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About JRCosta

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    Arrested for lollygagging... twice

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  1. Not sure if it is included, but just for future reference: if using ENB and looking at fire/snow/magic/ashes gives you fps drop or stuttering, get that mod. Keep your good work!
  2. I might be wrong, but didn't find in your modlist a reference to Skyrim Particle Patch for ENB - critical when you are experiencing fps losses when looking at fire sources (torches, braziers, fire pits), waterfalls, snow, spells, and other particle effects with any ENB running. Make sure it overwrites everything. Sorry if you mentioned it already, but nothing on the ENB, Weather, Lighting and Skin or Improving Framerates categories.
  3. Looking for a couple of ECE CME files: Preset 1: Link: https://pan.baidu.com/s/1MJ4wuuogtSIrT0Qpn8nvqg Pass: Evwj Preview in spoiler Preset 2: Link: https://pan.baidu.com/s/1OZjob4smCDKhq5JbuCLeLQ Pass: Idhj Preview in spoiler Thank you!
  4. Hi, just want to thank you for this guide and your dedication, specially because you got some very nice hidden gems mods here. Hope you keep improving your guide and you game.
  5. A long time ago I did the port of the ears and tails for a Steam Workshop mod (without physics), and now I see this wonderconversion. If anyone want the ears model for whatever , you can grab them here: http://tes5stuff.blogspot.com/2015/10/seon-follower-11-wearable-ears-and-tails.html
  6. There is an update pending for SE on steam, but can't find any info on it. It is the same as this thread? https://www.reddit.com/r/skyrimmods/comments/af0v9g/new_steam_update_may_hit_skyrim_legendary_edition/
  7. Take a look at this: https://www.nexusmods.com/skyrimspecialedition/mods/15203
  8. Well, I did a lot of NPC conversions from Oldrim (usually from 9DM) and only failed twice; I just want to know why I failed here. ?
  9. The Vanilla works flawlessly. Good job @Gromilla I wonder what I have did wrong converting this NPC?
  10. I'm using the normal procedure to port NPC to SSE 1- Process the mesh files with NIF Optimizer according to the mesh type (facepart or other); save copy of facegen nif: 2 - Load the .esp file inCK64; change a small thing & save in form 44; 3 - Look in-game for issues (usually black face due to CK64 regenerate facegen with racemenu heads), just copy earlier facegen backup; 4- If CTD is usually an HDT mesh (armor,body, hair); just replace for a non-HDT one. Oh crap, now I remember I forgot to check something with Nifskope. Just for the record (I'm at work, will try this myself later), open the FaceGen with Nifskope and check the NiTriShapeData of Eyes, Mouth, Brows, Hair and HairLine, and for each one see if the Vector Flags have "has tangents" enabled. If this don't work, could be a problem with Ninirim textures? Have to check the format.
  11. Let me know if you can make it work in-game. It keeps ctd on mine when entering the cave, already replace body & strip armor to avoid HDT bugs (don't use HDT), loaded in CK... apparently the problem is in the facegen file, but can't detect the exact culprit...
  12. I may help you with that. I'm tracking this topic, when you release her I'll try to port it to SE.
  13. A consistent CTD on a particular location(s) is a sign that something there is corrupt or invalid, most likely added by a mod; could be a model (a .nif file), a skeleton file of a NPC, or any other unsupported file (mesh or textures); check your mod list for things added to those locations. Follow @tasairis advice and check for LE ports first (armor, NPCs, creatures...) In certain situations could be a mod you removed that left traces (loose scripts), so check if you uninstalled something middle-game. Use Fallrim Tools (read the instructions) to scan your save.
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