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Children + Soul Gems (Hentrai Pregnancy Addon) 1.5


About This File

Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.

 

Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.

 

Version 1.5

 

First 1.5 Note:

  • Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
  • Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
  • If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
  • I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.

Second 1.5 Note:

  • There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
  • Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.

Other 1.5 Features:

  • Added support for Skykids.
  • Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
  • The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
  • Fixed a problem with certain random clothing combinations having partially invisible legs.
  • Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
  • Added a few male hairstyles that look okay with female heads to RS Children.
  • Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. ;) Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.

Next on To-Do List:

  • Adoption.

Features

  • Full SkyUI/MCM menu control of all features.
  • At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable.
    • Menus control whether children, Soul Gems, or both are created at birth.
    • The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
    • Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.

    [*]Made some minor changes to the base model for human children.

    • Fixed tint on children's shoes.
    • Made tint on children's hands closer to rest of body.

    [*]Children will randomly "inherit" a race from one of their parents.

    • This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
    • The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
    • Non-human children have been given very smooth face textures.

    [*]Children are born with a random set of clothes.

    [*]Children born in towns are more active.

    • The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
    • Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
    • Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.

    [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.

    [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.

    • The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
    • The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.
      • First method allows selecting a prefix and suffix from lists to generate a name.
        • This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
        • Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
        • There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.

        [*]Second method allows selecting a letter at a time to build a name.

        • It should be pretty obvious but the name is built until it reaches an [END] selection.

        [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.

        [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).

        [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.

      [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.

      • The actual change may be delayed until you go to another area and return.
      • Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.

      [*]Minor "vampire" support.

      • If either parent is a vampire then the child will be given vampire eyes.
      • Note that this looks for vampirism at the time of conception.

    [*]Birth certificates are generated when a child is born.

    • When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
    • If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
    • The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
    • The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.

    [*]An "apprentice" system has been added for the children created by this mod.

    • Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
    • Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
    • List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
    • Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
    • Notes on Blacksmith apprentice:
      • The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
      • The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
      • The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).

      [*]Notes on apprentice followers:

      • Only a single soldier or mage apprentice can be recruited at a time.
      • The apprentice follower should not interfere with any other followers.
      • Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
      • Follower name and appearance will override any other children of the same race and gender.
      • Follower head and/or body may disappear briefly when loading a saved game.

    [*]An experimental "child growth" system is available.

    • If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
    • Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
    • This is disabled by default due to how bad the models look when shrunk down ever further.

    [*]Fully-grown children can be moved from their current locations to any of the supported towns.

    • This is done through dialogue with the child you want to move.
    • This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.

Requirements

Limitations

  • The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.

Known Issues

  • Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
  • Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.

To Do List (things I actually plan to do)

  • Adoption, including support for Hearthfire houses.
  • Inheriting eye colors. (For child models that allow it.)
  • Add an orc encampment to list of known towns with appropriate AI.
  • Improve randomness of children born close together in time.
  • Outfit management/availability of armor for follower children.

Requested Items (if I can figure out how)

  • Add voices to dialogue.
  • Add children calling player Mom/Dad/etc when appropriate.
  • Compatibility with Beeing Female.
  • Compatibility with creatures... not too sure about this one. :P
  • Compatibility with Alternate Actors and Enhanced Character Edit.
  • Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
  • Add option for Player- or NPC-only births.

  • Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.

  • Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.

Maybe List (might happen but much lower priority)

  • Have children visit player's house in city if purchased.
  • Add a fetch quest for child to reach final level of apprenticeship?
  • More jobs. Maybe thief or assassin?
  • Better emotions and animations during apprentice-related dialogues.
  • Add AI pathing to Winterhold and other towns where it is lacking.
  • Add AI support for returning to house where child was born?

Wish List (not likely to happen but might if I get assistance :P )

  • A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
  • Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
  • More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
  • Custom animations for children using tools such as forge, alchemy table, etc.

Potential Conflicts

  • Mods that drastically alter the inns could cause the children to not find places to sleep.
  • Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
  • Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)

Optional Files

  • I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
  • Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.

Additional Modules for Children + Soul Gems

====================================

 

Please note that the modules listed below require the base Children + Soul Gems addon file.

 

Children + Soul Gems Xvision

------------------------------------

  • DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
  • I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
  • Children born from this addon will now use the Xvision models.
  • Many more options are available for human hair.
  • Non-human children now use the Xvision children clothing and will be given a random set.
  • UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.

Children + Soul Gems RSChildren

-----------------------------------------

  • DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
  • This module requires RS Children Overhaul 1.1.0.
  • Children born from this addon will now use the RS Children models.
  • Many more options are available for human hair.
  • Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
  • Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
  • Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
  • UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.

Children + Soul Gems Skykids

------------------------------------

  • DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
  • This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
  • Children born from this addon will now use the Skykids models.
  • Many more options are available for human hair.
  • Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
  • Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
  • Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child).
    • After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
    • There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.

    [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.

Children + Soul Gems TKChildren

-----------------------------------------

  • DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
  • This module requires TK Children 1.0.
  • Adds a few more options for human children hair.
  • This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
  • UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.

Children + Soul Gems Remodel

--------------------------------------

  • DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
  • This is a very small step toward making the non-human children look more like children.
  • The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
  • Children are now born with a random set of clothes.
  • Resource have been borrowed from the following mods:

    [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.

Children + Soul Gems Dragonborn

------------------------------------------

  • Requires Dragonborn expansion.
  • Adds support for two towns on Solstheim.
  • Raven Rock - priest apprentice with different blessing than the one in Riften.
  • Skaal Village - lumberjack apprentice.


What's New in Version 1.5

Released

  • --- Version 1.5 ---
  • Added a "Race Settings" menu for more control of race inheritance.
  • Added support for Skykids.
  • NOTE: EXCEPT FOR REMODEL AND TKCHILDREN, THE APPEARANCE MODULES ARE INCOMPATIBLE WITH EACH OTHER AND SHOULD NOT BE USED TOGETHER (Children+SoulGemsRemodel, Children+SoulGemsXvision, Children+SoulGemsRSChildren, Children+SoulGemsSkykids, and Children+SoulGemsTKChildren).
  • Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
  • The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
  • Fixed a problem with certain random clothing combinations having partially invisible legs.
  • Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
  • Added a few male hairstyles that look okay with female heads to RS Children.
  • Uploaded modifications for HentaiPregnancy that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph).
  • --- Version 1.4 ---
  • Key script files will now be "loose" to allow for potentially smaller updates.
  • Added support for TK Children.
  • RS Children faces adjusted slightly based on feedback.
  • --- Version 1.3 ---
  • Fixed MCM menu problem with turning off birth certificates.
  • Added ability to remove children. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game.
  • Added options to disable some notification messages. See "General Settings" in the MCM menus. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.
  • Added option to disable children spawning over 125 limit.
  • Added support for RS Children Overhaul.
  • --- Version 1.2 ---
  • Fixed MCM menu problem with choosing child spawn location.
  • Added support for Xvision Children. (See Children + Soul Gems Xvision for full notes.)
  • Mer children faces adjusted to (hopefully) look more like children.
  • Random clothes are now part of the base addon.
  • Due to changes for supporting Xvision Children and the like, all children previously born from this addon will be given a new set of random clothes.
  • --- Version 1.1 ---
  • Mage and Soldier apprentices at highest level of apprenticeship can be recruited as followers.
  • Apprentice conversations can now occur in early morning.
  • Fixed problem with moving a child to Winterhold College.
  • Fixed bug where debug information was displaying for children living in Skaal Village.
  • Child growth system changed. Dialogue and scripts are no longer tied directly to the child's size (requested by OmenSakaw). NOTE: Any children currently growing (but born before installing version 1.1) will stop following their parents and begin acting as fully grown children. They will, however, continue to grow until they reach full size.

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