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By CliftonJDthis is skyrim special edition conversion for :
Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
based on this mod here:
with additional features of this mod here:
Mods based on Paradise Halls
Paradise halls has been built to be a platform for other modders to build their own content for.
Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
Currently Compatible with version7.4:
home sweet home
aygas(and you get a slave)
these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15
These mods are obsolete, won't be updated and should not be used in current or future releases:
Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex
What you can do now
* Enslave people
* Train them as slaves
* Train them to be respectful
* Train them to fight for you
fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
* Slaves can be leashed up to stop them running off (which they'll try to)
also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
* All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
* Sell slaves to Master Jerrek in the Fellglow Slave Camp
camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm
What you can't do
* Enslave anything which isn't a playable race
some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords
escape rules and prevention:
first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state
using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge
Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.
To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.
Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
hmm, not so sure if that's true or not
Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
cuffs can also be made to restrain your slaves
To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
* This mod requires SKSE
* Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.
Use NMM or unpack into data folder.
Your load order should be as follows:
... other Bethesda DLCs
... other stuff
Important for U.F.O Users (thanks etaineleanor):
If you're experiencing weirdness, here are some troubleshooting tips:
do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.
- Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
>player.addspell <the id of the reboot spell>
Then cast that spell.
that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
- You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:
That will increase the lifetime for ALL decals in the game which you may or may not want.
final trouble shooting methods when all else fails:
This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.
* There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
* It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.
For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml
then run the patcher. This way the whip will keep its damage as 1.
look for sse versions of these mods, recommended but not required:
PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
addition thanks to:
AxarT for the expanded lakeview dungeon addon
AVS for the dwarven suits ground objects
devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
Hambam9871 for the miaslair patch
EinarrTheRed for the felglow slave camp updated npc's and navmeshes
a1b2c3d4e5f6h7i8 for the female player oral animations fix
julzor for compiling my script while i'm away from my pc
Vykroft for fixing the lakeview manor cell addon
Pfiffy for translation updates
Xorgroth for more slaves patch2 allowing upto 100 slaves
WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
BlackShades for finding the faction check bugs in condescending dialogs
ragnam for his help with the behaviors
By ruddycrayThis is a very simple prostitution mod for Enderal that lets you work as a prostitute in the game's inns. It works similarly to inn prostitution in my full-size Skyrim quest mod, The Ancient Profession, which is where it gets its name.
Unlike the full-size mod, this mod does not have any quests, and there are no licenses that you need to get. It exists only to provide extremely simple inn prostitution. Because there are no quests and not a lot of writing required, I didn't put any player character gender checks in the dialogue. You can use this to play as a male or female prostitute.
The developers of Enderal made innkeepers work slightly differently than they do in Skyrim for no obvious reason, so it's necessary to have a mod specially made for Enderal to have inn prostitution that works the same way as in my Skyrim mod.
How does it work?
Just go up to any innkeeper and ask "May I sell my company in your inn?" to begin You will have to rent a room and pay a cut to the innkeeper You will not have to rent a room in Duneville, but you will still have to pay a cut to the innkeeper Solicit anyone in the inn or the surrounding area (with some limitations) by asking "May I show you a good time?" You will receive 20 EXP for every client you entertain - about the same you get for killing a rat If you leave the area without paying the innkeeper's cut, you will have 24 hours to correct your mistake, or you will receive a bounty
Limitations and known issues
As technically impressive as Enderal is, the developers obviously didn't care about supporting mods that relied on Skyrim factions or on locations and their keywords in any real way. In that area, the game is half-implemented at best. I tried to smooth over some of it, but I only went so far with it.
In most areas, you should be able to leave the inn and solicit clients in the area of the inn, but there may be one or two where this doesn't work, or it doesn't work as well as it should It's possible you may enter a house or other interior cell and be told you left the city or town you were in. This is again because the Enderal developers didn't fully implement locations. Everyone you solicit will accept the solicitation, with two exceptions. I may change this later, or I may just leave it as it is. The two exceptions are NPCs that you have already recently entertained and NPCs who are involved in scenes like watching a bard. You can't solicit NPCs who are sitting at gambling tables. Their dialogue telling you to sit down overrides all other dialogue. I'm not sure if I will even try to do anything about it. I haven't finished the game yet, so I have no idea if this is lore-friendly, if you care about that.
I strongly recommend using a mod manager, because this mod overwrites at least one vanilla Enderal script to patch up some problems I found with the way room rentals work, where the room might lock too early, or the innkeeper might think you had already rented the room when the last rental had long ago expired.
Make sure you are pointing the mod manager at the correct directory for your Enderal installation. If you installed it as a mod, this should be your Skyrim directory. If you installed it from Steam, it will be its own Enderal Special Edition directory.
Upgrading to 1.3
It is safe to upgrade from any 1.x version to 1.3 in a game in progress, as long as you don't have an inn whoring session active. You may experience some problems if you have a session active during the upgrade, but they should work fine the next time you start a session. For best results, end your current whoring session before the upgrade.
Is this compatible with Enderal for Skyrim LE?
Yes, as of version 1.2. Make sure that you download the correct version for your installation of Enderal. Use SE for Enderal Special Edition and LE if you are not playing Special Edition.
Be aware that I have not tested the LE version anywhere near as much as the SE version, because I actually play Enderal Special Edition, and I don't play the LE version.
Probably none, other than bug fixes if I see something isn't working right while I'm playing the game. I might make a few improvements, but I made it to bring prostitution similar to my Skyrim mod over to Enderal for my playthrough now that Enderal SE is out. I am still working on that Skyrim mod and still playing this game, so I doubt I will spend much time on this one past what I have already done.
Anyone who wants to use it as the basis for something more complex and interesting may feel free to do so, with credit to the original.
By Scrab=> LE Version (V3.1)
!V3.2 is a Patch and requires V3.1 to be installed first!
Yamete! (Lets not talk about the Name)
Yamete is a general purpose combat defeat mod, introducing new alternatives to Death for Player, Follower & NPC in any and every combination
For an Actor to be considered "defeated" they need to fulfill one of the below Conditions. Each of them can be customized to design the Game in multiple different Directions
You will be knocked down when your Health falls below a threshold Unblocked only: Only unblocked hits can knock you down Melee only: ..but only if the attack you got hit by wasn't ranged Stripped
You will be knocked down when you're wearing less than this many Armor pieces
*Supports all Slots
Knockdown Mechanics are additional effects that can affect an Actor in multiple ways. They're mainly intended to be in a supportive Position, synergizing with a Condition
Upon getting hit, you may lose one of your currently worn Items
*Supports all Slots Drop or Unequip: If the item you lose should be dropped or unequipped Destruction Chance: Chance for an Item to be destroyed upon being stripped instead of unequipped/stripped
*Items can be protected from this Option
Scenarios are used to properly define what exactly happens when you are defeated. Every Actortype can use their own Scenario
Basic Available for: Everyone Details: The Basic Scenario forces the Victim in a SL Scene with their last Aggressor, after this Scene, the Scenario ends and fighting continues! Yay. Basic, isnt it? FleeInstant Available for: Follower, NPCs/Creatures Details: Upon Knockdown, a SL Scene starts with the Victim & the last valid Aggressor, after this Scene: The Victim will flee from Combat for a in the MCM Set Duration BleedoutInstant Available for: Everyone Details: Upon Knockdown, a SL Scene starts with the Victim & the last valid Aggressor, after this Scene: The Victim will be forced into Bleedout until either the Timer runs out or Combat ends (depending on your MCM Settings)
Reapers Mercy is a Player Ability that allows you to assault any for you valid Target. It uses an individual Set of Knockdown Conditions and will override any other Settings in this Mod
Actors that you attack while using Reapers Mercy will be essential for 3 seconds and upon Knockdown, will be thrown into Bleedout until you either free them or knockdown too many Actors (Currently, Reapers Mercy can hold 2 Actors at once)
Victims knocked down by Reapers Mercy cant attack, are protected & shouldnt be attacked by anyone else. When the Player tries to interact with their Victim, they can...
Assault: Rape the Victim Kill: Kill the Victim Free: Set the Victim Free
Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion
If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements
PapyrusUtil (included in SLF) Optional
Billyy: For custom Bleedout Animations Previous Changelogs
By sailanamaiWhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods.
Good day LL!
To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want.
1. Integrating SexLab with level progression
2. Allowing progression in the craft by providing a perk tree.
3. Providing starting optionals to make for a more realistic whore.
4. Adding achievements as animated on screen pop-ups
As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations.
It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise.
It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect.
1. Integrating SexLab into level progression
With Experience Mod:
In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level.
WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors.
Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/
Without Experience Mod:
Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100.
2. Providing a perk tree
Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature.
It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play).
Branch 1 - Serial Whore
This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks.
Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy.
Branch 2 - Freedom Fighter
Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free).
Branch 3 - The Saiyan
Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk.
The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot.
Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780
Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff.
3. Modifiying starting skills/stats and balancing
Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills.
All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1.
This does not account for any racial bonus and those will be overwritten.
You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one)
I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top.
If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen.
4. Adding achievements
WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers.
The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects.
The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier.
I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page.
(if you absolutely must know there is a .txt in the archive)
Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement.
For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457
Installation & Updating:
Just install with your mod manager. Make sure to check dependencies.
If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading).
In new games it would be safest to configure via MCM after SexLab is installed.
Due to its nature i suggest starting a new game but it should work fine on any character.
When updating make a note of your current skill level then enter the following into the console:
This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.
set WhoreCraftFemale_SkillLevel to amount
This will restore your previous level, where amount is the level you had previously.
Then go into MCM and reconfigure your settings
Lastly make a hardsave and reload
set WhoreCraftFemale_Tree to 1 will show the skill tree
set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level
If any feature is not working for you and you suspect a conflict, disable it and let me know.
I don't know. Disabling everything in MCM will render it basically inert.
If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk.
Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it.
1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead.
include an update routine to save stats and achievements (promise it's the next thing i do)
Finish the last couple of perks, but the tree is in a good spot right now (i think).
Create a plugin that contains and empty perk tree that can be used to add your own custom trees.
Add the perk tree branches to MCM so people without the framework can use them
Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats
Create a small amount of STD's
So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself).
To people who know papyrus:
Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount).
If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.
About: A mod and a sound player application that lets you feel the actions you take in Skyrim via electrical stimulation.
Sound based Estim device is required, preferrably stereo. Files were made with Tri-phase setup in mind, simultaneous events can create unique interferences.
Warning: Use this at your own risk!
Be aware of proper use of your device, turn it off before you touch the electrodes with your hand, never stim above waist etc. Play safe!
- A folder structure to place your own signals in.
- Menu to select a separate output for the signals.
- Stimulation when you get hit in combat.
- Stimulation when you cast spells (only vanilla so far).
- Stimulation for sex scenes.
- Stimulation for Devious Devices events and plugs.
- Stimulation for movement while wearing plugs
- more stimulation to come...
This is a work in progress, the features are there but they need more testing, compatibility and content. Expect bugs.
SexLab Framework: https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/
and its requirements.
SexLab Aroused: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
Devious Devices SE: https://www.loverslab.com/files/file/5878-devious-devices-se/
follow the link for installation instructions and for all its requirements.
Soft requirements are any mod that lets you access the content of above mods, such as Cursed Loot or SexLab Eager NPCs.
LE compatible. since 0.4
Installation & Usage: Use a mod installer or unpack and drop it in your game folder. Connect your device to the PC. Fire up SKStim.exe from ...Skyrim/Data/SKSstim/ and choose the appropriate output for your device. Wire up and play the calibration signal to find the right strenght for you. Then activate the app by clicking "Listening to game:" ON.
Signals: Each stim file is placed in a subfolder in Skstim/Signals/..., you can replace these files in the subfolders or add multiple to the same folder for variety (in this case a signal will be randomly chosen from the specified folder once an event with that name triggers). If you leave a folder empty a signal from the associated _Default folder will play. Filenames dont matter, extension needs to be .mp3 .wav or .ogg . 44100Hz 32bit .
Looking for testers! If you like this stuff please help with your feedback. You can check out volumeReport.txt in the apps folder to get an idea whats going on when something is not playing as expected & send it to me. Share your own signals! I'd be happy to get signals that are more enjoyable or sync up to the events better, we could be making different signal packs or just diversify them if there is interest. Sex scenes are not meant to sync for now instead the signals are continous, but DD events could be synced better. Spells are also poorly categorized, I dont have the capacity to check which animation matches which category better, but it would be easy for me to put them elsewhere or create a new category or two based on feedback.
- Not all shocking events are implemented, sometimes it doesnt play a signal.
- Horse riding signal plays when the horse stands still.
- Healing signal might play for healing potions.
-a few AV on virustotal reports a false positive for my exe. If anyone knows pyinstaller I might need help with building a custom bootloader for it. I think all reputable and almost all others let it pass though, defender is fine too.
Credits: Huge thanks to Mr.Private creator of the controller-vibe mod for letting me use his script as a basis and solving many of my issues.
Visio Diaboli & SkyLover37 for helping with papyrus and Steinfunk for feedback.
Some signals are from lolol2-s amazing Estim Tower tease on Milovana.
This mod adds a rustic chastity belt into Skyrim. It is based off of the Devious Devices framework, and as such requires it to be installed. This mod is currently in version 0.1 so I would be happy to accept advice or assistance in any form. In particular if someone were able to test this mod I and give me feedback I would be extremely appreciative.
Currently this mod only adds a single item to the game, a Rustic Chastity Belt. Its design is based off of one that is sold at Fancy Steel. As this mod is still a work in progress, there is no way to obtain the item without the use of console commands. However, it does retain identical functionality as the stock DD belt.
Register device as generic device in DD Tweak minor clipping issue in groin region Add matching pieces to set (plug, collar, bra, etc...)
V 0.1 - 4/11/2021
Initial WIP version
Fancy Steel for the design of the belt
Kimy and the whole DD team for both inspiring me to make this mod and providing the framework to create it. Thank you so much!
By ScrabScRappies Matchmaker
Smoll Mod to match random Actors together in a SL Scene
Supports Hostile Actors & Creatures Supports 2~5p Animations Tagging Support: Decide what Tags chosen Animations should use, divided into 10 categories depending on Actors in an Animation Can be disabled through a Hotkey Location Profiling
You can filter Locations in which this mod is active or inactive, Supported Locations are: Wilderness / Cities / Towns / Settlements / Player Homes / Inns / Dragon Nests / Forts / Bandit Camps / Giant Camps / Nordic Ruins / Dwarven Ruins / Falmer Hives / Hagraven Nests You have up to 3 Profiles that you can freely customize and assign to a Location. A Location will use the Settings of the Profile that has been assigned to it Customisation
Hostile Victims: Whether or not you want to allow Actors that are usually Hostile towards you to be matched up in a Scene. Maybe you find your next assassination targets in some .. very private situations shortly before they meet their end? Hostiles on Friendly: Wheter or not Actors that are usually Hostile towards you will be allowed to engage you. Some Wolves in heat might find completely forget that theyre actually supposed to fight you? Victim Filter: Set who can be engaged in a specific Location. Maybe you only want Player & Followers to be used by those Wolves? Those boring traveling merchants can have their fun someplace else! Combat Skip: Disable the Scan while you are in Combat, to avoid Actors having a good time while a Dragon is terrorizing a City Arousal: Self explanatory Distance: Choose how far Actors can be apart from each other to start a Scene. Dont want Actors to meet up from across 2 cells.. or maybe thats exactly what you want? Line of Sight; Does an Aggressor have to see their Target? Disposition: Dont use that. You know about this super clunky Number in the Vanilla Game that tells the game how much people like you? Yea, thats what that is
SL Framework SL Aroused
By Heinz01After playing with some more commands i decided to share them on this place instead of making a new topic. The reason for these new commands is to make some unused mods in my loadorder make some random appereances in my playthroughs.
Required: SL Triggers
Equip Pet Collar
This Requires the Mod Pet Collar to be installed, otherwise it wouldnt do anything. You can set a chance and conditions when a pet collar has to be applied to your character. See Screenshot for example. Make sure you have set Pet Collars MCM to your liking (especially the stash and equipment options).
Additional Note: In my game after the pet collar has been applied to my character, it shows "Put it on" with the other escape options when clicking it, although it is already equipped and working. Clicking "Put it on" does nothing though and you can still use unlock or try to escape as it has to be. The same thing happens when adding the collar via Pet collars MCM, so im not sure if this is an error with my command. Please report if anything irregular happens.
Summon Hentai Troll
This requires the Mod Hentai Creatures found on MNC. You can set chance and conditions when a hentai troll is summoned. Great when being defeated as a revenge option. I suggest setting a low chance. The Troll follows you until dismissed/banished
Losing Sexlab Survival Licenses
This requires the Mod Sexlab Survival. IF you play with Licenses, you can set chance and conditions how to lose them. For example setting a low chance for losing them when Defeated. Comes with several commands for each license (so you can set to lose them all, or just one specific)
Apply TDF Prostitution Effect
Requires TDF Prostitution. You can set a chance and condition on which the magic effect "allure" is applied, which lasts 20 Minutes. This makes NPCs treat the PC as a prostitute and forcegreet her. For example give low chance on Oral Animations.
Sperm Alchemy Ingredients
Why I did this:
I am currently plaing an Alchemy/Pickpocket/Sneak Character with no Combat or Mage Skills. Sneaking through a Bandit Dungeon, try not to be seen by the normal Bandits and pickpocketing a Poison into the Leaders inventory to get the Quest "Kill Bandit Leader" done. Same way for DB Quests. Or using Rage poisons instead. Very interesting and challenging gameplay. But the game lacks powerful Poison ingredients compared to the high amount of hitpoints some Bandits have. Additionally this offers an Incentive to have sexual activity.
This Mod adds 4 Alchemy Ingredients:
Fresh Sperm (meant to be common from humans, so very basic effects)
Toxic Sperm (meant to be rare from humans. Is like a downgraded Jarrin Root so its not too overpowered) Beware, eating this to uncover its effects can kill when youre low on Health.
Wild Sperm (meant to be obtained from creatures, has some useful effects for sneaky characters)
Undead Sperm (meant to be obtained from undead, has some useful effects for mages)
Also adds 4 new commands for SL Triggers so these new ingredients can be obtained through sexual activity:
Receive Toxic Sperm
Receive Creature Sperm
Receive Undead Sperm
Just install and set the triggers ingame within SL triggers MCM
Receive Sperm: On End, Oral, Partner Humanoid, 100%
Receive Toxic Sperm: On End, Oral, Partner Humanoid, 5%
Receive Creature Sperm: On End, Oral, Partner Creature, 100%
Receive Undead Sperm: On End, Oral, Partner Undead, 100%
You can of course set the triggers how you like it though. The reason why i would set Undead and Creatures to 100% is, because i dont do these animations in my playthroughs. Maybe different for you if you like creature sex. Then you might set Receive Sperm to "Any" and lower the chances for Creature and Undead Sperm.
+++ REMOVED: Follower restrictions (nofollowers.zip) +++
Not working as i wanted. Will probably make a new version from scratch. I am sorry, if any problems did occur in your game due to this mod
By BullfyeSexlab BJ Sound FX replacer
Never liked the fake Blowjob sounds so tried to make a testing version of mine
And this file was born...
Not the definitive version but in my opinion much more realistic
than what I have seen around..
Install it normal with MO or mod manager you use and Let it overwrite any SEXlab related files
Uninstall the same way using your mod manager..
Doesn't have Esp file just sound files.
This is a female BJ oriented sound files
Maybe later in time I will do Male BJ oriented sounds
but for now this was made for my game play and for Female BJ sounds..
hope you like it
By KimyDevious Devices
By The DD Team:
- Kimy (Lead Maintainer)
Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG
Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
- Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock.
- Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again!
- Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release...
- Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson!
- Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
- Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.
- Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!
Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
Bondage Furniture Features
- Both players and NPCs can use the furniture.
- Actors can be placed and released from devices via script.
- Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
- Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
- Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
- Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
- Configurable escape difficulties and cooldowns per device.
- Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
- Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
- Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
- Configurable messages per device.
- Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
- Arbitrary number of poses per device, one of which is randomly chosen or set by script.
- Struggle animations played both periodically and when trying to escape.
- NPC poses survive cell changes.
- The player cannot wait/sleep if the device doesn't allow it.
- Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
- Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
- Build-able devices, that can be placed in the game world by the player during a playthough.
- Transportable devices: The player can pick up certain devices and re-build them somewhere else.
- Sex scene support to allow playing animations with one actor locked in the device.
COMPATIBILITY AND CONFLICTS
General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
- Frostfall: While wearing restraints the player might be unable to keep herself warm.
- Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod.
- Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR.
- SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints.
- Play Random Idle - can break custom idles used by our restraints.
SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!!
Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other)
CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/?
XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/
1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported.
3. Run FNIS when done
4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!!
5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it!
6. Start up Skyrim, and either create a New Game, or load your Save.
7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
- The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk).
- Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.
- The furniture object will display a slight flicker when transitioning back and from the struggle animation.
- Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view!
FREQUENTLY ASKED QUESTIONS
Q: How to best report any issues with Devious Devices?
A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
Q: I have this and that problem with an older version of Devious Devices.
A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
Q: I have a support question and wonder if I should PM it to you.
A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
Q: Can I suggest new features?
A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it.
Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD.
Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to.
Q: Can I translate your mod?
A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
Q: Where can I get the items in game?
A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin.
Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
Q: I unequipped an item, but it's still visually on my character!
A: See the "Known Issues" section.
Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.
- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do.
- You can NOT post this mod or any of its parts (including any derived works) without explicit permission.
- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
- You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary)
- You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
- You can NOT use any code or assets from this mod in projects competing with it, without permission.
- You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
- You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
- You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.
In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2.
Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them.
Kimy and Min for the code.
Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices.
Feuertin, T'ara, and ZaZ Chris for the furniture devices.
Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations.
KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him.
Skullered for Beast Races Refit.
Cedec0 for the bound combat that is now a part of this mod.
Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on.
MaikCG for the alternative bound combat animations.
Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions.
Tifa Lockheart for the awesome screenshots and the conversations! ❤️
VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases.
LoversLab Forum Members for some great suggestions and putting this mod to good use.
If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result.
PREVIOUS SUPPORT AND DOWNLOAD THREADS
If you're looking for older support posts, here are the threads used for DD before the merger in DD5:
Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/
Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/
Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/
Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/
By Ed86Rate Mod if you like it, you can support me on Patreon
XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs)
install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body
SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition)
This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features.
Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO)
Having sex can cause cum inflation, which can then cause pregnancy or deflation.
Characters can birth soulgems after having sex.
Soulgem pregnancy does not produce child.
Belly doesnt grow bigger than amount of soulgems it holds.
Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow.
To birth Black soulgems "father" must be human npc(non creature).
PC can choose to birth soulgems prematurely.
During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate.
PC will get spells to self milk, NPCs will milk them selves.
If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale.
You can get milked by using zaz dwemer machines or MME milkpumps.
You can edit included json file to set desired tattoos for:
-Non pregnant - post pregnancy/cuminflation
You can check pregnancy through "HentaiPregnantFaction" its ranks are:
1- actor is cuminflated
2- actor is cuminflated and will be pregnant
3- actor is pregnant
You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating
MCM is handled through HentaiPregnancy_ENGLISH.txt
Script strings is handled through HentaiPregnancy_Strings
Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation)
By JadsarThis is a addon to "Immersive Daedra Worship: Temple of Molag Bal" by a "The Man in Black". This addon adds eight kidnapping quests. The quests are triggered by mysterious notes you will find in the eastern wing of the temple (dining area). In each quest you will be sent after a priestess in the service of one of the divines. Usually traveling with a few other people you will have to dispose of. The quests are short and simple. And end once you've successfully brought the priestess in question back to the temple, and had a short conversation with her. The main mods features take over from there.
Note: Please save a reload once so the mods dialogue can show up.
Immersive Daedra Worship: Temple of Molag
Fuz Ro D-oh - Silent Voice
Q and A:
Why no kidnapping quest for a priestess of Stendaar?
Immersive Daedra Worship will already add a kidnapping quest for the leader of the Vigilants of Stendaar in Skyrim in its next update. So adding a kidnapping quest for a pristess of Stendaar seemed redundant.
Does this mod add new NPCs for you to kidnap or send you after vanilla NPCs?
It adds new NPCs (See screenshots to see what a few of them they look like).
I can't find the notes.
You will find them in dining area in the eastern wing of the temple. They're suppose to be on the table, but may have fallen on the floor.
How do I kidnap the priestesses?
Sexlab defeat lets you kidnap npcs.
Add a more interesting way to get the quests then just finding mysterious notes lying around.
Give the priestesses and their traveling companions AI packages that have them traveling from shrine to shrine. Instead of just hanging out at the shine I placed them at.
Add a kidnapping quest for a powerful champion of Meridia.
By nomkazSL Defeat "Add-on" SE
I did NOT create this mod. That honor belongs to the Talented -Caden-
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
The following copied from the original LE page:
Sexlab Defeat "Add-on"
I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo
This is a dialog Add-on for SL Defeat that adds Follower Aware Dialog to the combat rape
What this adds
More PC rape aware dialog
Not so easy to talk/bribe your way out of a surrender
Dialog that is aware of the following followers:
Aela the Huntress (Was already part of Defeat, just remove the condition of faction Silverhand)
Uthgerd the Unbroken
Erik the Slayer
Jordis the Sword Maiden
Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game
SL Defeat SE and its requirements
Install SL Defeat first, then overwrite the ESP with the file from this addition, unzip and drop the file in or install with mod manager and click yes to overwrite
My game crashed after I installed this mod, why?
No it didnt, its a dialog change, think before making a dumb statement
Will you do more dialog?
Possibly yes, we will see what time I have
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By Husky1o1This is an empty (non-existent) futanari schlong addon for Schlongs of Skyrim.
You may ask yourself what you would need this for ... girls don´t have schlongs anyway, right?
Well, the futanari fans will know the problem:
Once you add futanari schlongs (schlong addons for females), they will automatically be selected for all female NPCs.
Yes, you can restrict the races. And you can set the probability for a particular schlong type. However, the probability chance will select between the schlongs which are available. So if you install two female schlongs, the chances will be distributed between these two. And if you install only one for females, then there is only one to select from, hence all females will get it, no matter what percentage you define. There is no possibility in SoS to define a "chance of none".
This addon changes that by simply adding a futanari schlong which has no mesh and no textures. It´s simply not there, and you will see the vanilla female. You can now distribute the chances of the futanari schlongs you have installed and this new one, and get a mixture of futanari- and non-futanari-females exactly to your liking. And of course, you can remove a futanari schlong from any NPC manually by giving them this one.
After installing this schlong, SoS will identify it and add it to your list of available schlongs.
Don´t forget to then set the distribution percentages in SoS.
However, it will not have effect on any of the NPCs you have already met - as those are already set.
If you want to redistribute all female schlongs, you will have to click on "remove schlong" for each of the female schlong types. This will remove all of them and give them new ones according to your new percentage chances.
PS: No idea if this also works for LE, you´ll have to test it.
PPS: It was pointed to out to me that one empty schlong just like this, already exited!
So please, if you want to support the one who was first, please check out this one and support the author:
VO Succubus Rape Spell
Version 1.0.A -March 2022
by Virtual Oxytocin
This simple mod add a Two new Spell: "Sexual Rape Spell" and "Sexual Rape Power"
Sexual Rape Spell can be equiped in either hand
The spell is precise and long range.
Sexual Rape Power can be equiped in the power/voice slot
The spell release a shout-like cone and is short range.
The spell effect is based on the "Night embrace spell" from Succubus heart but simply remove the sleeping check condition, making it a 100% success change to trigger an aggressive interaction.
Getting started :
Open the console command and type :
help "Sexual Rape"
Read the books ids that show up and add them in your inventory like:
player.additem ITEM_ID 1
-Skyrim SE or VR
- anything that Succubus Heart SE requires
-Simply drop the content of this mod into your Data folder / use a mod manager
Known Issues :
No issues detected for the moment
Done using Skyrim SE/Creation Kit
Tested using Skyrim VR
- Spirit shard https://www.loverslab.com/profile/594569-spirit_shard/ for the succubus Heart mod
By CoverOneНемного улучшенная версия мода SLACS - SexLab Advanced Cum Stages от Kyeckr, имеет больше этапов и новые текстуры ( SexLab Cum Textures Remake от Vacaliga).
Основная идея улучшения - увеличение количества этапов, а не новых текстур. И поскольку я не очень хорошо работаю с текстурами, я быстро добавил простой пример. В свободное время постараюсь сделать более точную версию. На данный момент доступно 7 этапов, планирую поднять их до 9, но это не точно.
1. Устанавливаем мод (у него нет текстуры) - в загрузках Main SLACS Plus
2. Скачайте один из пакетов текстур -
SLACS Plus Textures Pack Medium (мало спермы на теле) - G.drive | MEGA 10gb без упаковки SLACS Plus Textures Pack Extrime (много спермы на теле) - сейчас в разработке 3. (необязательно) В меню мода нажмите «Восстановить настройки SLACS по умолчанию» и установите максимальное количество этапов.
Я плохо знаю английский, поэтому не могу отвечать на вопросы, если они есть. Посетите раздел оригинального мода, возможно, там вы найдете ответы на некоторые вопросы.
Мне не удалось связаться с Кекром для получения разрешения, он пропал без вести довольно долгое время. Тем не менее, этот мод и все разработки принадлежат ему. Vacaliga, позволяет использовать текстуры.
By Ed86Make SexLab Separate Orgasms Great Again!
Issue: SexLab animation always end with orgasms
Fix: make separate orgasms for actors
-But.... isn't that option already there?
-Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
-So what does this mod do?
-This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
-But doesn't that break many mods that use those events?
-Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.
exactly Sex Animation Framework v1.63Beta X
*animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm
Dripping When Aroused SE (fancy sex effects)
SLSO Player Succubus Addon (drain your sex partners)
Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar
2)install with your mod manager
3)goto sexlab mcm enable separate orgasms
4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
*use hotkey to enable widgets during sex if for some reason they dont show up
*widgets will not work if you have mod that disables hud (during SL animations)
*mod will not work if you overwrite its script, duh!
Sound packs Installation:
(not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
1)download (sound pack you want)
2)install with your mod manager
3)wait 10 seconds, see notification in top left corner
4)goto SLSO mcm and setup/select voice pack
*seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
-yours/partners actions actually matter
-yours/partners Sexlab skills and relations actually matter
-each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
-multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
-lots of logical conditions for orgasms
-aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
-victim controls, ability to set if victim of rape can orgasm
-possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
-depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
-ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
-sex enjoyment widget
-SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
-animation speed control based on actor enjoyment/stamina
useful Sexlab hot-keys:
SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
O - switch animation
End - End animation
SexLab Separate Orgasm GitHub
Q: No MCM
A: fix your game, not this mod problem
Q: Orgasm doesn't happen
A: make sure your character meet orgasm conditions
A: disable orgasm conditions
A: enable orgasms/effects in sexlab
Q: Orgasm doesn't reduce arousal
A: use included SLA patch
A: congrats, you've reached hidden nympho achievement
Q: Arousal reduced (to 0?) when animation ends without orgasm
A: you have a mod conflict, mod that does not support SLSO, fix your mods
Q: Enjoyment doesn't rise
A: improve your skills/change or train your waifu
Hentai Pregnancy LE/SE
Dripping when aroused
Milk Mod Economy
Sexlab Aroused(Redux) V29(patch included)
Fill Her Up 2 Beta NIO 1.12
Sexlab Wear and Tear
Player Succubus Quest
Sexlab Squirt Reborn
report supported mods that are not in list
i might make patches for mods that are no longer updated/maintained and use sexlab default events
don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
Ashal @ Skyrim SexLab - Sex Animation Framework
h38fh2mf @ SexLab Animation Speed Control
fishburger67 @ Sexlab Aroused Redux
tanookitamatachi @ Animation-Appropriate Arousal Adjustments
If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
-force to buy premium and sms crap/ have terrible slow speeds.
-give you money for file downloads/uploads/views/clicks.
-install adware, crapware, trojans, viruses, miners, etc
By fishburger67Sexlab Sex Slaves SSE
This is an SSE conversion of the original Sex Slaves. You can check out the description on the linked page.
I have removed the Beta tag. I only had it in place because Sexlab itself was still beta, but it has been working now for a long time.
Check out the next topic.
See the list below.
Requirements (You need all of these):
SKSE64 2.0.6 or greater. Be caseful here and get the one labeled " ALPHA BUILD. MODDERS ONLY. DO NOT ASK FOR SUPPORT. "
Sexlab version 1.63 or newer
I have a converted Zaz 6.0 and it is included.
Also, the piercings and a custom aroused are also included.
Install using NMM or your mod manager of choice. Install all of the following:
All the requirements above.
For the 7.0 Version:
For the 7.1 Version:
If you are installing this over a previous version. be sure to uninstall the old version first. For the 7.0 version, make sure you uninstall the MiasLairExtraVoices along with the base mod.
Make sure you run FNIS after installing this and check "Gender Specific Animations".
You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2.
This SSE release has MiasLair as an esp file, not a master as before.
If you choose the the regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. If you choose any of the Labia Exciters "_NOESP", you get only the meshes and there will be no esp file. There is also a body slide option, but I have not tested this to be sure it works.
Make sure you read the Sexlab Animation requirements if you regularly disable Sexlab animations.
The newly added Andrew sister quest was written for female players. This male version still have references to a female player. I no longer have access to the voice actor, so you'll just have to roll play.
If you check the short main quest, Vess will follow you until you get the key and release the captive (I am not changing this). Later (sometimes much later), your Sex Slave companions may start drawing their weapons and sheathing them repeatedly. I have never had this happen with this release, but it still might happen for some players.
By Spirit_Shard[ <<>> ] Succubus Heart [ <<>> ]
[<>] The Succubus Gameplay Mod [<>]
created by : Michael Stanich aka Spirit Shard
Site - michaelpstanich.com
YouTube - youtube.com/michaelpstanich
Twitter - twitter.com/Michael_Stanich
[ <<>>] Self Promotion [ <<>> ]
So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
[ <<>> ] Latest News [ <<>> ]
A new Succubus Update is here! 4.10 [5.0 DEV build]
5.0 will have some new systems, such as Soul Pets being re-worked (and a stand-alone mod version finally releasing afterwords), all new Soul Forge system which will replace Crafting with a more dynamic system, and of course new passives and perks. This will obviously take some time so I can't say when the update will release, but it's in the works!
Regarding Skyrim Legendary Edition's Succubus Heart Version : Official support for SLE has been dropped, all new features will be SSE exclusive. Thank you all for the awesome comments/support and hope to see you in SSE someday!
[ <<>> ] What is Succubus Heart? [ <<>> ]
Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
[ <<>> ] What's So Unique? [ <<>> ]
Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
[ <<>> ] Mechanics [ <<>> ]
<-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
<-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
<-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
<-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
<-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
<-> Crafting - Use excess forces to replicate useful items on the fly!
<-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
<-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
<-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
[ <<>> ] WARNING : Script Mod [ <<>> ]
While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
[ <<>> ] What's Included [ <<>> ]
- Docs (_Read Me - _Changelog - _Help Document)
- Data (Everything for the core mod)
[ <<>> ] Requirements [ <<>> ]
Skyrim Special Edition
- SKSE - Latest Available [ http://skse.silverlock.org/ ]
- SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
- SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
[ <<>> ] Recommended Mods [ <<>> ]
- Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
[ <<>> ] Installing / Updating [ <<>> ]
Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. When using 5.0 or newer you'll need to enable the mod in the MCM.
Updating : If you're updating to 5.0, existing saves will need to install version 4.6 before installing 5.0. After installing 4.6, load your character save, wait for the update to finish (about 1 second), and make a new save. Now exit and install 5.0, now you can load the new character save you made and keep your progress. Updating directly to 5.0 from versions before 4.6 without these steps will result in your Succubus Heart progress being completely lost and things may break beyond repair!
If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+
[ <<>> ] Uninstalling / Removal [ <<>> ]
Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
[ <<>> ] External Mod Support [ <<>> ]
Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
[ <<>> ] Incompatible Mods [ <<>> ]
- AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) and many other follower management mods may have issues with Soul Pets, so expect some weirdness when using these mods.
- Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
- Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
[ <<>> ] Known Issues [ <<>> ]
- Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
- Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
- Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
- Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
- General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
- Some lists in the MCM may bug out when canceled out of. No idea why.
[ <<>> ] FAQ [ <<>> ]
Q: Is this mod still being developed and updated?
A: Short answer is yes, long answer is a bit more complicated. I have a lot of projects and a life to live, so updates are usually spaced a bit apart.
Q: Why was Official Oldrim (SLE) support dropped?
A: Unfortunately I just can't work with Oldrim's Creation Kit anymore, it just crashes too much on my newer hardware. This means I'm stuck with SSE whether I like it or not, on-top of this new features being added to Succubus Heart now require SSE to function properly and back-porting to SLE just simply takes too much time for me to justify.
Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
Q: Can I still level like in vanilla?
A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
Q: Can I use this mod as a male character?
A: Yep! Succubus Heart supports all genders!
Q: The MCM isn't showing and nothing seems to work!
A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
Q: _____ feels overpowered / underpowered, can you balance it?
A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe...).
Q: But I didn't want Soul Pets, can it be removed?
A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it.
Q: Why did you re-write the mod and end up removing features?
A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-arounds, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
Recent Changes (Check the full changelog for more info)
A small mod addition to SexLab Parasites
Animate: Chaurus Worm, BeltFaceHugger, BeltHugger, Plug Spider Eggs
Used materials SexLab Parasites ( DeepBlueFrog )
To work, you need:
XPMSE32 SexLab Parasites ( SE version !) This mod AnimatedParasites
Full installation list:
Used programs :
3ds Max 2017
For those who are engaged in animation.
By Husky1o1Expand your wildlife with more deer for More Nasty Critters
This mod is a patch which makes Deer Expansion - Mihail Monsters and Animals working with More Nasty Critters.
You need the original mod installed and this patch in the load order behind it. Both are ESL flagged and will not take any space in your ESP slots.
There are 4 versions to chose from:
deer expansion sse MNC
Adds schlongs to the male deer from the mod and makes sure they are recognized as regular deer, not custom races anymore.
deer expansion sse MNC - Always Erect
For those of you who have problems with the erect schlongs not showing sometimes, this will make the males always erect (irrespective of their arousal).
deer expansion sse MNC - Tame
This changes the deer's AI; in the original they are very shy, run away, but will get aggressive if you manage to sneak up to them. This version makes them tame.
deer expansion sse MNC - Tame - Always Erect
Same as above but with always erect schlongs.
Use your favourite mod manager. The patch is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices.
More Nasty Critters SE, Deer Expansion - Mihail Monsters and Animals
By Ed86Rate Mod if you like it, you can support me on Patreon
Full version requires:
Skyrim Script Extender SE (SKSE)
Sexlab SE 1.63+
Naked body and armor replacers with NPC Belly and NPC L/R Breast nodes, otherwise breast and belly sizes wont work
Install MO or NMM, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies Install latest Assets and Scripts Run FNIS. if mod doesnt work(no MCM/poll 0 error) - disable mod esp, Finish Helgen/Alternate start, enable esp, if that doesn't help try Save, Load
Short description: this mod is about milking titties, a lot of milking titties
For full version description refer to Legendary Edition thread description.
Full version shares same code as Legendary Edition so it should support all Legendary Edition mods as long as they can be run in SE
By BluByt3So, after googling for hours and reading over old posts, I figured I should put together a guide on how to get the creation kit to work with MO2 with a focus on SL scripting.
(Download is just a word document version of this post)
Install creation kit from bethesda.net, and point MO2 to the creation kit executable through this box:
2) Install SSE creation kit fixes and multiple masters fix:
3) If you haven’t already, install SKSE and be sure to keep the .psc source files handy for the next part.
4)Now, create a new mod in MO2 by simply opening your MO2 profile dir and making a new folder. Inside, you will need to create 2 folders: scripts and scripts\source.
5)Move the SKSE .psc files into the \scripts\source folder
6)Now, go to your skyrim data folder (<skyrim installation path>\data\scripts) and grab a zip file called Scripts.zip. You will need to extract it into your new MO2 mod, and be sure to keep all the .psc files in the \scripts\source folder.
7) After that, you’re going to need a few more dependencies before you can start developing:
SkyUI Developmet sdk: https://github.com/schlangster/skyui/wiki RaceMenu developer: https://www.nexusmods.com/skyrim/mods/29624?tab=files (download modder’s package) FNIS (FNIS ships with its sources, but you need to change the file structure. FNIS has its sources in sources\scripts, and you need to move them to scripts\sources) PapyrusUtil 8 Now you need to unpack RaceMenu’s BSA, which you can do with Cathedral Asset Optimizer. Just open it up, and point it to RaceMenu’s mod dir:
You will need the RaceMenu source scripts when you are compiling.
9) Now you need to change the CK ini file to reflect your script directory:
[Papyrus] bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 sScriptSourceFolder = ".\Data\Scripts\Source"
After that, you just have to boot up the CK and load Sexlab and SLA as your master files, along with any other .esps you will need. Then you’re good to go for scripting!
I'm pretty sure I got everything covered, but its entirely possible I may have missed a step after getting everything working - so please let me know if I missed something.
Some mods with good example scripts that you can look at:
By SairionOStim - OSex overhaul & API
Sexlab animation porting guide
3.0 IS THE LAST RELEASE ON LOVERSLAB. ALL FUTURE RELEASES OF OSTIM ARE ON THE NEXUS ONLY
By BullfyeSexLab Extra Voices Addon
Dominant Futanari voice
Sindel Slap Alt.mp4
I play with a female Futa character and always been kind of fighting to make my own female sexlab voices being different from all the other NPC used voices !
With that in mind I downloaded some months ago the Mod that really gave me an idea
To create my own futanari character sexlab voice ...
It was hard since I didn't wanted to use files that are either from sexlab or other mods , first cause of permissions and than cause they all lacked what I wanted ,
So I decided to make my own Futanari voice file for sexlab .
During its creation I inclined myself for a more Dominant Futanari style voice and character ,
and this Mod was born...
This is my first attempt , so bare with me try it out and tell me something...
I made this kind of a Addon for Sexlab Extra voices Mod
So I use one of the voice slots or files to add this addon Female voice 3...
Download this mod first
And then install my mod and overwrite any original file ...
Version 0.3 new voice and changes
You add the Original first upload Female voice 03
made some small changes in voice levels and some files
And uploaded a new Futa voice in Female Voice 02 so now you have to options..
This latest voice is a lot more dominant Futa type character..
Hope you like it ..