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About This File

Turns all the dragon priest masks into devious items. But why would a damsel lock these on herself intentionally? Well, for the benefits ofcourse. Some of the enchantments have been changed to make it worthwhile to use those, while I tried so stay within the theme of every mask. I also removed the armor rating from the masks so they don't interfere with DCLs collars.

 

Dragon priest masks are rather powerful relics, which are hard to remove. This might come in handy because they can only be forcefully unequipped by the strongest of items (quest items that is), but this also means you might not get out of them as easy as you'd like to. They can only be unlocked with a dragon priest key, which only drops from dragon priests or rarely from the boss chest of a draugr dungeon.

They are also resistant to your every day lockpick and require a dragon talon to pick instead. You have to kill twelve dragons on average to be able to pick the lock of a mask, though.

 

Some of the masks feature special features, which are as follows:
Hevnoraak and Morokei feature and open mouth and ring gag instead, because it better fit their purpose IMO. Hevnoraak is best suited for eating alchemy ingredients, which you can't do with a ball gag and Morokei gives shout cooldown (at least with the unofficial patch) so a ring gag seemed more accurate.

Hevnoraak, Volsung and the Wooden Mask can have their locks manipulated because their enchantments are intended for a temporary use mainly (alchemy ingredients, travel and getting into the past, respectively). This also has the side effect that they are easier to remove for other traps, though.

The Wooden Mask can easily be struggled out from and requires regular lockpicks, because we don't want our damsel to get stranded in the past due to not getting it off, do we?

Miraak's mask can be unlocked with his unique key, which he drops together with the mask. Instead of being a leveled reward the masks enchantment now scales with the characters level. The same has been implemented for Miraaks Sword so you don't have to worry about doing the quest at too low levels.

 

There will probably be some clipping with some hairstyles, but since I'm a noob at modeling I'm just glad I got it to work at all. If that causes serious issues for you show me a picture and give me the link to the hair mod and I'll see what I can do.

 

Requirements:

Devious Devices Integration and all of its requirements.

 

Soft requirements:
Dragonborn (if you choose to install the Dragonborn version)


Known incompatibilities:
-mods that change dragon priest masks (obviously)

-mods that change the loot table of dragon priests, dragons, draugr boss chests or Miraak

 

Known issues:

-This mod adds scripts to all of the dragon priest masks, I'm not sure how that works for the ones you already got, so you might have to give yourself a new instance of the item via console.

 

Credits:

Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’


What's New in Version 1.1.1

Released

1.1.0

- added missing tags on Dragon Priest Keys

- updated some descriptions to match the Unofficial Skyrim Patch

- added Dragonborn masks, you can now choose to add those during the installation

 

1.1.1

- fixed a bug that removed Dragon Priest Keys from the game due to conflicting form IDs



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