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These Skyrim mods are of a non-adult nature.

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  1. Playable Flame Atronach? I think yes.

    Like flame atronachs? good. like the way they look? good. wanna play as one? good.
     
    Well step right up sir or madam this mod lets you play as a flame atronachs with humanoid animations!
     
    May it might not look perfect with the messed up meshes being converted to work with these animations, the neck, pelvis, spine 1, 2. and 3 being sucked in so she looks strange in the front but from the back she looks fine..
     
    The hands however looks really odd. but if you play in first person it probably wont bother you that much, but still.
     
    Please note that even tho you are literally covered in fire you will still get hurt by fire that isnt magic based, like oil traps dragon fire breath and environment fire.
     
    You can wear head gear but some may show clipping, boots and gloves that covers more than the hands and feet might look nice well the others wont.
     
    You can try it out if you want and please tell me how much you like/dislike it.
     
    Stats:
     
    Firebolt starting spell and also unarmed attacks have fire touch spells attached to em so everything you hit will be set on fire, it may cause problems with brawls tho.. So heads up!
     
    Abflameatronach - Fire resist 100% magic based only, Weakness to frost 33%, Firetrail doesnt seem to work, Flame cloak 3p damage, and Waterbreathing for gameplay reasons.
     
    Destrustion - 10
     
    Archery - 5
     
    One handed -5
     
    Enchanting - 5
     
    Sneak - 5

    2105 downloads

    Updated

  2. Dark Souls Weapons - Enhanced

    This is an alteration to this mod here: http://www.loverslab.com/topic/20171-dark-souls-weapons/
     
    If you want this mod to work you HAVE to download that mod first, because it has all the meshes and textures in it. Without the original mod, the weapons are not likely to appear since they are not defined by the archives.
     
    Anyways...
     
    So I did the following with this .esp:
     
    1.) Added gold values to each of the weapons = (Damage/2)*100
    2.) Placed the weapons into various leveled lists with the level requirement = (Value/100) Rounded to the nearest whole number.
    3.) Uploaded the file to the site in a zipped archive.
     
    Even with COC testing, I couldn't seem to get the items to drop. But once I checked on the black knight dude near the meadery I felt confident that the changes I made were in effect since all the items now have a cash value.
     
    Please tell me if the weapons are not appearing or if there is something wrong. Thank you and enjoy.

    1478 downloads

    Updated

  3. Frost Atronach with default animations

    yo i has made another one which looks really cool but a bit overpowered if you care about that stuff.
     
    the first person view looks terrible with its big arms but why would you wanna play with that with monster.
     
    each power attacks gives off that effects that the Frost Atronach does when he smashes the ground it may get a little annoying but forget about it homie.. its cool either way.

    152 downloads

    Updated

  4. Claudia (WIP)

    Add 2 Childs to the Bannered Mare in Whiterun (this is my first NPC-mod)

    631 downloads

    Updated

  5. Valkyrie Body Tattoos UNP 7B + Flash and Template

    Note: I was having trouble attaching images to the description page so I read the forums on how to do so and I really can't be fucked creating an account on another website just to link an image for this haha so yeah, just click the links if you want to preview or upload your own screenshots
     
    This was made for personal use but seeing as it's christmas n all I figured may as well share it for anyone else who's interested.
     
    All credit goes to the individual artists who made the flash, all I did was put it together. I didn't record them so if you want to know who they are just reverse image search the files, most of these were found through searching google images anyway so it shouldn't be hard.
     
    I'm probably not going to check back on this page regularly after a while so don't expect any updates or anything. Hence why I added all the flash I used and even the ones I didn't in case you want to change anything. I also included two .xcf files which can be opened with Gimp (I chose a free editing program so anyone can use it) for anyone who wants to edit the tattoos; they're all separated into layers so it should be easy for anyone to add or remove as they please.
     
     
    Now for some lore...
     
    I tried to keep everything relatively nordic/celtic/skyrim related. These descriptions are just suggestions, make whatever meaning you want from them
     
    Back:
     
     
     
    The large wings represent the 'wings' or 'shields' of the dragonborn, or ascending to Sovengarde/Valhalla; the samurai and dragon represent The Blades; the fish/siren represent how Vikings were sea travelers; and the spread wings and dog prints represent "run with the wolves, soar with the owls/eagles/whatever."
     
    Left arm:
     
     
     
    The writing within the main design says, "The only thing better than a good book is a blank page," which could be seen as the Dovahkiin's new beginning in Skyrim (or return to Skyrim, seeing as you were captured crossing the border); the horned skull with armor can either resemble the Dawnguard (if you're a member or a hunter of Dawnguard (if you're a vampire); and the Valkyrie represents always having a guardian on your shoulder.
     
    Right Arm:
     
     
     
    The large crest could represent either war faction or a stronghold; the circular wolf and Nordic runes could represent Fenrir, or Stormcloaks, or wolves ect; and the wolf, owl and ravens can be an expansion of the back and mirror of the left arm, always having nature on your other shoulder/being one with nature ect.
     
    Front:
     
     
     
    The celtic dogprint and wings could represent Skyrim being close to your heart or just more "run with wolves, soar with birds" kinda shit; the dragon eating itself represents the cycle of life; the bear totem/dreamcatcher either meaning you're a seer or shaman, or more Stormcloak insignia, or bear hunter/whatever; the owl represents being a watcher, a stalker of prey, wisdom; lastly, umm.. the belly dragon represents indigestion and the tits represent you being a female who needs lore right?
     
    Legs:
     
     
     
    For the legs I just wanted big Valkyries slapped on those badboys. The right leg (left of the screen) shows a Valkyrie descending from the sun/moon off on the horizon,all glory n shit. The left leg (right image) shows two Valkyries (maybe your companion or wife w/e) watching two wolves fight, kind of like a "dog-eat-dog world" thing; afterall, you arrive/return to Skyrim only to find it divided in civil war, consuming itself while the Thalmor watch from the shadows. So maybe this represents your power to change the fates or pull the strings, depending on who your character is.
     
    Hands:
     
     
     
    Now I didn't put any writing on the knuckles purely because that's just not my thing, but everything's there if you want to add it. Anyway, most here can follow the same lore as everything else I've mentioned (excluding tits) but I will mention the "compass" idea. On the left palm is a vegvísir (which, for those of you who are interested, isn't that ancient. From memory that style was recorded only a few centuries ago), which is like a Nordic compass or sorts. The idea is that when you cast something like magelight or whatever in your left hand, you're using it in conjunction with the palm compass to navigate. Hence why I added the little compass triangle/circle things on the middle fingers to act as direction. There's one on the inside of the lefthand middle finger and the outside righthand middle finger: would be cool alongside an animation that made you clasp your hands together with both 'compass-fingers' parallel to each other or something.
    Lastly, the bow on the left hand represents [you guessed it] and the winged lines on the left thumb is for Valkyries to guide your arrow or spell.
     
    Anyway, my first mod on loverslab, feels good to finally contribute something back.
     
    Enjoy

    2846 downloads

    Updated

  6. Psycho Gear

    Hi there!
     
    This Mod adds a powerful armor/weapon with a Daedric Prince blessing included.
     
    Name: Psycho Gear;
     
    This Set adds 4 Armor pieces and 1 weapon:
     
    - Psycho Cuirass;
    - Psycho Boots;
    - Psycho Gauntlets:
    - Psycho Pads.
     
    - Psycho Warhammer.
     
    The pads are enchanted; when a combat triggers, Bohetiah blesses you and the pads inflict damage to everyone around you; it's like the Ebony Mail Poison Cloak effect (poisons near NPC) but does health damage instead. Everything is upgradable.
     
    To install, use NMM or MO; or just drop the contents into your Skyrim Data folder as usual.
     
    To uninstall manually, enter in the Data folder and delete PsychoGear.esp; delete also the "PsychoArmor" folders under Data\Meshes\armor\ and Data\Textures\armor\ .
     
    To get the Set:
    - use the console, typing "help psycho" without commas, then "player.additem" the codes;
    - for now, simply pick them in a chest in Broken Limp Camp near the Giant chest and the Mammoth cheese (good name for a store in Shor's Stone);
     
    Screenshots at the Download page.
     
    Future plans for this mod:
    - fix reported bugs;
    - add some conditions to get the set; it will be available only after the Bohetiah' Calling quest for sure, the pick-up location and method is not defined yet.
     
    Thanks and Credits:
     
    UFF Warrior Skin by Petrovich:
    KGTools Clothing Converter used for the Bodyslide;
    SCMO for Optimized Textures;
    Bethesda for the Elder Scrolls games;
    All the good modders that help improve this amazing game by creating mods, leaving great video tutorials or helping noobs like me!

    1184 downloads

    Updated

  7. Seaweed Destroyer

    Released by request. This mod removes all grass from underwater landscapes. This should result in a slight (or possibly large for some) increase in performance when near water. Unless you're roleplaying a scuba diver, you're unlikely to ever actually see all of the seaweed in this game anyway.
     
    The esp consists of only 3 edits and is an extremely lightweight mod overall. It should conflict with nothing and load order should not matter. No DLC is required as none of them added new underwater landscapes.
     
    DETAILED INSTRUCTIONS FOR GETTING THE EFFECTS OF THIS MOD WITHOUT USE OF THE ESP:
    In my honest opinion, a mod of this simplicity does not constitute a slot in your load order. Here I will give instructions on how to merge the effects of this mod into an esp of your choice using Tes5edit. This will be a very simple process and require limited to no experience. I recommend using your merged patch, however most people do not seem to use a merged patch, so another good choice would be a custom armor mod, or pretty much anything that you will not be removing from your load order and will not be receiving updates, or else you'll have to repeat this after every update. (definitely don't use your bashed patch for this)
    1. Install the mod and drag the esp all the way to the top of your load order.
    2. Open this mod as well any mod you wish to use to forward the data into. I will stress again that this is best done with either a personal tweak mod you may have, or a mod that is finished and will not be receiving updates anytime soon. I personally use my merged patch.
    3. After Tes5edit has finished loading, click the plus box next to Seaweed Destroyer.esp, then the plus box under "Landscape Textures". You should see 3 entries: LRiverBottom01, LRiverMud01, and LCoastOceanFloor01. Hold the Ctrl button and click on all three so that they're all selected, then right click on them and select "copy as override into". It will ask you if you're sure, just click yes.
    4. A window will open asking you to select which mod you wish to copy the data into. Tick the box next to the mod you wish to merge this into and hit OK. Close Tes5edit and make sure the mod you added the data to is checked when prompted to save.
    5. Go ahead and uninstall my mod, as you will not need it anymore, start the game and enjoy.
     
     
    Notes: It's actually surprising how much of an impact this can have on certain set ups. Especially if you're already pushing your game to the limits with a lot of other mods and texture packs on an older machine. I originally uploaded this to the Nexus, but I'm preparing to release some of my "real" mods, and I much prefer the community here at LL. Hopefully this will enhance someone's game in some way.

    285 downloads

    Updated

  8. Raging Moon

    Hello!
     
    This is the Version 2 of the Raging moon "armor". The Version 1 can be seen here but this one makes it obsolete.
     
    The version 2 is a mash-up of some of my favorite mods that I manage to convert to 7base. The first version was more a learning process for me of the 3ds and the CK, but the idea was always to upgrade to a more lore-friendly version and I believe that now the clothing is perfect to fit a barbarian female player or NPC.
     
    What this Mod add to the game:
     
    Clothing:
    - Top;
    - Panties;
    - Raging Moon Boots;
    - Bracers;
    - Amulet.
     
    Weapons (up-gradable):
    - Bow;
    - Hunter Sword.
     
    All with 3 different sets of textures.
     
    How to install:
     
    * if you have the previous Raging Moon version, please remove it first.
     
    - Manual: extract the file, add it to your game folder then activate the RagingMoon.esp.
    - NMM: Add the file and activate it as usual.
     
    How to get the goods:
     
    - Craft the items in the forge under Misc tab; Sword under Steel.
    - type "help raging" in the console (always without commas) and then "player.additem xxxxxxxx", where "xxxxxxxx" is the armor id.
     
    FAQ & Issues:
     
    Version 2.4 - Please uninstall previous versions before updating to 2.4. Some files were removed, FormIDs changed, so your previous equipment will be gone. Just craft/add it again via console.
     
    Q - How to get the different top colors?
    A - After the installation, go to your Skyrim game folder and then to the Data\Meshes\Clothes\RagingMoon\ folder. There you see 4 folders, each one named with the different colors. Just select the files from the folder you want and drag them to the previous folder, replacing everything. I have add a screenshot for each re-texture. The base (default) color is white.
    If you know how to work with NifSkope, just open the ragingmoontop_0, ragingmoontop_1 and ragingmoontop_gnd and simply change the texture (not the t_n.dds, just the first texture file).
     
    Q - Who made this mods?
    A - All the meshes used are from other authors, this is just a mash-up that I would like to share. You can check the authors in the end of this post, I have add links for their main pages.
     
    Q - Any know issues?
    A - Just a couple for now, one that I am trying to fix and other probably not fixable.
    1 - There is a clipping issue between the back part of the panties and the quiver if you use the Belt-Fastened Quivers from Chesko Mod; this is probably not fixable;
    2 - The Hunter Sword is invisible in the left hand if you use the Dual Sheat Redux; I've tried to fix this using the tutorial, but no luck yet. This should be fixable, it's just a question of time.
     
    Q - Why did you not place all the top textures ready to use instead of only use one of a time?
    A - Believe me, I have tried to do that, but the bodyslide went nuts. I copy-past the ragingmoontop_0, ragingmoontop_1, give them different names, changed the textures and add them in the CK, but every time I changed the weights using the showracemenu command,the body start to clipping the clothes or creating gaps between the neck and the body, so I give up and decided to use this primitive method instead. Sorry for that.
     
    Q - Is this compatible with my body mod?
    A - Probably. The body (7B) is embedded in the Nif files, so it will replace the default body. I have tried with my NPC followers who have different body mods than my character and I have no problem.
     
    Future plans:
     
    - Make the Dual Sheath Redux work properly with the Sword;
    - Fix reported Bugs;
     
    Thanks and Credits:
    * Darigaz17 for the Top, panties and Neclace.
    * Sevennity for 7B body.
    * Halo from Halofarm for the Badass Bow (slightly re-texture of his Black bonemold Bow);;
    * Sushiyant for the Hunter Sword (slightly re-texture of his Ariyan Hashashion Sword);
    * ??? for the Blood Hound Armor (Could't track the author, I got the files from here: )
    * Bethesda for TESV Skyrim
    * And all the modders that help improve this amazing game by creating mods, leaving great video tutorials or helping noobs like me!

    12448 downloads

    Updated

  9. Playable spriggan with default animations

    This is obliviously not a serious mod i just made it for fun so i just wanted to share it you can be your favorite tree bark lady looking thing without shame
    First person will have issues due to the fact i cant cut this things head off without being exported like dog shit but still kinda cool.

    543 downloads

    Updated

  10. Gaia, Kelyn, Wicca and Martya Followers

    Hi there!
     
    This is a simple merged file containing my three previously released followers; they decided to team up and moved into an abandoned dwemer outpost near Riften (check map). - VERSION 1.0
     
    The merged followers:
     
    Gaia
    Kelyn
    Wicca - with new hair.
    Martya (from V. 2.0)
     
    This file makes the 3 above ones obsolete. Please uninstall if you use any of them to avoid duplicate followers.
     
    A 4th follower is added in version 2.0.
     
    DUE TO FILE SIZE RESTRICTIONS, THE 2.2 VERSION IS AVAILABLE HERE: MEGA (19/12/2014)
     
    UPDATED VERSION 2.2 INFO HERE
     
    Credits and thanks:
     
    Gaia NPC
    - Body is the SevenBase from Sevennity.
    - Hair and Face from FrankSunday Pretty girl like SuzumiyaHaruhi CV Aya.
    - Skin from SG Female Textures Renewal by Hello Santa.
    - Eyes taken from JimtownIrish's True Eyes.
    - Katana from KGorilla's Sulundo (no link found).
    - Arrows/Quiver from COTS Ancient Blades Weapons.
    - Bow from Howiego08 Better Bows.
     
    Kelyn NPC
    - Body: Dimon's UNP: http://www.nexusmods...rim/mods/6709/?
    - Hair from HelloSanta's SG Hairs: http://www.loverslab...-hairs-edition/
    - Skin from SG Female Textures Renewal by Hello Santa: http://www.nexusmods...im/mods/35267/?
    - Eyes taken from JimtownIrish's True Eyes:http://www.nexusmods...im/mods/49963/?
    - Brows from RAN's Eye Brows: http://www.nexusmods...rim/mods/5812/?
    - Weapon from Imperator3 Oblivion's Angel Slayer: http://www.nexusmods...on/mods/26928/?
    - Elven Armor from Stevierage I Love Cleavage http://www.loverslab...d-cleavage-bbp/
    - Elven Armor retexture from Sumarius: http://www.nexusmods...rim/mods/3121/?
    - Gauntlets from WitchPlate Armor: http://www.nexusmods...rim/mods/6685/?
     
    Wicca NPC
    - Body: Caliente's CBBE
    - Face: Pretty face from tktk1
    - Hair from ANK Oblivion Hairs
    - Skin from SG Female Textures Renewal by Hello Santa
    - Eyes taken from JimtownIrish's True Eyes
    - Colovian Dark Composite Bow from howiego08 Better Bows
    - Armor is the Elven sniper set for CBBE by newmiller, Dark version
    - Dagger is the Blade of Doe Dagger from Solidus1845 Kit Rae and Hibben Dagger Replacements
     
    Also thanks to:
    natilde for her Standalone Follower tutorial
    DARKF0X127 for the
    and AI Package tutorials

    834 downloads

    Updated

  11. [HDT-SMP] fox-41 [New HDT plugin clothse]

    What is this ?


     

    This is a clothes mod ,fox 41 with New HDT plugin [HDT Skinned Mesh Physics]



    You can see description and watch the video to know more about this


     

    Warning:


     

    DO NOT Download this mod if you dont know What is this


     

    Based on New HDT—Plug-in :


     

    HDT Skinned Mesh Physics


    Download:
    http://pan.baidu.com/s/1jG5jqaa

     

    Not support HDT Physics Extender anymore.



    This is the video :


     

    [FLASH]
    http://player.youku.com/player.php/sid/XODQ3Mzk4OTcy/v.swf[/FLASH]


    Maybe you need wait a little time for fucking ads. sorry that I cant upload video to Foreign video site,like youtube


     
     

    Some problems



    1:skin broke(Can not be avoided)



    2:Skirts sudden deformation(when Intense exercise, Can not be avoided)


     

    Note:


     

    Because HDT Skinned Mesh Physics can not compatible with HDT Physics Extender,so this clothes can can not compatible with HDT Physics Extende


     
     
     

    Thanks to the author who provided original fox 41


     
     

    Thanks to HydrogensaysHDT for HDT Skinned Mesh Physics


     
     

    Thanks to o0天涯0o [
    3DM] for made this HDT-mod and Gave me permission to release on LL

    1249 downloads

    Updated

  12. Play Random Idle -

    REQUIRES A WORKING SKSE INSTALLATION OF AT LEAST V1.06.00 OR BETTER!
     
    REQUIRES FNIS!
     
    ANIMATIONS NOT INCLUDED!
     
    WHAT IT IS
     
    Based on True Player Idling this mod makes your character automatically pick various idle animations, that you have chosen, randomly. Allows for 20 different idles played at random.
     
    INSTALLATION
     
    Extract the contents of the archive into your data folder. Activate the esp. (You've done it a million times, at least! XD)
     
    IMPORTANT!
     
    Put your favourite idle animations (e.g. Pretty Female Idles) into "Meshes\Actors\Character\Animations\PlayRandomIdle" and name them "PRI001.hkx" to "PRI020.hkx". Run GenerateFNISforUsers.exe. Done.
     
    NOTE!
     
    It's best to activate the esp after Helgen.
     
    I haven't tested the mod with less than 20 idles/hkx files in the folder. I don't know what happens if there aren't enough files. Things might get weird, T-poses, Armageddon...
     
    UPGRADE/UNINSTALLATION
     
    Open the Play Random Idle menu and (IMPORTANT!) disable the mod. Save. Exit the game and
     
    - (Uninstallation) remove the esp and bsa files. Don't forget to remove the hkx files as well. (Just to clean up.)
    - (Upgrade) install new files.
     
    USAGE
     
    Go to the lesser power menu and equip then activate the lesser power "Play Random Idle Config". The menu(s) "should" be pretty self-explanatory.
     
    NOTE!
    When your character assumes a new idle pose they will be stuck in that pose even while moving until you jump or unsheathe your weapons/spells. RESOLVED! (Big thanks to Aleanne!)
     
    For ADDITIONAL INFORMATION please refer to True Player Idling.

    1890 downloads

    Updated

  13. Wild Wind Raider

    Hello!
     
    One more Mash-up "armor" using some conversions from Oblivion and a Morrowind Artifact.
     
    Name: Wild Wind Raider;
    Body: Sevenbase (port it with the Natural femalebody mesh as base, weight 0); no Bodyslide applied, minimum height defined.
     
    This Set is made of 7 independent pieces:
     
    - Body (Corset from Tona's Oblivion Kiami Hunter, Shoulder Pads from Blood Hound Outfit by Endiness from and Harness from Hentai Iron Frenzy;
    - Boots from Lady Rogue by Krista taken from here;
    - Gauntlets from Nausicaa Desert Wind Clothes;
    - Skirt from Red Star Outfit (sorry, couldn't track the page link)
    - Belt and Leg Vials from Kirinsoblivion page Triss Outfit;
    - Extra Kit (Book and Coin Purse) from Drakron Red Mystic Mage and ShadowWalker (sorry, couldn't track the page link either)
    - Epic Artifact from Morrowind as a 1H Sword from wulfharth.
     
    I created this Mash-up having a 4th Era Dungeon Explorer Lara Croft-type in mind; she would need a lot of carry weight, stamina, some protection against traps and, as a bonus, a reliable rare artifact as a weapon. Also she gets some boosts to the speech and great merchant prices to cover all the dangers she has faced when selling the stuff.
     
    - Body increases light armor skill;
    - Boots regenerates Stamina;
    - Gauntlets increase 1H attacks:
    - Belt and Skirt increases Carry Weight by 50 each (100 total);
    - The Extra Kit increases Speech skill and better prices from merchants;
    - The sword gives shock and magika damage.
     
    To install, just unzip and drop the data folder on the Skyrim main directory. I have installed using NMM and it worked well.
     
    To uninstall manually, enter in the Data folder and delete WildWindGear.esp; delete also the "WildWind" folders under Data\Meshes\clothes\ and Data\Textures\Clothes\ and the Weapons\fangofhaynekhtnamet folders from the same directories.
     
    To get the Set:
    - open console (~), type "help wildwind" without commas and then "player.additem xxxxxxx", where the "xxxxxxx" are the given codes above);
    - travel to Witherun, head to the back of Olava the Feeble house, facing the City Wall; there is a Knapsack at the wall, just pick the stuff;
    - not craftable, not upgradable.
     
    Screenshots at the Download page.
     
    Future plans for this mod:
    - This was tested a lot and should be considered the final version, but I'm willing to fix any reported bugs;
     
    Thanks and Credits:
     
    Tona for Kiami Hunter;
    Wulfharth for Fang of Haynekhtnamet;
    Hentai for Iron Frenzy;
    Endiness for Blood Hound Armor;
    Petrovich for simply Army clothes;
    Drakron for Red Mystic Mage;
    Krista from Lady Rogue;
    Nausicaa for Desert Wind Clothes;
    The creators of ShadowWalker and Red Star Outfit meshes (couldn't track the source);
    Kirinisdivine for the oblivion meshes;
    Sevennity for 7B body, grab it here at LoversLab or Nexus;
    Mikanoshi for the Skyrim MOds Complex Optimizer (SMCO);
    Bethesda for TESV Skyrim;
    3DSMax. Paint.NET, Nifskope and NifTools teams;
    All the good modders that help improve this amazing game by creating mods, leaving great video tutorials or helping noobs like me!

    4375 downloads

    Updated

  14. Dark Knight Transformation

    I only have the Dark Knight, no Paladin, Sorry!
     
     
     
    in a recent post about Dark Knight & Paladin transformations from Vindictus, someone said the dl was broken, i then provided an old dl from a japanese site of the Dark Knight transformation.
     
    It does not contain the Paladin.
     
    I dont remember if it is quest completed or just a "do it through console" dl, if any case search for "dark knight".
     
    It worked when i had it installed, i just didn't like it that much being a timed transformation, leaving you naked afterward if my memory serves me right.

    1716 downloads

    Updated

  15. Alla's Hidden Island

    Alla's Hidden Island


     
     
     
     

     
    The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts.



    Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim.



    On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling.
    To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way.


     
     
     
    Outdoors:
    There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds.
    There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers.
    There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse).
    There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy.

    Indoors:
    The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus.
    There is plenty of room to place furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage.
    And, of course, there is the Hidden Estate's special feature. The walls are hung with original art.





    Requirements: Skyrim and Update
     
    Installation:
    Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory
    NMM Method -- Let it do whatever it is that it does
     
    Load Order: This mod must be placed BEFORE (above) any creature mods to ensure that the dog and the horse do, in fact, behave correctly. (For instance, if you run a "quiet dogs" mod, you want this above that, or the mal will drive you nuts barking.)
     
     
     
     
    **Notes**
    This is the VANILLA version of Alla's Fantasy World. DO NOT use them both together. I'm not entirely sure what would happen, since they're basically the same mod. I think Skyrim might a-splode or something, though.
    Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse a little and you'll find it.
    The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either.
    The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. (Of course, then Hearthfires came along, and it did have carrots, but I'd already made mine by then.)
    The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?!
    Yes, the percheron and the malamute are based on real pets.


    All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014.
    No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles.


    562 downloads

    Updated

  16. Minimalist Alternate Start

    Description:
    This is an extension of Arthmoor's Alternate Start - Live Another Life mod from the Nexus. It provides a particularly minimal alternate start that requires the player to live off of the land for a short period of time before engaging in civilized activities. This is because a high bounty has been placed against them. By completing the quest that runs with this alternate start, the player can eventually have their name cleared. Alternatively, the player can just serve their time in each hold if they're feeling particularly guilty about a crime they didn't commit.
     
    Requirements:
     
    This mod has two requirements apart from the latest version of Skyrim itself:
     
    -Dragonborn DLC (There will not be a non-DLC mod)
    -Alternate Start - Live Another Life by Arthmoor (Found on the Nexus) - Version 2.5.4 or later
     
    Recommended Mods:
     
    This mod was made to work alongside a number of other mods and is highly recommended (but not required) to be running:
     
    From the Nexus:
    -Frostfall (or similar hypothermia mod)
    -Basic needs mods (such as iNeed or Realistic Needs and Diseases)
     
    From Lover's Lab:
     
    -Prison Overhaul
     
    Additional combat difficulty mods and such are also recommended but everyone uses something different. I wanted a greater starting challenge and I'm sharing it with those who might be interested.
     
    How to start:
    At the statue of Mara in the Alternate Start cell, select the option "I was kidnapped by crazed cultists." Use the bed when prompted to.
     
    The Quest:
     
     
     
    Installation:
     
    Use a mod manager like NMM or MO.
     
    Uninstallation:
     
    Use a mod manager like NMM or MO. Obviously, you don't want to be on the quest before uninstalling or you risk breaking your save.
     
    Known Issues:
     
     
     
     
    It is technically possible to get yourself an infinite number of lockpicks while in the cage at the beginning. I need some guidance on how to detect if there's loose lockpicks sitting around NOT in the player's inventory.
     
    Additional Notes:
    I don't intend to add much more to this mod other than to address the issues above in the future:
     
    This was originally for a different mod of mine but ended up turning into this for the following reasons:
    -I wanted a highly minimalistic start. The default "escape the cell" scenario had a dagger, a woodcutter's axe, a few imperial swords and bows and a dungeon full of free goodies and armor to stock up with.
     
    -I wanted to try and implement somewhat of a background pertaining to the PC's dragonblood (hence the Dragonborn requirement).
     
    Finally, while this is an adult modding website, this is not a mod containing adult content on its own, neither does it require any adult mods to function. With that said, there is an option to start completely naked or to have a simple Roughspun Tunic on your person. You'll be presented with the option after using the bed in the Alternate Start cell.
     
    Bonus Plugin (OPTIONAL):
    There is another plugin available for download here (kzy_DisableResistArrest). It is a very small plugin that removes the option to resist arrest ("I'd rather die than go to prison!") and defaults to submitting to arrest if TAB is pressed instead. You can still pay your bounty and bribe the guards, etc and go on your way still.
     
    It does not require the main mod to function and is completely optional. You could even run it alone if you so desired. In my eyes it's not significant enough to warrant a separate upload.
    You might want to drop this below mods that change the affected dialogues. I haven't seen any conflicts with it yet, but I'm just one person. I use guard dialogue overhaul and it seems to play nice.
     
    Possible Questions:
     
    All the containers in the dungeon are empty!
    -Yes, it was looted before you could get to anything.
     
    How do I get out of the cage?
    -Use the chair to get a lockpick (if you don't have one already).
     
    How do I open the gates in the first room?
     
     
     
    Where's the puzzle solution for the pillars?
     
     
     
    Soooo... where are the cultists?
     
    If you're too lazy to figure out what happened to you and your captors, have a look at the spoiler below.
     
     
    Why is this here and not on the Nexus?
    The community on the Nexus is not something I totally enjoy the company of. For now, it's here. I may one day give the Nexus another go.

    4105 downloads

    Updated

  17. The baka shout

    This turns the femaleeventoned fusro doh into a baka line used in this video,
    now you can be kawaii and shout people off cliffs!
     
    Omg i linked the wrong video than i posted it to the wrong topic i am such a fail, i fixed it tho

    398 downloads

    Updated

  18. Chicks 4 SPODUM

    First of all, you need this:
    Portable OnDemand Disposable Unlimited Mannequins SPODUM by SLuckyD
     
    A complex mod with a simple goal: make mannequins more relevant.
     
    Chicks 4 SPODUM changes:
    Male mannequins are now female.
    The "female" choices are name females from the game with body weights > 50
    The "male" choices are generic females from the game (bandits & such) with body weights < 50
    The original mod uses a big huge giant pedestal model. I removed it.
    The Upside: If you put mannequins upstairs, you can now walk around downstairs.
    The Downside: Now you can't vertically place the char without using a different mod. (Jaxonz Positioner)

    BUG: there's a generic character that MAY appear when Mirabelle Ervine is chosen. It's not Mirabelle, and for me it had the grey face bug. It's a char that exists in the original mod. You can remove it from SPODUM.ESM with tesvedit if it bugs you.

    1263 downloads

    Submitted

  19. Fur Elin Race 2

    These are texture replacers for PsychoMachina's Tera Elin Race 2 mod, allowing the player to make their character an anthropomorphic Deer, Bunny, Fox, Cat or Mouse.
     
    Original Thread- http://www.loverslab.com/topic/33294-update-ears-n-tails-change-color-with-the-hairs-tera-elin-race-2/page-14?do=findComment&comment=965190

    15874 downloads

    Updated

  20. Dior's Conjunration

    The original author is DiorSoul, that's his username here in LL, for some reason he was unable to post a thread so I help him held the thread, so every part of credit goes to him, not me.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    -Foreword-
    Apology for my bad English, it is not my first language, please excuse me for using google translate on responses.
    Thanks Jack Queen for her courtesy of letting me use the resources for this mod, thanks!
    This mod adds several new conjurable creatures.
    Conjuration perks will be in effect, magicka costs are reasonable, master spell is actually practical now.
    The following is a story behind this mod, I share with ones held the same passion and love to mighty conjuration!
     
     
     
     
     
    -Screenshots-
    The following screenshots will demonstrate each type of creature available in this mod.
     
     
     
     
    -Brief description-
    This mod introduces a handful of standalone conjuration spells, they won't conflict with anything, and are under perks' influences.
     
    It includes: spells from Novice, Adept, Expert and Master level. Each level contains two spells.
    Conjured creatures will level with players along their journeys, and tend to keep as same level as the player is at.
    Undoubtedly each creatures has level cap, e.g. Novice creatures may not go above level 30.
     
     
    -How to obtain spells-
    Go down Midden in Winterhold College, at the front of lever table you will find a crafting manual, which contains each creature's image and recipe to craft corresponding spell tome. Drop needed ingredients in offering box, pull the lever, if done correctly the spell book should appear in the middle of the forge.
     
     
    -Requirements and Compatibilities-
    As long as you own skyrim you are good to go!
    There is no incompatibility found yet.
     
     
    -Incoming Standalone Follower-
     
     
    For those who have read through the back story, I've got some bonus for ya! This is Celine as a follower, due to languague problems I will publish it later.
     
    V. 1.1 fixed CurseBoss prescription
    new prescription:voidSalts *1,OreOrichalcum *1,GemRuby *1,RuinedBook*1.
     
    changed CurseBoss and Archdemon time
    for 5min.
    -Translation-
    If any Chinese speakers are interested in this mod and wish to get a Chinese version. I have got you covered too! Head over the download section, you will need the DiorConjureV1.0.rar first, then download DiorCouration_Chinese.rar overwrite the main file, and you are good.
     
    使用中文的朋友们得先到下载区把主文件DiorConjureV1.0.rar下载了,然后再下载DiorCouration_Chinese.rar覆盖掉主文件就可以了!
    1.1版请到天际公民下载。原址:http://bbs.skyrimcitizen.net/viewtopic.php?f=2&t=976

    4478 downloads

    Updated

  21. -Tania Project- Playable Race for ECE and RM

    UPLOAD ON Nexus,NOW

     
    I am so gald that got permission from Kasprutz,thank you very much,Kasprutz!
    And thanks to Alan81512 allowed me pulish this race on Nexus.
     
    s-1XuE8TT5I
    Thanks to TirexiHD for this perfect video
    This is the use of the head model of Tania followers import 3ds max after making changes to the original crooked mouth and crooked nose into a symmetrical, so theoretically more perfect than the original.
    Replaces ygNord race, currently supports ECE and RM, using the TRI file import deformed face, it does not change the head model, compatible with the original. (Blind eye color do not do it, nobody should be used)
    The default is to use UN7B bodyand SG versions of Tania textures, add ECE-More Body Sliders increase in regulating the body's option, Tania eyebrows is the 24st , and Tania eye color to replace the broen, if you want to use the other body, please replace yourselves.
    Must be installed before use RaceCompatibility, because ECE's own version is too old, so deleted
    http://www.nexusmods...rim/mods/24168/
    ShowRaceMenuAlternative recommended the change race will not cause loss of skills
    http://www.nexusmods...rim/mods/20394/
    Use KS Hairdos - 265
    http://www.nexusmods.com/skyrim/mods/58221/
    -----------------------------------------------------------------------------------------------------
    How to Use:
    1 Slot Load-> Presets1 and makeup
    Only use Skyrim default eye color
    2 or load _4_commonTriRaces.slot file (Have Makeup)
    Installation steps:


    1. install ECE1.2 with YgNord Race http://www.nexusmods.com/skyrim/mods/12951/
    and Delete RaceCompatibility.bsa
    2. install Latest version RaceCompatibility http://www.nexusmods.com/skyrim/mods/24168/?

    3. install this mod ,and Cover all
    If you use MO, ECE1.2, RaceCompatibility and Tania Project must All in one file
     
    -----------------------------------------------------------------------------------------------------
    How to Use for RaceMenu:
    Presets-> load Presets1 and Makeup
    Installation steps for RaceMenu:

    1. install Latest version RaceCompatibility http://www.nexusmods.com/skyrim/mods/24168/?

    2. install this mod ,and Cover all
    -----------------------------------------------------------------------------------------------------
    Thanks and Credits
    Kasprutz Magnificat Aryes Grace for Tania the Hermit
    http://www.nexusmods.com/skyrim/mods/58670/
    Groovtama for the XPMSE
    http://www.nexusmods.com/skyrim/mods/26800/
    Hello Santa for the SG Female Textures
    http://www.nexusmods.com/skyrim/mods/35267/
    Septfox for the Enhanced Character Edit - More Body Sliders
    http://www.nexusmods.com/skyrim/mods/57440/
    tktk1 (ECE team) for Enhanced Character Edit
    http://www.nexusmods.com/skyrim/mods/12951/
    TMPhoenix for RaceCompatibility
    http://www.nexusmods.com/skyrim/mods/24168/
    Visit Alan81512 on Nexus and his great work of UN7B!
    Visit Xuniana's workshop(tumblr)and http://www.nexusmods.com/skyrim/users/3583950/?tb=mods&pUp=1 more mod on nexus
    Photos by victor0967
    sorry for my English :)

    5798 downloads

    Updated

  22. Castanic Horns by saru FIXED

    The original file had messed up slot assignments and whatnot, so I fixed it up.
     
    The horns now use slot 55 so you can use it along with circlets, and helms and other stuff that don't take up that slot.
     
    To get the horns, type in console "help castanic"
     
    You don't need the original mod, everything is in the pack!
    Also, don't get confused at the name of the esp, since I just edited it from the original.
     
    (Also I apologize for those who downloaded the version with the circlet option, I'll try to fix it up.)

    1325 downloads

    Updated

  23. CITRUS Heads (High Poly Heads)

    Intro:
    This mod overhauls the head meshes and their respective morphs to allow higher poly heads.
     
    These new High-Poly Heads will help when RM3 comes out with it's morph editor to allow you to further customize it while maintaining decent smoothing.
    You can also make more various and extreme morphs for these heads using Mudbox or any 3d editor.
     
    Contains:
    - Female Head and all associated morphs (ECE/Chargen/Nuska/etc...)
    - Female Argonian Head and all associated morphs, along with new lizard style eye blink 'animation'
    - Female Khajit Head and all associated morphs, Along with tweaked vertex alpha blending
    - Updated to contain RM Extra morphs and Expression morphs!
    - Male Head and all associated morphs
    - Male Argonian Heads and all associated morphs. alonog with new lizard style eye blink 'animation'
    - Male Khajit Head and all associated morphs, Along with tweaked vertex Alpha blending
    - Standalone version and Replacer version
     
    Installation:
    Using MO:
    Let MO manage your BSA files (Archive Tab, first checkbox)


    Download EITHER the Replacer File OR the Standalone File
    Install the file and activate in MO
    Make sure CITRUS head is below RM on the left pane. (If using standalone, the ESP order shouldn't matter)
    Switch to archive tab in MO, scroll down to CITRUS, and make sure the checkbox next to the BSA is ticked on.


     
    Using NMM Or Manual:
    I don't install mods though NMM or Manual anymore, so I cannot provide support for installing this way.
    (Nor can I recommend installing this way)
    Some tips though:
    - Extract the BSA
    - Test it's working in-game by using the console command 'twf'
     
    Existing Saves (For Standlone Users):
    If using the standalone version of this file, when you load an existing save the head will not automatically update.
    You will need to manually update your head this way:
    Load your existing save after installing standalone version
    Activate the racemenu by console command 'showracemenu' or any alternate mod that gets you to the racemenu screen
    Save your head as a preset (if not already saved)
    Switch gender back and forth (It will cause RM's Chargen to update the head parts to new citrus heads)
    Load your preset.

    Uninstallation:
    Using MO:
    Untick the mod on the left pane.
    If you ran CK's facegen for the replacer version, simply delete the facegen files in your overwrite folder.

    Compatibility:
    ALWAYS USE WITH LATEST VERSION OF RM!
    Not compatible with EEO (Ethereal Elven Overhaul) - Read Notes
    Not compatible with ECE (And I will not be adding support for it)
    Standalone version is compatible with ECE made followers, Replacer version will make followers lose expressions and their faces cannot be rebuilt in the CK with new heads.
    Not compatible with any race mods that add their own custom head morphs
    Not compatible with any mods that affect the Head Morphs (AKA head .tri files)
    Compatible with Familiar Faces and any other mods that work with RM.
    Compatible with any Body mesh that follows Bethesda's Vanilla seam lines (Basically all of them).

    Custom Races:
     
    If the custom race does not have it's own unique head shape, and does not contain it's own set of unique morphs (head .tri files) then you can do the following:
     
    Replacer - Should be automatically compatible
     
    Standalone - Open up the replacements.ini file and add in the races custom FormID and set it equal to the equivalent citrus head part. (Examples contained within the file should be self-explanatory)
     
    Notes:
    Compatibility for custom popular heads and their morphs such as Ethereal Elven Overhaul and RAN's Head Meshes, ECE morphs, CME morphs were long ago integrated into RaceMenu. Thus making the use of such mods themselves redundant. Or not directly compatible with how RM works.
     
    This mod is based off of RM and it's vast amount of morphs, and as such had ALL of the facial morphs from RM converted to match the new high poly head.
    This by extension means that this head mod already contains the morphs for ECE, RAN's, EEO and CME.
     
    Bottom line is, if it's in RM, it's been fitted for the use of this head.
     
    Textures - Because of the higher poly count on this head, you will see blocky textures more easily. It is recommended you get higher detail normals and diffuse maps to prevent this. (2k works fine for me)
     
    Tools:
    Mudbox 2014
    3dsMax 2014
    CreationKit
    Sublime Text
     
    Credits:
    Expired - Trieditor Maxscript and RM support for standalone heads
    Vioxsis - Taking care of all my absurd requests.
    Jacques00 - Female UV work
    LL unofficial chat - Help debugging
    Blabba
     
    Permissions:
    Do not re-upload elsewhere.
    Otherwise, feel free to do what you wish provided you give the proper credits.

    12673 downloads

    Updated

  24. B. Sotteta Huntress Armor UNPB HDT

    So I liked the Huntress Armor that NSK put together over on the Nexus...
    But, I'm not much on the base UNP body type and having no bounce is so boooooooring, so...
     
    I threw the meshes into Outfit Studio did a convert from UNP to CBBE, then copied the bone weights from the HDT CBBE, and finally converted from CBBE to UNPB, then fixed clipping and saved the nif.
    I did this for each armor, panty, trouser, and anything that needed to have bounce added... both 0 and 1 nif's
     
    All credits for creation of the mod goes to the nsk13 for an outstanding mod.
     
    REQUIREMENTS:
    The original mod: http://www.nexusmods.com/skyrim/mods/57909/?
    All of the original mod's requirements
    HDT (As the body is HDT weighted, duh)
     
    Installation:
    Copy and paste the material from the rar file into the skyrim\data folder over writing the orignal meshes....
     
    Note: Currently no NMM or MO support so manual install...
    Yeah I'm lazy on the installer go figure!!!
     
    V1.2 Update Fixed Bone weighting issue from v1.1
    Now you can use 100 weight.

    3599 downloads

    Updated

  25. CBBE Dragonfly TBBP Milkmaid

    New and improved for easier access! The milkmaid outfit is a rehash of the MilkCuirass used in Milk Mod Economy. Gone are the restrictive panties, replaced with a super sexy cow themed mini skirt. (Well...it's kinda sexy, still working on it)
     
    This is my own outfit that I have decided to share. I make no guarantee about the quality of the outfit for your chosen model parameters as it works just fine for my needs. Long story short, if you don't like it, don't use it. Simple as that.
     
    This is my first mod, and there is a big learning curve. Still figuring out things like weighting and etc.
     
    Will release a finished version once I'm satisfied with the end result.
     
    Instructions are in the .rar file.
     
     
    * All credit for the meshes should go to the original creator of the MilkCuirass as all I did was add a skirt and convert!
     
    Requires:
    - CBBE v3.3 - Here
    - Bodyslide (Included with CBBE v3.3)
    - Groovtama's XP32 Maximum Skeleton Extended 2.06 - Here

    619 downloads

    Updated

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