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ELGO - Enhanced Leveling and Gameplay Overhaul 1.5


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About This File

Enhanced Leveling and Gameplay Overhaul or shorter.. ELGO!

 


Incoming updates:

 


Completion rate will be signified by a striked text like this along with a date and hour at which it was completed at. Change logs will be created upon completion.

  • Argonian immunity to drowning.
  • Safety check for timescale.

[6/23/2015 10:09 PM GMT+2]

  • Natural Fatigue feature customization in the MCM Menu.
  • Game difficulties will be tweaked to be 2:2 damage received and dealt with an option to up it to 2.5:2.5 OR lower it to 1:1 - 1.5:1.5 - 2:2, this will lower the value of health significantly, will add an option to turn it off on first request. (200% damage dealt, 200% damage received, at this point armor should become much more important)
  • Unarmed Damage nerfed to 5% of current stamina, late-game it would feel too strong, hitting for 200 or more damage per hit. (P.S. your hands shouldn't be stronger than a sword)
  • You no longer regenerate health during combat. (Reason: With high enough stamina values you would outheal the damage.)

[6/24/2015 10:16 PM GMT+2]
+ PENDING BUILD (EXPECT TOMORROW)
Build 1.1 fowarded to +Loverslab.
- Check the change log to see what other features of the mod have been changed. (Other than what is written above)
[6/25/2015 9:26 PM GMT+2]

 


 


Version: 1.00
Date: 6/20/2015

 

Requirements:

  • Latest SKSE Version available.
  • Latest SKYUI Version available.
  • Dawnguard, Dragonborn and Hearthfires.


Description:

 


Before we start, I'd like to add that most of these features are customizable ;). (90% of the mod is customizable to your own liking)

 

  • 1. Alternative Leveling
    • New leveling system -- Using up stamina and magicka will allow you to gain increases to those certain attributes if you sleep for 8 hours or more.. or less.
    • Better statistics system -- Certain skills will give you buffs, for example if your speechcraft is high level enough you will gain reduced shout cooldowns or your magic resist scaling with your other magic skills.
    • Increasing your Magicka and Stamina will increase your level accordingly thus gaining perk points to spend in your skill trees!
    • Skills scaling with Stamina or Magicka where applicable -- Usually the skills which require mini-games to play such as Sneaking, Lockpicking or Pickpocketing will not be scaling with Stamina or Magicka.
    • Randomized skill start-up!

    A more detailed explanation of the mechanics:

    • Sleeping for 8 hours will allow you to gain increases to Stamina or Magicka, sleeping for any less than 8 hours will result in you only gaining HALF the increases to Stamina or Magicka that you would have gotten otherwise. You receive notifications every 3 hours of game-time telling you how much Stamina and Magicka you would gain if you slept at that time for 8 hours.

    The default settings for Alternative Leveling:

    • Your health is 50% of your Stamina + a flat value of 25.
    • You receive 1 Perk Point per level-up.
    • Every 25 points of Health you get from now on equals a level.
    • Every 25 points of Magicka you get from now on equals a level.
    • You can only have a maximum of 3 perk points at a time, use them or you will waste them when you level-up.
    • Your carry weight is 60% of your Stamina + a flat value of 50.
    • You receive 2 points of Magicka or Stamina per Magicka or Stamina increase.
    • Skills that do not require crafting, sneaking or playing mini-games all scale with Stamina or Magicka, perk points are still required to learn perks in the respective skill trees.
    • Certain skills at certain levels will give your character buffs related to that skill tree.(Note: They are pretty insignificant).
    • Your Jump Height is 35 + YourCurrentStamina/5.
    • Your Movement Speed is 65+ YourCurrentStamina/25.
    • Your Attack Speed is 0.75(vanilla) or 0(Requiem fix) + YourCurrentStamina/2000.
    • Your Weapon Damage is 1 + YourCurrentStamina/500.
    • HeavyArmor Skill is transformed into Health as a modifier.
    • HeavyArmor Skill gives you more damage resist to physical attacks.
    • Alchemy Skill gives you better resistance against Poison and Diseases and gets added to your Magicka as a modifier.
    • Your Magic Resist is the sum of all magic skill trees divided by 15.
    • Speechcraft lowers the cooldown of shouts.
    • The higher the Sneak Skill is the less noise you will make while sneaking.
    • Enchanting Skill can be enhanced by your other magic skill trees, for example if all your other magic skill trees are at 100, then Enchanting will be 100% better.
    • Your healing rate is 0.1% of your Base Stamina.
    • Your magicka rate is 0.2% of your Base Magicka.
    • Your Unarmed Damage is 20% of your current Stamina.

    2. Natural Gains

    • Your player's weight scales with your stamina, it updates once every one game hour.

    3. Natural Waiting

    • Real-time waiting and sleeping.
    • Compatible with Alternative Leveling.
    • Tap Y to wait, tap Y again to stop waiting.
    • Hold Y for 1 second and release to start sleeping, tap Y again to stop sleeping.

    4. Natural Fatigue

    • Running, swimming, sneaking, jumping, using furniture, chopping wood, mining, attacking or aiming a bow drains your stamina based on your carry weight, so the more weight you have, the more stamina you will use up when you do any of those actions.
    • Features a Drowning and Fainting feature.
    • Workstations, chopping wood and mining drain your stamina or magicka where applicable, basically acting as your personal GYM!
    • Reading an unread book will grant you 1 Magicka point!

    A more detailed explanation of Natural World(Natural Gains,Waiting and Fatigue):

    • Running, swimming, sneaking, jumping, using furniture, chopping wood, mining, attacking or aiming a bow drains your stamina based on your carry weight, so the more weight you have, the more stamina you will use up when you do any of those actions.
    • While blocking if you get hit and you block the hit you will lose stamina based on your carryweight.
    • Jogging backwards does not drain stamina. Reading a book will grant you 1 Magicka.
    • Tap Y to engage in real-time waiting. Hold Y and release after 1 second to engage in real-time sleeping.
    • Sleeping and Waiting regenerates your stats just as fast as the vanilla system.
    • If you enable Natural Gains then your player's weight will scale directly with the base amount of stamina that you have.
    • If you 'blink' 12 times you will faint, the more often you faint the longer the duration of the episode.
    • If you regenerate all of your stamina you will reset the duration of the fainting episodes to original values.
    • It will reset back to full by itself after some time. If you run out of stamina while swimming you will receive a flat amount of stamina back, if you run out of that stamina as well then you will drown and die, you've been warned :P.


    FAQ:

    • I want "X" feature to be customizable! NOW!

    200.gif
    That's how you don't get your feature to be 'customizable'. Don't do that.

    • There's a bug in this mod, how do I report it?

    Post in in the support topic and I'll get right back to you.

    • Why don't you just listen to my suggestions and make a completely different mod? Pretty plz?

    200.gif

    • Can I use your mod to make profit for myself?

    200.gif
    No.

    • Can I edit your mod for my own uses?

    You may, but you may not upload this mod under another name and say you've made it.

    • Why is your mod so awful? "Go hang yourself nerd."

    I'm an RPG enthusiast, if you like being spoonfed things in all of your games then my mods are NOT for you. ;)

    • I love you, your mod is awesome! Anything I can do to help?

    200.gif
    Send me pictures of cats and report bugs.

    • You could make this mod better by listening to my awesome suggestion!

    200.gif
    Maybe, mod guru guy, if your suggestion is as good as it sounds, then it'll be in the next version of the mod! No worries.

     


    ==================VIDEO TUTORIALS AND PREVIEWS=================

     

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What's New in Version 1.5

Released

  • ----------------------------------------Version 1.5----------------------------------------
  • Quickfix for bugs.
  • ----------------------------------------Version 1.1----------------------------------------
  • - Argonian immunity to drowning.
  • - Safety check for timescale.
  • - Game difficulties will be tweaked to be 2:2 damage received and dealt with an option to up it to 2.5:2.5 OR lower it to 1:1 - 1.5:1.5 - 2:2, this will lower the value of health significantly, will add an option to turn it off on first request. (200% damage dealt, 200% damage received, at this point armor should become much more important)
  • - Unarmed Damage nerfed to 5% of current stamina, late-game it would feel too strong, hitting for 200 or more damage per hit. (P.S. your hands shouldn't be stronger than a sword)
  • - You no longer regenerate health during combat. (Reason: With high enough stamina values you would outheal the damage.)
  • - Script optimization for better performance. (Will do these every new version)
  • - Fixed some bugs, such as timescale being stuck at 0, some conflicts and logical problems that I found in my code. Some are still there but I can't reproduce them so I can't pinpoint the exact problem(perhaps hardware issues?).
  • - Natural Fatigue now has flat values(very small, but enough to make it noticeable that you are losing some stamina) and 100% customization in MCM.


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