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[ <<>> ] Succubus Heart [ <<>> ]
[<>] The Succubus Gameplay Mod [<>]

created by : Michael Stanich aka Spirit Shard
Site - michaelpstanich.com
YouTube - youtube.com/michaelpstanich
Twitter - twitter.com/Michael_Stanich
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[ <<>>] Self Promotion [ <<>> ]
So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
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Also, I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available)
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[ <<>> ] Latest News [ <<>> ]
Succubus Heart 4.6 has released and 5.0 is in development! 4.6 prepares existing saves for 5.0 which will come with a new system for storing stats and references, this means existing saves will need to install 4.6 before updating to 5.0 or else progress will be lost! 4.6 comes with some balance changes to passives and a decent number of fixes. The biggest fix is from moving to the new system 5.0 will use which will reduce the already rare math errors, improve performance, and reduce reference/memory usage.
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5.0 will have some new systems, such as Soul Pets being re-worked (and a stand-alone mod version finally releasing afterwords), all new Soul Forge system which will replace Crafting with a more dynamic system, and of course new passives and perks. This will obviously take some time so I can't say when the update will release, but it's in the works!
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Regarding Skyrim Legendary Edition's Succubus Heart Version : Official support for SLE has been dropped, all new features will be SSE exclusive. Thank you all for the awesome comments/support and hope to see you in SSE someday!
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[ <<>> ] What is Succubus Heart? [ <<>> ]
Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
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[ <<>> ] What's So Unique? [ <<>> ]
Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
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[ <<>> ] Mechanics [ <<>> ]
<-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
<-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
<-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
<-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
<-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
<-> Crafting - Use excess forces to replicate useful items on the fly!
<-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
<-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
<-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
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[ <<>> ] WARNING : Script Mod [ <<>> ]
While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
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[ <<>> ] What's Included [ <<>> ]
- Docs (_Read Me - _Changelog - _Help Document)
- Data (Everything for the core mod)
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[ <<>> ] Requirements [ <<>> ]
Skyrim Special Edition
- SKSE - Latest Available [ http://skse.silverlock.org/ ]
- SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
- SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
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[ <<>> ] Recommended Mods [ <<>> ]
- Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
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[ <<>> ] Installing / Updating [ <<>> ]
Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. When using 5.0 or newer you'll need to enable the mod in the MCM.
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Updating : If you're updating to 5.0, existing saves will need to install version 4.6 before installing 5.0. After installing 4.6, load your character save, wait for the update to finish (about 1 second), and make a new save. Now exit and install 5.0, now you can load the new character save you made and keep your progress. Updating direction to 5.0 from versions before 4.6 without these steps will result in your Succubus Heart progress being completely lost and things may break beyond repair!

If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+
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[ <<>> ] Uninstalling / Removal [ <<>> ]
Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
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[ <<>> ] External Mod Support [ <<>> ]
Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
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[ <<>> ] Incompatible Mods [ <<>> ]
- AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) and many other follower management mods are incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO/ect needs to be updated with skyrim's creature handling.)
- Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
- Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
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[ <<>> ] Known Issues [ <<>> ]
- Horse Pet may fast travel with you if you don't already own a primary horse.
- Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
- Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
- Soul Pets sometimes spawn dead/won't revive. This is a bug in skyrim and I haven't found a work-around yet...
- Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
- Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
- General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
- Some lists in the MCM may bug out when canceled out of. No idea why.
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[ <<>> ] FAQ [ <<>> ]
Q: Is this mod still being developed and updated?
A: Short answer is yes, long answer is a bit more complicated. I have a lot of projects and a life to live, so updates are usually spaced a bit apart.
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Q: Why was Official Oldrim (SLE) support dropped?
A: Unfortunately I just can't work with Oldrim's Creation Kit anymore, it just crashes too much on my newer hardware. This means I'm stuck with SSE whether I like it or not, on-top of this new features being added to Succubus Heart now require SSE to function properly and back-porting to SLE just simply takes too much time for me to justify.
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Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
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Q: Can I still level like in vanilla?
A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
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Q: Can I use this mod as a male character?
A: Yep! Succubus Heart supports all genders!
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Q: The MCM isn't showing and nothing seems to work!
A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
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Q: _____ feels overpowered / underpowered, can you balance it?
A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
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Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe...).
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Q: But I didn't want Soul Pets, can it be removed?
A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry!
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Q: You're not making anymore Succubus Spells? What is "Legacy"?
A: Legacy refers to features that are no longer supported. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere.
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Q: Why did you re-write the mod and end up removing features?
A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-arounds, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
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Recent Changes (Check the full changelog for more info)


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Succubus Heart 4.6 [MUST BE INSTALLED BEFORE 5.0 FOR EXISTING SAVES - OR ELSE DATA WILL BE LOST!]
- Dropped SLE Support entirely (May or may not return - see FAQ for more info)
- Changed. Completely re-worked how large parts of the framework functions in preparation for 5.0. (Saves from before 4.6 must be updated to 4.6 before any further updates are installed or else progress will be lost/reset!)
- Removed/Fixed. Incorrect Display of Status Decreases (accidentally left these in last patch)
- Removed. Crafting Mechanic (Replacing with new Soul Forge Option)
- Changed. All passives now have the same cost (30 + 10% per-level)
- Changed. Perfect Orgasm now costs 15 of each Status (was 10 of each Status)
- Changed. Luscious Liquids now costs 15 Status (was 5)
- Changed. Masochist now costs 15 Status (was 10)
- Changed. Seducer now costs 20 of each Status (was 15 of each Status)
- Changed. Violence now costs 60 Status (was 10)
- Changed. Regal Glow now takes slot 60 (Hopefully fixes some compatibility issues? maybe?)
- Changed. Spirit now sells slightly more items on average
- Changed. Spirit now sells Blood Chips (New Item)
- Changed/Fixed. Masochist can now only trigger once for every 5 seconds (Also fixes a bug caused by certain spells)
- Fixed. Passive Cooldowns activating much quicker than they should
- Added. Blood Chip Item (Currency)
- Added. Temp-Soul Forge MCM Menu (Will release in full with 5.0)
- Fixed. Some passives activating when they shouldn't with an effect of 1
- Fixed. some inconsistent wording and typos
- Fixed. Slightly increased Sexual Enrage/Entice range to fix it not activating for some people
- Fixed. Extending past cap decay no longer ignores Status Cap Override
- Fixed. Absorb Override displaying incorrectly
- Fixed. Made some optimizations that should eliminate papyrus math errors and help performance
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Succubus Heart 4.5
-SSE- Removed BDSM 'Type' that was determined by highest rating (opt-ing for a new scaling system)
-SSE- Changed Stacks no longer have a cap, instead certain passives will 'consume' stacks when they take effect
-SSE- Changed Stack Cap Level now increases "Consumable Stacks" which change how many can be consumed at once (for passives)
-SSE- Changed Stacks no longer effect BDSM True Values
-SSE- Changed Masochist Passive now reduces Health Cap by 5 and scales with Body Rating
-SSE- Changed Violence Passive now reduces Status Cap by 10 and scales with Soul Rating
-SSE- Changed Regal Glow Passive now reduces Magicka Cap by 5 and scales with Mind Rating
-SSE- Changed Saving Essence now scales with Body Rating
-SSE- Changed Luscious Liquides now Decreases Health/Magicka Cap and scales with Desire Rating
-SSE- Changed Formal Beauty now consumes stacks when entering combat, recovery status based on stacks consumed (Replaces the old Passive)
-SSE- Changed Force Master now reduces All Status Caps by 25 and decreases Force Required for SP by 10% per-rank (Caps at 90%)
-SSE- Changed Devious Partner (Conversion) now scales with Mind Rating
-SSE- Changed Healthy Absorber now decreases All Status Caps by 5 (same effect)
-SSE- Changed Have Orgasm perk to increase Stamina Cap by 2 per-rank
-SSE- Changed Absorb Status perk to increase Magicka Cap by 2 per-rank
-SSE- Added BDSM True Values are now easily viewable in the Passives MCM (was previously burried in help text)
-SSE- Added Soul Pets now lose 25% of thier XP on death
-SEE- Fixed Combat Seduction should no longer trigger when settings are set to zero.
-SSE- Fixed Drain Kill should no longer kill NPCs when the player isn't involved
-SSE- Fixed Skill Levels MCM showing wrong "To Next" value when earning SP
-SSE- Fixed Combat Seduction triggering from Healing Spells
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Succubus Heart 4.42
- Fixed Soul Pets Horse Summoning The Horker Instead (making the horse un-summonable)
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Succubus Heart 4.412
-SLE- Updated SLE version to 4.412
- Fixed Status Overrides in Settings Menu showing incorrect values (Didn't actually effect function tho? I think?)
- (4.411) Fixed Death Override Mode breaking Health Values (and it not setting status to 30% properly)
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Succubus Heart 4.41
- Changed very minor optimization for features when they're not in use (less unnecessary checks)
- Changed Perfect Orgasm Passive increase death drop chance now decreases Status Cap by 10 (Replaces old deffect)
- Changed if status is above cap it will now decay over-time (1-per second, future passive will use this function)
- Changed Violence Passive should now only be able to trigger once per-second
- Changed Devious Partner (Second Effect) now reduces Max Stamina (replaces old defect)
- Changed Devious Partner should no longer trigger when in a solo act (Second Effect)
- Fixed some mutli-thread errors (scripts running multiple times, overwriting eachother's values)
- Fixed Masochist Passive activating when the player has no health (Shouldn't activate below 10 Health like before)
- Fixed Passive Reset still activating for free (Also fixed it not calculating cost properly but that didn't effect anything)
- Fixed Force required for next SP not showing correctly when SP was earned
- Fixed Stamina Absorption being effected by Healthy Absorber in specific cases
- Fixed Death Override Mode breaking Health/Magicka/Stamina Values till load (and it not setting status to 30% properly)
- Fixed? Errors from Combat Seduction Cooldown (Maybe it'll work for once..?)
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Succubus Heart 4.40
-SSE- Changed SSE Edition of Succubus Heart will be a proper .esp and not a master
- - - Making the file a master isn't required to work around bugs like in SLE
-SSE- Changed Succubus Realm has been changed up/updated (New changes are a WIP)
- - - Changes to the Succubus Realm will be SSE exclusive from this patch forward
- Changed Passive Resets now costs HeartXP (500 Heart XP Per-Player Level)
- Changed 'most' Perk Requirements (Some take longer, some don't)
- Changed nearly all Soul Pet functions for easier updating and better performance
- Changed Can now click a Pet to summon and it will automatically de-summon any active pet
- Changed Death Override Mode should work more efficiently and react to SexLab better
- Changed "Have Orgasm" Passive now increases BDSM by 5 (Body) [was +12 (BDSM)]
- Changed Masochist Passive now Damages Health for each type (Code was also re-written)
- Changed Formal Beauty's description to better explain how the passive 'works' and can synergize
- Changed Settings MCM has been re-arranged and some things are re-named to 'hopefully' be more condensed and straight-forward
- Changed max and increments in Settings MCM Sliders for more precise customization
- Changed Force (Progress toward Skill Points) is now only generated if the character is ALSO fully recovered
- - - ex. If you have capped Health, but you're only healed to 50% you won't gain Force
-Changed Force needed per-SP (Early levels will get a bit less but later levels shouldn't change all that much)
- Added "Drain Them To Death" Passive that grants +2 Health Cap (Kill Drain to obtain)
- Added Absortion/Drain now also recover the value taken
- - - Basically means you now 'heal' what you take instantly, this plays into other mechanics I'm adding in this and future patches
- Added "Disable Regen" Option for Health/Magicka/Stamina Separately
- Added Death Override Mode now respawns the player with only 30% Health/Magicka/Stamina
- Added "Advanced Checking" Option which enables/disabled not-always-needed checks (Like the new Regen Disable checks)
- Fixed Death Override Mode reviving before animations from Combat Seduction can trigger
- - - This works by adding a check into Combat Seduction. Other submit mods could still see this problem.
- Added more efficient bleed-out timer to Death Override with MCM option to 'attempt' and allow submit mods to process before triggering. (If DOM restes the character to quick, increase this option)
-SSE- Fixed Soul Pets not returning after death properly
- Fixed Soul Pets Random Summon 'randomly' failing
- Fixed Perks not effecting BDSM Rating Types till a reset
- Fixed BDSM Reset not calculating with Perks properly

 


What's New in Version 4.9 DEV

Released

Succubus Heart 5.0 DEV [4.9]
- Changed. DOM now fully recovers Status (or tries to at least - Required to fix some glitches)
= Changed. Decreased Soul Forge Memory Increase Cost
- Changed. Passive Reset Cost now scales based on how many points have been spent (was based on level)
= Changed. Increased value of pet soul items
- Added. Passive Cap Excel which allows status to exceed the Status Cap (50% Body Rating per-rank) and slow the decay
 - - Note : When exceeding past the Status Cap, Status will slowly decay and convert into force
- Added. Soul of Pet Skeever item
- Added. Soul of Pet Riekling item
- Added. Soul of Pet Draugr item
- Added. Toggle for Vigilant of Stendarr Hostility in Settings MCM
= Fixed. Follower's Temporary Bow is now removed from inventory when returning pets home (Vanilla fix)
= Fixed. DOM should now return the player to the Succubus Realm properly when knocked down without recovery options (ex. Absorption or external healing)
= Fixed. Soul Pets not properly gaining XP in combat or being removed on Death
= Fixed. Soul Forge MCM showing the wrong cost for items in memory
= Fixed. Soul Forge MCM showing wrong memory increase cost after increasing memory
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Succubus Heart 5.0 DEV [4.8]
- Changed. Updated Soul Pet MCM tutorial pop-up to reflect changes
- Changed. Spirit will now have more stock for sale
= Changed. Removed Slot Numbers on Soul Pets MCM
= Changed. Soul Pets now scale by Status Percentages rather than relying on difficulty scaling
- Removed. Death Override Mode no longer set status at 30%
- Added. 'Lose Blood Chips On Death" Option for Death Override Mode
- Added. Soul Forge is now integrated
 - - Accessed in the Soul Forge MCM menu, now showing a tutorial message on first entry
 - - Use Blood Chips to forge items instantly from memory
 - - To add an item to memory select an item from your inventory (using the Soul Forge MCM) to start analyzing it
 - - Analysis will complete over time however a small boost is gained when forging other items
 - - When Analysis reaches 100%, if there is an open memory slot the item will be added
 - - If Analysis reaches 100% and there are no slots available some progress is lost and Analysis will continue
 - - If an item is already in memory, doesn't have a name, or is a Succubus Heart Item it can't be Analyzed
 - - Items can be removed from memory in the MCM to open slots
 - - Slots available can be expanded (up-to 50) using HeartXP
- Added. Create Blood Chips from Health Cap to the Soul Forge MCM
- Added. Summon Most Recent Pet to Pet Self Spell
= New Soul Pets System Changes
    = When updating to 4.8 DEV Pets will most likely lose their names and need to be re-named manually
 - - Soul Pets that have no default name will be auto-named "Pet"
 - - Soul Pets can be renamed using the MCM
 - - Soul Pets scale their Status based on Level
- Added. Pet Dog Soul which adds a Dog Soul to an open Soul Pet Slot
 - - Also added to Spirit's possible items for sale
- Added. Pet Husky Soul which adds a Husky Soul to an open Soul Pet Slot
 - - Also added to Spirit's possible items for sale
- Fixed. Fixed losing gold with Death Override even when Lose Gold on Death was disabled
- Fixed. Some defaults that should have been disabled on new games
- Fixed. Succubus Realm 'Return to last entry' just returning directly back
 - - (Will need to re-enter an interior for this to fix itself)
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Succubus Heart 5.0 DEV (4.7)
- Changed. Succubus Heart no longer auto-starts and must be started using the MCM
- Changed. Soul Pets has been completely re-done to fall in-line with my WIP stand-alone.
- Changed. Soul Pets are now vulnerable to Combat Seduction from the player
- Changed. Blood Chips are now weightless
- Changed. Blood Chips value decreased to 3 (was 5)
- Changed. Removed spell cost from Pet Target Spell
- Changed. Updated Help in the MCM to include updated mechanics
- Changed. Menu Pop-ups now describe their options
- Removed. All old Soul Pets
- Added. New Soul Pets System
 - - Souls are 'replicated' by using the Pet Target spell on any non-unique character
 - - Replicating a soul will cost 50 Blood Chips
 - - Replicated Souls are registered as pets and can be summoned at any time as a follower
 - - Only one of each type (ActorBase) can be registered at once
 - - Up-to 25 Pets can be registered at a time
 - - If a Soul Pet dies they are removed from your registery
 - - Desummoning a Pet grants the player their invintory
 - - In Combat and Training pets will gain XP and increase their summon level
 - - At certain level intervals pet summons will grow in strength
 - - When pets are removed Blood Chips will be rewarded based on level (5 per-level)
 - - Leveling pets will level the Pet Skill which increases XP gained by pets overall
- Added. Blood Chips added to Death Drops (Randomly drops at different values, including zero)
- Fixed. Soul Pets are now 'mostly' compatible with follower framework mods (compatibility will vary on a per-mod basis)
- Fixed. Spells should now properly add upon update/new game
- Fixed. MCM should now properly appear on new games and appear quicker
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Succubus Heart 4.6.1
- Fixed. Defaults when starting a new game should be set properly now
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Succubus Heart 4.6 [MUST BE INSTALLED BEFORE 5.0 FOR EXISTING SAVES - OR ELSE DATA WILL BE LOST!]
- Dropped SLE Support entirely (May or may not return - see FAQ for more info)
- Changed. Completely re-worked how large parts of the framework functions in preparation for 5.0. (Saves from before 4.6 must be updated to 4.6 before any further updates are installed or else progress will be lost/reset!)
- Removed/Fixed. Incorrect Display of Status Decreases (accidentally left these in last patch)
- Removed. Crafting Mechanic (Replacing with new Soul Forge Option)
- Changed. All passives now have the same cost (30 + 10% per-level)
- Changed. Perfect Orgasm now costs 15 of each Status (was 10 of each Status)
- Changed. Luscious Liquids now costs 15 Status (was 5)
- Changed. Masochist now costs 15 Status (was 10)
- Changed. Seducer now costs 20 of each Status (was 15 of each Status)
- Changed. Violence now costs 60 Status (was 10)
- Changed. Regal Glow now takes slot 60 (Hopefully fixes some compatibility issues? maybe?)
- Changed. Spirit now sells slightly more items on average
- Changed. Spirit now sells Blood Chips (New Item)
- Changed/Fixed. Masochist can now only trigger once for every 5 seconds (Also fixes a bug caused by certain spells)
- Fixed. Passive Cooldowns activating much quicker than they should
- Added. Blood Chip Item (Currency)
- Added. Temp-Soul Forge MCM Menu (Will release in full with 5.0)
- Fixed. Some passives activating when they shouldn't with an effect of 1
- Fixed. some inconsistent wording and typos
- Fixed. Slightly increased Sexual Enrage/Entice range to fix it not activating for some people
- Fixed. Extending past cap decay no longer ignores Status Cap Override
- Fixed. Absorb Override displaying incorrectly
- Fixed. Made some optimizations that should eliminate papyrus math errors and help performance



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