Search the Community
Showing results for tags 'rse'.
-
View File This contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2. The patch is fairly straightforward, and uses original scripts from RSE. The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking. I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent. Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS] Includes: All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs Excludes: Showers and bathing items - as these have no current RSE Basic/Advanced needs features Load Order: CWSS_Redux.esp AAF_RSE.esp RSE_CWSS_pastch.esp <---- any place after the first two When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks The mod contains no scripts of it's own, and should be safe to install or remove at any time. Please scrap any RSE-CWSS integrated items prior to removing. The mod was created with: CWSS Redux V2 - 2.1 RSE - AAF 3.9.9.7 OR FP 3.7.8 (this SHOULD work with earlier versions as there has not been a change to the script involved recently) *Note that this mod was created against a version of RSE that requires AAF. Four-Play and Basic Needs Lite patches are available in the downloads section. Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.") MANY thanks to @Flashy (JoeR) for his hard work creating and maintaining RSE! >>Basic Needs Lite<< - now supporting this mod with a patch. NOTE - if you have RSE you DO NOT NEED THIS. This is ONLY for users of Basic Needs lite Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS] >>Four-Play RSE<< - now supporting this version of RSE with a patch. Submitter AWP3RATOR Submitted 07/28/2018 Category Other Requires RSE, CWSS V2 Redux View File
-
Yeah so I'm doing a playthrough with mods like AAF Violate, Sex Attributes, Sexual Harassment, ect. Well, trouble is when people approach my character and start dialog, it's unskippable. Which is fine at first, because I wanted to read what was being said. But after DOZENS of the same encounters I kinda want to move things along. Is there any mod or patch that covers that? I feel like a big dummy and missed something obvious. Any help is appreciated, and I can provide a list of mods I'm using if that helps sort things out.
-
Version 1.0.0
526 downloads
Hi, so this is my 1st ever upload lol. This is a settlement blueprint for Sanctuary Hills that I have had great luck with using RSE's Brothel Raids module! (as in I pwn their asses - bring on the waves lol). It isn't pretty, it isn't perfect. But it is functional. The whores earn me caps, the turrets shoot shit and Heather tells me it's "Fan-Fuckin Tastic" - love it, hate it, download it or don't - just wanted to try and contribute to the best fukkin mod site on earth! Screenie shows what SS reported as required. Please don't send me any hate mail or I'll have to send Heather after you... Requires: FO4 + All the official DLC - c'mon it's about time! AWKCR - https://www.nexusmods.com/fallout4/mods/6091 RSE - https://www.loverslab.com/files/file/4698-rse-realistic-salacious-encounters/ Crimsonrider's Unique furniture - https://www.nexusmods.com/fallout4/mods/20703 Torture Devices - https://www.loverslab.com/files/file/3341-torturedevices/ Devious Devices - https://www.loverslab.com/files/file/3796-devious-devices/ And ofc any requirements that the above mods require to function. That said, in my experience, if you're missing something like torture devices, Sim Settlements just skips over it and ignores that furniture. If you want to continue building on top (as I have) - best to get Higher Settlement Budget - https://www.nexusmods.com/fallout4/mods/818 Thank you to all the great modders and people here on LL Special thank you to those modders supplying the above requisite mods.-
2
-
- rse
- sims settlements
-
(and 2 more)
Tagged with:
-
Version 3.5.0 | 1.0
1,962 downloads
This is just a german translation of RSE. The original by Flashy (JoeR) is still needed and should be overwritten when installing this translation. Check out the requirements. WICHTIG: Verwendet bitte die Übersetzung von CGI - sie ist aktueller! Hierbei handelt es sich lediglich um die deutsche Übersetzung von RSE. Das Original von Flashy (JoeR) wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter "Requires" ersichtlich. Fragen zum Original werden bitte direkt auf der offiziellen Seite von Flashy (JoeR) gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden. Klickt für weitere Details zu den einzelnen Versionen, einfach unten auf die jeweilige Version. Installation: Die Installationsanleitung findest du hier: Zur Installationsanleitung Wichtig: Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Auch Wörter wie "Jesus" habe ich umgeschrieben, damit sie mehr zur "Lore" passen. (meiner Meinung nach) Versionierung: Die deutsche Version steht jetzt immer hinter dem | der offiziellen Version (Beispiel: 2.7.5 | 1.0). 1.0 ist immer die erste Übersetzung der offiziellen Mod. Wenn ich Korrekturen an einer offiziellen Version vornehme, dann verändere ich lediglich die Version hinter dem Strich. Danksagungen: Flashy (JoeR) für die tolle Mod! winny257 für die schnelle Hilfe bzw. Auskunft! -
Version 1.2.0.3
648 downloads
This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough. Description from the official page: As description - copy/past from Fallout 4 Mod Requests"This is a simple request: I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."Since v.1.1.0 added Mod Configuration Menu support.With MCM you can turn off notifications, tweak consumption options.Without MCM will use the default settings: "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF What food and drinks consumed and in what order?All food and drinks are categorized and placed on lists of consumption.Categories for food: Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs Categories for water: Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk Categories for caffeinated products: Caffeinated products to Never Drink Caffeinated products Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.First time caffeine/extra caffeine sleep delay: 2.3/7.0 hoursSecond time caffeine/extra caffeine sleep delay: 1.2/3.5 hoursThird time caffeine/extra caffeine sleep delay: 0.8/2.3 hoursFourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hoursIt turns out that more than three times does not make senseItems for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".Order of consumption: Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Don't forget to replenish supplies of first categories!List of products in categoriesCompatibility:Mod does not change any records or scripts in the game and does not conflict with anything.Mods adding new items:Wild Plants Farming - supportedGive Me That Bottle - supportedCanteens of the Commonwealth (Wearable) - supportedMilitary MREs - Meal Ready to Eat - New Food - supportedWasteland Imports - Goodies from all across the Wasteland... - supportedNew Recipes - supportedThem's Good Eatin' - supportedVegetarian Food and Recipes - supportedCoffee and Donuts Workshop Pack from Creation Club - supportedSurvival patch for Coffee and Donuts Workshop Pack (Creation Club) - supportedSim Settlements - supportedWasteland Venturers Sim Settlements AddOn Pack - supportedWasteland Venturers 2 - Sim Settlements Addon Pack - supportedAltairp's Animal Farm - Add-On for Sim Settlements - supportedSim Settlements Add-on pack -- VaultLand - supportedUrban Food Expanded - supportedHorizon v1.5 - supportedESL version available in the optional filesCannibal perk not fully tested. Report any issues. -
Version 1.2.0
8,796 downloads
This contains compatibility patch for RSE (AAF, Four-Play, and Basic Needs Lite - see below) and Craftable Working Showers Sinks (CWSS) - Redux V2. The patch is fairly straightforward, and uses original scripts from RSE. The CWSS items have been modified to remove their scripts in favor of the RSE scripts for toilet use and drinking. I also added back the vanilla sound effects scripts for the drinking items - so they will not be silent. Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [RSE-CWSS] Includes: All toilets/outhouse items Work with RSE Basic Needs Use original animations from CWSS Urinal - special case here - it now works with both genders (if you want to stand) Bubbler sink items Taking a drink will reduce RSE Basic Needs thirst Taking a drink will increase RSE Basic Needs bathroom needs Excludes: Showers and bathing items - as these have no current RSE Basic/Advanced needs features Load Order: CWSS_Redux.esp AAF_RSE.esp RSE_CWSS_pastch.esp <---- any place after the first two When installing - as the scripts relative to the CWSS have been removed and replaced, it is a good idea to scrap and replace any CWSS toilets or bubbler sinks The mod contains no scripts of it's own, and should be safe to install or remove at any time. Please scrap any RSE-CWSS integrated items prior to removing. The mod was created with: CWSS Redux V2 - 2.1 RSE - 3.9.9.7* (this SHOULD work with earlier versions as there has not been a change to the script involved recently) *Note that this mod was created against a version of RSE that requires AAF. An Four-Play should be possible and this might even work with FP RSE, but has not been tested. Thanks to steve40 for creating CWSS and allowing the patch to be created ("Compatibility patches are permitted as long as no assets are included in the patch.") MANY thanks to @Flashy (JoeR) for his hard work creating and maintaining RSE! >>Basic Needs Lite<< - now supporting this mod with a patch. NOTE - if you have RSE you DO NOT NEED THIS. This is ONLY for users of Basic Needs lite Modified items will be found in the Furniture>CWSS menu as usual, now with a modified name including [BN-CWSS] >>Four-Play RSE<< - now supporting this version of RSE with a patch. -
252 Active Plugins + 347 Installed Mods + Horizon + AAF + RSE Full Load Order in Spoiler If anyone is familiar with me from Skyrim you're probably well aware I've never physically finished Skyrim due to being constantly hauled into game restarts cause of my constantly changing mod list. Thankfully I finished Fallout 4 back about a month or so after its original release but with 76 on its way I'm getting back into Fallout 4 specifically mostly for building because being able to create swank crash pads in the new game is gonna be lit obvi so.....I wanted to get stronger on that end of things. That aside I can never play a game without modding the living crap out of it. I remember when I stole my brothers Fallout 2 disc and played it like crazy and the best parts about it were the more adult situations the game presented, I'd never played a game like that in my entire life and it set my expectations for what I expect from an immersive roleplay experience....so here I am, weirdest weirdo on the internet....or so I thought til I found you people. That aside, I've been watching the RSE thread and seeing a lot of confusion about how load order works to make everything work together and even had an immense amount of trouble myself and it all comes down to an automatic assumption many of us will make if we're familiar with NMM and LOOT from Skyrim and that assumption is simple. "The software understands how to create a proper load order." and unfortunately in the case of Fallout 4 that is entirely incorrect. I was consistently having mod failures and issues with Horizon and AAF/RSE based integrations and it all stems from having faith in the LOOT system to be able to coherently understand how Fallout 4 formid's work and what has the greatest potential to override what and it appears to have no bloody idea how to deal with any of it. I'm sharing my load order to give people help with understanding the right way to get all of this stuff to function with the maximum amount of stability....and since I tend to run the most ridiculous installs ever, hopefully it will help people that are running much smaller installations that are still having trouble. The basic structure goes like this >MAIN GAME ESMS >MOD ESM LOAD -----AAF.ESM -----Z_Architect.esm > ESL FILES > WEAPON ESPs > ARMOR ESPs > HOMESTEAD ESPs > MINOR ADDITION ESPs > CHARACTER OVERHAUL ESPs > MAJOR SYSTEM OVERHAUL ESPs -----FP_FamilyPlanningEnhanced.esp=1 -----four_play.esp=1 <===AAF Compatibility - not FP -----AAF_RSE.esp=1 -----RSE_CWSS_patch.esp=1 -----AAF_RSE_DLCPatch.esp=1 -----AAF_Four-Play_Animations_Crazy6987.esp=1 -----SavageCabbage_Animations.esp=1 -----CumNWealth.esp=1 -----Scrap Everything - Ultimate Edition.esp=1 -----Z_Horizon.esp=1 -----Z_Horizon_DLC_Automatron.esp=1 -----Z_Horizon_DLC_FarHarbor.esp=1 -----Z_Horizon_DLC_Nuka.esp=1 -----Z_Horizon_DLC_Workshop01.esp=1 -----Z_Horizon_DLC_Workshop03.esp=1 -----Z_Horizon_DLC_Workshop02.esp=1 -----Z_Horizon_Loot_Respawn.esp=1 -----Z_Horizon_Loot_Respawn_DLC.esp=1 -----Z_Horizon_DEFUI_MenusOnly.esp=1 -----Z_Horizon_Patch_ArmorsmithExtended.esp=1 -----Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=1 -----Z_Horizon_Patch_Homemaker.esp=1 -----Z_Extras.esp=1 -----Z_Horizon_Timescale.esp=1 -----Z_Horizon_Patch_ScrapEverythingFull.esp=1 -----EnhancedLightsandFX.esp=1 -----StartMeUp.esp=1 By following this structure you can very simply reorder your mod install to ensure the least amount of error my cut and pasted mod list isn't 100% optimal yet but it does all work so I'm loathe to even mess with it at this time. As far as AAF/RSE goes I am able to trigger CSA, abductions and encounters do have a potential to result in pregnancies from Family Planning and I finally got the cum layers from the AAF compatibility patches for Leito and Crazy Animations working as well. So its a 100% functional install with the highest possible load order without merged patches....which to be fair don't work well for FO4 anyways from what I can tell. But basically a lot of the problems I was having were all created by trusting LOOT to sort my load order coherently, and it didn't, it took my Horizon install and put the esp's all over the place, the AAF/RSE related stuff was all wrong, hell it couldn't even seem to put Bobblegirl in the right place and that was constantly getting overwritten by something else. TLDR: DON'T TRUST LOOT TO NOT FUCK UP YOUR MOD ORDER. CAUSE IT WILL. CONSTANTLY. YOU NEED TO UNDERSTAND HOW TO BEST ORDER YOUR MOD INSTALL YOURSELF.
-
Version 1.0.0
3,824 downloads
Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types. -
guide AAF for beginners: Step by step (Outdated)
Aylis posted a topic in Advanced Animation Framework
'On Hold' (Last change: 13 Jan. 2019) Reason #397 Sections Post #1 - Basics Post #2 - Installing AAF, animations and the rest Post #3 - Tools Post #4 - Textures, ENB, weather and lighting Troubleshooting AAF (external thread) Preface Getting AAF and all the animation packs to finally work is a total PITA. It took me almost two three weeks to squash all the bugs and errors. Not mentioning several new installations of the game 'cause of bugs. Some of the needed files are hidden so well you'll probably only find them by accident. Especially if you don't know they exist at all... Meanwhile this has evolved quite a bit. The first version was an attempt to cover everything in one list and was running quite well. But there have been quite a few changes to a lot of mods so the list has to reflect the changes as well. Now we got a more modular Version. The 'Themes' allows us to narrow down the things we are going to see and Flashy's 'Elements' allows us to select the things that might happen in the game. All in all a better solution than what i tried to achieve the first time. So i hope this step by step guide/list will help to make your experience with AAF much easier than the one i had. Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as Elminster would say, 'Ye have been warned...' Preparation You‘ll need following mods installed first. Otherwise you can stop right here and now... Fallout 4 Script extender Bodyslide and Outfit Studio Looksmenu Looks Menu Customization Compendium Mod Configuration Menu Edits to Ini-Files Fallout4Custom.ini (usually found in Documents > My Games > Fallout 4) Add or change the following line under [General] fMinPlayerMoveToDistForLoadScreen=2000 Have a clean game and savegame This is the most important thing! If you want to have everything to work properly you absolutely need to have a clean game and a clean savegame. Otherwise it is almost guaranteed that you will run into problems. In post #3 you'll find the necessary tools you need to accomplish that without reinstalling the whole game. Bodies and Textures Here you'll find the GGG (Gals, Guys, and Ghouls). Further down (in post #4) is a complete setup to improve all actors. CBBE This is a must have for the female body otherwise some parts of FPE and RSE won‘t work. Optional FSM Body Textures Redux This is imho the best texture pack you can get right now as it lets you choose which part of the body gets which texture components from several different texture mods (plus tanlines, blemishes, pubic hair, muscle tone, and lots of other stuff) and then blends them. In addition you get several body types to choose from. With the right ENB the results can be jaw-dropping. EVB (Nude Male cut/uncut) The EVB texture pack forms the base for the male bodies. Additional Body Textures for Ghouls OR Ghouls Revamped Ghouls want to have some fun too… The second mod reacts heavily on the installed ENB. Looks great with the right one, but not so much using the 'wrong' ENB. Daisy with Ghouls Revamped and Decent ENB Optional Recommended Additional Mods Here i want to introduce you to some mods that will enhance your gameplay and/or complement the whole AAF package. Fallout4.exe Auto-Backup Creates automatic backups of your Fallout4.exe. 1950's Feminine Outfits Fixes some laziness on Bethesda's part. Crazy Safari Stop Gatorclaws This mod adds the creatures from Nuka World into the Commonwealth (activate it after you got at least to lvl 10). Crazy Safari for DLC Far Harbor This mod adds the creatures from Far Harbor into the Commonwealth (activate it after you got at least to lvl 10). Insane Ivy 4.0 This companion is insane... Insanely good! You'll miss A LOT if you don't install this mod. Ended up in my personal always-install-list. NPCs Travel This mod simply makes the world outside of the settlements alive. Great addition if you want a living breathing world. Player Comments and Head Tracking With this your char gives comments to the things NPC say or situations she sees. Some fit so well that the author has to know LL. Realistic Conversations Fallout 4 Suddenly the NPC talk to each other. Their day, their fears, and their hopes can now be listened to. Start me up Be whoever you want to be... Breaks the forced YASP (aka 'You Are Shauns Parent') and gives you choices. Including an overhauled voice pack. NOT Recommended Mods Sadly i found a few mods which are incompatibel with AAF, cause problems with the files in my list, or got other issues that make them undesireable for us. This might change in the long run but as they are atm i simply can't recommend them, BodyTalk - A Male Body Mod (Dismemberment not working properly and acting strange). Combat Armor Pauldrons and Mesh Tweaks (Crashes while redressing) Unique NPC - An Overhaul of the Commonwealth (Got its own textures, so around 50% of the male NPC wear underwear again). Unique NPC - Creatures and Monsters (Someone would have to make a penis for each single creature in this pack). Vault Girl Mod ALPHA (Sadly this favourite mods of mine causes problems in combination with VIS-G. If you use the older VIS you might give it a shot). Loadorder I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Outfit Switcher (This very useful tool should also be VERY low in your loadorder. I put it in the group 'Finish') Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (especially for a game from Bethesda) crashes. So if you got trouble in this regard the pictures in the spoiler might help.- 605 replies
-
28
-
View File This is my edit of Auto Eat and Drink in Survival (ESL) by wim95, adding support for RSE's Advanced Needs system. I haven't tested it extensively, but it seems to work as expected for me. I've officially been blessed by wim95 with the permission to redistribute here. I've only tested with the latest AAF-RSE release 3.9.9.8. If you don't have Advanced Needs activated, you should still be able to use this mod for a Hardcore playthrough. Description from the official page: As description - copy/past from Fallout 4 Mod Requests"This is a simple request: I am tired of using hotkey and open pip-boy to eat food and drink water in survival mode. It is game braking when facing tons of combats.Please create a mod ... that can auto detect hunger and thirst level. Then auto eat and drink proper food and water in your inventroy."Since v.1.1.0 added Mod Configuration Menu support.With MCM you can turn off notifications, tweak consumption options.Without MCM will use the default settings: "Not Found" notifications - ON "Items Left" Notifications - ON Consumption of caffeinated products - ON Number of caffeinated products that can be consumed - 3 Consumption of caffeinated products containing alcohol - OFF Ignore "State" condition - OFF Consumption of products from category "Never Eat" - OFF What food and drinks consumed and in what order?All food and drinks are categorized and placed on lists of consumption.Categories for food: Food to Never Eat. Has buffs "Cure All Addictions", "Fortify Carry Weight", "Fortify Strength" Simplest Clean Food. Has only one buff "Restore Health" Simple Clean Food. Have buffs to health "Restore Health", "Incr. Heal Rate", "Fortify Health", "Restore Action Points", "Fortify Action Points", "Remove Radiation", "Radiation Resistance" Clean Food with Buffs. Has other buffs Radioactive Food. Has debuff "Radiation Damage" Food used in Crafting. Has debuff "Radiation Damage" Food with Standard Disease Risk. Has different buffs or debuffs Food with Standard Disease Risk used in Crafting. Has different buffs or debuffs Food with High Disease Risk. Has different buffs or debuffs Food with High Disease Risk used in Crafting. Has different buffs or debuffs Categories for water: Clean Water Simplest Clean Water Simple Clean Water Clean Water with Buffs Radioactive Water Water used in Crafting Water with Standard Disease Risk Categories for caffeinated products: Caffeinated products to Never Drink Caffeinated products Caffeinated products can be consumed after sleep in "Tired" and lower state. (With MCM can be turned off.)With MCM configurable from 1 to 10 times, but recommended no more than 3 times. Why only 3 times?Copy/past from HC_ManagerScript: "To prevent staving off sleep forever by caffeinating, we increase it by the standard value scaled by the number of times caffeinated." End copy/past.First time caffeine/extra caffeine sleep delay: 2.3/7.0 hoursSecond time caffeine/extra caffeine sleep delay: 1.2/3.5 hoursThird time caffeine/extra caffeine sleep delay: 0.8/2.3 hoursFourth time caffeine/extra caffeine sleep delay: 0.6/1.8 hoursIt turns out that more than three times does not make senseItems for consumption are taken randomly from a category. Consume before "State" state or before end consumable items in this category.With MCM you can turn on ignore "State" condition and it will happen: "Also i want to eat as soon as im hungry no matter what i have, as well as drink whenever im thirsty with whatever drink i have".Order of consumption: Caffeinated products (consume 1 item) Clean Water. Consume before "Hydrated" state. Simplest Clean Water. Consume before "Hydrated" state. Simplest Clean Food. Consume before "Fed" state. For Horizon users "Well Fed" Simple Clean Water. Consume before "Parched" state. Simple Clean Food. Consume before "Peckish" state. For Horizon users "Hungry" Clean Water with Buffs. Consume before "Parched" state. Clean Food with Buffs. Consume before "Peckish" state. For Horizon users "Hungry" Radioactive Water. Consume before "Thirsty" state. Radioactive Food. Consume before "Hungry" state. For Horizon users "Very Hungry" Water used in Crafting. Consume before "Thirsty" state. Food used in Crafting. Consume before "Hungry" state. For Horizon users "Very Hungry" Water with Standard Disease Risk. Consume before "Mildly Dehydrated" state. Food with Standard Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with Standard Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk. Consume before "Famished" state. For Horizon users "Famished" Food with High Disease Risk used in Crafting. Consume before "Famished" state. For Horizon users "Famished" Don't forget to replenish supplies of first categories!List of products in categoriesCompatibility:Mod does not change any records or scripts in the game and does not conflict with anything.Mods adding new items:Wild Plants Farming - supportedGive Me That Bottle - supportedCanteens of the Commonwealth (Wearable) - supportedMilitary MREs - Meal Ready to Eat - New Food - supportedWasteland Imports - Goodies from all across the Wasteland... - supportedNew Recipes - supportedThem's Good Eatin' - supportedVegetarian Food and Recipes - supportedCoffee and Donuts Workshop Pack from Creation Club - supportedSurvival patch for Coffee and Donuts Workshop Pack (Creation Club) - supportedSim Settlements - supportedWasteland Venturers Sim Settlements AddOn Pack - supportedWasteland Venturers 2 - Sim Settlements Addon Pack - supportedAltairp's Animal Farm - Add-On for Sim Settlements - supportedSim Settlements Add-on pack -- VaultLand - supportedUrban Food Expanded - supportedHorizon v1.5 - supportedESL version available in the optional filesCannibal perk not fully tested. Report any issues. Submitter selrahc Submitted 08/10/2018 Category WIP / Beta Requires AAF_RSE 3.9.9.8 View File
-
View File Hi, so this is my 1st ever upload lol. This is a settlement blueprint for Sanctuary Hills that I have had great luck with using RSE's Brothel Raids module! (as in I pwn their asses - bring on the waves lol). It isn't pretty, it isn't perfect. But it is functional. The whores earn me caps, the turrets shoot shit and Heather tells me it's "Fan-Fuckin Tastic" - love it, hate it, download it or don't - just wanted to try and contribute to the best fukkin mod site on earth! Screenie shows what SS reported as required. Please don't send me any hate mail or I'll have to send Heather after you... Requires: FO4 + All the official DLC - c'mon it's about time! Sim's Settlements - https://www.nexusmods.com/fallout4/mods/21872/ AWKCR - https://www.nexusmods.com/fallout4/mods/6091 RSE - https://www.loverslab.com/files/file/4698-rse-realistic-salacious-encounters/ Crimsonrider's Unique furniture - https://www.nexusmods.com/fallout4/mods/20703 Torture Devices - https://www.loverslab.com/files/file/3341-torturedevices/ Devious Devices - https://www.loverslab.com/files/file/3796-devious-devices/ And ofc any requirements that the above mods require to function. That said, in my experience, if you're missing something like torture devices, Sim Settlements just skips over it and ignores that furniture. If you want to continue building on top (as I have) - best to get Higher Settlement Budget - https://www.nexusmods.com/fallout4/mods/818 Thank you to all the great modders and people here on LL Special thank you to those modders supplying the above requisite mods. Submitter Stiffon Submitted 03/14/2018 Category Other Requires See description and screenie
- 5 replies
-
- rse
- sims settlements
-
(and 2 more)
Tagged with:
-
View File This is just a german translation of RSE. The original by Flashy (JoeR) is still needed and should be overwritten when installing this translation. Check out the requirements. WICHTIG: Verwendet bitte die Übersetzung von CGI - sie ist aktueller! Hierbei handelt es sich lediglich um die deutsche Übersetzung von RSE. Das Original von Flashy (JoeR) wird weiterhin benötigt und sollte beim Installieren dieser Übersetzung lediglich überschrieben werden. Die erforderlichen Dateien bzw. Mods, sind unter "Requires" ersichtlich. Fragen zum Original werden bitte direkt auf der offiziellen Seite von Flashy (JoeR) gestellt. Verbesserungen, Vorschläge und auch Ratschläge zur oder für die Übersetzung, können gerne hier in den Kommentaren veröffentlicht werden. Klickt für weitere Details zu den einzelnen Versionen, einfach unten auf die jeweilige Version. Installation: Die Installationsanleitung findest du hier: Zur Installationsanleitung Wichtig: Denkt bitte daran, dass ich nur die .esp Datei übersetzt habe. Auch musste ich Strings so umschreiben, damit sie für uns Sinn ergeben! Auch Wörter wie "Jesus" habe ich umgeschrieben, damit sie mehr zur "Lore" passen. (meiner Meinung nach) Versionierung: Die deutsche Version steht jetzt immer hinter dem | der offiziellen Version (Beispiel: 2.7.5 | 1.0). 1.0 ist immer die erste Übersetzung der offiziellen Mod. Wenn ich Korrekturen an einer offiziellen Version vornehme, dann verändere ich lediglich die Version hinter dem Strich. Danksagungen: Flashy (JoeR) für die tolle Mod! winny257 für die schnelle Hilfe bzw. Auskunft! Submitter Randlocher Submitted 01/03/2018 Category Other Requires RSE: Realistic Salacious Encounters
-
View File Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types. Submitter explosivo666 Submitted 11/03/2018 Category Other Requires RSE View File