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About This File

Uploading this here, since I think there are some bathing-enthusiasts outside of Nexus.
Originally forked from "Drink, Eat, Sleep, Bathe" - this is basically just the bathing part, enhanced.

 

FNIS giving you warnings? Get the optional KuNeruNomu Animation package: http://www.nexusmods.com/skyrim/mods/52269/

 

Current Version: 1.11
Originally forked from Drink, Eat, Sleep, Bathe ver. 20

 

Requirements

 

Required


Recommended/Optional


Compatibility

 


This mod is automatically compatible with all known water mods, DLC and Falskaar without the need for additional plugins.

 

This mod is compatible with survival mods such as Frostfall, iNeed, Drink Eat Sleep Bathe and Realistic Needs and Diseases.
No direct edits are made to any existing game forms or forms lists.

 

Compatibility plugins are included in the installer for these mods:


This mod has been tested to work with these mods without the need of additional plugins:


Please ensure that any compatibility plugins are loaded after any of the above mods.
If you have a suggestion for additional compatibility plugins, please send me a message here on the Nexus.

 


Overview

 

Bathing in Skyrim adds bathing and cleanliness to Skyrim. Over time, your character will become visually more filthy and you will receive a penalty to your Speechcraft and disease resistance. If you become exceptionally filthy, you will also receive a penalty to Sneak as enemies smell you coming. To avoid these penalties, you will need to bathe yourself regularly. Staying clean also awards small bonuses depending on what type of soap you use.

 

To bathe, simply stand in water and use soap or a wash rag from your inventory. Soap can be crafted with the recipes described below in the crafting section. Almost all of the water in Skyrim will work, even if it's only ankle deep.

 

The following values are the default values for cleanliness. They are all configurable via MCM:

 

You become dirtier every passing game hour based on your location:

  • Settlements - 1.0% dirtier per hour
  • Wilderness - 1.5% dirtier per hour
  • Dungeons - 2.5% dirtier per hour


Locations are detected based on location keywords. This allows Bathing in Skyrim to potentially work with new areas added by other mods without the need for a patch, as long as the mod author followed Bethesda's keyword conventions.

 


Cleanliness Tiers

  1. Clean - between 0% and 20% dirty, affords +5 Speechcraft, +50% resist disease
  2. Not Dirty - between 20% and 60% dirty
  3. Dirty - between 60% and 98% dirty, affords -10 Speechcraft, -50% resist disease
  4. Filthy - between 98% and 100% dirty, affords -25 Speechcraft, -10 sneak, -90% resist disease


Werewolves and vampires do not receive the disease resistance penalties.

 


Crafting

 

All soaps can be crafted at any cooking pot, requiring several ingredients depending on which soap you are crafting. Each recipe yields 5 bars of soap.

 

Was rags can be crafted at a tanning rack with a bolt of linen. Was rags are infinity reusable, but they can not clean you as well as soap and you will receive no bonus.

 

Bonuses added by soap will end when you are no longer Clean.
Bonuses are based on the vanilla alchemy affects of the ingredients.

 

Plain Soap

  • requires: 1 salt pile, 1 troll fat
  • affords: +5 Sneak


Red Mountain Flower Soap

  • requires: 1 salt pile, 1 troll fat, 3 red mountain flowers
  • affords: +10 regenerate magicka


Blue Mountain Flower Soap

  • requires: 1 salt pile, 1 troll fat, 3 blue mountain flowers
  • affords: +10 regenerate health


Purple Mountain Flower Soap

  • requires: 1 salt pile, 1 troll fat, 3 purple mountain flowers
  • affords: +10 regenerate stamina


Superior Floral Soap

  • requires: 1 salt pile, 1 troll fat, 1 blue mountain flower, 1 red mountain flower, 1 purple mountain flower
  • affords: +5 regenerate magicka, health and stamina


Lavender Soap

  • requires: 1 salt pile, 1 troll fat, 3 lavender
  • affords: +5 resist magic, +5 Speechcraft


Dwemer Soap

  • requires: 1 salt pile, 2 dwarven oil
  • affords: +5 Illusion, +15 regenerate magicka, fools automatons


Dragon's Tongue Soap

  • requires: 1 salt pile, 1 troll fat, 3 dragon's tongue
  • affords: +10 fire resist, +10 Speechcraft


Spriggan Soap

  • requires: 1 salt pile, 1 tap root
  • affords: +5 Illusion, +15 regenerate magicka, fools wildife


Installation and Upgrading

 


A FOMOD installer is provided for use with NMM or Mod Organizer. This is the recommended way to install.
Manual Installation instructions are provided within the zip file.

 

MCM should handle updates between versions gracefully. When significant changes are made, your dirtiness level may automatically reset to prevent old effects from polluting in your save. Old versions of scripts/spells are kept in the mod solely for this safe removal process. If something seems wrong after upgrading, try disabling and re-enabling the mod through MCM.

 

Uninstallation

 

Disable the mod in MCM and save the game, then delete the installed files.

 

For Modders

 

If you have created a mod that adds bathing and you wish to attach Bathing in Skyrim animations/effects to your mod, add the magic effect named "mzinBatheAttemptSuccess" to a spell that is applied through your bathing method. For example, if you have a bathtub that can be activated and awards a spell named "My Clean Spell" you can add "mzinBatheAttemptSuccess" as another effect of "My Clean Spell" which allows Bathing in Skyrim will properly clean the actor and play animations. Be sure to connect the mzinBathingQuest and a WashProp to the script. The WashProp is the item that will show up in the animations and controls whether a soapy or non-soapy wash will occur. The script will also attempt to remove the WashProp from the Actor's inventory if it is soap.

 

If you have added a new location/dungeon/town that you want Bathing in Skyrim to detect, make sure you add keywords to your new location the same way Bethesda has done in the vanilla game. For example: dungeons should have the LocTypeDungeon keyword, houses should have LocTypeDwelling, settlements should have LocTypeTown, etc.

 

Original mod by TheRealRyanB
Soap resources by InsanitySorrow
Custom animation and soapy effect texture by canderes
Additional dirt textures by Ekirts Ykcul
German MCM localization by Tywele


What's New in Version 1.11

Released

  • Added 4 missing water types to patcher for Realistic Water Two
  • Adjusted effect shader transparencies for dirt and soap (should help non-enb users)
  • Added 60 second bail-out timer to animations in case of problems
  • Fixed bug where it was impossible to become Filthy at exactly 100% dirtiness
  • Fixed missing Yes/No strings when confirming hotkey assignment in MCM
  • Updated FNIS Behavior file with latest FNIS tool
  • Updated dialog topic to show only on NPCs

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