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Found 860 results

  1. Welcome to the thread for my UUNP Bodyslide armor conversions. Here you will find links to everything I've converted so far, and I will continue to update the list as I release more. Please report any issues that may be present, such as clipping, stretching, etc. You are also free to make requests, although I will probably only accept those that I take personal interest in. Many of my conversions come with a custom ESP. This is usually to add crafting/tempering recipes, or to fix errors such as statless equipment or missing models for certain player races. ALL CONVERSIONS REQUIRE ORIGINAL MOD, UNLESS OTHERWISE INDICATED. My conversions do not contain prebuilt meshes, meaning if you want the new UUNP meshes you must build them in Bodyslide. Always overwrite the original mod with my files, to ensure maximum compatibility. ------------------------------------- Changelog: ------------------------------------- Armor Conversions List: For the MEGA folder with all of my conversions, click HERE ------------------------------------- WIP Conversions - Coming Soon
  2. Tau Ceti Combat Armor Been playing Fallout 4 a bit recently, so I thought I'd try my hands at modding the game. I'm very new to the scene, and I still have much to learn. I got the idea for a fully modular armor set while playing with Fallout 4's weapon/armor modification system, and I thought it would be cool to have a set of armor that can be fully customized in game, with each piece of the armor conferring unique and interesting gameplay effects. The outer set is Aeon Soul's Tau Ceti, hence the name of this armor set. The inner layers consist of a bunch of random stuff I myself and others have made over the years, and re-purposed for Fallout. - Currently, the armor is divided into 11 sections, each consisting a set of modules. Each module will confer unique gameplay effects, as well as altering both the name and the appearance of the outfit. Naturally, the modules can be mixed and matched to suit the player's preference and play style. Click on the spoiler below for a chart of all the current modules (subject to change): Click on the spoiler below to see a few possible combinations (out of ~600,000+): Naturally, you can end up with some pretty wacky combinations too: The mod is ~80% complete. I thought I'd put this out here to get some feedback/suggestions from the community. I'm mostly focused on CK atm. Fallout 4's CK is quite different from Skyrim's, so I'm still learning. Of course, I won't rule out any additional modules, and I'm always open to suggestions. - I especially need help coming up with interesting gameplay effects for each module. I'm kind of stuck trying to think up cool, interesting, and kinky (emphasis on the kinky) gameplay effects for each piece. - Anyways, that's all for now, I'll leave you guys with a few more test shots I took earlier: Stay Tuned/
  3. mouloudelevendeurdekebab

    BDO Armor pack II

    Can someone give a link for the armor pack? it got terminated and i wanted some armors in that pack
  4. SOS armor and clothes refits View File Here are my refits of Skyrim male armor and clothes models to SOS body. These are usual models, not skimpy or revealing, just converted from vanilla meshes with Clothing Converter. This will allow male NPCs to use SOS body not only when naked but always. Also included refitted models for Immersive Armors. You are free to do whatever you want with this files. To install: Use your mod manager. Why do you need it? See what could you get when you installed SOS: Clothed NPCs still use vanilla models but with SOS textures applied to bodies. This cause seams on thighs. Also, when you undress NPC you could notice that body shape is changed, because vanilla body is replaced by SOS body. When you install refitted models you will get proper view: Included Packages: 1. Vanilla For original game. 2. Dawnguard For Dawnguard DLC and Legendary Edition. 3. Dragonborn For Dragonborn DLC and Legendary Edition. 4. Immersive Armors For mod Immersive Armors. 5. Underwear Replacer by FastestDog For mod Underwear Replacer - Vanilla Male - by FastestDog. Submitter oaoa Submitted 03/17/2018 Category Armor & Clothing Requires Schlongs of Skyrim Special Edition Compatible No  
  5. Melodic

    Melodic's things

    Hello you! Im Melodic and this is JACKASS! jk this is armor/clothes conversion/port thread and at some point all kind of content. Im recovering all those stuff that disappeared after forum rebuild. Mind come and say "hi"! Also you can pm me here or in Discord NSFW Skyrim Channel. Most of these "armors" will require original version and AIM which allows you to just spawn items. Also mind install XPMSE or corresponding bodytype with skeleton inside. 1. Aradia Devious 7B Bombshell full customizable and upgradeable by Aradia Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/ul11u0pkkyh4520/Aradia_Devious_7B_Bombshell_full_customizable_and_upgradeable.7z Required: Zaz Animation pack 2. Aradia Lingerie Dress by Aradia Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/2qzjo5i1i71uyge/Aradia_Lingerie_Dress-50415-1.7z 3. Black Rose by n8k Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/0g0qd7ikd6blxau/Black_Rose_HDT_Sevenbase__Bombshell_BBP.7z http://www.mediafire.com/file/xsyun7y50u7t6ua/Black_Rose_HDT_Sevenbase__Bombshell_TBBP.7z http://www.mediafire.com/file/a8bac8ejc6bmcir/Black_Rose_HDT_Sevenbase_Cleavage_BBP.7z http://www.mediafire.com/file/h8cbdahemldcxay/Castanic_Heavy_15_Black_7B_Bombshell_BBP.7z 4. Castanic Heavy 15 by Halo Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/h8cbdahemldcxay/Castanic_Heavy_15_Black_7B_Bombshell_BBP.7z 5. Crazy Glass Robes by Newmiller Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/q8xdxkxlv6v4bvr/Crazy_Glass_Robes_7B_Bombshell_BBP.7z http://www.mediafire.com/file/49q57u5x6qh3e4u/Crazy_Glass_Robes_7B_Cleavage_BBP.7z 6. DEM Private by Krista Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/4qyws9nxj3msv3v/DEM_Privat_7B_Cleavage.7z 7. Fiora armor by Shadowtroop Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/1eg2r231r37e7ti/Fiora_Armor_7b_bombshell.7z 8. KURESE GLORIA by NPR and KURESE Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/zcjr3cj3frk799z/KURESE_Gloria_Sevenbase_Cleavage-49631-2.7z 9. Newmiller succubus outfit by Newmiller Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/tm6m0442dttytmq/Newmiller_succubus_outfit_7b_bombshell_bbp.7z 10. Nighthawk Armor by Dragon SlayerMod Team Bodytype: Sevenbase (UNP) / CBBE Link to mediafire: http://www.mediafire.com/file/ujsu69awzcsbgur/Nighthawk_Armor_for_Sevenbase_Bombshell_-50801-1.7z http://www.mediafire.com/file/gd2i848um5ubsu0/Nighthawk_Armor_for_CBBE_TBBP-50801-1.7z 11. Parthurnax Dragon Queen by ??? Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/e0r2plrev7wvyp4/Parthurnax_Dragon_Queen_7b_Cleavage.7z 12. Rayne Clothes by ??? Bodytype: Sevenbase / CBBE / UNP / UNPB Link to mediafire: http://www.mediafire.com/file/ou1i43nxx1g3exa/Rayne_Clothes_7B_Cleavage_BBP.7z http://www.mediafire.com/file/qa178obsyldfhv8/Rayne_Clothes_CBBE.7z http://www.mediafire.com/file/p58cqy15y3raaa5/Rayne_Clothes_UNP.7z http://www.mediafire.com/file/e9c1911j85d35c9/Rayne_Clothes_UNPB.7z 13. Rocco dress by ??? Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/tyzdndt2r4t5k10/Rocco_Dress__7B_Cleavage.7z Note: when you reduce character weight - only dress will get smaller 14. Royal Daedric Armor by GarryG Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/94bbd1b4rpa4tah/Royal_Daedric_7B_Bombshell_BBP.7z Required: https://www.nexusmods.com/skyrim/mods/3104(standalone) Note: You need to extract bsa and rename my nifs according current ones 15. Rumble Rose by ??? Bodytype: Sevenbase / UNPB (UNP) Link to mediafire: http://www.mediafire.com/file/2gj2k4cxxjg8pom/RumbleRose_7B.7z http://www.mediafire.com/file/9ufeenwv7d4uk0t/RumbleRoseUNPB.7z 16. Sayaka suit by ??? Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/88t0bn7bm63a3ba/Sayaka_suit_7B_Bombshell_BBP.7z 17. SeeLaMer Dress by ??? Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/5j3ewr19pd5i1i3/SeeLaMer_UNPB-BBP.7z 18. Sexy Evening Dress by gekkou1992 Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/jam90p7tc5rp9q2/Sexy_Evening_Dress_7B_Bombshell_BBP.7z http://www.mediafire.com/file/jazqoszjuzzyx18/Sexy_Evening_Dress_7B_Cleavage_BBP_.7z 19. Snake Armor by jianeddie Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/yb6btwqbjif780w/Snake_Armor_Sevenbase_Bombshell.7z 20. Tera armors all-in-one by asianboy345 Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/nx5d1wzdzdgxbqy/TERA_Armors_for_7B_All-in-One.7z Note: Inludes all armors up to 08.02.2014 Required: https://www.nexusmods.com/skyrim/mods/25846 21. TERA Eternal Crusade by asianboy345 Bodytype: Sevenbase (UNP) Link to mediafire:http://www.mediafire.com/file/g23n9b8r41id1sa/TERA_Eternal_Crusade_7B_Cleavage.7z Required: https://www.nexusmods.com/skyrim/mods/25846 22. TERA Pirate Castanic by asianboy345 Bodytype: Sevenbase (UNP) Link to mediafire:http://www.mediafire.com/file/h9mzesfkpe4jj1h/TERA_Pirate_Castanic_7B_Cleavage.7z Required: https://www.nexusmods.com/skyrim/mods/25846 23. TERA Shadowfang by asianboy345 Bodytype: Sevenbase (UNP) Link to mediafire:http://www.mediafire.com/file/a3c7gq7ndk8r3bl/TERA_Shadowfang_7B_Bombshell_BBP.7z Required: https://www.nexusmods.com/skyrim/mods/25846 24. Vampire Cuirass by Newmiller Bodytype: Sevenbase (UNP) Link to mediafire:http://www.mediafire.com/file/nhaonj744pr29pt/Vampire_Cuirass_7b_Bombshell_BBp.7z 25. Wjun lady by b3lisario Bodytype: Sevenbase (UNP) Link to mediafire: http://www.mediafire.com/file/q29j6ue4bds6r9j/Wjun_lady_7B_Bombshell_BBP.7z
  6. TrX Sloot Total Armor Replacer View File NOTE!!! Make sure the 3 included ESPs are checked and placed last in load order. Requires latest Bodyslide 2.7+. INVISIBLE ARMOR or floating head problems, read the install instructions. Please read UNINSTALL instructions if you had previously installed v1.0. Download Filenames: TrX Armor Replacer Vanilla v1.3 (listed as Mirror) TrX Armor Replacer DLCs v1.2 (listed as Similar Files) Updates: TrX Armor Replacer Vanilla Patch v1.3a (fixes some incorrect names and Savior Hide ground mesh. Install after Vanilla v1.3) Optional: TrX Sloot Armor Stand Alone Bodyslide Preset - CBBE Sloot Body Note: This will break immersion. Some of the armors in this mod have higher polygons and may affect performance on low end machines when many NPCs are wearing them in your area. Doing this project I realized how many mistakes I made in my previous armor packs. Those are full of nif problems. I promise this pack is much better quality. That's all thanks to the the folks on here that have replied to my quetions. Thanks guys! New Updates 8/26/2015. See details below. ✦ What is this? ✦ Vanilla/Dragonborn/Dawnguard armor replacer with some of the more popular armors and clothing created by the talented modding community. Many of the armors have been retextured. Quite a few are mash-ups for a fresh, never seen look. Made for CBBE HDT body with Bodyslide files. I have included the Bodyslide body presets seen in the screenshots; TrX Sloot Body and TrX Sloot Body Gear. TrX Sloot Body has enlarged nipples for nude body. Use this to build your HDT CBBE Body. TrX Sloot Body Gear has reduced nipple size to eliminate armor clipping. Use this to batch build armor and clothing. If anyone wants to convert to UNPB or other body types, please feel free and send me a link. Please let me know if anything looks out of place. Also I could use some help in the bug list below if anyone can figure them out. ✦ Get It Now!!✦ Three chests in game labeled TrX Loot Chest. Console command 'help trx'. A list of chests will appear with ###### in front. Console command 'player.placeatme ######' ✦ Requirements ✦ HDTPhysics Extensions XP32 Maximum Skeleton -XPMS (select Groovtama during install) Caliente'sBeautiful Bodies Edition -CBBE- BodySlide2 and Outfit Studio ✦ Installation ✦ Install all files listed in DOWNLOAD section. Place ESPs at bottom of load order. For step-by-step install guide, please see Chronotrigger77 RemodeledArmor for CBBE but install this mod in place of his. Once everything is installed, you need to build your HDT body in Bodyslide. MAKE SURE YOU HAVE LATEST BODYSLIDE 2.7. 1) Start Bodyslide. 2) In Outfit/Body drop down menu, select CBBE HDT. In Preset drop down menu, choose a body or play with sliders to make your own. Click Build. 3) In search box Outfit Filter, type TRX. 4) Click Batch Build. ✦ Updates ✦ 9/8/2015 TrX Armor Replacer Vanilla v1.3 (See below for pics) Fixes invisible head bug for hoods. Adds more color variety to some clothes. Adds a few BnS HDT armors. Changes Savior Hide to BnS armor. Adds BnS HDT armors for high level mage content. To get in game, Console Help "TrX Easter Egg Chest". Player.Placeatme ####### ✦ Uninstall Instructions✦ V1.0 used the default mesh names so when you build via Bodyslide, the original meshes were overwritten. In order to revert closer to vanilla state, install another armor replacer such as Chronotrigger77 RemodeledArmor for CBBE. Batch build to overwrite default meshes, then install TrX Armor Replacer and batch build TrX armors. You only need to do this if you installed v1.0. Any versions after uses unique mesh names and IDs. If you are upgrading, follow above. Then overwrite all files and batch build TrX armors. ✦ Bugs ✦ Here's a list of bugs I'm working on. - Danica Purespring and other NPCs that used to wear hoods are missing their hair. I can't figure out why. Any help would be appreciated. ✦ Credits & Permissions ✦ This has been a huge project taking a couple months. It started out as just a few armor replacements using Tera armors but became much more comprehensive. I ended up replacing variants of armors as well because I enjoy seeing a variety of terrific armors from the modding community. After two months, I'm fairly burned out and decided to release this. There's still a few armor variants I want to replace with different models but for now they are re-colors. Many thanks to the people below for their excellent work. If I missed your name below, I apologize and do please let me know. nsk13 EnMasse Entertainment asianboy345 Frigus yurica gatti2012 esmm40 calyps xinafay Aradia jmenaru s666 nausicaa36 zotman12 DanielTDrea Insanity fox tiwa44 KURESE zzjay golgappa nakrulz Severus616 newermind43 TomPomMax Alunder betterbecause mxwqtkl TrX Armor Replacer v1.3 Screenshots TrX Armor Replacer v1.2 Screenshots Submitter samisme74 Submitted 08/17/2015 Category Armor & Clothing Requires See Requirement List in description Special Edition Compatible  
  7. View File First I would like to clarify that I did not make this mod, all the credits goes to the original author (and the armor authors wherever he got it from) Ahm, So i was stumbling upon the Chinese mod site 3dm and I came across this gem And by far I have seen, this is the Lewdest vanilla armor replacer yet, and I loved it So I decided to upload it onto MEGA and....nothing more to say now is there? The armors are from various collections by the author's words, he made bust changes and more revealing The .zip file holds two esp, one is the replacer and the other is craftable standalone I've translated the replacer one but the craftable one is only half translated (only armors are in english) (gimme some time ill get it done) Requirements: -Skyrim whole pack (duh) -Maximum Skeleton extended -HDT physics -HDT high heels system The screenshots shown are the Shrouded, Thieves Guild and the Nocturnal Armor For more screenshots go to the original post: http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=5252329&page=1#pid168314415 Man I really liked this replacer but as a CBBE user its really sucks for me, maybe if I hope hard enough someone would actually made it all into CBBE (plz ignore this) Submitter whitecode Submitted 01/11/2017 Category Armor & Clothing Requires Special Edition Compatible  
  8. to tame a Dragon. While waiting for volonteers to apha-beta test my Sycorax follower mod I am going to stat working on my next mod. Lintra. She will have a custom armor (a mash up with some retexturing) and a unique spear as a weapon (a famous modder has agreed to create a spear). She will use custom animations for combat and she will have a creature companion – a small dragon that will fight her enemies when she is in combat. Eventually if I find an experienced modder who will help me the dragon in peace time will sit on her shoulder and fly after her when she is moving. More. She will be able to scale the dragon to a normal size and ride the dragon as the Dovakin does. Here are some screenshots Her face is not finished yet but you can see a spear prototype and a her mash up armor
  9. Nier's cosplay outfit View File ——— About this Mod ——— (Sorry guys my English is no good, hope you can understand the translations below) This is a clothing MOD that contains a piece of clothing, two accessories (Sabre, and Pod), and two helmets. The two helmets have a 2B face (no expression), one uses the player's own face (expression, if you have confidence in yourself can try this) There is a simple physics effect on clothes and hair (this is the second time I've done physics, I can use it, if I'm doing it a bit, I'm going to wear it a bit) Get Method: ChemStation/Console/etc Notice Because I was a high imitation Miss 2B, I didn't do a Bodyslide file. Yes, this dress does not support BS, but uses a CBBE stature skeleton, so you will need to install Caliente's Beautiful Bodies Enhancer before you install this Known BUG and related conflicts MOD have not been found I didn't use gloves and the texture material was normal. The left hand's feathers would wear with the Pip-boy. I originally intended to remove the feathers of my left hand, but I didn't think much about it. If you don't like it, you can open the model and delete it yourself. Submitter Xavier19870828 Submitted 06/14/2018 Category Armor & Clothing Requires Caliente's Beautiful Bodies Enhancer  
  10. Arcturus7777

    where is leather armor

    Ok, i got armor replacers in the game that replace vanilla armors. Except leather armor. I download three vanilla armor replacer mods that say they replace leather armor, and unpacked them to use JUST the leather armor, but there is Nothing called leather armor in the mod. I expected to see a leather armor folder, but there is none. there are hide folders, steel folders, wolf folders, imperial folder etc, so where is the leather armor. What is the file path to vanilla leather armor, and what is the name of the folder the leather armor is located inside.
  11. View File Welcome to LDW's Crimson Closet Th is a collection of stuff that probably has no business being in Skyrim, but its my closet. Feel free to browse. Take what you wish. Everything that I make is free to use, all I ask is that if you do something unique, post a screen shot in the forum. Always looking for ideas. Bad Girls Club for UNP-Slim Studded Rogue for UNP-Slim Arcane Violet Dress for UNP-Slim Dread Pirate Roberts for UNP-Slim Simple Chain-Mail Top Add-On for UNP-Slim, UNP and UNPB Drow Ranger for UNP-Slim, UNP Simple Chain-Mail Top for UNP-Slim, UNP and UNPB Rogue II Update for UNP-Slim, UNP and UNPB Arcane Rogue White Update for UNP-Slim, UNP, UNPB White and Black sweater Update for Winter Sweaters includes optional whiter white. Arcane Knickers Ver. 1.3 for UNP-Slim,UNP and UNPB UNP and UNPB coming soon Studded Leather 5 Ver. 1.1 for UNP-Slim UNP and UNPB UNP and UNPB Coming soon Arcane Heat for UNP-Slim, UNP and UNPB UNP and UNPB coming soon Arcane Sister Ver. 1.2 for UNP-Slim, UNP and UNPB UNP and UNPB coming soon Red Viper's Racing Swimsuit for UNP-Slim, UNP and UNPB UNP and UNPB coming soon Arcane Rogue for UNP, UNP-Slim and UNPB Supergirl / Kara armor Power Girl for UNPB Rogue II For UNP-Slim and UNP Skin Tight Dragon-Wear For UNP, UNPB and UNP-Slim Slim and UNPB coming soon Winter Sweaters for UNP-Slim Black Jacket for UNP, UNP-Slim and UNPB Vampirella for UNP Slim and UNP And Now UNPB comming soon [/center] Submitter lostdaywalker Submitted 07/24/2013 Category Armor & Clothing Requires A PC running Skyrim Special Edition Compatible
  12. Main Force Patrol - A Mad Max Mod View File A love letter to Mad Max fans everywhere Features 2 custom outfits, accessories, legendary modification, and quest. While overseas, during your final tour of duty, you were stationed in Australia. The government was having a very hard time maintaining order there as there was even greater civil unrest there than in the U.S.. Due to the Sole Survivor's prior military police training, and that the MFP needed all the man power they could get, your CO placed you under the command of the Melbourne local MFP Chief Fifi Macaffee, to serve as a member of the MFP. The MFP (Main Force Patrol) were the Australian Federal Police special task force founded in 2073 by the Australian Government as a last ditch effort to maintain civilization and order. The Purpose of the MFP was to support the regular police in combating organized crime, especially savage, motorized criminal biker gangs and marauding punks, and act as a highway patrol on the Transcontinental Highways. You served under the MFP for more than 6 months, and were given an MFP uniform to wear in order to blend in as the locals were even more hostile towards the U.S. troops stationed there than even the local authorities. After your tour was over, Chief Macaffee gifted you the MFP uniform as you were considered a true member of their forces. You had served with distinction and honor in maintaining right, and formed bonds with those whom you served and fought together with. It wasn't like the kind of police work you were used to. You were given an extraordinary amount of leeway with how you dealt with criminals. Chief Macaffee had told you that "As long as the paperwork is clean, you boys can do whatever you like out there." You soon realized why that was, as you witnessed first hand what a real break down in order and rule of law was truly like, and the horrors it wrought. Even with that kind of authority, to sometimes be judge, jury, and even executioner, you weren't able to save everyone. The things you witnessed and had to do left it's mark on you. You thought about home and your family, and the growing civil strife there and swore to yourself that when you returned and became a civilian again, you would do whatever you could to maintain right and order. To never allow that kind of lawlessness to run rampant on your country's soil. Upon returning to the States and to Boston, as the local war hero, you donated your MFP uniform to the Concord museum in 2077 to chronicle the local war hero's exploits while stationed there. A new display was to have been built over the weekend, and due to debut on Monday, Oct 25th... This mod adds 2 complete outfits to the game with unique mods and accessories: MFP - from Mad Max and includes the outfit, separate full finger gloves, and thigh holster Road Warrior - from Mad Max 2: Road Warrior and includes the outfit, separate open finger gloves, and Sam Browne styled belt with accessories Sawn-Off Shotgun - Unique Legendary item Standard crafting options are included* *See How to Get? section for details New Legendary Weapon Modification: Marksman - Time slows down briefly when aiming down sights, 50% faster reload speed. Available for projectile weapons. Works with or without Legendary Modification. The mod's items are available through a quest: Maintaining Right... For new games, the quest will start during the Out of Time quest. For existing games, if the Out of Time quest has already been completed, the quest will start automatically, when loading the game with this mod loaded. If a player has not done/ignored Out of Time, they can start the quest by entering the Museum of Freedom in Concord. Once the quest has been completed, crafting options will become available. MFP Oufit Lining mods Legendary Modification Badges: on or off Shirt color options: Ice Blue*, Dark Blue, Black Road Warrior Outfit: Belt: Types: Waist or with shoulder strap Accessories: on or off (Rigging knife, binoculars, fire brigade tools, and spanner) Gloves: Q: Is this mod lore friendly? A: Yes, very much so. We spent a great deal of time modifying vanilla assets to be true to the movies, but still feel like Fallout. The content is immersively woven into the game. Q: Does this mod conflict with or support X? A: This mod should not conflict with anything as it adds all new forms. It DOES make small edits to the Museum of Concord (adding new forms). It has been thoroughly tested, but if you have a problem, please report it. Q: Does this mod support Start Me Up? A: Yes it does - see "How to Get?" section. Q: Does this mod support CBBE and Bodyslide? A: Yes it does! Please note that extreme CBBE settings will cause mesh warpage, as with all other armors. Q: Does this mod support Atomic Beauty? A: Not at this time, but please feel free to add an AB patch! Q: Where is Max's leg brace? A: It's coming soon! Check back for a future release and integrated quest. Q: This mod is not lore friendly to Mad Max. A: That wasn't a question, but please, make one. SPECIAL THANKS to George Miller, for creating the most iconic post apocalyptic movie series ever. VERY SPECIAL THANKS Interplay Productions for creating the Fallout series. Bethesda Game Studios for bringing us Fallout as we know it today. Obsidian Entertainment for making one of the best Fallout games in the series. A final note from the Authors: Don't be a dick and host this on other sites If you wan to use the assets, just ask! Submitter AWP3RATOR Submitted 07/13/2018 Category Models & Textures Requires CBBE  
  13. I am looking for the armor pack with this armor in it. It was shared on 9dm awhile ago I think it was called BDO pack. My HDD died and unfortunately I didn't back it up on my Mega, if anyone has it, and is willing to share I would really appreciate it. Thanks. Here is the original link .
  14. Skyrim Scandal Kokoro´s UUNP Wardrobe ESkyrim Sky TM Skyrim Mods Highlights EiheiSpot TreMaga Skyrim Shitty UUNP HDT DualMelon Samurai 747
  15. i wanted to download TrX armor replacer and i needed all files but 2 of em bring me to MEGA without any file to download it just askes me to log in or try without account and when i login still no download can someone send me the files so i can download them
  16. Version 1.1

    44 downloads

    A love letter to Mad Max fans everywhere Features 2 custom outfits, accessories, legendary modification, and quest. While overseas, during your final tour of duty, you were stationed in Australia. The government was having a very hard time maintaining order there as there was even greater civil unrest there than in the U.S.. Due to the Sole Survivor's prior military police training, and that the MFP needed all the man power they could get, your CO placed you under the command of the Melbourne local MFP Chief Fifi Macaffee, to serve as a member of the MFP. The MFP (Main Force Patrol) were the Australian Federal Police special task force founded in 2073 by the Australian Government as a last ditch effort to maintain civilization and order. The Purpose of the MFP was to support the regular police in combating organized crime, especially savage, motorized criminal biker gangs and marauding punks, and act as a highway patrol on the Transcontinental Highways. You served under the MFP for more than 6 months, and were given an MFP uniform to wear in order to blend in as the locals were even more hostile towards the U.S. troops stationed there than even the local authorities. After your tour was over, Chief Macaffee gifted you the MFP uniform as you were considered a true member of their forces. You had served with distinction and honor in maintaining right, and formed bonds with those whom you served and fought together with. It wasn't like the kind of police work you were used to. You were given an extraordinary amount of leeway with how you dealt with criminals. Chief Macaffee had told you that "As long as the paperwork is clean, you boys can do whatever you like out there." You soon realized why that was, as you witnessed first hand what a real break down in order and rule of law was truly like, and the horrors it wrought. Even with that kind of authority, to sometimes be judge, jury, and even executioner, you weren't able to save everyone. The things you witnessed and had to do left it's mark on you. You thought about home and your family, and the growing civil strife there and swore to yourself that when you returned and became a civilian again, you would do whatever you could to maintain right and order. To never allow that kind of lawlessness to run rampant on your country's soil. Upon returning to the States and to Boston, as the local war hero, you donated your MFP uniform to the Concord museum in 2077 to chronicle the local war hero's exploits while stationed there. A new display was to have been built over the weekend, and due to debut on Monday, Oct 25th... This mod adds 2 complete outfits to the game with unique mods and accessories: MFP - from Mad Max and includes the outfit, separate full finger gloves, and thigh holster Road Warrior - from Mad Max 2: Road Warrior and includes the outfit, separate open finger gloves, and Sam Browne styled belt with accessories Sawn-Off Shotgun - Unique Legendary item Standard crafting options are included* *See How to Get? section for details New Legendary Weapon Modification: Marksman - Time slows down briefly when aiming down sights, 50% faster reload speed. Available for projectile weapons. Works with or without Legendary Modification. The mod's items are available through a quest: Maintaining Right... For new games, the quest will start during the Out of Time quest. For existing games, if the Out of Time quest has already been completed, the quest will start automatically, when loading the game with this mod loaded. If a player has not done/ignored Out of Time, they can start the quest by entering the Museum of Freedom in Concord. Once the quest has been completed, crafting options will become available. MFP Oufit Lining mods Legendary Modification Badges: on or off Shirt color options: Ice Blue*, Dark Blue, Black Road Warrior Outfit: Belt: Types: Waist or with shoulder strap Accessories: on or off (Rigging knife, binoculars, fire brigade tools, and spanner) Gloves: Q: Is this mod lore friendly? A: Yes, very much so. We spent a great deal of time modifying vanilla assets to be true to the movies, but still feel like Fallout. The content is immersively woven into the game. Q: Does this mod conflict with or support X? A: This mod should not conflict with anything as it adds all new forms. It DOES make small edits to the Museum of Concord (adding new forms). It has been thoroughly tested, but if you have a problem, please report it. Q: Does this mod support Start Me Up? A: Yes it does - see "How to Get?" section. Q: Does this mod support CBBE and Bodyslide? A: Yes it does! Please note that extreme CBBE settings will cause mesh warpage, as with all other armors. Q: Does this mod support Atomic Beauty? A: Not at this time, but please feel free to add an AB patch! Q: Where is Max's leg brace? A: It's coming soon! Check back for a future release and integrated quest. Q: This mod is not lore friendly to Mad Max. A: That wasn't a question, but please, make one. SPECIAL THANKS to George Miller, for creating the most iconic post apocalyptic movie series ever. VERY SPECIAL THANKS Interplay Productions for creating the Fallout series. Bethesda Game Studios for bringing us Fallout as we know it today. Obsidian Entertainment for making one of the best Fallout games in the series. A final note from the Authors: Don't be a dick and host this on other sites If you wan to use the assets, just ask!
  17. View File Hey, guys, here is my first mod. This is a Skyrim port of the outfits of the humanoid female characters from Dota 2. The current version includes outfits for Lina, Templar Assassin, Phantom Assassin, Windrunner, Queen of Pain, Crystal Maiden and partial outfits for Drow Ranger, Vengeful Spirit, Luna and Mirana. The outfits use the SLFC CBBE HDT body for HDT physics. Currently they do not have weight slider support. Racemenu presets are available (requires Racemenu) for each of the characters. Use the showracemenu console command to switch between them. I've included custom face tattoos used by Templar Assassin, Drow Ranger, Lina, Crystal Maiden and Vengeful Spirit. The Racemenu presets are, in order of slots: 0 - Templar Assassin 1 - Drow Ranger 2 - Luna 3 - Lina 4 - Mirana 5 - Crystal Maiden 6 - Windrunner 7 - Queen of Pain 8 - Phantom Assassin 9 - Vengeful Spirit To obtain the outfits, I have put them all in a chest for fast use. Type 'help dotachest' in the console to find the chest's ID, then type player.placeatme <ID> to spawn the chest at your location and get the items. This mod uses the custom Powershot arrow effects from the Windrunner The Woodland Mistress mod by darkconsole, however its installation is not required. Submitter jegolas Submitted 08/07/2015 Category Armor & Clothing Requires Skyrim, Dragonborn Special Edition Compatible  
  18. View File Hi, Most of you will know about this mod by now, originally made by Idlesheep and now that his life is too busy to maintain it, cared for by his 'team' - a ragtag bunch including myself of varying skill levels. The mod includes a huge variety of weapon families which are all as customisable as we can make them, for example there aren't many varieties of AR15 that you can't make, and anyone who knows guns knows that's a LOT of variations. Families include but are not limited to: You get the picture, there are a ton of guns here. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type. All of it is integrated into the level lists. As the file is way too large for the Lovers Lab server, please download the latest version at this link: http://www.mediafire.com/file/60atggsen2koh6s/Modern+Firearms+2.5-1.4.zip The downloads section here contains the Modern Sidearms sister mod and various patches for personal taste tweaking- damage reduction, stagger removal and Contraptions compatibility, along with a temporary fix for some scopes for AMD GPU users. FO4Hotkeys can be found here: http://www.nexusmods.com/fallout4/mods/11664/? ...and finally the team can be found at our Discord server here: https://discordapp.com/invite/d8n6FXM While I will attempt to answer your questions, some technical issues may be above my pay grade, so the Discord may be a quicker and more direct way of getting support. Installation: Changelog can be found in the MF zip. Credits and FAQ can be found by contacting the team or via our pages at bethesda.net, moddb (listed as Cold Steel Hot Lead) or our webpage here: http://darkheartsdream.eu/ Our credit list is in the process of being re-written, when it's complete and up-to-date I'll amend this post. NOW, A CALL FOR SOME HELP: As I mentioned, Idlesheep has left us in charge of his mod for the time being, but few of us possess any modding skills at all. We currently (and pretty urgently) need help or at least advice on a couple of things: 1) Scripting- LegacySlayer from this forum and the Nexus has re-written our pre-ck plug in, cleaning many potentially dirty edits and making it possible for us to get an update out for Xbox, but in the process our switch scripts have broken. Anyone willing to lend a hand would be much appreciated, and his experimental version of the plug-in can be provided for any interested modders to take a look at. 2) Animation rigging- we have permissions to use a whole bunch of animations, Wardaddy's stuff amongst it, but the only thing stopping that is a total lack of know-how in rigging them. Again, anyone willing will be welcomed. Anyone that feels they can help in any way with these issues, contact myself or LegacySlayer via PM here, or head over to our Discord to just get right into the discussion. Thanks for reading. Submitter siframe Submitted 08/05/2017 Category Weapons & Spells Requires FO4Hotkeys: http://www.nexusmods.com/fallout4/mods/11664/?
  19. View File CBBE SE - PeroPeroArmorPack CBBE SE - PeroPeroArmorPack An armor pack mod featuring 6 unique outfits for Skyrim SE! - WHAT'S INCLUDED - Aegyptus Hands Aegyptus Head Aegyptus Head B Aegyptus Heels Aegyptus Nipless Aegyptus Outfit Aegyptus Pants --------- BlackWidow Armor BlackWidow Armor SP BlackWidow Boots BlackWidow Boots SP BlackWidow Gloves BlackWidow Gloves SP BlackWidow Boots BlackWidow Boots SP BlackWidow Head BlackWidow Head SP --------- Caged Vixen Ears Caged Vixen Hands Caged Vixen Heels Caged Vixen Heels Alt Caged Vixen Outfit Caged Vixen Outfit Alt -------- Dancer Girl Boots Dancer Girl Outfit Dancer Girl Outfit Blue -------- PeroPero Armor PeroPero Boots PeroPero Bra PeroPero Gauntlets PeroPero Goggles PeroPero Goggles B PeroPero Helmet(Invisible) -------- Wanderer Mage Armor Wanderer Mage Hands Wanderer Mage Helmet(Invisible) Wanderer Mage HighHeels - REQUIREMENTS - CBBE SE Body HDT physics compatible skeleton (Groovtama's XPMSSE) The latest Bodyslide (Optional) CBP Physics or HDT SMP (For Boobs and Butt Jiggle) Lazy Tools or Racemenu Alpha for the Heels effect - INSTALLATION - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Obtain in-game via crafting at any blacksmith forge/tanning rack or by using AdditemMenu SE 3. The default body is CBBE Curvy. If you wish to customize your shape then read on. 4. Download and install the Bodyslide and Outfit Studio utility. 5. Open the BodySlide utility. Search for "CBBE SE - Goma's..." 6. Tweak the sliders to your liking, or use a preset that you have already created. - Credits - Gomaperopero for the permission to share this with you guys! Please don't bother Gomaperopero via his own page about this SSE port! Submitter Andreis Submitted 04/09/2018 Category Regular Mods Requires CBBE SE Regular Edition Compatible No  
  20. View File Amiella Skirt "HDT-PE BODYSLIDE" For me this was a longstanding subject. A bodyslide version fully functional of the original "HDT Skirt Test" by "Anano", retaining the added physics. I want to credit also "HyperMixf" for combine Anano test skirts. For the rest of the outfit you may also want "malfdawg" Amiella outfit (bodyslide), is the one I'm using in the captures. I have tweaked the collisions so you can wear other HDT items/hair without messing the physics, the movement is smother and more realistic, the collisions with legs are better now, the skirt dont slip into the pelvis anymore while running forward. Corrected also the weight paint so the strap don't slip through breast anymore, added weight paint on butt and belly. Modified the .esp to enable weight sliders. The bodyslide part was a pain, I had to add one by one 25 custom bones to the XMPSE skeleton. Requeriments: XMPSE HDT Compatible Skeleton Installation: Replace original file with "Amiella Skirt HDT Bodyslide (By Daiemonic).rar" Bodyslide your skirt (Added Zap slider to remove straps) Activate the .esp In console type (or use AdditemMenu): help HDT Skirt player.additem ##000DCA 1 Profit So finally here it is guys, let the magic begin Submitter Daiemonic Submitted 12/12/2016 Category BodySlide Requires XMPSE HDT Compatible Skeleton Special Edition Compatible  
  21. Where can i find his armor & more armor like this?
  22. Hello everyone, I've been working on an armor mod, but I feel like I've reached a roadblock right before the finish line. It's basically a fully cloth-type armor with the option of using two different types of "skirts" for the lower body part. I've finished rigging everything, and even added HDT physics to the main parts of the armor using Bodyslide. Although the textures and normal maps could be better I feel like it's passable for now. So what I've been trying to do for what now feels like an entire week straight or more, is to add HDT-PE physics to the these two skirts. I've googled everything, seen multiple tutorials and followed them to the letter, yet it refuses to work. I'm using 3ds max 2011 (64bit) with Havok Content Tools x64 2011 3.1 and using all the required scripts like "BoneToNub.ms" and "HCTPrevCap.ms" (Autopilot.ms script doesn't work for me for some reason, which is why I'm doing it manually). When I export the scene to the Havok Content Tools framework to simulate the physics, the keyframe is frozen, and the capsules just fall down through the floor, towards the pit of tartarus. I don't know what to do and my options seem very slim. Sure, it would be nice to know how to do this myself, but I feel like it's time for me to ask of some kind-hearted brave soul out there to lend me their aid. I'm asking for someone to please set up working HDT physics for these two skirts, like they were flowing pieces of clothes. Whether you decide to use HDT-PE or SMP, I don't think it matters that much to me. I've heard a lot of good about SMP except that it's resouce heavy, but judging by videos of SMP armors, the physics seem very smooth/fluid compared to PE. Whatever works really, as long as it looks good in the end then I'm happy. If I do end up sharing this armor at some point then I would obviously give you proper credit for your work. Oh, and I've been using the CBBE-curvy body as the base body to model these armor pieces after (although these pieces don't use the body themselves). Feel free to ask any questions. Help me loverslab community, you're my only hope... Skirts.rar
  23. DixiePig

    [WIP] Slooty Jumpsuit

    CURRENT STATUS: Reposting all my updates here in the reverted forums so I don't lose record of the process. I could use the help of anyone analysing the released Fallout 4 material for feature information. So I'm pretty excited about Fallout 4. I'm making a WIP thread to encourage myself to complete this armor. This might be jumping the gun a little, but since I recently created my own body mesh for this thing I thought I might as well put it in Fallout and finally have an in-game body that suits my preferences perfectly. It's very rough at the moment. At this stage I'm subsurface-modelling the basic forms before sculpting details. Next thing will be creating boots, and buckles on the belts. Here are the questions I have for those of you who are closely following Fallout 4: We can see that armor pieces are added on top of the base armor, but do we have any examples of armor pieces replacing parts of the base armor? If parts of the base armor can be replaced, that will create far more possibilities for armor piece designs. Can armor pieces be used with any base armor? For example, could we attach a raider chest-piece to the vault 111 jumpsuit? If so, this will have consequences for body mod compatibility and will affect whether I create my own custom body or convert this project to someone else's. Here's a tricky one: Do the character skeletons have knee/elbow/pauldron bones? If you look closely at the power armor in Fallout 3, you'll see that the knee-pad actually shrinks as the leg bends, instead of bending slightly with the leg. This is a quirk of skeleton deformation without a separate knee bone. Has anyone seen any rigid knee-pads shrinking or bending in the trailers? Do we have any evidence of cloth physics? Thanks for reading. I'd deeply appreciate any help/commentary/criticism. Any feedback is very encouraging. I'll post renders of this as it progresses, and as I create more armor pieces for it. Edited 10 Novemberby DixiePig update FP to show current state of the WIP Update: Combat Boots. I was think that thigh-bandolier will be an over-armor piece. Instead of providing more damage resistance, it would have some interesting game-play effect. For example, an NPC wearing it would throw a lot of grenades, forcing you to scramble between cover or shoot it off them. This is very interesting to read. I have very little knowledge about .nifs, and I know that skeletons in an optimized real-time context would be different to, say, Blender, but I didn't know it would be that different. In any case, you've answered my question pretty well so thank you. On 13/8/2015, 10:38:16, tndvrs said: ohhhhhh, beautifull....... I can't wait On 15/8/2015, 3:43:47, ritualclarity said: Very nice work. I wish you the best of luck, which is about all I can do. It does indeed look very good. I love this community. Thanks so much, It really helps. Update: Belt detailing. I've been trying to use parametric modelling where possible, and I'm very pleased with the results I'm getting on belts and zippers. Basically you just model a small segment, then duplicate it along a bezier curve. I'm tempted to try it with stitches on the jumpsuit but probably ought to leave that for the texturing stage. Next up, sculpting the body suit. Update: High poly details, fold sculpting. I think this is all the highpoly modelling done. Next is retopo. On 18/8/2015, 12:50:46, kahunabob said: Oh wow! I'm always amazed at the great stuff all you modders get up to. This is looking awesome! Looks like it will be both sexy and functional. On 20/8/2015, 4:07:28, simplerabbit said: This looks really great! I'd love to rock a sexy vault suit in 3 or 4. Thanks so much! Really appreciate it. Update: Topology. I'm keeping the bandolier separate for the moment so I can place it in a texture map with other matching armor pieces. I estimate the triangle count to be a little under 10 000, about the same as my previous wip here. I will probably add more details later on, such as low poly zippers. Still, the number seems higher than I would prefer. I think that Bethesda are much better at optimising their polycount. Next up will be UV mapping and baking. On 17/8/2015, 12:45:46, BruceWayne said: Looking great. What program(s) do you use? You know, if you are finished with the armor before FO4 comes out, we'd welcome any contributions to FNV (or FO3 for that matter). All this so far has been done in Blender 2.75. I also tend to use photoshop for texturing but this time I'd like to try texturing in Blender using the node system. As for releasing it for FO3 and FNV, I hadn't planned to but I would be stupid not to test it in-game somewhere, especially since at this rate I'll be finished well before November 10 (And who knows how long until we'll be able to import meshes. BGS has never been good at supporting that). The main problem is that I've been building this around my own custom body mesh. FO4, FNV and Skyrim already have established, well-supported body mods and converting this project to those bodies will be a lot of extra work. Update: UV maps, baking, colors! What we see here is a simple blend of ambient occlusion, a lightmap from an overhead lamp, and blocked-out colors, as well as the normal map. It will be cool to have a vault-boy color palette but ultimately I want to do something a bit different (I was thinking Red-Racer themed). Next I think will be rigging. In my previous project I messed around with blenders Rigify addon, which is AMAZING. I hope I can at least use it to rig the mesh to BGS skeletons. I'll also probably have to re-proportion the mesh to match the Fallout 4 skeleton, hopefully the change won't be too dramatic. On 28/8/2015, 7:10:53, BruceWayne said: Actually there are some tools, which would make this process (relatively) easy. Check out the Clothing converter from Gerra. Though, you'd probably still have to do minor adjustments after the conversion is done and I can't vouch for how long the process takes. This seems like a pretty good lead to investigate. Thanks! I would prefer on the whole to release clothing models for all the most popular bodies, and this might help a lot. Update: changed kneepads to be not-lame Also added matching elbow-pads, you can't really see them from this angle. It's great to finally have time for this again. Coming back to it I had to squint at it really hard because those kneepads looked like crap. I don't understand how it is that I can do something like that and not realise it sucks. Maybe I needed time away from it? In any case, changing the high-poly model this much means I need to remake the lowpoly topology, and completely redo the UV maps, baking, texturing, etc. So I think maybe I should change my methodology to just stop and wait for a while after I finish a highpoly model so I can fix it when I've gained some distance, and thereby save myself a lot of work. So next up will be the new lowpoly topology. After that I think it'd be fun to rig and pose it, maybe give it a laser rifle prop or something. I think it's about 2 weeks until fallout 4 comes out; I'm looking forward to finally getting answers for my original questions. On 31/8/2015, 11:50:42, LaEspada said: Looks awesome, I always loved armors/outfits like this for badass female characters. On 30/8/2015, 11:23:03, Happysparkles said: This is really beautiful. Looking forward to seeing more On 27/9/2015, 7:15:34, youngfool said: its, its beautiful... On 30/9/2015, 3:35:42, Rakill54 said: Wow, its better than the whole fallout 4 trailer..... if u can make more sexy version , and with standing nipples, you will be my hero On 8/10/2015, 9:16:28, TheBlackShadow said: I love it m8, I love it so much. I would love to have something like this in my game when the time comes, so hot. Keep up the great work : D Really, really appreciate this. Keep saying nice things to modders because it's powerful motivation fuel. I should just encourage a modder every day, because having a positive community is awesome. On 3/9/2015, 6:04:24, Halstrom said: Looks good though I think the rolled up sleeves don't suit the skin tight look for me, maybe roll them down and add elbow pads? If you get really bored with your success maybe a zipped up version and if you extended the zip right down all the way maybe a fully zipped open adult version exposing the breasts, crotch and rear. Can you make the belt a separate or separable item so we can make Pregnant versions later? And also a damaged version might be good too I'll make the .blend and .psd files available for download when it's complete. Should help to alter it to suit any particular tastes. Update: Topology Posing it is almost pointless because I'll need to redo all the weights for the FO4 skeleton, but it does reveal weaknesses in the topology which will need to be fixed before texturing. On 30/10/2015, 1:48:19, maybenexttime said: You're making an armor without the proper FO4 body. You may have to scale somethings to fit the FO4 body which may lead it to making it look strange in some parts. That's the only other concern I'd have. Very true. Most likely I will have to re-proportion ratios like shoulders-hips and legs-torso, but I think my precious waist-bust should survive intact. On 5/11/2015, 4:37:13, E_Nigma said: This makes the future for FO4 body mods look so bright, 3/NV had little choice for curvy bodies, but this is I dare say the most ideal body I have seen. I like it even more than 7B Yeah, It would be nice if I could get in early with a body mod. If people like it perhaps it'll be supported by whatever kind of Bodyslide thing someone smarter than me creates. One shortcoming of CBBE is that the topology can't fit something like this very well. UPDATE: Texturing So now it's finally getting interesting. I think it will still need a lot of dirt and wear before it'll look okay for fallout. This is the low-poly model with diffuse, normal, and specular textures. I think at some point I said I would release the .psd along with the mod - I apologise, I think I forgot that I wasn't going to be using photoshop for this project. This was all done inside of blender using the material node system. I was getting sick of being constrained by the layer stack in photoshop; my computer isn't the beefiest and the cost of 4096^2 layers with alpha channels adds up pretty quickly. I'm pretty impressed with the results so far. Here's one thing I like: If you zoom in on the bright blue fabric you can see I was going for a kind of carbon-fiber style weave texture. That's just a tiny tiling image I made, and I can scale it or rotate it and watch it change in real-time until it looks right. I'd say the biggest drawback I can think of is that it would be difficult for someone else to use my work as it's much more difficult to read than photoshop. I'll see if I can find a way to label or comment on the node layout so that this will actually be useful to someone. At least changing the colors will be super easy, you can just pick them directly. On 7/11/2015, 8:37:05, CPU said: Nooooo! CBBE! (And I hope we will have a single body type for Skyrim, but I am sure we will have a <insert any random number greater that 10 here> of them.) I like the idea of a fresh slate for a new game, body-wise. So... don't be mad but I'm going to try and get this display body into FO4. As one more of many competing body mods with partial support. I think that the problem is that it's easiest and most common for modders to work alone on this kinda thing. I know that I'm not driven by a vision for a vast, customizable buffet of assets for everyone, I'm driven by my own fickle and selfish creative whims. On 8/11/2015, 8:02:12, NoJoker said: Btw, I think the shoes look a bit too big, imo, generally women with smaller feet always look more appealing. On 9/11/2015, 11:19:09, Grine said: It may be hard to tell, because this body is already heavily stylized, but you actually just caught an anatomical error that I somehow completely failed to notice. Thanks! I'll fix it up when I re-proportion everything to fit the vanilla skeleton. On 9/11/2015, 6:36:54, tenzan said: Looking good. Will be nice to have something right out the gate. (Or soonish out the gate) Ugh, I wish. last time when I did the tentacle thing for Skyrim literally more than half the work was trying to get the damn thing to work in-game. I expect that FO4 will be even more vexing. On 9/11/2015, 10:39:06, alucrad90 said: by the way, I've to say zip mesh is realy computer burner. Not a problem, it's all in the texture. Thanks again everyone for the encouragement, you're the best! Update: I HAVE JUST HAD AN INCREDIBLE IDEA. I think a lot of people who want to make models for mods go into it and get turned off by how bloody complicated it all is. First there's blender, which is confusing to learn. You have to learn, at the very least, box modelling, UV mapping, rigging, and texturing in photoshop. And once you've mastered those you need to use nifscope, the CK, export scripts, obsolete versions of software... Every modder who's put a thing into the game has had to go through all this, figuring it out for themselves, reinventing the wheel. So, what if I were to create a tutorial series for a full project of getting an idea out of your head and into the game? Requiring only novice skills to understand Teaching the tricks I've learned to get high quality with minimal effort Where all the importing, rig, texturing, everything possible is already set up in a custom .blend file Where as much of the nifscope work as possible is also already prepared With accompanying timelapse videos of an entire example project to follow along with What I've discovered from using cycles is that all the texturing stuff can be made extremely simple: All the student would have to do is assign different pre-made materials to different parts of their mesh. Textures can be baked straight out of blender without any need to edit with photoshop. It can even be highly customizable, like for example I just changed all the colors of the jumpsuit in a snap: Rigging can also be simplified a great deal if I set up a rigify rig based on the vanilla skeleton. So for the tutorial, all the student would need to do is rough out an idea, subsurf-model it, make the lowpoly model, unwrap it, assign materials. The rest will just be rote following instructions for rigging, baking out textures and exporting. Similarly a custom .nif can be made as an ideal starting point, with existing objects with shader properties already set up to match the pre-made materials in the .blend file, and exported mesh parts can just be copied over. I would love to hear any thoughts on this tutorial idea. Especially if you can foresee any issues with it. Also if anyone knows if it would be possible to have the rote stuff handled by a script, or any other way to make it as easy as possible for the student, I'd love to hear it. Well this is embarrassing. I just saw my renders on my laptop screen and they're all wrong! The body and laser rifle are supposed to be so black you can only see their silhouettes. Instead You can see the untextured face and it's creepy as hell. On 13/11/2015, 6:29:13, Miarc007 said: How soon can we expect a prototype to try? I know it must be tricky with the changes made to the files so please don't feel pressurized to rush it! On 15/11/2015, 5:14:27, slider said: This project looks so promising I would love to see it setting the bar for mod quality. Can you give us a status update? By the way, what's your intention: to make it a stand-alone item or to modify the original Lone Wanderer jumpsuit? I guess I would prefer the latter. Here's the situation: On the blender side things are pretty much done. It's all modelled, wrapped and textured. The only thing remaining is to skin it to the FO4 skeleton and for that I'll need to be able to import models from FO4. To the best of my knowledge, nobody has yet succeeded in getting FO4 models into blender or vice versa. Since my expertise lies solely on the blender side, this won't be in-game until someone who's figured it out explains it to me very slowly, i.e after the first model replacer mods come out. I won't be the first. With Skyrim, the first model mods were out well in advance of the Creation Kit, so they started as replacers. As far as I understand the FO4 meshes work differently so it may take longer this time. In any case it's out of my hands for the moment. On 13/11/2015, 6:29:13, Miarc007 said: I like the alternate jumpsuit colours, if your planning any more I'd suggest black or green (military). On 13/11/2015, 10:13:28, Miarc007 said: Will it be modifiable in game? I've looked at several crafting options and the ability to improve the vanilla suit, things like insulated padding against damage, lead lining against rads, etc. It would be a really cool idea to either A) use the vanilla mods to improve your work or create you own unique upgrades. The other thing is an idea: armour layering, got anything planned for this? if you can get the vanilla armour to stack onto your model then you can design your own to fit the style better. Again keep up the good work, I'm determined to get this as my first replacer in game. From what I've seen so far, it seems that some outfits can't have addons. For those that do, addons are universally compatible: you can wear a raider pauldron with a vault jumpsuit for example. What this means is that if an outfit is made with a different body type, and it allows addons, then every addon must be changed to fit it, and then every other outfit must also be changed for the addons. So at least to begin with, the only choice (scope-control wise) is to disable addons from working with it. I like that you can modify the outfit itself. I'll need to investigate that and see if it can be linked to different textures or model versions. On 15/11/2015, 1:56:14, Mailamea said: I really like the body type, please make this a body type mod as well when its possible <3 kudos On 10/11/2015, 5:51:07, Grine said: And just a little feedback regarding the jumpsuit, since it is so skin tight do you mind doing something that it kind looks like our fair lady has some muscle on her? on the naked body we usually do this with normal mapping but since this is jumpsuit covering most of the body that wont work. I really dont know how you would do it though, can it be done with just texturing? I think it can't be done with textures, but the body slider has a muscular type, so if I'm being thorough then I should make a muscular version. I would like to make a body replacer to resemble this one. On 15/11/2015, 5:28:14, tenzan said: @DixiePig Would be amazing. I was comfortable modding in Oblivion after a while, but FO3 threw a wrench in as did Skyrim, and it just became too exhausting to get grounded in it. That would also help me far beyond just from a modding standpoint. I didn't know you could customize Rigify either. What I meant was that there would be a rig in the .blend file that matches the game skeleton, with the same bone names. IIRC using the rigify script on the rig and mesh together should skin it automatically with pretty good results. The point being that the student wouldn't have to learn how to weightpaint which is arduous and boring. But now that I think on it, maybe copying bone weights from the nude body would be a simpler route. Update: On 21/11/2015, 10:24:51, Miarc007 said: Been Fairly quite lately, what's the latest news? Not much to do now but glare at Nifscope's issue tracker on github. So I've just been messing around with stuff. Thought I'd see if I could subsurf model some loose clothing: Update: Nifskope So it seems that nifSkope partially supports FO4 now. Excellent. However, my grasp of .nif files isn't great. I've spent some time with it and so far I still haven't been able to get anything into blender. To get the jumpsuit into the game I need to reshape the mesh to match up with the vanilla neck and hands, and skin it to the vanilla skeleton. To do this, I need that vanilla body mesh. This isn't my area of expertise so if anyone has had success in this area, I'd love some help. As it is, I may not be able to continue until someone posts some explicit instructions, but I'd rather not keep you all waiting. Another thing: If I can get this out before the GECK, it will have to be a replacer. What vanilla outfit should I replace? I'd prefer to avoid common items like the vault jumpsuit. I've been enjoying the game a lot but taking it slow so I don't know the full range of options I have. Thanks again for the encouragement, it means a lot. We're out of the honeymoon phase of this project and getting into the hard, boring part. I have some smaller testing projects I've been working on that I'd like to post about because they illustrate the methods behind the jumpsuit. I'd like to post about them in between slogging through nifSkope stuff. One question: at least one of the projects is very NSFW compared to the jumpsuit project. Would it be a breach of etiquette to post about that here? Update: On 28/11/2015, 8:57:18, TheCaptn said: Hahaha... This whole forum is built around developing the NSFWest content we can possibly imagine, I think almost universally the response will be "not a breach at all". Post! The more the better!. ...Right. This was a test of the node based texturing method I'm using for the jumpsuit. It's a little rough, I feel like it could be improved in a few ways but I'm not sure how. I'd really appreciate any criticism. Here are some interesting things about this: No UV mapping. The tentacles look pretty detailed but they're just simple bezier curves with procedural textures. The nipples and wet areas on the skin are textures projected onto the body. Their position/orientation/scale are controlled by empty objects in world space, making it highly customizeable. Normal details can go a long way when you can edit them with real-time feedback. UV distortion and seams are no longer a problem when you can just project texture details All these details can be baked into game-ready textures once the body is UV mapped. This method will probably feature heavily in the Tutorial project. I haven't even started that though, so if in the meantime anyone would like explicit guidance on how to do this feel free to ask. Also, if anyone would like to study the .blend file I'd be happy to provide it. On 30/11/2015, 10:39:05, Arhon said: Call me crazy but that suit looks really close to the suit Vault meat uses I was first pointed to Shadman's work when I put this project up on reddit. They do look similar! I'm not much of a designer, so I just made a generic skin-tight jumpsuit without any creative spin on it. Maybe next I should make that hair and makeup so we can have her in-game for real. On 23/11/2015, 3:38:35, Grine said: Just a little tip, STAY AWAY FROM HIGH HEELS. On 1/12/2015, 4:06:32, Arhon said: However please stay away from High-Heels until a proper Framework for HH is developed for Fallout 4. Nearly nobody used the ones before the framework appeared. Noted. Though it doesn't really bother me if no-one uses this mod. On 3/12/2015, 5:48:13, Aleanne said: You don t need the GECK to add new outfits, F4Edit allows it already. On 4/12/2015, 12:54:25, Gameplayer said: I know your worried about how to implement it into the game with its ESP, but don't get absorbed in like panic mode there if your having a tough time with that part its not as big a deal as say actually being able to make unique mesh that works in the game. That's a bridge I'll cross when I get to it. At the moment I'm concerned with getting the mesh game-ready, which means it needs to be weight painted and matched to the vanilla proportions. For this I need a weighted vanilla body mesh in blender. I got in touch with Caliente about this, it seems that she has had only partial success in this area. She very graciously provided me with a .obj of the vanilla body. .obj doesn't contain any bone weights so it's not sufficient for getting this in-game, but it does allow me to begin re-proportioning my mesh. So far, I've realized that the body I've made has a really tiny neck which makes the vanilla neck look beefy. It also means that the collar will have to be the most distorted area.
  24. I have been trying to get this armor, http://skyrimmodshighlights.blogspot.com/2017/07/yoko-armor-cbbe-bodyslide-hdt.html unfortunately the link it doesn't work and it seems that this is the only place where i can find the armor in bodyslide form. Much help to find this appreciated
  25. The image ill be posting here is from the "images by users" section of Tropical Suit Mod, but the mod simply comes with the body piece and not with the thigh boots and Gloves, could someone tell me where those pieces in the image are from?
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