Jump to content

Adult oriented Fallout 4 mods that don't fit in any of the existing categories

197 files

  1. Four-Play Family Planning (Skin Colors, Growing Up)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Female player and NPCs have a chance of getting pregnant after intercourse (no matter what mod triggers such intercourse). Bodies change gradually and dynamically (everyone's bodies change at different rate) accordingly during and after pregnancy. Can buy condoms (keep in inventory, used automatically) and pills (consume, last 24 in-game hours each) from doctors to reduce this risk. Chance of fertility period every day you wake up.
     
    Also a quest to find your baby daddy (you'll be given a list of up to 4 'suspects') or to abort the child. Give birth to a baby which you could then drop into your settlement. After 36 months, this baby will grow into a child.
     
    Requirement:
    Four-Play - read my installation guide for help
     
    In order for the pregnancy body changes to work:
    CBBE - tick the F4SE morphs checkbox during installation (see screenshot) - CBBE Curvy/ Slim/ Vanilla or any BodySlide presets are all okay
    LooksMenu
     
    If you use Unique Player/ Unique Follower type of mods that affect males, you'll need to overwrite whatever male mesh files used by those mods with malebody.nif and malebody.tri from Dongs of Fallout (Data\Meshes\Actors\Character\CharacterAssets)
     
    If you use a Bodyslide preset. Make sure when you batch build, you select a slider set (like CBBE Zeroed) that has "Pregnancy Belly" slider (should be right at the bottom) and also tick the "Build Morphs" checkbox.
     
    For customization options:
    Vinfamy's Control Panel - requires version 1.1 or later
     
    Future Plans:
    Marriage and Relationship Child based on parents' race + non-human child Child growing up

    66135 downloads

    Updated

  2. Diamond City Penthouse

    Welcome to


     

    The Diamond City Penthouse


     
     
     

    So I got a bit tired of cluttering up the A.S.I.A. Orbital Station yesterday.



    So I got to thinking, "why not do something quick and fun"?



    I've been wanting a player home in Diamond City for quite some



    time, but Home Plate just never quite did it for me. I fact,



    settlement building in general has never really appealed to me.


     

    So I went looking around Diamond City for that "perfect spot"



    to build something practical and homey, but with a sense



    of architectural style that was different from many of the



    other player house mods I've seen floating around.


     

    So I built this.


     

    Then I entered the game to test everything. And that's



    when things got "interesting"


     

    I was standing in the living room when I asked myself:


     

    "I wonder what will happen if I put on Vinfamy's Prostitution ring"?


     

    Well, I won't spoil it too much for you, but I made over 3000 caps,



    right from the comfort of my own home
    That's right.


    No more standing on the street corner for me.



    Now, my "clients" come to me. And when they've



    finished, they leave through the elevator that leads down



    to the Diamond City gate.


     

    That reminds me, I need to send some goons after the Mayor.



    Fat bastard owes me a LOT of money


     

    The elevator is located outside of Diamond City,



    and just inside of the gate to the left.


     

    Known Issues


     

    Clients will "warp" to you rather than use the elevator.



    But they will use the elevator to leave the penthouse.



    This is because the penthouse and it's entrance are



    in two different cells.


     

    Clients are restricted to the bedroom, living room,



    and kitchen areas by the cells navmesh. I didn't want



    sandboxing around the workbenches, so I didn't



    navmesh that area. Otherwise, the rest of the



    space is very follower friendly.


     

    Enjoy!


     

    Trykz


    5736 downloads

    Submitted

  3. Vinfamy's Control Panel (+Hotkey, No Biped Slot)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Offers a bunch of customization options and extra functionality to all my Four-Play mods:
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    Works with the following Four-Play mods. You don't have to install them all, the CP will detect which one(s) you have and give you the options accordingly:
    Violate (v2.0+): Customization options + Ability to Surrender Kidnapped (v2.0+): Customization options + Instant Toggle Autonomy (v2.0+): Customization options + Instant Toggle + Disable "Sixth Sense" quest Vanilla Fudge (v2.0+): Customization options Prostitution (v2.0+): The Control Panel is a hard requirement for Prostitution 2.0 onwards - replacing the ring as toggle + customization options Family Planning (v1.0+): Customization options General: options like scene duration, walk and comment, etc
    Installation:
    Like any other mods. Load any save. You will see Vinfamy's Control Panel in the Armor section of your inventory. Hotkey it and use it to turn on the menu.
     

    From 1.3 onwards, the control panel can also be brought up with the right Ctrl key. To change this hotkey, use console command:
     
    set Vin_Hotkey to #
     
    With # being one of the numbers from here: https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes
     
    Then quick save and load.

    186579 downloads

    Updated

  4. Devious Devices - Bondage Grenade

    Add into game "Bondage Grenade" (based on fragmentation grenade). It tightly bounds all targets in explosion radius.
    Grenade available via console. (Type help "bondage grenade" 4 and then player.additem <id> <count>)
     
    Also some ingame mines (bottlecap and fragmentation) and fragmentation grenade bounds player.
    Added config variables.
    be_hardbondage
    0 - (default) adds only one random DD piece on player. (NPC still tightly bound)
    1 - tightly bound player and npc
    -1 - disables adding DD equipment
    Example of usage (open console and type):
    set be_hardbondage to 1
    be_pacify
    0 - (default) dont pacify bound enemies
    1 - try to pacify bound enemies (will be pacified enemy who was bound, so man, animal and other races are unaffected to this feature)
    Example of usage (open console and type):
    set be_pacify to 1
     
    Mods made just for fun and now under development. Consider it as beta.
     
    Requirements:
    0.4+ Devious Devices 2.0+ and its requirements.
    0.3 Devious Devices 1.3+ and its requirements.
     
    Permissions: Free to copy/use any part of mod inside LL.

    7577 downloads

    Updated

  5. Synths Enabled FP Violate

    Synths Enabled FP Violate


     
    AS OF V 2.0 OF FOUR-PLAY VIOLATE, YOU WON'T NEED THIS MOD ANY MORE, VINFAMY ALREADY INCLUDED SYNTHS COMPATIBILITY IN HIS UPDATE. PLEASE UNINSTALL THIS MOD BEFORE UPDATING TO HIS.
     
    Description:
    A simple script edit that enables players to be violated by Synths using Four-Play Violate V.1.2 by Vinfamy.
    This is just a temporary solution until Four-Play Violate is updated. Vinfamy is currently busy with another project but once he's back and his mod is updated, this will eventually be removed for it being redundant. I'm uploading this here instead of hosting it with the original Violate is so that I can maintain it while we wait for an official release.
     
    Installation:
    NMM (Recommended):
    Add the archive and install, overwrite when prompted.
     
    Manual:
    Extract the content of the archive to your Fallout 4's Data folder (ie. "...My Games\steamapps\common\Fallout 4\Data")
    Overwrite when prompted
     
    Requirements:
    Four-Play by DocClox
    Four-Play Violate v1.2 by Vinfamy (Not required with the latest update, but deserves a thumb's up)
    Synth Clamp-Ons by LegacySlayer and Co. (This should provide Synths with the necessary "tools" to violate you. Unless, of course, you want some cool air humping action )
     
    Current Issues:
    If you have Leito's animation's set up with Four-Play, you'll hear Leito's default male/raider sounds. I didn't get around to unraveling that mystery yet but I'll try to make some time soon to tackle this.
     
    Credits:
    DocClox for Four-Play
    Vinfamy for Four-Play Violate
    LegacySlayer for Synth Clamp-Ons
    ag12 for the technical know-how and being awesome!

    3192 downloads

    Updated

  6. Four-Play Autonomy (+ Supermutants)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    NPCs will sometimes have sex with each other if they 'think' they are not being seen by anyone.
     
    15 July - Not a new update. Just reuploaded the file as it was down after LoversLab's server upgrade error.
     
    You may catch residents going at it in a dark alley, couples banging if you sneak into their house, or even catch raiders comforting each other leaving them vulnerable for a sneak shot. You may also sometimes find your own companion disappear mysteriously for a while ...
     
    To help you get to see the action, you'll receive the notification "I hear someone moaning ...". There is also a cheat 'quest' called Sixth Sense pointing at any sexy action happening if you're that much of a voyeur .
     
    Requirement:
    Four-Play - read my installation guide for help
     
    Recommended:
    Vinfamy's Control Panel - give you a quick toggle and many customization options
     
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Autonomy in a save, but if possible, use a clean save.
     
    All comments and feedbacks welcome!

    94469 downloads

    Updated

  7. Four-Play Kidnapped

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Get kidnapped and violated by enemy factions nearby.
     
    16 Jul - No new update. Just reuploaded as it's down after LoversLab server upgrade error.
     
    Requirements for this to be a sex mod (the mod will still work fine without these, but you just won't get violated)
    Four-Play - read my installation guide for help.
    Four-Play Violate - responsible for actually triggering the sex scenes after you lose to your kidnappers.
     
    Recommended:
    Vinfamy's Control Panel - allow you to tweak the chance calculation and other options + toggle kidnappings on and off easily
     
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Kidnapped in a save, but if possible, use a clean save.
     
    Disclaimer: I do not condone criminal abduction or non-consensual sex.

    95153 downloads

    Updated

  8. Four-Play Prostitution (+DD2 Support)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Solicit or get approached by humans, synths and ghouls for sex. Can offer yourself or your companion (even Dogmeat) for money - you can join them in a threesome. Or build a brothel, hire girls and make it rain!
     
    How much you earn depends on your/ your companion's Charisma. Toggle on/off your escorting shift with Vinfamy's Control Panel (while in prostitution mode, you'll get approached occasionally and if you talk to someone, instead of the normal vanilla dialogue, you'll solicit that person for sex instead. Toggle off in Vinfamy's CP to return everything to vanilla behavior).
     
    Once you had sex with someone, that person won't be available for sex for two hours game time (by default). Solicitation success is based on this timeout plus your Charisma.
     
    By default, prostitution mode now also prevents combat with otherwise-hostile humans, ghouls and synths so that they can be your Johns too.
     
    Brothel Building:
    Build a brothel in any settlement you have using the settlement system - let your imagination run wild, you can use as many modded workshop assets as you like. Make sure you have plenty of furniture that your guests and prostitutes can interact with (i.e. chairs). Do share with us if you manage to design a brothel you're proud of! Still in workshop mode, go to Furniture > Container > Brothel Safe. Add a safe anywhere inside your brothel. This safe has two roles: the money your brothel makes (which is based on your prostitutes' Charisma and the cap setting in Vinfamy's CP) goes here once every 48 hours and it also acts as the 'spawn' point for your brothel's clients. Toggle on Prostitution Mode, talk to your settlers (or dismissed Companions) to hire them as prostitutes for your newly-built brothel. If you toggle off prostitution mode, you can then trade with them and give them some whore uniforms perhaps. As long as you have at least one prostitute and one brothel safe in a settlement, every time you fast travel into that settlement, your brothel will be in full operation automatically. Toggle on Prostitution mode if you want to get involved in providing the services yourself. If you lose health gradually while in a brothel, this has nothing to do with this mod. It's a Raider Synth from Slayer&Nismo's Synth mod and has been pulled in as a client. Kill him!
    Click on Follow this file above to keep up-to-date with this mod's developments
     

    Future Features To Do:
    - Competing prostitutes in cities
     
    Requirements:
    Four-Play by DocClox - read my installation guide for help
    Vinfamy's Control Panel - this is now a hard requirement for 2.0+, otherwise you won't be able to even toggle on prostitution mode. Also gives you a few customizations. The functionality added in 2.0 needed something more sophisticated than the previously-used 'ring of prostitution'.
     
    Recommended:
    Four-Play Community Patch
     
    Optional Integration: (i.e. you don't need them for Prostitution to work, they just add more content if you do)
    Devious Devices (requires Prostitution 2.5+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at the start , clients may ask you/ your companion/ brothel prostitute to put on a devious device during sex. You would get extra tips for it. The default chance if 50%, but can be changed using console command (to be added to Vin's CP): "set FPP_Global_DDChance to #" with # being the percentage you want.
     
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Prostitution in a save, but if possible, use a clean save.
     
    All comments, feedbacks and suggestions welcome as always

    145330 downloads

    Updated

  9. Four-Play Violate (+ DD2 Support)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    You and your companions get violated by or violate humans, ghouls and synths, if losing/ winning in combat.
     
    150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Plus perversion and exhaustion mechanics.
     
    Also serves as a framework for triggering forced sex scenes for other sex mods: Four-Play Kidnapped
     
    Click on Follow this file above to keep up-to-update with the latest versions of Violate.
     
    Requirement:
    Four-Play - read my installation guide
     
    Highly Recommended:
    Vinfamy's Control Panel - allow you to surrender + give you a bunch of customization options
    Four-Play Community Patch (requires 2.0+ for aggressive animations and correct victim role to be picked)
     
    Optional Integration (i.e. you don't need them for Violate to work, they just add more content if you do)
    Devious Devices (requires Violate 2.4+) - please read Kimy's requirement list and installation guide carefully. If you have Devious Devices installed (completely optional), at te start of each violation, you and your follower get locked up in random devious devices. The keys to unlock these are with the violator that stole your stuffs.
    Violate will detect the presence of "Devious Devices.esm" in your game and turn on this optional integration automatically. No DD installed = no integration, just normal Violate as usual. If you have DD installed but DO NOT want it to be integrated with Violate, use console command (will add to Vin's CP eventually): set FPV_Global_DD to 0
     
    Installation:
    With a mod organizer or extract into Data folder
    No need to do the quicksave > load thing like previous versions.
    I implemented a mechanism to auto-upgrade from previous version of Violate in a save, but if possible, use a clean save.
     
    Permission:
     
     
    All comments and feedbacks welcome!

    184745 downloads

    Updated

  10. Four-Play Mindless Sex (+ Orgies & Select Duration)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Pick actors and trigger multiple sex scenes and ORGIES at will: PC-NPC, NPC-NPC, PC Solo, NPC Solo
    A simple mindless sex mod to trigger scenes. Good for casual playing and testing. A bit like SexLab MatchMaker in Skyrim.
     
    Requirement:
    Four-Play by DocClox and all its dependencies. You can safely delete Crazy's esp. You should also use Leito's fantastic animations.
    Mindless Sex 1.2 requires the latest version of Four-Play (0.5a), which in turn requires F4SE. Read the troubleshooting section on Four-Play's download page first if you have problems with stripping/ scene not triggering.
     
    Installation:
    With Mod Organizer or extract into Data folder
    Then go in game > load a save (ideally clean - this should show a message about Four-Play setting up slots) > quicksave > load that quicksave > You’ll get a pistol to trigger sex scene - the “sex pistol”, equip it
     
    Instructions:
    Shoot at someone to pick that person as an actor (Only two-person human animations included in the Framework so far, I might make more animations myself at some point)
    First shot: Actor 1 registered Second shot: Actor 2 registered Third shot (doesn’t matter who you shoot, but it has to hit someone): Both actors cleared
    Fun Time:
    Trigger a sex scene by unequip (not sheath) the pistol (To speed things up, you should favourite the sex pistol to a number and your main weapon to another. Press the latter to start a scene):
    If no Actor’s been selected: The player masturbates
    If only Actor 1’s been selected: The player has sex with Actor 1
    If both Actor 1 and Actor 2 have been selected: Actor 1 has sex with Actor 2
    If Actor 1 and Actor 2 are the same person: This NPC masturbates
     
    You'll get a message box to select the scene duration or cancel the sex scene.
     

     
    Orgy/ Multiple Scenes:
    It is now possible to have multiple scenes running at the same time. You can either follow the steps above to hand-pick each scene (set the duration to 120 to make sure it doesn't run out too quickly).
    Or you can use the Orgy option on the second message box that shows up when you unequip your pistol, this will ignore the actors you selected and instead pick up to 20 actors around you to start a mass orgy automatically.
     
    Examples:
    1/ I want to masturbate: Well, open Pornhub, remove your pants… Just equip and then unequip your sex pistol (you can do this very quickly with favourites)
    2/ I want to fuck Piper: Shoot Piper, unequip the sex pistol
    3/ I want Preston and Piper to get it on: Shoot Preston, shoot Piper, unequip the sex pistol
    4/ I want Preston to jerk off: Shoot Preston, shoot Preston again, unequip the sex pistol
    5/ I want to start a mass orgy in Diamond City Market: stand at the market, equip and unequip your pistol, select duration and then select Orgy.
     
    Shameless Plug:
    Four-Play Violate: player gets violated if losing in combat
     
    All comments and feedbacks welcome!

    91453 downloads

    Updated

  11. Muffinatur BodySlide Preset Stash

    THESE PRESETS ARE FOR ATOMIC BEAUTY ONLY.
     
    Just a BodySlide Preset dump for all the bodies I've made that people keep requesting.

    1341 downloads

    Updated

  12. Devious Devices

    -----------------------------------------------------------------------------------------------
    Devious Devices - A Bondage Framework for Fallout 4
     
    Code By Kimy, using some design ideas from Min's DD implemention for Skyrim.
    Additional code by AG12.
    Devious Devices Art assets by Zadil, Koffii, Pincopallino and Heretical.
    Additional art assets by DixiePig, Vioxsis, Newmiller, HisDudeness, Vader666, mxwqtkl, Dasha and Nytesorrow.
    Fallout 4 conversion of Skyrim art assets by Bumex
    -----------------------------------------------------------------------------------------------
     
    DESCRIPTION
     
    Devious Devices is a collection of restraining devices and toys to torment your Nora, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These handcuffs really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
     
    NPC Support: Yes, it works with the other denizens of the Wasteland, too. Is Preston asking you to save yet another settlement you couldn't care less about? Just gag him and shut him up!
     
    Intuitive Interfaces! - No need to use spells, or batch files or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu!
     
    Framework! - Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Override animations? Just tell the item which ones to use, or create your own! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, create your own spell effects and add any number of them to your item. If you think it can't be done, think again!
     
    REQUIRED MODS
     
    - All DLCs (And please don't ask for a non-DLC version. I won't make one.)
    - CBBE Body - http://www.nexusmods.com/fallout4/mods/15/?
    - Bodyslide and Outfit Studio - http://www.nexusmods.com/fallout4/mods/25/?
    - Armor Keyword Resource - http://www.nexusmods.com/fallout4/mods/6091/?
    - Torture Devices - http://www.loverslab.com/topic/68652-torturedevices/
     
    INSTALLATION
     
    1. Install the NEWEST versions of ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod with a mod manager of your choice.
    3. Run Bodyslide and batch build all assets using the preset of your choice.
     
    CONFLICTS
     
    General: The point of this mod is locking the player character in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear non-removable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
     
    No other conflicts known at this point.
     
    KNOWN ISSUES AND LIMITATIONS

    The items do not have world/ground models. I don't have world models I could use. Gags do not change an actor's expression and do not force them to open their mouth. That's currently not feasible to do (at least not that I'd know of). For that reason, the panel gag works best. Some of the items might clip with others and with clothing. There is currently no way to dynamically hide armor on a character. The code is currently not attempting to catch brute-force removal of DD items via UnequipAll(). This command, if used on the player without other precautions, breaks the game anyway, as it stips the PipBoy from the player as well. I don't expect mods to widely use it. I will deal with it down the road in case I have to. Some API functions work on the player only, not NPCs (e.g. RemoveGenericItemByKeyword). This is due to a scripting lanaguage limitation. As a consequence, modders need to keep track of what they are equipping on NPCs, if they want to remove the items later on.

     
    PERMISSIONS
    You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!

    Legacy clause: If I can no longer be contacted for a sustained period of time despite sincere efforts to do so, I grant the LL staff permission to assign a new maintainer to Devious Devices to update it with fixes and feature enhancements. In case this clause is invoked, I do reserve the right to request back maintainer status of the mod at any time for any reason, though.
     

    For all third party assets used by this mod (namely art assets, see credits section), all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS
     
    Please refer to the documentation in the archive!
     
    DIFFERENCES BETWEEN FALLOUT 4 DEVIOUS DEVICES AND SKYRIM DEVIOUS DEVICES
     
    There are actually quite a few of them. Some are owed to FO4 being a different game with different capabilities. Some are lessons learned from years of developing for Skyrim DD. Generally, DD for FO4 is not really a 1:1 port of Skyrim DDI, it's more a reimplementation. In particular:
     
    Stuff that's different because of game differences and/or scripting limitations:
    Unlike Skyrim DDI, effects and relations between devices aren't hardcoded in Fallout 4 DD. Not a single one of them is. All effects, without any exception, are set via item properties and/or keywords. E.g. if you want to create a custom plug and want them to be unable to be removed from a character wearing a chastity belt, you will have to assign the relevant item properties, or the code will ignore it. You can even make gags that don't prevent you from speaking or corsets that make you blind. Because even these effects are not hardcoded for the device types. Unless you tell the code otherwise, a device is just a lockable thing that by itself doesn't do anything except cling to you. Skyrim DDI's approach to creating custom items was objected oriented inheritance: You would inherit the base script and override/add what you wanted. FO4 DD's approach is making everything customizable via script properties and hardcode as few features as possible. This approach should make writing custom code unnecessary almost 100% of the time. Since every item can have an arbitrary number of spell effects attached to it, there is practically no limit to what you can do. There are only limited global user settings affecting item difficulty or behavior in FO4 DD. There never will be any customization options allowing shutting off any features of the device system entirely. Everything influencing item behavior is determined on the device level. This is putting all control in the hands of the modder, where it should be. The settings can be vastly different from item to item. E.g. one item can have a 20% chance to break the key, another can have 0%. The user can apply a modifer to generic items, but a device designed to be punishing will always be punishing in relation to others. Which makes item behavior predictable for modders using the framework - the item will behave exactly the way it was designed! On the flip side, it puts also more responsibility on the modder, not to create unfun features or devices that users will generally end up hating. DDI had a tag-based item database for randomly picking restraints. I do not plan to implement this feature. There is a function in this mod that can pick random devices from formlists. It's not quite as powerful as DDI's tag database, but for most applications it will do its job just nicely. The FormLists are exposed to the API, so 3rd party mods can add their own devices to it! FO4 DD has only one blindfold mode, that's equivalent to Leeches mode in DDI. No other blindfold modes are planned for the framework. The player can NOT set the blindfold strength. The modder can. But even the strictest setting still allows you to navigate your environment. The compass is still there, too. The framework blindfolds are a lot less punishing than their counterparts in DDI. There is no hardcoded event system either. If you want devices to trigger reoccurring events, create a magic effect running a timer and add it to the correct device property. Refer to the implementation of the Plug Vibrate effect to see how to do that. Most of the old events did not get reimplemented because they did not do much, except displaying a text. The dreaded corset implementation is gone and won't be back. The price for that is serious clipping of corsets with most chastity belts, but I prefer that to non-working scripts and broken item states all over the place. There are special chastity belt add-ons for use with corsets. They don't clip. Vaginal piercings did not get implemented and likely never will. This item type was underwhelming in Skyrim (yet another vibrating thing that barely can be seen on the character...) Plugs trigger vibrate effects and that's all the vibrations you will ever need! There is only one class of hand restraints in FO4 DD. Armbinders, yokes, shackles, handcuffs and all other types of wrist restraints share one item type. Which means that characters cannot wear handcuffs and armbinders at the same time, unlike in DDI. Yes, I know that in real life it's possible to put a handcuffed person in an armbinder for additional giggles, but this little drawback made the implementation of wrist restraints so much more efficient that it's not even funny.

    Generally: The code allows you all sorts of freedom, but you need to be responsible with it. If you create a quest restraint with only one key in the entire world that can unlock it, and then set the key break chance to 90%...don't complain about angry users laying siege to your support thread!
     

    FAQ:
     
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask me about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: I love this mod and want to support you. Can I?
    A: It would be very much appreciated! I have a Patreon set up if you want to tip me: https://www.patreon.com/kimy
     
    Q: Can I suggest new features?
    A: Absolutely! I have implemented a lot of user-suggested features in my mods and I will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough.
     
    Q: Will this mod ever support male player characters?
    A: Male player characters will never be officially supported. Blame it on me being lazy or on the general lack of interest of the LL community in DD support for males. It's also just fair, because the gaming industry is making me play guy characters in their games all the time and I don't like that either. Some of the items offer male models at their creator's discretion, in which case I might add them to DD, so that they can be used on male NPCs. But I will not ever give any sort of guarantee that any particular item will work on males, and I will never test or design any feature of this mod with male characters in mind.
     
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
     
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all.
     
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that I don't like them enough and/or their creators didn't give me permission.
     
    Q: Can I translate your mod?
    A: I'd feel honoured, but please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. I am likely to give permission for non-English speaking communities outside of the EU or NA and very, very unlikely otherwise. I also reserve the right to pack any translated files with the main mod and distribute it as part of DD.
     
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: I will not put in anything in DD that doesn't support CBBE Bodyslide. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: How can make this mod not ever hide the PipBoy? I want to use my own PipBoy hider mod!
    A: Set DD_PipBoyAlwaysHide to -1. This will completely disable the hider feature. Warning: Some restraints will look extremely silly with the PipBoy not hidden. Use this only if you have the PipBoy permanently hidden by another mod and do NOT use this setting when DD's hider feature is currently active.
     
    Q: Where can I get the items in game?
    A: There is a vendor in Goodneighbor, in the Memory Den. She can sell you restraints and (standard) keys. Her name is Kimy!
     
    Q: Can I craft the items?
    A: Yes! Make a restraint workbench (found in the workshop menu)
     
    Q: Can I craft keys?
    A: No. Kimy (the NPC) can sell you standard keys. But she knows how desperate locked-up people are to get their hands on a key, so her prices might be a tad obscene.
     
    Q: Will DD integrate with FourPlay?
    A: While DD content mods might want to be able to trigger sex scenes to enhance their quests, the framework itself has limited reason to. The biggest use-case is providing a means to pick restraints-aware animations for scenes (so that these chastity belts actually prevent what they are meant to prevent), but FP is not yet stable enough to consider adding it as a dependency. I also want to keep DD F4SE free, so I will probably be looking for ways to link to it as a soft dependency or through an add-on.
     
    Q: Will this mod ever support another body than CBBE Bodyslide?
    A: That's very extremely unlikely. The Skyrim body wars still haunt me, and I am not keen on a reprisal. Unless another body completely takes over the market in the future, I will not even think about it. And I hope none ever will. CBBE is good enough and supports pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
     
    Q: How about physics support?
    A: In contrast to Skyrim, no single physics mod has currently achieved high enough popularity/support to warrant supporting it. Once this changes and physics-supported gear becomes widely available, it will be considered.
     
    CREDITS AND THANKS
    Min for originally developing Devious Devices Integration for Skyrim, and the design concepts and ideas I used for this mod. Vader666 for making the bound animations in Torture Devices, which are utilized by this mod. Bumex for converting so many Skyrim devices to FO4 for me. You might want to check out his/her awesome clothing pack for FO4 as well: http://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/ Zadil for the original Devious Devices Assets, used in this mod with his permission. Fallout 4 conversions by Bumex. DixiePig for the Slave collar and manacles set: http://www.loverslab.com/files/file/2847-not-at-all-kinky-slave-collar-and-manacles/ These items are licenced under Creative Commons (http://creativecommo...y/4.0/legalcode) Vioxsis for the Institute and Vault-Tec slave sets, used as per the general permissions: http://www.loverslab.com/files/file/3362-vault-tec-slave-gear/ and http://www.loverslab.com/files/file/3160-institute-slave-gear/ Koffii for the awesome restrictive set and the yoke, originally made for Skyrim Devious Devices. These items are licenced under Creative Commons. A copy of that licence can be found with the items. Fallout 4 conversions by Bumex. Pincopallino for the bondage mittens, straitjacket, hobble skirts and formal/elegant dresses, originally made for Skyrim Devious Devices Expansion. Fallout 4 conversions by Bumex. Heretical for the chain harness, nipple clamps, shame mask, and pear gag, originally made for Skyrim Devious Devices Expansion and Heretic Resource Pack. Fallout 4 conversions by Bumex. Newmiller for the latex mini dresses and spandex dresses, taken from the Experimental Latex set. The mod recently got reuploaded again: http://www.nexusmods.com/skyrim/mods/72361/? These items are free to use for non-commercial purposes, as long as credit as given. Fallout 4 conversions by Bumex. mxwqtkl for the Shiny Rubber gear, used as per his/her general use permission: http://www.nexusmods.com/skyrim/mods/41534/? Fallout 4 conversions by Bumex. HisDudeness for the Balloon Bondage Mittens and Balloon Hoods used as per the general permissions. Get the original mod here: http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items-wip/. Fallout 4 conversions by Bumex. Volfin for allowing me to bundle the excellent gagged sounds from GagSFX with this mod - http://www.loverslab.com/files/file/794-gagsfx/ Nytesorrow for generously allowing me to use the latex hoods (http://www.loverslab.com/topic/38270-wip-latex-hood/) Dasha for her awesome Devious Toys I partially bundled with this mod in good faith that it's ok to (the assets will be removed immediately in case it is not): http://www.loverslab.com/files/file/2170-dashas-devious-toys/ Fallout 4 conversions by Bumex. All the other current and previous members of the DD Team for their work and contributions!

    632827 downloads

    Updated

  13. ZeeNee Project

    ***PROJECT NO LONGER SUPPORTED***

    This adds the ability to make your character into one of the two Skull Demons by the artist Bewbchan; Zeezee and Neenee.
    You can find his other artwork at http://bewbchan.tumblr.com/
    Permission has been granted by the artist for the use of his characters in this work.
     
    It includes the Body Tattoos for both Neenee and Zeezee applied outside of the game, as well as Facial Tattoos and Skin Tones that are applied in the LooksMenu in-game. It also adds equip-able pointed ears, horns and a demon and cat tail to go with each character.
     
    The Demon Tail belongs to Carloss32 over on the Nexus, Imported from Skyrim to FO4 by me.
    The Cat Tail belongs to Minoumimi here on the Lab, Imported from FNV to FO4 by me.
    Permission has been granted by both authors to use their meshes in this work.
     
    Requirements:

    In order to make sure only your character has the Demons' Tattoos applied to their skin, this mod requires Body Framework to operate. Without it, you will only have the skin colour and the facial tattoos. You will also be able to change your body size, if you don't like what's included.
    Download it here: http://www.nexusmods.com/fallout4/mods/7728/?
     
    Installation:

    To install extract and copy the "Main Files" into your Fallout 4 Data folder, and pick ONE of either "Zeezee Files" or "Neenee Files" to extract and copy into your FO4 Data folder.
     
    As for applying the skin tones and facial tattoos, I put together this video demonstration:

    The Console command "SLM 14" can be used to edit your character, and the Tails, ears and horns can be crafted at any chemical station with no skill or building requirements.
     
    To complete the Demon ensemble, I recommend downloading Glowing Eyes by Phnx: http://www.nexusmods.com/fallout4/mods/6763/?
     
    This mod is only incompatible with mods that change the HumanRace field.
     
    The body used in the screenshots is Atomic Beauty, found on the nexus at:
    http://www.nexusmods.com/fallout4/mods/12406/?
    To use the BodySlide Presets included, this Body's ShapeData is required.
     
    This mod will NOT be imported to Consoles, as per Bethesda's ToS in regards to mod uploads, as well as the lack of Body FrameWork existing on Console.

    3113 downloads

    Updated

  14. CRX - workshop crosses

    CRXXX - New and redesigned version of CRX mod.
    This mod adds crosses and other restraining workshop furniture.
    All items are under Furniture->CRXXX workshop menu.
     
    Important

    Always save the game before using any furniture from this mod.

    Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally!
     
    What's new in version 2.4
    IMPORTANT! This version does not longer supports CRX 1.x furniture. All 1.x content has been removed from the mod. Before upgrading to 2.4 remove all 1.x furniture from your game and save. Uninstall previous version and delete all files before installing version 2.4 New furniture - high slave post added. New post allows up to 2 guards (back and front) Slave posts re done                      - Whipping now inflicts damage per hit. This can be configured in furniture's menu
                         - Pose can be selected from the guard marker
                         - More animations added
    New AI generated voice lines for female NPCs assigned to crosses added replacing vanilla lines New furniture - Firewood added. Fire wood can be moved around like other movable items and ignited with any flame weapon (flamethrower, flame trap, Molotov, torch etc.) or any energy weapon. It burns dead bodies around and ignites other firewood or wood stacks attached to crosses New wearables added available to  create in chem stations under CRX section Fix - ropes position for X cross adjusted  
    What's new in version 2.3
    X cross with 2 poses (1 with nails, 1 with ropes) added New furniture type added - cage with 4 different cages available 4 new cross models added 2 new types of nails added. They are selectable under Configure... -> Configure attachments Integration with Knockout Framework added - NPCs released from the CRX furniture can be knocked out Experimental feature - NPC can be now assigned to CRX furniture outside settlement or within settlement they are not assigned to using 'command' option.
    There is an AI package implemented that will force them to sit back on the furniture on load. (Does not work 100% times)  
    What's new in version 2.2 STABLE
    3 new cross poses with ropes instead of spikes added 2 new cross poses with spikes added New type of cross made from rounded beams added FIX - Player is now automatically unassigned from CRX furniture on exit 
    to avoid issue with player being teleported to furniture if not unassigned Workshop menu reorganized Multiple minor issues fixed Option to add special attachment added to crosses, check under Configure... -> Configure attachments  
    What's new in version 2.1 BETA
    Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters   
    What's new in version 2.0 BETA
    Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture:

    Known issues
    If NPCs don't want to stand on the guard marker for slave post or rack go into workshop mode then pick up and place marker in the same place. That ensures marker furniture is properly added to the settlement and NPC can be assigned to it.  
     
    Additional information
     
    "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu.  
    Dependencies
     
    Mod is integrated with MCM, F4SE and Knockout Framework however these are not mandatory.
    If not installed mod won't use some features and can't be configured.
     
    Installation
     
    Vortex:
    Drag and drop RAR Archive to downloads area and install.
     
    Manual:
    Extract and copy content of RAR Archive into Fallout 4 Data folder.
     
    Uninstallation
     
    Before uninstalling mod CRX workshop menu must be removed:
    Open MCM and go to CRX configuration
    Select "Remove workshop menu entry" option from Mod Management section
    Optionally remove any CRX furniture placed, however it is not required
    Save game and quit
    Uninstall mod manually or using mod manager
    Continue game from previous save
     
    Upgrading from previous versions
     
    Uninstall previous version and remove all the files before installing new version.
     
    Permissions
     
    Modifying this mod in any way without my permission is prohibited. 
    Redistribution of this mod or making any patches for this mod without permission is prohibited. 
    If you want to make a patch for this mod or use it in your own mod please ask me for permission first.
     
    Credits
     
    Big thanks to:
    kadsend for creating wound overlays for Male characters
    Hair and Nails for letting me use their 3D models
    NoN for cage 3D model
     
    Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! 

    306301 downloads

    Updated

  15. Misogynist Fallout4 Comments

    Misogynist Fallout4 Comments
     
    This is a Fallout 4 version of my Sexist Guards mod for Skyrim. If you've used that mod then you'll know what to expect, if not this mod adds (unvoiced) sexist/mysogynist comments to NPCs that makes the wasteland more oppressive to women and your character inparticular.
     
    Dependencies
    Non so far
     
    Installation
    Simply drop the .esp file into your fallout 4 data folder and then activate it, or use something like Nexus Mod Manager.
     
    Uninstallation
    Just remove the .esp file from your load list.
     
    Current Contents
    The current version focuses on Raider comments. There are many many more events for comments to be made in Fallout 4 when compared to Skyrim so it takes a bit longer to develop dialogue for all situations. This is definitely a work in progress and the number of comments will be built up as this mod progresses
     
    It will also cover normal NPCs, followers and the various races in the wasteland.
     
    The comments are added to the available pool of comments so you might not hear the new ones straight away.
     
    Conflicts
    Any other mod that might alter dialogue timing or events.
     
    Thanks To:
    Zhila for writing some comments for me.

    10701 downloads

    Updated

  16. Ellie 111

    Ellie from Vault 111 seems to have been affected by the radiation.
     
    It is necessary to set the body type triangle slider to the center position if you want to achieve a shape like in the screenshots.
     
    Version 4.2 is a little more ...err... petite than 9.1. Try them both!
    The blueish screenshots show v4.2 by the way.
     
    Maybe you'd also like Linda 111.

    1927 downloads

    Updated

  17. Sextec Aroused

    Alpha version
     
    This is the first go at Aroused for Fallout 4.
     
    There is no Sextec yet, no storeageUtil and not much in F4SE, so lots and lots of this is dummied up.
     
    There is also no way yet to configure it.
     
    However, you can use sla_arousal faction in your mods you are testing (as well as all the other sla_ factions).
     
    This mostly all works now except that we do not know if the player has had sex, but if you or your companion are naked, you will see the arousal of players around you increase.
     
    You can test this with
    getfactionrank xx001ecc
     
    where xx is the mod load order. On my installation with all the dlcs, it is 06
     

    Note:
    We consider you naked if you have nothing covering your chest. That differs from Fallout4 which considers you naked only if you have nothing on except rings, helmets and a few other things.
     
    Requirements:
     
    There are no requirements at this point, but Sextec when available will be along with F4SE.
     
    If you install this for testing, make sure you make a save before you do so because you will almost certainly want to uninstall it. There are currently no mods that use it and by itself, it does nothing other than set a few Actor factions which have no affect on the vanilla game.
     
    Installation
     
    Warning!!!!
    Make a copy of your latest save (or the save you want to play) before you get started. Give it a name you can recognize. Like Skyrim, Fallout 4 does not do well when you unload a mod and try to continue playing a save.
     
    Install with NMM or MO. Then, follow Gophers instructions here:
     

     
    This basically tells you to change a couple of files:
     
    Add the following lines to your Fallout4Custom.ini
     
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
     
    Note that there is nothing after sResourceDataDirsFinal=
     
    More complete instructions can be found here
    http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
     
    Once this is all done, start your game to the opening menu. Then, before loading your save, click "Mods"
     
    Once the Bethesda mod list is loaded, press T or click "Load Order. On the next screen, you will find "SexTecAroused.esp" listed. There should be a checkmark on it's left side. If not, select it and press "Enter" or click "Enter) Enable". That will put a check mark next to it and the bottom menu will now say "Enter) Disable".
     
    When you have that all done, press Esc which will reload mods and show you the game menu again. You are ready to play again.
     
    Warning!!!!
    Make a copy of your latest save (or the save you want to play) before you get started. Give it a name you can recognize. Like Skyrim, Fallout 4 does not do well when you unload a mod and try to continue playing a save. Here is a quote from Bethesda:
     

    Uninstallation
    Remove using MO or NMM. Delete any saves made after you installed this and then reload the save you made before you install it.

    3883 downloads

    Updated

  18. Usable Pillory

    Very simple mod that let's player use Pillory added in Contraptions Workshop DLC.
    It doesn't add any "special" functions.
     
    You can find it in Workshop under Resources -> Miscellaneous.
     
    Requires:
    - Contraptions Workshop DLC (DLCworkshop02.esm)
     

    5249 downloads

    Updated

  19. my Amazon preset

    My Preset for Atomic beauty bodysliders.

    795 downloads

    Submitted

  20. MTO Perk Swap

    This file is an extension of MTO Male Take Over. It swaps the requirements for Lady Killer to a female, Black Widow to male, and Live & Love magazines 4 and 7.
     
    In other words, it allows you to gain the benefits of the perks by playing a LGBT friendly game. It works for both men and women.
     
    Specifically,
    1. Lady Killer perks - Normally used by male PCs on female NPCs - Now can be used by female PCs on female NPCs.
    2. Black Widow perks - Normally used by female PCs on male NPCs - Now can be used by male PCs on male NPCs.
    3. Live & Love Magazine #4 - Normally male PCs gain 25% XP when persuading female NPCs - Now female PC to female NPCs.
    4. Live & Love Magazine #7 - Normally female PCs gain 25% XP when persuading male NPCs - Now male PC to male NPCs.

    1170 downloads

    Updated

  21. Craftable/Playable Institute Reclamation Chair

    Craftable and playable Institute Reclamation Chair


     




     

    This simple .esp only mod serves one simple purpose:


     

    to make the most interesting piece of furniture in the game



    craftable AND playable! Kinksters rejoice!


     

    It's completely standalone, so won't interfere with anything else.



    It's craftable at any settlement workshop under the Furniture/Chairs category.


     

    Enjoy!


     

    (and don't forget to post your kinkiest screenshots)


     

    Trykz


    7813 downloads

    Submitted

  22. PerkyDDec.xml

    xml file for FO4 Bodyslide body

    759 downloads

    Updated


×
×
  • Create New...