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SexLab Framework SE

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These Skyrim Special Edition mods are all related to the SexLab SE adult framework and thus are of an adult only nature.

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  1. Maria Eden SE

    First version with Leash Framework integration.
    Maria Eden is a player slavery and prostitution mod.
    This version is for fun, early adopters and for translators only.
    Maria Eden Prostitution
     
    You need a powerful machine (mainly CPU and RAM) because MEP pulls all registers.
    I am moving more and more time consuming things into my SKSE Plugin, but there is still a long way to go.
     
    Skyrim Version

    1.6.1170 AE is the only version I test and I won't analyze reports from any other version for now.
    I doubt that it will run with 1.7.99. Too many dependencies needs to updated.
    And it is likely that there will be additional updates this year.
    So my recommendation: Skip update until 2027 when all dependencies are compatible.
     
     
    Who is this made for
    You are a candidate for Maria Eden if:
    you are done with Skyrim Quests you are done with all the other NSWF mods you are OK with a lot of complex customization efforts for preparation (outfits, overlays - fiddling with json files) you can live with the fact that many quest might stick and need the cheat spell to progress You're eager to see the latest developments in game mechanics (PPA, leashes, ...) in action you like to be enslaved and forced into prostitution by assholes
    you like to be treat like scum by every Skyrim citizen
    You can accept that most men are misogynistic assholes who treat you like cattle.
    You can live with the fact that your female mistress hates men and exploits their weaknesses to take their money with your help
    You can accept that you often find yourself in situations where you're completely helpless and at the mercy of others
    You can handle the fact that you have to pay close attention to exactly what you're doing and where you're doing it
    And you are ok with a lot of humiliating NSFW dialogs - really a lot
     
    Dependencies
    ZazAnimationPack 7 or 8 later Devious Devices SE  (everything) Devious Devices NG Sexlab SE More Nasty Critters Special/Anniversary Edition Any Sexlab aroused compatible, I use SLO Aroused NG Open Animation Replacer LoreFriendlyToys powerofthree's Papyrus Extender Fuz Ro D-oh - Silent Voice UIextensions RaceMenu OverlayFix and Various Mod Fixes SkyPatcher Keyword Item Distributor (KID) FormList Manipulator Base Object Swapper Sound Record Distributor Spell Perk Item Distributor (SPID) Slap da Butt SlaveTats cane marks SexLab Animation Loader SSE Billyy's SLAL Animations Game Settings Override Animated Wings Ultimate Bathing in Skyrim - Renewed Interactive Wash Basins Wash any woman's feet Get washed by any woman Shout Native EditorID Fix opparco mfg Command for SSE Recommended 
    Skyrim Unbound Reborn (Alternate Start) Slave Girls by hydragorgon Sex Slaves for Vanilla Bandit Camps SE Chatty NPCs and Followers The New Gentleman Improved Camera SE First Person (FP) Camera Settle FSMP - Faster HDT-SMP Grass Cache Helper NG Papyrus Tweaks NG SSE Engine Fixes SSE Display Tweak Save and Load Accelerator for SKSE Cosaves - S.L.A.C.K. Dynamic Footprints Skse Crash Logger SSE AE VR  
    Textures and SlaveTats
     
    SlaveTats AIO Installer Stockings and garters for Slavetats 3BA 2K 4K Bard's Nail Overlays Simple Nail Polish BF Womb tatto (slavetats) 1.0.0 Nordic Warmaiden Body Hair - SlaveTats Version RGBtats PlusPlusPlusPlus
    Stockings for SlaveTats SE
    Slavetats_Womb
    Incompatible 
    Simple Slavery - MEP replaces Simple Slavery with its own Slave auction - so mods which triggers Simple Slavery events are automatically end up in Maria Eden Quests All slavery and defeat quests will very likely clash with Maria Eden Prison overhaul - I tried integration several times but failed Mods that fiddles with Devious Devices - MEP needs full control over Devious Devices equipped on the player Mods that manipulate Dawnguard quest line - MEP integrates own quests into Dawnguard Follower Frameworks Any heels progression mods - I the LoreFriendly Toys progression Any body hair progression mods - MEP comes with its own Sexlab P+ - I tried SLP several times and always had issues. It still not play well with Devious Devices.  
    Untested
    Any Skyrim version other than 1.6.1170 Non AE Skyrim Pandora, Nemesis New Sky UI version Disclaimer
    MEP is about forced prostitution with a lot of violence, non-consensual sex and misogyny.
    MEP is a hardcore BDSM game.
    In the real world I would never accept non-consensual sex and I hate misogynists and forced prostitution is a terrible fate, no one deserves to suffer such a fate.
    I feel nothing but contempt for people who do to others what is done in this game.
    I also don't like most of the sexual practices showed in this game.
    But: I use violence and misogyny and all these harsh scenes to express the feeling of submission and humiliation and convey a sense of helplessness - this is the substance and real intention of MEP.
    People who have a problem with this, should not play MEP.
    Warning
    If you don't follow the advices in this document don't expect any kind of support!
    Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment.
    Changes are made everywhere, NPCs react on you depending on visible and invisible properties.
    This is the reason why MEP don't plays well together with other mods that affects some of the properties.
    It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay.
     
     
    Maria Eden consists of the following mods:
    Startup
    You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim.
    Outfits - Outfit Manager
    In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names.
    So one of your first tasks into the Maria Eden world should be to setup outfits.
    Outfit categories
    Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie.
    But also war paints, cum effects and branding signs are available and can become part of an outfit.
    Outfits stores your equipped weapon and arrows as well.
     
    Outfit parts
     
    Outfit parts are single items categorized. Categorizing items are important for MEP to identify items. For example if you put a high heel into the outfit part container for heels it gets tagged and MEP "knows" that it is a high heel. This is very important because MEP has several quests and scenes where it need to identify items.
    So before you start setting up some outfits, categorize items you want to use in outfits.
    NPCs - Actor Manager
    The actor manager allows you to modify NPCs - or put them into the list of managed NPCs.
    You can treat every NPC into special factions - for example recruit them as followers or marry them.
    Managed NPCs
    The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC.
    On every encounter managed NPCs try to convince you to become their whore or slave.
    If they see you naked or wearing a slave collar they will take over the control.
    The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load.
    If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback.
    Location Manager
    Since most of the quests are related to their location you can use the location manager to teleport to certain locations.
    You can also record own locations
    Animation Manager
    All animations are managed by the Animation Manager
    You can define own animations
    A animation can be mapped to an animation ID
    The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1.
    In several quests you are commanded to play an animation.
    Restraints Manager
    Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints.
    Sexlab Animation Manager
    Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites
    After the animation you are asked if you want to put the animation to your favorites list
    My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry.
    Visual properties
    Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim
    Naked
    If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out.
    Slave collar
    Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on
    Merchants don't sell anything to slaves, but you can persuade some of them with offering sex.
    But the prices are really bad.
    Every child who observed you will never talk with you anymore.
    If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you.
    Whore outfit
    Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on.
    Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts.
    Most merchants demands free sex before they are willing to trade with you.
    Every child who observed you will never talk with you anymore.
    If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out.
    Animal Whore Tattoo
    If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses.
    Beast functions are only enabled if you have enabled beast animations in Sexlab.
    Beast sex
    Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut.
    Some merchants don't want to trade anything with you.
    Beast functions are only enabled if you have enabled beast animations in Sexlab.
    Dog slave
    Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum.
    No merchants will trade anything with you.
    Beast functions are only enabled if you have enabled beast animations in Sexlab.
    Others...
    Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments.
    Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm.
    Invisible properties
    Some properties are invisible but they have an impact on the game - especially in dialog scenes.
    Sterilization
    Your master won't allow you vaginal penetration sex until you are sterilized.
    The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location.
    Partly circumcision
    Your labia is cut so your clitoris is exposed.
    Sitting and riding increased arousal (Sexlab aroused)
    The circumcision is done in the slave school
    Fully circumcision
    Your clitoris is amputated.
    Player can no longer be aroused (Sexlab aroused)
    The circumcision is done in the slave school
    Quests
    MEPMain
    Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics
    MEPZone
    Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests.
    Only in these locations people are asking you for sex.
    Locations:
    MEPSlaveZone
    Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves.
    A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house.
    The master will take care of the restrictions
    Locations:
    MEPBrothel
    Category Zone Start Location Status Broken This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject
    The random guests are NPCs from the brothel town location
    You can ask the pimp for a job as a prostitute.
    There are NPC whores doing their busyness.
    If your enter the brothel while wearing a slave collar the pimp will enslave you.
    Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests.
    Sometimes the NPCs do not recognize that a bed is occupied by you.
    MEPAuction
    Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword
    Ref1=seller (optional)
    Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished
    If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest.
    If the quest starts without a seller the player is escorted to the auction house.
    The player can sell himself to the auctioneer via dialog.
    Potential customers
    Known issues: There are some pathing issued when the auction guests are going home.
    MEPInterest
    Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword
    Ref1 = john
    Ref2 = second john (optional)
    value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job.
    It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location.
    But sometimes it is also triggered by your pimp if he finds a john for your.
    If your john considers you a slave you cannot reject.
    If you reject and your pimp is nearby it can lead to punishment.
    MEPJob
    Category Main Start Keyword API MEPJobKeyword
    Ref1 = john
    Ref2 = second john (optional)
    value1 = job type that was negotiated in MEPInterest
    value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master.
    The success of a job depends on the time spent for sex.
    If you fast forward the sex scene to much the job will fail and the john won't pay.
    If you are not a free prostitute your master or pimp may punish you.
    If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper.
    You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns.
    Ask the innkeeper for your cut.
    Every john remembers your meeting and humiliate you with vulgar remarks
    Known issues: Sometimes the NPCs forget to re-equip their clothes.
    Use the cheat manager to reset them manually.
    MEPPayment
    Category Main Start Keyword API MEPPaymentKeyword
    Ref1 = john Status Playable After a whore job the Payment quest starts.
    Depending on the outcome of the job (john satisfied or not) different things will happen.
    If you are a free prostitute you receive the payment.
    If you are a free prostitute in a tavern, the innkeeper receives the payment.
    Otherwise your master or your pimp receives the payment.
    If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you.
    If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job.
    MEPPimp
    Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword
    Ref1 = new master or pimp
    value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you.
    If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety.
    If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters.
    He has two major goals - earn much money and humiliate you as much as possible.
    Two factors controls his behavior - his actor value "mood" and his relationship rank to you.
    Most of your activities have an positive or negative impact on these factors.
    If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you.
    The only way to get free again is the dead of your master, or you might find a potential follower who buys you.
     

    31576 downloads

    Updated

  2. [Beta] PrismaUI Sexlab P+ Animation Toggle

    If you're like me then you are very picky when it comes to animations. Nothing worse than trying to have a simple defeat system for losing a fight and suddenly you're doing acrobatics while pleasuring a bandit. You don't want to get rid of certain packs because of those one or two decent animations so you have to go through each animation to see what you like.

    This mod is here to help make your animation toggles much easier, faster and keep it across all your saves.
     
    Features
     
    A clean modern interface, no more sluggish flash menu. Toggle animations from the Sexlab registry at ease. Smart quick spawn, spawns the required actors for the scene. Preview system, scans for valid actors to use with the animation, can change who uses which slot. Spawn menu for basic humans and creatures. NPCs from this mod can be purged. Persistent saves, don't worry about re-doing all of your toggles when you end up breaking your game and need a restart.  
    This mod is early development, once it reached the stage where it worked for my purposes is when I decided to release. That doesn't mean other people will find issues so please send feedback, logs etc.. to help me fix any issues.
     

    Preview 1 - Testing Animations.webm Preview 2 - UI Navigation.webm

    1290 downloads

    Updated

  3. SLAutoChange - Automatically switch animations randomly

    Update:
    Currently, P+ version is known that the manual part functions normally, but the automatic switching function has not been confirmed yet. If it is convenient, please let me know if there is an information report in the top left corner, and provide me with the specific report. This will help with the launch of the official version. Normally, either the ResetScene or SetAnimation got should pop up in the top left corner, If nothing happens, then it's another failure.
    I have tried to make a version for P+NG. If it's convenient, please provide me with feedback.(not working, even worse)
    Introduction:
    The functionality will likely be updated solely based on my personal needs. However, I believe there may still be others who need this mod, so I am sharing it.
    Is P+ applicable? I am unable to run P+, so it is currently not supported. But I will still try to make one. The awkward part is that I can't test the mod myself, so this process will be quite lengthy.
    Is SLSO applicable? Yes, it is. I had already posted it on the CN forum before posting here, and there was feedback indicating that it was fine.
    Are there any other conflicts? I'm not sure, but the SL mod I added should be quite comprehensive, and it still works normally.
    Features:
    1. After the climax, it will randomly transition to the next animation. A climax delay can be set, meaning the transition can occur N seconds after the climax.
    2. There are shortcut keys for easy switching of mods, especially for situations with multiple scenes. Of course, you can also use MCM to close them. Why not have multiple shortcut keys if they are available?
    3. Shortcut keys can be set to randomly switch to the next animation function (different from automatic switching, this is a manual direct switch, which also applies to NPC scenes in progress within the aiming star. Note that when your own scene starts, NPC functions will be locked)
    4. Shortcut keys can be set to switch between previous and next stages. The design rationale for this function is simple, just for convenience (this function also works for NPCs)
     
    更新:
    目前已知P+版本手动部分功能正常,自动切换功能还未确定,如果方便的话请给我反馈左上角是否有信息报告,同时将具体的报告反馈给我,这会有助于正式版的推出,正常来说左上角要么弹出ResetScene 线路要么就是SetAnimation 线路,如果不弹任何东西,那就又失败了。
    我尝试为P+NG做了一个版本,方便的话请给我反馈。(不工作,甚至更糟糕了)
    介绍:
    功能大概只会根据我的个人需求进行更新,只是我觉得应该还会有人需要这个mod,所以分享出来。
    是否适用P+? 我无法运行P+,目前不支持。但我还是会去尝试做一个,目前尴尬的是我无法自己测试mod,所以这个过程会比较漫长。
    是否适用SLSO?可以的,在发布在这里之前我已经在CN论坛发布过,有反馈说是没问题的。
    是否有别的冲突?我不清楚,但我自身添加的实验室mod应该比较全,能正常运作。
    功能:
    1、实验室动画高潮后随机衔接下一个动画,可设置高潮延迟,即高潮N秒后再进行切换
    2、有快捷键以方便开关mod,服务于场景多的情况,当然你用MCM关闭也是一样的,当然能多个快捷键何乐而不为呢?
    3、可设置快捷键以随机切换下一个动画功能(不同于自动切换,这是手动直接切换,对准星内正在进行的NPC场景也适用,注意在自身场景启动时,对NPC功能会被锁住)
    4、可设置快捷键以切换上下阶段,这个功能设计的由来很简单,就是为了方便(此功能对NPC也是生效的)

    385 downloads

    Updated

  4. Devious Devices NG

    A collaborative revamp of Devious Devices internals for SE, AE, and VR that aims to expand it’s functionality, overhaul animation, performance, compatibility and usability.
     
    Improvements include:
    Full support of the latest Skyrim versions Improved performance and eliminated script lag for device/limb hider, expression switching, gagged eating/drinking and bound looting/equip prevention, movement manager through the new SKSE plugin Multiple new devices and contraptions Complete conversion of DD's bound movement system to OAR for significantly faster idle switching and no script lag Greatly expanded library of movement, Sexlab, and furniture animations Fully remade Sexlab filtering mechanism & a SKSE-based arm offset applying technology, that allows DD NG to use your own animations and not built-in ones - including support for multi-actor scenes All of the SE Patch, For Him and Beast Race refits changes merged in SMP/meshes/texture improvements to a wide array of devices Hundreds of smaller edits and bugfixes A full list of changes can be found at the end of this page, source code for the plugin and scripts can be found here. 
    You can discuss the project, check out preview builds, and find accompanying mods on the Devious Devices Development Discord.
     
    Compatibility
    Skyrim AE/SE/VR are all supported thanks to Clib-NG. LE is unsupported.
    DD NG is compatible with all the mods that required Devious Devices SE.
    Compatibility for SLIF, OSL Aroused, VRIK is built in.
    Compatibility patches for MCO/BFCO/TK Dodge are available in the FOMOD
    Experimental patch for latest version of OStim Standalone (allows OStim to be aware of DD’s devices, does not replace SL with OStim)
     
    Requirements
    Devious Devices SE 5.2 & all of its requirements Address Library Open Animation Replacer Nemesis / FNIS / Pandora CBBE 3BA Papyrus Tweaks NG optional: Dynamic Armor Variants (for additional mesh replacers, pick the patches in the fomod) Recommended:
    Devious Devices upscaled textures (so DD NG not only performs well, but also looks good - if you’ve got VRAM to spare) Non-3BA body mods conversions:
    UBE by Ondine BHUNP by Racoonity, Serah Please note that DD NG's main development team only supports 3BA, and cannot guarantee support to the other body mods - if you are using any of the other bodies, please report any issues with meshes to the respective conversions mod threads, not the main support thread.
    Installation guide
    Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game).  A working game. Do not start messing with big mods like this if your game does not work.
    A Mod manager. Mod Organizer 2 is highly recommended.
    Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk).
    Sexlab Aroused / OSL Aroused /  SLO Aroused NG
    BodySlide
    CBBE 3BA Body
    XP32MSE
    MFG Fix
    FSMP
    Papyrus Tweaks NG
    Address Library
    Open Animation Replacer
    Nemesis / Pandora / FNIS
    Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything.  Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes. Run Pandora/Nemesis/FNIS to register the new animations. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize Unforgiving Devices users:
    If you are using UD 2.1.1, do not use it with NG - it will break things!
     
    Use the new Unforgiving Devices 3.0 and create a new patch for your load order using the Synthesis patcher (make sure to re-run it whenever you update DD NG, so any new devices get patched)
    Sexlab P+ users:
    If you are using NG 0.4 - I do not recommend using the SLSB conversion for DD NG 0.2.9, as most of these animations got removed in the new update.
     
    Credits:
    @ihatemykite for SKSE development and script enhancements @krzp for OAR conversion, new movement and furniture animations, and QA @Taki17for multiple fixes, complete re-imagining of the animation configuration and SL filter @naaitsab for script fixes and NG community management ponzipyramid for SKSE development and script enhancements @andbgame for SKSE development and script enhancements @naitro2010 for SKSE development and script enhancements @Min for VR support @audhol for mesh & SMP fixes @Koffii for the new & updated meshes & textures @Predator-RJ for the new & updated meshes, and SMP fixes @Frayed for multiple plugin and script fixes @CheddarTrauma for multiple plugin and script fixes @Nuascura for script fixes and the BFCO conversion @Billyy, @factoryclose, @Leito86, @SirNibbles, psyche, and @iivanvv for various SL and furniture animations @Kimy and @zarantha for maintaining Devious Devices SE Everyone who's contributed to DD in the past

    480730 downloads

    Updated

  5. Skooma Whore SE

    Skooma Whore SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
     
    @samuelga24 Created DAR anims that pair well with this mod. They are on nexus if you want them: Drunk or drugged animations (DAR)

    @bevo67 Made a patch for Skooma Whore and Skyrim On Skooma that you can find here:
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Hey, psst, psst. Hey you! Yes, you! You look weary looking for mods. I have something to help you relax while playing Skyrim, if you are interested.
     
     
     
    Short Description:
     
    Skooma Whore add 18 drugs to Skyrim. All drugs work like potions, but will make you addicted eventually. Once addicted you will suffer from withdrawal effects. These effects can be suppressed for some time by taking another dose of any drug, but that will only increase your addiction. The drugs are for sale at one dealer in every major city. Also the drugs can occure at any alchemist or as loot from enemies and chests.
     
    Features:
     
    + all drugs have individual textures and bottles
    + extreme and long visual effects
    + loot the drugs from dead enemies and chests
    + three diffrent kinds of withdrawal effects depending on the drugs you take
    + get force to dink a random drug when raped
    + risk of blacking when taking too much
    + Addicting H/M/S Potions, called "Brews"
    + Player get treated as scum when highly addicted
    + All drugs are craftable with the right recipe
     
    Detailed Description:
     
    The addiction system:
    All drugs follow the same basic scheme. The addiction is seperated into three aspects: Mental Decay, Physical Decay and Magical Decay. Each aspect has it's own respective withdrawal effects. Every drug adds a certain value to the Drug Pool of one or more aspects. This value varies by a small amount every time. Every aspect has five stages with more and worse withdrawal effects the higher the stage is. Once a Drug Pool exceeds a threshold the stage inceases. The thresholds can be adjusted in the MCM.
    Each drug is assigned to one aspect. The effects of a drug decrease the higher the value of the assinged Drug Pool is, meaning the more addicted one is the less high he gets. In addition to the drug effects the Withdrawal Suppression effect is applied. This effect cancels every active withdrawal effect for a couple of in-game hours. After the Withdrawal Suppression effect wears off withdrawal effects are again applied according to the current value of the Drug Pools. The time the Withdrawal Supression effect lasts gets shorter the higher the addiction, only counting the highest Drug Pool.
    Every 24 in-game hours the Drug Pools are reduced by a certain amount. This amount can be set in the MCM. To make this reduction more smoothly the relative fraction of this value is used every three in-game hours. To get rid of the addiction one just have to wait (for a long time...). The cures "Herb Tea" or "Purifying Solution" reduce the Drug Pools actively and accelerate recovery.
     
    Acquireing Drugs:
    All drugs occure as loot of slain enemies and in chests. Also random drugs are sold by alchemists among the normal potions. The drug dealer met on the road sell all drugs and have a dialouge option to pay for Skooma with sex.
    In all of the 5 major cities is one skooma den. They can be found in locations where scum and drug dealers can be expected. Just look carefully around.
     
    Overdose:
    When the amount of drugs taken within one in-game our exceeds a certain threshold one risks to black out. For every durg exceeding the threshold there is a cumulative 10%-chance of blacking out. Example: With a Blackout Threshold of 5, the sixth dose has a 10% chance of causing a blackout. The Seventh 20%, the eighth 30% and so on. With the 15th dose the blackout will happen automatcally because the chance would be 100%.
    When blacking out in a city or town (all with mapmarkers) you'll wake up in jail. But you are not actually imprisoned. You just got yourself a night in the sobering cell.
    But when having a blackout in the wilderness there is now a chance to get raped while unconcious. The next version of the Non-SexLab Animation Pack will have some fitting animations with a motionless female (two were made by myself for this purpose), which are used by SW.
     
    High Risk:
    There is a 1% chance by default that any drug has a lot higher strenght than usual (+100 in most cases) when the player is on Decay Stage 0 or 1. This throws him direcly into a high addiction and simluates that one can get addicted at the first time.
     
    Active Withdrawal Effects:
    Every 3 IN-GAME hours, by default, the player may trip and fall down or drink a random drug from the inventory when on Decay Stage 3 or higher and no Withdrawal Supression effect active.
     
    Brews:
    Now various kinds of Brews can be dropped by enemies. These are basically the same as normal Health-, Magicka-, and Stamina-Potions, but increase addiction. Also the drop rate of the normal Potions it a bit lower so the Brews might occure slightly more often. I want to show that its eays to make a effective substance, but its the high art to make one without side effects and non-addicting. Every medicine is also a drug. The Brew are impure potions made from poor ingredients or by an unskilled alchemist.
     
    Junky treatment:
    When on Decay Stage 4 or higher the player starts to feel the comtempt of the people around him. 1. NPC will comment the player in humiliating manner. 2. A Guard might approach and tell the player to leave the town. 3. Inn Keeper will demant Gold or Firewood from the player only to stay inside.
     
    Recipes:
    All drugs can be crafted at the cooking pot if the player carries the recipe. The recipes have a very smal drop chance, but can also be aquired through the starter kit option in the mcm.
     
    Requirements:
     
    SexLab Framework SE
    Fus Ro Do-h SE
     
    Important: When updating from version 0.9.8 or earlier, make a clean save! There have been huge changes!
    1. make a save
    2. deinstall Skooma Whore
    3. load previous save, wait a minute, save again
    4. install new version and load the save from 3.
     
    Don't confuse the version numbers, the latest version is 1.0 we left the beta.
    The older versions began with 0.9.x to show that the mod was still beta.
     
    I now consider Skooma Whore finished and have no further updates planned.
    Credits:
     
    Ashal for SexLab Framework
    ContentConsumer for providing the basic ideas and names of the new drugs
    vito740 for allowing me to use his textures for the drug bottles
    Grine for making me these awesome drug dens and sharing a lot of other ideas with me 
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    288893 downloads

    Updated

  6. SL Triggers Redux

    SLTR lets you run simple scripts without the need to compile and without worrying about Papyrus script dependencies or whether your script will build. SLTR comes with some scripts for you, thinks like giving yourself a little gold, healing yourself, giving yourself a drink. You can also write your own custom SLTScripts. And finally, you can set up triggers, ways to make SLTScripts run in response to game events, like on game load, on changing location, or even tied to custom keymappings of your choice. All of this is configurable via MCM or text files if you prefer.
     
    It is ESL flagged to minimize impact on your load order and most dependencies are loaded dynamically, so aside from the requirements of SKSE and PapyrusUtils, everything else is optional depending on what functionality you want.
     
    Requirements:
    SKSE Address Library for SKSE Plugins PapyrusUtil powerofthree's Tweaks  
    Optional:
    SexLab Framework (if you want SexLab events and commands) SexLab P+ Framework (this version works as well) OStim Standalone Console Util Extended (if you want to execute Skyrim console commands in your scripts) (or another ConsoleUtil variant) MfgFix (if you want facial expression related commands in your scripts) Devious Followers Continued OSLAroused Devious Devices NG/Devious Devices SE Pet Collar Nether's Follower Framework Autonomous Sex Framework  
    More Details Please!:
    The source code is available at https://github.com/sltriggersredux/sltriggersredux which also has a Wiki. There is also a LoversLab SLTriggers Redux Club available for better organized sharing of SLTR related content (i.e. SLTScripts, mini-games, add-ons).
     
    SL Triggers Redux (SLTR, though you may still see references to SLT) is two things: first, it is a scripting engine for the SLTScript scripting language and second, it is an extensible set of triggers that let you set up SLTScripts to be run in response to in-game events. The original focus of SLTR was purely on the four basic SexLab events (Sex Start, Orgasm, Sex End, Separate Orgasm via SLSO), but the framework has been expanded to not be tied solely to SexLab events. In addition, out of the box, you can also set up hotkeys to run scripts on demand, set scripts up to run on the (in-game) hour, and even run scripts directly via console command.
     
    These scripts are simple text files with the .sltscript extension, with an easy to understand syntax and a number of examples available to work from. Scripts are comprised of commands. Commands can be functions like "av_set" (to set an Actor Value) or syntactic commands like "goto" (to script execution to a different line). 
     
    SLTR comes with a base library of functions available for scripting that is growing. That said, it features an extension architecture through which mod authors can implement additional functions that would be available to other users of SLT that also install the extension. This allows the ability to expand the function library without needing it to be added to the core library.
     
    You don't have to program the scripts to use them. A selection is available for you to work with from the get-go, plus any you want to copy and modify, and of course you can also share scripts with other SLTR users. (I hold no copyright over any SLTScripts anyone creates, just so you know.)
     
    Visit the SLTR wiki for complete details, including script examples and SLT API documentation for your SLTScripts, as well as integration features.
     
    Supported Events
    Events that occur in game (SexLab orgasm, Key press, Fast Travel) can be configured to fire triggers, which in turn can result in running scripts if the filters match. Currently, you can run SLTScripts in response to the following events:
     
    Core Keymapping (triggers in response to your choice of hotkey mapping, with optional modifier and DAK support) Top of the Hour (triggers on the in-game hour (or on the next such hour after sleep or travel)) New Session (triggers on each new game load) Player Cell Change (triggers on each Cell change; this happens more frequently than you might think, so be careful about heavy scripts with this, and protect against spamming i.e. player running back and forth across cell boundaries could generate spammed script executions) Player Opened Container (triggers after a Player opens a container; depending on timing of the backing ActiveMagicEffect landing, might not run until after the container is closed) Player Location Change (triggers on each Location change; typically much less frequent than Cell change) Player Equipment Change (triggers when the player swaps equipment) Player Combat State Changed (triggers when the Player's combat status changes) Player Hit Or Is Hit (triggers when the Player is hit; this can result in a lot of executions so be careful with filter selection and heavy scripts) Timer (triggers on a per-minute timer, delayed anywhere from 1 to 60 minutes) Harvesting (triggers when harvesting typical harvestables; e.g. plants, mushrooms, butterflies) Fast Travel Arrival (triggers when you arrive after fast travel) Vampirism Transitions (triggers when: you become a Vampire, you are cured, you transform to a Vampire Lord, and you end the Vampire Lord transformation) Werewolf Transitions (triggers when: you are cursed, you are cured, you transform into a Werewolf, and you end the Werewolf transofmration) Vampire Feeding (triggers when you begin vampiric feeding) Player Swim Start/Stop Player Water Enter/Exit Soul Trapped SexLab (optional) Start Stop Orgasm Orgasm, Separate Stage Start Stage End OStim (optional) Start Stop Orgasm SceneChange  
    Scripts Provided
    These are some of the SLTScripts provided out of the box with just the Core install. That means you can run any of them from the console, or in response to any trigger, with no additional configuration. Making more SLTScripts available is simple; add them to your 'Data/SKSE/Plugins/sl_triggers/commands/' folder and on your next game launch you will see them. The 'target' of a script might be someone other than the player i.e. if you target them when using the console commands or if an event fires that targets them, like SexLab Separate Orgasm.
     
    Core SLTScripts Add perk point.sltscript Alcohol.sltscript Cast Calm.sltscript Cast Fear.sltscript Cast Light.sltscript Change stats (bad).sltscript Change stats (good).sltscript Change stats (mix).sltscript Cry.sltscript CureDisease.sltscript Doomstone Lover.sltscript Eat (sweets).sltscript Give Gold(10).sltscript Harm (-100).sltscript Heal (+100).sltscript Learn skill (Mage).sltscript Learn skill (random).sltscript Learn skill (Thief).sltscript Learn skill (Warrior).sltscript Lovers comfort.sltscript MFG Reset.sltscript Necks bitten(+1).sltscript Show Limited RaceMenu.sltscript Sound - Levelup.sltscript Toggle Collision.sltscript Toggle God Mode.sltscript SexLab SLTScripts (included when selecting either of SexLab/SexLab P+) CumControl.sltscript DD Unlock All.sltscript DF Reset All.sltscript DF Set Debt to 0.sltscript Disease.sltscript Heart beat(A).sltscript Sex is crime.sltscript SL Aggressive Sex With Player - Anal.sltscript SL Aggressive Sex With Player - Oral.sltscript SL Aggressive Sex With Player - Vaginal.sltscript SL Masturbate Self.sltscript SL Sex With Player - Anal.sltscript SL Sex With Player - Oral.sltscript SL Sex With Player - Vaginal.sltscript SLS Destroy Random License.sltscript SLS Evict from Markarth.sltscript SLS Evict from Riften.sltscript SLS Evict from Solitude.sltscript SLS Evict from Whiterun.sltscript SLS Evict from Windhelm.sltscript SLS Magic Curse Add.sltscript SLS Magic Curse Remove.sltscript SLS Revoke All Licenses.sltscript SLS Revoke Random License.sltscript SLS Send to Kennel - Markarth.sltscript SLS Send to Kennel - Riften.sltscript SLS Send to Kennel - Solitude.sltscript SLS Send to Kennel - Whiterun.sltscript SLS Send to Kennel - Windhelm.sltscript SLS UnEvict from Markarth.sltscript SLS UnEvict from Riften.sltscript SLS UnEvict from Solitude.sltscript SLS UnEvict from Whiterun.sltscript SLS UnEvict from Windhelm.sltscript Time Control.sltscript Time Slow.sltscript Vision blurred.sltscript OStim SLTScripts (included when selecting OStim) OStim Disease.sltscript OStim Heart beat(A).sltscript OStim Masturbate Self.sltscript OStim Sex is crime.sltscript OStim Sex With Player.sltscript OStim Time Control.sltscript OStim Time Slow.sltscript OStim Vision blurred.sltscript General Adult-oriented SLTScripts (included when selecting any of OStim/SexLab/SexLab P+) Contamination - MME_Lactacid.sltscript Contamination - Transformative Elixir.sltscript PetCollar - Add Keyless.sltscript PetCollar - Add.sltscript PetCollar - Remove Keyless.sltscript PetCollar - Remove.sltscript  
    Add-Ons/Mini-Games Available
    These are add-on packs or mini-games implemented through SLTR. These may alter gameplay or introduce new mechanics. Typically these involve combinations of SLTScripts, pre-built triggers, and sometimes configuration files.
     
     
    PetCollar Game - (Requires: SexLab, PetCollar; Contents: SLTScript, trigger, JSON) At the start of SexLab scenes, your followers will (somewhat) randomly choose to equip and unequip the "Keyless Pet Collar" from the PetCollar mod. This is the one which cannot be picked or removed by the wearer. Consumption Lifestyle - (Requires: Transformative Elixirs; contents: SLTScript, trigger) When the non-stealth varieties of Transformative Elixirs appear in containers the player interacts with, they will automatically pull them into their inventory and consume them. Additionally, a periodic timer will run which will look for these items and consume them.  
    Speaking of Copyright and Licensing / Attribution:
    All work associated with "SL Triggers Redux" aka "SLTR" aka "SLT" (in relation to it's origin) is derived from the original, SL Triggers, by Fotogen. I received approval to continue development. More info available on the SLTR Wiki.
     
    All other work that exists as part of this project as well as the associated SKSE C++ plugin project (when it's not hosted here) is and always will be MIT Licensed.
     
    All SLTScripts created by anyone else are subject to their copyright and I hold none over them.
     
    Code and data related to container activation was graciously provided by @Bane Master from Deviously Enchanted Chests; they deserve any credit for the efficacy of the container activation logic and I'll take the heat for the issues with my implementation. As agreed, this code and data, as part of this project, will remain MIT Licensed.
     
    Installation:
    If You Are Updating From An Older Version
      If you are moving from Fotogen's original SL Triggers, you will need a new save.
     
    If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save.
     
    That said, I have often found that both Fotogen's and mine seem to be able to survive the following:
    Save your game and quit Skyrim Remove the old version Run Skyrim, load your save, click through the warning, save, and quit again Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) Install the new version Run Skyrim and enjoy your new version  
    However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible.
     
    If You Are Installing For The First Time
    Using MO2 Is Recommended
    I personally use ModOrganizer2/MO2 and even then, often just through whichever modlist I'm using via wabbajack. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need.
     
    If, However, You Are Doing A Manual Install
    SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect
     
    Mod And Plugin Logging Output
    Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file.
     
    Once It Is Installed
    Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install).
     
    The mod folder structure at install should look something like:
    interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included settings.json - created at first launch to avoid being overwritten during updates sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the [wiki](https://github.com/lynnpye/sl_triggers/wiki).  
    In-Game Configuration
    If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left.
     
    The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first.
     
    All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play.
     
    Selecting an extension displays it's triggers if it has any defined, and gives you the option to create more. Each trigger has filter options on it's card for you to customize when the scripts should be applied.
     
    In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in.
     
    You can also "soft delete" a trigger, marking it inactive until either you restore it or go in and physically remove the trigger file. Until restored it will remain inactive.
     
    About Performance:
    Effort has been made to avoid scripts from stressing the system more than necessary, but there are still limitations. Each script will be run on an Actor in game (the Player or an NPC) as an ActiveMagicEffect i.e. as from a Spell. Any one Actor can have no more than 30 scripts running on them at one time. Scripts can be long-running if you make them so, so be careful not to let things run away.
     
    Papyrus Tweaks NG is Your Best Friend
    SLTriggers Redux is *extremely* Papyrus intense, so anything you can do to improve scripting performance will have a *dramatic* impact on SLTScript performance.
     
    To that end, I strongly recommend the following to maximize the performance of your SLTScripts.
     
    - Install Papyrus Tweaks NG
    - In SKSE/Plugins/PapyrusTweaks.ini (a reference copy of which is available in the Files tab on Nexusmods) make the following changes:
    - iMaxOpsPerFrame = 2000
    - bSpeedUpNativeCalls = true
    - bIgnoreMemoryLimit = true
     
    For reference, I use several modlists for testing, including Skyrim Modding Essentials (SME), available on Wabbajack. This is a somewhat bare list meant as a springboard for creating your own modlist. While it includes Papyrus Tweaks NG, it only includes the unmodified reference copy of PapyrusTweaks.ini.
     
    I install SLTriggers Redux with the "Test Scripts" enabled. To run them, open your console in game and:
    - prid player
    - slt run zz_sltr_regression_test
     
    This will begin a set of SLTScripts which will send output to your sl-triggers.log file. I keep Notepad++ running, use "View | Always On Top", and "View | Monitoring (tail -f)" on sl-triggers.log so that I can see the output in real time and watch for failures, as well as knowing when the scripts have completed.
     
    Using the baseline reference copy of PapyrusTweaks.ini on SME, the full suite of regression test scripts takes roughly 140 seconds to run.
     
    Using just those 3 changes to PapyrusTweaks.ini, the execution time drops to just over 14 seconds.
     
    Not a 10% reduction in execution time but a whopping 90% reduction.
     
    I totally agree that SLTScripts are slow compared to actual compiled Papyrus, but you can get a lot of performance by making these changes.
     
    Okay, But How Do I Run A Script!
    Running Scripts Manually:
    You can use the console to list available scripts and run them. From the console, use:
     
       slt list
     
    To list the available scripts. To run a given script, use:
     
       slt run "scriptname"
     
    The quotes are only necessary if the script name has spaces. So, to give yourself a free 10 septims, try:
     
       slt run "Give Gold(10)"
     
    Setting Up a Keymapping:
    If you have a script you want to be able to run at the press of a button, set up a Keymapping trigger. This is most easily done through the MCM.
     
    Go to the "SL Triggers Redux" MCM and choose the "SLTR Core" extension. Then click "Add New Item" on the right. Choose "Keymapping" as the event type, then select the key you wish to map it to. Finally, click the "Do 1" drop down and select a script to run. Exit the MCM and you should be able to run that script on demand just by pressing your mapped key!
     
    What Is Different From the Original?
    Fotogen's original sl_triggers effort is great and still works well. Plus I had already added some of these features (like the Keymapping and Top of the Hour event handling) to it.
     
    - Extensible - It is very easy to expand functionality to add more operations to be available in your scripts with the new command libraries; Papyrus script developers can create their own .psc file with global functions to add new operations that will be available to any script run on the system
    - New script format - The original format used JSON which is conveniently supported in the Skyrim environment but not convenient for development; the new .ini format is easier to read and works conveniently with syntax highlighting for some of the features
    - More than SexLab - I know, SexLab is the SL in SLT; but the framework supports any event to fire a script
    - ModEvent support for Script Execution - Mod authors can send mod events with a script name and SLT will run the script on the targeted Actor (or the Player if no target is available)
    - API support - You can also access the same features through an API if you prefer
    - Console command support - Some features available from the console
    - Additional SLTScript language features: subroutines, script-to-script execution with call arguments, named variables






     
     This is a renewal of development on the original SL Triggers by Fotogen. I received approval to continue development.
     
     
     

    17177 downloads

    Updated

  7. Slaverun Reloaded 5.3 18 07 2026

    Slaverun Reloaded 5.3 18 07 2026
    View File
    PLEASE NOTICE:
    this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads  
    Latest change:
     
    18-07-2026 Slaverun V5.3
    new village quest for Darkwater Crossing tested and fixed city quests for raven rock new free-city-quest for riverwood implemented whitewedding5 quest for more family members to arrive in Slaverun tested and fixed questlines for slave2 training , diamond, slaveer enforcment(igor)  migrated now 80% of the npc follow situation to the new quest related method fixed a lot of small bugs; fixed problems when Stormcloaks won the civil war  
    30-05-2026 Slaverun V5.2
    new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family  
    19-04-2026 Slaverun V5.1
    added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab)                           this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
     
    14-03-2026 Slaverun V5.0
    opened all quests for male player chars, BUT in many cases npc will still talk with you as woman,  new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests   
    07-11-2025 Slaverun V4.1
    Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach   
    07-10-2025 Slaverun V4.0
        removed apachii hair dependendies (by including some haircuts from ks-hairdos mod)     fixed more problems with not finding an invisible Ivana     changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc     implementing a first soft dependendy to Bimbos of Skyrim     adding voices to slaverun npc     internal reworking dialogue conditions, scenes for voice files     adding abort option and random factor to hardcore carriage drive     fixing small bugs on all tests  
    16-09-2025 Slaverun V4.0 Beta 1
    changed the ai packages and routines for ivana and diamond
    fixing small bugs on that test
    for mainquest2 "Get Skyrim free again" implemented  random autoprogression for cities to get them free
    did some preparations for the slaver training quests
    fixed wrong painslut references
    added missing facetint files for magdalena
     
    07-09-2025 Slaverun V4.0 Alpha 2
    testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum  tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values  
     
     
     
    Slaverun Reloaded 5.1

    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot. 
    You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
     
    For gamers who have played my version 3.0 or at least 2.0:
    I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
    - every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
    - you cannot fail a quest, the result was always the same
    - when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
    so the now the major changes are:
    - in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
    - for a quest success you will be rewarded, if you fail you will be punished... harder and harder
    - the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
    - any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
    - I added and will be adding more and more reactions and changes, if your are that famous Dovakhin

    For gamers who have never played Slaverun Reloaded:
    - this is a quest mod about slavers with lots of sex
    - it is NOT a slave management mod, also you can play as a slaver with slaves
    - it is NOT a mod, where you will fight a lot
    Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
     
     
    Before you start:
    -  nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
    - playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)

    How you start:
    - a courier will bring you a letter, which starts a prequest
    - when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
    - you can ignore everything and let the autoprogression do its thing enslaving town after town
    - or you start working for the Slave Master
    - you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
     
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version,  If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
    The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
    After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave. 
    If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V5 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack 8+ - by xaz  (9 or 9.2 should be ok also , I tested with 8.0
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Devious Devices , Devious Intgration, Devious Expansion  by Min (Version 4+, I tested with 5.2)

    Dragonborn.esm, Hearthfires.esm  and Dawnguard.esm
    Crash fixes to handle the 64k string limitation of Skyrim
     
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Next-Gen Decapitations
    Recomended if you are playing the gory colloseum matches where the PC will beheaded.
     
     
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery Plus Plus  v6.326+ by jfraser (older version probably work too)
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Bimbos of Skyrim
    If you like it, it will be supported as a optional punishment from the Slave Master
     
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
    Spoilers and more infos
    A spoiler for those who are asking when which type of quests will be available.
     
     
    A list of the quests with its technical ids
     
     
    and here is a list of the possible punishments:
     

    59462 downloads

    Updated

  8. From the deeps SE (new version)

    FROM THE DEEPS (new version) : A Lovecraftian adventure for Skyrim.
     
    Status : completed
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
     
    The first point
    A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. An ambition to make a thief like mod, centered about his story. Very few but harsh fights. It's a massive rewrite of the actual From The Deeps mod, and it will replace it in time. Most player choices will lead to consequences (include the sex scenes, almost all avoidable, but with consequences) Female players designed mod  
    TOTALLY INCOMPATIBLE WITH FROM THE DEEPS redone ! (that version will be deleted soon as FTD new version will advance !)

    Dependendies :
    SexLab Dragonborn ZAZ 8.0 or +
    Soft requirement :
    XPMS skeleton. More Nasty critters (sex scene with Lurkers, seekers, and rieklings) Billy's anim pack (contain everything you need !)  
     
       
     
       
      Some of players actions consequences are the change of metrics.
    Perversion (sexual acts) Corruption (willing to serve evil) sanity (chapter 2) some global variables (register player choices)  
     
    Permissions :
    Use the mod assets as you want. Original assets belongs to their authors. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.  
     
    Ressources and other mods used :
    - Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
    - DixiePig for the tentacle armor.
    - PS1 games Doom I and Nightmare creatures I for musics.
    - Garry Chang, for the Storm of the centurie ost.
    - screenshots of Necronicon pages by Zarono (I bought two for my call of cthulhu rpg parties. It"s letter format, but the look is quite good) : https://www.pinterest.fr/pin/364721269795318334/
    Edited October 12 by Delzaron

    50312 downloads

    Updated

  9. SexLab Madness

    A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.

    Requirements

    Skyrim SE (1.5.97+ / 1.6.x AE) SKSE SexLab P+ (PPLUS) MCM Helper SkyUI


    How It Works
    The mod has three states, cycled via the ON/OFF hotkey:
    OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.

    Manual Mode (MAN)
    You build actor lists, the mod dispatches scenes automatically.

    Press ON/OFF to enter Manual mode. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay. Long-press ON/OFF to stop all running scenes and return to OFF.


    Automatic Mode (AUT)
    The mod scans nearby NPCs periodically and starts scenes on its own.

    Press ON/OFF twice (MAN → AUT) to enter Automatic mode. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene. Scans repeat after the configured delay and on location change. Long-press ON/OFF to stop.


    Defeat
    When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.

    Works in Manual mode only — OFF and AUT modes ignore bleedout events. Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor. Uses Group Chance to determine if multiple attackers join the scene. Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.


    Bump Ride
    When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.

    Group Scenes
    When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.

    Scene Centering
    The Center On setting controls which actor the scene plays at:

    Active — scene positioned at the aggressor. Passive — scene positioned at the victim.


    MCM Settings
    Open MCM → SexLab Madness:
    ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
    Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
    Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
    Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
    Passive Role — Gender filter for victims: (any), Male, Female.
    PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
    Center On — Scene position anchor: Active or Passive actor.
    Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
    Scan Radius — NPC scan range in game units (500–100000, default: 2500).
    Group Chance — Chance to add extra actors (0–100%, default: 0).
    Animation Tag — Filter: (any), Oral, Vaginal, Anal.
    Bump Ride — Toggle bump-to-scene in Manual mode.
    Debug — Detailed logging to SKSE/SexLabMadness.log.
    Defeat: Enabled — Toggle combat defeat system (Manual mode only).

    Technical Notes

    The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API. Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface. SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.

    11459 downloads

    Updated

  10. Ravenous SSE

    A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drink it if it's not your cup of tea!)
     
    Status : completed, a quest to finish.
     
    Dependences :
    SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements :  
    Recommended :
    Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006  
    Authors : BoomGoblin, AqqH, myself.
    Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron
     
    Resume :
    The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness...
     
    Mod Tag : a1R. All the rep quests have the tag a1R_rep. All the VIP quests have the tag VIP, if they are repetable it's a1R_rep_VIP.
     
    Current State : finished (some updates could come, but the mod core is completed)
     
    HOW TO INSTALL ?
    - Manual installation : copy paste the files in your data folder.
    - run FNIS for users for register the anim.
     
    HOW TO START ?
    Talk to an Innkeper, specially the one in Riften. And after, to Maya the vigilant. Or being sold thought Simple Slavery.
     
     
    Rep Quests guide :
    Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. Hunger game : a VIP themed quest. Be the prey or the huntress in a wman hunt. Sharp the guillotine : some maintenance is needed.  
    more rep quests will come (at least one with the zap, and one with the oven).  
     
    Are you a Baguette ? Do you speak Croissant ? Find here an appropriate version by Voltair.
     
     
    Credits :
    - Pama for Pama deadly furnitures
    - Gatti for Gatti Jewels
    - Dorabella and Killer905 for Lady Ritual armor
     
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
     
     

    66811 downloads

    Updated

  11. Dark Arena SSE

    A SSE conversion of Dark Arena LE, made by cathedral and CK
    Status : completed
     
    A little mod, which add an underground inn in Riften sewers. It was a commission mod, but due to the demande I decided to continue it.
     
    - get rumors at any innkeeper
    - get hints at Riften
    - explore Riften sewers and find the Dark Arena.
    - request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
     
    Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
     
    You can be spectator, or work here... or being enslaved... or take control of it.
     
    In details :
    - four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
    - you can bet money on pitfights.
    - when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
    - each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
    - you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
    if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
    - a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
     
    Patchs :
    - DarkArena - DBM : patch for uses of Legacy of Dragonborn mod : changes the cards texture
     
    Credits :
    Nomkaz for first SSE conversion and DBM patch.
    OsmeIMC for scripts tweaks and improvements
    Killer Keo skimpy mod : https://www.nexusmods.com/skyrim/mods/3654/
    unknow for slave leia topless CBBE converted meshe
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.

    85348 downloads

    Updated

  12. Deadly Pleasure SE

    DEADLY PLEASURES : a Komotor and Delzaron joint project.
     
    Co Authors : Komotor (animations, synopsis)
     
    Status : completed
     
    Dependencies :
    Skyrim Sexlab FNIS Komotor animations of course !  
    What do you need to know :
    This mod is for females characters. This mod origin is a project between Komotor and me, to promote his animations packs. So, you need at least the T2 animation pack from Komotor animations. You'll find a link to KomAnim pack on this page : How to start the mod : talk to an Innkeeper, and follow the story.  
     
    Authorship and portage :
    - TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links :
    TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos  
     
    The Mod content :
     
    Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
    This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw (it's include bestiality, futa, very hard bdsm... you're warmed !)
     
    Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer girl from Ibn. Miquote : a forsworn girl. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?  
    Musics and other ressources :
    Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit (unknow)  
    Sources of inspiration :
    Miquote is a Sicambre forsworn from AFS, she's related to Ethrane, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos. I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an excellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal.
    Permissions :
    You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.

    19761 downloads

    Updated

  13. SexLab sslAnimationSlots 5000 SE VR AE

    New version fixes the Sound bug. and what i understand also other bugs in other mods.

    If you downloaded version SexLab sslAnimationSlots SE VR AE 4.53 and used the AE esm, the file is broken. This is fixed in version 5.
     
    Conversion from SE 1.61b sslAnimationSlots 1000 patch.
    Will add 5001 human and 5001 animal slots for SexLab Animation Loader.
    The slow start may be that some of your mod scans NPC for spells
     
    SLE Version https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/
     
    Requirements Skyrim AE:
    SexLab Animation Loader SSE
    With Run All
    https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583
    or
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse
    JContainers SE
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
    Address Library for SKSE Plugins
    https://www.nexusmods.com/skyrimspecialedition/mods/32444
    FNIS Behavior SE 7_6. You dont run this. Only for the scripts.
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
    Pandora Behaviour Engine.
    https://www.nexusmods.com/skyrimspecialedition/mods/133232
     
    Requirements Skyrim SE VR:
    A patch to make Sexlab SE (version beta 7 and 8 only) work with Skyrim VR
    https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr
    Animation Limit Crash Fix SSE
    https://www.nexusmods.com/skyrimspecialedition/mods/31146
    SexLab Animation Loader SSE
    With Run All
    https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583
    or
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse
    JContainers SE
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
    VR Address Library for SKSEVR
    https://www.nexusmods.com/skyrimspecialedition/mods/58101
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
     
    Requirements Skyrim SE:
    Animation Limit Crash Fix SSE
    https://www.nexusmods.com/skyrimspecialedition/mods/31146
    SexLab Animation Loader SSE
    With Run All
    https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583
    or
    https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse
    JContainers SE
    https://www.nexusmods.com/skyrimspecialedition/mods/16495
    Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer
    https://www.nexusmods.com/skyrimspecialedition/mods/77779
    Address Library for SKSE Plugins
    https://www.nexusmods.com/skyrimspecialedition/mods/32444
    Fores New Idles in Skyrim SE - FNIS Behavior XXL
    https://www.nexusmods.com/skyrimspecialedition/mods/3038
     
    Load order: MO2
    Skyrim.esm
    ...
    Sexlab.esm
    sslAnimationSlots.esp
    ...
    Recommended mods
    Defeat - To list the animations
     
    Install: MO2
    1. Load the mod after Sexlab Framework
    2. Load all the animation you have ?
    3. Run LOOT
    4. Run FNIS
    5. Run game and open Mod Settings
    6. If you have Sexlab Defeat, disable it in the menu
    7. Go to SL Anim Loader
    8. Set Run All No Menu.
    9. Click Run All.
    10. Activate Sexlab Defeat if you have it installed. The mod needs some time for the keywords.
    DONE

    With 5328-sexlab-animation-loader-sse
    1. Load the mod after Sexlab Framework
    2. Load all the animation you have ?
    3. Run LOOT
    4. Run FNIS
    5. Run game and open Mod Settings
    6. If you have Sexlab Defeat, disable it in the menu
    7. Go to SL Anim Loader
    8. General settings
    9. Click Rebuild Sexlab Animation Registry. Leave the menu!
    10. If you have ZAZAnimations installed, register animations again.
    If you have Estrus installed, register the animations again.
    11. In SL Animations Loader Enable All and unable the you don't want.
    12. Click Register Animations... now you have to wait. Open Console and watch. Leave the menu!
    13. Click Reload JSON Data
    14. Click Reapply JSON Data... now you have to wait. Open Console and watch. Leave the menu!
    15. Activate Sexlab Defeat. The mod needs some time for the keywords.
     
    DONE
     
    Bugs:
    Dynamic Animation Replacer - Skyrim SE Version 1.1.0 Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.zip by MstrN
    Dynamic Animation Replacer - Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations.
    Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations.
     
    From Ashal GitHub
    https://github.com/eeveelo/SexLab
     
    Patching you modified sexlab.esm:
    1. Load TesEdit
    2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp
    3. Open Sexlab sslAnimationSlot XXXX.esp
    4. Right click quest
    5. Deep copy as override (with overwriting) into...
    6. Chose sexlab.esm
    7. Yes to All ( ...Done: Copying as override)
    8. Done

    117148 downloads

    Updated

  14. SexLab Aroused Creatures SE (2026-06-12)

    Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
     
    Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
    Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function.
    SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
    Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
     
    License
    All contained code and assets: GPLv3. Full license included in archive.
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licenses
    such as GPL, MIT, or CC and help build a foundation for future mod developers.
     
    Hard Requirements
    SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this.  
    Other Requirements
    SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Creature Summoner (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability.  
    Strongly Recommended
    SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.  
    Recommended Mods
    Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.  
    Installation
    Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.
    Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.
    Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important).
    By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.
    Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.
    You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations.
    Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.
     
    Updating
    If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides.
    Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.
    Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.
    Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.
    Downgrades are not supported. To downgrade you will need to load a save from before the upgrade.

    How To Use
    Automatic
    The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready.
    If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor.
    To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.
    Invitation
    To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
    Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
    There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
    In-Game Help
    There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
     
    Saving and Loading Profiles
    Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
     
    Arousal
    Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused.
     
    Frequently Asked Questions
     
    Known Issues
     
    Change Log
     
    See support thread for older Change Logs and Downloads

    752773 downloads

    Updated

  15. SL Widgets

    Download on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/164162   A plugin for iWant Status Bars that adds adult-mod status widgets — arousal, pregnancy, milk, cum, wear & tear, needs and more — to Skyrim's HUD, for the player and up to 3 NPCs.   113+ icons included. Fully configurable in-game through the MCM.   Full docs, icon previews, custom packs and guides: https://crajjjj.github.io/slwidgets/   ✨ Features   - Two icon mechanics — 9-stage gauges that fill with a mod's value (arousal, milk, cum, wear & tear, needs) and condition toggles that pop in/out (pregnancy, parasites, defeat) - NPC tracking — watch up to 3 NPCs alongside the player: aim at an NPC, press a hotkey, and they get their own icon set and a floating name label - Broad mod support — SexLab Aroused, Apropos2, Fill Her Up, MME / SGO4 / MAL, the major pregnancy frameworks, and more - Custom icon packs — restyle any icon set; grab one from the download section - Settings presets — save and load your toggle setup, handy for new saves   ⚙️ Installation   - Install with any mod manager. The SE build is ESPFE (ESL-flagged); the LE build's ESP also works on SE. - Load order: iWant Widgets → iWant Status Bars → SLWidgets - (Optional) Choose which widgets are shown in the SLWidgets MCM - (Optional) Save / load your SLWidgets settings in the MCM — useful for new saves - (Optional) Set icon placement, colour and size in the iWant Status Bars MCM (multiple bars supported) - (Optional) Install custom icon packs from the download section (DDS textures only)   Notes: - Do not install both the ESL and ESP versions of iWant Widgets at once — they overlap and conflict - LE users: the LE build of iWant Status Bars / iWant Widgets is included in the SE FOMOD   🖱️ MCM Setup (thanks Herowynne)   Step 1 — Enable the mod Open the SLWidgets MCM → General page → toggle Disable/Enable mod. The label shows the action, not the current state: - ENABLE shown = mod is currently OFF (press to turn it on) - DISABLE shown = mod is currently ON Back out and re-open the MCM to confirm.   Step 2 — Configure iWant Status Bars Open the iWant Status Bars MCM → Bars page → assign a hotkey under Press to Toggle, exit the MCM, and press the hotkey in-game. Adjust Type, X Position and Y Position as needed. After any change in the iWant Status Bars MCM, press the hotkey twice to refresh the display.   📦 Requirements   Hard requirements - iWant Status Bars - iWant Widgets - PapyrusUtil - SKSE & SkyUI (for the MCM)   Soft dependencies — install only the ones you use - SexLab Aroused SE (any version, including SLAX) - Apropos2 SE (ESL/ESP) - Fill Her Up — Baka Edition 1.90+ - Milk Mod Economy - Mammaries And Lactation (MAL) - SGO4 IF (1.10 hotfix) - SexLab Parasites - Fertility Mode v3 Fixes and Tweaks / FM Reloaded - HentaiPregnancy - BeeingFemale - Egg Factory 3.0+ - EstrusChaurus / EstrusSpider / EstrusDwemer - PAF - MiniNeeds - Alive Peeing SSE - Private Needs - Orgasm - SLDefeat - Curse of Life (1.13.2+)   🔧 Troubleshooting   - Check console messages and Papyrus logs - Make sure only one iWidgets.esp is loaded - Check the MCM Debug page for dependency status - Toggle the mod off / on — widgets reload when the MCM closes - Open the iWant Status Bars MCM to confirm icons were registered - NPC labels missing? Confirm the pick hotkey is bound, the NPC is loaded (same cell), and the mod is enabled - NPC icons in the player's bar? Press Reset NPC bar layout once on the NPC Tracking page   Incompatible mods - Affected indirectly by mods that impact iWant Widgets. Mods significantly altering hudmenu.gfx directly or via a hudmenu.swf file may prevent image display. - Tested without issues in several mod lists with multiple UI mods (Tsukiro / D&DDC / Licentia / Nefaram / Masterstroke).   🎨 Custom Icons   Want ready-made styles? Grab a pack from the download section. To make your own, place icons in \Interface\exported\widgets\iwant\widgets\library following the existing naming convention. Format: .dds, 100×100 px, BC3 compression, no mipmaps (GIMP can export this).   🔗 Links   - Changelog: https://github.com/crajjjj/slwidgets/releases - GitHub: https://github.com/crajjjj/slwidgets   Thanks to:   - randomuser123two — aroused icons - markdf — the idea - Saber2th — custom FHU icons - coreoveride — fetus icon - dragonlord217 — colon icons  

    374073 downloads

    Updated

  16. HentaiEnemies

    HentaiEnemies(HES) provides a simple framework for combat sex interactions.
    Additionally, this mod introduces special enemy NPCs that participate in an ability lottery system during SexLab animations.

    Below are details of the features:


    Playing sexlab animations during combat


    ・ Weapon Attacks (enchantment)
    Weapons added by this mod trigger SexLab animations when they hit a target.
    Players and followers can equip these weapons, and a SexLab animation will play each time an attack successfully lands.


    ・Player hit
    When the player is attacked, an animation may play based on specific conditions.


    3. NPCs to which keywords are distributed are to be attacked
    NPCs can be added to a formlist via the MCM menu, and keywords are distributed to these NPCs through SPID.
    When an actor with the keyword is attacked, a SexLab animation will play with the nearest hostile NPC. 

    The included HES_FoFaddon.esp serves as an example of this feature. It is not required for the main mod's functionality and can be removed if unused. To utilize this feature fully, you will need my follower mod, which is exclusively available via my X account. Check the highlighted post or profile links on my X account for details.

    Note: Keyword distribution relies on SPID specifications and may not always function accurately in-game. For reliable functionality, I recommend manually adding desired actors to the formlist “HESActors” using Creation Kit or similar tools.
    For all methods, animation tags, HP conditions, and arousal thresholds can be customized. (The arousal threshold currently checks both the attacker and the attacked actor.)


    ・Addition of special enemies
    This mod adds various actors to the standard leveled NPC lists, including most creatures and select human NPCs(like screeenshot). These actors are stronger than their vanilla counterparts, increasing the overall difficulty of the game.


    ・Ability lottery
    When an orgasm event occurs during a SexLab animation with a special enemy, there is a chance for the actor to gain an ability. The abilities vary depending on the enemy type, with rarer enemies granting more powerful abilities.  

    Abilities are granted during orgasm events in the SLSO environment or at animation playback in the standard environment.
    The lottery is now performed individually at the start of the animation for actors participating in scenes with this mod’s additional NPCs. It also supports SLSO.

    ※Ability selection is automatically performed during scenes with the relevant NPC. If using this mod alongside other combat mods, you can safely disable animation playback using the MCM slider without any issues.


    ★NPC appearance probability adjustment
    By editing HESNPCAdjust_DISTR.ini in the mod file, you can reduce the frequency of leveled NPCs.



    ☆Requirements

    ・SexLab SE
    ・Sexlab Aroused Redux SSE
    ・Spell Perk Item Distributor (SPID)

    ☆Recommended
    ・SexLab Separate Orgasm SE

    ☆Assets
    ・The New Gentleman
    ・Highly Improved Male Body Overhaul -HIMBO-
     

    For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
    If you could give a follow or something, it might just speed up the mod’s updates.
    https://x.com/FolkMetis

     

    4460 downloads

    Updated

  17. Captured By The Thalmor: Southrange Gaol

    CBT: Captured By The Thalmor
     
    Captured By the Thalmor is a mod where your character is captured by the Thalmor (duh) and tortured for information. They want to know how Thorald Gray-Mane got out of Northwatch Keep, and you're the key to finding out. This roleplay-focused quest mod gives you multiple ways to respond--Will you meekly cooperate? Defiantly resist? Proclaim the gospel of Talos?
     
    Video Preview:
    (That's https://www.xvideos.com/video.ohpmumv155e/captured_by_the_thalmor_skyrim_sexlab_mod, if the embed isn't showing up for you)
     
    New Release, May 2026: CBT Version 1.5
     
    FEATURING:
    A female interrogator! Thanks to popular demand, you can now choose between Keldara (F) and Keldarin (M) to torment your character.  An MCM! I finally learned how to code a mod configuration menu. You can now enable/disable different torture methods, set the chance your character will be rescued, and more. New mechanics! The guards outside your cell can detect, scold, and punish you for casting spells or trying to pick the lock. Also, you now have some ability to pause the interrogation. Dozens of new lines, for both the player and NPCs! Bugfixes galore!  
    Details on all the changes are listed below, under "New in Version 1.5".
     
    PLEASE NOTE that I do NOT recommend updating CBT mid-quest. Some of the changes in 1.5 look minor on the surface but required a complete reconfiguration under the hood. You can install/update this mid-playthrough, but only if you haven't yet rescued Thorald from Northwatch Keep.
     
    What Makes CBT Special?
     
    It's 100% fully voiced! A handful of lines are spliced together from vanilla, but the vast majority were voiced by yours truly and then run through an ElevenLabs voice changer. (Apologies if you hate AI; I know it's not ideal, but I wasn't about to put my real voice on a LoversLab mod.) The interrogator will react to your dialogue and remember earlier incidents, affecting the choices you have when interacting with them. If you get caught in a lie, then the interrogator will be much less trusting later on. If you're defiant, they'll react differently than if you're meek and polite. There are several possible endings depending on how you respond. Will you be executed, released, or rescued? Try this mod a few different times and find out!

    How to Start

    This is a sequel to the vanilla quest Missing in Action. Complete that quest first. Once it's finished, go down to the Solitude docks; there will now be an Altmer "merchant" named Keldarin or Keldara hanging around near Jolf the boat guy. Talk to the Altmer, and the next time you go to sleep, the CBT quest will begin. (If you don't want to play through Missing In Action, there's an option in the MCM to start the quest; you can select that and then go find Kel down at the docks.)
     
     
     
    What's New In Version 1.5
     
    Male or Female Interrogator
     
    You can now choose whether you want your torturer/rapist to be a man or a woman! Both versions are fully integrated and 100% voiced; other than the voice, body, and name, you'll have exactly the same experience.
     
    PLEASE NOTE THAT YOU CANNOT CHANGE THE INTERROGATOR'S GENDER MID-QUEST. Because of the way I set the quest up when I was younger, dumber, and newer to modding, the gender is locked in as soon as Keldarin/Keldara first appears on the Solitude docks. You MUST choose the gender in the MCM before entering Northwatch Keep (if playing through the quest chain) or starting the quest manually. If you don't, the gender will be chosen for you. 
     
    Mod Configuration Menu
     
    CBT finally has an MCM! Settings now under your control include:
     
    Interrogator Gender: As mentioned above, you must set this before beginning the quest. NSFW content allowed: This is enabled by default, which means... Rape scenes are possible. (They can still be temporarily activated/deactivated in the "Torture Methods" tab, but NSFW content must be allowed in order to enable rape scenes.) The guards will sexually harass you while you're in your cell. (These are just comments, though; no SL scenes will actually play.)  Your character will be stripped naked upon being abducted. (While the first two mechanisms can be turned on/off at any time, this only runs once, at the moment when you're first captured. Changing the NSFW settings after that point will have no effect on your character's clothing or inventory.) Start quest:  Ticking this box will immediately start Captured By The Thalmor, which will let you bypass Missing in Action entirely. Allow player to feign unconsciousness: This is a new feature that's enabled by default--if you pretend to pass out, they'll take you back to your cell. Now you can enter your cell any time you want, rather than waiting for your health to drop or by picking the right combination of dialogue responses. This allows you to pause the interrogation at any time and take a break/debug issues/try to escape. 
    If you want a super hardcore experience, though--where you're not done until the interrogator decides you're done--you can disable this option. Chance player will be rescued: The original version of CBT had a random chance that the player would be rescued, which would sometimes result in the player getting rescued before really getting a chance to play, and other times would result in the player not getting rescued for ages. There's now a slider that allows you to set the percent chance that you'll be rescued every time you sleep--by default, set to 20%. If you NEVER want to be saved from your torment, you can set this to 0%; if you want out immediately, set this to 100% and then sleep in the bed in your cell. Torture Methods: The quest includes multiple possible torture methods, including: Being beaten with a mace Being carved up with a knife Being pummeled with bare fists Being burned with fire magic Being frozen with frost magic Being electrocuted with lightning magic Being attacked by a familiar Being poisoned Being hit with a fear spell Being soundly whipped Being magically choked And (of course!) being violently raped

    All of these methods can be activated/deactivated within the MCM (although please note that you must have at least one non-rape option active for the mod to function correctly).  
    Lockpicking and Magic Detection
     
    The guards outside your cell are now capable of noticing that you're casting a spell or trying to get your door open--so make sure you're sneaky about it! The first few times they catch you using magic or picking the lock, they'll issue a verbal warning; after that, they'll interrupt you. (This is more for immersion's sake than to add any significant challenge; avoid doing it while the guards are staring directly at you, and you'll be fine.)
     
    New Dialogue
     
    A handful of new random lines have been added to the guards and to the interrogator, sprinkled throughout the quest. (Also shoutout to sorrowsmith for suggesting a good player retort to the first question!) 

    The biggest addition is a small scene that will begin when Keldarin/Keldara enters bleedout, giving you the opportunity to deliver some cool one-liner before murdering them. (It's entirely optional, though, and can be bypassed completely by killing them outright. If you want to talk to the interrogator before you slaughter them, make sure to kill them slowly 😁)
     
    Bugfixes
     
    Better support for custom races I finally worked out the three-dot-dialogue-on-unrelated-NPCs issue; thanks to Crowzm on Nexus for pinpointing the source of the problem Improved the combat grunts/death cries for custom-voiced characters--no more weird Elevenlabs moans Fixed clipping and z-fighting in a few spots Various other minor improvements  
    Required Mods
     
    SexLab (and its requirements). That's it.
     
    While not a hard requirement, SSE Engine Fixes is highly recommended; it helps improve stability and prevents random crashing on larger modlists.

    If you want a version with NO requirements at all, there's a SFW version over on Nexus. (You won't be able to access the MCM unless you have SkyUI, though.)

    Recommended Mods
    Some Collision Camera: This mod was designed to be played in either first OR third person, but if you play in third person, you'll probably want something that will allow you to better view your character while they're shackled in place--the furniture camera can be wonky in vanilla. Some Collision Camera is the one I tested with and it worked perfectly, but there may be other mods that do just as well. (Unfortunately I can't recommend SmoothCam since it's been reported to cause problems with NPC detection of the player.) Report Talos Shrines to the Thalmor: Really only necessary if you plan to cooperate with the interrogator. If you're well-behaved and cooperative, you'll be asked to become an informant for the Thalmor, but CBT doesn't actually provide a way to do that. This mod does. Survival Mode Settings: CBT can get very difficult very quickly if you play on AE Survival Mode, as you'll likely be forced to go without sleep for a while. Survival Mode Settings can make it easier. (I don't use other survival mode mods, but you may want to keep the sleep deprivation in mind for those as well.) Speechcraft Randomization: Makes the interrogation just a little bit trickier to navigate. Vanilla speechcraft is an automatic fail when your speech is below a certain level and an automatic pass when it gets above a certain level. You can use this mod if you want to shake things up a bit--keeping you guessing about whether your lies and persuasion will actually work or not.
    Compatibility
     
    Unfortunately not compatible with LE. You'll need at least SE to play this mod. Does not touch the vanilla prison system, so should be compatible with any prison-related mods. Any followers will be dismissed when you're captured, so I recommend leaving them somewhere you know you can find them before starting.  This mod is compatible with AE survival mode (and most other survival mods) but playing with them will make surviving the torture and/or escaping from the prison MUCH harder. Your cell will contain a small water source and 1-2 pieces of food, but you won't get much more than that, and resting will be pretty much impossible. (Think of it as *extra realism*.) This mod should be usable in a load order alongside Devious Devices and similar mods, but I do NOT recommend playing through it while locked in any DD device. Get out of your bondage before starting the quest. This mod temporarily tweaks the player-death mechanics so that if you take too much punishment, you'll pass out instead of just dying outright. If you play with a death-alternative mod (e.g. SexLab Defeat), I recommend temporarily disabling it while using CBT, and reactivating it after you get free. SmoothCam has been reported to interfere with NPC forcegreets/detection of the player. Use at your own risk. JK's Solitude Outskirts appears to interfere with the placement of Keldarin at the very start of the quest (at the Solitude docks).

    Q & A

    Can I install this mid-playthrough?
    As long as you haven't yet rescued Thorald from Northwatch Keep, yes! If you have already rescued him, then you can start the mod via the MCM, or by entering "setstage cbtsintro 0" into the console.

    Why does my health keep going down?
    Every time you are tortured, your maximum health, stamina, or magicka will be slightly decreased. The debuff will persist until you sleep outside the Thalmor prison.
    This is meant to give you a reason to want to avoid being tortured--if you end up taking too much punishment, escape will become difficult or downright impossible.

    Okay, I'm tired of being in jail. How do I get out?
    Cooperate with the interrogator, duh. It's not a lie when they say that if you tell the truth (and mind your manners) you'll be released.

    But the Thalmor suck and I don't WANT to cooperate?
    Okay, fine, you've got other options. One is to try to escape from your cell in between interrogations. If you manage to pick the lock, kill your jailors, and then fight your way out, you'll be home free. Much like the Cidnha Mine quest or literally any other prison escape, this will be easiest for gear-light builds (mages, stealth gods, punchcats) and harder for characters that rely on a specific weapon or armor item. Also this will be much easier at higher levels and pretty darn near impossible at lower ones.
    If you refuse to cooperate and can't escape (or if you're too much of an asshole) your captors may decide to drag you outside and shoot you. When that happens, my advice is to run like hell.
    And if none of the above applies--you broke all your lockpicks but keep stringing the Thalmor along with no end to the interrogation in sight--there's a random chance you'll get rescued. You can set the odds of that rescue in the MCM; put the slider at 100% and it'll happen the next time you go to sleep.

    Where'd my gear go?
    A chest in the prison's armory. If you escape, you'll pass it on the way out; if you get rescued or cooperate enough to be released, your items will be automatically returned.
    You're in a little more trouble, though, if you piss your captors off enough for them to try to kill you. When you escape execution, you'll be stranded in the wilderness with no gear. The GOOD news is that there's nothing stopping you from returning to the prison later to exact your revenge and grab your stuff.

    Something has gone horribly wrong?
    I recommend reverting to a previous save. The mod is supposed to auto-save periodically, but it won't hurt to make a hard save before you start the quest and occasional quicksaves along the way. (That's a good practice when using quest mods generally, TBH.)

    What race/gender is this intended for?
    Whichever one you want! None of the sexual comments are gender-specific, and any race can choose to resist the Thalmor.
    You can now also choose between a male interrogator/rapist (Keldarin) and a female one (Keldara).

    Is there any actual CBT?
    Well... it's not NOT a cock-and-ball torture mod. You can always play a male character, stay in first-person view, and imagine that every mace blow or electrical shock is aimed at your nuts.
    There is no cognitive behavioral therapy in this mod, unless you're the type of person who has ever thought "Being tortured by a hot elf would fix me." If that's the case, I have great news.

    Troubleshooting
    If your character doesn't get placed into the shackles correctly, reload and try again; that'll fix the problem in 80% of cases. (You can also try "Feign unconsciousness" to get returned to your cell and then sit in the chair there; that fixed the problem in every case I've encountered, but is a little more of a pain.) (By "more of a pain" I mean that you may have to use TFC in order to get your character correctly pointed at the chair.) Try not to exit dialogue with the interrogator! If you don't want to say anything, pick the "Remain Silent" option instead. Closing out that conversation can leave you stuck in chains and unable to continue the quest; the interrogator is set to forcegreet you every so often as a failsafe, but the AI doesn't always trigger consistently. There is a bug where getting attacked by the familiar may start combat/re-enable your controls. If that happens, do NOT try to fight or move. The familiar is on a timer and will disappear after a few seconds, but leaving the shackles when the game doesn't expect you to leave the shackles will break things. If the Sexlab scenes aren't playing (after it displays the message "Keldarin begins undressing") then try opening/closing the console or MCM once or twice. It may take a few seconds. You must have at least one aggressive animation enabled for the rape scenes to play; basic SexLab contains a couple by default but you can add animation packs to make things more interesting. I recommend FunnyBiz' or Billyy's Rape Redux. If you're playing as a male character with a female interrogator, you'll likely need to do some tweaking in the SexLab MCM settings to make sure that the interrogator rapes you rather than you raping her. You can handle this by only having "femdom" animations toggled on, but I know there aren't that many of them out there My personal configuration is to go to the Sexlab MCM Animation Settings tab, then deselect the "Filter Gender Tags Animations" option and select both the "Adjust Victim/Aggressor Positions" and "Females use strap-ons" options. This will allow animations that are designed as "male aggressively penetrates female" to instead play as "female aggressively pegs male" instead.)
    If you are not being correctly teleported to and from your cell: You can try entering "player.moveto XX1c9913" in the console. The "XX" part will be two digits that correspond to your specific load order; the easiest way to find out what they are is to click on an object you know is in the mod (say, Keldarin/Keldara) and then copy the first two numbers from the RefId. That command should teleport you into the player cell, and sleeping in the bed there should teleport you into the interrogation chamber. Some users also have reported that teleportation problems (i.e. when the player sleeps, or passes out from the torture) can be resolved by installing SSE Engine Fixes, parts 1 and 2.
    What's Next?
    Now that the female interrogator has been implemented, I'm hoping to make a player-enslavement expansion that can tie into this quest. I'm also thinking about "Captured By" mod for other factions (e.g. the Dark Brotherhood). 
     
    Credits
     
    Shoutout to Seijin8 and Gristle for coding tips--this mod required more scripting than I'd ever done before lol. Any mistakes are mine alone.
     
    All voices are either original to the game or done by me (run through an Elevenlabs voice changer).

    All new sound effects are from FreeSound. Specific files are:
    anton_stikken4.WAV by Anton -- https://freesound.org/s/23093/ -- License: Attribution 4.0
    Whip Crack 01.wav by CGEffex -- https://freesound.org/s/93100/ -- License: Attribution 4.0
    Mixed Whip Crack 1.wav by peterbullmusic -- https://freesound.org/s/351267/ -- License: Creative Commons 0
    Whip slash by Valerie-Vivegnis -- https://freesound.org/s/761411/ -- License: Creative Commons 0
    Whip Crack.m4a by SciFiSounds -- https://freesound.org/s/529925/ -- License: Creative Commons 0
    Whip #3 by Universfield -- https://freesound.org/s/758830/ -- License: Attribution 4.0
    Whip Crack.mp3 by CGEffex -- https://freesound.org/s/89770/ -- License: Attribution 4.0
    Creeper short 1 (resonant dark) by EphJayMusic -- https://freesound.org/s/746624/ -- License: Attribution 4.0
    Eerie drone by jhumbucker -- https://freesound.org/s/193821/ -- License: Creative Commons 0
    Horror Background Atmosphere #6 by Universfield -- https://freesound.org/s/730121/ -- License: Attribution 4.0
    Cries of the Damned - Wails from Hell by DeqstersLab -- https://freesound.org/s/746494/ -- License: Attribution NonCommercial 4.0
    FIREBurn_Burning Swaying fire.Crackling.Roar Of Flame 2_EM_(4lrs).wav by newlocknew -- https://freesound.org/s/626277/ -- License: Attribution NonCommercial 4.0
    Wails_ses2.wav by freesound -- https://freesound.org/s/25287/ -- License: Creative Commons 0
    Sam Qualiana from freesound.org (https://freesound.org/people/Capt_Bligh1/sounds/690702/)
    Doctorsex on freesound.org (https://freesound.org/people/doctorsex/sounds/699908/)
    Mr. Fossy on freesound.org (https://freesound.org/search/?f=grouping_pack%3A%2230826_Voice+%E2%80%93+Male+Grunts+and+Screams%22)
    jorickhoofd on freesound.org (https://freesound.org/people/jorickhoofd/sounds/180350/)
    Volonda on freesound.org (https://freesound.org/people/Volonda/sounds/439518/)
    screaming_male_effort.mp3 by GabrielaUPF -- https://freesound.org/s/220285/ -- License: Attribution 3.0
    male_grunts.wav by that_sound_guy92 -- https://freesound.org/s/442716/ -- License: Creative Commons 0
    marc3122 (https://freesound.org/people/marc3122/sounds/556976/?)
    tvilgiat https://freesound.org/people/tvilgiat/sounds/462932/
    SnowFightStudios https://freesound.org/people/SnowFightStudios/sounds/643669/
    stemsandseedspod https://freesound.org/people/stemsandseedspod/sounds/513235/
    RepDac3 https://freesound.org/people/RepDac3/sounds/477756/
    pseudonymian https://freesound.org/people/pseudonymian/sounds/573096/
    AlesiaDavina https://freesound.org/people/AlesiaDavina/
    newlocknew https://freesound.org/people/newlocknew/sounds/653070/
    RutgerMuller https://freesound.org/people/RutgerMuller/packs/6623/
    JuanFG https://freesound.org/people/JuanFG/sounds/471953/
    montblanccandies https://freesound.org/people/montblanccandies/sounds/332044/
    XfiXy8 https://freesound.org/people/XfiXy8/sounds/467293/
    Male Coughing by beyercreative -- https://freesound.org/s/774818/ -- License: Attribution NonCommercial 4.0
    Choking by Bowesy -- https://freesound.org/s/522163/ -- License: Creative Commons 0
    Metallic Gate Sounds by eqavox -- https://freesound.org/s/683954/ -- License: Creative Commons 0
    Intense Sizzling 4 by Yoyodaman234 -- https://freesound.org/s/334672/ -- License: Creative Commons 0
    Intense Sizzling 1 by Yoyodaman234 -- https://freesound.org/s/334675/ -- License: Creative Commons 0
    Rachet_Joint by SoundsofTheMachine -- https://freesound.org/s/789060/ -- License: Creative Commons 0

    13608 downloads

    Updated

  18. To Become the Highest Prostitute!

    This mod is a prostitution mod that focuses on making “more” money.

     
    Note: This mod is a prostitution mod focused on earning significantly more money.
    Please be aware that it may substantially disrupt the game’s balance due to the large amounts of septims it allows you to earn.



    Main system
    You can engage in prostitution by selecting a dialogue option marked with "(TBHP)." Currently, you can choose from Oral, Vaginal, or Anal activities.
    The reward amount can be permanently increased based on factors such as SexLab's Sex Diary (skill rank and frequency), arousal values, bed usage, and other conditions.  


    Additionally, you can simulate current compensation in the MCM menu.


    Below are the details of the bonuses:


    ・ Skill Bonus
    The number of times each Oral, Vaginal, and Anal is used increases the reward by 1% for each use.

    ・SkillRank Bonus
    The reward amount is multiplied based on the Oral, Vaginal, and Anal ranks recorded in the Sex Diary.

    ・Arousal Bonus
    The arousal values of the actors involved in prostitution are considered, with higher total arousal resulting in greater rewards.

    ・Bed Use Bonus
    Using a bed applies a fixed bonus multiplier to the reward. Conversely, not using a bed reduces the fee.

    ・Sexuality Match Bonus
    Rewards are increased if the actor’s sexuality in SexLab's Sex Diary matches the activity. Mismatches result in reduced rewards.

    ・Location (Indoor/Outdoor) Bonus
    Rewards are increased for indoor prostitution and decreased for outdoor prostitution.


    All bonuses can be adjusted via the MCM menu. As the adjustment method is somewhat unique, we recommend exploring and testing it directly.

     
    How to Use the NPC Prostitution Function
     
    1. Hire any NPC as a prostitute through dialogue.
     
    2. Speak directly to the target you want to engage in prostitution with and select the service type.

    3. Rewards are paid individually based on the journal values of the prostitute NPC.

    4. Return to step 1.

    Note:
    Bonus value enhancements from items are applied in the same way as for the player. If the reward amount becomes too high, please use the ESPFE patch with the base reward reduced to one-tenth. (This file)


    Merchants for prostitutes
    Merchants selling items specific to this mod are located in inns across various locations.
    Currently, they offer items that enhance the bonuses listed above, as well as items that permanently increase Strength, Magicka, and Stamina.  

    Additional items and bonuses may be added in future updates.
     
    Troubleshooting
    In rare cases, dialogues may not appear immediately after installing the mod. If this occurs, performing a quicksave and then loading the save should resolve the issue and display the dialogues correctly.


     

    ☆Requirements
    ・SexLab SE
    ・Sexlab Aroused Redux SSE


    For further assistance, I recommend checking my X account for updates and resources. (Response will likely be delayed in LoversLab)
    If you could give a follow or something, it might just speed up the mod’s updates.
    https://x.com/FolkMetis
     

    4194 downloads

    Updated

  19. SexLab Animations List - Hotkey

    Hello everyone!
     
    I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right?
     
    And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene).
     
    You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order.
     
    Requirements:
    Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b)
    UIExtensions - to open the menu correctly
    SkyUI - to display the hotkey assignment menu
    ________________________________________________________________________________________________________________________________________________
     
    For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful.
     

    3072 downloads

    Updated

  20. S.L.U.T.S. Resume

    S.L.U.T.S. Resume
    Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim! 
    Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
    Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker! 
     
    Summary
    When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
    When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
    Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins! 
     
    Filly Coins
    Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.! 
    You can use this Coin and exchange them against various rewards when talking to a Carriage Driver! 
     
    Current Rewards:
    Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables  
    Rehabilitation, Cargo Loss & Arrears
    Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
     
    Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ?
    Better to just not break the law, wouldnt you agree? 
     
    Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
     
    Requirements
    SexLab P+ Alternatively: SexLab Framework + SexLab Separate Orgasm Using only SexLab Framework is possible though some features will be inaccessible Devious Devices NG Alternatively: Devious Devices SlaveTats Dynamic Dialogue Replacer Fuz Ro D-oh - Silent Voice  
    Recommended
    These are some example mods that can be used to improve the experience with the mod. Note that this list isn't complete and tastes are subjective. You may not agree with everything mentioned here, or have ideas of your own that would fit well. It's just supposed to give you a slight nudge on how to improve the mods experience.
    Roads: You will likely be traveling roads a lot, so it can help to improve the on-foot experience by adding various mods that improve the environment, make major cities more noticeable or add new structures to orient yourself on. Visually: Lux Via Road Signs Overhaul 2.0 Waymark - A Road Signs Mod Blended Roads Redone SE - 8K Encounters: Populated Lands Roads Paths Immersive Patrols Extra Encounters Improved Roads Towns & Cities: The Great Cities - Series Cities of the North - Series Skyfall's Fortified Morthal Skyrim Cut Content Restoration Granite Hill - Cut Content Restoration Oakwood Waypoints & Misc. Locations: Daedric Shrines Unmarked Locations Pack Skyfall's Sleeping Hist Tree Overhaul Traveling: For our immersion junkies, if you want to traverse Skyrim without relying too much on your map, here a very easy setup for that: Waymark - A Road Signs Mod Road Signs Overhaul 2.0 Flat World Map Framework (FWMF) Get Lost - A Player Map Marker Hider Death Alternative: Acheron - Death Alternative This is the only officially supported DA mod Adult Mods: Deviously Helpless Redux Sexy Adventures Soft-Integrations: Simple Slavery Plus Plus  
    Installation:
    Make sure to run Bodyslide before playing If you are using a BHUNP: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick  to use UNP Tats in SLUTS' MCM  
    Incompability
    Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Cutting Room Floor See recommended mods for alternatives Alternatively, a patch can also be found here  
    Credits
    DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture I unpause: UI Art LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714  
    ---------------------------------------------
     
    Support development:
    Patreon: Scrab | Patreon Ko-fi:  Scrab | Ko-fi Disord: Citadel  
    ---------------------------------------------
     
    Previous Changelogs
     

    239814 downloads

    Updated

  21. Arousal is General

    This mod will make the Arousal feel like a general/common stat throughout Skyrim exploration with OSL Aroused and sex scenes in both SLP+ and OStim Standalone.
     
    Are you like me who never understood why my character has 0 Excitement/Enjoyment when SL/Ostim scene starts whereas she is heavily aroused in OSL Aroused? (further referred as OSLA) Alright, she is heavily aroused but what's Excitement/Enjoyment then? To me that's kinda weird and I wanted the smooth experience thus I decided to generalize the arousal parameter.
     
    Now when SexLab P+ scene starts, the Enjoyment of all participating characters will be set to match their current OSLA arousal, and once the scene ends the OSLA arousal will be set to equal of SL Enjoyment by the end of the scene. Same goes for Ostim Standalone: when the scene starts, the Excitement will be set to the current OSLA arousal. Due to how Ostim Standalone's API works the OSLA Arousal will be updated back during Ostim's 'scene changes' and 'actor orgasms'. Unfortunately, when the Ostim "scene end" event fires, the actors are already reset and their Excitement is 0 thus resetting the OSLA arousal to 0, but since most scenes will end on some actor orgasming anyway and all actors are updated at this moment, I feel like it should be fine and cover most of the situations. There could possibly be scenes when you changed the last scene/stage a minute ago and then closed the scene without any actor orgasming, then the OSLA arousal will be equal to the actors' Excitement at the moment of the last scene change, but nothing can be done with that without direct interference with the Ostim code.
     
    Ostim is a secondary framework here anyway. The main idea was to hook into SL P+ newly released Enjoyment system: now actors start scenes aroused as they are and you can influence who will orgasm and when. I still didn't quite finalize the idea of how to use it in practice but for me this is still quite a nice immersion mod. I'm open to ideas, guys, if you can think of a way how we can use it, I can probably tinker something out. Now mods like Interactive Arousal could be really meaningful increasing and decreasing character's arousal on the go since it can affect their next intercourse. The only thing I'm thinking about right now is hooking into some sort of Defeat mod and - for example - if your character orgasms sooner than the aggressor during scene, they proceed with post-defeat trauma events, but if the aggressor orgasmed first, then they are - like, what? - knock out or killed (drawn in post-nut clarity :D)? And the player can get back to the game right from the spot. Like sex battle I dunno.
     
    The attached archive includes the FOMOD installer with separate scripts and plugins for SLP+ and Ostim Standalone (you can use both, I use both since I prefer Ostim when I'm in the mood for some roleplay). Both plugins are ESLs, source scripts provided. Created with the support of AI.
     
    ---
     
    Only PPlus supported! At least created and tested with SLPP, I'm unsure if it will work with ordinary SexLab, 100% it won't work without Separate Orgasms. I can't tell if it will work with SLO Aroused NG or other arousal variants too, you tell me.
     
    In your OSL Aroused I suggest you set on your Settings tab -> Event-Based Arousal Gains everything to 0, otherwise the mod doesn't just make sense.
     
    PS. While I refer to the character as she, it obviously supports both genders.

    1076 downloads

    Submitted

  22. Devious Curses Theming for Devious Interests

    Description
    This is a patch for Devious Interests SE which uses the Devious Curses NG API to equip devices matching the user's configured theme. See Devious Curses's section on "Themes and Exclusions." for information on how to configure.
     
    If you're like me, and it really irks you when mods equip mismatching devices, you might really like the configuration system that Devious Curses NG offers, and end up wishing other mods did the same. This mod patch makes this true for Devious Interests SE.
     
    This patch modifies the following events in Devious Interests SE:
    Bondage offers Sleep bondage Restraints added following device comments Restraints added following non-con scenes Crime punishment restraints Restraints added when jailed Arm restraints added during prostitution  
    This patch does not modify restraints equipped onto followers by Devious Interests.
     
    Requirements
    Devious Interests SE 0.934 Devious Curses NG  
    Configuration
    Sleep bondage and restraints equipped following both device comments and non-con scenes are controlled by the normal Devious Curses configuration at
    Data/SKSE/Plugins/DeviousCursesThemes.json  
    Bondage offers, crime punishment restraints, restraints when jailed, and arm restraints from prostitution use a separate config in order to facilitate existing logic in Devious Interests to ensure the player is gagged or armbound when appropriate. This theme is fed into the Devious Curses API, so use the same format that Devious Curses expects in its own config file.
     
    The new config file is located at
    Data/SKSE/Plugins/StorageUtilData/DCursesTheming_for_Dev_Interests.json Its format is as follows. Just edit the theme to your liking.
    {     "string" :      {         "bondage_offer_theme" : "black & leather",         "jail_theme" : "black & leather",         "prostitution_theme" : "black & leather"     } } The device options configured in the Devious Interests SE MCM will no longer be relevant if you use this patch. One exception to this is the max device count is still used for sleep bondage events.

    1551 downloads

    Updated

  23. Patch for Mihail's Succubus and Radiant Prostitution

    2026 update: I've tested it with the latest Radiant Prostitution mods and have changed the links below to one that works. Also learned that Mihail's Succubus mod can still be downloaded from Nexus even though it is hidden, just need the direct link to the file which I have linked below. My patch works as expected.
     
     
     
    Description:
     
    This is a patch that makes the succubi from Mihail's Succubus (direct download link: from Nexus) into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it). It is marked as ESL so it wont take up a slot in your load order.
     
    If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. 
     
     
     
    Requirements:
    Mihail's Succubus (direct download link: from Nexus) Radiant Prostitution (only works with the linked version. Does NOT work with the RMCW edition)  
     
     
    Credits:
    - -Caden- for the original Radiant Prostitution
    - Nomkaz for converting it to SE
    - Mihail for Succubus
     
     
     
    Knows issues:
     
     
     
    Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
     

    864 downloads

    Updated

  24. Skyrim's Wild Magic - SexLab Add-On

    Ever wanted to get a more impredictible magic ? So I have a mod for you : Skyrim's Wild Magic ! It's a mod I created to add a chance your spells turns not as expected (for better & worse). It is fully compatible with add-on creation to increase possible effects. So I decided to do one myself with SL functionalities, just here. It adds a bunch of kinky effects to the list.
     
    You need both Skyrim's Wild Magic & SexLab (and his requirements) to use this. You can disable or enable effects in the menu if you have SkyUi.
     
    You'll find additional informations on the mod itself on Skyrim's Wild Magic Nexus page !

    659 downloads

    Submitted

  25. FMR/FM+ - Immersive Effects

    UPDATE 1.0.0 RELEASE/RENAME
     
    Due to personal modlist compatibility issues and lack of updates on FM+, I decided to migrate my mod over to Fertility Mode Reloaded. This comes with several improvements and changes, please read over the changelog for more information.
    Link to the Nexus Page - will only be hosting the full release versions there, older versions will stay on LL: https://www.nexusmods.com/skyrimspecialedition/mods/175032
    HUGE credit goes to Wondernutts, the creator of Fertility Mode Reloaded, for helping with the conversion!
     
    Description
     
    Fertility Mode is great, but it hasn't really had an equivalent for the BeeingFemale Animation addon in LE, to add more comprehensive effects of pregnancy in Skyrim Special Edition.
     
    Well, this mod fills that gap! What started as a simple port of BFAP to Fertility Mode+ has added a couple of new effects, with more on the way!
     
    Requirements (1.0.0 And Above)
     
     
    Requirements (pre-1.0.0)
     
     
    This allows some of the events to have sound effects (player) and facial expressions. The mod will auto-detect if these are present and use them accordingly.
     
    Implemented Random Events
        Throughout Pregnancy/Recovery
        Cravings - Player Character will randomly eat food from 3 categories, sound and facial expressions (w/SSL installed)     Dialogue - NPCs comment on the PC's state, and their own state, particularly when experiencing random events!     1st Trimester
        Morning Sickness - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     2nd Trimester
        Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     3rd Trimester
        3T Fetal Flutter - ISM, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     B-H Contraction - ISM, Stagger, Damage Stamina and Magicka, sound and facial expressions (w/SSL installed)     Colostrum - Overlay, Sound and Facial Expressions (w/SSL installed), Add Lactacid to character pool if MME Installed     Recovery
        Lactation - Gives milk at end, corresponding to event level (levels 0-2 in Lactis), sound and facial expressions (w/SSL installed); Add Milk to character pool if MME Installed  
    These Events will be updated with new/different effects as the mod evolves.
     
    Dynamic Visual Effects
     
    Stretchmarks - via RM overlay, SFO SFO Stretchmarks are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery. Consider this the most "work in progress" feature at this moment. how "immersive" these look largely depends on the PC/NPC's starting skin color (I tuned it pretty conservatively, but future plans will open it up) Darkening Nipples - via RM overlay, TitKit by Monsto TitKit Overlays are applied when scaling starts, and slowly become more and more visible as the pregnancy progresses, and fade away during recovery.  
    Planned Improvements
    New Events Motion Pain Effect improvements Generally, mild bodymorph effects are a possibility (baby kicking, etc.) MCM - Done!  
    FAQ
     
    Q: Does it work in LE?
    A: I don't think so. There are a LOT of SE-Only mods (Lactis is SE only and body/SMP/CBPC dependent, FM+ - Fixes and Tweaks is SE only) that would need to work just right in LE before FM+ - Immersive Effects would be functional.
    As of 1.0.0, I have no plans to personally support LE.
     
    Q: Has everything from BFAP been converted over?
    A: Not everything. The major, working events from BFAP 1.4 have been converted over, others either had a negative effect on either immersion (skyrim is cold) or playability (I don't want to be forced to walk slowly everywhere).
     
    Q: Are there any other changes that have been made?
    A: The way random events are handled has changed as well, it's no longer a "counter" but a genuine probability calculation.
     
    Q: Do I really need FM+ - Fixes and Tweaks?
    A: For versions pre-1.0.0, Yes. For 1.0.0 onwards, no, just Fertility Mode Reloaded.
     
    Q: Why is it missing ((Feature from BFAP))?
    A: Some of the features that require the MCM will be addressed last (ex. Armor Stripping, dialogue probability, offensive dialogue, etc.).
     
    Q: Is it Lactis OR MME, or Lactis AND MME, or both?
    A: For now, it's either Lactis OR MME, due to some incompatibility between Lactis & MME. I've heard of people working on patches to get them to work together, but nothing's working/available for that yet. DONE! See the optional patch.
     
    Dialogue Suggestions
     
    Here's the Google sheets link for suggestions, with submission guidelines at the top:
     
    https://docs.google.com/spreadsheets/d/1e2LkdX0TBDXm6v3ieiJ_fD0fNOqP4QIDHJ8VtKLm53U/edit?usp=sharing
     
    Acknowledgements:
     
    sub-human - For help with scripting and making this mod a reality!
    Sleepy_Soul - For allowing me to use BFAP and its source!
    orbusNinus - For allowing me to use Lactis's APIs for the events!
    DomainWolf - For allowing me permission to use SFO as a requirement for its great textures!
    SkyrimFet - For a bit of code modified from BAC's Github to do direct Racemenu Overlays!
    Monsto - For originally creating TitKit!
    LamaKreis - For converting TitKit to SE!
    Wondernutts - For greatly helping with conversion to Fertility Mode Reloaded!
     
    Permissions:
     
    Any code/API usage that I have made has either been with the mod author's permission (ex. the Private API in Lactis for the Colostrum Effect), or from a publicly available source with credit to the original author (ex. public BAC Github).
    I expect myself and others to do the same for future changes to this mod, or mods that use any or all of its code.

    You cannot incorporate any of the code in any for-profit project (ex. CC).

    You can use the code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion and give credit with a link.
     
    For use of the requirements assets, you must follow the original author's permission guidelines and reach out to the original mod authors.
     
    My development GH needs a refresh, will fork it and make FMR - Immersive Effects public.

    18994 downloads

    Updated


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