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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. Deadly Pleasure SE

    DEADLY PLEASURES : a Komotor and Delzaron joint project.
     
    Co Authors : Komotor (animations, synopsis)
     
    Status : completed
     
    Dependencies :
    Skyrim Sexlab FNIS Komotor animations of course !  
    What do you need to know :
    This mod is for females characters. This mod origin is a project between Komotor and me, to promote his animations packs. So, you need at least the T2 animation pack from Komotor animations. You'll find a link to KomAnim pack on this page : How to start the mod : talk to an Innkeeper, and follow the story.  
     
    Authorship and portage :
    - TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links :
    TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos  
     
    The Mod content :
     
    Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
    This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw (it's include bestiality, futa, very hard bdsm... you're warmed !)
     
    Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer girl from Ibn. Miquote : a forsworn girl. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?  
    Musics and other ressources :
    Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit (unknow)  
    Sources of inspiration :
    Miquote is a Sicambre forsworn from AFS, she's related to Ethrane, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos. I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an excellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal.
    Permissions :
    You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.

    19461 downloads

    Updated

  2. SexLab sslAnimationSlots 5000 SE VR AE

    New version fixes the Sound bug. and what i understand also other bugs in other mods.

    If you downloaded version SexLab sslAnimationSlots SE VR AE 4.53 and used the AE esm, the file is broken. This is fixed in version 5.
     
    Conversion from SE 1.61b sslAnimationSlots 1000 patch.
    Will add 5001 human and 5001 animal slots for SexLab Animation Loader.
    The slow start may be that some of your mod scans NPC for spells
     
    SLE Version https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/
     
    Requirements Skyrim AE:
    SexLab Animation Loader SSE
    With Run All
    https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583
    or
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse
    JContainers SE
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
    Address Library for SKSE Plugins
    https://www.nexusmods.com/skyrimspecialedition/mods/32444
    FNIS Behavior SE 7_6. You dont run this. Only for the scripts.
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
    Pandora Behaviour Engine.
    https://www.nexusmods.com/skyrimspecialedition/mods/133232
     
    Requirements Skyrim SE VR:
    A patch to make Sexlab SE (version beta 7 and 8 only) work with Skyrim VR
    https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr
    Animation Limit Crash Fix SSE
    https://www.nexusmods.com/skyrimspecialedition/mods/31146
    SexLab Animation Loader SSE
    With Run All
    https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583
    or
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse
    JContainers SE
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
    VR Address Library for SKSEVR
    https://www.nexusmods.com/skyrimspecialedition/mods/58101
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
     
    Requirements Skyrim SE:
    Animation Limit Crash Fix SSE
    https://www.nexusmods.com/skyrimspecialedition/mods/31146
    SexLab Animation Loader SSE
    With Run All
    https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583
    or
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse
    JContainers SE
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
    Address Library for SKSE Plugins
    https://www.nexusmods.com/skyrimspecialedition/mods/32444
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
     
    Load order: MO2
    Skyrim.esm
    ...
    Sexlab.esm
    sslAnimationSlots.esp
    ...
    Recommended mods
    Defeat - To list the animations
     
    Install: MO2
    1. Load the mod after Sexlab Framework
    2. Load all the animation you have ?
    3. Run LOOT
    4. Run FNIS
    5. Run game and open Mod Settings
    6. If you have Sexlab Defeat, disable it in the menu
    7. Go to SL Anim Loader
    8. Set Run All No Menu.
    9. Click Run All.
    10. Activate Sexlab Defeat if you have it installed. The mod needs some time for the keywords.
    DONE

    With 5328-sexlab-animation-loader-sse
    1. Load the mod after Sexlab Framework
    2. Load all the animation you have ?
    3. Run LOOT
    4. Run FNIS
    5. Run game and open Mod Settings
    6. If you have Sexlab Defeat, disable it in the menu
    7. Go to SL Anim Loader
    8. General settings
    9. Click Rebuild Sexlab Animation Registry. Leave the menu!
    10. If you have ZAZAnimations installed, register animations again.
    If you have Estrus installed, register the animations again.
    11. In SL Animations Loader Enable All and unable the you don't want.
    12. Click Register Animations... now you have to wait. Open Console and watch. Leave the menu!
    13. Click Reload JSON Data
    14. Click Reapply JSON Data... now you have to wait. Open Console and watch. Leave the menu!
    15. Activate Sexlab Defeat. The mod needs some time for the keywords.
     
    DONE
     
    Bugs:
    Dynamic Animation Replacer - Skyrim SE Version 1.1.0 Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.zip by MstrN
    Dynamic Animation Replacer - Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations.
    Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations.
     
    From Ashal GitHub
    https://github.com/eeveelo/SexLab
     
    Patching you modified sexlab.esm:
    1. Load TesEdit
    2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp
    3. Open Sexlab sslAnimationSlot XXXX.esp
    4. Right click quest
    5. Deep copy as override (with overwriting) into...
    6. Chose sexlab.esm
    7. Yes to All ( ...Done: Copying as override)
    8. Done

    115569 downloads

    Updated

  3. SexLab Aroused Creatures SE (2026-06-12)

    Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
     
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
    Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function.
    SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
    Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
     
    License
    All contained code and assets: GPLv3. Full license included in archive.
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licenses
    such as GPL, MIT, or CC and help build a foundation for future mod developers.
     
    Hard Requirements
    SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this.  
    Other Requirements
    SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Creature Summoner (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability.  
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.  
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.  
    Installation
    Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.
    Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.
    Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important).
    By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.
    Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.
    You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations.
    Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.
     
    Updating
    If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides.
    Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.
    Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.
    Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.
    Downgrades are not supported. To downgrade you will need to load a save from before the upgrade.

    How To Use
    Automatic
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready.
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor.
    To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.
    Invitation
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
    In-Game Help
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
     
    Saving and Loading Profiles
    Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
     
    Arousal
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused.
     
    Frequently Asked Questions
     
    Known Issues
     
    Change Log
     
    See support thread for older Change Logs and Downloads

    747033 downloads

    Updated

  4. SL Widgets

    Download on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/164162   A plugin for iWant Status Bars that adds adult-mod status widgets — arousal, pregnancy, milk, cum, wear & tear, needs and more — to Skyrim's HUD, for the player and up to 3 NPCs.   113+ icons included. Fully configurable in-game through the MCM.   Full docs, icon previews, custom packs and guides: https://crajjjj.github.io/slwidgets/   ✨ Features   - Two icon mechanics — 9-stage gauges that fill with a mod's value (arousal, milk, cum, wear & tear, needs) and condition toggles that pop in/out (pregnancy, parasites, defeat) - NPC tracking — watch up to 3 NPCs alongside the player: aim at an NPC, press a hotkey, and they get their own icon set and a floating name label - Broad mod support — SexLab Aroused, Apropos2, Fill Her Up, MME / SGO4 / MAL, the major pregnancy frameworks, and more - Custom icon packs — restyle any icon set; grab one from the download section - Settings presets — save and load your toggle setup, handy for new saves   ⚙️ Installation   - Install with any mod manager. The SE build is ESPFE (ESL-flagged); the LE build's ESP also works on SE. - Load order: iWant Widgets → iWant Status Bars → SLWidgets - (Optional) Choose which widgets are shown in the SLWidgets MCM - (Optional) Save / load your SLWidgets settings in the MCM — useful for new saves - (Optional) Set icon placement, colour and size in the iWant Status Bars MCM (multiple bars supported) - (Optional) Install custom icon packs from the download section (DDS textures only)   Notes: - Do not install both the ESL and ESP versions of iWant Widgets at once — they overlap and conflict - LE users: the LE build of iWant Status Bars / iWant Widgets is included in the SE FOMOD   🖱️ MCM Setup (thanks Herowynne)   Step 1 — Enable the mod Open the SLWidgets MCM → General page → toggle Disable/Enable mod. The label shows the action, not the current state: - ENABLE shown = mod is currently OFF (press to turn it on) - DISABLE shown = mod is currently ON Back out and re-open the MCM to confirm.   Step 2 — Configure iWant Status Bars Open the iWant Status Bars MCM → Bars page → assign a hotkey under Press to Toggle, exit the MCM, and press the hotkey in-game. Adjust Type, X Position and Y Position as needed. After any change in the iWant Status Bars MCM, press the hotkey twice to refresh the display.   📦 Requirements   Hard requirements - iWant Status Bars - iWant Widgets - PapyrusUtil - SKSE & SkyUI (for the MCM)   Soft dependencies — install only the ones you use - SexLab Aroused SE (any version, including SLAX) - Apropos2 SE (ESL/ESP) - Fill Her Up — Baka Edition 1.90+ - Milk Mod Economy - Mammaries And Lactation (MAL) - SGO4 IF (1.10 hotfix) - SexLab Parasites - Fertility Mode v3 Fixes and Tweaks / FM Reloaded - HentaiPregnancy - BeeingFemale - Egg Factory 3.0+ - EstrusChaurus / EstrusSpider / EstrusDwemer - PAF - MiniNeeds - Alive Peeing SSE - Private Needs - Orgasm - SLDefeat - Curse of Life (1.13.2+)   🔧 Troubleshooting   - Check console messages and Papyrus logs - Make sure only one iWidgets.esp is loaded - Check the MCM Debug page for dependency status - Toggle the mod off / on — widgets reload when the MCM closes - Open the iWant Status Bars MCM to confirm icons were registered - NPC labels missing? Confirm the pick hotkey is bound, the NPC is loaded (same cell), and the mod is enabled - NPC icons in the player's bar? Press Reset NPC bar layout once on the NPC Tracking page   Incompatible mods - Affected indirectly by mods that impact iWant Widgets. Mods significantly altering hudmenu.gfx directly or via a hudmenu.swf file may prevent image display. - Tested without issues in several mod lists with multiple UI mods (Tsukiro / D&DDC / Licentia / Nefaram / Masterstroke).   🎨 Custom Icons   Want ready-made styles? Grab a pack from the download section. To make your own, place icons in \Interface\exported\widgets\iwant\widgets\library following the existing naming convention. Format: .dds, 100×100 px, BC3 compression, no mipmaps (GIMP can export this).   🔗 Links   - Changelog: https://github.com/crajjjj/slwidgets/releases - GitHub: https://github.com/crajjjj/slwidgets   Thanks to:   - randomuser123two — aroused icons - markdf — the idea - Saber2th — custom FHU icons - coreoveride — fetus icon - dragonlord217 — colon icons  

    373725 downloads

    Updated

  5. HentaiEnemies

    HentaiEnemies(HES) provides a simple framework for combat sex interactions.
    Additionally, this mod introduces special enemy NPCs that participate in an ability lottery system during SexLab animations.

    Below are details of the features:


    Playing sexlab animations during combat


    ・ Weapon Attacks (enchantment)
    Weapons added by this mod trigger SexLab animations when they hit a target.
    Players and followers can equip these weapons, and a SexLab animation will play each time an attack successfully lands.


    ・Player hit
    When the player is attacked, an animation may play based on specific conditions.


    3. NPCs to which keywords are distributed are to be attacked
    NPCs can be added to a formlist via the MCM menu, and keywords are distributed to these NPCs through SPID.
    When an actor with the keyword is attacked, a SexLab animation will play with the nearest hostile NPC. 

    The included HES_FoFaddon.esp serves as an example of this feature. It is not required for the main mod's functionality and can be removed if unused. To utilize this feature fully, you will need my follower mod, which is exclusively available via my X account. Check the highlighted post or profile links on my X account for details.

    Note: Keyword distribution relies on SPID specifications and may not always function accurately in-game. For reliable functionality, I recommend manually adding desired actors to the formlist “HESActors” using Creation Kit or similar tools.
    For all methods, animation tags, HP conditions, and arousal thresholds can be customized. (The arousal threshold currently checks both the attacker and the attacked actor.)


    ・Addition of special enemies
    This mod adds various actors to the standard leveled NPC lists, including most creatures and select human NPCs(like screeenshot). These actors are stronger than their vanilla counterparts, increasing the overall difficulty of the game.


    ・Ability lottery
    When an orgasm event occurs during a SexLab animation with a special enemy, there is a chance for the actor to gain an ability. The abilities vary depending on the enemy type, with rarer enemies granting more powerful abilities.  

    Abilities are granted during orgasm events in the SLSO environment or at animation playback in the standard environment.
    The lottery is now performed individually at the start of the animation for actors participating in scenes with this mod’s additional NPCs. It also supports SLSO.

    ※Ability selection is automatically performed during scenes with the relevant NPC. If using this mod alongside other combat mods, you can safely disable animation playback using the MCM slider without any issues.


    ★NPC appearance probability adjustment
    By editing HESNPCAdjust_DISTR.ini in the mod file, you can reduce the frequency of leveled NPCs.



    ☆Requirements

    ・SexLab SE
    ・Sexlab Aroused Redux SSE
    ・Spell Perk Item Distributor (SPID)

    ☆Recommended
    ・SexLab Separate Orgasm SE

    ☆Assets
    ・The New Gentleman
    ・Highly Improved Male Body Overhaul -HIMBO-
     

    For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
    If you could give a follow or something, it might just speed up the mod’s updates.
    https://x.com/FolkMetis

     

    4276 downloads

    Updated

  6. Liksval Anima box(slal)

    My first attempt to make something for this legendary game.  Human slal pack. Tested on my personal 1.5.97 build and looks like everything's working fine. SE/AE version only.
    I also added conversion for slp+ version — tested it on V2.15.6 - 1.6.1170.
     
    Installation:
     
    Place data in your Skyrim folder Run FNIS Start game, register animations in SL loader  
    Tag for SL tools: liks
     
    Animation list:
     
     
     

     
     
     
     

    6769 downloads

    Updated

  7. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Requirements:
    Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires  Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    https://www.nexusmods.com/skyrim/mods/29886/?
    with additional features of this mod here:
     
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
     
    Currently Compatible with version8:
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook   
     
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    escape rules and prevention:
    first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state  
    using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge  
    Instructions
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
     
    npc dialogue fixes list:
     
    Installation
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use mo or unpack into data folder.

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    installation method when installing fresh or reinstalling everything:
     
    Troubleshooting

    If you're experiencing weirdness, here are some troubleshooting tips:
    do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
    -sometimes best to leave the console open when resetting a slave or restarting the mod
    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000

    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:


    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
     
     
    recommended but not required:
    PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje  
     

    look for sse versions of these mods, recommended but not required:
    Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    AxarT for the expanded lakeview dungeon addon
    AVS for the dwarven suits ground objects
    devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
    Hambam9871 for the original miaslair patch
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors
    fomod by tznvlw
     
     
    PERMISSIONS

    - You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
    - You can NOT repost or reupload this mod without my explicit permission.
    - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
    - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
    - You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
     

    683679 downloads

    Updated

  8. Captured By The Thalmor: Southrange Gaol

    CBT: Captured By The Thalmor
     
    Captured By the Thalmor is a mod where your character is captured by the Thalmor (duh) and tortured for information. They want to know how Thorald Gray-Mane got out of Northwatch Keep, and you're the key to finding out. This roleplay-focused quest mod gives you multiple ways to respond--Will you meekly cooperate? Defiantly resist? Proclaim the gospel of Talos?
     
    Video Preview:
    (That's https://www.xvideos.com/video.ohpmumv155e/captured_by_the_thalmor_skyrim_sexlab_mod, if the embed isn't showing up for you)
     
    New Release, May 2026: CBT Version 1.5
     
    FEATURING:
    A female interrogator! Thanks to popular demand, you can now choose between Keldara (F) and Keldarin (M) to torment your character.  An MCM! I finally learned how to code a mod configuration menu. You can now enable/disable different torture methods, set the chance your character will be rescued, and more. New mechanics! The guards outside your cell can detect, scold, and punish you for casting spells or trying to pick the lock. Also, you now have some ability to pause the interrogation. Dozens of new lines, for both the player and NPCs! Bugfixes galore!  
    Details on all the changes are listed below, under "New in Version 1.5".
     
    PLEASE NOTE that I do NOT recommend updating CBT mid-quest. Some of the changes in 1.5 look minor on the surface but required a complete reconfiguration under the hood. You can install/update this mid-playthrough, but only if you haven't yet rescued Thorald from Northwatch Keep.
     
    What Makes CBT Special?
     
    It's 100% fully voiced! A handful of lines are spliced together from vanilla, but the vast majority were voiced by yours truly and then run through an ElevenLabs voice changer. (Apologies if you hate AI; I know it's not ideal, but I wasn't about to put my real voice on a LoversLab mod.) The interrogator will react to your dialogue and remember earlier incidents, affecting the choices you have when interacting with them. If you get caught in a lie, then the interrogator will be much less trusting later on. If you're defiant, they'll react differently than if you're meek and polite. There are several possible endings depending on how you respond. Will you be executed, released, or rescued? Try this mod a few different times and find out!

    How to Start

    This is a sequel to the vanilla quest Missing in Action. Complete that quest first. Once it's finished, go down to the Solitude docks; there will now be an Altmer "merchant" named Keldarin or Keldara hanging around near Jolf the boat guy. Talk to the Altmer, and the next time you go to sleep, the CBT quest will begin. (If you don't want to play through Missing In Action, there's an option in the MCM to start the quest; you can select that and then go find Kel down at the docks.)
     
     
     
    What's New In Version 1.5
     
    Male or Female Interrogator
     
    You can now choose whether you want your torturer/rapist to be a man or a woman! Both versions are fully integrated and 100% voiced; other than the voice, body, and name, you'll have exactly the same experience.
     
    PLEASE NOTE THAT YOU CANNOT CHANGE THE INTERROGATOR'S GENDER MID-QUEST. Because of the way I set the quest up when I was younger, dumber, and newer to modding, the gender is locked in as soon as Keldarin/Keldara first appears on the Solitude docks. You MUST choose the gender in the MCM before entering Northwatch Keep (if playing through the quest chain) or starting the quest manually. If you don't, the gender will be chosen for you. 
     
    Mod Configuration Menu
     
    CBT finally has an MCM! Settings now under your control include:
     
    Interrogator Gender: As mentioned above, you must set this before beginning the quest. NSFW content allowed: This is enabled by default, which means... Rape scenes are possible. (They can still be temporarily activated/deactivated in the "Torture Methods" tab, but NSFW content must be allowed in order to enable rape scenes.) The guards will sexually harass you while you're in your cell. (These are just comments, though; no SL scenes will actually play.)  Your character will be stripped naked upon being abducted. (While the first two mechanisms can be turned on/off at any time, this only runs once, at the moment when you're first captured. Changing the NSFW settings after that point will have no effect on your character's clothing or inventory.) Start quest:  Ticking this box will immediately start Captured By The Thalmor, which will let you bypass Missing in Action entirely. Allow player to feign unconsciousness: This is a new feature that's enabled by default--if you pretend to pass out, they'll take you back to your cell. Now you can enter your cell any time you want, rather than waiting for your health to drop or by picking the right combination of dialogue responses. This allows you to pause the interrogation at any time and take a break/debug issues/try to escape. 
    If you want a super hardcore experience, though--where you're not done until the interrogator decides you're done--you can disable this option. Chance player will be rescued: The original version of CBT had a random chance that the player would be rescued, which would sometimes result in the player getting rescued before really getting a chance to play, and other times would result in the player not getting rescued for ages. There's now a slider that allows you to set the percent chance that you'll be rescued every time you sleep--by default, set to 20%. If you NEVER want to be saved from your torment, you can set this to 0%; if you want out immediately, set this to 100% and then sleep in the bed in your cell. Torture Methods: The quest includes multiple possible torture methods, including: Being beaten with a mace Being carved up with a knife Being pummeled with bare fists Being burned with fire magic Being frozen with frost magic Being electrocuted with lightning magic Being attacked by a familiar Being poisoned Being hit with a fear spell Being soundly whipped Being magically choked And (of course!) being violently raped

    All of these methods can be activated/deactivated within the MCM (although please note that you must have at least one non-rape option active for the mod to function correctly).  
    Lockpicking and Magic Detection
     
    The guards outside your cell are now capable of noticing that you're casting a spell or trying to get your door open--so make sure you're sneaky about it! The first few times they catch you using magic or picking the lock, they'll issue a verbal warning; after that, they'll interrupt you. (This is more for immersion's sake than to add any significant challenge; avoid doing it while the guards are staring directly at you, and you'll be fine.)
     
    New Dialogue
     
    A handful of new random lines have been added to the guards and to the interrogator, sprinkled throughout the quest. (Also shoutout to sorrowsmith for suggesting a good player retort to the first question!) 

    The biggest addition is a small scene that will begin when Keldarin/Keldara enters bleedout, giving you the opportunity to deliver some cool one-liner before murdering them. (It's entirely optional, though, and can be bypassed completely by killing them outright. If you want to talk to the interrogator before you slaughter them, make sure to kill them slowly 😁)
     
    Bugfixes
     
    Better support for custom races I finally worked out the three-dot-dialogue-on-unrelated-NPCs issue; thanks to Crowzm on Nexus for pinpointing the source of the problem Improved the combat grunts/death cries for custom-voiced characters--no more weird Elevenlabs moans Fixed clipping and z-fighting in a few spots Various other minor improvements  
    Required Mods
     
    SexLab (and its requirements). That's it.
     
    While not a hard requirement, SSE Engine Fixes is highly recommended; it helps improve stability and prevents random crashing on larger modlists.

    If you want a version with NO requirements at all, there's a SFW version over on Nexus. (You won't be able to access the MCM unless you have SkyUI, though.)

    Recommended Mods
    Some Collision Camera: This mod was designed to be played in either first OR third person, but if you play in third person, you'll probably want something that will allow you to better view your character while they're shackled in place--the furniture camera can be wonky in vanilla. Some Collision Camera is the one I tested with and it worked perfectly, but there may be other mods that do just as well. (Unfortunately I can't recommend SmoothCam since it's been reported to cause problems with NPC detection of the player.) Report Talos Shrines to the Thalmor: Really only necessary if you plan to cooperate with the interrogator. If you're well-behaved and cooperative, you'll be asked to become an informant for the Thalmor, but CBT doesn't actually provide a way to do that. This mod does. Survival Mode Settings: CBT can get very difficult very quickly if you play on AE Survival Mode, as you'll likely be forced to go without sleep for a while. Survival Mode Settings can make it easier. (I don't use other survival mode mods, but you may want to keep the sleep deprivation in mind for those as well.) Speechcraft Randomization: Makes the interrogation just a little bit trickier to navigate. Vanilla speechcraft is an automatic fail when your speech is below a certain level and an automatic pass when it gets above a certain level. You can use this mod if you want to shake things up a bit--keeping you guessing about whether your lies and persuasion will actually work or not.
    Compatibility
     
    Unfortunately not compatible with LE. You'll need at least SE to play this mod. Does not touch the vanilla prison system, so should be compatible with any prison-related mods. Any followers will be dismissed when you're captured, so I recommend leaving them somewhere you know you can find them before starting.  This mod is compatible with AE survival mode (and most other survival mods) but playing with them will make surviving the torture and/or escaping from the prison MUCH harder. Your cell will contain a small water source and 1-2 pieces of food, but you won't get much more than that, and resting will be pretty much impossible. (Think of it as *extra realism*.) This mod should be usable in a load order alongside Devious Devices and similar mods, but I do NOT recommend playing through it while locked in any DD device. Get out of your bondage before starting the quest. This mod temporarily tweaks the player-death mechanics so that if you take too much punishment, you'll pass out instead of just dying outright. If you play with a death-alternative mod (e.g. SexLab Defeat), I recommend temporarily disabling it while using CBT, and reactivating it after you get free. SmoothCam has been reported to interfere with NPC forcegreets/detection of the player. Use at your own risk. JK's Solitude Outskirts appears to interfere with the placement of Keldarin at the very start of the quest (at the Solitude docks).

    Q & A

    Can I install this mid-playthrough?
    As long as you haven't yet rescued Thorald from Northwatch Keep, yes! If you have already rescued him, then you can start the mod via the MCM, or by entering "setstage cbtsintro 0" into the console.

    Why does my health keep going down?
    Every time you are tortured, your maximum health, stamina, or magicka will be slightly decreased. The debuff will persist until you sleep outside the Thalmor prison.
    This is meant to give you a reason to want to avoid being tortured--if you end up taking too much punishment, escape will become difficult or downright impossible.

    Okay, I'm tired of being in jail. How do I get out?
    Cooperate with the interrogator, duh. It's not a lie when they say that if you tell the truth (and mind your manners) you'll be released.

    But the Thalmor suck and I don't WANT to cooperate?
    Okay, fine, you've got other options. One is to try to escape from your cell in between interrogations. If you manage to pick the lock, kill your jailors, and then fight your way out, you'll be home free. Much like the Cidnha Mine quest or literally any other prison escape, this will be easiest for gear-light builds (mages, stealth gods, punchcats) and harder for characters that rely on a specific weapon or armor item. Also this will be much easier at higher levels and pretty darn near impossible at lower ones.
    If you refuse to cooperate and can't escape (or if you're too much of an asshole) your captors may decide to drag you outside and shoot you. When that happens, my advice is to run like hell.
    And if none of the above applies--you broke all your lockpicks but keep stringing the Thalmor along with no end to the interrogation in sight--there's a random chance you'll get rescued. You can set the odds of that rescue in the MCM; put the slider at 100% and it'll happen the next time you go to sleep.

    Where'd my gear go?
    A chest in the prison's armory. If you escape, you'll pass it on the way out; if you get rescued or cooperate enough to be released, your items will be automatically returned.
    You're in a little more trouble, though, if you piss your captors off enough for them to try to kill you. When you escape execution, you'll be stranded in the wilderness with no gear. The GOOD news is that there's nothing stopping you from returning to the prison later to exact your revenge and grab your stuff.

    Something has gone horribly wrong?
    I recommend reverting to a previous save. The mod is supposed to auto-save periodically, but it won't hurt to make a hard save before you start the quest and occasional quicksaves along the way. (That's a good practice when using quest mods generally, TBH.)

    What race/gender is this intended for?
    Whichever one you want! None of the sexual comments are gender-specific, and any race can choose to resist the Thalmor.
    You can now also choose between a male interrogator/rapist (Keldarin) and a female one (Keldara).

    Is there any actual CBT?
    Well... it's not NOT a cock-and-ball torture mod. You can always play a male character, stay in first-person view, and imagine that every mace blow or electrical shock is aimed at your nuts.
    There is no cognitive behavioral therapy in this mod, unless you're the type of person who has ever thought "Being tortured by a hot elf would fix me." If that's the case, I have great news.

    Troubleshooting
    If your character doesn't get placed into the shackles correctly, reload and try again; that'll fix the problem in 80% of cases. (You can also try "Feign unconsciousness" to get returned to your cell and then sit in the chair there; that fixed the problem in every case I've encountered, but is a little more of a pain.) (By "more of a pain" I mean that you may have to use TFC in order to get your character correctly pointed at the chair.) Try not to exit dialogue with the interrogator! If you don't want to say anything, pick the "Remain Silent" option instead. Closing out that conversation can leave you stuck in chains and unable to continue the quest; the interrogator is set to forcegreet you every so often as a failsafe, but the AI doesn't always trigger consistently. There is a bug where getting attacked by the familiar may start combat/re-enable your controls. If that happens, do NOT try to fight or move. The familiar is on a timer and will disappear after a few seconds, but leaving the shackles when the game doesn't expect you to leave the shackles will break things. If the Sexlab scenes aren't playing (after it displays the message "Keldarin begins undressing") then try opening/closing the console or MCM once or twice. It may take a few seconds. You must have at least one aggressive animation enabled for the rape scenes to play; basic SexLab contains a couple by default but you can add animation packs to make things more interesting. I recommend FunnyBiz' or Billyy's Rape Redux. If you're playing as a male character with a female interrogator, you'll likely need to do some tweaking in the SexLab MCM settings to make sure that the interrogator rapes you rather than you raping her. You can handle this by only having "femdom" animations toggled on, but I know there aren't that many of them out there My personal configuration is to go to the Sexlab MCM Animation Settings tab, then deselect the "Filter Gender Tags Animations" option and select both the "Adjust Victim/Aggressor Positions" and "Females use strap-ons" options. This will allow animations that are designed as "male aggressively penetrates female" to instead play as "female aggressively pegs male" instead.)
    If you are not being correctly teleported to and from your cell: You can try entering "player.moveto XX1c9913" in the console. The "XX" part will be two digits that correspond to your specific load order; the easiest way to find out what they are is to click on an object you know is in the mod (say, Keldarin/Keldara) and then copy the first two numbers from the RefId. That command should teleport you into the player cell, and sleeping in the bed there should teleport you into the interrogation chamber. Some users also have reported that teleportation problems (i.e. when the player sleeps, or passes out from the torture) can be resolved by installing SSE Engine Fixes, parts 1 and 2.
    What's Next?
    Now that the female interrogator has been implemented, I'm hoping to make a player-enslavement expansion that can tie into this quest. I'm also thinking about "Captured By" mod for other factions (e.g. the Dark Brotherhood). 
     
    Credits
     
    Shoutout to Seijin8 and Gristle for coding tips--this mod required more scripting than I'd ever done before lol. Any mistakes are mine alone.
     
    All voices are either original to the game or done by me (run through an Elevenlabs voice changer).

    All new sound effects are from FreeSound. Specific files are:
    anton_stikken4.WAV by Anton -- https://freesound.org/s/23093/ -- License: Attribution 4.0
    Whip Crack 01.wav by CGEffex -- https://freesound.org/s/93100/ -- License: Attribution 4.0
    Mixed Whip Crack 1.wav by peterbullmusic -- https://freesound.org/s/351267/ -- License: Creative Commons 0
    Whip slash by Valerie-Vivegnis -- https://freesound.org/s/761411/ -- License: Creative Commons 0
    Whip Crack.m4a by SciFiSounds -- https://freesound.org/s/529925/ -- License: Creative Commons 0
    Whip #3 by Universfield -- https://freesound.org/s/758830/ -- License: Attribution 4.0
    Whip Crack.mp3 by CGEffex -- https://freesound.org/s/89770/ -- License: Attribution 4.0
    Creeper short 1 (resonant dark) by EphJayMusic -- https://freesound.org/s/746624/ -- License: Attribution 4.0
    Eerie drone by jhumbucker -- https://freesound.org/s/193821/ -- License: Creative Commons 0
    Horror Background Atmosphere #6 by Universfield -- https://freesound.org/s/730121/ -- License: Attribution 4.0
    Cries of the Damned - Wails from Hell by DeqstersLab -- https://freesound.org/s/746494/ -- License: Attribution NonCommercial 4.0
    FIREBurn_Burning Swaying fire.Crackling.Roar Of Flame 2_EM_(4lrs).wav by newlocknew -- https://freesound.org/s/626277/ -- License: Attribution NonCommercial 4.0
    Wails_ses2.wav by freesound -- https://freesound.org/s/25287/ -- License: Creative Commons 0
    Sam Qualiana from freesound.org (https://freesound.org/people/Capt_Bligh1/sounds/690702/)
    Doctorsex on freesound.org (https://freesound.org/people/doctorsex/sounds/699908/)
    Mr. Fossy on freesound.org (https://freesound.org/search/?f=grouping_pack%3A%2230826_Voice+%E2%80%93+Male+Grunts+and+Screams%22)
    jorickhoofd on freesound.org (https://freesound.org/people/jorickhoofd/sounds/180350/)
    Volonda on freesound.org (https://freesound.org/people/Volonda/sounds/439518/)
    screaming_male_effort.mp3 by GabrielaUPF -- https://freesound.org/s/220285/ -- License: Attribution 3.0
    male_grunts.wav by that_sound_guy92 -- https://freesound.org/s/442716/ -- License: Creative Commons 0
    marc3122 (https://freesound.org/people/marc3122/sounds/556976/?)
    tvilgiat https://freesound.org/people/tvilgiat/sounds/462932/
    SnowFightStudios https://freesound.org/people/SnowFightStudios/sounds/643669/
    stemsandseedspod https://freesound.org/people/stemsandseedspod/sounds/513235/
    RepDac3 https://freesound.org/people/RepDac3/sounds/477756/
    pseudonymian https://freesound.org/people/pseudonymian/sounds/573096/
    AlesiaDavina https://freesound.org/people/AlesiaDavina/
    newlocknew https://freesound.org/people/newlocknew/sounds/653070/
    RutgerMuller https://freesound.org/people/RutgerMuller/packs/6623/
    JuanFG https://freesound.org/people/JuanFG/sounds/471953/
    montblanccandies https://freesound.org/people/montblanccandies/sounds/332044/
    XfiXy8 https://freesound.org/people/XfiXy8/sounds/467293/
    Male Coughing by beyercreative -- https://freesound.org/s/774818/ -- License: Attribution NonCommercial 4.0
    Choking by Bowesy -- https://freesound.org/s/522163/ -- License: Creative Commons 0
    Metallic Gate Sounds by eqavox -- https://freesound.org/s/683954/ -- License: Creative Commons 0
    Intense Sizzling 4 by Yoyodaman234 -- https://freesound.org/s/334672/ -- License: Creative Commons 0
    Intense Sizzling 1 by Yoyodaman234 -- https://freesound.org/s/334675/ -- License: Creative Commons 0
    Rachet_Joint by SoundsofTheMachine -- https://freesound.org/s/789060/ -- License: Creative Commons 0

    13086 downloads

    Updated

  9. To Become the Highest Prostitute!

    This mod is a prostitution mod that focuses on making “more” money.

     
    Note: This mod is a prostitution mod focused on earning significantly more money.
    Please be aware that it may substantially disrupt the game’s balance due to the large amounts of septims it allows you to earn.



    Main system
    You can engage in prostitution by selecting a dialogue option marked with "(TBHP)." Currently, you can choose from Oral, Vaginal, or Anal activities.
    The reward amount can be permanently increased based on factors such as SexLab's Sex Diary (skill rank and frequency), arousal values, bed usage, and other conditions.  


    Additionally, you can simulate current compensation in the MCM menu.


    Below are the details of the bonuses:


    ・ Skill Bonus
    The number of times each Oral, Vaginal, and Anal is used increases the reward by 1% for each use.

    ・SkillRank Bonus
    The reward amount is multiplied based on the Oral, Vaginal, and Anal ranks recorded in the Sex Diary.

    ・Arousal Bonus
    The arousal values of the actors involved in prostitution are considered, with higher total arousal resulting in greater rewards.

    ・Bed Use Bonus
    Using a bed applies a fixed bonus multiplier to the reward. Conversely, not using a bed reduces the fee.

    ・Sexuality Match Bonus
    Rewards are increased if the actor’s sexuality in SexLab's Sex Diary matches the activity. Mismatches result in reduced rewards.

    ・Location (Indoor/Outdoor) Bonus
    Rewards are increased for indoor prostitution and decreased for outdoor prostitution.


    All bonuses can be adjusted via the MCM menu. As the adjustment method is somewhat unique, we recommend exploring and testing it directly.

     
    How to Use the NPC Prostitution Function
     
    1. Hire any NPC as a prostitute through dialogue.
     
    2. Speak directly to the target you want to engage in prostitution with and select the service type.

    3. Rewards are paid individually based on the journal values of the prostitute NPC.

    4. Return to step 1.

    Note:
    Bonus value enhancements from items are applied in the same way as for the player. If the reward amount becomes too high, please use the ESPFE patch with the base reward reduced to one-tenth. (This file)


    Merchants for prostitutes
    Merchants selling items specific to this mod are located in inns across various locations.
    Currently, they offer items that enhance the bonuses listed above, as well as items that permanently increase Strength, Magicka, and Stamina.  

    Additional items and bonuses may be added in future updates.
     
    Troubleshooting
    In rare cases, dialogues may not appear immediately after installing the mod. If this occurs, performing a quicksave and then loading the save should resolve the issue and display the dialogues correctly.


     

    ☆Requirements
    ・SexLab SE
    ・Sexlab Aroused Redux SSE


    For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
    If you could give a follow or something, it might just speed up the mod’s updates.
    https://x.com/FolkMetis
     

    4038 downloads

    Updated

  10. SexLab Animations List - Hotkey

    Hello everyone!
     
    I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right?
     
    And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene).
     
    You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order.
     
    Requirements:
    Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b)
    UIExtensions - to open the menu correctly
    SkyUI - to display the hotkey assignment menu
    ________________________________________________________________________________________________________________________________________________
     
    For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful.
     

    2765 downloads

    Updated

  11. S.L.U.T.S. Resume

    S.L.U.T.S. Resume
    Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim! 
    Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
    Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker! 
     
    Summary
    When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
    When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
    Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins! 
     
    Filly Coins
    Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.! 
    You can use this Coin and exchange them against various rewards when talking to a Carriage Driver! 
     
    Current Rewards:
    Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables  
    Rehabilitation, Cargo Loss & Arrears
    Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
     
    Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ?
    Better to just not break the law, wouldnt you agree? 
     
    Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
     
    Requirements
    SexLab P+ Alternatively: SexLab Framework + SexLab Separate Orgasm Using only SexLab Framework is possible though some features will be inaccessible Devious Devices NG Alternatively: Devious Devices SlaveTats Dynamic Dialogue Replacer Fuz Ro D-oh - Silent Voice  
    Recommended
    These are some example mods that can be used to improve the experience with the mod. Note that this list isn't complete and tastes are subjective. You may not agree with everything mentioned here, or have ideas of your own that would fit well. It's just supposed to give you a slight nudge on how to improve the mods experience.
    Roads: You will likely be traveling roads a lot, so it can help to improve the on-foot experience by adding various mods that improve the environment, make major cities more noticeable or add new structures to orient yourself on. Visually: Lux Via Road Signs Overhaul 2.0 Waymark - A Road Signs Mod Blended Roads Redone SE - 8K Encounters: Populated Lands Roads Paths Immersive Patrols Extra Encounters Improved Roads Towns & Cities: The Great Cities - Series Cities of the North - Series Skyfall's Fortified Morthal Skyrim Cut Content Restoration Granite Hill - Cut Content Restoration Oakwood Waypoints & Misc. Locations: Daedric Shrines Unmarked Locations Pack Skyfall's Sleeping Hist Tree Overhaul Traveling: For our immersion junkies, if you want to traverse Skyrim without relying too much on your map, here a very easy setup for that: Waymark - A Road Signs Mod Road Signs Overhaul 2.0 Flat World Map Framework (FWMF) Get Lost - A Player Map Marker Hider Death Alternative: Acheron - Death Alternative This is the only officially supported DA mod Adult Mods: Deviously Helpless Redux Sexy Adventures Soft-Integrations: Simple Slavery Plus Plus  
    Installation:
    Make sure to run Bodyslide before playing If you are using a BHUNP: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick  to use UNP Tats in SLUTS' MCM  
    Incompability
    Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Cutting Room Floor See recommended mods for alternatives Alternatively, a patch can also be found here  
    Credits
    DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture I unpause: UI Art LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714  
    ---------------------------------------------
     
    Support development:
    Patreon: Scrab | Patreon Ko-fi:  Scrab | Ko-fi Disord: Citadel  
    ---------------------------------------------
     
    Previous Changelogs
     

    238918 downloads

    Updated

  12. Alternate Perspective - In the Midden

    All files starting with "AP" require Alternate Perspective - Alternate Start

    All files starting with "QM" modify or extend quests. Alternate Perspective IS NOT required

    The struggle option depends on the device you choose and the setting for that device w/in the associated mod. Display Model or Devious Device Contraption.

    The only start where I altered the escape game is "Museum Piece" because Pama Deadly Furniture isn't scripted for a escape game. It uses a modified Devious Device Contraption escape game w/out the tutorial help.

    AP - In The Midden - Bound.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Unforgiving Devices  
    Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this)  
    AP Option Starts:
    Unforgiving Devices (random) Hard Unforgiving Devices (random) Contraptions Bondage Chair Contraptions Bondage Cross Contraptions Bondage Horse Contraptions Bondage Pole Contraptions Bondage Overhead Contraptions Bondage Strappado Contraptions Bondage XCross  
     
    AP - In The Midden - Display.esp
    Bound in the Atronach Forge room in the College of Winterhold Midden
     
    Requires:
    Devious Devices NG Display Model 3  
    Strongly suggested:
    JK's College of Winterhold (Furniture placement may be off w/out this)
    AP Option Starts:
    Dollstand Queenbreaker Chair Frame  
     
    AP - In The Midden - Gate - JK.esp (Companion ESP for AP - In The Midden - Display.esp & AP - In The Midden - Bound.esp)
    For an extra challenge. Prevents escape from the Collage on Winterhold through the midden. This was created with JK's College of Winterhold installed but it should still work in vanilla.
     
    Since you start in the college, the gate to the bridge will sill be locked making you a prisoner of the college. I recommend The Midden - Expanded to give you some areas to explore with The Midden Expanded - Tweaks Fixes and Patches to work with JK Skyrim & JK's College of Winterhold
     

    AP - Museum Piece - Pama.esp
    After convincing Calcelmo to let me into his Dwemer Museum you have found yourself displayed in some sort of Dwemer device and it's damaging your magicka and producing soul gems as you struggle! [Meta: The Dwemer device is wrecking your magicka as you try to escape, Damage may be permanent]

    Note: There is a bug I haven't been able to fix coming from merging Pama's furniture with the escape mechanism from Devious Devices NG where the player can't move unless they open the system menu. A save and reload fixes the flipped menu action. Also. Adjusting the player height to 0.98 seems to makes the Dewmer furniture fit the player better.
     
    Note: You must enable Devious Device NG contraption escape game before you start this AP scenario for this to work. The mini-game starts immediately. You do not get to interact with the dwemer device directly.

    Requires:
    Devious Devices NG Pama´s Deadly Furniture  
    Strongly Suggested:
    Unforgiving Devices   
    AP Option Starts:
    Dwemer Museum Piece  
     
    AP - Little Spy - Bound.esp
    Rolff paid you a visit to of find out what you really are (Best for Dunmer). Rolff will track the player as soon as they escape the contraption. If he catches you, back you go. It's playable but as of now there's not much except trying to escape.
     
    Requires:
    Devious Devices NG Skyrim Sewers 4  
    Strongly Suggested:
    Unforgiving Devices   
    AP Option Starts:
    Rolff Interrogation - Chair  
     
    AP - College Thesis - Bound.esp
    You are a mage's experiment at the College of Whispers. Be careful. They might not like the test subject escaping.
     
    Requires:
    Devious Devices NG Enhanced Solitude SSE  
    Strongly Suggested:
    Unforgiving Devices  
    AP Option Starts:
    Contraptions Bondage Chair  

    QM - Blood on the Ice - Player is Victim.esp
    This is still a WIP. I havent't got the AI packages working the way I want to. Mainly because after so much testing I know most DDNG Contraption escape sequences up to 12 characters long. Also, since the outcome isn't completely finished, it may get annoying as there is a chance that you'll end up in a contraption again as long as you sleep in Windhelm after completing Blood on the Ice. This ESP should not interfere with other mods that modify the Blood on the Ice quest unless they prevent Calixto from being killed.
     
    Wuunferth: "I beg your pardon? Necromancy? I am a member of the College of Winterhold, in good standing! They haven't allowed necromancy for hundreds of years!" - Lies. All lies. Turns out Wuunferth was manipulating Calixto all along and the one who gave him the amulet.

    Requires:
    Devious Devices NG PO3 Papyrus Extender   
    Strongly Suggested:
    Unforgiving Devices  
    Note: If the player owns Hjerim, Calixto's House of Curiosities will be used instead with some minor changes. There isn't a backup plan if you have a mod that allows you to purchase Calixto's House of Curiosities

    4210 downloads

    Updated

  13. Arousal is General

    This mod will make the Arousal feel like a general/common stat throughout Skyrim exploration with OSL Aroused and sex scenes in both SLP+ and OStim Standalone.
     
    Are you like me who never understood why my character has 0 Excitement/Enjoyment when SL/Ostim scene starts whereas she is heavily aroused in OSL Aroused? (further referred as OSLA) Alright, she is heavily aroused but what's Excitement/Enjoyment then? To me that's kinda weird and I wanted the smooth experience thus I decided to generalize the arousal parameter.
     
    Now when SexLab P+ scene starts, the Enjoyment of all participating characters will be set to match their current OSLA arousal, and once the scene ends the OSLA arousal will be set to equal of SL Enjoyment by the end of the scene. Same goes for Ostim Standalone: when the scene starts, the Excitement will be set to the current OSLA arousal. Due to how Ostim Standalone's API works the OSLA Arousal will be updated back during Ostim's 'scene changes' and 'actor orgasms'. Unfortunately, when the Ostim "scene end" event fires, the actors are already reset and their Excitement is 0 thus resetting the OSLA arousal to 0, but since most scenes will end on some actor orgasming anyway and all actors are updated at this moment, I feel like it should be fine and cover most of the situations. There could possibly be scenes when you changed the last scene/stage a minute ago and then closed the scene without any actor orgasming, then the OSLA arousal will be equal to the actors' Excitement at the moment of the last scene change, but nothing can be done with that without direct interference with the Ostim code.
     
    Ostim is a secondary framework here anyway. The main idea was to hook into SL P+ newly released Enjoyment system: now actors start scenes aroused as they are and you can influence who will orgasm and when. I still didn't quite finalize the idea of how to use it in practice but for me this is still quite a nice immersion mod. I'm open to ideas, guys, if you can think of a way how we can use it, I can probably tinker something out. Now mods like Interactive Arousal could be really meaningful increasing and decreasing character's arousal on the go since it can affect their next intercourse. The only thing I'm thinking about right now is hooking into some sort of Defeat mod and - for example - if your character orgasms sooner than the aggressor during scene, they proceed with post-defeat trauma events, but if the aggressor orgasmed first, then they are - like, what? - knock out or killed (drawn in post-nut clarity :D)? And the player can get back to the game right from the spot. Like sex battle I dunno.
     
    The attached archive includes the FOMOD installer with separate scripts and plugins for SLP+ and Ostim Standalone (you can use both, I use both since I prefer Ostim when I'm in the mood for some roleplay). Both plugins are ESLs, source scripts provided. Created with the support of AI.
     
    ---
     
    Only PPlus supported! At least created and tested with SLPP, I'm unsure if it will work with ordinary SexLab, 100% it won't work without Separate Orgasms. I can't tell if it will work with SLO Aroused NG or other arousal variants too, you tell me.
     
    In your OSL Aroused I suggest you set on your Settings tab -> Event-Based Arousal Gains everything to 0, otherwise the mod doesn't just make sense.
     
    PS. While I refer to the character as she, it obviously supports both genders.

    955 downloads

    Submitted

  14. Devious Curses Theming for Devious Interests

    Description
    This is a patch for Devious Interests SE which uses the Devious Curses NG API to equip devices matching the user's configured theme. See Devious Curses's section on "Themes and Exclusions." for information on how to configure.
     
    If you're like me, and it really irks you when mods equip mismatching devices, you might really like the configuration system that Devious Curses NG offers, and end up wishing other mods did the same. This mod patch makes this true for Devious Interests SE.
     
    This patch modifies the following events in Devious Interests SE:
    Bondage offers Sleep bondage Restraints added following device comments Restraints added following non-con scenes Crime punishment restraints Restraints added when jailed Arm restraints added during prostitution  
    This patch does not modify restraints equipped onto followers by Devious Interests.
     
    Requirements
    Devious Interests SE 0.934 Devious Curses NG  
    Configuration
    Sleep bondage and restraints equipped following both device comments and non-con scenes are controlled by the normal Devious Curses configuration at
    Data/SKSE/Plugins/DeviousCursesThemes.json  
    Bondage offers, crime punishment restraints, restraints when jailed, and arm restraints from prostitution use a separate config in order to facilitate existing logic in Devious Interests to ensure the player is gagged or armbound when appropriate. This theme is fed into the Devious Curses API, so use the same format that Devious Curses expects in its own config file.
     
    The new config file is located at
    Data/SKSE/Plugins/StorageUtilData/DCursesTheming_for_Dev_Interests.json Its format is as follows. Just edit the theme to your liking.
    {     "string" :      {         "bondage_offer_theme" : "black & leather",         "jail_theme" : "black & leather",         "prostitution_theme" : "black & leather"     } } The device options configured in the Devious Interests SE MCM will no longer be relevant if you use this patch. One exception to this is the max device count is still used for sleep bondage events.

    1410 downloads

    Updated

  15. Patch for Mihail's Succubus and Radiant Prostitution

    2026 update: I've tested it with the latest Radiant Prostitution mods and have changed the links below to one that works. Also learned that Mihail's Succubus mod can still be downloaded from Nexus even though it is hidden, just need the direct link to the file which I have linked below. My patch works as expected.
     
     
     
    Description:
     
    This is a patch that makes the succubi from Mihail's Succubus (direct download link: from Nexus) into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order.
     
    If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. 
     
     
     
    Requirements:
    Mihail's Succubus (direct download link: from Nexus) Radiant Prostitution (only works with the linked version. Does NOT work with the RMCW edition)  
     
     
    Credits:
    - -Caden- for the original Radiant Prostitution
    - Nomkaz for converting it to SE
    - Mihail for Succubus
     
     
     
    Knows issues:
     
     
     
    Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
     

    852 downloads

    Updated

  16. Skyrim's Wild Magic - SexLab Add-On

    Ever wanted to get a more impredictible magic ? So I have a mod for you : Skyrim's Wild Magic ! It's a mod I created to add a chance your spells turns not as expected (for better & worse). It is fully compatible with add-on creation to increase possible effects. So I decided to do one myself with SL functionalities, just here. It adds a bunch of kinky effects to the list.
     
    You need both Skyrim's Wild Magic & SexLab (and his requirements) to use this. You can disable or enable effects in the menu if you have SkyUi.
     
    You'll find additional informations on the mod itself on Skyrim's Wild Magic Nexus page !

    615 downloads

    Submitted

  17. FMR/FM+ - Immersive Effects

    UPDATE 1.0.0 RELEASE/RENAME
     
    Due to personal modlist compatibility issues and lack of updates on FM+, I decided to migrate my mod over to Fertility Mode Reloaded. This comes with several improvements and changes, please read over the changelog for more information.
    Link to the Nexus Page - will only be hosting the full release versions there, older versions will stay on LL: https://www.nexusmods.com/skyrimspecialedition/mods/175032
    HUGE credit goes to Wondernutts, the creator of Fertility Mode Reloaded, for helping with the conversion!
     
    Description
     
    Fertility Mode is great, but it hasn't really had an equivalent for the BeeingFemale Animation addon in LE, to add more comprehensive effects of pregnancy in Skyrim Special Edition.
     
    Well, this mod fills that gap! What started as a simple port of BFAP to Fertility Mode+ has added a couple of new effects, with more on the way!
     
    Requirements (1.0.0 And Above)
     
     
    Requirements (pre-1.0.0)
     
     
    This allows some of the events to have sound effects (player) and facial expressions. The mod will auto-detect if these are present and use them accordingly.
     
    Implemented Random Events
        Throughout Pregnancy/Recovery
        Cravings - Player Character will randomly eat food from 3 categories, sound and facial expressions (w/SSL installed)     Dialogue - NPCs comment on the PC's state, and their own state, particularly when experiencing random events!     1st Trimester
        Morning Sickness - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     2nd Trimester
        Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     3rd Trimester
        3T Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     B-H Contraction - ISM, Stagger, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     Colostrum - Overlay, Sound and Facial Expressions (w/SSL installed), Add Lactacid to character pool if MME Installed     Recovery
        Lactation - Gives milk at end, corresponding to event level (levels 0-2 in Lactis), sound and facial expressions (w/SSL installed); Add Milk to character pool if MME Installed  
    These Events will be updated with new/different effects as the mod evolves.
     
    Dynamic Visual Effects
     
    Stretchmarks - via RM overlay, SFO SFO Stretchmarks are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery. Consider this the most "work in progress" feature at this moment. how "immersive" these look largely depends on the PC/NPC's starting skin color (I tuned it pretty conservatively, but future plans will open it up) Darkening Nipples - via RM overlay, TitKit by Monsto TitKit Overlays are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery.  
    Planned Improvements
    New Events Motion Pain Effect improvements Generally, mild bodymorph effects are a possibility (baby kicking, etc.) MCM - Done!  
    FAQ
     
    Q: Does it work in LE?
    A: I don't think so. There are a LOT of SE-Only mods (Lactis is SE only and body/SMP/CBPC dependent, FM+ - Fixes and Tweaks is SE only) that would need to work just right in LE before FM+ - Immersive Effects would be functional.
    As of 1.0.0, I have no plans to personally support LE.
     
    Q: Has everything from BFAP been converted over?
    A: Not everything. The major, working events from BFAP 1.4 have been converted over, others either had a negative effect on either immersion (skyrim is cold) or playability (I don't want to be forced to walk slowly everywhere).
     
    Q: Are there any other changes that have been made?
    A: The way random events are handled has changed as well, it's no longer a "counter" but a genuine probability calculation.
     
    Q: Do I really need FM+ - Fixes and Tweaks?
    A: For versions pre-1.0.0, Yes. For 1.0.0 onwards, no, just Fertility Mode Reloaded.
     
    Q: Why is it missing ((Feature from BFAP))?
    A: Some of the features that require the MCM will be addressed last (ex. Armor Stripping, dialogue probability, offensive dialogue, etc.).
     
    Q: Is it Lactis OR MME, or Lactis AND MME, or both?
    A: For now, it's either Lactis OR MME, due to some incompatibility between Lactis & MME. I've heard of people working on patches to get them to work together, but nothing's working/available for that yet. DONE! See the optional patch.
     
    Dialogue Suggestions
     
    Here's the Google sheets link for suggestions, with submission guidelines at the top:
     
    https://docs.google.com/spreadsheets/d/1e2LkdX0TBDXm6v3ieiJ_fD0fNOqP4QIDHJ8VtKLm53U/edit?usp=sharing
     
    Acknowledgements:
     
    sub-human - For help with scripting and making this mod a reality!
    Sleepy_Soul - For allowing me to use BFAP and its source!
    orbusNinus - For allowing me to use Lactis's APIs for the events!
    DomainWolf - For allowing me permission to use SFO as a requirement for its great textures!
    SkyrimFet - For a bit of code modified from BAC's Github to do direct Racemenu Overlays!
    Monsto - For originally creating TitKit!
    LamaKreis - For converting TitKit to SE!
    Wondernutts - For greatly helping with conversion to Fertility Mode Reloaded!
     
    Permissions:
     
    Any code/API usage that I have made has either been with the mod author's permission (ex. the Private API in Lactis for the Colostrum Effect), or from a publicly available source with credit to the original author (ex. public BAC Github).
    I expect myself and others to do the same for future changes to this mod, or mods that use any or all of its code.

    You cannot incorporate any of the code in any for-profit project (ex. CC).

    You can use the code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion and give credit with a link.
     
    For use of the requirements assets, you must follow the original author's permission guidelines and reach out to the original mod authors.
     
    My development GH needs a refresh, will fork it and make FMR - Immersive Effects public.

    18876 downloads

    Updated

  18. Main menu video "Campfire"

    Campfire
     
     
     
    Main Menu Video 
     
     

     
    Video here  if anyone wants to see it first !
     
     
     
     
    Campfire video preview
     
     
     
     
     
    Importante stuff 
     
    This video has its own Music , by default in the Mod folder inside SKSE folder There is a file that you can turn the sound on and off its Music not the original video sound
     
    To do this you go to 
     
    Mod folder
    Than  to 
     Campfire\SKSE\Plugins
    open the  po3_MainMenuVideo
    And  turn music on or off in
    bPlayAudio = true   ( To have video music)
    or
    bPlayAudio = false ( to turn the music off )
     
     
     
     
     
    Have fun .

    790 downloads

    Updated

  19. Adult Main Menu Video " A Visitor from Heaven "

    A Visitor From Heaven 
     
    Main Menu Video 
     

     
    Important Info 
     
    Attention New version was uploaded to Mega 
    due to file size uploading  Loverslab Limit.
     
    Scroll down link after screenshots 
     
     
     
    Video here  if anyone wants to see it first !
     
    Video of the Advanced Edition Version 1.0.2

    A Visitor From Heaven Video Watch
     
     
     
    Screens
     
     

     
     

     
     
    Download version 1.0.2 here !
     
    A Visitor From Heaven 1.0.2 v &nbsp;Mega
     
     
     
     
     
     
    Importante stuff 
     
     
    This video has its own Music , by default in the Mod folder inside SKSE folder There is a file that you can turn the sound on and off its Music not the original video sound
     
    To do this you go to 
     
    Mod folder
    Than  to 
     A Visitor from Heaven\SKSE\Plugins
    open the  po3_MainMenuVideo
    And  turn music on or off in
    bPlayAudio = true   ( To have video music)
    or
    bPlayAudio = false ( to turn the music off )
     
     

     
     
    Have fun .

    2756 downloads

    Updated

  20. SexLab P+

    SexLab P+
    A high performance patch for SexLab fixing long standing issues and many improvements to bring SexLab to (and beyond) modern standards
     
    Current optimizations and features:
    Overhauled API to simplify integration into SexLab: Animations are now started through StartScene() functions, which operate only on Actors & Tags, interaction with sslBaseAnimation is no longer required Isolated API into new exclusive API scripts, properly splitting internal and external code: SexLabRegistry.psc, main API script to access animation related information SexLabThread.psc, a new interface script to interact with running SexLab threads SexLabThreadHook.psc, a blocking Hook interface to hook (synchronous) into SexLab threads  SexLabStatistics.psc, an interface script to access actor statistics Improved Animation Selection: SLP+ is more strict with actor placement, you will no longer get animations with male actors in female positions, or a femdom animation with a dominant male Animations start within half a second or less Actors are expected to be placed instantaneously with a 99.9% precision in regards to their target location Expression functionality has been changed: Expressions now use only 2 profiles: Low and High (similar to BodySlide) The actual expression used by actors is chosen based on your current enjoyment 0 Enjoyment uses the Low Profile 100+ Enjoyment uses the High Profile Comparable to Bodies having a low/height weight depending on actor weight Added full, explicit, support for Futa Actors Any and all races are automatically recognized by SexLab (and have a RaceKey assigned to them) Removed restriction on available installed Animations, Expressions and Voices SexLab is now installed automatically on game start SLP+ includes its own manual match maker. You no longer need SL Matchmaker Improved SLs internal enjoyment logic. SLSO mods will work with SLP+ without a patch (SLSO itself is incompatible) crajjjj's Smooth Expressions is in-build into SLP+ CumFX Systems have been expanded with new textures, based on SCOE Expanded Voice Systems Voice Sets can now include a variety of additional voices used under certain criteria (such as muffled moans during Oral Animations) SLP+ also includes a number of exclusive voice sets, specifically made (by hired VAs) for this expanded system. Thanks to Vermillion for this SexLab now features its own UI overlay during scenes The UI gives extensive information on the currently playing scene Adds control over many features, such as an actors used Voice or the currently playing Scene Simplify mid scene control patterns (existing Hotkey controls have been removed) Expanded furniture Systems, overshadowing Furniture Framework  
    Compatibility:
    SLP+ is backwards compatible with any correctly implemented SexLab mod Exceptions to this are mods that manually register animations into SexLab, such as SLAL or Estrus SLP+ is incompatible with any mod interacting with SexLab in an undesired way, including but not limited to: Directly calling internal functions that are not part of the public API Overwriting SexLabs scripts See Incompatible Mods | SexLab P+ Documentation for more information  
    Installation:
    Beginner's Guide | SexLab P+ Documentation
     
    API Guide:
    API Reference | SexLab P+ Documentation
     
    Requiremens:
    SexLab SE Latest, independent of your game version RaceMenu Mfg Fix NG CorsshairRefHangFix
    PPA - Procedural Penis Animations
    A 3BA Body (CBBE 3BA, BHUNP, ...) SLSB Animations Packs Check the download page of your SexLab Animations if they provide a SLSB version Otherwise use the conversation patch, either from this Download Page or from the Discord (#slsb-pack-releases) You will also need the SLAL Packs for the conversions you installed Do not use SLAL itself Pandora Behaviour Engine Alternatively: FNIS / Nemesis Lovense API Optional, if you want to use Lovense Toys with SexLab UI Extensions (Temporary)
     
    Version Support:
    SLP+ is compatible with any version SLP+ supports, independent of which versions are supported by SL itself.
    1.5.97.0 is compatible With minor limitations, such as no scaling support, which will not be addressed 1.6.1170 is primarily supported This version is stable, and recommended GOG is assumed compatible VR is being worked on SLP+ V2.17.1 should work with VR, but still requires testing Any other versions are not supported  
    ---------------------------------------------
     
    Some links if you want to support me:
    Patreon: Scrab Joséline | Patreon Ko-fi:  Scrab | Ko-fi Discord: Citadel  
    ---------------------------------------------
     
     
    Previous Changelogs:
     

    434183 downloads

    Updated

  21. Sexlab Sexual Fame RELOADED

    READ THE GUIDE
    &
    "Frequently Asked Questions"
     
    DUE TO PEOPLE NOT ASKING ME TO USE MY WORK MY PROJECTS ARE NOW CLOSED SOURCE
     
     
    FAQ Last Updated: March 9, 2026
    Frequently Asked Questions
     
    ANNOUNCEMENTS
     
    I have started a SubscribeStar Adult page for anyone who wishes to give support to my mod projects!
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Here's the list of projects I'm currently working on and have planned:
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Description
    SLSF Reloaded is a re-written & revamped version of Sexlab Sexual Fame. This mod has been made entirely from scratch and does not share any of the same internal functions as the original SLSF. It has been made specifically to FEEL like the old SLSF, but without any of the unnecessary functions and features from the original. Additionally, the Fame Gain, Decay, and Spread mechanics have been reworked. SLSF Reloaded also utilizes more fame categories by default than the original SLSF. Therefore, you will have more varied levels of Fame with the same actions compared to the original SLSF.
     
    Requirements
    [MANDATORY] Skyrim Special Edition (1.5.97 or newer) [MANDATORY] SKSE (2.0.20 or newer) [MANDATORY] Address Library for SKSE Plugins [MANDATORY] Sexlab Framework 1.63 (or newer) or Sexlab P+ 2.10.2.0 (or newer) [MANDATORY] PapyrusUtil SE You will not get any errors in your mod manager if PapyrusUtil is not installed, but this mod will not work if you don't have this! [MANDATORY] PO3's Papyrus Extender You will not get any errors in your mod manager if PO3's Papyrus Extender is not installed, but this mod will not work if you don't have this! [MANDATORY] Papyrus Tweaks NG  You will not get any errors from your mod manager if Papyrus Tweaks NG is not installed, but this mod will not work properly if you don't have this! This mod's default ini settings are all you should need, but I have recommended settings below. Also, don't turn off anything listed in this mod's "Fixes" section of the description - there should be absolutely no reason for you to do that. Recommended Settings in PapyrusTweaks.ini (not required, but may help in certain situations) MaxOpsPerFrame = 1000 (or higher - I personally use 2000) SpeedUpNativeCalls = True (enable/disable at your discretion)  

    Supported Mods (OPTIONAL)
     
    "NymphoElf Public Whore Patch" Information
     
    Concerning "Legacy" SLSF
    If another mod requires the old SLSF, you MUST keep using the old SLSF to use that mod.
     
    You may use "Legacy" SLSF (the original mod by Versh) and SLSF Reloaded at the same time. However, this is no longer recommended and I am no longer supporting any "issues" between SLSF and SLSF Reloaded.
     
    Installation Instructions
     
     
    Updating Instructions
    DO NOT DELETE THE ZIP FILES OF OLD VERSIONS RIGHT AWAY!!!
     
    Updating to 3.4.1 from 3.4.0 should be safe mid-playthrough
     
    Updating to 3.4.0+ from any older version Requires a New Game
     
    Versions older than 3.4.0 are now unsupported
     
    Uninstall/Save Cleaning Instructions
     
    These steps are only necessary if you want to continue using your current save.
    If you want to start a new save, you may completely uninstall or update SLSF Reloaded right away before starting your new save.
    If you want to keep your Fame Data, don't forget to Export it!
     
    Uninstalling/Save Cleaning
     
    Save Corruption Last-Resort Fix
     
    GUIDE - PLEASE READ IT
     
    Modder Information
     
    Permissions
     
    Credits

    105955 downloads

    Updated

  22. Devious Interests SE

    Description
    Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble!
     
    Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too!
     
    The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them.
     
    Features
    Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them.
     
    Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from.
     
    Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which an actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain.
     
    Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars.
     
    Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as:
    unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices  
    Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes.
     
    Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway.
     
    Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction.
     
    Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them.
     
    Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services.
     
    Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards.
     
    Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold.
     
    Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events.
     
    Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes.
     
    Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens.
     
    Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained.
     
    Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences.
     
    Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her. The gender of NPCs participating in Free Use is configurable.
     
    Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation.
     
    Follower Support - Events affecting the player can affect followers as well, such as having sex or being restrained.
     
    Requirements
    Devious Devices NG
    Kris's Papyrus Extender
     
    Optional Mod Integrations
    Devious Mimic Clothing SE - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events
    Devious Wicked Devices - Devious Wicked Devices have a chance to be equipped whenever the player is restrained by an event from this mod
    Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt, Tiny Sapphires can be acquired from loot and lost through Gold Theft events
    Licenses - DIN's Prostitution feature will require a Whore license from Licenses when enabled. The player will have several options of getting out of a situation when trying to prostitute herself without a valid license.
    Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain
    SexLab Inflation Framework SE - Body resizing for the cum inflation feature will be handled through SLIF
    Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail
     
    Recommended Mods
    Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game
    Devious Carriages Redux - Complements the areas covered by Devious Interests by putting a devious twist to yet another aspect of the game
    Devious Eyecandy NPCs - Adds slaves wearing Devious Devices to the world, making it so that not only the player is seen wearing them
    Deviously Helpless Redux - More ways for the player to end up restrained and have sex outside of dialogue interactions, fits really well with the rest of Devious Interests' features
    Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts.
     
    Addons
    Devious Interests Voice Pack - xVASynth-generated voice lines for the mod
    Devious Interests Addon Femboy Edition - changes the mod's dialogue with a femboy player character in mind OUTDATED!!!
    Devious Curses Theming for Devious Interests - changes restraint equips to use Devious Curses' methods, with theme and color matching
     
    FAQ
    Q: I have encountered an issue!
    A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue.
     
    Q: Are you still maintaining the LE version of Devious Interests?
    A: Feature development of Devious Interests for LE is finished. I will only address any remaining issues.
     
    Q: Does this work on Skyrim game version 1.5.97?
    A: It does not. Update your game to the latest version or install Backported Extended ESL Support.
     
    Q: Does this work with the non-NG version of Devious Devices?
    A: It does not.
     
    Q: Does this work without Scrab's Papyrus Extender?
    A: It does not.
     
    Q: I have an idea to be added to the mod!
    A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind.
     
    Q: Is this mod voiced?
    A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread.
     
    For Mod Authors
    If you are looking to intergrate your mod with Devious Interests, here are the modevents implemented in this mod and how to use them:
     
    Permissions and Credits
    The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome.
    Any code taken from other mods is marked as such and the permissions of the original mod apply to it.
    Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well.
    Using any part of this mod in closed source or for-profit projects is strictly forbidden.
    Any modified version of this mod or mods derived from this one need to have the same permissions as the original does.
     
    My thanks to every contributor for making Devious Devices and DDNG possible
    Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests.

    30141 downloads

    Updated

  23. SLUTS Survival Mode Patch

    This patch is to keep a player's ponygirl form freezing to death or slow down to a crawl when traveling to the colder area of Skyrim, and well as getting stop them form staving when being feed by a driver in the middle of a haul when using Skyrim AE survival mode.
     
    Q: What does this patch do?
    1: Added  ClothingHead & Survival_ArmorWarm to all gags
    2: Added  ClothingHands & Survival_ArmorWarm to all bondage mittens
    3: Added Survival_ArmorWarm & ClothingBody to all harness and bondage dress that didn't have those keywords.
    4: Added ClothingFeet & Survival_ArmorWarm to all bondage boots.
    (The reason for the keyword is Survival Mode first looks for the following keywords: ArmorHelmet, ArmorCuirass, ArmorGauntlets, ArmorBoots, ClothingHead, ClothingBody, ClothingHands, and ClothingFeet on if the item would be assign a warm value. Then look for Survival_ArmorWarm or Survival_ArmorCold to impact how much a warm valve to assign to it.)
    5: Add enchantment to the harness that give it the warm of a fireclock spell and 50% health regen increase.
    (The reason for this is that will cap the health decrease form the cold to 25% max health when not in a snow storm or near Dawnstar & Winterhold areas, let the pony move though cold water, and have the same regen rate as vanilla in combat regen instead of no regen when wearing a Thermal Harness. note the enhancement effect will be turn off when not survival mode is not active.)
    6: The food form haulNeedFood dialog is replace with Hot Veg Soup or Hot Apple Cabbage Stew with a Hot S.L.U.T.S. Mead
    (The reason for this is so the PC will get correct feed with as well as get a little most cold extra cold resistance and decrease their cold valve for 3 minutes. In SM raw food give all most nothing to the hunger bar and can give food poison to most races. Yes I have gotten food poison form vegs as an human or Mer/elf)
    7: Add Hot S.L.U.T.S. Mead with give +50 to warm, +1 health & stamina regen per sec for 3 minutes. Will only be give to the Player in hauls.
    8: Player is feed a Grilled Leek instead of a carrot when they choose the Stamp your feet in frustration dialog option and the dialog was change part on feed then a carrot was change to feeding grilled leek.
    9: Remove the speed decreasing effect form cold when wearing SLUTS harness.
    (This was done to keep with the lore of the mod and a Survival mode speed decrease form the cold can lower you sprint speed to less then you that of you base walking speed and you walking speed to that of less then being overloaded. Pair with the fact you can't use camping kit this will let the player still make good time even in the cold. Note the speed decease remover when wearing the Thermal Harness will be turn off when survival mode is not active.)
     
    Requirements
    Skyrim Anniversary Edition S.L.U.T.S Resume 4.7.1+

    1096 downloads

    Updated

  24. ASF - Autonomous Sex Framework

    A performant framework for finding available sex actors and pairing them together, without interrupting quests, scenes, or player dialogue.
     
    The only reason to install this mod is if another mod requires it. You can create your own ASF mod using only an SPID config file, and many users do just that. Yet some of the more advanced features are exclusive to Papyrus Scripting.
    Why is this needed?
    The SexLab Framework is wonderful. But there are things it does not handle. It does not help you find a good spot for animations to take place. It offers no functionality for marking an actor as busy or free. It has little functionality for finding sex partners. Nor does it offer NPCs the ability to have preferences (Oral, Rough, Missionary...)
     
    Few of these caveats impact dialogue and quest-sex mods. Which is why so many of those exist. But all of these become difficulties when you try to build a mod where NPCs autonomously have sex. Autonomously choose to have sex without the player prompting them, or a story quest fully controlling them.
     
    Mods that add autonomous sex build all of that functionality from scratch. This is incredibly difficult. You will find various degrees of success. Most mods that do this are known for their bugs. People often temporarily disable mods like Slaverun or Public Whore, while playing other quests, because of these issues. Now that ASF exists, all mods that feature autonomous sex should use its simple API instead of building their own -- in my unbiased opinion 😁. They will find less bugs, unparalleled customization for user preference, and more realism.
     
    Benefits for Mod Users when a sex mod switches to ASF
    Unlikely to have your quests, scenes, or dialogue interrupted by sex.  Extensive customizability via the MCM, SPID, and KID. Choose who has sex and what they like. ASF can find nearby furniture and objects and play SexLab animations with them. What furniture and what animations play is customizable via KID. Actors can have animation preferences (like doggystyle or anal) that are distributed via SPID. ASF will more frequently choose preferred animations. Fully customizable for the user, like any SPID config. Locations (such as SolitudeJail) can also have preferences, distributed via KID. Also fully customizable. Child locations inherit preferences from their parent if they lack one of their own, so you can distribute preferences to an entire region or just one home. Addons
    There are a couple addons in the downloads area. These can be downloaded and installed after the main mod.
     
    SexLab Aroused (ASF_Addon_SexLabAroused_vX-X-X.zip) — Makes arousal a consideration when pairing actors. Strongly recommended you install this. The thresholds are configurable in the MCM. Most SLA variants are supported. Including newer performance-friendly editions such as OSLA and SLO Aroused NG.
      Scene Positions (ASF_Addon_ScenePositions_vX-X-X.zip) — Default KID configuration file for where actors can have sex. Distributes bed and bondage keywords to relevant objects. Also filters which animations happen at these locations. Strongly recommended you install this. 
      Base Object Swapper (ASF_Addon_BOS_Activators_vX-X-X.zip) — Increases the number of available locations you can prefer for sex scenes. New locations include Rugs and tables.
      Skip Beasts & Elder Races (ASF_Addon_SkipBeastsElders_vX-X-X.zip) — This is a customized version of ASF's SPID distribution file. It causes ASF to ignore the following races: ElderRace, ElderRaceVampire, KhajiitRace, KhajiitRaceVampire, ArgonianRace, ArgonianRaceVampire. You can install this addon as-is, or use the .ini as a template to customize ASF to your liking. FAQ
    Can I manually mark an actor as an initiator or recipient using the dev console? Open the console, click on the actor, and type AddSpell ASF_Ability_Include_Initiator or AddSpell ASF_Ability_Include_Recipient. Similarly you can exclude with the spells ASF_Ability_Exclude_Initiator and ASF_Ability_Exclude_Recipient. Use RemoveSpell if you ever wish to undo.
      Is there Creature support? No. If somebody is interested in building and maintaining this, please reach out to me. It likelymakes sense to have creature support be a separate addon mod with its own additions to the API. In my experience creatures often require a largely separate set of code, to handle all of the races and actor sorting.
      Is there builtin futa support? No. However enabling all gender pairings in your MCM (gay, lesbian, straight) will cause ASF to stop caring about gender. Technical Details for mod authors
    Expand the spoiler to read about how the framework functions.
     
     
    Permissions & Copyright
    I want the community to own this mod, not me.
    You have my permission to use this API in any mod. You can create forks of this mod, so long as they are also open source and free. Before publishing a fork, I kindly request that you contact me. Whenever possible I would love to integrate others work into the main branch here. But if am ever AWOL, or you simply do not want to work with me, you have permission to publish your fork. Please share any patches or feature ideas you have with me. I can post this project to GitHub so we can collaborate.

    33127 downloads

    Updated

  25. SexLab Extra Voices Expanded Custom

    Hello everyone, this mod is for changing some of the female voices in SexLab Extra Voices Expanded.
    It's a mix of voices uploaded by the community that I've combined with my own taste to try and achieve a realistic and sexy sound.
    As I said, the credit doesn't belong to me, but to the community. I'm just uploading this file both as a personal backup and to share with anyone who has similar tastes.
    Feel free to share your voice files in the comments too!
     
     
    I only replace female voices, you need this :
     
     
     

    2721 downloads

    Updated


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