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About This File

Note
This is out of date and never worked correctly. If you're trying to use it, you're not living right. Just don't do it. Switch to Scrab's Sexlab P++, which doesn't even have the problem that this was supposed to solve.

 

What

This is a patch for Sexlab that removes most uses of Actor.SetPosition() from the sslActorAlias script.

 

Why

Calling SetPosition() on the player in exterior cells can cause the landscape and grass to be reloaded. When this happens, the result in a very noticeable stutter and all the grass disappearing and then reappearing. Even on NPCs it results in a somewhat jarring teleportation.

How

They're replaced with calls to TranslateTo() with the speed set very, very high. As long as the actors are relatively close together, this looks better than SetPosition(). For NPCs further apart it may look a little silly.

 

Warning

I've been testing this and I haven't had any problems at all. But every load order and playstyle is different, so it could (and probably does) have serious issues that I simply haven't noticed yet.

 

Requirements

  • Sexlab Framework SSE 1.63
    • It may work with 1.64 but I haven't tested it because I haven't made the jump to AE yet.
  • SexLab Separate Orgasm SE 1.7.7 SL1.63
  • An adventurous spirit -- I'm not kidding when I call this alpha. It's a small modification but one that could potentially mess things up in fascinating ways.

 

 

Edited by markdf
Warning to not use.



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