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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. SLAL Toggle Tool

    If you don't want to toggle anims for SLAL in MCM, you can use this. Useful if you never want a particular animation to show up in MCM across saves. You still need to use SLAL to register animations.
     
    I mainly made this because I don't like spiders and certain packs only a have a few animations I want, and I didn't want to have to reenable/disable them all in SLAL every time I start a new game.
     
    Instructions:
    Start:
    When first starting the tool, select your MODS directory. It should match whatever you have set for your mods folder in the MO2 settings.
     
    Core:
    1) toggle your animation using my toggle tool.
    2) rebuild your animations (FNIS/Nemesis/Pandora)
    3) go into SLAL MCM and click "enable all", then "Rebuild Registry", then "Register Animations"
     
    If you want to remove a pack completely, make sure to completely delete it from your mod list in MO2, and rewrite the override file using the tool. If you don't do this after removing a pack, SLAL will try to pick up the animations, even though they don't exist.
     
    Tag Editing:
    Tag editing comes in 3 modes: None, Aggressive, Full.
     
    None removes tagging options so you only see enabling option.
    Aggressive allows you to easily tick whether an animation should be tagged aggressive (useful for defeat mods or anything that prioritizes aggressive tags)
    Full allows you to directly add or remove tags as you see fit. Make sure they are comma separated. I am unsure if whitespace matters, but probably best to not have any.
     
     
    Notes:
    Don't add it as an executable to MO2, it doesn't work.
    Doesn't work for SL P+ since P+ doesn't use SLAL.
    Idk if it works for vortex, but assuming vortex uses a "mods" folder similar to MO2 it should be fine.
     
    The tool is not aware of what mods are enabled or disabled, so if you have disabled SLAL packs, it will still pick those up. In order to avoid picking them up you need to uninstall the SLAL pack you aren't using.
     
    If you uninstall a pack, make sure to reopen the tool and rewrite the jsons, otherwise the SLAL pack jsons it picked up from the previous rewrite will still be hanging around.
     
     
    Let me know if something doesn't work, or you have a suggestion to improve it. 
     
    SL tags explained, leaving this here for my own reference later or if someone wants to know what the aggressive toggle does.
     
    How it works:
     
    Skyrim SLAL Toggle Tool 1.1.7.zip

    1042 downloads

    Updated

  2. PetProject 2.2.2 LE/SE - AI voiceover (ElevenLabs)

    Changes in 1.1:
    1) Some voice types were completely or partially re-voiced. Affected voice types: MaleCommoner, MaleCommonerAccented, MaleEvenTonedAccented, MaleNordCommander, MaleSlyCynical, MaleYoungEager.
     
    Description:
     
    A partial voiceover for Pet Project 2.2.2 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE versions of the mod. Feel free to report audio glitches/artefacts or when incorrect pronunciation changes the sentence meaning. Spouses are voiced in 2 voice types only: Female Young Eager and Female Elf Haughty.
     
    Installation Instructions:
     
    1) Download and install "PetProject 2.2.2 Voiceover version 1.0". Archive contains audio files for the mod;
    2) Download and install "PetProject 2.2.2 Voiceover Patch 1.0 - 1.1". Small patch edits some voice lines;
     
    Available voices:
     
    Spouses: Female Young Eager, Female Elf Haughty;
     
    Guards: Male Guard, Male Nord, Male Commander, Male Nord Commander, Female Commander, Female Nord;
     
    Innkeepers, merchants and other NPCs: Female Commander, Female Commoner, Female Condescending, Female Elf Haughty, Female Even Toned, Female Nord, Female Shrill, Female Sultry, Female Young Eager, Male Commander, Male Commoner, Male Commoner Accented, Male Condescending, Male Dark Elf, Male Elf Haughty, Male Even Toned, Male Even Toned Accented, Male Nord, Male Nord Commander, Male Old Grumpy, Male Old Kindly, Male Orc, Male Sly Cynical, Male Young Eager.
     
    Examples:
     
    Spouse (Female Young Eager):
     
    Spouse (Female Elf Haughty):
     
    Other:
     

    662 downloads

    Updated

  3. Pets of Skyrim Creation Club ABC/MNC Patch

    Adds HDT animated penises from Animated Beast Cocks to Sweet Roll*, Thistle, Skritch and Arachnia. Hilda now has a pair of udders, and can have a penis if you change her sex to male in the console.

    This is a pretty simple patch, and the only existing record it touches upon is Hilda's NPC record to mark her as female, so it is a simple change to forward.
     
    ~

    Compatible with Menagerie - An Anniversary Edition Pet Overhaul.

    *I only remembered Sweet Roll is female after I made this patch to give her some schmeat, so I don't really care to fix it...


     
    Thank you to:
    MadMansGun for MoreNastyCritters and Creature Framework.
    factoryclose for Animated Beast Cocks.

    2626 downloads

    Submitted

  4. Advanced Nudity Detection

    This Mod Page is now Obsolete
    Downloads for this mod are now on NexusMods
    Information about this mod here on LL is probably outdated,
    and I am no longer responding to comments on this mod here on LL.
     
    See "Install Instructions" Tab/Section
    For Install and Update Instructions
     
    ANNOUNCEMENTS
     
    Advanced Nudity Detection is now officially feature-complete and no longer receiving feature updates.
    I will still fix bugs, but this mod is as complete as it can reasonably be.
    Thank you to everyone for using the mod and helping make it awesome!
     
    ================================================================================
     
    I have a SubscribeStar Adult page for anyone who wishes to give support to me, and help encourage development of my other mod projects!
     
    ================================================================================
     
    COMPATIBLE MODS
     
    MOD AUTHOR INFORMATION
     
    Credits and Special Thanks
     
    ======================================================
    DOWNLOAD/SHARE PRE-MADE
    KEYWORD ITEM DISTRIBUTOR
    FILES FOR THIS MOD
    ======================================================
     
    Keyword Item Distributor Users
    I have set up a file share blog where you can upload KID ini files you make,
    or download KID ini files that you want that have been posted by me or other users.
     
    Please consider sharing any KID files you make to help our premade library grow! 
    (See link above)

    52311 downloads

    Updated

  5. Devious Training SEE

    What does not kill you makes you stronger?
    Maybe it will strengthen you or maybe it will only cripple you. Or both.

    This mod should intensify your bondage experience.

    The mod tracks your in-game behavior and allows you to improve your skills, powers and appearance


    About mod

    What is in box?

    Devious Training Core - Core
    Devious Training Textures - Textures which are used by other mods.
    Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom.
    Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more!

     
    Some pictures:
     


    I recommend
    SLSO - limit your orgasm and enjoy more realistic sex
    Children of Lilith - See Trained plugs effect
    SLIF - SexLab Inflation Framework some functions are avalible only with SLIF



    I integrated
    SLIF - SexLab Inflation Framework (without slif mod will use nioverride)
    BAC (and BAC) - partial support for hooves (TODO: add all variants)
    Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it)


    Current status
    Very playable beta, at this moment Im working on:
    rebalance,
    rewrite descriptions
    add new powers and side effects.


    Gameplay

    Training -  Devious Training Core

    The longer you wear devices, the more you improve your skills.
    For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster.
    Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices.

     


    Special powers -  Devious Training Martyr

     



    Body changes -  Devious Training Mayhem

     


    Install/Update

    For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets)

    Old ports:
    Thanks to the hard work of the community, as a test, I am publishing here a port of the DT mod for the special edition version.

    @joe_yawiki@postal192@tznvlw








    1Euro = 3days in chastity

     

    19720 downloads

    Updated

  6. Eldritch Offering

    A very simple 30-sec quest to really break your character in at the start of a new game.
     
     

    Purpose/function
    Your character gets an offer to sell their body in an unspecified way via a questionable conjuration spell in exchange for enhanced physical ability (healrate), via vague offscreen creature-involved shenanigans. Facilitates roleplay by a) gaining the magical enhancement to allow catching an arrow to the face and not dying and b) irrevocably ruining them for marriage and starting the plunge down the degeneracy slippery slope. 

    To access
    Get forcegreeted by the new NPC in haelga's bunkhouse and get the scroll off her. Use the scroll while not deviously belted. Can be used in combat as a desperate escape mechanism, as it will reset hostile npcs to their editor locations and confuse them. Better to use it early, you get a more potent buff if your character is willing to stoop low enough to sell their virginity this way...

    Compatibility and requirements
    Natively LE compatible. Requires Sexlab. Soft integration with apropos (blow out your holes), slavetats (get a womb brand), sexlab aroused (really crank up that timerate) and hentai pregnancy (be sterilised)

     

    1380 downloads

    Submitted

  7. Curse of Life - Alternate Pregnancy Mod

    This is an alternate pregnancy mod that requires very little to get going.  Lay special eggs of many various properties.  There are over 30 item variations.
     
    I'm taking down the Blessed Quests download until I can get some major issues with it repaired.  I highly recommend uninstalling it if you are currently using it.  Sorry about the issues!
     
    Roadmap
    ----------------------
    So, what's next?
     
    I think the main mod is about ready to lose its beta tag once I do some more testing.  I have currently released all the base features I intended.  It doesn't mean I won't be adding more, but that I'm looking to slow down and expand it in other ways while keeping the core solid.
     
    The next big thing will be working on getting Blessed Quests out of its alpha state.  I've learned a LOT from working on Curse of Life so I'm hopeful I can get the expansive quest content working to the same standards at least.  
     
    A huge thank you to everyone who has given feedback, suggestions, bug reports, and just in general has been a solid community as the mod has evolved.
     
    I want to hear from you! 
    Sincerely, give me you feedback on what you'd like to see for the balance changes, additional features, or whatever else you'd like.  Let me know what you like and what you don't like.  No matter how you feel about it after, THANK YOU for installing it and giving it a chance.  
     
    Version
    ----------------------
    Beta V3.2.8 Patch Notes
    Fixed a bug where sometimes certain deities would overtake curses even after their blessings had ended. Added support for the API empty event trigger to support NPCs Tried to fix the UI a bit for prayers.  It's still not perfect.  In a more vanilla pack, it was filling in the names, but on other UI tests, it would still blank it out.  I'll keep messing with it or get something different working eventually.  
    Beta V3.2.7 Patch Notes
    Empty Womb call now removes locks from all sources (doesn't mean you won't get the lock immediately back if it's from something external like a plug etc but can help with some bugs) Icons now only generate a single time for each icon as long as you're carrying one in your inventory.  If you give an icon away to an NPC (causes curses to never end), a new one should regenerate next time you have enough eggs.  
     
    Beta V3.2.6 Patch Notes
    New config.json in the mod directory at skse/plugins/CurseOfLife Add (or remove) races from the race_whitelist Add additional pregnancy and breast morphs and what percentage weights they should start at Each morph should have a morph value in the same order. There's examples in the file you can either edit or add to. Added compatibility for DHLP_Redux and Devious Devices NG in general.  If they have events running, you shouldn't lay eggs and if you're already giving birth, it should stop them from starting other events. Added new integrations with DDNG if you have it installed!  If you have a devious plug in, you're also plugged for COL.  Also, if you're plugged by one of the deities, you'll actually be force equipped with a plug and belt.  Using an empty potion will still remove the Divine Seal and dissolve both the plug and belt (it checks and makes sure they're generic so it shouldn't break any quest items).  If you want to keep the items, make sure you get the locks picked etc and take them off before breaking the seal. Praying with consequences!  If you use "Prayer for Blessings" and have zero or a single keyword in the prayer, there's a chance you'll get a random device locked on.  These devices get always locked on in the same order with an armbinder being the last thing forced on.  
    Beta V3.2.5 Patch Notes
    Fixed a bug where some values weren't getting properly updated until a waiting event happened. Fixed a bug where the milk widget was incorrectly displaying the percentage.  
    Beta V3.2.4 Patch Notes
    Fixed a display bug in the debug text for showing the current curse chances in MCM Increased the upper limit of the hit multiplier to 100x (up from 10x) so it can achieve 100% if wanted.  
    Beta V3.2.3 Patch Notes
    Curse hits and sex options have been reworked to have a 1% and 10% base hit chance and there's new options in the settings to alter those chances.  This works for both player and npcs. New built-in widget interface has been added.  Lots of customization options on where and how to display it and what info you want.  It uses iWantWidgets which is now a soft requirement to use the new widget. I now know why interface mods are incredibly buggy.  I tried my best to make it pretty solid but sometimes I run into it not loading properly.  If you do a wait for an hour or save and reload your game, it should fix it.   Most of the time, it updates the percentage text only, but every hour or when a new curse is applied, it refreshes the entire widget to make sure everything is up-to-date and stays working. I'm using my own custom 100x100 DDS icons.  You can totally replace them with something you like more as long as you name them the same, drop them into the folder structure, and make sure they overwrite mine. NOTICE: I dropped it into a running Nolvus install.  Worked great, but I did have to save and reload to make it appear (because of the way iWantWidgets runs it's load events)  

     
     
    Blessed Quests DD Edition V2.1 - Alpha Expansion Mod
    Uses the new prayer mechanic instead of counting prayers. See spoilers for details. KNOWN ISSUE:  The Blessed Quests teleports spells for the Temple currently do not work.  They were a very WIP feature to begin with, but SOMEONE decided to accidentally delete the teleport node because she forgot what it was used for. I'll... eventually fix that.  For now, just please ignore those spells.
     
    When upgrading versions, you should just be able to replace the old file without issue.
    I highly encourage using Mod Organizer 2 as your mod manager.
    If a problem does occur, disabling the mod in MCM and then turning it back on should fix the issues.
     
    PSA: Uninstalling any mod in a running save is never a good idea.  Just disable this one if you don't want it.
     
    Old Patch Notes
    ----------------------
     

     
     
    Requirements
    ----------------------
    Hard requirements (and honestly, you probably have most of these already):
    Sky UI RaceMenu PapyrusUtil AE SE - Scripting Utility Functions powerofthree's Papyrus Extender Papyrus Tweaks NG SkyPatcher  
    Soft requirements for widget to work:
    iWant Widgets DO NOT install the demo files! If you start getting spammed with snowflakes and sheep, you installed the demos and need to follow the instructions on the mod page to remove them.  
    Soft requirements for inflation to work:
    CBBE or some flavor with the PregnancyBelly node BodySlide and Outfit Studio - Make sure you batch build with build morphs checked  
    Official Plugins
    Blessed Quests 2.1 I will definitely be expanding this extension with more custom text and gear extensively, but for now, it's the single very simple Dibella quest. Spoiler section below has how to start it. Requires main Curse of Life  V3.1.0 or greater and the following and (and all of their requirements) Devious Devices NG  SexLab Some sort of arousal like OSL Aroused Enhanced Laying (V 1.1 included in main mod) Thanks to ZestyGrill123 for writing the original patch V 1.1 is fully integrated into this version as the base.  The optional file in downloads is ONLY for if someone wants to further enhance it.  It's written using my API functions and can be edited without worrying about changes to the main mod. Using the two new options in MCM, eggs that are displayed when using the labor animations option can be what you're actually laying (instead of the default safety blessed egg) and you can choose to drop them into the world instead of into your inventory. Known... funness... so, my modded eggs fall the floor in a nice slow controlled manner... but the vanilla eggs have a tendency to fire out with projectile like force.  It's pretty hilarious and I have no clue how to fix it.  Just don't give birth aimed at anything important.. Why is this a plugin? Because it's at the literal limit of my experience on physics and I personally won't be using the option to spawn them in world.  Best I can do it is make it far easier for someone else to get in there and perfect it/extend it.  The api also supports listening to the egg laying event, so if someone wanted to even make full mod with an MCM menu for additional options, the flexibility is there.  
    Additional supported mods (make sure you also install all their dependencies):
    SexLab Inflation Framework SE  The mod works fine without it, but if you use other inflation mods, it can be nice to control things. There's a JSON file included that gives support for Oviposition Milk Mod Economy SE  Calls Create Milk Maid on player on next blessing/curse The option can be toggled on and then once milk maid is triggered by this mod, it will toggle it off for you. If something happens and you need to become a maid again, you can enable the trigger as many times as needed. Ovibody  If turned on with SLIF, use the included json file so it can find the nodes Support for OviMovement-0.0.5 + future updates is officially supported - author credit to Jemel Sex Lab - Sexual Fame 'Framework'  Currently it increases the Pregnancy fame but there's nothing associated with that fame There's an optional toggle in settings for also adding Slut fame so you can get comments P.A.I.A (Pregnancy and Inflation animations)  P.A.I.A Expansion (Pregnancy and Inflation animations)  Labor Animations OAR  Turn on labor animations in mod extras. Hooks use the bleedout animation. When installing, use Egg Factory as the base files because this mod is not officially supported. There's OAR files included with this mod that will provide unofficial support for these animation packs so make sure COL is installed below these. SexLab SE - Sex Animation Framework v1.66b OR SexLab P+ Having sex with charus, spiders, and dragons can activate the curses. You must have SexLab, FNIS FNIS Creature Pack, and creatures turned on in the SexLab options required unless the "All Sex" option is turned on. You also now get sounds with inflation and labor. Sexlab Aroused Redux SSE OR OSL Aroused Gets triggered by certain blessings when available. OStim Standalone Obviously, you want either SexLab OR Ostim, not both. Creature support isn't detected at this time, so all sex can trigger curses and inflation by default. Devious Devices NG Support for plugs with plugged status and prayer failure consequences.  
    Features
    ----------------------
     
     List of Divine Bonuses
     
    Prayers for Blessings - How to use the new Prayers mechanic. (The password mini-game.)
     
    Everything else and probably more I forgot to put here...
     
    Example Config File and Instructions
    ----------------------
     
     
    FAQs
    ----------------------
     
    Spoilery Blessing Details
    ----------------------
     
     
     
    For Modders
    ----------------------

    27617 downloads

    Updated

  8. The Sisterhood of Dibella SE (January 2025)

    This is the official Special Edition version of Sisterhood of Dibella.  
    You can view the full details at the Legendary Edition page here. 
     
    Features:
     
    Assist in the initiation of an older Sybil of Dibella Improved Sisterhood of Dibella, with better outfits and activities Improvements to the Temple (beds, items, scripted altar) Traveling Sisters with unique services A new model for marks of Dibella. Redeem marks to the Sybil for perk points. Scripted initiation of the Sybil, with SexLab scenes A new Shrine of Dibella (in a warm location) A quest to become a Travelling Sister and collect donations for the Temple  
    Help - Walkthrough:
    Sisterhood of Dibella: FAQ Sisterhood of Dibella: Walkthrough User manual (PDF)  
    Requirements:   
       
    SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later Optional: Fuz Ro D-oh  
    Compatibility:
     
    The mod comes as loose files with my current make up of meshes for CBBE.
    You will want to refresh them with Bodyslides using these converted files:
     
    SexLab Dibella Sisterhood 3BA Bodyslides   
    This mod was originally intended for female player characters, but I started opening it up to male characters as well. 
    It hasn't been fully tested for male players past the first few quests.
     
    SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp
    You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest.
     
    This mod is designed to fit in with my other mods:
    SexLab Hormones - The stone flowers on the altar in the temple act as in-game configuration options. One of these options enables a forced sex change after the quest to retrieve Fjotra from captivity. That sex change will only work if you have Hormones installed. Sanguine Debauchery + - Sleeping in the Temple gives you a 50% chance of visiting Sanguine's Dreamworld. Sanguine will also recognize you started the quest with the sisters and make some comments about it occasionally.  
    Acknowledgements:
     
    This mod includes assets from the following mods (with permission)
    Mark of Dibella model based on Gold Coins of the world
    @azmodan22 for unique Dibella statues. Thanks again for the contribution!
    @Verodor for the German translation
    @Content_Consumer , @Skoalbite and @Old_book for dialogues
    Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress ) Sybil corrupted ( R18pn lingerie by KURESE ) Sybil pure ( Salome dress CBBE convert by Chupy ) Sisters corrupted ( Jewelry outfit for CBBE by Gatti ) Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB )  

    151119 downloads

    Updated

  9. Player Slavery Scenarios (Alpha)

    Description
    Contains various player slave scenarios ranging from more involved, to very simple quick events. All of these are repeatable, just make sure you allow the cells to reset. 
     
    Currently the mod is mostly untested and only contains ONE event, I just got too busy IRL to work on the mod and lost a bit of interest for now. So releasing it in this seemingly stable state, and letting everyone find bugs and suggest new features like Microsoft does for windows 11. 
     
    Hard Dependencies
    Address Library PapyrusUtil RemoveAllItems Freeze Fix: Without this, you may crash upon entering scenarios  Skyrim SE/AE (DOES NOT WORK WITH LE) Possibly some configuration of the json's   
    Soft Dependencies
    SlaveTats (NG optional): No slavetats = a good chunk of the mod will be gone (In terms of visuals) Baka Motion Data Pack: Required for several animations to play. Immersive Hair Growth and Styling: Required for all make-over events (Or nothing happens) Devious Devices NG: Used for devices. You can configure this mod to use ANYTHING - doesn't have to be Devious Devices. Devious Devices - Contraptions (Included with Devices NG): Used for multiple events, and will be used for more in the future Zaz Animation Pack: ONLY used for the whip. You can change the whip to another weapon in pss_scene_settings.json Face Discoloration Fix: Fixes black faces 
    Default Tattoos
    (Tattoos the mod uses by default)
    Alpia tattoos: I plan to use more of his packs in the future, great tattoos.  Tattoos from Apropos 2: You don't need to enable the ESP. We purely need the tattoos for slavetats
    Slavery Scenarios
     
    Pig Farm Club:
    Player is bought by the club owner, and wakes up in the club. Without spoiling too much, your player will be abused in many ways (Configurable in pss_scene_settings.json) by the NPC's. Virtually a hands off experience... 

    Escape mechanics: This one is simple (And configurable in  pss_global.json). You will have a small chance an NPC will drop a key to the club every sex act. Then just run away, and open the door. Boom, you exit the dungeon and have escaped congratulations! 

    Current you can only start it using: startquest pss_pigfarm in the console (~)
     
    Afflictions
    This mod has a built in affliction system (Only applies for in-quest events)

    Currently there's only a handful:
    Trauma: Like Apropos 2, your character will develop visual cuts/etc (Or whatever you configured..) from sex scenes. Cured over time, or you can pay Pure-springs in whiterun Morph: Someone changed your body? Pure-springs can heal you in whiterun Wounds: You'll get cuts and busies from many scenes. Works sort of like Trauma. Progressive. Amputation: Not used atm, but will be similar to Morphs...  
    Known issues:
    - Saving during a scene and loading that save - while they do persist in save data - may break that scene slightly or entirely. However the scenes will end and most likely not break your game. 
    - Sometimes the NPC will start to fly a little during whipping scenes lol. This is because I had to FORCE THE STUPID ASS AI to whip thanks to combat mods and other motion replacer mods fucking it up. 
    - Mods overwriting my package overrides will outright break scenes. If no scenes play, there's your problem
    - Game will crash if you mess up the json configs (Unlikely, but possible).
    - Saving/loading while an NPC is following you will not clear their follow package. Still need to fix this. 
    - No scenarios are prepared for if you decide to just murder everyone. I'll fix this in the future by implementing some shock system. 
    - SlaveTattoo's not applying always or removing: Appears to be a race issue with slavetattoos or just a bug. I suggest you just use SlaveTatsNG
     
     
    Configuration
     
    Just about every aspect of this mod can be configured. I didn't include an MCM because the configuration is so complex it'd take weeks to write a MCM for it. 

    You'll find all the configuration .json files in: \skse\Plugins\pss_*.json

    You can RELOAD the configuration (For the most part..) in-game by going into console (~) and pressing F5. Reloading also resets the tag system to some degree (When an actor grabs you). Which can make them just run and bump into you for like 20 seconds.

    Warning: If you, for example, REMOVE an affliction and your actor HAS that affliction. It may not be cured properly. Same with modifying some stuff. Just keep that in mind. I wouldn't use a new config in the middle of scenarios if you want to avoid potential issues, but you do you. 

    pss_scene_settings.json
    This file covers actual scenes in scenarios. 

    pss_global.json
    Controls main settings

    pss_animations.json
    Controls paired animation offsets. You can replace it with your own animations, etc. You do you.

    pss_affliction_settings.json
    Controls afflictions, and stages for them. There's NO LIMIT to stages - go crazy.

    To DISABLE afflictions, either set the gainMultiplier to 0.0 or delete it. 
     
    Third Party Addons
    FaceGen + Key Patch: Provides the missing NPC FaceGen files, both head meshes and face textures. Without this mod, you need Face Discoloration Fix to fix black faces. Also allows the obtained key to unlock your item chest if you want to manually obtain your items (Should give it on quest end automatically) Alternate Start: Pig Farm: Adds Pig Farm to the Alternate Start Live Another Life mod's selection menu  
    Voices
    This mod uses AI voices created by a little script I made that uses the Index-TTS voice model:  https://huggingface.co/IndexTeam/IndexTTS-2

    They aren't PERFECT yet, but I believe I've made some pretty good progress! Lots of finetuning will be needed before they are "good enough", but for now I prefer them over xSnyth. Let me know what you all think!

    Credits:
    CommonLib/SKSE contributors
    sextoys-calyps - This mod uses their mesh/texture assets. I couldn't for the life of me find the author of this, but I needed to re-upload it to fix and update it for SE. 

    5162 downloads

    Updated

  10. Vivis Cockcages SE TRX CBBE - Devious Patch

    This is a Devious Device Patch for Vivis Cockcages SE TRX CBBE V4.1.2.  
     
    It will make the cages compatible to a Devious Device Chastity.
     
    Works well with the unforgiving Devices Synthesis Patcher.
     
    I need help to make these spawn out of Devious Curses on Characters that are SOS enabled

    1586 downloads

    Updated

  11. Sanguine Debauchery SE (SD+) (January 2025)

    This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
     
    Obedience is freedom.
     
    Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen.
     
    SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you!
     
    BACKGROUND STORY
     
    Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun.
     
    For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see :
    the online PDF Manual the FAQ page  
    Hard Requirements
     
    Install both Sanguinedebauchery and SanguineDebaucheryResources SexLab Dialogues SexLab Devious Devices NG Zaz Animation Pack  
    Optional Dependencies
     
    Integration with SexLab Hormones and Sisterhood of Dibella SlaveTats and SlaveTats Event Bridge Skooma Whore and Skyrim on Skooma

    63607 downloads

    Updated

  12. SexLab Sex Sound

    This plugin plays thrust/slap sound when actors genitals collide in a SexLab scene.
     
    Preview: https://files.catbox.moe/pplqtg.mp4
     
    Attention: you might want to take a look at Procedural Penis Animations/Collision mod, it contains procedural sex sounds feature which is implemented way better than in this mod.
     
    Requirements:
    - Skyrim SE/AE/VR
    - SexLab SE or SexLab P+
    - Address Library for SKSE Plugins
    - Backported Extended ESL Support - only for Skyrim versions below 1.6.1130
     
    Recommended optional dependencies:
    - SKSE Menu Framework - if installed, allows to open settings, troubleshooting and debug menu (something like MCM). Press F1, then select "SexLab Sex Sound" menu item
    - Papyrus Tweaks NG - if this mod doesn't work for some reason try installing Papyrus Tweaks for "Fix delayed script breakage" bugfix
     
    How add sounds to animations manually:
     
    Configuration:
    - If you have SKSE Menu Framework installed, you can press F1 and change settings there. Otherwise refer to "Data/SKSE/Plugins/SexLabSexSound.json":
     
     
    Known issues:
    - Not all animation files are annotated. In that case sound will be played using "bone distance" system - sound will play depending on distance between actors' genitals. This system has some limitations, for example:
      - Sound only plays for stages that are tagged as "vaginal", "anal", "blowjob"
      - SexLab stages often incorrectly tagged, because of that incorrect sounds may play
      - Only 2 actors are supported
      - Might not work correctly for all animations
      - Sound might stop playing if actors are realigned (change stage to fix this)
      - (Only applicable to SexLab SE) If scene takes a lot of time to set up sound might not play at all, I recommend to increase "initialCooldown" in "Data/SKSE/Plugins/SexLabSexSound.json" to fix this
     
     
    Troubleshooting:
     
    Press F1 (SKSE Menu Framework has to be installed), go to "Troubleshooting" page. If you see any errors there, try this:
    Disable "SexLabSexSound" mod in mod manager Load your save. It will say "SexLabSexSound.esp is disabled", thats fine, load the save anyway Save game again. Quit Enable "SexLabSexSound" mod in mod manager Load your last save Open "Troubleshooting" page again and check if there any errors  
    If this did not help you need to send logs, I can't help otherwise.
     
    1) In Skyrim.ini set these options:
     
    [Papyrus]
    bEnableLogging=1
    bEnableTrace=1
     
    then load the game and try to reproduce the issue.
     
    2) Send C:\Users\<username>\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log AND C:\Users\<username>\Documents\My Games\Skyrim Special Edition\SKSE\SexLabSexSound.log in this thread or in DMs
     
    You can look into these files yourself, maybe there is a hint why things don't work.
     
    Credits:
    - OStim Standalone - bone distance code, sounds
    - CommonLibSSE NG
    - CommonLibSSE-NG-Template-Plugin
     
    License: GNU General Public License v3.0
     
    Full changelog
     

    31930 downloads

    Updated

  13. UBE Tex Conversion Tool (Linux & Win 11)

    Description:
    Easily converts CBBE textures to UBE Linux (Look below for Windows instructions) Requires NVidia GPU (Look below for AMD Instructions) Easy-To-Follow Directions - (ReadMe.txt) included in download I won't be doing conversions for awhile - Important for me to finish other mods Below are conversions using older versions of the tool - But still checks out
    Pack 1 - [ Download ]  

    Pack 2 - [ Download ]

    Pack 3 - [ Download ]
     
    Pack 4 - [ Download ]
     
    Links to Original Mods:

    Requirements For Tool:

    Requirements For Win 11:


    Requirements For AMD GPUs:
     

    Permissions:
     

    8122 downloads

    Updated

  14. SLACS 2 + SCO ( Cum Overlays )

    SLACS 2 is an add-on for SexLab, a middle ground between the older SLACS (SexLab Advanced Cum Stages) and the heavier SCO (Sexlab - Cum Overlays). It applies cum textures through the RaceMenu overlay system. Cum is cleaned based on the timer set in SexLab, when the character swims, or during rain.
     
    You get 6 cum layers for nearly every zone, and when the limit is reached, it starts overwriting already used slots. SLACS 2 uses 21 RaceMenu slots:
     
    Vaginal (Body): 6 slots (41-46) Anal (Body): 6 slots (47-52) Oral (Face): 6 slots (41-46) Breast (Body, chest): 6 slots (53-58) Hand (Hands): 2 slots (41-42) Foot (Feet): 2 slots (41-42) Legs (Body): 2 slots (59-60)  
    Requirements:
    SexLab v1.66b or SLP+ RaceMenu SkyUI  
     Installation:
    Install like a regular mod. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in MO - RaceMenu\Data\SKSE\Plugins\skee64.ini Steam - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini [Overlays] bPlayerOnly=0 ; Default[1] bImmediateFace=1 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" iNumOverlays=27 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" iNumOverlays=13 ; Default[3] iSpellOverlays=1 ; Default[1]  
    You can set the starting slot in MCM. Remember: there are 20 slots for Body, 6 for Head, 2 for Hand, and 2 for Feet. (If you set the starting slot for Body to 10 in MCM, you need to set iNumOverlays=30.)
    -------------------------------------------------------------------------------
    Functions requiring testing:
    Sperm effects on clothing, shaders. Can be disabled in MCM. Experimental feature. Auto-linking to UBE 2.0 -- Ultimate Body Enhancer 2.0. Experimental Auto-linking to Bathing in Skyrim - Renewed. Experimental Auto-link to Dirt and Blood - Dynamic Visual Effects. Experimental Normal maps (False volume and gloss effect). Use with ENB. To remove the effect, remove all textures with the _n prefix. ------------------------------------------------------------------------------
    P.S. I made simple test textures, not like those in SLACS Plus. I need to test the plugin before working on texturing.
    For coffee - boosty

    36270 downloads

    Updated

  15. Defeat Updated by Bane Master LE/SE

    note from uploader:    I'm just an uploader, not the author - so all credits go where they belong. And below is what Author had to say about this release.
     
     
    Part I --- core update
     
    Updated version of Defeat based on the original Defeat 5.3.5 by Goubo. This update is focused purely on fixing bugs in the original Defeat and does not add new features, therefore I'm calling this version Defeat 5.3.6. 
     
    Defeat 5.3.6 is standalone, it does not require Defeat 5.3.5
     
    ChangeLog Defeat V5.3.6 Bane
     
     
    Part II --- extras (optional)
     
    The motivation for doing this was to provide a more stable platform for @AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.
     
    Changelog Dynamic Defeat LRG Patch by @AndrewLRG

     
     
    Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.
     
     
    Thanks to @DonQuiWho, @Herowynne, @Tlam99 and @andbgame for taking the time to beta test Defeat 5.3.6

    46818 downloads

    Updated

  16. Alternate Perspective - Deviant Perspective

    Description
    In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim!
     
    Requirements
    Devious Devices NG
    Alternate Perspective
     
    Optional Mod Integrations
    Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed!
     
    Recommended Mods
    Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game
    Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start
     
    FAQ
    Q: I have encountered an issue!
    A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue.
     
    Q: Does this work on Skyrim game version 1.5.97?
    A: It does not. Update your game to the latest version or install Backported Extended ESL Support.
     
    Q: I have an idea to be added to the mod!
    A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind.
     
    Permissions and Credits
    The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome.
    Any code taken from other mods is marked as such and the permissions of the original mod apply to it.
    Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well.
    Using any part of this mod in closed source or for-profit projects is strictly forbidden.
    Any modified version of this mod or mods derived from this one need to have the same permissions as the original does.
     
    My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible!

    5267 downloads

    Updated

  17. Devious Devices NG

    A collaborative revamp of Devious Devices internals for SE, AE, and VR that aims to expand it’s functionality, overhaul animation, performance, compatibility and usability.
     
    Improvements include:
    Full support of the latest Skyrim versions Improved performance and eliminated script lag for device/limb hider, expression switching, gagged eating/drinking and bound looting/equip prevention, movement manager through the new SKSE plugin Multiple new devices and contraptions Complete conversion of DD's bound movement system to OAR for significantly faster idle switching and no script lag Greatly expanded library of movement, Sexlab, and furniture animations Fully remade Sexlab filtering mechanism & a SKSE-based arm offset applying technology, that allows DD NG to use your own animations and not built-in ones - including support for multi-actor scenes All of the SE Patch, For Him and Beast Race refits changes merged in SMP/meshes/texture improvements to a wide array of devices Hundreds of smaller edits and bugfixes A full list of changes can be found at the end of this page, source code for the plugin and scripts can be found here. 
    You can discuss the project, check out preview builds, and find accompanying mods on the Devious Devices Development Discord.
     
    Compatibility
    Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported.
    DD NG is compatible with all the mods that required Devious Devices SE.
    Compatibility for SLIF, OSL Aroused, VRIK is built in.
    Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD
    Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)
     
    Requirements
    Devious Devices SE 5.2 & all of its requirements Address Library Open Animation Replacer Nemesis / FNIS / Pandora CBBE 3BA Papyrus Tweaks NG optional: Dynamic Armor Variants (for additional mesh replacers, pick the patches in the fomod) Recommended:
    Devious Devices upscaled textures (so DD NG not only performs well, but also looks good - if you’ve got VRAM to spare) Non-3BA body mods conversions:
    UBE by Ondine BHUNP by Racoonity, Serah Please note that DD NG's main development team only supports 3BA, and cannot guarantee support to the other body mods - if you are using any of the other bodies, please report any issues with meshes to the respective conversions mod threads, not the main support thread.
    Installation guide
    Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game).  A working game. Do not start messing with big mods like this if your game does not work.
    A Mod manager. Mod Organizer 2 is highly recommended.
    Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).
    Sexlab Aroused / OSL Aroused /  SLO Aroused NG
    BodySlide
    CBBE 3BA Body
    XP32MSE
    MFG Fix
    FSMP
    Papyrus Tweaks NG
    Address Library
    Open Animation Replacer
    Nemesis / Pandora / FNIS
    Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything.  Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes. Run Pandora/Nemesis/FNIS to register the new animations. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize Unforgiving Devices users:
    If you are using UD 2.1.1, do not use it with NG - it will break things!
     
    Use the new Unforgiving Devices 3.0 and create a new patch for your load order using the Synthesis patcher (make sure to re-run it whenever you update DD NG, so any new devices get patched)
    Sexlab P+ users:
    If you are using NG 0.4 - I do not recommend using the SLSB conversion for DD NG 0.2.9, as most of these animations got removed in the new update.
     
    Credits:
    @ihatemykite for SKSE development and script enhancements @krzp for OAR conversion, new movement and furniture animations, and QA @Taki17for multiple fixes, complete re-imagining of the animation configuration and SL filter @naaitsab for script fixes and NG community management ponzipyramid for SKSE development and script enhancements @andbgame for SKSE development and script enhancements @naitro2010 for SKSE development and script enhancements @Min for VR support @audhol for mesh & SMP fixes @Koffii for the new & updated meshes & textures @Predator-RJ for the new & updated meshes, and SMP fixes @Frayed for multiple plugin and script fixes @CheddarTrauma for multiple plugin and script fixes @Nuascura for script fixes and the BFCO conversion @Billyy, @factoryclose, @Leito86, @SirNibbles, psyche, and @iivanvv for various SL and furniture animations @Kimy and @zarantha for maintaining Devious Devices SE Everyone who's contributed to DD in the past

    428755 downloads

    Updated

  18. SexLab Philia

    What: 
     
         SL Philia is a mod I've been intending to make for a little while now. Quite plainly, it tracks every sexual act the player engages in, compares it against categories of desires the player may have (Philia), and adjusts the player's timerate in SL Aroused each day according to how many Philia have been satisfied or unsatisfied. The mod features a deep mcm that displays each instance of each Philia, a way to manually turn them on or off, ways to gain and lose them naturally or through a "mindbreak/limit burst" effect, and full control over how much timerate is gained or lost each day. It triggers on waking up each day, so you must maintain a relatively normal sleep schedule to engage with it. It's not super strict with this stipulation, but there could be some weirdness with short days due to irregular sleeping. The mod is primarily developed--as most SexLab mods are--around a player character in the receiving role. However, I believe it should work consistently with a switch or giving PC.
     
     
    Why:
     
         Mostly as a replacement to the absolutely wonderful mod SexLab Hormones. I love DeepBlueFrog and all the work they have put into their mods. Hormones has so many effects that genuinely are awesome to have available, but I have become smitten with just the one. Every day, Hormones will add certain amounts of arousal to the player based on a bunch of different factors. I really enjoyed this effect since it attempts to simulate an actual sex drive. Typically, SL Aroused sort of punishes the player for getting involved in sex with timerate. I understand how it is supposed to represent losing your mind to pleasure, but it didn't sit right with me that the mod leans the player either into never having sex to avoid penalty or just constantly being aroused. Most mods also don't engage with lowering timerate either. OSL Aroused as a similar feature with its Libido function, but I believe it's not quite what I am looking for. So I dreamt this up. 
     
     
    How:
     
         Every time the player is pulled into a SexLab animation the Philia Tracker will make note of all the animation tags and all the races involved in the act. Then it compares them against all the Philia. You get one count for each Philia represented in the animation. Vaginal group sex with a dog? One count for Vaginal, Group, Bestiality, and Canine Philia. Since Philia mostly triggers off of animation tags, there is wide compatibility with most creature mods that are comparable to the animations they are pulled into. However, I will be attempting to create full compatibility with Demonic Creatures since I love that mod. It will work out of the box, but some creatures will use animation tags that do not represent them correctly. A prime example is many of the dwemer creatures being rieklings, bretons, or fire atronachs. 
     
         Once the day is done and you have had your night's rest, The Philia Tracker will pass the day's counts onto the Philia Effects department. If you have a count in any Philia, you will gain one day of that Philia being satisfied. If you currently have that Philia, congratulations, your commitment to a healthy sex life will reward you with a timerate reduction. If you don't have that Philia, fret not, there are two (three) ways to get it. One way is through the On Board Trigger. This is a number of days you can set for each Philia that will trigger the player to gain that Philia. Three days of Argonian loving? Argonian On Board three will trigger you to forever have a deep desire for those slick scales. The second way gain a Philia is through the Burst Trigger. This is--in my mind--a way to represent a "mind break" or "limit burst" event. It will only trigger on the number of sex acts of that Philia in one day being equal to or over the limit. Dropped your sword a few to many times exploring that spider filled cave? Insect Burst will keep you coming back for eggs after this first batch is out. The third way is simply to manually add a Philia in the MCM. I think having full control over an experience designed for roleplay is important. And, you can start a new character with Philia to represent their desires from the outset. 
     
         So you've been slutting it up a little too hard and you just can't cool off unless you've had half the higher races, the whole farm, and the latest in Dwemeri technology in every hole. What are you supposed to do now? Similar as gaining a Philia, to lose a Philia you have two choices. Off Board represents the number of days of abstaining from one of your Philia before you will lose it. Three days avoiding that muscled Nord might be enough to keep you from warming their bed in the future. Of course every day you leave a Philia unsatisfied your timerate will rise. So, it isn't going to be easy. Otherwise, you may manually toggle off any Philia for whatever reason. 
     
         You have a Philia, you've satisfied it, now what happens? Your SL Aroused timerate will drop by an amount equal to the number of Philia you have satisfied during one day multiplied by the timerate setting in the MCM. Two satisfied Philia and a Timerate Multiplier of five? A ten point reduction to your timerate. Three unsatisfied Philia and a Multiplier of ten? Thirty big ones added to your timerate. Increase and decrease multipiers are no long coupled. They can be set separately.
     
         Well, sort of. SL Aroused is a very odd beast. Timerate is subject to a exponential curve of degradation represented in SLA's MCM as the number of days it takes for a third of your timerate to be lost. At the default rate of two, it can happen very quickly and the gains and losses from Philia are a little strange. They don't quite align with the numbers you would expect in the MCM. But, I believe Philia should at least work as a mod that sort of simulates the rising and lowering desire of a healthy person satisfying their sexual preferences. Philia will work much closer to expected at an SLA Timerate decay of ten days, which is the maximum. Timerate will still lower over time, but you will need to rely on Philia to really manage it.  Setting the timerate gain per sex act to the same amount of the timerate lost by Philia is probably the best way to engage with the mod. It will mean that acts that only satisfy one Philia--such as masturbation--will keep you timerate neutral with a gentle decrease from decay. The player will have to seek out specific sexual encounters to neutralize the effects of multiple Philia, however. Since each sexual encounter will add the same amount one Philia will remove, it will be important to satisfy as many Philia in one encounter as possible. While having mutiple Philia will allow you to lower your timerate, failing to satisfy them will push your timerate up just as fast. So, it's supposed to be fun.
     
         I have included an optional file for download that will replace the MCM script from SexLab Aroused Redux. It extends the range of possible Timerate Decay days from ten to one hundred. At one hundred days to decay one third of your timerate, timerate is effectively only lowered by satisfying Philia! There are also some oddities at this high of a curve. One being that the amount of timerate gained per sex act (the setting in SLA MCM) is strangely doubled. So five gained becomes ten. If you decide to use this file, make sure to set your Philia Multiplier (Philia MCM) to twice the amount of Timerate Gained (SLA MCM). *This also occurs using the maximum natural value of 10 in the SLA MCM without my edit. No idea why. But, I recommend playing with the decay rate vs. Philia Timerate multiplier until you are satisfied.
     
         Info on all the MCM options is in the Configuration page. Hover over the text to see a tooltip on the bottom that explains each option (Onboard, Offboard, Burst, ect.).
     
     
    Current Philia:
     
     
     
    Future:
     
         This mod's core loop has been tested by me over the course of a month now, but I know myself and I know Skyrim so there will likely be a bunch of bugs I'll need to iron out. So if you try the mod out, please beware there might be issues and, if you could, mention them in the support thread. Otherwise the Roadmap looks like this:
     
    Demonic Creatures support
     
    Possible change to full gender tracking vs the use of FF--- and Lesbian Tags, so Hetero/Homo Philia will be used
     
    Support for SLPlus (I haven't done a switch to AE so I'm waiting on that. As well as more feature support for SL+). This will enable better gender tracking and possibly a Futa Philia
     
    Magic Effects added with each Philia. Probably just a visual thing in the menu with a erotic description for desiring each category, could add bonuses to attributes if people want that
     
    Full rewrite for optimization? I think the mod should run well, but I know there are tricks out there with arrays and whiles and such to speed things up 
     
    Other creature mod patches as they are needed
     
    OSL Aroused version
     
    FAQ:
     
         Philia has a fairly robust set of debugging messages. Please have debugging enabled for bug reports. The logs for papyrus debugging go to Users\[Your User]\Documents\My Games\Skyrim Special Edition\Logs\Script. Philia's messages are prefixed with [SLPh]. Please include these logs either in the comment or DM them to me if you are embarrassed to post them publicly for whatever reason. Believe me, I will not judge any mod that also appears in these logs. Though I may debug other mods throwing errors if I spot them, who knows. 
     
         Incompatible with any Arousal mod that removes the SLA esm. Unfortunately, the ability to manipulate timerate relies on adjusting a faction in SLA that can only be accessed by having SLA as a master. I do wish to create a version compatible with OSL Aroused since I believe that will be the future mod I'd use in conjunction with SLP+. I'd likely recreate the same function with OSLA's libido feature. I need to switch over to AE and check how SLP+ works with SLEN and SLIA before I make the jump. 
     
         Currently likely incompatible with SLAX/ASA. 
     
     
    Required Files:
     
    SexLab Aroused/Redux/Baka Edit 
    PapyrusUtil
    A well tagged Animation selection such as Billyy's SLAL pack (which I based my tags on)
    AFAIK Compatible with AE (I haven't switched over so I can't check)

    6940 downloads

    Updated

  19. Unforgiving Devices

    Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
     
    My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.
     
    These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).

    People currently/previously taking part in mode development
    @ihatemykite
    @BreadDain
    @iivanvv
    @kurotatsu
    @tznvlw
    @naitro2010
    @andbgame
    UaineMazoku
    @ozooma10
    Fart-N
     
    Current features
    Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on  immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using Synthesis patcher. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress, which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.  
    Changes from version 2.1.1
    Greatly increased performance by replacing many of papyrus code with native C++ implementation. In most cases, this should also make the game more stable. Still, there is always chance that CTD happens. That cant be prevented. Any SKSE mod can cause such issue depending on multiple factors (like compatibility with other mods) Greatly increased performace of minigames by converting UI papyrus handling to native one Animation native handling, which should make time to start animation shorter Reworked cutting minigame. Instead of pressing buttons rapidly, player needs to try to press button when the bar is most full Added OutfitManager New section in MCM where player can change chances of different devices being equipped with black goo or quest. Changing Weight to 0 will disable the device It is also possible to disable the Outfit from being used Added more events which are sent by UD and can be hooked by other mods. For information, see script UD_Events.psc in documentation Integrated animation extension by @iivanvv Reworked device modifier system by @iivanvv. Totaly reworked system which is much more flexible and configurable. This makes it possible to made new modifiers much easier. Additionaly new modifiers are added. There are quite a lot of them, so I recommand to check them in MCM, where you can see what they do Reworked message boxes to use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. Reworked device list to also use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. MCM preset system. Allows player to store multiple presets and switch between them. Currently there are also 2 presets which are shipped with UD. I made them in haste, so they might not be perfect. If anyone got some ideas of how to adjust them, let me know. Lastly, if you made preset yourself, it can be easily shared with other users. Preset shoul be stored in folder Data\skse\plugins\StorageUtilData\UD\Presets\. If UD detects the preset in this folder, it will show in the MCM Easy preset - Much easier then the Default preset. Hard preset - Much harder then the Default preset. Be ready that escaping the devices at small level will takes quite a long time. Many, many more changes which I omitted because I'm lazy. Here are just some funny numbers Total of 348 Github commits were made between version 2.1.1 and 3.0 on main repository There were 458 files changed/added/removed 27189 New lines of papyrus script 8524  New lines of C++ code Detailed changes can be found on GitHub  
    Required mods
    Devious Devices 5.2 (And all mods they require) Devious Devices NG 0.4+ (And all mods they require) OSL Aroused UIExtensions ConsoleUtilSSE NG Papyrus Tweaks NG  
    Recommended mods
    IWantWidget and IWantWidgetsNG - Hightly recommanded!! Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Try to only use it with NG version, as otherwise script can be stuck and prevent loading of the save. This issue is caused by implementation of original IWW which is fixed by IWWNG. I basically created IWWNG just to fix this issue with UD, so please try to use it Improved Camera SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.  
    Optional mods
    ZazAnimationPack -  Use animations for struggle minigame Security Overhaul - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category  
    Installation
    In case you are installing the mod for fresh new game, then do following
    Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case you installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.  
    If you intend to install Unforgiving Devices on existing save, do following
    Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.  
    Compatibility
    List of tested mods which are working or not. There are only mods which I personally tested.
    Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest I would also recommand instead Devious Curses NG if you dont care about quests Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Devious Training - Can cause issue as its very papyrus heavy. In combination with UD can cause serious papyrus lags Devious Curses NG - Not issue, works fine Trapped in rubber - Not issue, works fine Trappings of Fate - Not issue, works fine  
    How to make new patch using Synthesis
    (taken from https://github.com/Gamerooni/UDScripts?tab=readme-ov-file#how-to-basic)
    Near the top left corner of Synthesis, next to the '+,' create a new Group. Name it something appropriate, such as UDPatches; the outputted .esp will use this name. On the right pane, choose all the mods to blacklist. You don't need to choose every mod in your modlist - just the ones you find important to exclude from the Patcher's prying gaze. Add the Patcher to this new group. In the Patcher's right pane, click Settings. Scroll down to ensure they're not completely empty - if absolutely none of the values are filled in, check the Troubleshooting section of this guide for a fix. Add all the mods you want to patch to Mods to Patch. In almost every case, this will be the only setting you change. If left empty, all mods will be patched (recommanded) Run the Patcher! If the patcher informs you that some devices were skipped, keep in mind that this isn't the fault of you or the patcher. Some mods create Devices with custom scripts that cannot be automatically converted into a UD-friendly format. The patch, in this case, must instead be crafted manually. Graphical guide
     
    to   How to create new patch using Synthesis (recommanded)
    Development
    Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
    Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
     
    Documentation
    Mod documentation is created using NaturalDocs. It can be access either online or offline
    Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
    Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.  
    Current issues
    Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance  
     
    Troubleshooting
    In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
    Version of skyrim: SE/AE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional) UDNative.log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.  
    How to help with mod development
    By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices If you like my work, you can also support me on my Patreon  
    Credits to
    SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who took their time to make this mod better (see list at top of this page)  
     
    Changelog
     

    45281 downloads

    Updated

  20. S.L.U.T.S. Resume 4.5 SE - AI voiceover (ElevenLabs)

    Partial voiceover for S.L.U.T.S. Resume version 4.5 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Voiceover was made and tested for SE version of the mod, but should work in LE too (if S.L.U.T.S. Resume supports LE). Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
     
    Voiceover includes an .esp plugin "SLUTS 4.5 - voice patch.esp" that changes Velascos default voice type from "Male Commoner Accented" to "Male Commander". In this voiceover Velasco is voiced in "Male Commander". You don't have to enable this plugin, but in that case Velasco will say vanilla and modded lines in different voices.
     
    S.L.U.T.S. Resume LE-SE - Voiceover - vanilla CarriageDriver - MaleEvenToned v1.0 - optional addon that re-voices all vanilla carriage drivers from "Male Commoner Accented" to "Male Even Toned". In this voiceover Carriage Drivers are voiced in Male Even Toned instead of their default voice. You don't have to use this addon, but in that case Carriage Drivers will say vanilla lines in "Male Commoner Accented" voice and modded - in "Male Even Toned".
     
    Modded NPCs - Velasco, Jagdo, carriage drivers - should be fully voiced. Vanilla NPCs (delivery recipients) are voiced in 25 voices.
     
    Examples:
     
    Carriage Drivers:
     
    Velasco:
     
    Jagdo:
     

    1122 downloads

    Submitted

  21. The Sisterhood of Dibella LE/SE - AI voiceover (ElevenLabs)

    Partial voiceover for The Sisterhood of Dibella using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with LE and SE/AE mod versions. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
     
    Vanilla NPCs in donation collecting quest are voiced in 26 voices. Some voices, like Male/Female Argonians and Khajits are missing.
     
    Examples:
     
    Female Condescending: 
     
    Female Sultry:
     
    Female Young Eager:
     
    Female Shrill:
     
    Male Young Eager:
     

    1379 downloads

    Submitted

  22. SexLab Solutions - Revisited LE/SE - AI voiceover (ElevenLabs)

    Partial voiceover for SexLab Solutions - Revisited using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Should be compatible with LE and SE/AE and both 1.1.5 and 1.1.6 versions of SL Solutions - Revisited. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
     
    Argonians, Khajits and NPCs with rarely used voiced (Male Bandit, Male Solder, Male Unique Gunmar) are not voiced. Some quests with vampires and Ebony Blade are also muted, because they need multiple voices. I'll try to update it in the future.
     
    Examples:
     
    Male Nord
     
    Female Nord
     
    Female Sultry
     
    Male Commoner Accented
     
    Male Old Kindly
     
     

    3268 downloads

    Submitted

  23. Shout Like a Virgin Evolved LE/SE 9.22 - AI voiceover (ElevenLabs)

    Partial voiceover for Shout Like a Virgin Evolved using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE/AE versions. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
     
    Nocturnal and other NPCs added by the mod are fully voiced. Only some vanilla NPCs will have voiced commentaries regarding Toys worn by the Player.
     
    Examples:
     
    Nocturnal:
     
    Female Sultry
     
    Male Nord
     
    Male Sly Cynical
     
    Female Young Eager
     
    Female Elf Haughty
     

    263 downloads

    Submitted

  24. Sir Nibbles Anim Pack SE 5.81

    This is not my mod
    I just converted the original mod via "Cathedral Assets Optimizer" so that it works on the SE version, not just LE
    There is already a conversion here, but it is outdated.
    It seems to work)
     
    Have fun

    p.s. If you find bugs...then I won't be able to fix them unless you tell me how))
     
     
    Original mod:
     
    Inspiration:
     

    11428 downloads

    Submitted

  25. SPB Aroused Assault

    This mod will fire an event when the player travel places, especially cities, to either make close NPCs undress, or approach the player and trigger an assault base on a defeat mod, Either Battle Fuck or Sexlab Defeat.
     
    Features 
    Arousal Events when moving around, either an undress event, or assault one, you can configure the arousal amount for it on MCM. NPCs that fill the assault event have a duration until they stop approaching the player It requires either Battle Fuck! or Sexlab Defeat for the assault event Wearing clothes or armors having the Erotic Armor Keyword will reduce the minimum arousal for NPCs to assault the player by 25%, being nude will reduce the arousal required by 50% Followers will not assault the player, so it doesn't conflict with other mods that do that  
    TODO:
    More mods compatibility, maybe Naked Defeat or Yamete?  

    2183 downloads

    Updated


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