Eden Papyrus Script Extender Mod Configuration Menu (MCM) For the morphs a suitable body (CBBE, Fusion Girl or Bodytalk) and the outfits for it built in Bodyslide Studio with 'Build morphs' box ticked. Looksmenu for in-game morphs to work. Only version 1.6.20 works correctly for morphs in all situations (if on game version 1.10.163). ! Waiting for next-gen update. Robco Patcher for consumable distribution and other features. Optionals. Not-so-general-use but provide additional "stuff". For dripping fluids during labor 'Zaz Particle Effects.esp' enabled from UAP. Base Object Swapper and its requirements for spawning consumable items into the world. For male character pregnancy belly morphs: FPE - Male Morph Support. Might be of interest Immersive Animation Framework for eating and drinking animations for jellies and concoctions. Quick trade for accessing quickly companion inventories. Zetan-themed mods downloadable from Nexus. Mojave Wasteland species additions downloadable from Nexus. A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. FallUI and suitable extensions for it to make message boxes work better and prettier. Random information If starting the game from nowhere near Sanctuary, starter items can be obtained via MCM (Mod Management/Maternity Package). Supported body types without extra fiddling: anything CBBE-based (TWB, 3BBB, FVore), Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item (jelly) is found by dumpster-diving and is often dropped by raider types. On an old save visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month or two until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer. Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used. Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled. If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer. Mod management I can't recommend updating from pre 0.42 versions during labor due to some numerous changes to that part of the system, but it is probably fine in other states. Shutting down the mod for an update is the safest option, but not required. If you wish to get rid of the mod mid-game, shut it down via MCM. Run installation again and do not select RobCo Patcher, Base Object Swapper or Pip-Tabs files if they were previously selected. Any items that have already spawned into the world will remain, but at least new areas won't contain them. Current state of the mod and future plans The mod has been taken as far as it can be in its current form. This is a good spot to take a break and do some bigger changes. Needless to say, it’s going to take time. Any severe enough bug or problem discovered will be fixed like always. Things left to do: A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. This will most likely be an optional separate plugin due to the inevitable bloat. Some structural changes and cutting down a few many unnecessary features and options. Known issues and frequent topics AI generated voices sound terrible. I personally prefer having some kind of audio rather than none at all. I probably won't be updating any of the sound files unless there's a monumental jump in quality open source based solutions can provide. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Also, make sure Robco Patcher is working and its setting file was selected during installation. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor, mostly likely when they are "pathing". Morphs if the same sliders are used multiple times. Can't be fixed on my end. Hopefully, in some future update, Looksmenu gets the same "morphmode" setting that Racemenu already has. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed. Disclaimers Stable Diffusion 1.5/SDXL were a great help in texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Tested only on old-gen version of FO4. The most crucial bits should work on NG, including morphs, but anything related to leveled lists remains behind RobCo Patcher that doesn’t have a next-gen version yet (24/12/20). Downgrading is still the better option for many reasons. This is posted on the test/beta section for a reason. Always make backups and prepare for issues. This is a fetish mod about gestating and popping out eggs of imaginary mutated species. It can be considered distasteful. Credits and sources for inspiration Mixamo anims used (back pain, dizzy) conversion by Sebbo, edits using Blender Animation Rig and Guide. A lot of ideas, mainly the labor system, come from MorePrinniesDood's eggcellent EggFactory. pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense. Tool tinkerers, general use mod makers, guide writers and information sharers. Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output.-
89
-
- pregnancy
- egg-laying
-
(and 2 more)
Tagged with:
-
View File An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author. Submitter entropicrabbit Submitted 04/04/2018 Category Adult Mods Requires SKSE64, SkyUI, NetImmerse Override Regular Edition Compatible
- 143 replies
-
11
-
- pregnancy
- egg-laying
-
(and 1 more)
Tagged with:
-
Egg Factory View File This is for Oldrim, if you are looking For Egg Factory For SSE or SAE, go here. A lightweight, no-sex-required Pregnancy and egg-laying mod. Zaria, I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed. Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this. When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done. By the grace of Dibella, Anwen. Description: Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse. In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy. Want to ward yourself against the curse? Find and wear a Ring of the Barren. Pre-requisites: Skyrim SKSE NetImmerse Override, Racemenu, or Sexlab Inflation Framework A skeleton with Belly node such as XMPS A body with support for belly node scaling Mod compatibility notes: If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records. Submitter MorePrinniesDood Submitted 04/26/2015 Category Sexual Content Requirements SKSE, SkyUI, NIO Special Edition Compatible
-
Wasteland Eggspansion View File Wasteland Eggspansion is a pregnancy mod centred around laying eggs. Intended to be something light-hearted, embracing the ridiculous side of Fallout. Pregnancies are initiated without sex. The experience is customizable. Be sure to check whether the default MCM settings suit your needs. Please note that there are no quests to complete or NPCs. This is a background mod, not the main course. What it does Makes the player character and/or companions eager egg-layers. You get started by finding and consuming an item or giving it to a companion. A starter set can be found behind the statue next to the Sanctuary bridge. At the beginning, the capacity to carry eggs is limited, but it will improve gradually. The size of the belly is connected to how many and what type of eggs the egg-layer is carrying. Simple labour effects: moans, crouching, eggs dropping on the ground one by one and controller rumble. List of egg types Most eggs are consumable items meant to be either sold or to be used for crafting using the cooking station. Egg-laying modes Modes are to determine how pregnancies happen. Pregnancy-related shenanigans (a few more to be added) Buffs, debuffs and perks All (de)buff-giving perks can be turned off via the MCM. Concoctions and other items Unique magazines 2024/05: Eggspansion doesn't work properly with the next-gen version of Fallout until all hard requirements have been updated. Latest Steam version = next-gen (NG). Hard requirements. All of these are of general use and non-negotiable. Fallout 4 base game (1.10.163) from before the next-gen update (= downgraded Steam version or GOG version). Fallout 4 Script Extender (F4SE) Garden of Eden Papyrus Script Extender Mod Configuration Menu (MCM) For the morphs a suitable body (CBBE, Fusion Girl or Bodytalk) and the outfits for it built in Bodyslide Studio with 'Build morphs' box ticked. Looksmenu for in-game morphs to work. Only version 1.6.20 works correctly for morphs in all situations (if on game version 1.10.163). ! Waiting for next-gen update. Robco Patcher for consumable distribution and other features. Optionals. Not-so-general-use but provide additional "stuff". For dripping fluids during labor 'Zaz Particle Effects.esp' enabled from UAP. Base Object Swapper and its requirements for spawning consumable items into the world. For male character pregnancy belly morphs: FPE - Male Morph Support. Might be of interest Immersive Animation Framework for eating and drinking animations for jellies and concoctions. Quick trade for accessing quickly companion inventories. Zetan-themed mods downloadable from Nexus. Mojave Wasteland species additions downloadable from Nexus. A more suitable crouching animation (maybe this?) if using the good old crouching method for labor. FallUI and suitable extensions for it to make message boxes work better and prettier. Random information If starting the game from nowhere near Sanctuary, starter items can be obtained via MCM (Mod Management/Maternity Package). Supported body types without extra fiddling: anything CBBE-based (TWB, 3BBB, FVore), Fusion Girl, Janebod and Bodytalk. For other bodies custom sliders can be used, but if the body type doesn't have a pregnancy belly slider, not much can be done. All egg types can be unlocked even without the DLCs and associated mods. The necessary consumable item (jelly) is found by dumpster-diving and is often dropped by raider types. On an old save visiting new areas or places that haven’t been visited lately does the trick. Or sleeping a month or two until the cells reset.. Making companions egg-layers works by putting jellies or jellied food into their inventory. Amount of egg-laying companions/NPCs is limited to 20. Companions won’t become egg-layers unless it makes sense for them to do so. If in a hurry and unable to wait to get the necessary companion affinity perk, sole survivors (or startmeuppers) are going to have to engage sneaky asshole mode and use a “jellied” food item in order to trick their egg-layer candidates. Recipes found inside magazine #1 and crafted items sometimes dropped by raiders. This can be bypassed with 10+ charisma or having a reputation as an egg-layer. Pip-Boy perks indicate what's going on with the player character. For companion/npc information, the alien device and MCM hotkeys need to be used. Jelly addiction and alien device influence system is designed to automate jelly consumption. Active effects in Pip-Boy show what's going on if the feature is enabled. If an egg-layer is in "dormant" state, it means that a cure has been activated. Giving them either a speed or growth concoction resumes production. Alternatively, the device can be used to restart the production of a misbehaving egg-layer. Mod management I can't recommend updating from pre 0.42 versions during labor due to some numerous changes to that part of the system, but it is probably fine in other states. Shutting down the mod for an update is the safest option, but not required. If you wish to get rid of the mod mid-game, shut it down via MCM. Run installation again and do not select RobCo Patcher, Base Object Swapper or Pip-Tabs files if they were previously selected. Any items that have already spawned into the world will remain, but at least new areas won't contain them. Current state of the mod and future plans The mod has been taken as far as it can be in its current form. This is a good spot to take a break and do some bigger changes. Needless to say, it’s going to take time. Any severe enough bug or problem discovered will be fixed like always. Things left to do: A few lore-friendly eggs types haven't made it into the mod yet and some egg textures still need improving. A few random small-scale and self-contained shenanigans and environmental triggers for them. Workshop shelves and nests as displays for eggs. Need to stop adding and changing eggs before it can happen. This will most likely be an optional separate plugin due to the inevitable bloat. Some structural changes and cutting down a few many unnecessary features and options. Known issues and frequent topics AI generated voices sound terrible. I personally prefer having some kind of audio rather than none at all. I probably won't be updating any of the sound files unless there's a monumental jump in quality open source based solutions can provide. No jellies to be found inside rubbish bins or dumpsters. Either the area was already discovered before or there’s a scarcity mod getting rid off the items? Vendors, killing raiders and Basic Object Swapper might be of help. Also, make sure Robco Patcher is working and its setting file was selected during installation. Alien device displays rubbish and is slow. The device isn’t supposed work properly at the beginning. There’s MCM setting to skip this phase and have the device fully running immediately. The feature will be later removed. Companions engage incessant sandboxing derp mode inside settlements and squatting may not happen during labor, mostly likely when they are "pathing". Morphs if the same sliders are used multiple times. Can't be fixed on my end. Hopefully, in some future update, Looksmenu gets the same "morphmode" setting that Racemenu already has. Egg hatching and offspring. There are two random happenings that can result in eggs hatching. As for offspring, FPER/WDF and Mojave Geckos already do that. The latter is integrated as much as it can be: bigger Gecko eggs come out as hatchable eggs if the mod in question is installed. Disclaimers Stable Diffusion 1.5/SDXL were a great help in texture creation. xVaSynth, Tortoise TTS and XTTS v2 were used to voice NPCs. Voices can be turned off from the MCM, but without textures there would be no mod. Tested only on old-gen version of FO4. The most crucial bits should work on NG, including morphs, but anything related to leveled lists remains behind RobCo Patcher that doesn’t have a next-gen version yet (24/12/20). Downgrading is still the better option for many reasons. This is posted on the test/beta section for a reason. Always make backups and prepare for issues. This is a fetish mod about gestating and popping out eggs of imaginary mutated species. It can be considered distasteful. Credits and sources for inspiration Mixamo anims used (back pain, dizzy) conversion by Sebbo, edits using Blender Animation Rig and Guide. A lot of ideas, mainly the labor system, come from MorePrinniesDood's eggcellent EggFactory. pepertje's Fertile Breeder lore inspired me to do this mod in the first place and gave a handy way to explain who/what is behind the nonsense. Tool tinkerers, general use mod makers, guide writers and information sharers. Kendri for the ideas of jelly activation option for pregnancies and burst mode for egg output. Submitter Alfakentauri Submitted 11/30/2022 Category WIP / Beta Requirements F4SE, MCM, Looksmenu, Garden of Eden Papyrus Script Extender, RobCo Patcher
- 834 replies
-
4
-
- pregnancy
- egg-laying
-
(and 2 more)
Tagged with: