Jump to content

13 Screenshots

About This File

FURIOUS
If it moves... hit it. Repeatedly.

 

Between World of Warcraft, Diablo 3, and Heroes of the Storm, I've come to like the fury warrior / barbarian play style. It converts your MAGICKA into FURY or RAGE. This means:

  • When you leave combat you'll slowly leak mana.

  • You only generate mana [and slowly] while in combat.

  • You generate mana in larger chunks by being hit.

  • So to recap, in order to cast any spells, you are going to have to get really mad first. From this point on MANA/MAGICKA is going to be called FURY/RAGE.


Some of the barbarian spells which are OP will be rage percentage based, while others will remain a fixed cost. Putting points into your Magicka will still grow the size of your mana pool, helping you use more barbarian spells, as regen is always percent based.

 


Note: This mod is my only safe-for-work mod, and it has gotten a lot of positive feedback so I have elected to try posting it on Nexus once to see how long it takes me to regret that decision. LoversLab will remain my primary release platform. I don't know why you should care, but whatever, now you know.

 

 

 

CURRENT VERSION: 103
Recent Versions Added:

  • You will need to BARBARIAN UPDATE in the MCM menu to see changes take effect.

  • [103] Just a minor enhancement to the Sadist perk to reduce save bloat faster than the game does naturally.

  • [102] Added two new Rage Overflow perks - healing and stamina - in the Restoration tree. When your rage is full, your passive rage generation goes to health and/or stamina instead.

  • [101] Fixes Rage Gen Ranged MCM option. It was freaking out saying NaN when you tried to change it.

  • [101] Fixed Barbaric Sadist perk to not include spells and ranged.

  • [101] Tempered the default rage gen numbers. Your existing game won't notice.

 

 

 


BARBARIAN PASSIVE ABILITIES

  • CONSTITUTION - Regenerate health and stamina 200% faster than non-barbarians.

  • DO YOU EVEN LIFT - Able to carry up to 50 more pounds or whatever that value is.

  • BLOOD FOR BLOOD - Do more damage the less health the character has.

  • Lose RAGE (remember, magicka) while not in combat. You lose 2% of your rage for every second.

  • Generate RAGE while in combat. You generate 1% of your Rage ever second.

  • Generate RAGE when hit. These conditions can and will mix and match with each other.
    - Base 10% of max rage when hit.
    - Additional 20% if it was a power attack, because that hurt.
    - Additional 5% if it was a shield bash attack, because that smarts.
    - Additional 10% if it was a ranged attack, ranged attacks are for cowards.
    - Additional 15% if it was a magical attack, because fuck mages and fuck mages.
    - Additional 5% for each enchantment on the weapon that hit you.

 

 

 


BARBARIAN "SPELLS"

  • ENRAGE - Lesser Power - Instantly fill 25% of your rage at the cost of 25% of your health. Generate an additional 10% over 10sec at the same equal cost of health. Yes, it is possible to kill yourself doing this - my D&D guys should be nodding.

  • SHOCKWAVE - Lesser Power - Blast a concussive wave with a mighty roar or something to that effect. Staggers assholes in your way. Costs 50 rage.

  • BARBARIAN LOCKPICKING - Lesser Power - bashes the locked object under the crosshairs until it unlocks. 25% base chance to succeed which increases with your lockpicking skills. And also increases your lockpicking skill. Lol. Should work on anything that is locked. Breezehome? Mine now motherfucker.

 

 

 


BARBARIAN PERKS

  • BARBARIC CH'I - Absorb energy from attacks upon a successful block. Each rank (max 3) increases rage generated from that hit by 5%. Requires block skill of 20 and at least one point into Shield Wall.

  • BARBARIAN SADIST - Also generate rage when *you* hit things, using the same mechanics as when you are hit. Requires One Handed OR Two Handed skill of 30. This perk exists in both trees. Getting it twice (it wont even let you anyway) won't double up the effectiveness. It is in both trees purely so you may specialise in your weapon of choice.

  • RAGE OVERFLOWS: HEAL, AND STAMINA - When your rage is full your passive rage generation goes towards your health and/or stamina instead. These perks live in the Restoration tree.

 

 

 


REQUIREMENTS

  • SKSE. I recommend 1.7.3 just in case.
  • That's it.

 

 

 


VIDEOS


This is a demo of the rage generation mechanic.

 

This is BARBARIAN LOCKPICKING.


 

 

 

 

HOW TO: SET UP


After installing open the Furious MCM and tick BARBARIAN ENABLE.

 

 

 

 

HOW TO: UPDATE


After updating open the Furious MCM and tick BARBARIAN UPGRADE.

 

 

 

 

HOW TO: REMOVE


Before uninstalling, open the Furious MCM and untick BARBARIAN ENABLE.

 

 

 

 

RECOMMENDED MODS

  • There will be several warcry shouts with long cooldowns. Install Individualized Shout Cooldowns so that you can still use other shouts while others cooldown. I don't play without it on any character, the concept that saying one word prevents me from saying others is retarded.
  • The armor everyone is going to ask about: Dragonbone Barbarian Armor
  • Why not add Beastiality to the mix? That sounds pretty barbaric to me. Untamed.
  • For comedy value, add Mana Tanks.


 

 

 

 


CHANGELOG

  • 20150719 - 103
  • sadist effect/script falls off of actors when they die, reducing script bloat sooner than waiting for the game to handle deleting the dead npcs. this also means bashing dead npcs wont give you free rage anymore :P

  • 20150718 - 102
  • added rage overflow heal perk
  • added rage overflow stam perk

  • 20150717 - 101
  • fixed rage regen raged mcm option
  • fixed barbaric sadist to not include spell/ranged
  • tempered default values

  • 20150716 - 100
  • Tagging first stable release.
  • Moved blocking rage gen perks to its own perks in the block tree.
  • Added attacking rage gen perks in both one and two handed trees.

  • 20150715 - 004
  • Adjusted shockwave fx
  • Adjusted blood for blood fx
  • Added advanced tab to MCM and allow rage generation settings to be customised.
  • Barbarian Lockpicking.
  • 20150714 - 003
  • Adjusted shockwave effects.
  • Adjusted passive health/stamina regen.
  • Added Blood For Blood passive ability.
  • Added update option in MCM.

  • 20150713 - 002
  • Health and stamina regen 150%.
  • More rage when hit with power attack or bash.
  • More rage more points in shield wall.
  • More rage when hit by ranged weapons.
  • More rage when hit by spells.
  • More rage when hit by enchanted weapons.

  • 20150712 - 000
  • Initial release converting mana into rage. Enrage spell, shockwave spell.


 



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use