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Showing results for tags 'visuals'.
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Version 1.0.0
1139 downloads
Description A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required): Pregnancy Pack (Steam Workshop) Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals. Main features Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types: Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true How It Works A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition. Shout Outs Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML. -
View File Visible Pregnancy Belly Textures Description A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required): Pregnancy Pack (Steam Workshop) Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals. Main features Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types: Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true How It Works A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition. Shout Outs Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML. Submitter averagewheatbred Submitted 05/21/26 Category Rimworld Requirements RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) Install Instructions Installation instructions Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures" Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals.
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Version 1.0.0
266 downloads
English Version NEW VERSION: GataFumada_NewCrest_Noir_+Dark 🌚🎬 I’ve added a new version to the original preset for those looking for a more "cinematic" and dramatic touch in their game. This +Dark edition is more intense but fully complementary—ideal for storytelling or simply giving your save a raw, realistic vibe. What you’ll notice: True Black & White: It removes the game's flat colors, giving buildings, streets, and interiors a classic film look. Intense Contrast: Shadows are deeper and lights pop more. It works beautifully during the day for a melancholic feel and is spectacular at night for high-drama scenes. Rich Detail: It brings out textures in walls, roads, and objects that usually go unnoticed. Optimized & Lightweight: It’s super optimized and has zero impact on performance. You won’t even notice it’s running, but you’ll forget what the original game looked like once you see it! Check the previews: In the attached photos, you can see the preset in action during the day and night, and how it blends perfectly with the UI, interiors, and Sims. And of course, don’t miss the video recorded entirely with this preset! Watch it in action here: 👇 English Dialogues in the video. Pro Tip: Download both versions! You can swap between the original and the +Dark edition in the ReShade menu (Home key). Pro tip: set a shortcut for each preset and switch them with a single click to match the "vibe" of your scene. If you like my work, show some love! ❤️ Subscribe to my channel, follow me, and hit that like button. It helps a lot! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Versión en Español NUEVA VERSIÓN: GataFumada_NewCrest_Noir_+Dark 🌚🎬 He añadido una nueva versión al preset original para los que buscan un toque más "cinematográfico" y dramático en su juego. Esta edición +Dark es más intensa que la anterior pero totalmente complementaria, ideal para contar historias o simplemente cambiar de aires en tu partida con un estilo más crudo y real. Lo que vas a notar: Blanco y Negro real: Quita los colores planos del juego, dando a los edificios, calles e interiores un aspecto de cine clásico. Contraste Intenso: Las sombras son más profundas y las luces resaltan más. Funciona genial de día para un estilo melancólico y es espectacular de noche para escenas de mucho drama. Más detalle: Resalta texturas en paredes, suelos y objetos que normalmente pasan desapercibidas. Optimizado y Ligero: Está súper optimizado y no pesa nada. No notarás que lo tienes puesto por el rendimiento, pero te olvidarás de cómo se veía el juego original de lo bien que luce. Echa un ojo a las fotos: En las imágenes puedes ver cómo queda el preset de día, de noche y cómo se integra con la interfaz (UI), los interiores y los Sims. Y por supuesto, no te pierdas el vídeo grabado íntegramente con este preset. Míralo en acción aquí: 👇 Diálogos en Español. Consejo: ¡Descarga ambas versiones! Puedes alternar entre la original y la +Dark desde el menú de ReShade (tecla Inicio/Home). Crea un atajo para cada preset e intercámbialos con un click según la escena que estés jugando o la "vibra" que te apetezca. ¡Si te gusta mi trabajo, dale amor! ❤️ Suscríbete al canal, sígueme en mis redes y dale a like. ¡Me ayuda muchísimo a seguir creando!-
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New Preset GF-New Crest-Noir +DARK View File English Version NEW VERSION: GataFumada_NewCrest_Noir_+Dark 🌚🎬 I’ve added a new version to the original preset for those looking for a more "cinematic" and dramatic touch in their game. This +Dark edition is more intense but fully complementary—ideal for storytelling or simply giving your save a raw, realistic vibe. What you’ll notice: True Black & White: It removes the game's flat colors, giving buildings, streets, and interiors a classic film look. Intense Contrast: Shadows are deeper and lights pop more. It works beautifully during the day for a melancholic feel and is spectacular at night for high-drama scenes. Rich Detail: It brings out textures in walls, roads, and objects that usually go unnoticed. Optimized & Lightweight: It’s super optimized and has zero impact on performance. You won’t even notice it’s running, but you’ll forget what the original game looked like once you see it! Check the previews: In the attached photos, you can see the preset in action during the day and night, and how it blends perfectly with the UI, interiors, and Sims. And of course, don’t miss the video recorded entirely with this preset! Watch it in action here: 👇 English Dialogues in the video. Pro Tip: Download both versions! You can swap between the original and the +Dark edition in the ReShade menu (Home key). Pro tip: set a shortcut for each preset and switch them with a single click to match the "vibe" of your scene. If you like my work, show some love! ❤️ Subscribe to my channel, follow me, and hit that like button. It helps a lot! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Versión en Español NUEVA VERSIÓN: GataFumada_NewCrest_Noir_+Dark 🌚🎬 He añadido una nueva versión al preset original para los que buscan un toque más "cinematográfico" y dramático en su juego. Esta edición +Dark es más intensa que la anterior pero totalmente complementaria, ideal para contar historias o simplemente cambiar de aires en tu partida con un estilo más crudo y real. Lo que vas a notar: Blanco y Negro real: Quita los colores planos del juego, dando a los edificios, calles e interiores un aspecto de cine clásico. Contraste Intenso: Las sombras son más profundas y las luces resaltan más. Funciona genial de día para un estilo melancólico y es espectacular de noche para escenas de mucho drama. Más detalle: Resalta texturas en paredes, suelos y objetos que normalmente pasan desapercibidas. Optimizado y Ligero: Está súper optimizado y no pesa nada. No notarás que lo tienes puesto por el rendimiento, pero te olvidarás de cómo se veía el juego original de lo bien que luce. Echa un ojo a las fotos: En las imágenes puedes ver cómo queda el preset de día, de noche y cómo se integra con la interfaz (UI), los interiores y los Sims. Y por supuesto, no te pierdas el vídeo grabado íntegramente con este preset. Míralo en acción aquí: 👇 Diálogos en Español. Consejo: ¡Descarga ambas versiones! Puedes alternar entre la original y la +Dark desde el menú de ReShade (tecla Inicio/Home). Crea un atajo para cada preset e intercámbialos con un click según la escena que estés jugando o la "vibra" que te apetezca. ¡Si te gusta mi trabajo, dale amor! ❤️ Suscríbete al canal, sígueme en mis redes y dale a like. ¡Me ayuda muchísimo a seguir creando! Submitter gatafumeta Submitted 05/02/26 Category Other Requirements
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- reshade preset
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View File [XCL] [0.20+] Random Male NPC I decided to work on creating all new random male random NPC's based on Emes/Usagi's AI generated resources, which he kindly shared with me. If you don't know who/what the "generated random male NPC's" are: they are the dudes you find in the bar and club, that flirt with/ spike you. They also include your co-workers at DynaPill, but check the "What is new" section. I felt they needed a freshening up, which is of course totally subjective and based on personal preference/ laziness. So the mod is entirely optional. The mod adds new images, descriptions and tags to all the dudes, Yes all 120 of them!. It should be compatible with every mod, unless of course it changes the same NPC's, like Office Babes (see What is new) What is new? I have renamed the mod to "Random Male NPC" cos it sounds better. If you already downloaded version 1.1, you don't need to update! I have also uploaded a compatibility version to work with DatDude's brand new mod Office Babes, which (will) add all kinds of fun stuff to the office environment. It is currently still in WIP stage, but do check it out! For both mods to play nice together, I have changed all the coworkers images and descriptions back to the base game originals. All other random males are still my new versions. Important: Pick only 1 version! But, what if I like a certain NPC?! Give me back my Bobby*! You can quite easily move the original NPC(s) you prefer back.: make sure you make a backup of the folder "[game folder]\img\npc\guys" BEFORE installing this mod. install this mod find and copy the image of Bobby* in the backup folder (i.e. [backup folder]\img\npc\guys\generated\millenial\chad\1.jpg) go to the game folder (i.e. [game folder]\img\npc\guys\generated\millenial\chad\) and paste your Bobby* re-run mod loader find Bobby* in game and tell him you missed him and you are sorry for changing him. optionally you can give him flowers and chocolate** done The only "side-effect" will be that the descriptions may/will not match. If, for example, your Bobby* is blond and mine is ginger, your Bobby* will now be called a ginger. If this is totally unacceptable for you and makes you want to jump off the top of the DynaPill office, let me know and I will tell you how to change the descriptions***. (* = totally random name) (** = not really) (*** = *eyeroll* drama queen/ king) Credits: Emes/Usagi for his AI generated resources Chuck for explaining what I did wrong, so it actually works now Submitter ButchDiavolo Submitted 06/24/2024 Category X-Change Life
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Well... I kinda experienced in downloading and installing mods, but this problem... I can't even suppose what causing it. My Skyrim is highly modded and I'm using ENB. I tried disabling it, effect became a way less noticeble, but still occures, so ENB just increasing problem, nor causing. You can see it on screenshot btw. I also tried disabling every mods .esp files that somehow connected with changing visuals - problem still occures. Thirdly I tried replacing clothing textures - nothing changes. And last - I LOOTed loadorder, same result.loadorder.txt So, I have no ideas how to solve it. I hope experienced community help me with it. On a first two images you can see, that enb is off but clothings are semi-transparent. On third image you can see that racemenu overlays are fine without light. And on 4, 5 images you can see the problem.
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Version 1.2
7414 downloads
I decided to work on creating all new random male random NPC's based on Emes/Usagi's AI generated resources, which he kindly shared with me. If you don't know who/what the "generated random male NPC's" are: they are the dudes you find in the bar and club, that flirt with/ spike you. They also include your co-workers at DynaPill, but check the "What is new" section. I felt they needed a freshening up, which is of course totally subjective and based on personal preference/ laziness. So the mod is entirely optional. The mod adds new images, descriptions and tags to all the dudes, Yes all 120 of them!. It should be compatible with every mod, unless of course it changes the same NPC's, like Office Babes (see What is new) What is new? I have renamed the mod to "Random Male NPC" cos it sounds better. If you already downloaded version 1.1, you don't need to update! I have also uploaded a compatibility version to work with DatDude's brand new mod Office Babes, which (will) add all kinds of fun stuff to the office environment. It is currently still in WIP stage, but do check it out! For both mods to play nice together, I have changed all the coworkers images and descriptions back to the base game originals. All other random males are still my new versions. Important: Pick only 1 version! But, what if I like a certain NPC?! Give me back my Bobby*! You can quite easily move the original NPC(s) you prefer back.: make sure you make a backup of the folder "[game folder]\img\npc\guys" BEFORE installing this mod. install this mod find and copy the image of Bobby* in the backup folder (i.e. [backup folder]\img\npc\guys\generated\millenial\chad\1.jpg) go to the game folder (i.e. [game folder]\img\npc\guys\generated\millenial\chad\) and paste your Bobby* re-run mod loader find Bobby* in game and tell him you missed him and you are sorry for changing him. optionally you can give him flowers and chocolate** done The only "side-effect" will be that the descriptions may/will not match. If, for example, your Bobby* is blond and mine is ginger, your Bobby* will now be called a ginger. If this is totally unacceptable for you and makes you want to jump off the top of the DynaPill office, let me know and I will tell you how to change the descriptions***. (* = totally random name) (** = not really) (*** = *eyeroll* drama queen/ king) Credits: Emes/Usagi for his AI generated resources Chuck for explaining what I did wrong, so it actually works now -
Version 2.3
596371 downloads
Cumshot v2.3 for Skyrim Classic and SE A SexLab and Flower Girls addon by wpg97541 and Erstam IMPORTANT - Development of Cumshot has ended. V2.2 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page. See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body. This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those. There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types. In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. If the player or an NPC has an unknown SOS addon, equipable penis, or special body/race, you can register it in the "Genital data" page in the MCM, telling Cumshot that the actor has a natural penis and can ejaculate. There are many more options in the MCM, just go there and read their descriptions. Requirements (newer versions will work as well): ---------- Skyrim Classic ---------- SKSE 1.7.3 SkyUI 5.1 PapyrusUtil 3.3 (also included in SexLab) NetImmerse Override 3.4.4 OR RaceMenu 3.4.5 SexLab Framework 1.62 (optional) Flower Girls 3.0.2 for Skyrim LE (optional) ---------- Skyrim SE ---------- SKSE64 2.0.12 SkyUI 5.2SE PapyrusUtil 3.6b (also included in SexLab) RaceMenu 0.2.12 (for the NetImmerse Override part) SexLab Framework SE 1.63 beta 5 (optional) FlowerGirls SE 3.0.1 (optional) OStim (optional) Installation: It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls). Update notes: If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Compatibility notes: Cumshot appears to be incompatible with Bad Dog Hoodies. Ejaculation hotkey: You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution. Drop objects mode: This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed. SAM Morphs for RaceMenu: Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead. Changelog: Credits: wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration Erstam - Scripting, SexLab integration, additions and tweaks Expired6978 - Netimmerse Override SKSE plugin Verodor - German translation- 2 reviews
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Cumshot View File Cumshot v2.3 for Skyrim Classic and SE A SexLab and Flower Girls addon by wpg97541 and Erstam Is there a kind heart who is willing to take care of a poor abandoned mod? The orphan is in good health, it just needs someone to watch over it and guide it through times to come. Blessings of Mara upon you. IMPORTANT - Development of Cumshot has ended. V2.3 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page. See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body. This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those. There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types. In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. If the player or an NPC has an unknown SOS addon, equipable penis, or special body/race, you can register it in the "Genital data" page in the MCM, telling Cumshot that the actor has a natural penis and can ejaculate. There are many more options in the MCM, just go there and read their descriptions. Requirements (newer versions will work as well): ---------- Skyrim Classic ---------- SKSE 1.7.3 SkyUI 5.1 PapyrusUtil 3.3 (also included in SexLab) NetImmerse Override 3.4.4 OR RaceMenu 3.4.5 SexLab Framework 1.62 (optional) Flower Girls 3.0.2 for Skyrim LE (optional) ---------- Skyrim SE ---------- SKSE64 2.0.12 SkyUI 5.2SE PapyrusUtil 3.6b (also included in SexLab) RaceMenu 0.2.12 (for the NetImmerse Override part) SexLab Framework SE 1.63 beta 5 (optional) FlowerGirls SE 3.0.1 (optional) OStim (optional) Installation: It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls). Update notes: If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Compatibility notes: Cumshot appears to be incompatible with Bad Dog Hoodies. Ejaculation hotkey: You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution. Drop objects mode: This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed. SAM Morphs for RaceMenu: Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead. Changelog: Credits: wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration Erstam - Scripting, SexLab integration, additions and tweaks Expired6978 - Netimmerse Override SKSE plugin Verodor - German translation Submitter Erstam Submitted 11/04/2013 Category Sex Effects Requires SKSE, SkyUI, PapyrusUtil, NetImmerse Override Special Edition Compatible Yes
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