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Crystal Goggles
Crystal Goggles
This allows the player to construct night-vision goggles using gems. Cheap gems like garnet and amethyst obstruct your vision more than superior gems like emerald and diamond. Flawless gems distort your vision a little bit, while flawed gems distort it substantially. Constructing the night-vision goggles requires the Steel Smithing perk.
The goggles can be upgraded using filled soulgems to provide enhanced vision. Upgrading goggles requires the Arcane Blacksmith perk. The following upgrades are available:
Telescopic (based on Telescope by KettleWitch). Heat sensing (based on Predator Vision, by Gopher). Life sensing (based on the Detect Life spell, except that it can't tell friends and foe apart). Aura sensing (based on the Detect Life spell). Animus sensing (based on Detect Life spell, except that that it also detects undead, deadra, and automatons). Predator (combination of telescopic and heat sensing). Sharpshooter (combination of telescopic and animus sensing). Pink (reveals high arousal levels if SexlabAroused is active)
Availability of enhancements:
_________| Telescopic | Heat | Life | Aura | Animus | Sharpshooter | Predator | Pink |Glass | * | | | | | | | * |Garnet | * | | * | | | | | |Amethyst | * | | * | | | | | |Ruby | * | * | * | * | | | | |Sapphire | * | * | * | * | | | | |Emerald | * | * | * | * | * | * | * | |Diamond | * | * | * | * | * | * | * | * |
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Notes:
NPCs don't benefit from nightvision, so they get a small combat bonus when wearing these goggles during combat. The goggles occupy biped slots 42 (circlets) and 55 (eyes and blindfolds). The goggles can be flipped up and down using a keyboard shortcut. The goggles can be set on automatic so that they respond to the ambient light levels. The goggles drain the player's magicka, preventing it from being regenerated. If you have "Wet and Cold - Ashes" installed, the goggles will keep ashes out of your eyes. This even works with the nonmagical glass goggles.
Philosophy:
The idea for these goggles came from Gopher's Predator Vision mod and Volvaga0's Dwemer Goggles. They allow you to explore dungeons without a torch, but at the cost of distorted and tinted vision. Even the flawless diamond goggles have some distortion. This is in contrast to the Dwemer Goggles (which require Dwemer oil) and Predator Vision (which requires that you be a Khajit, Vampire, or Werewolf).
Credits:
Gopher (Predator Vision) -- for the EffectShaders used in the heat sensing enhancement.
KettleWitch (Telescope) -- for the method used to provide telescopic sight.
Anamo (Osare Culort outfit) -- for the fabulous goggles. I haven't been able to contact them for permission yet! If anyone knows Anamo, I'd love to get ahold of them to ask for permission to use the goggles.
Note for ENB users:
To get visual effects like Night Vision, Predator Vision, Devious Blindfolds, and Crystal Goggles to work with ENBs, you need to edit the file "ENBEffect.fx" in your main skyrim directory.
Find the line that says:
//#define APPLYGAMECOLORCORRECTION
Change it to:
#define APPLYGAMECOLORCORRECTION
2460 downloads
Updated
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R.Mika Modder's Resource
By MrObamatron
First and foremost, this is a modder's resource!
In other words, it's not in the game.
I'd love to rig this myself for Skyrim or Fallout 4 but I don't know how to rig for Skyrim...
Regardless, feel free to use this however you want just give credit where credit is due.
If anyone is interested, I can upload the whole model, just shoot me a PM.
It is not rigged either!
Capcom- base model
Model/Textures rip- Sticklove
All I did was convert from .mdl to obj and .3ds along with removing the exposed skin.
347 downloads
Submitted
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UUNP Conversions
By icanglqueen
Some conversions I did for UUNP for some of my favorite armors/clothing. I didn't ask permission, so if you see your work up here and you want it taken down just let me know and I'll remove it.
There most likely will be clipping in some areas. As you can see in my screenshots I'm using a more extreme sliderset to test these.
This is my first time uploading or releasing a conversion, so let me know if anything goes wrong.
1879 downloads
- uunp
- conversion
- (and 5 more)
Submitted
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Valenta and Firian Followers
By Telulu
Hi all! I again upload two followers ^^
DESCRIPTION
Name: Valenta
Height: 0.93
Weight: 0.00
Race: Imperial
Weapon: Ice magic+golem
Body type: UNP
Voice: YoungEager
Location: Markarth Silver-Blood Inn
- Essential
- Starts at 1 lvl
- Marriageable
- AFT/UFO compatible
HAVE 3 HAIRSTYLES AND 3 EYES COLORS
!!ONLY MANUAL INSTALL (CHECK README)!!
STORY
In a cold winter, a young girl lost in the woods. She walked for a long time, trying to find a way out, but wherever she went, there were only trees. She called for help, but no one responded. Night falls, became colder. She could no longer walk and gave up..
It's been a long time. Strange for all, Valenta, could not get along in any society. Most often, she was far from others, but she wanted another life. But on this day she saw something unusual. Frozen girl sitting under a tree. Coming closer, Valenta found that this girl is not just a cold: her arms and legs completely turned into amorphous ice. She noticed a sudden guest, stood up and tried to speak, but issued only a rasp. Valenta tried to speak:
- Hello, can you speak? - but she heard only noise. She did not despair - Do you understand me? - The noise again, but the answer was a nod of approval. - Well! My name Valenta, let's be friends?
There was an invisible bond between them. Lost girl found herself a friend, salvation. As Valenta. And more, they had never been apart.
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Name: Firian (Fir)
Height: 1.0
Weight: 0.0
Race: Half Danmer Half Bosmer
Weapon: 1HR Katana
Body type: Who cares
Voice: Even-Toned
Location: Markarth Silver-Blood Inn
- Essential
- Starts at 1 lvl
- Marriageable
- AFT/UFO compatible
HAVE 2 HAIRSTYLES
!! NMM INSTALL OR MANUAL!!
STORY
Firian - half Bosmer, half Dunmer. Since childhood, his life was difficult. As a child he was a slave. But the worst - Firian blind since childhood. In fact, it's a lie. In very early childhood Firian could see. One of the guards severely beat a boy, accidentally deprived of his vision. Firian always remember the sunshine, the purity of the sky and.. anger people. He has learned to live in complete darkness, to listen to every sound, to feel every movement. Even to fight. For the sake of revenge? Not at all. For the sake of protection. He wanted to be able to fend for themselves. And to protect those who are weaker. He never sought the battle. He only defended what he holds dear. Even if it was necessary to kill.
REQUIREMENTS
For Valenta
XPMSE OR XPMS
HDT Physics Extensions by HydrogensaysHDT
CREDITS
Mikan Eyes by Nerune
DIMONIZED UNP female body by Dimon99
Brows by Hvergelmir
KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
Battle Hardened Warpaints by Diethardt and netherwalk
Improved Eyes Skyrim by Missjennabee
Apocalypse - Magic of Skyrim by Enai Siaion
Forgotten Magic Redone by 3JIou and sward66
Better males - Beautiful nudes and faces by Chris57 and FavoredSoul
EotW Mage Equipment Overhaul - College Mage Robes
High Res Face Maps for Men by Geonox by Geonox
SG Female Textures Renewal by Hello Santa
Smooth Male Body by urshi
Young Male Face Texture by Fuse00
Ethereal Elven Overhaul by nuska
Mage Robes Replacer by PeroPero
Female Enemy Monster Aesthetics Leveled Encounters by Fiuzo
ESO Altmer Armor by NewerMind43 RELOAD by NewerMind43
The Hermit by NewerMind43
Pierced Ears - Earrings by Nostromo79
MEGA MILKDRINKER by Eiries
RaceMenu by Expired
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Made by KUMANEKO team (Teylin&4pull)
you can check my tumblr for news or more screens, if you want~
5907 downloads
Updated
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Sexy Vanilla Female Armor UUNP & CBBE Bodyslide HDT
By -Diablio-
NOW IT WORK ONLY WITH BODYSLIDE TOOL V3.1 OR Newer
Yep here it is , as you can see it's a CBBE & UUNP Conversion For Sexy Vanilla Female Armor ,
sort of a work in progress it's still incomplete all the Armors Are Converted (i think !!) but not the Gloves & Boots
they aren't done yet , The Original Mod is Required for sure ;
Requirements :
Seriously !!
Installations :
Really ??!!!
Credit this Guy =========> Crosscrusade go ahead and give him some Kudos
11430 downloads
Updated
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Panty Gear!
By Funnybizness
Hey Just got sick and tired of wondering where my victims panties ended upwhile I was having "fun" since they just didn't exist. So I made this little mod to have the panties on my head and/or mouth lol. Enjoy!
Credits: Osare for the panty meshes and textures! Thank you!
2911 downloads
Submitted
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animcam helper
By gp160
This skse plugin is originally uploaded to nexusmods but regarded as a virus due to some system calls I use. Therefore I decide to move it here.
This plugin allows you to rotate camera when casting self-centered master spells so you can view the front side of your actor. It also allows you to assign a hotkey to toggle animcam-like camera state.
728 downloads
Submitted
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HDT Symbiotic Armor - Sexy Armor dyeable in 9 Colors
By Harlekin
At first - sorry for my bad English, it isn't my Motherlanguage but i Hope you can Understand my Wordsalad.
This Mod is a standalone Part of my Huge "I work on it if i Play Skyrim" -Mod which is far away from an early alpha - so i took that part and make a Mod out of it.^^
So, what does that mod do?
Who know that not? you download an Armor mod install it and play with it but its totally overpowered specially in Early -Game state. This mod adds an complete Outfit - thats is wearable as a Ring - over your current Armor, while your current armor is optish disabled^^. With that mod, you can farm, obtain or buy any armor and wear them - so you dont have any gameplay or balancing issues.
That "Ring" is fully enchantable. And has a Futanari/Transgender-Shaped (between Legs-Part.. i cant find the right word in English for it, i think you know wich bodypart i mean .. x) )
whith my animation set the armor is completely Clipping-Free and has not so much texture-distortions (exept the scarf around the neck.. nja i try to weight them better. )
The armor works with weight slider - but dosent change anything for now
i used the CBBE-Body for that armor but should work with any Body-Mod (the seams lay all under the Armor.^^ and texture-issues should be overlayed by theese armor.)
The description may change over the next time.
The Armor Item can be Craftet at any Cooking-Pot with 2 void-Salts 1 filled black soulgem and 1 Daedra heart and is dyeable in 7 unique Colors after bleeching out the existing color.
Feature Overview
Lorefriendly? - For the Lore in my Mind.. of Course - but the ..real Lore? idk. Look yourself.^^
HDT Boobs and Butt
Breastenlargement (testet with Player Succubus Quest up to size 2)
Buttenlargement (can Cause Clipping issues)
Bellyenlargement (should be work but i dont have any Pregnancy-Mod to test it.)
Clipping-Free? - With my Animation-Set Yes but idk how its with yours. Test it, post issues - i will try to fix it.
Dyeable - Dyeable at Cooking-Pot into 9 unique colors inclusive Bleeching. (Basecolor, Bleeched, Stormcloak-Blue, Blue, Red, Green, Black, White, Purple for now)
Craftable - Yes also at Cooking-Pot.
Is it for Males too? Nope - Sorry Female only for Now - maybe i will add a transgender-Version for male characters Soon.^^
Future Plans
Add diffrent Color-Variants like goldening Metal-Parts or something.. we will see.^^
Remove the Dragonreach-entry
Add Dye Manager-Combatiblity
Create and add BodySlide-Files
Issues
any mod, that undress you and dosent unequip your Ring-Slot (i.e. Private Needs)
If your Character has a SoS Schlong, it will be clip throw the Panthie if you (or a undress-script) will undress your Chest-Slot (for me its perfect for Private Needs. ^^)
Headslot cannot be overlayed, because many Helmets blend out Hair, or complete Head - it whould turning invisible with my mod - so i let the original helmet shown. If someone has a Clue - tell me.^^
It works only for human races - the Skin of Beast-races will have no fur/scales - i will try to fix it.
requirements
HDT Physics Extensions and all its requirements
Last but not Least
You like it? Dislike it? have improvement proposals, found Bugs or want say just Hello? ..^^ Whrite me.^^
Credits
Special thanks to
KrimsynKane
Kurese
asianboy345 and Frigus
MAK07
killerkeo
and Caliente of course.
1826 downloads
Updated
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Ananasi3Pre-Alpha(DarkTeutonic)
By darkteutonic
What is Ananasi Mod:
When this mod is finish, it will be a Custom race Mod with a custom follower.
============================================================================
Is it working ? What state is it at ?
OK, so the current state of this mod is; WIP (Work in Progress, it doesn't do much for the moment)
I am desperately trying to fix a problem with the Character's Menu (Inventory, Map, Spells etc...) (as of right now, when you transform (Using this spell) you lose all access to your spells and inventory). I am trying to fix that.
=======================================================================================================
But what is it about ? Can you tell me more about it? Any lore ?
For those of you, who are wondering, what this mod is about, you can read a very early version of the lore about this mod in the first link(Below) on the Nexus Forum, my original post.
The second link, was me asking help for the last transformation (What is it/that ? = read the mod description in the first or 2nd link(Below), either way, it has been removed from the, To do list - The Final state of the mod will ONLY have 3 forms NOT 4).
http://forums.nexusm...ed-help-please/
http://www.loverslab...derqueen/page-3
=======================================================================================================
But, how come it isn't out yet ?, these threads are old.
Well like a lot of people, I got tired of Skyrim(Back then in 2013) and moved on, I just recently started playing again.
But weren't you almost finish ?
Well when I stop playing(back in 2013) I deleted everything, my unfinished mod included... Yes I know, I am still angry at myself as I am writing this.
=======================================================================================================
Hey...This name, the name of your mod, it reminds me of something....
If you are a fan of the WOD (World of Darkness) tabletop games, you might have recognize the name, for everyone else, this mod is inspired by the Shapeshifter race of the same name in the Tabletop PnP RPG game; Werewolf: The Apocalypse. They are essentially Werespiders.
=======================================================================================================
But why spider!!!!!?
Arachnophobia:
If you hate spider and you don't want to see them ever, this mod is not for you, it basically turns your character into one(a spider), so don't download this mod if even the vanilla Skyrim's spider disgust you and/or if you can't stand them, this mod is not for you.
Personally, I hate spider and I suffer from a mild level of arachnophobia in real life, that being said, its just a game and I know that. The fact that I am the spider, preying on others, I am not sure how to describe it (I feel empowered, it's like your are the monster, stalking instead of being the prey). Did that make sense ? no anyways..
=======================================================================================================
Plans for the future
If I get help, I would like to add a Quest and a custom voice to my follower, but I am still a very amateur modder with little experience in modding.
=======================================================================================================
Call for Help
[To anyone who has experience in scripting or modding in general]
To experience Modder out there; (Oh! you silly darkteutonic it's easy you just have to do this...)
If you happen to know what is causing the problem with the character's menu please, please let me know so I can finish this mod and upload the full version of it, so that everyone can enjoy it.
I have an open thread regarding this problem in the Non-adult related mod section of this forum;
http://www.loverslab.com/topic/58330-i-need-help-with-script-and-the-ck/
=======================================================================================================
What is currently included in this version;
The mod adds a Spell [Form of the Swarm]
How do I get the Spell?
You have 2 options;
1) Use the game's console, and type;
Help Swarm
Then use one of the following command;
player.addspell
player.additem
then add the number of the code for the Spell or the Spell Book.
2) For a more Lore-Friendly way to acquire the spell, simply make your way to Riverwood Sleeping Giant Inn. The book is located on the nightstand(the small table) next to the bed in the 2nd room on the left side.
P.S. Do not forget to close the door behind you before picking up the book, as stealing the book, will increase your bounty and you will have to fight your way out of the Inn.
Info about the Spell
Name: Form of the Swarm.
Duration: Unlimited
Any bug I should know about ?:
Yes, as mention multiple time above, this is a work in progress and I am currently baffled by a bug which prevent the player from opening the inventory, the spell or the map, after changing into the Spider form. I am currently working on the problem and as soon as I figured out, the problem will be fix, and the mod will be re-uploaded.
What does it do then ?
It does 2 things;
1) It transforms your Character into the Ananasi's Swarm Form (What is that ? - Just a fancy name for the Spider form) But what does it look like ? Well, skin/texture wise, its basically a normal Frostbite Snow Spider. But under the hood, it comes with interesting bonuses such as In combat health regeneration (There are other bonus as well). I will reveal those in time, when I am finish balancing the mod.
2) It summons at your sides, 4 smaller version of yourself (4 Frostbite Snow spiders). For the time being they are Essential, and cannot die. They will follow you everywhere and will only attack those who are hostile to you.
Description of the spell;
This power is meant to enable the caster (if you haven't guess by now), to transform into a swarm of spiders. Due to multiple reasons, such as the engine limitation, entrance being block by these little guys couple with the fact that many of us (myself included) are already using more than 1 follower...[these are just a few reason why,] I have decided to limit the number of spider summoned by this spell to 4. Think of it like this; 1 spider for each of your legs, 1 spider for each of your arms and 1 spider for your main body and head.
103 downloads
Updated
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Dwemer Toilet modders resource
By popcorn71
Just an edit of the Dwemer throne mesh I did for personal use. The mesh has a working furniture marker node and (mostly) accurate collision. Use it, sell it, burn it; I don't really care. No permissions or credit needed.
268 downloads
Updated
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SMDR E.Android for 7BO
By Guest
About the mod:
More SpeedBuster's stuffs ! This is a conversion of SpeedBuster's "SMDR E.Android" for the 7BO of Skyrim. Note that the weighting is not perfect, and I'm actively trying to improve it.
The package consists of 2 armor variants and 3 helmets. Check screenshots for more details.
Check list:
Weight slider support: Check
Clipping-free guarantee: Semi Check
Requirement(s):
XMPSE 3.0+ Skeleton
HDT High Heels System
Installation:
Just use any mod manager to install the armor.
Or manually, you can just drop everything into [skyrim Directory]\Data
Obtaining the outfit:
Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
Option 2: When ingame, press “~” to bring up console, type “help SMDR” Add them into your game
using player.additem [item ID] 1
Option 3: TesVedit, CreationKit, etc (not recommended)
Uninstallation:
Deactivate in mod manager
Or delete the following:
Data\meshes\armor\SpeedBuster\EAndroid
Data\textures\armor\SpeedBuster\EAndroid
SMDR E Android.esp
To-do list:
- Improve the weighting of the outfit-
Credits:
SpeedBuster for the outfits.
remimartin1986 for the 7BO body
Nightasy for the tutorials.
Disclaimer:
I'm not going to do any conversion for CBBE Bodyslide. If you want to make a Bodyslide conversion,
please let me know and credit the authors properly.
I answer all messages. So please inform me if there is anything wrong with my conversions. Have fun !
5264 downloads
Submitted
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Cerinian Race
By AyyRofLmao
Cerinian Race v1.3
IMPORTANT:
---For the Vanilla, UNP, and CBBE .zips, use ONLY one
---The 'Follower' plugin adds a follower to the Bannered Mare
---The 'Default Skeletons' plugin reverts all racial features to use Skyrim's default skeletons (or whatever you have installed). Don't use this unless you REALLY need it.
Mirror:
http://www.nexusmods.com/skyrim/mods/73117
Description:
This mod adds a custom race with fully animated headparts. The outfit and weapon in the screenshots will be added upon starting/loading your game. Additional outfits and weapons can be crafted at any smithing forge. A follower plugin is included. She can be found in the Bannered Mare.
An optional 'Default Skeletons' plugin is included for compatibility purposes. Please keep in mind that using it will disable helmet fitting and hair/ear lagbones.
Vampirism is supported, though becoming a vampire will turn your character's fur grey. A default skintone has to be selected for Skyrim's vampirism morphs to work, so I picked grey. You can see an example in the screenshots.
Recommended:
SKSE: http://skse.silverlock.org/
---Needed for a jump height fix included in this mod
Unofficial Skyrim Patch: http://www.nexusmods.com/skyrim/mods/19
---Fixes a Dark Brotherhood Quest for custom races
Unofficial Dawnguard Patch: http://www.nexusmods.com/skyrim/mods/23491
---Fixes Vampire Lord Transformation
Mfg Console: http://www.nexusmods.com/skyrim/mods/44596
---Fixes player blinking
Notes for Character creation:
---Face tint sliders available: lips, cheeks, nose, eyeliner, eyelids, and ears
---Brow type slider will add and remove earrings
---Chin sliders will control the ears
Animation Swap:
Inside your spell/powers menu you will find two lesser powers: Animation Swap (RGA) and (PCEA). RGA stands for 'Reversed Gender Animations', which will swap your animations between male and female. PCEA stands for 'Player Character Exclusive Animations' which are animations exclusive to the player. Proper use of PCEA involves installing both the actual PCEA mod and FNIS (links below). If you don't have PCEA and FNIS installed, this mod will swtich you to a set of vanilla animations included in this mod's BSA (this is to prevent crashes). To swap back to your default set of animations, simply use the Animation Swap power again.
FNIS: http://www.nexusmods.com/skyrim/mods/11811
PCEA: http://www.nexusmods.com/skyrim/mods/14871
Load Order:
Cerinian Race.esp (Required)
Cerinian Race - Follower.esp (Optional)
Cerinian Race - Default Skeletons.esp (Optional, should only be used if needed)
Credits:
Meshes/textures are modified from LittleDragon's Starfox models
Feet mesh is modified from Phygit's FemFeet
Other meshes/textures - Bethesda
6177 downloads
Updated
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Maria Eden - a bad-ass follower
By zaira
Maria Eden is a simple but very bad tempered NPC wench (essential, marriageable).
You can find her in The Bannered Mare in Whiterun.
She is talking trashy the whole day long and she wont like anybody.
She is a perfect cast for a dominant role and wont have mercy with her sub.
Don't expect any intellectual property from her - she is born to rule you.
She is my favorite playmate for dom/sub mods like SD+.
HINT: This NPC contains NO additional AI package / script, I have changed only her standard properties to most possible bad states. And she does not like you. If you want her as follower or spouse you must increase your relationship rank to her. So she is useless without additional mods - look into the SexLab section of this site, you will find plenty of mods that make more fun when having an angry follower.
Have fun...
5023 downloads
Updated
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Pose-Picker
By Earen
## What?
This is a solution aimed for screen-archers (the ones struggling from pose -rings, -spells), to load poses from ESPs, apply poses on actors and PC, create collections of poses in-game. Collections are plain text files and are shared across all playthroughs
## Why?
Because I can. Just for reference, there are more than 4K poses which were be added by various mods
## Concept
There are two pose collection slots. Each slot may contain one pose collection, you can select and put any pose collection into the slot.
- Edit slot - to edit its pose collection. (delete, copy, rename, add or remove poses from it & etc)
- View slot - to browse its pose collection i.e. apply poses on actors, add (favorite) or remove current pose into Edit's collection.
By 'current pose' here I mean the ONLY pose applied with Pose-Picker. Select NPC with cursor to be able to apply poses on them
I have added bunch of hotkeys, everything must be pressed in conjunction with left Alt key. There is MCM to adjust keys, disable/enable the mod
- L - load poses from selected ESP/ESM, create collection containing loaded poses, and put it into the View slot
- O - select pose collection, put it into the View slot
- Mouse wheel - iterate over View's collection poses, apply the poses on actors. You can move back and forth
- Z - perform various actions on Edit's pose collection - delete, rename, copy etc
- X - select pose collection, put it into the Edit slot
- V - visit nearby poses - i.e. the ones from the same plugin, the ones having Idle ID close to current pose, the ones looking similar(?) to current pose. Questionable feature
- G - favorite current pose. Add the pose into Edit's pose collection
- U - un-favorite current pose. Remove the pose from the collection in the Edit slot
## Notes
- The collections you created in-game located in "Data\PosePicker\PoseCollections" folder
- The concept may change with time or the mod may stuck in its current state
- Despite WIP state, it's safe to use this mod, and you can uninstall it anytime, just disable it in MCM first
## Requirements
SkyUI
SkyUILib
JContainers
SKSE
And of course it requires some mod which adds poses. The mod comes with "Halo's Poses" collection, IF you want to use this collection you'll have to install Halo's poses
## Legal stuff
Don't re-upload the mod without my permission
2233 downloads
- poses
- pinup poser
- (and 7 more)
Updated
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Katia Race
By AyyRofLmao
Katia Race v2.5
IMPORTANT:
---For the Vanilla, UNP, and CBBE .zips, use ONLY one
---The 'Follower' plugin adds a follower to the Bannered Mare
---The 'Default Skeletons' plugin reverts all racial features to use Skyrim's default skeletons (or whatever you have installed). Don't use this unless you REALLY need it.
---The 'No Birthsign' plugin will remove the Atronach birthsign and the extra spells
Mirror:
http://www.nexusmods.com/skyrim/mods/64720/
Description:
This mod adds a custom race with fully animated headparts. A follower plugin is included. You'll find her in the Bannered Mare.
An optional 'Default Skeletons' plugin is included for compatibility purposes. Please keep in mind that using it will disable helmet fitting and ear lagbones.
Vampirism is supported, though becoming a vampire will turn your character's fur grey. A default skintone has to be selected for Skyrim's vampirism morphs to work, so I picked grey. You can see an example in the screenshots.
Recommended:
SKSE: http://skse.silverlock.org/
---Needed for a jump height fix included in this mod
Unofficial Skyrim Patch: http://www.nexusmods.com/skyrim/mods/19
---Fixes a Dark Brotherhood Quest for custom races
Unofficial Dawnguard Patch: http://www.nexusmods.com/skyrim/mods/23491
---Fixes Vampire Lord Transformation
Mfg Console: http://www.nexusmods.com/skyrim/mods/44596
---Fixes player blinking
Notes for Character creation:
---Face tint sliders available: lips, cheeks, nose, eyeliner, and eyelids
---Chin sliders will control the ears
Animation Swap:
Inside your spell/powers menu you will find two lesser powers: Animation Swap (RGA) and (PCEA). RGA stands for 'Reversed Gender Animations', which will swap your animations between male and female. PCEA stands for 'Player Character Exclusive Animations' which are animations exclusive to the player. Proper use of PCEA involves installing both the actual PCEA mod and FNIS (links below). If you don't have PCEA and FNIS installed, this mod will swtich you to a set of vanilla animations included in this mod's BSA (this is to prevent crashes). To swap back to your default set of animations, simply use the Animation Swap power again.
FNIS: http://www.nexusmods.com/skyrim/mods/11811
PCEA: http://www.nexusmods.com/skyrim/mods/14871
Load Order:
Katia Race.esp (Required)
Katia Race - Follower.esp (Optional)
(For the next three USE ONLY ONE)
Katia Race - No Birthsign.esp (Optional, USE ONLY ONE IF NEEDED)
Katia Race - Default Skeletons.esp (Optional, USE ONLY ONE IF NEEDED)
Katia Race - Default Skeletons and No Birthsign.esp (Optional, USE ONLY ONE IF NEEDED)
Credits:
Character based on 'Prequel' - by Kazerad
Head mesh is modified from LittleDragon's Starfox models
Khajiit feet mesh is modified from Phygit's FemFeet
Other meshes/textures - Bethesda
1254 downloads
Submitted
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Sharkmer
By AyyRofLmao
Sharkmer v1.2
IMPORTANT:
---For the Vanilla, UNP, and CBBE .zips, use ONLY one
---The 'Followers' plugin adds two followers to the Bannered Mare
---The 'Default Skeletons' plugin reverts all racial features to use Skyrim's default skeletons (or whatever you have installed). Don't use this unless you REALLY need it.
Mirror:
http://www.nexusmods.com/skyrim/mods/73071
Description:
This mod adds a custom race with fully animated headparts. A follower plugin is included. You'll find two of them in the Bannered Mare.
An optional 'Default Skeletons' plugin is included for compatibility purposes. Please keep in mind that using it will disable hair/helmet fitting and ear lagbones.
Vampirism is supported, though becoming a vampire will turn your character's skin grey. A default skintone has to be selected for Skyrim's vampirism morphs to work, so I picked grey.
Recommended:
SKSE: http://skse.silverlock.org/
---Needed for a jump height fix included in this mod
Unofficial Skyrim Patch: http://www.nexusmods.com/skyrim/mods/19
---Fixes a Dark Brotherhood Quest for custom races
Unofficial Dawnguard Patch: http://www.nexusmods.com/skyrim/mods/23491
---Fixes Vampire Lord Transformation
Mfg Console: http://www.nexusmods.com/skyrim/mods/44596
---Fixes player blinking
Notes for Character creation:
---Face tint sliders available: lips, cheeks, nose, eyeliner, and eyelids
---Brow type slider will add and remove earrings
---Eye Shape slider will switch between round and vertical slit pupils
---Chin sliders will control the ears
Animation Swap:
Inside your spell/powers menu you will find two lesser powers: Animation Swap (RGA) and (PCEA). RGA stands for 'Reversed Gender Animations', which will swap your animations between male and female. PCEA stands for 'Player Character Exclusive Animations' which are animations exclusive to the player. Proper use of PCEA involves installing both the actual PCEA mod and FNIS (links below). If you don't have PCEA and FNIS installed, this mod will swtich you to a set of vanilla animations included in this mod's BSA (this is to prevent crashes). To swap back to your default set of animations, simply use the Animation Swap power again.
FNIS: http://www.nexusmods.com/skyrim/mods/11811
PCEA: http://www.nexusmods.com/skyrim/mods/14871
Load Order:
Shark Race.esp (Required)
Shark Race - Followers.esp (Optional)
Shark Race - Default Skeletons.esp (Optional, should only be used if needed)
Credits:
Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013
Feet mesh is modified from Phygit's FemFeet
Other meshes/textures - Bethesda
2369 downloads
Updated
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High Poly Teeth
By Akzyra
Standalone, player only high poly 3d teeth
While Alpha, it is not harmful to your game. Just to tell you it needs more to be done and fixed.
Feel free to give your input. Report problems and so on :-D
If someone want to create custom vampire morphs, I can write a short tutorial.
First alpha release:
- 3 different textures
- did all morphs - females have vampire teeth now
- humanoid only - beasts have bad 3D teeth, but I don't want to do them as well.
- morphs are based on what "Realistic Teeth" did, as I used theirs as reference. Meaning some can be missing or look weird.
I did the males with a new 3d model to have less clipping. Females are going to be overhauled with this model as well, but takes some time.
This is the perfect time to tell me if something looks weird or clips. I am aware of the female mouthshapes. Part of the problem is that RaceMenu adds new ones, while I didn't do the morphs. But these additional non-vanilla morphs are last on my list.
Next Version will probably be Beta Status.
Performance impact:
- Realistic teeth: 4022 Triangles, 3440 Vertices
- My HighPoly: 12944 Tri, 8376 Vert.
- My HighPoly Redone: 12272 Tri, 7994 Vert.
- UUNP body: 13080 Tri, 6850 Vert.
So about as taxing as one nude NPC. Not that crazy as it is standalone.
Custom Races:
Open up the replacements.ini file and add in the races custom FormID. Should be easy.
Existing Saves:
"Mouth Part" Slider to select "AkzyraHP(Fe)maleMouthHuman". If it looks weird save and exit RaceMenu and open it again.
Read this too:
I will not make this a Replacer! You would need to patch all NPCs to use the new Teeth. See Realistic Teeth Mod.
And it would impact performance. Every NPC would about twice as taxing.
New mouth shapes may look weird, as I only did vanilla.
Textures are simple, I hate creating them. But I will try to improve them.
Permissions:
Do not re-upload elsewhere. If I want it somewhere, I would upload it myself.
You can include my files in your mod provided you give the proper credits.
Feel free to create alternative vampire morphs, as this was the reason I started this.
NEEDS RACEMENU!!!
This works the same way as CITRUS heads (nexus).
Tools:
3dsMax 2016 + 3ds Max Nif Importer-Exporter
Morphs Tool
CreationKit
tes5edit
NP++
N2 Animation Tool - Edit TRI files by Anton0028
Credits:
apenov - Morphs Tool (your tool allowed me to finally finish this, thanks)
gundalf, tazpn, sacarrow, figment, blabba, Ehamloptiran - 3ds Max Nif Importer-Exporter
Expired - Racemenu
Blabba - For CITRUS Heads which helped to make this standalone, and his desciptin
2380 downloads
Updated
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Kendo 2's Enchanted Arrows (ABANDONED)
By Kendo 2
(@ modders; if you want ownership of this mod PM me and I will arrange it with the staff.)
KENDO 2'S ENCHANTED ARROWS
Use your own skills and know how to unlock one of the mysteries of the Dwemer, their magical arrows.
I made this for myself because I was sick and tired of the way Skyrim cheats the player on some creatures and Vampire NPCs. They are damage sponges and I did something about it that's not game-breaking or a cheat.
HOW IT WORKS:
Each arrow has its own projectile in the CK with a dummy explosion attached along with the added enchantments. The explosion doesn't do anything other than allow for the arrow to have an enchantment. The rest is just recipes and craft stations like any vanilla weapon.
As for the enchantment itself, any creature that has the perk entry point ModIncomingDamage, a crDamageReduction magical ability, or can otherwise resist damage takes FULL DAMAGE from the arrows.
This means that tough draugr, spriggans, dragons, werewolves, ghosts, some vanilla vampires and just about every creature added by Dawnguard or Dragonborn are ready for you to hand them their asses once you start pumping them full of magic arrows. They are no longer immune and you can watch their Health Bars plummet as the game mechanics does its thing.
As a precaution I added the Vampire KeyWord to the spell effect, just in case some other modder thought it would be cute to use vampires in some clever way to make them tougher by removing the undead KeyWord. If anything is flagged with the KeyWords my enchantments search for, they're toast.
GAME PLAY:
The arrows must be crafted and the recipes will start to be unlocked automatically when you have the Perks Dwarven Smithing (skill level 30) and Arcane Blacksmith (skill level 60). At that point you will be able to craft Dwemer Alloy Ingots at the Smelter and Dwemer Magical Arrows at the Smithing Forge.
Dwemer Alloy Ingot
Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Corundum Ore, 1 Quicksilver Ore
Dwemer Magical Arrow, Common
Skills/Perks: (Black Smithing 60), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Common Soul Gem
Stats: Value 7, Damage 16 (+ 10 additional points of damage to undead and lycanthropes).
At Blacksmithing skill level 70 you will be able to craft Greater Dwemer Magical Arrows.
Dwemer Magical Arrow, Greater
Skills/Perks: (Black Smithing 70), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Greater Soul Gem
Stats: Value 9, Damage 18 (+ 20 additional points of damage to undead and lycanthropes).
At Blacksmithing skill level 80 you will be able to craft Grand Dwemer Magical Arrows.
Dwemer Magical Arrow, Grand
Skills/Perks: (Black Smithing 80), Arcane Blacksmith, Dwarven Smithing
Required Materials: 1 Firewood, 1 Dwemer Alloy Ingot, 1 Filled Grand Soul Gem
Stats: Value 11, Damage 20 (+ 30 additional points of damage to undead and lycanthropes).
Regardless of the level of your Blacksmithing skill, all of the arrows are listed in the Dwarven category. You simply will not be able to see them until you have the necessary Perks and Blacksmithing skill level.
ROLE PLAY IT:
Originally I intended to have a tome that taught the process as a reward from Calcelmo in Markarth but I decided against that. Despite the pathetic things NPCS say or what Bethesda dev-nerds think, your character is not a dumbass. You're the Dragonborn and the savior of Skyrim. I think you would be able to figure 2+2=4 and devise making enchanted arrows on your own. You know enough to smelt and forge Dwarven weapons and armor, you know enough to improve enchanted weapons and armor, and you know that filled soul gems can recharge weapons and staves. You've seen Steam Centurions shoot glowing arrows at you. If you look at it that way, creating enchanted arrows is not that big of a leap.
CREDITS/PERMISSIONS:
A special Thank You to corespore for testing this for me in the early stages and his input concerning Dawnguard creatures.
Feel free to use the way I did things in the CK for your own mods. No credit necessary (unless you feel like it). Other than that, I don't see the need to make this a resource. Open my esp and see how I did it and then make your own in the CK.
NOTE: I have abandoned this mod. There will not be any updates or support provided, and I will not be responding to posts. For all intent and purposes this mod is dead until such a time that someone capable of maintaining the upload page contacts me via PM.
188 downloads
Updated
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SPB Maid Armor for UNP Jiggle
By Guest
== About the Mod ==
This is a conversion pack of SpeedBuster's Oblivion armor "SPB Maid Armor" for the UNP Jiggle body in Skyrim.
The mod consists of 3 variants of the armor.
Note that the armor doesn't have weight slider support (and I won't add it because that will just make the armor look silly)
== Updates ==
v1.0: Initial Release
== Requirement(s) ==
XMPSE 2.0 Skeleton.
NetImmerse Override 3.4.4+ (http://www.nexusmods...im/mods/37481/?)
== Check List ==
Weight slider support: None
Clipping-free guarantee: Semi-Check
(It will clip horribly in some poses)
== Installation ==
Just use any mod manager to install the armor.
Or manually, you can just drop everything into [skyrim Directory]\Data
== Obtaining the Armor ==
Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
Option 2: When ingame, press “~” to bring up console, type “help Maid." Add them into your game
using player.additem [item ID] 1
== Uninstalltation ==
Deactivate in mod manager
Or delete the following:
Data\meshes\armor\SpeedBuster\Maidarmor
Data\textures\armor\SpeedBuster\Maidarmor
SPB Maid Armor.esp
== To-do List ==
None
== Credits ==
Speedbuster for the original meshes and textures of "SPB Maid Armor"
Kendo 2 for the UNP Jiggle body meshes.
== Permissions ==
If you decide to make a conversion of this outfits, please credit the original authors properly. That's all I ask.
== Tools Used ==
3DS Max 2012 Student Version.
Nifskope.
Outfit Studio
GIMP 2.
If you have any problem with the outfits, please notify me through private message.
And please notify me if the boots' height looks alright !
3073 downloads
- spb
- oblivion conversion
- (and 1 more)
Submitted
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Vampire Morph Slider for RaceMenu
By Akzyra
(Yes, the screen is shitty. I have a almost vanilla test setup for development, give me a better one )
Something that formed of messing with RaceMenu:
It will morph everything that has the Vampire-Morph, meaning if you don't want sunken cheeks you need a mod to remove them.
It is possible to Morph just the teeth, but that would require a another slider if you use a mod that replaces the teeth like Realistic Teeth.
The Standalone ESP file is empty, it exist to load the RaceMenu related files.
You can select other mods to "attach" this mod to so it gets loaded and you save one Slot in the Loadorder.
I can add more. Requirements for "attaching" it to a mod.
- Doesn't have translation files
- Doesn't add slider with INI files, scripts are fine.
When you select another Mod for attaching, and the disable/uninstall it,
it won' crash or be problematic. You just won't get the Slider.
Requirements:
- RaceMenu ( I tested it with v3.3.0 and it worked)
- BVFE or similar to enable female teeth
- Any ESP you select while installing.
Recommended:
- Mods to remove sunken cheeks
1589 downloads
Updated
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Zelda Twilight Princess Main Menu music replacer
This replaces the Main Menu music with the one from the Title Screen music in Twilight Princess.
How to Install:
1. Open it with Winrar
2. Drag and drop the "Music" folder into your skyrim Data directory, overwrite if asked to.
3. Start up Skyrim and enjoy.
4. ?????
5. Profit
Credit:
Bethesda for their amazing franchise Elder Scrolls
Nintendo for such memorable moments and amazing story with beautiful music and sound quality.
292 downloads
- Zeldamusic
- main menu
- (and 5 more)
Submitted
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Actor detect override
By h38fh2mf
Simple plugin that allows to overwrite actor detection from papyrus. Needed it for something, posting here in case anyone else finds it useful
Examples:
; Function AddUndetectable(Actor target, Actor detector) Global Native ActorDetectPlugin.AddUndetectable(target, None) ; <- target can't be detected by anyoneActorDetectPlugin.AddUndetectable(None, detector) ; <- detector can't detect anyoneActorDetectPlugin.AddUndetectable(target, detector) ; <- detector can't detect targetActorDetectPlugin.AddUndetectable(None, None) ; <- nobody can detect anything; Function RemoveUndetectable(Actor target, Actor detector) Global Native
Read Scripts/Source/ActorDetectPlugin.psc for all the commands and how it works.
Detect means that the NPCs will completely ignore you even if you run into them. Sneaking is not necessary. If you hit someone while they can't detect you they will start to search but won't find anything even if they walk into you.
Could be useful alternative to disabling the AI completely.
If this is already possible with papyrus then I'm dumb and ignore this.
You have permission to include it with your mod if you use it. It's not likely I will update this unless some bug is found.
237 downloads
Updated
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Isari
By jtgibby
This file is currently unavailable.
Thank you for your interest. I just finished the latest version of Isari and still need to get some permissions, or modify some content, before her release. As soon as she's ready I will upload her here first.
160 downloads
Updated
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[DEM] Vanilla Replacers
By avebrave
First this mod is created for the Demonica [Lilith] race, if you don't use this race, this mod isn't for you...if you don' t convert it yourself.
Requirements
Demonica [Lilith] 1.6.1
Recommendation
aMidianBorn Book of Silence
Cultist HD Retexture
Temple Priest Robes HD Retexture
EotW Mage Equipment Overhaul (sadly removed from nexus but the internet never forget anything )
Ancient Falmer Armor HD retext and redone
Psijic Robes Retexture
UltraHD - Stormcloak and City Guards (if you use this make sure to overwrite the Boots and gloves with the one in the seperate folder)
And of course Biaru's [DEM] Vanilla, contins many armors that I did not have in this replacer.
Description
Since I used this race it bother me that I was not able to use my crappy vanilla armors/clothes. So I started to convert some form tiwa44's Collections and remodel some by myself. Maybe there are some people that like to have vanilla armors from time to time, so I share my work here.
If this is not your cup of tea, don't drink it!
Every File contains its own esp file (for those who want just one or two items) and a seperate esp (ESP FILE x.x) were everything replaced/add for Demonica.
Only use the seperate esps OR the full version esp!
Note that I'll make edited unplayable armors playable, they maybe can only be obtained via console command. Here the list for now:
College Boots both versions Nocturnal's Clothes Hat and Robe Greybeard's Robe, Hat and Shoes
Version 1.0:
Ancient Falmer Armor Dragonbone Armor Dragonscale Armor Ebony Armor (with extra craftable helmet!) Elven Armor (two different skirt versions) Fur Armor Jester's Outfit Leather Armor Mage Robes (Archmage, Journeyman, Apprentice) - version 1.1 with Apprentice Hoods
Version 1.0.1:
fixed reported weight bug for fur and leather armor
Version 1.1:
Dunmer Outfit Ragged Outfits (no Ragged Cap | Roughspun Tunic is not edited only the 2 versions of Ragged Trousers) Tavern Clothes
Version 1.2:
Imperial Armors Miraak's Outfit Nocturnal's Clothes
Version 1.3:
Greybeard's Outfit Dark Brotherhood Armor and Robes (no Hand Wraps)
Version 1.4:
Wolf Armor
Version 1.5:
Blacksmith Outfit General Tulius Armor Savior's Hide
Version 1.6:
Forsworn Armor Scaled Armor Vampire Armors
Version 1.7:
fine Clothes (with all it's variations for instance the Party clothes) Robes (everything that is based on this mesh, for instance vamira robes, necromancer robes etc.)
Version 1.8:
Telvanni Robes Dawnguard Armors
Version 1.9:
I will add single esp files for each Outfit from time to time, every file that did not start with DEM in the name contins a esp file.
(atm all v1.9 outfits + Ancient Falmer, Blacksmith, Dark Brotherhood, Dragonbone, Dragonscale, Ebony and Magerobes)
Cultist Robe Miner Clothes Nordic Carved Armor (2 versions) Temple Robe Thalmor Robe Ancient Nord Armor + Helmet of Yngol (there are 3 different armor versions one for the Ancient Nord Armor, one for Ahzidal's Armor and one for a unused Dawnguard Hunter Armor only in one container in some testing hall cell however here are the codes: xx0050c5 Boots, xx0050c6 Cuirass, xx0050x7 Gauntlets (xx = Dawnguard DLC)
Version 2.0:
single esp support for Dunmer Outfit, Forsworn, Nocturnal and Greybeard (merged), Wolf Armor, Savior's Hide (merged in Daedric Artifacts)
Barkeeper and Chef Outfit Daedric Artifacts (Ebony Mail, Masque of Clavicus Vile, Savior's Hide Falmer Armors heavy and light versions Psiijic Robe Wedding Dress
Version 2.1:
fixed textures of Penitus Oculatus Armor
single esp support for: Elven Armor, Imperial Armors+Tulius (merged) and Tavern Clothes
Bonemold Armors (with a seperate craftable open Helmet variant) Merchant Clothes (also the hat wich is not on the pics) Steel Armor Stormcloak, Guard Armors and Imperial full Helmet Yarl and Emperor Clothes
Known Issues or Bugs
maybe incompatible with mods that edit the vanilla armors, that are used by this mod. ebony helmet is not replaced (vanilla version disable the head) I add a craftable version of my new helmet.
Credits
Krista for creating Demonica [Lilith]
tiwa44 for creating UNP Minidresses Collection & UNP Spice Gear Collection
Licensing/Legal
Do whatever you want, as long as you give credits, and don't sell it of course!
94081 downloads
Updated
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Strip UnStrip OnLoad
By spoonsinger
A simple mod to remove the apparel from the player character, on a save load, and then redress them with what was removed.
WHY?!!!??!!!!!
Well the churlish answer is, "If you don't know, you are probably in the 99.9% of people who don't have a use for this", but the actual answer is sometimes a game is bollox'd in a subtle manner which you can't find the solution for. However as it's generally running fine, other than for a specific problem, you take the big CK sledgehammer to it and waste an .esp slot for a solution. For me this works for occasional armor texture glitches on game load, (specifically certain TRX armors, certain Tera Armors and - more worryingly - recently certain devious device leggings. Also helps when high heels doesn't click in on a save/load)
Anyway moan all you want about the dubious nature of this.
Thanks To
Ashal - because this is basically 98% scientifically cut and pasted code from sexlab. (Yes I can refactor it if required but saying "thank you" is probably easier).
497 downloads
Updated