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  1. Interesting Vanilla NPCs - Demo

    Demo:

    This is only the very first part of the Onmund romance/friendship storyline, which is about 1/5 of the story. In the demo, you will know the basic concepts of the mod, but it's not everything we'll be doing (say, quests that require "doing and killing something").

    Please also note that this mod is NOT to be used in a serious save (playthrough). Its purposes are to show players what this mod's concepts are, and to attract voice actors/actresses to help in this project. The content in the demo might change in the future, so what you see in the demo might not be the "real" story.

    This is an unfinished mod, and is supposed to be used in a separate test save. We hold no responsibility for breaking anyone's playthrough. Be sure to uninstall it after you finish the demo.

    And to clarify, there's NO sex and romance in the demo, just friendship. You'll become intimate with Onmund in the middle of the story.

    Lastly, all the dialogues are currently unvoiced, so it's strongly advised to use Fuz Ro D-oh while playing the demo. We're still looking for voice actors and actresses.
     

    Features of the final product:
    - Enriched vanilla NPC personality and background story
    - Realistic romance with vanilla NPC
    - Player's decisions and words have impacts to your relationship with the NPC and the whole story
    - Flirting, kissing, and sex
     
     
     
    Brief introduction:

    I am looking for people who know CK and scripts to make a follower romance mod, that adds in-depth romance and friendship for VANILLA followers. At first, I only knew a few about CK, the best I could do was doing facelifting; but thanks to WraithSlayer's guidance, I know how to make the dialogues and very basic scripts. My major talent is composing stories and doing writing stuff.

    This mod will add new locations as well, and might involve complex scripts in the middle and after. If no one offered help in these parts, I would have to learn making new regions, but complex scripts might take me very much time to learn, which I might just cancel the parts that involve certain degree of complexity; so, your help is needed to make the mod more awesome, and to speed up the development.

    In the mod, the player will get to truly romance some MALE followers (and some non-followers made followers). I don't plan to make female ones, at least for now, as Amorous Adventures had already added plenty of qualified female romances, such as Serana and Elisif.

    The mod is temporarily named Interesting Vanilla NPCs.

    We'll do Onmund first. If the Onmund story is successful, then we'll proceed to other people, possibly Brynjolf or Marcurio.


    Why do I want to make this mod:

    I know three mods that introduce male romance: Skyrim Romance Mod (SRM), Amorous Adventures, and Interesting NPCs.

    In SRM, the PC is unnaturally attractive. Every man added by this mod has irresistible desire to bang the PC, and most of them are similar in a lot of ways. They also speak unnaturally sweet, and I'm embarrassed whenever a man of SRM speaks to me. Only a teenage girl who fancy love stories like Twilight would find SRM exactly what she needs. The romance of SRM lacks depth as well.

    Amorous Adventures adds 3 male romances: Vilkas, Farkas and Ralof. The "romance" of Ralof is not a romance at all, and that of Vilkas and Farkas lack depth; also, all three romances haven't even a single interesting point. In short, they're lame. But in fact, the author confessed that (s)he doesn't find making male romances easy or interesting, and won't do male romance in future; so we shouldn't demand too much in Amorous Adventures' male romances, as the author didn't intend to make them in the first place.

    As for Interesting NPCs, romance is neither a main part or an important feature, so it shouldn't be enlisted at all.

    Meanwhile, I also noticed that the romances in SRM and AA didn't provide much choices for players to pick during the romances. All of the storylines are set and the players just need to follow. To make it sound clearer- you do realize that there's only one dialogue option for you to pick each time you're going to speak in SRM and AA, don't you?

    Basically, I have few romance choices when I'm roleplaying as a straight female, but to romance my badass Familiar Face character - in my brain only; and when I say romancing him, it's just imagining that we speak something about the last battle and then we feel quite horny and get laid. That's lame.

    Therefore, I wish to add some solid male romance options, which are not overly-sweet, Twilight-ish or lame. I want to make male romances that are natural and realistic, interesting and not lackluster, and most importantly- they should have depth for players to think about and consider.
     

    Requirements:
    Skyrim
    Sexlab (the story has romance, and there's kiss and sex in the romance; neither is in the demo, but they will be in the final version)


    Whom I'm looking for, desperately:

    A CK worker who knows how to make new places
    Voice Actor(s)
    Voice Actress(es)

    Or, if you know more than 1 of the above, you can definitely apply to both jobs.


    Whom I'm looking for, but not in urgent:

    Writer(s)
    Modeler(s)
    A CK worker who knows script


    What I'll do:

    Writing stuff, NPC making (eg. Onmund's family), making dialogues and quests in CK, voice acting (better not, unless no one is offering to voice act).


    If you're interested in helping, inbox me or leave a reply, and I'll inbox you.




    Credits:
    Anbeegod for mod idea, story and dialogue writing, CK working
    WraithSlayer for scripting, teaching me to use CK (this is very important, without that, this mod won't even exist)

    123 downloads

    Submitted

  2. Follow That Thing

    So this is not a Cinematic walk or anything. This is a straight up "I can't be fucked to walk all the way to Kynesgrove myself so I'll just autofollow Delphine." mod. Then you can alt-tab out back to your pron or whatever it is that was more interesting than that.
     
    It will give you a new spell called "Follow That Thing" as a lesser power. You target something, your character follows it until you press your JUMP key. When you first start following someone, they may/will get a little bit aways from you (typically 1000 units, roughly 50 feet, roughly 15 metres) before your character decides to catch up.
     
    Issues.
     
    It has a few issues that there is nothing I can really do about. Follower AI seems to be really shit if there is too much of an incline like mountains or steps. You may notice sometimes your character will stop and have to re-figure out where the target it is following went. This can manifest as three behaviours:

    your character actually runs back a bit to get itself back on path, then run back to who it is following. or it will stop, then start again, then stop again, then start again. or it will for some reason walk really really really really slow until it is able to figure out how to run.

     
    I've tuned the Follow procedure the best I could to try and smooth out these glitches, but it is out of my hands now I think, because I have seen the exact same problems in other mods that take control of your character, and none have found a solution for truly smooth follow. In all these cases it should never truely lose who it is following and eventually be able to catch back up to them. So you will see problems like this in areas like around Haemar's Shame where it is super steep and rocky, and if following an NPC up the steps to Dragons Reach and the like.

    943 downloads

    Submitted

  3. BodySlide and HDT SilverKnight by dopalacz

    This is a bodyslide conversion of dopalacz's SIlver knight armor for skyrim. IT does have HDT but only for the butt.
     
    There is two armor sets, a skimpy version and a normal version, and they will overwrite each other so only use one, the normal one is based on the vanilla mesh while the skimpy version is based on CT77's remodeled armor set.
     
    THE skimpy one has the normal body as part of it so extreme sliders may create clipping.
     
    This needs version 1.03 of dopalacz's armor as it adds the female textures.
     
    Note the Skimpy Armor's Skirt will require Chronotrigger77's Remodeled armor for bodyslide found on the nexus.

    377 downloads

    Submitted

  4. Captain Molly Outfit

    This MOD adds two sets/variants of Pirate style clothes to the game. You can find both in Orphan's Tear shipwreck, one used by a NPC called Captain Molly (hostile), and another in a knapsack inside the cabin.
     
    It is divided in two clothing parts: Outfit and Hat. The Outfit uses the Body and Feet slots. The Hat uses the LongHair slot, so it does not automatically replace helmets or circlets, only armor using the same body slot.
     
    This set is a direct port from Oblivion Mod Captain Molly for HGEC shared by Korana, who gave me permission to upload the conversion. Original MOD here: http://www.nexusmods.com/oblivion/mods/28765/?
     
    This MOD is also available on STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=504377394
     
    NOTES:
    - This is not a final release. It is ready to play and could need some adjustments according to the feedback I receive.
    - The outfit is rigged to a SevenBase Bounce body, but it should work on any body type. The only REQUIREMENT is that you have a XPMS based Skeleton installed: http://www.nexusmods.com/skyrim/mods/26800/?
    - Has _0 and _1 weights, and ground models.
    - The Outfit has an huge polygon count to Skyrim standards (more than 70k), so you may experience some Frames per Second (FPS) hit in a medium/low machine.
    - The model (mesh) was optimized in 3DSMax, the textures using SMCO tool for less VRAM usage and less FPS drop.
    - The size (40 MB) is due to the models and textures used.
    - Outfit and Hat are considered clothes without armor rating.
     

    TROUBLESHOOTING:
     
    Problem: my game crashes when I wear the outfit.
    Solution: you must install XPMS (or a XPMS based skeleton) properly. Go here to get it:
    http://www.nexusmods.com/skyrim/mods/26800/? and read the description as it requires another file to function properly; personally I recommend using this one if you are confortable installing mods outside STEAM (manually or using MO/NMM): http://www.nexusmods.com/skyrim/mods/68000/?
     
    Problem: my game crashes/slows down a lot when I go near Orphan's Tear.
    Solution: better uninstall the mod; your system can't handle the model, nothing can be done here. Sorry.
     
    Problem: my hairstyle is clipping the hat.
    Solution: when I was converting the hat, I had 2 options: attach to a couple of hair meshes to avoid the clipping (leaving you without much hair variety choices) or to use it independently, where the hair shape could or could not clip the hair. I choose the later option, but this is still open to change later in the future.
     
    Problem: there are some clippings/weird angles in some poses.
    Solution: I did my best to avoid clippings or strange distortions. Please screenshot the issue and post it on the comments below and I'll see what I can do.
     
    Problem: when I drop the clothing, a wild and funny mini-outfit appears on the ground.
    Solution: yeah... not a "problem" actually, just a workaround due to my inability to create a functional ground model.
     
    Problem: I have an issue not listed above and this MOD is causing it.
    Solution: Use the comments to explain it in detail, please.
     
    CREDITS AND THANKS:
    Korana for Oblivion's Pirate Molly: http://www.nexusmods.com/oblivion/mods/28765/?
    Hentai for the medalion mesh and string, shirt ruffles, and the armor of Para which warped
    into the hip sash;
    Xiamara for the HGEC conversion of the dress, the original shop box, and the neclakce jewels and settings.
    JClyde, AcidRain226, and Nioliv for the Fantasy Figures dress mesh (converted from Nioliv's BB dress mesh)
    Exnem & Raiar for the the Eyecandy/HGEC body
    NPR/RAIAR for top/jacket, pants, and lower boot straps
    Petrovich for the boots
    RGM for the belt, belt buckle (etc), and belt loops
    Oleg87 for the corset, corset straps, corset lacing, corset metal bits, upper leg straps, and leg buckles. Also, thanks to Xcommand as per Oleg's readme!
    Speed buster/A-Type2 for the HGEC boots mod, where the shirt laces originated from
    Futsuuno Fuku etude v0.7 mod for the hat. There is no modder name given, but reuse is allowed as
    long as the name is given. Also, thanks to apachii for helping me find that out!
    Thanks to Kikai for the original neck chain. Also thanks to Luchaire for resizing it.
    Sevenitty for 7B body;
    Dimon99 for UNP body;
     
    Tools Used (thanks for the creators/teams):
    SMCO for texture optimization;
    Nifskope;
    3DSMAX;
    KgTools;
    And (of course) Bethesda for the TES series and for the Creation Kit.
     
    More of my conversions at: http://tes5stuff.blogspot.pt/

    1205 downloads

    Submitted

  5. Susan Slaughter preset

    ===DESCRIPTION===
    This mod is a custom racemenu preset for the female nord (and your character MUST be a female nord) that includes the likeness of a gorgeous and buxom long-haired brunette vixen named Susan Slaughter, who is from the hit SyFy channel reality television shows "ghost hunters academy" and "ghost hunters international,"
     
    I am currently fine-tuning her appearance so expect new versions to be uploaded in the coming days. I may need some new eyebrows.
     
    ===INSTALLATION===
    Step 1. After downloading this file, go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and copy and paste the file susan slaughter preset.jslot into there.
     
    Step 2. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets and load "Susan Slaughter Preset.jslot" (it should be in there) and voila, there you are!
     
    ===REQUIREMENTS===
    *SKSE 1.7.2 or above
    *Racemenu (latest version)
    *Xenius Character Enhancement Compilation Pack <---- XCE Compilation Pack is not 100% necessary but is strongly recommended!
    *The Eyes Of Beauty - The Eyes Of Beauty Player (for the dark green eyes)
    *True Brows
    *SG Hair pack 268 By HelloSanta
     
    Make 100% sure that you have the above mods installed before playing this or else this will not work properly!
     
    ===Optional/Recommended===
    Sexy Vanilla Female Armor for UNP and SevenBase with BBP
    Bracelets By Ezuka
    Sexy Swimsuit and bikinis for CBBE
    Wedding Rings By Ezuka
    FNIS Sexy Walk/FNIS 5.2

    114 downloads

    Updated

  6. Frosted Skin - Alpha Release (8-19-15)

    Description


     

    This is just a quick mod I threw together for myself (trying to come up with a frost alien theme in my Skyrim atm
    )

     

    This may or may not work for your game as I'm using it as a texture replacer for the Succubus Race instead, but I figured if people wanted

    to play around with the textures and put them on their own favorite custom race they could. At present, it will install over the regular



    female textures, so if you like your current ones, either manually back them up, or don't install it.


     

    To install just use NMM (if you don't mind replacing your default female textures)



    I suggest using a frosty blue skin tone with this mod, but feel free to experiment with other colors


     

    Requirements


     

    Currently the only requirement for the mod would be:

    Any CBBE based body, I recommend one done via BodySlide


    (Currently no plans for a UNP version, depends on direction the mod goes)


     

    Credits


     

    The original textures that I used for the body, face, and hands (I've changed my textures so many times with edits



    that I've completely lost track of what the ones were before I edited them to this), so I can't really know who to



    give credit to for the original textures, if anyone knows who they are from by looking at them, please let me know,



    and I'll be more than happy to give credit to them for the originals


     

    Change Log


     

    (8-19-15) Alpha Release - Just the release of the mod, based on feedback, will continue work on it from here


    441 downloads

    Updated

  7. Neisas/Sora Follower from Morika

    UPDATE: Morika uploaded 1.6 English Version on Nexus, so it is pointless to keep the outdated Neisas 1.4; I'll leave the Neisas/Sora version only.
    Features and Location:
    - They are in Riverwood, main entrance.
    - Nord race, 7B body with BBP/HDT support.
    - Neisas is a "Tank" fighter, that likes to use sword and shield first, bow and arrow second; she also has a good magic resistence.
    - Sora is a Mage, uses destruction/restoration spells;
    - They will level with you, level 100 Max.
     
    Permissions, Credits and thanks:
    - I am very grateful to Morika for her files and permissions to translate, share and support; if you like this mod, let him know (LL profile). If you want to do something with this mod and share it, please ask him first.
    - To Natilde for the tutorial to create standalone NPCs.
    - Sora outfit is a conversion from Killer Keo Skimpy Armor Journeyman from CBBE to Sevenbase, the gloves are from Volek Mystic Gloves and boots from Mahatawa Belt Armor (I wish to express my gratitude and thanks for their work and assets used).
     
    Please report any bugs or conflicts you find and track down to this MOD. It's very important for everyone involved.
     
    Check Morika's page for additional Screenshots and dobmc post regarding Sora history.
     
    Enjoy!

    3858 downloads

    Updated

  8. Heathyr Hoffman preset

    ===DESCRIPTION===
    This mod is a racemenu preset for the female Nord (and your character MUST be a female Nord) that allows you to play as Heathyr Hoffman, who is a strikingly beautiful young woman who starred in a major SyFy channel paranormal-themed
    reality television show in 2009 (season 1) called "ghost hunters
    academy," she was on the first three of the six episodes of that show.
    This download includes her body tattoos and the likeness of her face into Skyrim.
     
    This was created (by me) using GIMP to edit the body texture, and sculpting her face in the racemenu mod.
     
    There are three files, two of which are optional modified female body textures featuring her personal tattoos for CBBE and UNP Skinny, and the other is a racemenu preset file. They need to be copied and pasted into the proper directories/folders
     
    Also keep in mind that this is my very first mod and I'm not familiar with how to package it to be compatible with
    the nexus mod manager, so a manual installation must be performed -- please bear with me!
     
    If you have any problems with this or if it isn't working, please let me know in the comments so I can try and fix them.
     
    ===>REQUIREMENTS<===
    SKSE 1.7.2 or above
    Latest version of Racemenu
    Caliente's Beautiful Bodies Edition (CBBE) and/or Dimonized UNP Skinny Body (whichever you prefer)
     
    THE ABOVE MODS ARE REQUIRED FOR THIS TO WORK PROPERLY! MAKE 100% SURE THAT YOU HAVE THE LATEST VERSIONS OF THEM INSTALLED BEFOREHAND!
     
    ===INSTALLATION===
    Step 1. Go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/textures/actors/character/female and overwrite femalebody_1 with the femalebody_1 file contained in the mod. But be sure to backup the original beforehand! If you can't overwrite the .dds file in that directory like I can't for some reason, remove the file by clicking on it and dragging it out of the box and into your desktop, and then click and drag the modded file into the folder.
     
    Step 2. Go into the directory my computer/local disk/program files x86/steam/steamapps/common/skyrim/data/skse/plugins/chargen/presets and copy and paste the file Heathyr Hoffman Preset.jslot into there.
     
    Step 3. Boot the game up, go into racemenu by typing "showracemenu" in the console, then click "presets" on the bar in the top right of the screen, and press F9 to load presets (it should be in there) and voila, there you are!
     
    ===Optional/Recommended===
    Sexy Vanilla Female Armor for UNP and SevenBase with BBP
    Bracelets By Ezuka
    Sexy Swimsuit and bikinis for CBBE
    Wedding Rings By Ezuka
    FNIS Sexy Walk/FNIS 5.2
    Better Vanilla Hairs - Mesh Replacements
     
    ===Important Notes===
    *This will make every single female NPC in Skyrim have Heathyr's arm and back tattoos since it replaces the main female body texture. Just use the default body texture and equip the racemenu preset if you don't want this.

    167 downloads

    Updated

  9. Small Hunters Homes

    I'm sharing a mod I made myself. It contains several fully nav-meshed single cell hunter themed shacks. You can find them on the map scattered through out Skyrim. There is about 12 or 13 of them. They are all slightly different inside and a bit more differences on the outside. Some have horse porches, most do not.
     
    8/15/15: Added screen shots of shack locations
     
    Hearthfire is now required. Found out I'd be considered a "bad guy" if I don't include the DLCs esm the meshes came from.
     
    I did a bit of re-texturing on some items included in this mod. The only thing I didn't do is the chicken coup. That's Insanity's work.
     
    If you have the mod Hunterborn, you will find one or two critters to dress out in a couple of locations.
     
    If you don't and want to get rid of the carcass the open your console with the ~ and touch the critter with the mouse cursor. Once you have the proper thing brought up type in this (with out the "" ) "disable".
     
    Unless you have a mod that has a house on the exact same spot, this mod should not conflict with anyone else's.
     
    There is likely a few minor oopsies I forgot to do finishing touches to. By all means do what you will with this mod.
     
    Below are some screen shots of examples of the Hunter Homes. (shack icon on map)
     
    Edit: Silly me put it into Oblivion....Now is in correct category. Deepest apologies for the mix up.
    Edit: Now it is in Normal mods at last. (goes to flog self)

    314 downloads

    Updated

  10. The Provocateur's Armoury

    I assembled these files from different changes I've made over the past few months. I found and repaired all the little problems I could, but if you find any easter bugs, let me know and I'll try to squash 'em.
     
    Weight painting is not my strong suit (I'd rather drink bleach ) so there are some "imperfections" at the bottom hem of the robes. They're at a level I can tolerate. I'm a boob gal myself so I don't pay any attention to the bottom of the robe.
     
    Installation: Use a mod manager to install, tick the ESP, build your bodies in BodySlide 2, and you're good to go.
     
    Make sure your file path for BodySlide 2 looks like this:
    data>CalienteTools>BodySlide If your data path is different, you’ll have to install manually.
     
    The following custom armors use HDT meshes:
     
    These armors can be tempered and enchanted.
     
    Dream Warden- Female version only. Light armor based on Vaermina's robe can be crafted after completing a certain quest. Or search "warden" to use the console to attain it.
     
    The Beacon- Female version only. Light armor based on the Shrouded Armor set can be crafted after completing certain quest. Or search "beacon" to use the console to attain it.
     
    Emissary Combat Robe- Female version only. Enchanted light armor based on College of Winterhold robes can be crafted after completing a certain quest. Or search "emissary" to use the console to attain it. It can be tempered.
     
    The Scoundrel Thieves Guild Armour- Male and Female sleeveless Thieves Guild armour. Does not use HDT because it just didn't look right.
     
    Quests required to craft these armors:
     
     
    The female version of the following robes have HDT meshes, all items have custom textures:
     
    All are replacers.
     
    Female Journeyman Mage Boots
    Blue robe and hood
    Monk robe and hood
    Brown robe and hood
    Grey robe and hood
    Red robe and hood**
    Green robe and hood**
    Necromancer robe and hood
    Warlock robe and hood
    Vaermina robe (I lowered the weight to 1 and defense to 0 while I was at it)
    Blind Moth Priest robe*
    Vampire clothes female*
    Vampire clothes male*
    Vampire boots*
    Vampire gloves*
    Vampire hood*
    *require Dawnguard
    **require Hearthfire
     
    Female Journeyman Mage Robes now have HDT meshes.
    Several mods allow for separate monk hoods and robes. Just search the Googly machine. I use: Winterhold College Improved by Sku11M0nkey.
     
    This mod requires:
    XP32 Maximum Skeleton Extended v2.75 or higher by Groovtama
    HDT Physics Extensions v14.28 by HydrogenSaysHDT
    BodySlide2 and Outfit Studio v2.5 by Caliente
    Dawnguard
    Hearthfire

    472 downloads

    Updated

  11. Bathing in Skyrim

    Uploading this here, since I think there are some bathing-enthusiasts outside of Nexus.
    Originally forked from "Drink, Eat, Sleep, Bathe" - this is basically just the bathing part, enhanced.
     
    FNIS giving you warnings? Get the optional KuNeruNomu Animation package: http://www.nexusmods.com/skyrim/mods/52269/
     
    Current Version: 1.11
    Originally forked from Drink, Eat, Sleep, Bathe ver. 20
     
    Requirements
     
    Required
    SKSE 1.7.1+ PapyrusUtil

    Recommended/Optional
    SkyUI 4.1+ (to change settings) FNIS 5.2+ (to use additional animations) FISS (to save and load settings) Fuz Ro D-oh (to read silent follower dialog)

    Compatibility
     

    This mod is automatically compatible with all known water mods, DLC and Falskaar without the need for additional plugins.
     
    This mod is compatible with survival mods such as Frostfall, iNeed, Drink Eat Sleep Bathe and Realistic Needs and Diseases.
    No direct edits are made to any existing game forms or forms lists.
     
    Compatibility plugins are included in the installer for these mods:
    Interactive Wash Basins Realistic Room Rental (v1.83 - Enhanced)

    This mod has been tested to work with these mods without the need of additional plugins:
    Wyrmstooth Bathing Beauties

    Northern Bath Houses Solitude Public Bathhouse Underground Bathhouse Showers in Inns

    Please ensure that any compatibility plugins are loaded after any of the above mods.
    If you have a suggestion for additional compatibility plugins, please send me a message here on the Nexus.
     

    Overview
     
    Bathing in Skyrim adds bathing and cleanliness to Skyrim. Over time, your character will become visually more filthy and you will receive a penalty to your Speechcraft and disease resistance. If you become exceptionally filthy, you will also receive a penalty to Sneak as enemies smell you coming. To avoid these penalties, you will need to bathe yourself regularly. Staying clean also awards small bonuses depending on what type of soap you use.
     
    To bathe, simply stand in water and use soap or a wash rag from your inventory. Soap can be crafted with the recipes described below in the crafting section. Almost all of the water in Skyrim will work, even if it's only ankle deep.
     
    The following values are the default values for cleanliness. They are all configurable via MCM:
     
    You become dirtier every passing game hour based on your location:
    Settlements - 1.0% dirtier per hour Wilderness - 1.5% dirtier per hour Dungeons - 2.5% dirtier per hour

    Locations are detected based on location keywords. This allows Bathing in Skyrim to potentially work with new areas added by other mods without the need for a patch, as long as the mod author followed Bethesda's keyword conventions.
     

    Cleanliness Tiers
    Clean - between 0% and 20% dirty, affords +5 Speechcraft, +50% resist disease Not Dirty - between 20% and 60% dirty Dirty - between 60% and 98% dirty, affords -10 Speechcraft, -50% resist disease Filthy - between 98% and 100% dirty, affords -25 Speechcraft, -10 sneak, -90% resist disease

    Werewolves and vampires do not receive the disease resistance penalties.
     

    Crafting
     
    All soaps can be crafted at any cooking pot, requiring several ingredients depending on which soap you are crafting. Each recipe yields 5 bars of soap.
     
    Was rags can be crafted at a tanning rack with a bolt of linen. Was rags are infinity reusable, but they can not clean you as well as soap and you will receive no bonus.
     
    Bonuses added by soap will end when you are no longer Clean.
    Bonuses are based on the vanilla alchemy affects of the ingredients.
     
    Plain Soap
    requires: 1 salt pile, 1 troll fat affords: +5 Sneak

    Red Mountain Flower Soap
    requires: 1 salt pile, 1 troll fat, 3 red mountain flowers affords: +10 regenerate magicka

    Blue Mountain Flower Soap
    requires: 1 salt pile, 1 troll fat, 3 blue mountain flowers affords: +10 regenerate health

    Purple Mountain Flower Soap
    requires: 1 salt pile, 1 troll fat, 3 purple mountain flowers affords: +10 regenerate stamina

    Superior Floral Soap
    requires: 1 salt pile, 1 troll fat, 1 blue mountain flower, 1 red mountain flower, 1 purple mountain flower affords: +5 regenerate magicka, health and stamina

    Lavender Soap
    requires: 1 salt pile, 1 troll fat, 3 lavender affords: +5 resist magic, +5 Speechcraft

    Dwemer Soap
    requires: 1 salt pile, 2 dwarven oil affords: +5 Illusion, +15 regenerate magicka, fools automatons

    Dragon's Tongue Soap
    requires: 1 salt pile, 1 troll fat, 3 dragon's tongue affords: +10 fire resist, +10 Speechcraft

    Spriggan Soap
    requires: 1 salt pile, 1 tap root affords: +5 Illusion, +15 regenerate magicka, fools wildife

    Installation and Upgrading
     

    A FOMOD installer is provided for use with NMM or Mod Organizer. This is the recommended way to install.
    Manual Installation instructions are provided within the zip file.
     
    MCM should handle updates between versions gracefully. When significant changes are made, your dirtiness level may automatically reset to prevent old effects from polluting in your save. Old versions of scripts/spells are kept in the mod solely for this safe removal process. If something seems wrong after upgrading, try disabling and re-enabling the mod through MCM.
     
    Uninstallation
     
    Disable the mod in MCM and save the game, then delete the installed files.
     
    For Modders
     
    If you have created a mod that adds bathing and you wish to attach Bathing in Skyrim animations/effects to your mod, add the magic effect named "mzinBatheAttemptSuccess" to a spell that is applied through your bathing method. For example, if you have a bathtub that can be activated and awards a spell named "My Clean Spell" you can add "mzinBatheAttemptSuccess" as another effect of "My Clean Spell" which allows Bathing in Skyrim will properly clean the actor and play animations. Be sure to connect the mzinBathingQuest and a WashProp to the script. The WashProp is the item that will show up in the animations and controls whether a soapy or non-soapy wash will occur. The script will also attempt to remove the WashProp from the Actor's inventory if it is soap.
     
    If you have added a new location/dungeon/town that you want Bathing in Skyrim to detect, make sure you add keywords to your new location the same way Bethesda has done in the vanilla game. For example: dungeons should have the LocTypeDungeon keyword, houses should have LocTypeDwelling, settlements should have LocTypeTown, etc.
     
    Original mod by TheRealRyanB
    Soap resources by InsanitySorrow
    Custom animation and soapy effect texture by canderes
    Additional dirt textures by Ekirts Ykcul
    German MCM localization by Tywele

    57508 downloads

    Updated

  12. Durana, Orc Female Racemenu Preset

    Requirements listed in the screenshot itself. SkyDreamKittens isn't neccessarily a requirement, it's the eye texture and it's available to all races, so that's what I used.
     
    I'm using FairSkin. Also the screenshot is really tiny because I'm running Skyrim on a quick alt tab mode at a tiny res so I can swap texture files and work on TES5Edit while playing.
     
    Edit: I apparently can't upload pictures, no idea why. You can find a screenshot in the support topic thing or also right here.
     


     
    It's tiny.

    804 downloads

    Updated

  13. Tera Elin 2 Preset Slot - ECE

    So I made this little ECE Preset slot for tera elin 2 after i first tried this mod out and i liked it so much that i wanted to share it here and have a fresh backup in case i ever lost it, which i did when i upgraded to windows 10 whoops.
     
    No worries tho.. I did this way before i even know what elins were or what game they came from so forgive me if she doesnt look like elins, i was focusing to much on making her kawaii.
     
    You are gonna need both Tera Elin 2 by PsychoMachina And Enhanced Character Edit by ECE team for this to work, it uses both TeraElinRace.esm and TeraElin2_AIOHairs_HDT.esm but if you dont have The hdt hair it will be a different hair instead.
     
    Tera Elin 2 - http://www.loverslab.com/files/file/1172-new-hdt-ears-tails-elin-dance-xpmse-244-and-new-features-tera-elin-race-2/
     
    Enhanced Character Edit - http://www.nexusmods.com/skyrim/mods/12951/?
     
    Put this in C:\Users\Your Name\Documents\My Games\Skyrim

    382 downloads

    Submitted

  14. Marriable Follower Pack

    Marriable Follower Pack
     
    Requirements:
    Apachii Sky Hair (the main file plus the additional files for both male and female characters)
    More Follower Voices Mod + Khajiit Marriage (used by Antonir, Raaj, Reeva, Mairael, and Ziravi)
     
    I am also running Ethereal Elven Overhaul and Younger Faces Merged With Men by Geonox from here. (Link has NSFW images) I reccommend both of these mods but they are not required.
     
    This mod adds 20 new marriable followers to Skyrim. I gave them very basic AIs, since I am fairly new to modding, so there are no requirements for recruiting them. Simply travel to their location and speak to them and you will be able to recruit them as a follower. They each have their own esp file, so you can activate and deactivate indivudual actors in NMM whenever you like.
     
    Characters
     
    Knut - Male Nord Warrior
    Found in Frostfruit Inn in Rorikstead
     
    Ysvelta - Female Nord Warrior
    Found in the Drunken Huntsman in Whiterun
     
    Talon - Male Wood Elf Ranger
    Found in the Thieves Guild Headquarters in Riften
     
    Elora - Female Wood Elf Ranger
    Found in the Bannered Mare in Whiterun
     
    Antonir - Male High Elf Elementalist
    Found in the Frozen Hearth in Winterhold
     
    Mairael - Female High Elf Spellsword
    Found in the Blue Palace in Solitude
     
    Branguire - Male High Elf Rogue
    Found in New Gnisis Cornerclub in Windhelm
     
    Mevira - Female High Elf Necromancer
    Found in the Hall of the Dead in Windhelm
     
    Roderigo - Male Redguard Ranger
    Found in the Bee and Barb in Riften
     
    Samara - Female Redguard Warrior
    Found in Jorrvaskr in Whiterun
     
    Adonnis - Male Imperial Ranger
    Found in the Winking Skeever in Solitude
     
    Ariana - Female Imperial Warrior
    Found inside Castle Dour in Solitude
     
    Gavin - Male Breton Warrior
    Found in Moorside Inn in Morthal
     
    Evangeline - Female Breton Elementalist
    Found outside the Mages College in Winterhold
     
    Ard - Male Orc Warrior
    Found in the Ragged Flagon in Riften
     
    Khargash - Female Orc Warrior
    Found in Mor Khazgur
     
    Ziravi - Female Khahiit Thief
    Found in Dead Man's Drink in Falkreath
     
    Raaj - Male Khajiit Spellsword
    Found in the Silver-Blood Inn in Markarth
     
    Kee-Lai - Male Argonian Warrior
    Found in Understone Keep in Markarth
     
    Reeva - Female Argonian Assassin
     
    Found in the Sleeping Giant Inn in Riverwood

    836 downloads

    Updated

  15. Furious - Barbarian Gameplay

    FURIOUS
    If it moves... hit it. Repeatedly.
     
    Between World of Warcraft, Diablo 3, and Heroes of the Storm, I've come to like the fury warrior / barbarian play style. It converts your MAGICKA into FURY or RAGE. This means:
    When you leave combat you'll slowly leak mana.

    You only generate mana [and slowly] while in combat.

    You generate mana in larger chunks by being hit.

    So to recap, in order to cast any spells, you are going to have to get really mad first. From this point on MANA/MAGICKA is going to be called FURY/RAGE.

    Some of the barbarian spells which are OP will be rage percentage based, while others will remain a fixed cost. Putting points into your Magicka will still grow the size of your mana pool, helping you use more barbarian spells, as regen is always percent based.
     

    Note: This mod is my only safe-for-work mod, and it has gotten a lot of positive feedback so I have elected to try posting it on Nexus once to see how long it takes me to regret that decision. LoversLab will remain my primary release platform. I don't know why you should care, but whatever, now you know.
     
     
     
    CURRENT VERSION: 103
    Recent Versions Added:
    You will need to BARBARIAN UPDATE in the MCM menu to see changes take effect.

    [103] Just a minor enhancement to the Sadist perk to reduce save bloat faster than the game does naturally.

    [102] Added two new Rage Overflow perks - healing and stamina - in the Restoration tree. When your rage is full, your passive rage generation goes to health and/or stamina instead.

    [101] Fixes Rage Gen Ranged MCM option. It was freaking out saying NaN when you tried to change it.

    [101] Fixed Barbaric Sadist perk to not include spells and ranged.

    [101] Tempered the default rage gen numbers. Your existing game won't notice.

     
     
     

    BARBARIAN PASSIVE ABILITIES
    CONSTITUTION - Regenerate health and stamina 200% faster than non-barbarians.

    DO YOU EVEN LIFT - Able to carry up to 50 more pounds or whatever that value is.

    BLOOD FOR BLOOD - Do more damage the less health the character has.

    Lose RAGE (remember, magicka) while not in combat. You lose 2% of your rage for every second.

    Generate RAGE while in combat. You generate 1% of your Rage ever second.

    Generate RAGE when hit. These conditions can and will mix and match with each other.
    - Base 10% of max rage when hit.
    - Additional 20% if it was a power attack, because that hurt.
    - Additional 5% if it was a shield bash attack, because that smarts.
    - Additional 10% if it was a ranged attack, ranged attacks are for cowards.
    - Additional 15% if it was a magical attack, because fuck mages and fuck mages.
    - Additional 5% for each enchantment on the weapon that hit you.

     
     
     

    BARBARIAN "SPELLS"
    ENRAGE - Lesser Power - Instantly fill 25% of your rage at the cost of 25% of your health. Generate an additional 10% over 10sec at the same equal cost of health. Yes, it is possible to kill yourself doing this - my D&D guys should be nodding.

    SHOCKWAVE - Lesser Power - Blast a concussive wave with a mighty roar or something to that effect. Staggers assholes in your way. Costs 50 rage.

    BARBARIAN LOCKPICKING - Lesser Power - bashes the locked object under the crosshairs until it unlocks. 25% base chance to succeed which increases with your lockpicking skills. And also increases your lockpicking skill. Lol. Should work on anything that is locked. Breezehome? Mine now motherfucker.

     
     
     

    BARBARIAN PERKS
    BARBARIC CH'I - Absorb energy from attacks upon a successful block. Each rank (max 3) increases rage generated from that hit by 5%. Requires block skill of 20 and at least one point into Shield Wall.

    BARBARIAN SADIST - Also generate rage when *you* hit things, using the same mechanics as when you are hit. Requires One Handed OR Two Handed skill of 30. This perk exists in both trees. Getting it twice (it wont even let you anyway) won't double up the effectiveness. It is in both trees purely so you may specialise in your weapon of choice.

    RAGE OVERFLOWS: HEAL, AND STAMINA - When your rage is full your passive rage generation goes towards your health and/or stamina instead. These perks live in the Restoration tree.

     
     
     

    REQUIREMENTS
    SKSE. I recommend 1.7.3 just in case. That's it.

     
     
     

    VIDEOS

     
     
     
     
    HOW TO: SET UP

     
     
     
     
    HOW TO: UPDATE

     
     
     
     
    HOW TO: REMOVE

     
     
     
     
    RECOMMENDED MODS

     
     
     
     

    CHANGELOG

     

    701 downloads

    Updated

  16. Scottish Basket Hilt Broadswords

    Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin!
     
    OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword:
     

     
    Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also.
     
    I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8.
     



     
    I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable.
     
    As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in.
     
    FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job.

    199 downloads

    Updated

  17. Redguard Royal for UNP Jiggle

    About the mod:
    This is a conversion of TesTiger's 2 armor resource "Redguard Royal" to the UNP Jiggle body.
    Apparently, TesTiger2 has retired from modding, and he left us an awesome resource pack
    that you can find here: http://www.nexusmods.com/skyrim/mods/68149/?
    If you find this armor any good, please send him a thank you message for sharing it with us.
    Note: since it is a mesh resource, the gauntlets are...well..fairly terrible, so I just used Osare's Bracelet
    (from "Osare HotPants - UNP" by anano) to replace them.
     
    Check list:
    Weight slider support: Check
    Clipping-free guarantee: Semi Check (the armlets will clip in some poses)
     
    Requirement(s):
    XMPSE2 Skeleton
     
    Installation:
    Just use any mod manager to install the armor.
    Or manually, you can just drop everything into [skyrim Directory]\Data
     
    Obtaining the outfit:
    Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
    Option 2: When ingame, press “~” to bring up console, type “help royal” Add them into your game
    using player.additem [item ID] 1
    Option 3: TesVedit, CreationKit, etc (not recommended)
     
    Uninstallation:
    Deactivate in mod manager
    Or delete the following:
    Data\meshes\armor\RR
    Data\textures\Osare\Hotpants
    Redguard Royal Armor.esp
     
    To-do list:
    - None -
     
    Credits:
    TesTiger2 for the armor mesh.
    Kendo 2 for the body.
    Anano for the bracelets mesh and textures.
    Nightasy for the tutorials.
     
    Disclaimer:
     
    I'm not going to do any conversion for CBBE Bodyslide. If you want to make a Bodyslide conversion,
    please let me know and credit the authors properly.
     
    As always, I answer any message regarding anything wrong with my conversions

    3769 downloads

    Submitted

  18. SkyUI - show armor slots

    Description
    This adds a new column in the SkyUI's inventory, armor category, to show the biped slot(s) the armors are using.
    (Take a look at the screenshot)

    Requirements
    SkyUI 5.0 - only this version

    How to install
    Drop contents into data folder.

    How to uninstall
    Delete:
    data\interface\bartermenu.swf
    data\interface\containermenu.swf
    data\interface\craftingmenu.swf
    data\interface\giftmenu.swf
    data\interface\inventorymenu.swf
    data\interface\skyui\config.txt

    FAQ
    A: What if SkyUI releases a new version?
    Q: Uninstall this mod. This replaces five files from version 5.0. It wouldn't be safe keep using them with newer SkyUI versions.

    A: When reinstalling SkyUI, it complains about some swf files in data\interface
    Q: This is normal. SkyUI doesn't expect this file in your data folder. Should be OK if you are using SkyUI version 4.1.

    A: This mod conflicts with *insert mod*
    Q: I am not using any other mod that modifies these five files, I have no idea if there are conflicts. I guess they will, so let me know if you find any and I'll see what can I do.

    Credits and thanks
    The SkyUI team

    Change log
    v5 - fixed a bug in some displayed messages
    v4 - updated for SkyUI 5.0
    The versions below only work with SkyUI 4.1
    v3 - fixed the "chance to steal" message in container menu for japanese and maybe other languages
    v2 - fixed empty slot columns in barter, container and gift menus
    v1 - initial release

    Cheers

    69717 downloads

    Updated

  19. Fenghau CBBE TBBP Bodyslide Compatible

    CBBE TBBP Bodyslide Conversions



    Blade & Soul Armor


     
     
     

    Craftable at smith or type help fenghau in console to get id


     


    Requires HDT High Heels Mod


     
     
     

    https://www.youtube.com/watch?v=qTwAh_o-pB8

     
     
     
     
     

    Credits



    Caliente for bodyslide



    Ncsoft for Blade & soul



    optioq


    1505 downloads

    Updated

  20. Tactical Knives

    Tactical Knives Ported from Battlefield Game Series C:
     
    Currently there are 8 knives,
     
    - Heckler & Koch 14100BT
    - Survival Knife
    - Precision Shiv
    - BJ-2 Combat Knife
    - Seal Knife
    - Boot Knife
    - Trench Knife
    - Swedish Scout Knife
     
    All Diffuse Texxies are in DXT1 1024x512 file, the normals are in DXT5 .
     
    All Knives are Craftable at any forge, Steel section.
     
    Thankies (^ω^)
     
     
     

    Thanks to JRCosta for telling me how to setup the Blood Meshes c:
    Thanks to EA and DICE for the models c:

    2876 downloads

    Updated

  21. Oppaithon's Bodyslide Presets

    Just sharing my personal presets for Bodyslide.
     
    Mainly just increasing the upper weight of women in Skyrim.

    391 downloads

    Updated

  22. CanadianIce Morrowind Robes and Dresses for Dream Girl

    About the mod:
     
    This is a conversion of the Oblivion mod "CanadianIce Morrowind Robes and Dresses for HGEC" by CanadianIce - Xiamara - herosinger to the Dream Girl body in Skyrim.
    This mod adds 20 different robes and dresses originally textured by CanadianIce for Morrowind, and had been adjusted to fit the HGEC body by Xiamara.
    The original mod was uploaded on Oblivion Nexus by herosinger at this link: http://www.nexusmods.com/oblivion/mods/20054/?
    All credits go to the original authors, all I did was adapting it to the Dream Girl body for Skyrim.
     
    Note: Since Dream Girl's body is incompatible with a lot of hands meshes mods, I already included a pair of gloves using the Dream Girl hands meshes, please do equip them.
     
    Update 1:
     
    Thanks to a kind Anon on /tesg/, I was able to redo the meshes so they now display normal maps properly.
    I also modified the normal maps a bit, so they won't shine too much, and make the dress look plastic-y.
     
    Check list:
     
    Weight slider support: Check
    Clipping-free guarantee: Semi Check
     
    Requirement(s):
    XMPSE2 Skeleton
     
    Installation:
    Just use any mod manager to install the armor.
    Or manually, you can just drop everything into [skyrim Directory]\Data
     
    Obtaining the armor:
    Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
    Option 2: When ingame, press “~” to bring up console, type “help MR.” Add them into your game
    using player.additem [item ID] 1
    Option 3: Nope. Not gonna do that again
     
    Uninstallation:
    Deactivate in mod manager
    Or delete the following:
    Data\meshes\IceRobes\
    Data\textures\IceRobes\
    Canadian Ice's Morrowind Robes and Dresses.esp
     
    To-do list:
    - Nothing -
     
    Credits:
     
    CanadianIce for creating such wonderful textures that still hold up 7 years later.
    (You can also visit her forum at: http://grotto.moddersrealm.com/, she made some really nice stuffs for Morrowind)
    Xiamara for converting the meshes into HGEC, which is an easier body to adapt to Skyrim.
    JClyde and AcidRain226 - for the Fantasy Figures dress mesh.
    herosinger for packaging the meshes and textures, and releasing them on Oblivion Nexus.
    A kind Anon on /tesg/ for teaching me the bases of cleaning up meshes in Nifskope.
    Nightasy for the armor conversion tutorials.
    Petrovich for the Dream Girl body.
     
    As always, have issues? Please message me, or leave a comment in the thread. Have a nice day, guys !

    1857 downloads

    Updated

  23. Dynamic Naming

    Dynamic Naming
    by
    Wafflesalot
     
    Version 0.52 Beta
     
    Main Changes:
    - Reworked the way naming works for the final time, Names are no longer directly changed instead Display Names are used.
    Currently 50 Display names are available for use at any one time. Once the maximum is reached Actors will stop receiving names.
    - Names will now stick with the assigned Actor until one of two things happen:
    #The Player has left the cell for a set amount of time (Default is 10 hours Game Time), however if the player returns to the cell the Countdown is stopped and will restart from it's original duration when the player leaves again.
    #The NPC has died for a set amount of time (Default of 2 Hours GameTime)
     
    - Added Format Randomisation Each race has a pool of 4 formats 2 used for everyday NPCs and 2 for Guard NPCs
    When a NPC is assigned a name one of the 2 formats will be taken and used. This is temporary and will be improved in the future.
     
    - Added new keywords for use in formats, \\n, lvl and <BaseName>:
    # \\n makes everything after it move to the next line instead allowing for multiline names.
    # lvl will show the current level of the actor.
    # <BaseName> will show the original name of the actor.
     
    -Re-Added the MCM it currently includes the following options:
    #NPC Finder - Allows the player to turn off the Naming Cloak (Useful in case of a brawl bug)
    #Lore Names for NPCs - While Enabled NPCs will recieve lore names when this is disabled all naming for Playable races is stopped
    #Lore Names for Dragons - While Enabled Dragons will recieve Lore Names. Note: Lore Names for NPCs must be enabled for this to work.
    #Purge All Given Names - Clicking this option will Restart the Lore Name quest causing all assigned names to be reset and all NPCs to be removed from the quest.
    #Name Fade Time - Allows for changing of the time it takes for a NPC to lose their name after the player has left their cell
    #Corpse Name Fade Time - Allows for the changing of the time it takes for a Deceased NPC to lose their name.
    #Select Race - This Menu is used for the Format Options. Has all Playable races + an ALL option which will apply changes to all Races.
    #Format - The two Format options allow for customisation of the naming formats everyday NPCs use the mod will randomly select one of the two each time a name is assigned.
    #Guard Format - This performs the Same function as Format except for Guards.
    #Current Formats-
    "Given"
    "Given Affix"
    "Affix"
    "AffixGiven"
    "Guard Given"
    "Guard Given Affix"
    "Guard AffixGiven"
    "Guard Affix"
    "<BaseName>, Given"
    "<BaseName>, Given Affix"
    "<BaseName>, AffixGiven"
    "Given Affix \\n Level lvl <BaseName>"
    "Given \\n Level lvl <BaseName>"
    "Level lvl <BaseName>"
    "<BaseName>"
    "<BaseName> \\n Level lvl"
    "Given Affix the <BaseName>"
    "Given the <BaseName>"
    "AffixGiven the <BaseName>"
     
    - Added Lore Naming for Dragons. Dragons will be assigned a Randomised Name while Lore Naming Is enabled Currently they are not effected by formats.
    The Dragon name pool consists of 120 Words spread over 3 Seperate Pools, A Pre, Mid and Suffix pool. random words are taken from these pools and added together to create a name.
    The used words are then removed from the pool. When a pool is low it will be refreshed.
     
    ============================================================
     
    - Requirements -
     
    Skyrim Script Extender (http://skse.silverlock.org)
     
    ============================================================
     
    - Optional -
     
    SkyUi 3.4+ - While this is not needed to run the mod you will be unable to customise Names, Formats or what the mod effects.
     
    ============================================================
     
    - Overview -
     
    Randomised Naming:
    - NPCs of Playable Races* can recieve Lore Names, Like Gavus Severa for a Imperial or S'Barri for a Khajiit.
    All names assigned as a Lore Name will be based upon the Race and Gender of the NPC, you won't see a Nord with an Imperial name or a Imperial with a Nord Name.
    Though the naming is randomised you won't see repeats for a long while(if ever!), Between the 10 Races there are over 1200 Names and 800 Affixes.
    With names that are used being removed and only refreshed when the pool is low.
     
    - Dragons can now also recieve Lore Names, their names are constructed randomly from 3 words of the Dragon Language.
     
    Naming Formats:
    - All Non-Unique NPCs can have different naming formats(Locked to race) don't want a Lore name? You could instead use a Base Format instead or Base and Level (Would show Level 1 Bandit for example.)
     
    MCM:
    - The MCM allows you to customise different features of the mod, formats, Name fade times, Allowing Lore Names, Purging all given names are all options which can be turned on/off, modified or swapped.
     
    *Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Ord, Redguard, Wood Elf
    ============================================================
    - Compatibility -
     
    Dynamic Naming will be compatible with any added NPCs from mods as long as the following conditions are met:
     
    - The NPC is of a playable race (Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Redguard, Orc, Wood Elf)
    - The NPC is not Unique.
     
    As long as those two conditions are satisfied added NPCs will be named.
     
    ============================================================
     
    - Installation/Uninstallation
     
    NOTE: AS OF VERSION 0.50 BETA, THE MOD USES A .BSA INSTEAD OF LOOSE FILES WHEN REMOVING 0.45 MAKE SURE TO CHECK ALL
    _DNAM SCRIPTS ARE REMOVED FROM THE SCRIPT FOLDER AS ANY REMAINING SCRIPTS COULD INTERFERE WITH THE RUNNING OF 0.50.
     
    Install:
    Nexus Mod Manager:
    Simply Download via Nexus Mod Manager and install.
     
    Loose Files:
    Extract DynamicNaming.esp and DynamicNaming.bsa into your Skyrim Data Folder
     
    Updating:
    When updating from 0.45 move into an area where no NPCs are and then save and uninstall the mod be sure to remove ALL _DNAM labeled scripts from your Scripts Folder.
    After follow the Installation Instructions
     
    UnInstall:
     
    Prep:
     
    With MCM-
    With MCM Disable the NPC Finder and Lore Names for NPCs options in the MCM, move to a new cell or interior, then save and uninstall the mod.
     
    Without MCM-
    Without MCM Move to a cleared out location (Has No Nearby NPCs) then wait for 12 Hours. Save then uninstall the mod.
     
    Uninstall:
     
    Nexus Mod Manager-
    Uninstall the mod via Nexus Mod Manager.
     
    Loose Files
    Remove DynamicNaming.esp and DynamicNaming.bsa from your Skyrim Data Folder.
     
    ============================================================
     
    - History -
     
    0.45 -Dynamic naming will now NEVER rename a Base Object (This is added as sometimes it would rename a
    baseobject of an Actor naming all the following actors the same.)
     
    -Affixes for some Races will now only appear around 50% of the time.
     
    -A number of Script optimisations.
     
    -Prepped the Formatting script for MCM and Also for the Alternative which will be added in a future
    version.
     
    0.42 - is a complete overhaul of the Mod the following has changed (Also the entire underlying scripts were rebuilt
    from scratch.)
    -All Races are now supported (Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Redguard, Orc,
    Wood Elf)
    -Between the 10 Races there is over 1200 First names and 800 affixes.
    -Area detection now works properly, Look to assign was removed
    -MCM has been removed and will be reintroduced in a later version.

     
    0.30 - Main Changes:
    - 195 New First Names for Imperials and Nords of both genders (Approx 65 New male Names and 130 Female).
    - 161 New Suffixes for Imperials and Nords of both genders (60 Nord, 101 Imperial).
    - You can now enable or Disable Suffix Naming for NPCs via the MCM Menu.
    - You can now enable an area based detection instead of looking at the NPCs via the MCM Menu.
    - The Mod no longer needs to be started via the Menu first time it will automatically start.
    - Added Code for to allow for updates without having to reinstall each time.
    - Fixed Issues with names not being shown due to a incorrect call.
     
    0.26b - Initial Release
     
    ============================================================
     
    - Credits -
     
    Bethseda's The Elder Scroll series (Morrowind, Oblivion and Skyrim)
     
    SoulofChrysamere - For being a human name generation on demand, brilliant work.
     
    Tamerial Rebuilt's Name Generator - http://tamriel-rebuilt.org/?p=modding_data/ngen
     
    UESP's Lore Section - http://www.uesp.net/wiki/Lore:Names
     
    ==========================================================

    259 downloads

    Updated

  24. Plate Armor Plus from Oblivion to Skyrim by Rhodanum

    ust what it says on the tin. This is a port of the 'Plate Armor Plus - Women's Move Edition' from Oblivion to Skyrim. I didn't do the port myself - it was made by the Skyrim forum-member aodnagne. I just managed to download the armor before the mod was set to hidden and I'm sharing it here now.
     
    Why am I doing this, you ask? Because I have massive, MASSIVE contempt for the rule that states you can't port assets from one game to another (and I'm sure that most of the people here will agree with me). It's not enough that I now buy my games day-one, full-price - nooo, I'm also supposed to subscribe to a corporatist, EULA-ridden mindset that basically translates as 'no cool shit for you.'
     
    Fuck that.
     
    There are three types of armor, each of which can be crafted in the Steel, Ebony of Daedric sections of the Smithing menu. The armor can be worn only by female characters and isn't dependent on any sort of body-type (so it will work well with pretty much anything from the vanilla body to CBBE, UNP, ADEC and so forth). The mod also contains two sets of face-masks: full plate masks and half-masks, that only cover the eyes. Look to the images below for more details.

    3652 downloads

    Updated

  25. R0R0N0 Conversions New

    My new armor and clothing submissions, these will have fixed nif files.
    My previous mods all included nif files that were not fixed to show the normal maps.
    My old thread is locked so it will eventually get buried. Those who wish to download my old mods, you can do so by visiting: https://drive.google.com/folderview?id=0Bzj8ZEkOh_L0a1JiSHRhTllUWjA&usp=sharing
     
    Check screenshots to identify which armor is which!
     
    NOTE: I'am using Bleak ENB Kinematic ENB Bleak ENB again
     
    Current Armors/Stuff:
    02/07/2015 - Kane the Immortal Playermodel (Male Only)
    04/05/2015 - Faraam Set from Dark Souls 2 (MALE ONLY)
    24/01/2015 - Bigsby Wolf Playermodel
    21/05/2014 - Arcane Horror Summon (Buy from Farengar in Dragonsreach)
    17/05/2014 - Edwen's Armor UNP (FEMALE ONLY)
    02/10/2013 - Tiamat Armor Leather Version (MALE ONLY) NOTE: Recently discovered that I packed in an incorrect BSA Archive for this armor, it has been fixed and reuploaded - 04/10/2013 - 16:19 PM
    01/10/2013 - Adamantium Armor Improved (MALE ONLY)

    11839 downloads

    Updated

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