Other
Adult oriented Fallout 4 mods that don't fit in any of the existing categories
197 files
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VotW H0rs3 Videos
Adds videos made by H0rs3 to Videos of the Wasteland 2.
Installation
Install using MO2 (or any other manager)
or
Manually extract in the Fallout 4 directory
> If you do not want to use the DriveIn, remove H0rs3DI.esp
Updating: Uninstall the old version > load your save > save > install the new version
Requirements
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (optionally the DriveIn plugin)
Optional: FallUI and FIS for tags to work.
FAQ
Why???!
- I was asked to
- I was bored
5848 downloads
Updated
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New Paintings - Booty GymGirl
By PsBoss
NexusMods Version V1: 5 Paintings
Patreon Version V2: 20 Paintings >>>>> PATREON
5 Paintings to the Workshop Menu under Decorations>>Wall Decorations>>Paintings.
Art by PsBoss
Installation: Extract all included files into the Data folder
924 downloads
Submitted
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Whispering Hills: Golems
By delete1618
This is a modification of Whispering Hills allowing you to contract incubi from the Otherworld to protect your settlements. However, all deals with demons have a catch. Once per day, each demon you contract will indiscriminately seek tribute from those they protect. They make use of their hellish powers to ensure compliance.
You can create these in any settlement using the workshop menu. Just look for the "Golems" section. They will each seek tribute to initiate their contract, so watch out for that. The summoner is not immune to their powers!
Things to be aware of:
This is no longer being worked on, and may be incompatible with newer versions of WH. Some users report it being slightly broken for them, but it works fine for me (and presumably everyone who isn't posting). Check for and report conflicts. Not all golems are implemented yet. (Maybe, I don't actually remember if I finished or not) Their AI may be a bit buggy for now. I don't plan to fix anything about their AI at this moment. The "once a day" timer begins when you or the golem loads into the cell, including when you create them. So, if you summon a bunch of them at once, they're all going to get busy whenever you show up. It uses your AAF settings as to which races they think are an acceptable target. There is an eye texture shift which lingers after being a part of tribute. It will go away after the next 3D reload. Try fast traveling if you need it gone ASAP. This will not affect the player if you have AAF use a doppelganger in the scene. There are 9 different eye textures to choose from, so pick your favorite! You could probably insert your own by renaming them and replacing the ones I included. The eye shift and other settings can be altered in MCM.
You can find the original, amazing mod here: https://www.nexusmods.com/fallout4/mods/46871
This mod makes use of assets from the following mods. You do not need to download any of these. I am just giving credit to them.
Fun Eyes: https://www.nexusmods.com/fallout4/mods/7215 Supernatural Eyes: https://www.nexusmods.com/fallout4/mods/7593 Bag of Dicks: Future plans: [Note: none of these are actually planned until I get back into modding, if I ever do.]
Import the remaining enemies (see screenshots for those remaining) Add unique properties to each golem Example: Apply a buff to anyone targeted for tribute Add fun, unique AI to each golem Add balancing to golem material components Add various MCM options Currently planned options Maximum number of simultaneous tributes If you have other ideas, please suggest them. I will try to add any that don't require extensive work. If (big if) I pursue a v2.0, I plan to make constructable portals that summon the golems instead of directly creating the golems. I also have ideas for a couple traps (one involves that demonic monkey from vanilla FO4).
3263 downloads
Updated
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StaticPhobia's Final Farewell
Description:
A backup to all my files. Don't think I'd leave without saying goodbye!
Simple Patch Requirements:
- Fusion Girl Females ( Download )
- Body Talk Males ( Download )
- Zex Skeleton ( Download )
- Body Slide ( Download )
- AAF ( Download )
- AAF Themes ( Download )
- AAF Creature Resources 1.1.3 ( Download )
- Savage Cabbage's Animation Pack V 1.2.5 ( Download )
- BP70's Animation Pack 2.4 ( Download )
- Grey User's Creature Animation Pack V 3.0.1 ( Download )
- Wash Out That Cum ( Download )
- Recommend Elzee's banner for other animations like ghouls, as a placeholder ( Download )
- Recommend Tats after rape by TwistedTrebla ( Download )
- Recommend Inderello's Fusion Girl Tweaks so vaginas and anuses work with creatures ( Download )
- Recommend my Script Tweaks ( Download )
- Recommend some kind of physics like FunkyFysics ( Download )
SSG Requirements:
Zex Skeleton ( Download ) Fusion Girl Females ( Download ) Body Slide ( Download )
ScriptTweak Requirements:
Violate ( Violate ) Family Planning Enhanced ( FPE ) Combat Strip ( CSL ) Maybe something else
FunkyFysiscs Requirements:
OCBPC Physics (+ its requirements)
Permissions:
Do whatever with them. Respect the original authors! Don't load to paywall stuff and don't load to region blocked sites. No need for credit, StaticPhobia is no more! Good luck with your mods!
7372 downloads
Updated
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WanderLust's Pornstar FusionGirl Preset and Face Presets
Hey everyone!
I recently made the switch from CBBE to Fusion Girl and find and found the bodyslide preset selection quite limited! After tinkering to create a preset to my tastes, I wanted to share mine to save other people's effort.
I was targeting a realistic but idealistic curvy/busty preset. Wide hips, plenty of thighs, narrow waste and nice thick assets.
Also, I've included my facial presets! My goal is to provide attractive faces that don't look like the default "nora". In version 1, there's two faces included. Kelsi is a cute blonde while Ivy is a similar face with black hair and a more gothy look. Both also include an RS variant with CaptiveTats and different hairstyles included. To get the same results, you'll need Commonwealth Cuts, Cute Oni Asian Face Parts, The Eyes Of Beauty, and Tattoos for Captives.
3868 downloads
Updated
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Commonwealth Captives
By EgoBallistic
Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
Mod Features
Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements.
The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them.
The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
All dialogue is fully voiced, using vanilla player and settler lines.
Dynamic Placement
Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues.
If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good. If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
Playing the mod
Everything is driven by dialogue.
When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later. Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement. If you didn't give them a new outfit, they will pick one up on their way to their new home.
Configuration
The MCM options are:
Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.
Requirements
AAF is a hard requirement, the mod will not work without it.
Mod Configuration Menu is required if you want to configure the mod.
At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices:
Torture Devices
CRX - Workshop Crosses
Prisoner Shackles
ZaZOut 4 Repack - Install the version at this link, not the original. Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.
Credits and Thanks
RayV12 for settlers from Rez's Settler Makeover
veter75n for settlers from The new settlers a plus Overhaul vanilla
@ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
@Oakern for making CRX - Workshop Crosses
@Vader666 for making TortureDevices
mlucke for making Prisoner Shackles
@Gothuska for multiple translations of the mod
423133 downloads
Updated
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looksmenu extremely extended sliders
By dxnielwho
extends the looksmeny body sliders.
this mod is an extension for the looksmenu body sliders extended by cornflakes1023.
you can now freely customize your character.
min: -10000 (-1k in bodyslide)
max: 10000 (1k in bodyslide)
before you install
create a backup file for the data folder in case of any problems happen
doing so will also help you uninstall
install
drop the data folder in your main directory
and youre all set
uninstall
copy the backup file of the data folder in your main directory looksmenu extremely extended sliders (nexus mods): https://www.nexusmods.com/fallout4/mods/47742?tab=description
enjoy!
2694 downloads
Updated
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DotC - Droidstats on HUD
This is a simple plugin that adds some widgets tracking the droid stats from Droids of the Commonwealth by trykz.
Currently tracks SPU, Power, Firewall and Temperature. Will try to update this when more stats are added.
Stats are updated/synched every 3 in-game minutes (every ~3-5 seconds or so for the player).
If the mod is detected you should see a notification on game load saying "Droidstats on HUD v1.05 installed"
You will not see any widgets until you become a droid, after becoming a droid the widget should appear within about 15 seconds, the tracked numbers might be off initially but synch to correct values after 6 in-game minutes.
If you install it when you are already a droid the widgets should pop up pretty much directly
Note: If there's some hiccup with the HUD on first load, try to save and reload.
The mod configuration menu
In the MCM there's a uninstall button you can (and should) use to unregister widgets from the UI prior to uninstalling.
In the 'Debug' page you can click 're-register & load widgets', this button should put back the widgets on the screen and start synching immediately - will lead to issues if you click this while not being a droid yet.
In the 'debug' page there's also a 'remove legacy widgets' button. If you see stacked/double widgets in some old save you can try to click this button, then save & reload which could, perhaps, fix the problem.
Installation
Should be packed properly for mod manager install.
For manual installation just extract into your data folder
Upgrading from a previous version
I recommend getting a clean save:
* Use the MCM 'uninstall' button, save & exit
* Uninstall the previous version (with modmanager or manually remove all files)
* Load your save, resave & exit (it will say droidstatwidgets.esp missing)
* Install new version
Uninstall
From version 1.0.1+:
First use the MCM menu option 'Uninstall UI widgets'. Click it, leave the menu and the widgets should disappear. You can then proceed with uninstalling.
Uninstall the mod with your mod manager or manually remove the files.
To uninstall from version 1.0.0 I recommend upgrading first then uninstalling with the MCM option
REQUIREMENTS
In addition to Droids of the Commonwealth and its requirements (duh):
HUDFramework https://www.nexusmods.com/fallout4/mods/20309
Tested/built with v1.0f
Mod Configuration menu https://www.nexusmods.com/fallout4/mods/21497
Misc
It's my first time doing any widget/ui stuff for fallout 4 & HUDFramework, just done things with skyrim & SkyUI before.
If there's issues let me know and I'll do my best to figure things out.
677 downloads
Updated
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!OUTDATET! DickChick Addon for WDF
By Vaultbomb89
Addon for Wasteland Dairy Framework
This mod is Outdated. I have no clue how to update it.
Now you can use the semen extaction for female charakters with DICKS!
The files belong to Invictusblade. I just fitted the postion of the items and scale them for the body in OutfitStudio.
3520 downloads
Updated
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Atomic Muscle Body for Pyramid Head (Whispering Hills)
By Ulfberto
Mangaclub and co for the original assets
Whispering Hills is a very nice mod that will turn your fallout 4 in silent hill experience with new monsters, soundtrack, sound effects and environment.
In order to gain access to pyramid head:
For more information please see the Whispering Hills mod page description
I recommend to only activate Whispering Hills in different save or in a different profile if you are using MO2 and Vortex. That's because this mod may contain many scripts and uninstalling it mid playthrough is not safe.
? Bodybuilder Nude Body for Pyramid Head so he can actually look tough (and attractive)
? AAF Compatible, ready to get you on fours and pound ya ass
? Comes with prebuilt meshes with 0 sliders (NO NEED TO BUILD IN BODYSLIDE, JUST CUSTOMIZE IN LOOKSMENU)
The original Whispering Hills mod to be installed:
https://www.moddb.com/mods/whispering-hills-a-silent-hill-overhaul-for-fallout-4
Just install with your mod manager like any other regular mod. You want the original mod, like this:
During FOMOD installation you'll be given an option to install the bodyslide files. Those are meant for modders only to be used on any projects they may have.
? The bodyslide projects will be named as the following in your Body/Outfit dropdown menu:
Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4
Join me in my | Private Club | for non public releases
Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men.
Follow this | File | if you want to be aware of new updates!
If you feel like supporting what i do and just want to buy me a coffee, you can donate to my paypal account!
485 downloads
Updated
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Sleep Undress
Mod is at early stage of development, so it needs to be tested. If you are not prepared for the fact that you may encounter bugs when using this mod, please wait for the stable version.
This mod is developing for AML (russian community). You can use it for your own, of course, just keep it in mind ?
It's lightweight mod that allow NPC to take clothes off before lying to bed (and takes it on, when standing up).
There is MCM menu that allows to define what NPC will take off for each "bed type". On the first screen there is some examples with different settings for different "bed types".
Only vanilla (non DLC) beds are supported for now, but I have plans to create "addon" files for beds from other mods.
There is also "Sleeping Suit" option available for those who dislike nude bodies. But currently there is only one suit for all NPC. I'm having plans to force NPC wear different sleeping suits depends on their faction.
There is no strong dependencies but some AAF compatibility is built-in to avoid known possible conflicts with AAF mods that uses furniture.
Comments, and bug-reports are welcome.
version history:
6474 downloads
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Flashy's Crime And Punishment Baby Addons
Hard Requirement Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
(will CTD without it)
Here is my WIP baby addon for Flashy's Crime And Punishment.
This is a lighten version of Family Planing Enhanced Baby Addon's
Abandoned Babies in Trash Bins, Trash Dumpsters, Gore Bags, Raider Dead Bodies, NPC Inventories
Different holding styles for babies
Allows you to modify babies to have features like life detect and SPECIAL enhancement
Turn yourself and settlers into milkable cows.
via the use of milking devices
Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
Milk Machines - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
Infected Milk Machines - Infect yourself or others with the Mad Cow Virus to enhance production
Additional features
Added a new workbench - Wasteland Dairy
Added Addictions - Cum Addiction & Breast Milk Addiction
you can craft recipes using semen or breast milk with the following drugs
Buffout infused Milk
Jet infused Milk
Radaway infused Milk
Several different recipes from base game has been enhanced by cooking with Breast Milk
Added a consumable that can change abandoned and bloody babies to settler babies
Added two new methods to create growing babies from Abandoned Babies and Bloody Babies.
by wearing the baby with a few items in your inventory and then unequip the baby to clean the baby.
Impregnation Addon's
Adds Pregnant Raiders and Gunners to the Commonwealth Containing a bloody Baby
In the following body types - CBBE & Fusion Girl & Jane Bod
DO NOT SEARCH THIS MOD WITH ESPEXPLORER
(CTD will occurred later on(unless you have a truly awesome machine)
2981 downloads
Updated
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(Legacy) Wasteland Dairy
This Mod has been discontinued, its successor is found here->
Wasteland Dairy (Standalone Milk Mod from Family Planning Enhanced Assorted Addon's)
Turn yourself and settlers into milkable cows.
via the use of milking devices
Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
Cum Milker - Turn NPC's into spermbank, creating semen packs for your usage.
Milker - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
Infected Milker - Infect yourself or others with the Mad Cow Virus to enhance production
Additional features
Added a new workbench - Wasteland Dairy
Added Addictions - Cum Addiction & Breast Milk Addiction
you can craft recipes using semen or breast milk with the following drugs
Buffout infused Semen / Milk
Jet infused Semen / Milk
Radaway infused Semen / Milk
Several different recipes from base game has been enhanced by cooking with Breast Milk or Semen
Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
Please give me constructive feedback
5218 downloads
Updated
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VotW MLP Animations
This mod will add holotapes (and film reels) about ponies being fucked to your world. You can make them in the holotape workbench.
Installation
Install using Nexus Mod Manager (or any other manager)
or
Manually extract in the Fallout 4 directory
UPDATING: Remove the older version -> Load your save -> Save and close the game -> Add the newest version
Requirements
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (DriveIn addon is optional but why wouldn't you download it)
FAQ
I don't like this
- Don't watch it
Why did you ..
- I was bored
9897 downloads
Updated
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Devious Devices - Blindfold Effect Remover
By Akor
This mod removes the blindfold effect when wearing Devious Devices.
Requires
Devious Devices 2.0
Thanks to Kimy and everyone else who helped bringing Devious Devices to Fallout!
70937 downloads
Submitted
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VotW Hentai Videos
Mod that adds hentai animations to you projector and tv screens, requires Videos of the Wasteland.
Installation
Install using vortex or any other mod manager
or
Manually extract the files from resources into your Data folder.
- When updating: Remove the mod (or only the esp), load your save, close your save and then add the newer version.
Requirements
Videos of the Wasteland: https://www.nexusmods.com/fallout4/mods/24435/
FAQ
No DriveIn?
- The individual animations are already cut in many parts, it would have to be even more to add them to DriveIn, you may to do that yourself if you really want to.
The audio is desynced from the video
- This happens with long animations. Maybe I'll manage to fix it later.
18702 downloads
Updated
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Face Morphs for Devious Devices Gags
By EgoBallistic
This mod automatically applies face morphs when Devious Devices gags are equipped. Gagged actors now look like their mouths are being forced open by the gag they are wearing.
Mod Features
The mod applies the morph effect to the following items from Devious Devices:
Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped.
Limitations
Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip. To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7. It will then look like the one in my screenshots above. I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations. To remedy this, the mod reapplies the morphs on a timed interval. So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements
Devious Devices The LLFP F4SE Plugin, version 35 or newer. Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation
Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Devious Devices.
Technical
This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command. The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects. All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties.
The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit.
For Mod Authors
Anyone may freely use the script from this mod to add this functionality to their own outfits. You will need to attach the MFGOutfit script to the ARMO objects in your mod. The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval. I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values. Valid morph IDs are 1 through 48, and valid intensities are 0 to 100. A chart of morph IDs can be found on this page at Nexus Mods.
115773 downloads
- devious devices
- gags
- (and 2 more)
Updated
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Bazinga's assorted Fallout 4 fixes
By Bazinga
Hey there,
I already uploaded a few things that I felt needed improvement as separate files, like a fixed CBBE and Fusion Girl version of Lordescobar's Piercings.
But there's constantly new stuff coming up and it doesn't make sense to give all these tiny mods their own download imo.
So here's a work in progress thread/mod collection for all that.
So far it includes the following fixes/modifications:
Vagina and Anus Morphs for Fusion Girl - also got its separate thread here. Vioxsis' Strapons for Fusion Girl - fixed morphs and weight paint - erection morphs to use with AAF are named Up and Down => requires original mod Gray User Gag Equip for AAF - similar to this mod here but without the Devious Devices dependency - all credits still go to the DD authors of course, requires 50 Shades of Fallout 4 Staged version of SavageCabbage's animations for AAF - took this mod here as a template and edited out the wrong/outdated use of the time variable and the transitions (those were pretty pointless) -> edit: This time (v1.0.1) I actually replaced the time variable. I forgot to add the corresponding xmls in the initial release.2629 downloads
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FO4 Animations by Leito - Voice Fix for FF animations
By Bazinga
Hi,
this is a fix for the female on female animations from Leito's Fallout 4 animation pack that are using strapons (thanks to the AAF One Patch). So far they all had male sounds for the second actor, which is hilarious but also not very immersive.
What I did is I hex-edited the hkx animation files from Leito to change the voice package in them from the male and male raider voices to female (could have used hkxpack but that tool changed too much in the file, I don't trust it). To not also change the male on female animations I had to copy the male hkx files into separate ones and edit those.
The sounds folder is copied over from the female vanilla sounds from Leito's mod, but I removed some "oh god" samples from the aggressive package.
Requirements:
AAF
FO4 Animations by Leito v2.0a (duh!)
The One Patch to Bang Them All
Just load this after the Bang them All patch, it has to overwrite xmls from that or it won't work.
Credits:
@dagobaking for AAF
@Leito86 for his animations
@an3k for the Bang them All patch
165827 downloads
- aaf
- animations
- (and 5 more)
Updated
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atomic beauty Sawed Off Laser's AB Preset
Posting my custom Atomic Beauty preset, for those who like huge breasts only.
Also, beware there will be clipping on a lot of outfits. Fix it in Outfit Studio if you can.
Requires Atomic Beauty, doesn't work for other presets.
To install it, place the file in: Fallout4>Data>Tools>BodySlide>SliderPresets
If something is busted, let me know. Peace~~~
928 downloads
Updated
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Vault-Tec Breeding Posters - Adult Version
By Kiara
Hi all,
WHAT:
This is a simple mod, which (currently) adds 22 Posters under Decorations->Vault->Posters. These Posters are themed around pregnancy and reproduction, while I tried to maintain the original style of Vault tec Propaganda posters. See preview file for an idea. The Posters are available in a new and an dirty state and cost 2 cloth each.
WHY:
Why not?
I have made an non-adult version too: Non-Adult Version
Both mods can be used together without conflicts or duplicates.
But I wanted to keep them separate, since I still think, that the non-adult version is much more lore friendly, and some people might only want to use one or the other.
Some People asked for some raider(slavery) stuff. This mod also contains 6 Posters themed around that.
If you have ideas for some additional Posters or critisism for this, please leave a comment.
I would like to have some more Posters, maybe also themed a little bit different ones for you, so your ideas are welcome.
Version 4.0 is the MURRICA UPDATE. I wanted to catch the war-time patriotism displayed in the fallout universe and take it into the posters. With this update, the mod now contains 22 different posters in pristine and dirty as usual.
Also, as an extra bonus, 6 Riader Posters were added.
Hope you have fun with it.
DISCLAIMER:
Some of the Posters are rather ... political incorrect. Be warned.
Sincerly,
Kiara
197154 downloads
Updated
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Passive Radiation loss while Nude
By Modfreak
This is a simple perk I threw together in Fo4Edit.
It checks your characters bodyslots and applies a radiation healing effect when those slots are empty.
Now you have a reason to take off your clothes.
(Your body expels accumulated radiation through the skin, when there is nothing in the way)
Each slot, (Torso, Head, LArm, RArm, LLeg, RLeg,) is checked independently.
I added the slots used by Dicky's Pinups and the Sporty and Lacy Underwear mods,
so the upper and lower underwear slots of those mods is checked as well.
The torso slot is 10x faster than the limbs at removing radiation.
To acquire the perk, type "Help Nude 0" in the console, then "Player.addperk xx000800", using the number of the "Nude Rad Regen" perk..
(The first 2 numbers are dependent on where the .esp is in your load order).
To uninstall, simply type "Player.removeperk xx000800", save, and remove the mod.
In order to not make it feel "Overpowered", the main file removes rads at 0.21 rads/minute, when completely naked.
I added 2 more files for those who want it to be faster.
NudeRads1 is 3.81 rads/minute
NudeRads2 is 37.45 rads/minute
2523 downloads
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Real Handcuffs
By Kharos
Handcuffs and (shock/explosive) collars. For players, NPCs, and mod authors.
Real Handcuffs
Latest version: 0.4.17 (2024-04-21)
Hard requirement:
F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later LL FourPlay F4SE plugin (included in installer)
Soft requirement but heavily recommended:
Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later
Description:
Real Handcuffs converts the handcuffs found throughout the Commonwealth to an armor item that can be equipped to bind both the player and NPCs.
Handcuffs can be modified at the armor workbench to make them more secure, or to replace the lock with a timed lock.
You can find handcuffs and keys wherever you find handcuffs normally: Traders who trade misc items (salvage), police stations, and sometimes as random loot. You can also create them yourself, either at the chem workbench or (with the optional AWKCR compatibility plugin) at the AWKCR armor workbench.
Shock collars are now available, too. They and the remote trigger to activate them can be bought at traders, created, and modified at workbenches.
Does this use the Devious Devices framework?
No. There is a compatibility plugin for devious devices users, though. Real Handcuffs can serve as a replacement for Devious Devices wrist cuffs and collars. Please note that it is not a 1:1 replacement, it is much more restrictive both for players and for NPCs, and the number of available devices is much smaller.
Can I use this as a mod author?
Please do. There is a ThirdPartyApi script that is made for mod authors who want to use it as a (soft) dependency. This script will stay stable between releases, even if the internal structure changes. There are also some additional hooks and keywords if you want to set up scenes, please ask me if you need help.
If you want to instead take meshes from this mod or get inspired by its scripts, you are free to do so, too. The license is CC0 and included in the 7z file. Script sources are included. Mesh source files and animation source files are not included because they are too large, but I will provide them on request (most meshes are just modification of Fallout 4 meshes).
I am also happy to collaborate. The mod is now hosted on github: https://github.com/RealHandcuffs/RealHandcuffs/
Mods that are supported with special compatibility plugins:
Just Business [https://www.loverslab.com/files/file/4028-just-business-wip/] AWKCR [https://www.nexusmods.com/fallout4/mods/6091/] Devious Devices [https://www.loverslab.com/topic/73925-devious-devices/] Servitron [https://www.nexusmods.com/fallout4/mods/32801] The compatibility plugins are included in the installer, there is no separate download.
Mods with special support for Real Handcuffs:
AAF Hardship [https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/] AAF Violate [https://www.loverslab.com/files/file/6657-aaf-violate/] Crime And Punishment [https://www.nexusmods.com/fallout4/mods/58429] Human Resources [https://www.loverslab.com/files/file/15000-human-resources/] Raider Pet [https://www.loverslab.com/files/file/8238-raider-pet/]
Thanks and Acknowledgements:
Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/]
This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/]
After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/]
Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785]
After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25]
The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/]
This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page]
The essential documentation (though I often wished that it was better). EgoBallistic and Stobor for their feedback about the ThirdPartyApi script.
I was not sure if it worked. They proved to me that it did not and helped me find a way that it did. fadingsignal and Hitman47101 for the remote trigger assets (meshes, textures, animations). the alpha/beta testers who download my unfinished and non-working stuff when I post it in the support thread, try it out, and give feedback ?
Troubleshooting:
Full changelog:
598077 downloads
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