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Adult oriented Fallout 4 mods that don't fit in any of the existing categories

157 files

  1. Mad Science For Dummies

    Mad Science For Dummies

    Description
    MSFD Is a transformation, bondage and story mod. to start off the first transformation(TF) is a cow TF, For now. the TFs to come will be voted on soon after I figure out how to make poll on LL or Other websites. https://strawpoll.com/8zedq4swa
    FAQ Explainer
    1. Right now, this mod is an apparel armband which uses the Devious Devices framework to apply a morphed body to the player/NPC wearing said armband.
    2. The body needs to be built using Bodyslide. It features six custom sliders and a zap to adjust the amount of morph/TF to your personal tastes.
    3. Currently, it can only be obtained w/ console, item is called "BTM".
    4. Author has developed this mod for CBBE. It does not currently support Fusion Girl.
    5. This is very much a work-in-progress.
    Thank you UnimpressedJawa For the explainer and screenshots
     
    I would also suggest you read the thread
    Roadmap
    1. setup a way to get the BTM in Game Without cheats. (new location)
    2.Refine the TFs over time. (Reweights and the like)
    3. make hidden quests for the TFs to work off of. (Stage progression)
    4. 
    A. make a conversion Bodyslide file for those who want armors for each TF with in Reason.
    B. Find a way to and make Keywords for each TF.
    5. hope people like the roadmap so far, And Finish writing the story.
    Requirements
    https://www.nexusmods.com/fallout4/mods/15/? CBBE
    https://www.nexusmods.com/fallout4/mods/25/? BodySlide and Outfit Studio
    https://www.nexusmods.com/fallout4/mods/6091/? Armor and Weapon Keywords Community Resource (AWKCR)
    https://www.nexusmods.com/fallout4/mods/39850 Fallout 4 High Heels System
    Story
    A vault scientist named Iris, After being force out of her vault by the residents. they got wise mainly to the fact Iris was experimenting with F.E.V, through her logs learning what it was and more importantly what it does to the hosts of it. Even going so far as to make her own strain of it shed call S.E.V or Selective Evolutionary Virus. As She wonder the wastes trying to continue her work, Realizing quickly shed have to do testing on herself, After self infecting herself Her body started to feel the effects of The S.E.V getting to work restructuring her form to suit her needs.
     
    The S.E.V was designed to help the infected Adapt to any environmental change and then change them to suit it. In Iris's case she had started training herself through mathematics and doing runs in the wasteland for supplies, While on one of these run shed fell into the hands of a raiders group. She already built up a bit muscle but sadly had no skill to use it given she was just a vault scientist. Over time they would grow to love her unique condition, unknowingly conditioning her body in a thing of unearthly beauty.
    A face Sculpted of pure envy, Lips fuller then cherries sweeter than them to. Breasts the size of melons but firmer and softer than any down feather, A waist you could rap your hands around an ass that wouldn't stops even on it's own time and thiccer then a bowl of oatmeal. They'd fail to notice the writing in the sand of her cell was in fact geometry, Not that they even care at that point she started to smell like fields of flowers in bloom. anytime one or more of them slept with her they'd exert themselves more and more. Finally they couldn't control themselves around her anymore. They started in on her one day and couldn't stop, By the time they'd realize they couldn't lift a finger to stop her she'd already collected their gear and fled.
     
    The virus had ran it's course and all of its effects were now permanent. she'd travel east towards the commonwealth looking for greener pastures and new avenues of research.
     
    After arriving Iris started to assemble a new lab out of the resources she had left after the trip, The lab it's self was to small to work in. The coming weeks she'd realize help would be required, She started at settlements but got turned away because of her mutated appearance and distracting every settler with her..Assets didn't help ether. Iris found it easier to bait raiders to her cause by offering them her body in exchange for their help in resource gathering. Unknown to them though the more they had their way with her the more she'd be able force her will on them without complaint or resentment. over time she'd find a way of changing her fate through the development of the B.T.M the Bio, Trans, Mogrifier. She found a way to take samples of her S.E.V mutated pituitary gland and clone it, Learning how to program glands? Is it's own can of worms. after experimenting on female raiders for a time Iris and her growing group of "Helpers" came across a stockpile of Robco Medical Harnesses TM  in a hospital West of Boston. She'd placed the cloned glands in the harness's medication injector system, From there it became easier to work on a solution to her problem. Being a Mind controlling pheromone making, Always Wet Fuck Doll Isn't all that great in her eyes at least. But a problem She didn't see coming was the raiders building a resistance to said pheromones, She had to act quickly to make a fix this before they came loose from under her thumb. The B.T.M Came to her rescue, Although she couldn't use it on the raiders because it might help them build their resistance faster. So she'd would have to use them to gather settlers for her solution instead. after working on the B.T.M for so long Iris knew how to do almost anything with it. Using the Brahmin they'd stolen from settlements. She'd use their DNA to make a program string of proteins to activate the pituitary glands of the B.T.Ms telling them how to modify the settlers. the settlers felt the effect of the B.T.Ms around their arms injecting them with the payload of hormones, mutagenic stem cells and sedatives, Their only warning was a chime before it happened. the progress on the Cow Morphs as she'd call them was slow far to slow. Most of the settlers hadn't even started to produce milk yet. This "milk" was her goal, And Iris had made it so the Cow's milk had a special ingredient a tailor made aphrodisiac that would help her overcome the raider growing resistance to Her "charms".
     
    As you can guess that didn't happen, The milk although arousing didn't come in nearly fast enough before her "Helpers" turned on her. She fled long before that though, the Cows weren't that lucky or cunning and suffered under raiders constant desires for both their bodies and their milk. But there is a silver lining to be had, The Cow's milk may not have helped Iris but the Cows manged to get free by making them selves over produce, The raiders always the Brightest tools in the shed thought this was good thing until the cows where gone after a bender theirs.
    Mechanics
    Type help BTM 4 in console. for now
    Changelog
    v.1.5.6 Added New TF/Morph_Deathclaw. Changed file locations. Added First Person models and bodyslide files to go with them.
    v.1.5.8 Add stage4 to Deathclaw Morph. Made Fallout 4 High heel system a "lite" requirement. Changed the lay out of the cow morphs BS(Bodyslide) file layout It bugged me.
    v.1.5.9 Add stage6 to the Deathclaw Morph.
    v.1.6.0 Added Cat Morph, First 3 stages.

    6,464 downloads

    Updated

  2. FFO Patch for Commonwealth Captives v0.97 (also compatible with version 0.99)

    This is a patch for MOD Commonwealth Captives v0.97  (or newer) by EgoBallistic
     
    What does the patch do?
    The patch turns people into furry races from MOD Furry Fallout 4 by Bad Dog.
     
    Installation
    Use your favorite mod manager and install patch after installing original mod Commonwealth Captives v0.97
     
    Requirements
    Furry Fallout 4
    Commonwealth Captives v0.97   or  newer (0.99)
    ---------------------------------------------------------------------------------------------
    Credits
    EgoBallistic for mod Commonwealth Captives v0.97
    Bad Dog for mod MOD Furry Fallout 4 and furrifier script
    ---------------------------------------------------------------------------------------------
    Special thanks to Blaze69 for help
     

    1,542 downloads

    Updated

  3. Classical Radio Replacer for Clubs/Strip Clubs

    Classical Radio Replacer for Clubs/Strip Clubs
     
    Lately, i've been building a club/strip club but there was something missing. Appropriate music, of course.
    And thus, i began fiddling with Radio mods and the like but there was just one problem. I couldn't get them (the actual radio furniture) to be louder.
    In the end, i simply replaced all the Classical Radio files with my own (all 29 of them) and downloaded a mod for Radios to be louder. So, i figured i'd share it here for anyone interested.
     
    Instructions:
     
    Install with Vortex/MO2 ???? Profit [OPTIONAL] If you destroyed the Institute, the Classical Radio will go YEEEEET. It can be restarted using the following console command: StartQuest RadioInstituteQuest  
    Highly Recommended Mods:
     
    Louder Workshop Radio
    Settlements Objects Expanded (For the speakers, IIRC)
    Slaver Camp, Brothel, Strip Club (Egret Tours Marina) [Make sure its plugin loads after anything that might alter ETM or world space in/around it]
    Stripper Pole
     
    Track List:
    2WEI feat. Hanna Leess, Kataem, Marvin Brooks – You Really Got Me
    AC/DC - Back In Black
    Avril Lavigne ft. Marilyn Manson - Bad Girl
    Bad Girlfriend - Theory of a Deadman
    Billy Idol - Rebel Yell
    Britney Spears - Womanizer
    Caravan Palace - Lone Digger
    Cherry pie - Warrant
    CLC (씨엘씨) - Devil
    Cyberpunk 2077 - The Rebel Path
    Halestorm - I Miss The Misery
    Halestorm - Mz. Hyde
    IN THIS MOMENT - Adrenalize
    IN THIS MOMENT - Whore
    K/DA ft. Aluna, Wolftyla, Bekuh BOOM - DRUM GO DUM
    K/DA ft. (G)I-DLE, Bea Miller, Wolftyla - THE BADDEST
    K/DA ft. Madison Beer, Kim Petras - VILLAIN
    Marilyn Manson - Tainted Love
    NEFFEX - Addict
    NEFFEX - Backstage
    NEFFEX - Rumors
    Nine Inch Nails - Closer
    Nine Inch Nails - Physical
    My Darkest Days - Porn Star Dancing
    Redfoo - New Thang
    Shygirl - SLIME
    Tata Young - Sexy Naughty Bitchy
    The Pretty Reckless - Going To Hell
    Timeflies - Undress Rehearsal
     
    Showcase Video/s:
    (WARNING: FLASHING LIGHTS GALORE)
     
    Video 1
     
    Video 2
     
     
    Mini/Simple tutorial on how to make your own
     
    1º Use converter to turn mp3 into xwm
    2º Rename xwm replacer files like the original vanilla files as shown below
    3º Place files into folder structure as shown below

    4º Pack up main folder into a zip archive
    5º ???????
    6º Profit
     
    Congratulations, you've made a Classical Radio Replacer mod.

    59,495 downloads

    Updated

  4. Lewd Load Screens

    22 lewd load screens
     
    Required:
     
    Recommended:
     
    Thanks to:
     
    Old changes:
     

    7,137 downloads

    Updated

  5. Rogg Assaultron Stuff

    This is some of the stuff i ended up with while doing some experiments, and i thought others may find it useful.
    The contents:
     
    Assaultron BodySlide
    The BodySlide is based on Fusion Girl, but Fusion Girl is not needed for this to work.
    Only the basic Assaultron parts and armors are covered (ie. no Construction or Wasteland parts/armors), so depending on your preset, you may get some clipping on robots that wear some Construction/Wasteland parts.
      Optional OCBP Physics (only for upper torso)
    Be warned, your immersion will suffer as your brain refuses to accept that hard metalic parts can bounce and jiggle.
    For now it is made to replace the original Assaultron Torso and its Factory Torso Armor, so there may be some clipping on robots that use any non-Factory torso armors which are not physics-enabled.
      Claw with Melee and Laser capabilities
    A new "Laser Claw" allows the robot to use both melee attacks (including the pretty finishers) and ranged laser attacks.  
     

    About the Laser Claw

    Build the new Assaultron Left/Right Laser Claw, which uses mesh with added projectile node.
    Then build the desired laser weapon, found in the hand armor category on the claw.
    The more powerful laser you give it, the less likely you will see the robot to use melee - partially because it may kill the enemies before getting within the melee range, partially because the robot may prefer the more powerful laser over the (probably) less powerful melee attack.

    If you see laser coming from the robot's feet, its probably because you gave it the vanilla claw by mistake.
    To avoid altering any vanilla game data or files, and to avoid conflicts with other Automatron mods, i used the Hand Armor attach point to attach the laser weapons. Otherwise i would have to add a new attach parent keyword which would then have to be added into some Automatron formlist, which i wanted to avoid.
    The consequence of using the vanilla Hand Armor slot is that you can install the "Claw Laser" weapons even into the vanilla claw, but because the vanilla claw doesn't have the projectile node, you would see the lasers firing from robot's center at the feet level.
    So, make sure you gave the robot the new "Laser Claw".
     
     
     
    Compatibility
    Laser Claw
    Should be compatible with anything, as long as the other mod isn't modifying hand and hand armor related attach points on vanilla robot parts.
      BodySlide
    It was made from vanilla robot parts, so if a mod radically changes these parts, or their attach/parent points, then it won't work right.
      OCBP BodySlide
    Same as default BodySlide above.  
     
     
    Requirements
    Automatron DLC BodySlide and Outfit Studio (needed only if you want to use the BodySlide files. Laser Claw doesn't need this) OCBP for Fallout 4 (needed only if you want to use the OCBP BodySlide)  
     

    2,613 downloads

    Updated

  6. Hfoods-Hentai Prewar Foods

    Mod Description:
     
    Replace textures of package foods to Hentai exclusive version.
    This replaces five foods at now, may work on others in future.
     
    Poster mod at behind is still on working.
     
     
    Artist of the Arts used in this mod:
     
    あばずRED
    FUCKHEADmanip
    朝凪
    けけもつ
    Aster_C
     
    Credit to their Amazing works.
     
     
    Updates:
     
    1.1)
    Added texture for the damaged-packages too. Now mod replaces both Clean version and dirty version.
     

    7,523 downloads

    Updated

  7. Onahole of Commonwealth - Onawealth 1.0b

    What does this mod do:
     
    Adds 5 Onahole boxes as consumable item.

    It doesn't shows animation that actually 'use' it, however, gives some jerking sound.
    Each one can be crafted in chem bench, having different effect.
    Feedbacks are always welcome.
     
     
    Used Artworks/Original Artists:

    https://www.pixiv.net/artworks/57409891
    https://www.pixiv.net/artworks/67455324
    https://www.pixiv.net/artworks/65679351
    https://www.pixiv.net/artworks/65785468
    https://www.pixiv.net/artworks/65704401
    https://www.pixiv.net/artworks/81690307
    https://www.pixiv.net/artworks/87053903
    https://twitter.com/ichiren02/status/1289724945728069632
    https://www.pixiv.net/artworks/82609865
     
    Credit for their amazing works.
     
     
     
     
    Known Issues:
     
    1) Mesh issue
     
    I tried to make instamash mesh stood up, and use two enormous boxes.
    However, when I make object stood up in nifskope or outfit studio, the physics itself didn't changed.
    For two big boxes, I implanted wooden box inside it to apply physics, however, this behaves in strange manner.
    If you are able to add proper physics to these meshes, please help me. Or change it as you want. I couldn't solve it. Sorry.

    2) Texture issue
     
    I tried to connect new texture to Mr. handy box nif file in my custom mesh folder,
    however, It just keeps connects to the Original texture.
    So I just planted texture to the Original box(the one shows up in pre-war, when you make your own character in the opening scene) to apply it.
    You're welcome to solve it.   
     
     
    I'm totally new to modding.
    Please give me feedbacks If you like it. Thanks.
     
     
     

     
     

    4,650 downloads

    Updated

  8. Vault 88 Extras

    Description:
    Adds some missing Vault objects such as doors with override boxes as well as adding a whole slew of other stuff. New placards and ceiling signs, tons of one-way painting disguised windows, some missing lights, and Vault 88's blueprints. Read on to find out what all is added...
     

     
    Requirements
    DLC requirements
    Vault-Tec Workshop
     
    Paintings!
    Adds over 40 one-way windows disguised as classical paintings (like Vault 75) so you can spy on all the things! Also moves all the windows into their own window category rather than being grouped into doors, which didn't make much sense. I recommend Vault 88 Room Corners Plus if you want to use these without wasting too much space (no middle slot necessary if you can use them in corners :P). 
     

     
    Paintings include:
    Alexandre Cabanel - The Birth of Venus
    Jules LeFebvre - Mary Magdalene in the Cave
    Jules LeFebvre - Odalisque
    Jean Auguste Dominique Ingres - La Grande Odalisque
    Marià Fortuny - The Odalisque
    Henri Pierre Picou - Venus
    Henri Pierre Picou - Jeunes femmes au bain
    Henri Pierre Picou - Sea Nymphs
    Henri Pierre Picou - The Birth of Venus
    Eugène Emmanuel Amaury Duval - La Naissance de Venus
    Frederic Leighton - The Fisherman and the Siren
    Gustav Wertheimer - The Kiss of the Siren
    Edward Armitage - The Siren
    Herbert James Draper - Ulysses and the Sirens
    Knut Ekwall - Fisherman and The Siren
    William-Adolphe Bouguereau - The Birth of Venus
    Sandro Botticelli - The Birth of Venus
    Vincent Van Gogh - Starry Night
    Caravaggio - The beheading of St. John the Baptist
    Hieronymus van Aeken Bosch - The Garden of Earthly Delights by Bosch
    Edouard Manet - Olympia
    Auguste Renoir - Dance at the Le Moulin de la Galette
    Emanuel Leutze - Washington Crossing the Delaware
    Claude Lorrain - Ascanius Shooting the Stag of Sylvia
    Diego Velázquez - The Toilet of Venus
    Giorgione - Sleeping Venus
    Paul-Jacques-Aimé Baudry - The Pearl and the Wave
    Michelangelo - The Creation of Adam
    Hovhannes Aivazovsky - The Ninth Wave
    William-Adolphe Bouguereau - The Wave
    Katsushika Hokusai - The Great Wave Off Kanagawa
    Peter Paul Rubens - The Fall Of The Damned
    William-Adolphe Bouguereau - Dawn
    William-Adolphe Bouguereau - Bather
    William-Adolphe Bouguereau - Psyche
    William-Adolphe Bouguereau - Biblis
    William-Adolphe Bouguereau - The Remorse of Orestes
    John Singer Sargent - Orsetes Pursued by the Furies
    Théodore Géricault - The Raft of the Medusa
    Alexandre Cabanel - Cleopatra testing Poisons on Condemned Prisoners
     

     
    Doors!
    Speaking of doors! Adds the 5 missing vault doors with functional override boxes. I have no idea why Bethesda didn't include the override boxes even though they designed the doorways with slots clearly intended for them. The one you'll most likely want to use is the "LL" version which has override boxes on the left side of each end of the doorway like the doorways are designed. You may also want to use the L version (one override box on one left side only) for doorways that don't have a spot for the box on the other side. The others are just sort of extra. RL/RR/R. The one real caveat to keep in mind is that the door included with the Vault-Tec Workshop DLC crumples up into itself when it's opened so the door panel that just raised into the ceiling isn't actually there. These don't. They function with a bit more realism. You'll have to design your vault with door awareness. If you have a doorway above a doorway below then if the door below is opened then the bottom half of the doorway above will be blocked off. The same goes for hallways. So you'll need to ensure your design aligns lower level doorways to a wall above. If you do that though, they work wonderfully.
     

    Build responsibly.
     

     
    Placards & Ceiling Signs!
    Adds over 20 new placards, and matching ceiling signs for a few areas that you might want but just didn't have any kind of label for. These include: Laundry, Overseer's Office, Elevator, Showers, Armory, Bar, Stairs, Gym, Casino, Weapons Depot, Armor Depot, Clothing Depot, Trade Depot, North Sector, South Sector, East Sector, West Sector, Robotics, Restricted Area, and Firing Range. The existing arrows snap right onto the placards, just like the originals.
     

     
    New in 1.1: Upper Level, ↑Upper Level↑, Lower Level, ↓Lower Level↓, Level One, ↓Level One↓, Level Two, ↑Level Two↑, ↓Level Two↓, Level Three, ↑Level Three↑
     


     
    Lights!
    Adds 4 missing vault lights. Two variations of a curved sort of L-shaped light that is used pretty extensively in Vault 81, along with a round one for the ceiling that is also used pretty extensively in Vault 81. The last one is a double light that goes in the fixtures in one of the walls of the Overseer's room. It fits perfectly. The big problem with that one however is that once placed it is unmoveable and unscrappable. You'll need to use the DELETE console command to get rid of it. So I suggest you quick save before attempting to place it in case you don't get it just right.
     


    Misc!
    Also adds the Vault 88 blueprints as a painting since it's just kind of lost if you scrap Overseer Barstow's original desk. Just kinda something nice to have. Those designs are horribly off though. I recommend this reddit user's Vault 88 blueprints if you actually want to use them to plan anything.
     
    Compatibility:
    I had to edit the keywords for the 3 existing vault windows to move them out of the doors category and into the new windows category. I also edited the ceiling signs and wall placards to add the new ones into those respective sections, and the vault menu to add the new window category. So if anything edits those directly without using script injection it'll probably be incompatible.
     
    Plans:
    In regards to the double light for the overseer rooms... It's like that because it was never actually intended to be used so it has no collision mesh. I have all the tools needed to give it one, I've just never learned the new process. I haven't really done much 3D modeling after Oblivion when the import/export process got so darn complicated. So that's something I'll be looking into. 
     
    Along those same lines, I'd also put out some standalone static non-functional override boxes that could be placed in doorways that are recessed ~6 inches less than any of the boxes were designed to go.
     
    Credits
    See list of painting artists.
    Rhutos - for the standalone override box script.
     
    Changelogs
    Version 1.3
    • Added functional standalone override box. Place one next to any door and you will be able to open/close the nearest door. Works for even non-vault doors. Script generously created by Rhutos.
    • Added collision to the overseer double light. You can now move it and scrap it once it's placed, though it is somewhat difficult to place. I recommend disabling surface snap via Place Everywhere's F4SE plugin.
    Version 1.2.1
    • Adds the missing Level Three DOWN signs and placards that were accidentally overlooked in the 1.21 update.
    • Minor change to Level Five ceiling sign texture paths. Shouldn't affect anything. Not even important, really.
    Version 1.2
    • Adds a free Cafeteria floor piece
    • Adds 12 new signs and placards: Observation, Optometry, Surgery, Recovery, Storage, Waiting Room, Level Four, Level Four UP, Level Four DOWN, Level Five, Level Five UP, Level Five DOWN
    Version 1.1
    -Improved Elevator placard UV (it was a lil wonky)
    -Added 11 new Placards, and 11 new Ceiling Signs:
    Upper Level, ↑Upper Level↑
    Lower Level, ↓Lower Level↓
    Level One, ↓Level One↓
    Level Two, ↑Level Two↑, ↓Level Two↓
    Level Three, ↑Level Three↑
    Version 1.0
    Initial release.
     
    Optional Files
    • Fix that Radiation Sign-22519-.7z - A bat file to put the fallen radiation sign in the reactor room back on the wall. Install to game's exe directory and use "bat fix-that-sign"; you may need to change the first 2 numbers after prid.
    • More Vault Rooms Compatability Patch-22519-.7z - Adds the Window category to MVR and moves the window it adds there. Without this patch you will see none of the spy windows added, or probably any windows at all for that matter except the one MVR adds.
    • Windows Patch-22519-.7z - Use this if you don't have the Windows category, or if the vanilla windows are showing up in the Doors category. Should be last in load order. Can be used in place of MVR patch if MVR is updated but MVR's windows would be in Doors category without patch.

    2,938 downloads

    Updated

  9. Karna's Erotic Main Menu Replacer

    It replaces the main menu video with an erotic one filmed in Fallout 4 and contextually appropriate.
     
    There's no sex, but it's highly suggestive. It's meant to be pretty, not lewd.
     
    Elements in the video include:


     
    The installation was tested with Nexus Mod Manager.

    1,884 downloads

    Submitted

  10. Milkcow Mandy

    Made this for myself and decided to share its NSFW and I'm just an old perv don't like it don't download it . This is Milkcow Mandy , she is a CBBE\VaginaMorphsPhysics\ Preset 
    body re-placer for body-slide . she has XXXXX large Super Nips , cameltoe and an open butt , I use her as a general body replacement as I just like the way she looks sorry no screenshot , also no clothing , have been unable to get my outfit studio working so if someone can make some clothing for her please do love to see them. This is as far as I am going with this project anyone who wants to take it up can , just give me credit as the originator . Some say the nips and butt are a bit much , I say it a radiation mutation and looks great in the game hahah !
    CustomPreset 09.xml

    1,637 downloads

    Updated

  11. VotW H0rs3 Videos

    Adds videos made by H0rs3 to Videos of the Wasteland 2.
     
    Installation
    Install using MO2 (or any other manager)
    or
    Manually extract in the Fallout 4 directory
     > If you do not want to use the DriveIn, remove H0rs3DI.esp
    Updating: Uninstall the old version > load your save > save > install the new version
     
    Requirements
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (optionally the DriveIn plugin)
    Optional: FallUI and FIS for tags to work.
     
    FAQ
    Why???!
    - I was asked to
    - I was bored

    4,712 downloads

    Updated

  12. New Paintings - Booty GymGirl

    NexusMods Version V1: 5 Paintings
    Patreon Version V2: 20 Paintings >>>>> PATREON
     
    5 Paintings to the Workshop Menu under Decorations>>Wall Decorations>>Paintings.
     
    Art by PsBoss
     
    Installation: Extract all included files into the Data folder

    805 downloads

    Submitted

  13. Whispering Hills: Golems

    This is a modification of Whispering Hills allowing you to contract incubi from the Otherworld to protect your settlements. However, all deals with demons have a catch. Once per day, each demon you contract will indiscriminately seek tribute from those they protect. They make use of their hellish powers to ensure compliance.
     
    You can create these in any settlement using the workshop menu. Just look for the "Golems" section. They will each seek tribute to initiate their contract, so watch out for that. The summoner is not immune to their powers!
     
    Things to be aware of:
    This is no longer being worked on, and may be incompatible with newer versions of WH. Some users report it being slightly broken for them, but it works fine for me (and presumably everyone who isn't posting). Check for and report conflicts. Not all golems are implemented yet. (Maybe, I don't actually remember if I finished or not) Their AI may be a bit buggy for now. I don't plan to fix anything about their AI at this moment. The "once a day" timer begins when you or the golem loads into the cell, including when you create them. So, if you summon a bunch of them at once, they're all going to get busy whenever you show up. It uses your AAF settings as to which races they think are an acceptable target. There is an eye texture shift which lingers after being a part of tribute. It will go away after the next 3D reload. Try fast traveling if you need it gone ASAP. This will not affect the player if you have AAF use a doppelganger in the scene. There are 9 different eye textures to choose from, so pick your favorite! You could probably insert your own by renaming them and replacing the ones I included. The eye shift and other settings can be altered in MCM.  
    You can find the original, amazing mod here: https://www.nexusmods.com/fallout4/mods/46871
     
    This mod makes use of assets from the following mods. You do not need to download any of these. I am just giving credit to them.
    Fun Eyes: https://www.nexusmods.com/fallout4/mods/7215 Supernatural Eyes: https://www.nexusmods.com/fallout4/mods/7593 Bag of Dicks: Future plans: [Note: none of these are actually planned until I get back into modding, if I ever do.]
    Import the remaining enemies (see screenshots for those remaining) Add unique properties to each golem Example: Apply a buff to anyone targeted for tribute Add fun, unique AI to each golem Add balancing to golem material components Add various MCM options Currently planned options Maximum number of simultaneous tributes If you have other ideas, please suggest them. I will try to add any that don't require extensive work. If (big if) I pursue a v2.0, I plan to make constructable portals that summon the golems instead of directly creating the golems. I also have ideas for a couple traps (one involves that demonic monkey from vanilla FO4).  

    2,966 downloads

    Updated

  14. StaticPhobia's Final Farewell

    Description:
     
    A backup to all my files. Don't think I'd leave without saying goodbye!
     
    Simple Patch Requirements:
     
     - Fusion Girl Females ( Download )
     - Body Talk Males ( Download )
     - Zex Skeleton ( Download )
     - Body Slide ( Download )
     - AAF ( Download )
     - AAF Themes ( Download )
     - AAF Creature Resources 1.1.3 ( Download )
     - Savage Cabbage's Animation Pack V 1.2.5 ( Download )
     - BP70's Animation Pack 2.4 ( Download )
     - Grey User's Creature Animation Pack V 3.0.1 ( Download )
     - Wash Out That Cum ( Download )

     - Recommend Elzee's banner for other animations like ghouls, as a placeholder ( Download )
     - Recommend Tats after rape by TwistedTrebla ( Download )
     - Recommend Inderello's Fusion Girl Tweaks so vaginas and anuses work with creatures ( Download )
     - Recommend my Script Tweaks ( Download )
     - Recommend some kind of physics like FunkyFysics ( Download )
     
     
    SSG Requirements:
    Zex Skeleton ( Download ) Fusion Girl Females ( Download ) Body Slide ( Download )  
    ScriptTweak Requirements:
    Violate ( Violate ) Family Planning Enhanced ( FPE ) Combat Strip ( CSL ) Maybe something else  
    FunkyFysiscs Requirements:
     
    OCBPC Physics (+ its requirements)  
     
    Permissions:
     
    Do whatever with them. Respect the original authors! Don't load to paywall stuff and don't load to region blocked sites. No need for credit, StaticPhobia is no more! Good luck with your mods!
     

    6,154 downloads

    Updated

  15. WanderLust's Pornstar FusionGirl Preset and Face Presets

    Hey everyone!

    I recently made the switch from CBBE to Fusion Girl and find and found the bodyslide preset selection quite limited! After tinkering to create a preset to my tastes, I wanted to share mine to save other people's effort.

    I was targeting a realistic but idealistic curvy/busty preset. Wide hips, plenty of thighs, narrow waste and nice thick assets. 

    Also, I've included my facial presets! My goal is to provide attractive faces that don't look like the default "nora". In version 1, there's two faces included. Kelsi is a cute blonde while Ivy is a similar face with black hair and a more gothy look. Both also include an RS variant with CaptiveTats and different hairstyles included. To get the same results, you'll need Commonwealth Cuts, Cute Oni Asian Face Parts, The Eyes Of Beauty, and Tattoos for Captives.

    3,226 downloads

    Updated

  16. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    243,946 downloads

    Updated

  17. looksmenu extremely extended sliders

    extends the looksmeny body sliders.
     
    this mod is an extension for the looksmenu body sliders extended by cornflakes1023.
    you can now freely customize your character.

    min: -10000 (-1k in bodyslide)
    max: 10000 (1k in bodyslide)

     
    before you install
    create a backup file for the data folder in case of any problems happen
    doing so will also help you uninstall


    install
    drop the data folder in your main directory
    and youre all set


    uninstall
    copy the backup file of the data folder in your main directory     looksmenu extremely extended sliders (nexus mods): https://www.nexusmods.com/fallout4/mods/47742?tab=description
     
    enjoy!
       

    2,305 downloads

    Updated

  18. DotC - Droidstats on HUD

    This is a simple plugin that adds some widgets tracking the droid stats from Droids of the Commonwealth by trykz.
     
    Currently tracks SPU, Power, Firewall and Temperature. Will try to update this when more stats are added.
     
    Stats are updated/synched every 3 in-game minutes (every ~3-5 seconds or so for the player).
     
    If the mod is detected you should see a notification on game load saying "Droidstats on HUD v1.05 installed"
     
    You will not see any widgets until you become a droid, after becoming a droid the widget should appear within about 15 seconds, the tracked numbers might be off initially but synch to correct values after 6 in-game minutes.
     
    If you install it when you are already a droid the widgets should pop up pretty much directly
     
    Note: If there's some hiccup with the HUD on first load, try to save and reload.
     
    The mod configuration menu
    In the MCM there's a uninstall button you can (and should) use to unregister widgets from the UI prior to uninstalling.
     
    In the 'Debug' page you can click 're-register & load widgets', this button should put back the widgets on the screen and start synching immediately - will lead to issues if you click this while not being a droid yet.
     
    In the 'debug' page there's also a 'remove legacy widgets' button. If you see stacked/double widgets in some old save you can try to click this button, then save & reload which could, perhaps, fix the problem.
     
    Installation
    Should be packed properly for mod manager install.
     
    For manual installation just extract into your data folder
     
    Upgrading from a previous version
     
    I recommend getting a clean save:
    * Use the MCM 'uninstall' button, save & exit
    * Uninstall the previous version (with modmanager or manually remove all files)
    * Load your save, resave & exit (it will say droidstatwidgets.esp missing)
    * Install new version
     
    Uninstall
    From version 1.0.1+:
    First use the MCM menu option 'Uninstall UI widgets'. Click it, leave the menu and the widgets should disappear. You can then proceed with uninstalling.
     
    Uninstall the mod with your mod manager or manually remove the files. 
     
    To uninstall from version 1.0.0 I recommend upgrading first then uninstalling with the MCM option
     
    REQUIREMENTS
     
    In addition to Droids of the Commonwealth and its requirements (duh):
     
    HUDFramework https://www.nexusmods.com/fallout4/mods/20309
    Tested/built with v1.0f
     
    Mod Configuration menu https://www.nexusmods.com/fallout4/mods/21497
     
     
    Misc
    It's my first time doing any widget/ui stuff for fallout 4 & HUDFramework, just done things with skyrim & SkyUI before.
    If there's issues let me know and I'll do my best to figure things out.
     
     

    657 downloads

    Updated

  19. !OUTDATET! DickChick Addon for WDF

    Addon for Wasteland Dairy Framework
     
    This mod is Outdated. I have no clue how to update it.
     
    Now you can use the semen extaction for female charakters with DICKS!
     
    The files belong to Invictusblade. I just fitted the postion of the items and scale them for the body in OutfitStudio.
     
     

    3,478 downloads

    Updated

  20. Atomic Muscle Body for Pyramid Head (Whispering Hills)

    Mangaclub and co for the original assets

     
     
     
     
     
     


    Whispering Hills is a very nice mod that will turn your fallout 4 in silent hill experience with new monsters, soundtrack, sound effects and environment.

    In order to gain access to pyramid head:

     
    For more information please see the Whispering Hills mod page description

    I recommend to only activate Whispering Hills in different save or in a different profile if you are using MO2 and Vortex. That's because this mod may contain many scripts and uninstalling it mid playthrough is not safe.


     
     
     
     
     




    ? Bodybuilder Nude Body for Pyramid Head so he can actually look tough (and attractive)
    ? AAF Compatible, ready to get you on fours and pound ya ass

    ? Comes with prebuilt meshes with 0 sliders (NO NEED TO BUILD IN BODYSLIDE, JUST CUSTOMIZE IN LOOKSMENU)

     
     
     
     






    The original Whispering Hills mod to be installed:
    https://www.moddb.com/mods/whispering-hills-a-silent-hill-overhaul-for-fallout-4



     
     

     



     
    Just install with your mod manager like any other regular mod. You want the original mod, like this:




     
     
     
     
     
     


    During FOMOD installation you'll be given an option to install the bodyslide files. Those are meant for modders only to be used on any projects they may have.
    ? The bodyslide projects will be named as the following in your Body/Outfit dropdown menu:

     
     
     


     
    Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4
    Join me in my | Private Club |  for non public releases
    Join us in the Bearhood of Steel | Discord |  NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
    Follow this | File | if you want to be aware of new updates!

    If you feel like supporting what i do and just want to buy me a coffee, you can donate to my paypal account!

    386 downloads

    Updated

  21. Sleep Undress

    Mod is at early stage of development, so it needs to be tested. If you are not prepared for the fact that you may encounter bugs when using this mod, please wait for the stable version.
     
    This mod is developing for AML (russian community). You can use it for your own, of course, just keep it in mind ?
     
    It's lightweight mod that allow NPC to take clothes off  before lying to bed (and takes it on, when standing up).
    There is MCM menu that allows to define what NPC will take off for each "bed type". On the first screen there is some examples with different settings for different "bed types".
    Only vanilla  (non DLC) beds are supported for now, but I have plans to create "addon" files for beds from other mods.
    There is also "Sleeping Suit" option available for those who dislike nude bodies. But currently there is only one suit for all NPC. I'm having plans to force NPC wear different sleeping suits depends on their faction.
     
    There is no strong dependencies but some AAF compatibility is built-in to avoid known possible conflicts with AAF mods that uses furniture.
     
    Comments, and bug-reports are welcome. 
     
     
     
    version history:  
     
     

    5,264 downloads

    Updated

  22. Flashy's Crime And Punishment Baby Addons

    Hard Requirement Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
    (will CTD without it)
     
    Here is my WIP baby addon for Flashy's Crime And Punishment.
     
    This is a lighten version of Family Planing Enhanced Baby Addon's
     
     
    Abandoned Babies in Trash Bins, Trash Dumpsters, Gore Bags, Raider Dead Bodies, NPC Inventories
     
    Different holding styles for babies
    Allows you to modify babies to have features like life detect and SPECIAL enhancement
     
    Turn yourself and settlers into milkable cows.
    via the use of milking devices
     
    Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
    Milk Machines - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
    Infected Milk Machines - Infect yourself or others with the Mad Cow Virus to enhance production
     
    Additional features
    Added a new workbench - Wasteland Dairy
    Added Addictions - Cum Addiction & Breast Milk Addiction
    you can craft recipes using semen or breast milk with the following drugs
    Buffout infused Milk
    Jet infused Milk
    Radaway infused Milk
    Several different recipes from base game has been enhanced by cooking with Breast Milk
     
    Added a consumable that can change abandoned and bloody babies to settler babies
    Added two new methods to create growing babies from Abandoned Babies and Bloody Babies.
    by wearing the baby with a few items in your inventory and then unequip the baby to clean the baby.
     
    Impregnation Addon's
    Adds Pregnant Raiders and Gunners to the Commonwealth Containing a bloody Baby
    In the following body types - CBBE & Fusion Girl & Jane Bod
     
     
    DO NOT SEARCH THIS MOD WITH ESPEXPLORER
    (CTD will occurred later on(unless you have a truly awesome machine)

    2,425 downloads

    Updated

  23. (Legacy) Wasteland Dairy

    This Mod has been discontinued, its successor is found here->
     
    Wasteland Dairy (Standalone Milk Mod from Family Planning Enhanced Assorted Addon's)
     
    Turn yourself and settlers into milkable cows.
    via the use of milking devices
     
    Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
    Cum Milker - Turn NPC's into spermbank, creating semen packs for your usage.
    Milker - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
    Infected Milker - Infect yourself or others with the Mad Cow Virus to enhance production
     
    Additional features
    Added a new workbench - Wasteland Dairy
    Added Addictions - Cum Addiction & Breast Milk Addiction
    you can craft recipes using semen or breast milk with the following drugs
    Buffout infused Semen / Milk
    Jet infused Semen / Milk
    Radaway infused Semen / Milk
    Several different recipes from base game has been enhanced by cooking with Breast Milk or Semen
     
    Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
     
    Please give me constructive feedback

    4,855 downloads

    Updated

  24. VotW MLP Animations

    This mod will add holotapes (and film reels) about ponies being fucked to your world. You can make them in the holotape workbench.
     
    Installation
    Install using Nexus Mod Manager (or any other manager)
    or
    Manually extract in the Fallout 4 directory
    UPDATING: Remove the older version -> Load your save -> Save and close the game -> Add the newest version
     
    Requirements
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (DriveIn addon is optional but why wouldn't you download it)
     
    FAQ
    I don't like this
    - Don't watch it
    Why did you ..
    - I was bored

    8,351 downloads

    Updated

  25. Devious Devices - Blindfold Effect Remover

    This mod removes the blindfold effect when wearing Devious Devices.
     
    Requires
    Devious Devices 2.0
     
     
    Thanks to Kimy and everyone else who helped bringing Devious Devices to Fallout!

    62,234 downloads

    Submitted


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