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What mod is this? (Adult Edition)
Guest posted a topic in Request & Find - Fallout 4 Adult & Sex Mods
Need help finding a mod? There are a few things you need to remember before posting in this topic. Describe the mod your looking for in detail or provide a screenshot example of what you are looking for Use Spoiler tags when posting large images No Lolicon requests We will not help with pirated games Some etiquette guidelines: Please refrain from excessive bumping. If your request hasn't been answered after a week, repeat your request. Use .jpg for pictures. You can convert .bmp into .jpg with almost every program that lets you view them. Use spoilers for large pictures or lengthy requests: If you quote someone else, who quoted someone quoting someone else, remove the contents of the quotes, but leave the "xy said" part. That way they get notified, if they turned that on. It helps tremendously to read threads like this if not every other post contains all the other posts of the page. If someone is breaking forum rules or constantly and repeatedly ignoring these guidelines, report them and let the moderators deal with it. -
Greetings everyone! Its been a long time since I been here. Been busy with life and stuff. I've returned to present you all with a new set of textures that come with lovingly rendered assholes for all of you female butthole fans like me. The female butthole is highly erotic and turns me on to no end, and I'm sure many of you feel this way to. It is for this reason I worked hard and making a new set of skins!! To mark the occasion I have my lovely assistant Piper Wright the Reporter Slut with me who volunteered to do some pornographic wasteland modelling Here are some screens of the finished product. Mind you there are slight but barely noticeable neck and wrist seams but other than that the textures look fantastic. Enjoy!! femalebody_d.dds femalebodydirty_d.dds
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Need help finding a mod? There are a few things you need to remember before posting in this topic. Describe the mod your looking for in detail or provide a screenshot example of what you are looking for Use Spoiler tags when posting large images We will not help with pirated games This is the Non-adult or SFW ("Safe for Work") edition. Please use this thread by CPU in the adult section for your naughty requests. Some etiquette guidelines: Please refrain from excessive bumping. If your request hasn't been answered after a week, repeat your request. Use .jpg for pictures. You can convert .bmp into .jpg with almost every program that lets you view them. Use spoilers for large pictures or lengthy requests: If you quote someone else, who quoted someone quoting someone else, remove the contents of the quotes, but leave the "xy said" part. That way they get notified, if they turned that on. It helps tremendously to read threads like this if not every other post contains all the other posts of the page. If someone is breaking forum rules or constantly and repeatedly ignoring these guidelines, report them and let us deal with it.
- 1,486 replies
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View File Perverted Perks Replace the old and unsexy perks with new and sexy versions of them! Why see a basball boy pop up on your screen when Big League procs? When you can see sexy girl getting spanked!!! The mod even replaces the perk sounds to bring you the full pervert experience. This mod is a must have for every true pervert! What does it do? It replaces the image that pops up on your screen for different perks when they proc. It replaces the UI audio effect for different perks and actions. What perks and actions does Perverted Perks currently effect? Idiot Savant (Image and Audio) Four Leaf Clover (Image and Audio) Grim Reaper's Sprint (Image and Audio) Big league (Image and Audio) Critical Hit Available (Audio) Critical Hit (Audio) Lovers Embrace (Image) Fortune Finder Rank 4 (Image) Getting addicted to chems (Audio) Level Up (Audio) Passing a Speech Challenge (Audio) Dying (Audio) Updates 1.2 Removed the audio for Well Rested to prevent a bug that made the audio re-play itself indefinitely. 1.1 Fixed the audio file for Well Rested it should work properly now. Removed the image for Critical hits (since I am unable to find the file name and correct location of the critical hit image) and made it the image for the perk: Four Leaf Clover. Also added audio to Four leaf Clover. Also added a no Sound version with only the images and no audio files. Here's a list of perks that are planned to be included somewhere in the future. Well Rested (Image) Animal Friend (Image and Audio) Wasteland Whisperer (Image and Audio) Intimidation (Image and Audio) Nerd Rage! (Image and Audio) Pain Train (Image and Audio) Ricochet (Image) How to Install 1. Go to the location "Documents\My Games\Fallout4" and open the file "Fallout4.ini" then edit the following line: (Note: If you are using Steam, your "Fallout4.ini" "Fallout4Prefs.ini" might be located under "Steam/steamapps/common/Fallout 4/". 2. Find this: sResourceDataDirsFinal=STRINGS\ 3. Change it to: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ 4. Put the files you downloaded into Steam\steamapps\common\Fallout 4\Data 5. Then access the secret "fallout mod luncher" and activate the Idiot Slut.esp Here is a guide: http://www.nexusmods.com/fallout4/mods/640/? 6. Done! Credits MrInkless Shadman TetsuyaHikari McPanny Submitter TokHaar Hok Gol Submitted 12/24/2015 Category Sexual Content Requires
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View File Custom footsteps sounds, for better immersion Ported from two Skyrim mods: "High Heel Footstep Sounds" by Indrisblake "Heels Sound" by ybsj520/ApoKrytia Sound resources by prm339 (Since 1.1, sounds files are slighty changed by me, due to synchronization) What this mod does: There's two new footstep sets: "_modjc_HighHeelsSound" - normal "_modjc_HighHeelsSoundClicky" - more "clicky"; it can be annoying "Clicky" option is already applied to sequin and red dresses, and normal option is added to the rest of the vanilla heels. Mod also adds two rings - "HHRing" and "HHRingClicky" - so you can have HHSound on outfits you want. Mod works for NPCs too. How to obtain HHRings: 1. Open console (`) 2. Type "help HHRing 0" 3. Now you should have IDs of two rings: "HHRing" and "HHRingClicky" Type "player.additem ID of the ring you want 1" (1 is for amount) Actually I have no idea how to add this to your mod (We must wait for Bethesda to allow uploading .esm files I guess.) But it's here, free to use for everyone! And it's working on vanilla high heels already, and you can still use rings. Submitter Janecio Submitted 04/26/2016 Category Modders Resources Requires
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Version 1.2
7,156 downloads
Apologies for not responding to thread posts, life and learning the CK still were slowing me down. This is my first released mod. It's a mod that assist in Nudist Playthroughs, most of the perks, added through magazines, are Charisma based. There are probably going to be future updates with more perks, also maybe balancing, flavour text, textures and what have you. The screenshots show/give hints to where the mags are these placements are subject to change in future updates. (Also sometimes the magazines vanish/ clip through things) With the new update I added flavour text to some of the mags and rewrote the perk descriptions to give a better idea of what the perks are meant to do. Some may have noticed the similarity to The Naked Gun mod for FO3 and FNV, this mod started as a new version of that but I haven't recived word from the original creator of the mod so I changed the functionality. I also noticed that mags already in your inventory don't gain the new flavour text I think storing them somewhere safe then changing cells and returning should fix this but I'm not sure. Perks: Nudist: You feel compelled to emulate the people in that magazine. With you being naked it often distracts everyone around you, allowing you to hit harder and talk faster. And without your clothes rustling as you move you're harder to detect when hiding. Masochist: After you discovered your spouses plan for your training you become obsessed with being the masochist whore they desired. While naked, like your late Master wanted, you are able to take more abuse. The Streaker: Now that you know the joy and have the desire to run onto the field naked all you need is the field... Pity the world ended. Then again there is always the battlefield. You now run faster, dodge better and the endorphins in your system from your constant arousal allow you to carry more. The Nudist Gun 1-5: You're getting back to nature, rather than using smarts you're using your sexy instinct to fight. While you are without clothes you speCial instinct adjusts your damage and armour. Conflicts: It has been brought to my attention that an alternate start mod makes it difficult if not impossible to get the first mag, I don't use this mod and haven't researched it yet so I haven't a solution at the moment. the mod is: Another Life: http://www.nexusmods.com/fallout4/mods/14253/? Also that alternate texture mods for magazines may cause ctds I will most likely replace the textures with my own/borrowed ones later to avoid this, but as I haven't yet learnt or found appropriate images it remains a conflict. -
Version 3.0.0
8,114 downloads
WARNING: Unattached Instances are a normal part of how Fallout 4 operates. Until I've determined how to distinguish between important unattached instances (still in active use) and the other kind (left behind by mods that were uninstalled), I recommend that you do NOT use the Remove Unattached Instances action on Fallout 4 savefiles. NOTE: If you're having a problem with a savefile, and you want my help, you'll need to post the savefile here in the support thread so that I can run tests on it. WHAT IT DOES ReSaver is a savegame editor for Skyrim Legendary, Skyrim Special Edition, and Fallout 4. It is designed to provide more information that earlier tools, and to work with savefiles that other tools wont touch. It is relatively stable and reliable. Performance has gotten pretty good! The interface is modelled after Save Game Script Cleaner; it's not quite as fast (because of Java instead of super speedy assembly language) but it is actively maintained and has a much richer feature set. Like filtering using regular expressions, and scanning your scripts and esps for context! For Skyrim Legendary, it should read and write saves that exceed the string table limit, as long as you're using Crash Fixes v10 or later. INSTALLATION Unzip the archive into a folder somewhere. Double-click on the file "ReSaver.exe". INSTRUCTIONS Unzip the FallrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savegame. You should see a tree structure that has all of the save's script elements. The #1 thing that most people need is to remove script instances that are left behind when a mod is uninstalled. Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. Load your savegame in Skyrim/Fallout and make sure it's working properly. ReSaver is quite stable and I use it myself. Fallout 4 support is still new and in a beta state. I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savegame, hard drive, childhood, and kidneys all major organ systems. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good. REQUIREMENTS Java is a requirement -- ReSaver is written entirely in Java. WHAT YOU CAN DO TO HELP Test the tools! Report any problems! Report any annoyances! Try cleaning a few savegames with ReSaver, see it the new tool works at all. Play with the tool, try to get it to crash in exciting ways. Let me know how you crashed it. Find problems or annoyances with the user interface. DONATIONS If you would like to donate, Steam gift cards are good, or donations through Nexus. Really, I'll accept anything. :-) Seriously, I'll take a high-five, or a photo your cats. An envelope full of your pubes? Sure! But it's not necessary. I wrote these tools because I love Skyrim and Fallout.-
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Version 1.1
15,469 downloads
Custom footsteps sounds, for better immersion Ported from two Skyrim mods: "High Heel Footstep Sounds" by Indrisblake "Heels Sound" by ybsj520/ApoKrytia Sound resources by prm339 (Since 1.1, sounds files are slighty changed by me, due to synchronization) What this mod does: There's two new footstep sets: "_modjc_HighHeelsSound" - normal "_modjc_HighHeelsSoundClicky" - more "clicky"; it can be annoying "Clicky" option is already applied to sequin and red dresses, and normal option is added to the rest of the vanilla heels. Mod also adds two rings - "HHRing" and "HHRingClicky" - so you can have HHSound on outfits you want. Mod works for NPCs too. How to obtain HHRings: 1. Open console (`) 2. Type "help HHRing 0" 3. Now you should have IDs of two rings: "HHRing" and "HHRingClicky" Type "player.additem ID of the ring you want 1" (1 is for amount) Actually I have no idea how to add this to your mod (We must wait for Bethesda to allow uploading .esm files I guess.) But it's here, free to use for everyone! And it's working on vanilla high heels already, and you can still use rings.-
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Version 3.1
210,539 downloads
Just simple mesh replacer for a few of the creatures with models that have a penis mesh grafted onto em. Currently Includes: - Deathclaws (two versions - erect and flaccid). - Mirelurk Kings (both normal and glowing variants). NOTE: The Deathclaw files here are set up to replace all the deathclaw meshes EXCEPT for the Deathclaw Matriarch, since I mean, cmon: that word literally ONLY refers to females. I'd highly recommend you use the female deathclaw model from this mod for the Matriarchs. No other files are required, however I DID design the penis texture for the Deathclaws to match this deathclaw retexture mod, so you may get some penis color mismatching if you use any other deathclaw retextures. ALSO: This file should be treated as an open-ended modder's resource, meaning anyone can use these assets in any way they'd like. Although it would be nice if you'd list me under your credits section, and I DO like seeing how my creations get used so you could also send me a PM with a link to your mod that uses these models! :3 Credits: - dentarr for the dragon penis mesh I converted and used. -
Version 3.0.0
1,848 downloads
WARNING: Unattached Instances are a normal part of how Fallout 4 operates. Until I've determined how to distinguish between important unattached instances (still in active use) and the other kind (left behind by mods that were uninstalled), I recommend that you do NOT use the Remove Unattached Instances action on Fallout 4 savefiles. NOTE: If you're having a problem with a savefile, and you want my help, you'll need to post the savefile here in the support thread so that I can run tests on it. WHAT IT DOES ReSaver is a savegame editor for Skyrim Legendary, Skyrim Special Edition, and Fallout 4. It is designed to provide more information that earlier tools, and to work with savefiles that other tools wont touch. It is relatively stable and reliable. Performance has gotten pretty good! The interface is modelled after Save Game Script Cleaner; it's not quite as fast (because of Java instead of super speedy assembly language) but it is actively maintained and has a much richer feature set. Like filtering using regular expressions, and scanning your scripts and esps for context! For Skyrim Legendary, it should read and write saves that exceed the string table limit, as long as you're using Crash Fixes v10 or later. INSTALLATION Unzip the archive into a folder somewhere. Double-click on the file "ReSaver.exe". INSTRUCTIONS Unzip the FallrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savegame. You should see a tree structure that has all of the save's script elements. The #1 thing that most people need is to remove script instances that are left behind when a mod is uninstalled. Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. Load your savegame in Skyrim/Fallout and make sure it's working properly. ReSaver is quite stable and I use it myself. Fallout 4 support is still new and in a beta state. I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savegame, hard drive, childhood, and kidneys all major organ systems. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good. REQUIREMENTS Java is a requirement -- ReSaver is written entirely in Java. WHAT YOU CAN DO TO HELP Test the tools! Report any problems! Report any annoyances! Try cleaning a few savegames with ReSaver, see it the new tool works at all. Play with the tool, try to get it to crash in exciting ways. Let me know how you crashed it. Find problems or annoyances with the user interface. DONATIONS If you would like to donate, Steam gift cards are good, or donations through Nexus. Really, I'll accept anything. :-) Seriously, I'll take a high-five, or a photo your cats. An envelope full of your pubes? Sure! But it's not necessary. I wrote these tools because I love Skyrim and Fallout.-
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510 downloads
First and foremost, this is a modder's resource! In other words, it's not in the game. I'd love to rig this myself for Skyrim or Fallout 4 but I don't know how to rig for Skyrim or Fallout 4... Regardless, feel free to use this however you want just give credit where credit is due. If anyone is interested, I can upload the whole model, just shoot me a PM. It is not rigged either! Capcom- base model Model/Textures rip- Sticklove All I did was convert from .mdl to obj and .3ds along with removing the exposed skin. -
2,530 downloads
Modder's resource of the billboard, magazines, paintings and posters as found in the .ba2 files of Fallout 4. Since the site reverted, I couldn't figure out how to upload a file so here are the resource files again. I know there are posters in the factories (warning posters), but I couldn't find them in the .ba2. Personally I use a resolution of 2048x2048 for my own mod to get a more crisp picture. Some textures are scaled that I know of: Billboards like billboardslrgtall_blank01_d use a resolution of 2048x1280 and then scale it to 2048x2048 (1.0x Width x 1.6x Height) Billboards like billboardsmtallblastradiusl_d use a resolution of 1365x2048 and then scale it to 2048x2048 (1.5x Width x 1.0x Height) Some textures (most of the paintings) are striped/checkered, I haven't yet figured out what's the best solution to get a nice picture. Also the paintings come in wide and small frames, which could mess up your picture. If there is any interest in some Fallout logo's that I created, then I may upload that as well. -
Version 1.2
205,640 downloads
Perverted Perks Replace the old and unsexy perks with new and sexy versions of them! Why see a basball boy pop up on your screen when Big League procs? When you can see sexy girl getting spanked!!! The mod even replaces the perk sounds to bring you the full pervert experience. This mod is a must have for every true pervert! What does it do? It replaces the image that pops up on your screen for different perks when they proc. It replaces the UI audio effect for different perks and actions. What perks and actions does Perverted Perks currently effect? Idiot Savant (Image and Audio) Four Leaf Clover (Image and Audio) Grim Reaper's Sprint (Image and Audio) Big league (Image and Audio) Critical Hit Available (Audio) Critical Hit (Audio) Lovers Embrace (Image) Fortune Finder Rank 4 (Image) Getting addicted to chems (Audio) Level Up (Audio) Passing a Speech Challenge (Audio) Dying (Audio) Updates 1.2 Removed the audio for Well Rested to prevent a bug that made the audio re-play itself indefinitely. 1.1 Fixed the audio file for Well Rested it should work properly now. Removed the image for Critical hits (since I am unable to find the file name and correct location of the critical hit image) and made it the image for the perk: Four Leaf Clover. Also added audio to Four leaf Clover. Also added a no Sound version with only the images and no audio files. Here's a list of perks that are planned to be included somewhere in the future. Well Rested (Image) Animal Friend (Image and Audio) Wasteland Whisperer (Image and Audio) Intimidation (Image and Audio) Nerd Rage! (Image and Audio) Pain Train (Image and Audio) Ricochet (Image) How to Install 1. Go to the location "Documents\My Games\Fallout4" and open the file "Fallout4.ini" then edit the following line: (Note: If you are using Steam, your "Fallout4.ini" "Fallout4Prefs.ini" might be located under "Steam/steamapps/common/Fallout 4/". 2. Find this: sResourceDataDirsFinal=STRINGS\ 3. Change it to: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ 4. Put the files you downloaded into Steam\steamapps\common\Fallout 4\Data 5. Then access the secret "fallout mod luncher" and activate the Idiot Slut.esp Here is a guide: http://www.nexusmods.com/fallout4/mods/640/? 6. Done! Credits MrInkless Shadman TetsuyaHikari McPanny -
Version 1.0
4,440 downloads
Description This mod replaces the default female underwear with lingerie. I made this mod as a way to figure out a texture workflow with Fallout 4. Installation Use a mod manager like Nexus Mod Manager to install. Make sure you've enabled modding http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation In your Fallout4.ini find and replace: sResourceDataDirsFinal=STRINGS\ with sResourceDataDirsFinal=STRINGS\, TEXTURES\ Compatibility This is not compatible with mods that change the female's body textures. It's also not compatible with bodies that don't have vanilla UVs. Future Plans None for now. I may revisit it once we can add custom models into the game. Credits Bethesda Adobe Intel Texture Works Plugin Nifskope devs TrophiHunter The people who are figuring out how to mod Fallout4 The modding community -
Version 1.5.0
72,554 downloads
Idiot Savant to Idiot Slut Tired of randomly laughing like a retard with the Idiot Savant perk? Why not moan like a horny slut instead? This mod does that and much much more! I know your a pervert, you know your a pervert. You NEED this perverted mod, download it and turn your character into a moaning idiot slut today! What does it do? This mod changes the name of the perk "Idiot Savant" to "Idiot Slut". It changes the annoying laughs into sexy moans. It changes the Idiot savant figure that pops up on your screen into a horny slut. It changes the description of the perk to: "You're not stupid! Just... horny. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance." Optional Effects (Choose one) Idiot Slut Increased Proc Rate: Increase the proc rate of the perk. This will result in allot more moaning and by allot, I mean your character will be constantly moaning! Intellectual Slut: Reverse the perk, the higher your intelligence is the more likely it will proc. The perk name will be changed from "Idiot Slut" to "Intellectual Slut". Perk Proc Picture Original Picture Videos Recommended Perverted Perks By Myself and MrInkless This mod changes most of the other perks similar to Idiot Savant to Idiot Slut. I especially made a version of the mod that is compatible with Idiot slut. And I guess if you liked this mod, you gonna love Perverted Perks! http://www.loverslab.com/topic/55441-perverted-perks/ Updates New super slutty alternative picture MrInkless. 1.5 MrInkless has removed "the framerate drop issue" allot of users experienced when the perk proced. So now you can experience lag free moaning! Enjoy! Added a a longer version of the original perk proc picture, made by MrInkless. The Alternative picture is now uncensored, because fuck censorship, right? Another thanks to by MrInkless. New Alternative picture for the perks proc, made by MrInkless. New optional version: Intellectual Slut! It will reverse the perk, the higher your intelligence the more likely it will proc. Also made by tvo770, thanks so much! New optional version: Idiot Slut Increased Proc Rate! It will make the Idiot savant perk proc more frequently. Resulting in allot more moaning. Made by tvo770, thank you again! Fixed a minor problem where I had placed the esp file in the wrong folder. All versions has been fixed and re-uploaded. 1.4 With the help of tvo770 Idiot Savant to Idiot slut now changes the name of the perk "Idiot Savant" to "Idiot Slut". It also changes the description to "You're not stupid! Just... horny. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance." I also decided that the mod will work for both male and female characters so older female only files where removed. Added a silent version with no moans which features the sexy slut image. 1.3 With the help of McPanny the sexy slut image is now animated! She will wink and hearts will pop up totally awesome! Optional files added that will now effect both male and female characters instead of just female characters. 1.2 With the help from ewoktrooper the Idiot Savant to Idiot Slut now features a sexy decal instead of the old pipboy decal when the perk Idiot Savant activates. Anime version re-uploaded and completely bug fixed! 1.1 The sounds where hard to hear so I increased the volume of the sound files by 50% I also added a quieter version. How to Install 1. Go to the location "Documents\My Games\Fallout4" and open the file "Fallout4.ini" then edit the following line: (Note: If you are using Steam, your "Fallout4.ini" "Fallout4Prefs.ini" might be located under "Steam/steamapps/common/Fallout 4/". 2. Find this: sResourceDataDirsFinal=STRINGS\ 3. Change it to: sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ 4. Put the files you downloaded into Steam\steamapps\common\Fallout 4\Data 5. Then access the secret "fallout mod luncher" and activate the Idiot Slut.esp Here is a guide: http://www.nexusmods.com/fallout4/mods/640/? 6. Done! Credits Thanks to Cotyounoyume - For the anime moans I used from his Skyrim mod: EstrusForSkyrim. Ashal- For the pornstar moans I used from his Skyrim mod: SexLab adult framework. Shadman - For the Vault Meat pictures I used. For more of his art visit http://www.shadbase.com/. shad0wshayd3 - For making the mod: Increased Idiot Savant Proc Rate, which saved me so much time when I play tested my own mod. ewoktrooper - For doing allot of the job with the Vault Meat decal that replaces the old Idiot Savant Decal! exShinra - For helping me with the location of the Idiot Savant Decal. Extra thanks to these three McPanny - For animating the Vault Meat decal. So awesome, really made the mod so much better. tvo770 - For the esp file that changes the description and the name of the perk Idiot Savant and many other changes and fixes. Hes been very helpful and made huge contributions to this mod. MrInkless - For doing allot of art and stuff, hes been a huge help! -
Version 3.1
2,308 downloads
THIS MOD USES THE DEPRECIATED UNIQUE NPCS MOD NOT THE UPDATED BSA2 VERSION. Screen shots on download page Instructions There are a few ways we can do this and the choise is yours You can install the hole pack by after having the depreciated npc's loaded extracting the 7zip filt to your data folder You can pick and choose the textures you would like to use by reenameing them to match the body d type you want to replace and doing so. You can contact me with requests and i will do the best i can to accommodate. also i love positive feedback and constructive criticism but if you cant find a way to say something that builds me up to want to improve upon it keep it in. troll's are cool for 7 to 10 year old girls since the movie made them more popular but i just find them boring and unoriginal. Q&A Is there going to be a release for the updated Unique NPC's body? Unfortunately now that it is in a bsa i woul;d need my own esp so while i can build it as an add on once i can learn how to make an esp to guide my mod... Hitting a wall here And cant seem to find any toutorials that can show me how to link my own content to an esp and the proper files in game. yeah... it will happen just not i can figure it out im gonna see what i can do to see if the unique npc's maker is willing to leave the depreciated mod up or if theres a wayi could just borrow his esp till i can figure it out. Where Can i Find the Depreciated Unique NPC's? http://www.nexusmods.com/fallout4/mods/19466/? is its current URL. Its made by Thirdstorm and he is GOOD. Right now he has an updated version of his mod out that uses a BSA2 file this mod wont effect the npc's bodies on this version though if you have the unique player version that will be released soon it will still effect the player and followers from unique followers... till they change to a bsa2 and im boned till i can learn the esp. Is there a way i can contribute to your effort? All the usual ways i like money i can buy food and mabie put in to the rent instead of feeling useless. most important leave a compliment if your a fan it helps motivate me i care about those that care for my work. find me a good way to learn how to write an esp for the body files for each faction companion and the unique player. or jump on board and use your technical skills with my artistic design meathods.What's New in Version 3.1 A record of my self teaching process 1.0 Released ugly cum texture and horendous attempt at creating a pale playing body (Patricks CBBE Cum Texture, Sanguin Asmodian Skin Packs. 2.0 strarted from scratch useing pornstar photos adapted in photoshop and altered massive seam issues.(Patricks Texture Pack) 3.0 Removed seams except one Under crotch I'm havingsome trouble with that ones color blending. created amny tattoo varients, pr set up for the 4play body using fplays template, Fixed the nipples to not look like plus signs , Made a more designed cum texture, used much more HD Images, Spent 40+ hours selecting parts and layers to build the new body light freckling and cellular overlaying included. yeah i did Alot and its nice. 3.1 added aditional shadeing detail darkened vagina to match closer to the body and darkened the crease. attempted a new idea on making the colors match betterand try to remove the slight crotch seam or at least reduce. no more red toes, added more seamen to the cum texture Added a butthole... i hope had a couple past i made be misplaces. addwd details and butthole to each body -
Version 3.0.0
1,077 downloads
WARNING: Unattached Instances are a normal part of how Fallout 4 operates. Until I've determined how to distinguish between important unattached instances (still in active use) and the other kind (left behind by mods that were uninstalled), I recommend that you do NOT use the Remove Unattached Instances action on Fallout 4 savefiles. NOTE: If you're having a problem with a savefile, and you want my help, you'll need to post the savefile here in the support thread so that I can run tests on it. WHAT IT DOES ReSaver is a savegame editor for Skyrim Legendary, Skyrim Special Edition, and Fallout 4. It is designed to provide more information that earlier tools, and to work with savefiles that other tools wont touch. It is relatively stable and reliable. Performance has gotten pretty good! The interface is modelled after Save Game Script Cleaner; it's not quite as fast (because of Java instead of super speedy assembly language) but it is actively maintained and has a much richer feature set. Like filtering using regular expressions, and scanning your scripts and esps for context! For Skyrim Legendary, it should read and write saves that exceed the string table limit, as long as you're using Crash Fixes v10 or later. INSTALLATION Unzip the archive into a folder somewhere. Double-click on the file "ReSaver.exe". INSTRUCTIONS Unzip the FallrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savegame. You should see a tree structure that has all of the save's script elements. The #1 thing that most people need is to remove script instances that are left behind when a mod is uninstalled. Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. Load your savegame in Skyrim/Fallout and make sure it's working properly. ReSaver is quite stable and I use it myself. Fallout 4 support is still new and in a beta state. I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savegame, hard drive, childhood, and kidneys all major organ systems. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good. REQUIREMENTS Java is a requirement -- ReSaver is written entirely in Java. WHAT YOU CAN DO TO HELP Test the tools! Report any problems! Report any annoyances! Try cleaning a few savegames with ReSaver, see it the new tool works at all. Play with the tool, try to get it to crash in exciting ways. Let me know how you crashed it. Find problems or annoyances with the user interface. DONATIONS If you would like to donate, Steam gift cards are good, or donations through Nexus. Really, I'll accept anything. :-) Seriously, I'll take a high-five, or a photo your cats. An envelope full of your pubes? Sure! But it's not necessary. I wrote these tools because I love Skyrim and Fallout.-
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- ReSaver
- SkyrimTools
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Version 1.2
38,314 downloads
FYI: The link for the latest version is listed as open?id=0B6XsUZF2ix4veFRMRFFLOXBFazA on the LL downloader and is hosted on google drives, if it doesn't work for some reason, the link is also in a post below. Here's 6 19! sexy 1080p fallout 4 SFM loops to replace that boring old Main Menu. I think I've included pretty much every 1080p FO4 SFM I could find (well, at least the ones that were competently animated) but as always if anyone has links to more just post them in the support thread and I will gladly update this to include them. Installation: It's an NMM installer, so throw it in your mod manager of choice and select the loop you want for your menu. Manually, you just have to pick the loop you want and put it in Data/Videos. Old Description: So here's a small thing I whipped up out of boredom an hour or so ago, It's a replacer for the Main Menu that uses an SFM loop by Xentho II, injecting a bit more sexiness to that irritating 5 second freeze you get while the Creation Club news loads after your fifth crash of the day. I made this mostly because I liked the idea of this replacer, but due to the source video being sub-1080p it was distractingly low quality on my screen, so I went hunting for FO4 SFM webm's and this was the best I could find. Figured I'd release it just since there seems to only be two other sexy menu replacers out there. Installation: It should install fine with NMM, otherwise you can just extract the 7z in the main game directory (you might want to back up the original). If anyone has any other 1080p Fallout-themed sexy videos they would like converted, suggest them and post a link and I'll see what I can do. -
I expect everyone has locations that they generally try and avoid. Big John's Salvage. Quincy Ruins. Murkwater Construction. One of mine is Revere Beach Station. Not the station so much - I can do that on auto-pilot - but the raiders camped outside on the broadwalk. They're tough, and well placed and difficult to sneak up on, and the fast travel point drops you right into the middle of them. On this occasion, the problem is amplified by my having a new toon. Poindexter is an uber-nerd build, max Int and End ("If nothing else he can take a beating") and some points in strength. He's fun to play, but he's not the combat monster that Debs was and he keeps getting in over his head. In consideration of that tendency, and the fact that this is his first visit to Revere, I'm taking thing nice and slow. I come in from County Crossing. I'm working on getting Preston's perk, so Mister 1776 is tagging along. I work round the back of the beachfront shops, killing the two girls in the apartment over the snack-bar (and now I feel like a serial killer) and then I work my way down the row. There's couple of raiders watching the next alley down. Without blitz, I can't kill them without raising a fuss, but I eventually manage to get them dead and run off into the night leaving the other raiders to throw grenades at shadows. Or possibly Garvey; it's hard to say for certain. I wait for the excitement to die down a little, and then go snooping off again. I shoot out a searchlight and I'm just wondering if I can get away with a more direct approach when I turn a corner and run straight into a suit of power armour, batteries and angry raider most definitely included. I give it all I've got, and sadly reflect that I'm going to need to do some work if I hope to do more than scratch his paintwork with my dinky little serrated switchblade. Then he gives it all he's got... "Fuck! Fuck! FUCK!" Nerd rage triggers and since I don't think I can kill him quickly I use the slow time to best advantage by legging it, spamming the stimpack button as I go. I get out of his line of sight and hide, once again waiting for the fuss to die down a little. Power amour boy is going to need some thinking about. Anyway, I head down toward the far end of the row, and that's when a possible solution presents itself. At the end of the road, there is a Stupid Of Supermutants (I hereby poclaim "stupid" to be the official collective noun for supermutants) plodding along the road. At first I duck back to let them move on, but it seems they're patrolling for some reason that probably makes sense if you're a supermutant. And so my plan is formed. I fire a 10mm round at one of the mutes then turn and run. back up the ways I pop my head out of an alley and snap another one at a raider. "Hey! Over here!" and then pull back, run back away from the mutants and raiders both and wait for all hell to break loose. I'm still waiting a couple of minutes later Preston "Hahaha" Garvey comes trotting back. Surely he can't have killed all those mutants single handed? Well, as it turns out, no he can't. It seems that he had a bit scuffle with them, got knocked on his ass and when he recovered he came back to see what i was doing. The mutants have forgotten all about him (let alone me) and apparently I ducked back too fast for the raiders to work out where I was. There's nothing worse than thinking of a clever plan only to have it fail because the other participants were too stupid to be played for fools. So, let's try this again: back down to the end of the road, fire a potshot at the stupid, another one halfway back up the road to make sure I still have their attention, and then I run though the alley, and through the middle of the raiders on the broadwalk. I don't bother trying to shoot anyone this time, I'm too busy running for dear life. At the end of the row, I duck down behind the fallen cola machine and examine the result of my kiting. This time there seem to be a number of explosions going off. I can't see the source, but there are regular shock-waves coming from one of the side alleys. If the plan hasn't worked then Preston is giving an uncommonly good account of himself is all I can say. Eventually the fuss dies down again so I sneak on back to see what carnage I have wrought. Not much, on first glance. There's even a raider still alive firing into the the cafe/amusement joint that the raiders seem to use as a clubhouse. I poke a few holes in the raider, then stick my head into the cafe and find myself nose-to-navel with the mutant he was shooting at. I stab the mutant as well (wouldn't want anyone to think i was playing favourites) and then find another member of the stupid upstairs. Slice, slice, slice. All in all that seemed to have gone quite well. So why is my compass still showing [DANGER], Will Robinson? Well, it turns out that I missed one. Out in the lifeguard's hut there's a legendary butcher. Probably he was thinking about mixing blood and sand so he could play at sandcastles and didn't notice the shooting and bleeding and dying going on behind him. I suppose if you're a supermutant you probably get used to that, to be fair. Taking due note of his "Legendary" status I pop some psychojet and bufftats, along with some med-x. I won't bore you with a blow-by-blow account; suffice it to say I ended up chugging a quantum as well before the brute finally fell over. And what do I get for my trouble? A sprinter's metal shinguard and an unwanted dependency on psycho. Oh well, it was still more fun than doing the raiders myself. And that was pretty much it. The cafe was filled with dead raiders, most of them probably taken out by a suicider who I didn't know was there until I found his scattered remains. Power armour guy was dead in an alley, but seems to have taken out three or four mutants before he fell. Oh, and there's another mutant out back, apparently auditioning for the lead in a remake of "Tommy". I shoot the deaf, dumb, blind mutant in the back. That'll teach him not to play with his mean pin balls... So now I'm wondering just how big that stupid was. I mean there must have been eight or nine of them by the time I add up all the bodies. Plus bits of suicider all over the place. I mean what did I do? Did I interrupt the Revere Satellite Array annual works picnic or something? Revere Beach Station. It's never going to be my favourite place, but at least it's never dull.
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Well, I finished the MQ, ran a few follow-on missions for the Raliroad, wiped out the L&L gang (anyone we know?) and decided that there wasn't much to do once the MQ was over. Time for a new char. The last one was a sneaky sniper. Ever since Oblivion my philosophy has been that if they're hitting you, you're doing it wrong, with the rider that if they can't see you, they can't hit you. So I tend to use Endurance as my dump stat - frequently Strength and Endurance both. My characters are invisible glass cannons. That doesn't always work in F4. There are some places where fast travel or just loading a new part of a dungeon will drop you straight into combat. "Defend the Settlers" can be awful for this: I fast travelled to Outpost Zymonja one time to find myself looking down the barrels of a half dozen super-mutant warlords. That was tricky... So, this time the plan is to go to the opposite extreme. I see a lot of posts saying Endurance is useless or that the End perks are useless. So I thought I'd build a character around it. In point of fact, she's got 10 each in End and Str with the remaining points and the SPECIAL book being enough to get Idiot Savant from Luck. Everything else is at 1. It's a completely different game. For one thing, you can make mistakes and live through them. Grenades are bad, but not individually fatal. Bloodbugs smart, but then I whap them with a security baton and they fall apart. USAF Olivia posed a problem early on - I could charge down the minigun wielding boss and kill him or her (can't remember now) but died anyway for some reason. Solution to the one turned out to be to let Dogmeat occupy them and then charge when they were distracted. I did the Corvega mission and spent a frantic half hour racing around gantries trying to kill all the snipers before they got me. Used a few stimpacks but took them all out hand-to-hand. (It seemed easier than charging the turret by the entrance). The perks are good too. Solar Power for an extra 2 Str in daytime; strong back - I can strip locations bare when I scavenge. Can't do so much with them (I am really missing local leader and scrapper, among others) but at least I have a well stocked workbench. And Ghoulish ... there's a mod on Nexus that makes it so Lvl 1 Ghoulish slowly heals radiation damage. Not that slowly, even: it get rid of about 5 a sec. This means that radiation heals faster than it damages for low levels (which seems to be how the perk was intended to work) but higher levels will still kill you. This is fantastic! I first used it when I blundered into the raider nest by Mystic Pines and got on the wrong end of a few grenades and exploding cars. I got them all sorted out, but was more dead than alive at the end. Then I found the outdoor pool that had been turned into a tarberry pit. I just jumped in the water and let the gamma rays melt those aches and pains away. Glorious. Since then, any rad source is potentially a source of healing, at least if I'm not in a hurry, and areas where radiation is a problem are fun to explore. Currently at around level 14. I've been travelling with Preston to get his perk, and he sent me to Somerville place. Going right up to the edge of the Glowing Sea doesn't bother me, I took a wrong turn on a collapsed overpass and ended up in Diamond City by mistake. Then Preston had a new mission and I took a detour to clean out Hangman's Alley. Picked up a switchblade on the way and modded it to be Serated. That thing is nasty. Heading south out of Diamond City again, I ran into a pair of Deathclaws apparently doing a territorial display. So I cranked up a laser musket to the max (maybe they're not so tough vs. energy, right? #wishfulthinking) and zapped the sod. Well, I got his attention. No discernible damage, but I had his undiveded attention. Lucky me. I ran, hid and tried again. Nope, just made him angrier. By this time I'm pretty much back at Diamond City, so I run for the gate and hope that DC Security will take care of it. No chance. They're all up on their gantries saying "you provoked it, you sort it out". Well, I tried. Got my head bitten half off (concussion but no death) retreated into DC proper, popped a stim and braced myself in case it followed. It didn't. So I'd escaped, but I had left an angry deathclaw in the DC foyer. I couldn't do that. I had to go back. So I did, and found it arguing the toss with a couple of security guys. This time I charged, hit VATS and remembered to use the critical I had ready. Result: thinly sliced deathclaw. Who'd have thought it. Back up the road a ways I found the other half of the double act and decide to cut the crap and just melee him. Well, it's not so simple without the critical, I found. That said, with buffjet and psycho and med-x - dead deathclaw. Two of them, hand to hand, before level 15. With a switchblade. I've decided I like this knife. I've decided I like this build
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Vault 95, Revisited (Possible Mild Spoilers)
DocClox posted a blog entry in Working On The Slave Trade
So last night I paid a return visit to Vault 95. I'd called in there earlier with Piper on my way down to the Glowing Sea. This time I'm trying to get into Cait's knickers. Hence the reason for the visit. I set out to teleport fast travel there, not even sneaking before I hit the "go" button. Then, when I'm looking at the loading screen and it's too late to do anything about it, I thought "hang on - isn't this the one that's heavily fortified by Gunners?" Well of course it is. And I arrived standing up. What joy. Although as it turned out, things didn't start too badly. We arrived, I dropped to a crouch and when all hell didn't immediately break loose, I began to think I'd got away with it. Then while I was pondering the best way to approach the problem, we started to draw fire. Quite a lot of, in fact. So I dropped the nearest Gunner boy, spent a banked critical blowing the leg off an assaultron, and then turned tail and ran hell-for-leather. Same old same old, really. I got myself into cover, or shielded by the brow of a hill at any rate, and dropped back into stealth. The top level stealth perk is supposed to make distant enemies lose sight of you - I'm not sure it isn't bugged because I've barely had time to think "what next?" when a head appears over the top of the hill. It's that damn assultron! Apparently I didn't drop it after all. I rectify this by emptying Deliverance (who calls a gun "Deliverer" anyway?) into the robot's chest cavity, and then I reload and spend a couple more rounds dropping another Gunner. Then I notice the robot is still twitching. No, it's not, it's the other assultron, the one I kneecapped, crawling over the hill. And suddenly there are three or four gunners firing energy weapons at me, and it's time to once again employ my favourite tactic: Run! So I hide behind another hill, pop the first Gunner to poke his head up and leg it once again. By this time I've managed to circle back to the other side of the vault entrance, and most of the pack are still trying to work out where I went. I cap one particular gunner who's being (briefly) far too clever for his own good, and then use a critical to take care of the sniper on top of the vault entrance. I can't target his buddy, so I sneak up the gantry intent on very quiet mayhem only to discover that the buddy is one of these damn shop window mannequins. I should have remembered that from my last visit. About this time, Cait catches up with me. Not sure what she's been doing, but I'm sure she's been having fun on her own. By my estimates there should be another three or four gunners that I've not picked off yet, but none of them are in evidence. I decide to enter the damn vault before the survivors turn up. I shoot the lone guard left on the vault entrance, take the elevator, pick off the gunner girl patrolling the hallway, shoot out the combat inhibitor on a Gutsy robot and get Cait to open the locked door and turn off the turrets. We're in! The rest of the vault is pretty straight-forward. The only real hitch is on a lower lever where one of the turrets hasn't got the memo and opens fire. By the time I've sorted that out, three senior gunners are firing from cover and I resort to number 2 favourite tactic: duck out from behind cover, shoot the nearest head several times, then duck back. Repeat until you run out of heads, or no longer have one of your own. Luckily in this case I get the former outcome. Apart from that, it all goes smoothly, and it's not until I'm back in the elevator with a much happier Cait in tow when I realise that all the gunners I didn't kill will be waiting at the entrance. Turns out I needn't have worried - nothing there but a modest pile of bodies. Wait, is that something twitching? Of course it is! It's the damn legless assaultron from the start, still trying to drag itself over to me. I put it out of it's misery before it gets close enough to do anything antisocial. Like explode. Then there's nothing left to do but loot the bodies and head back to Sanctuary to dump the accumulated junk from the run. Time to think about how I'm going to romance Cait now that drunkenly cavorting naked round Diamond City is no longer on the table. * * * And that, Ladies and Gentlemen, is what I call playing Fallout! Runs like that are what I want from this game. It's taken me this long to get past the force-fed baby sentiment, but when it finally gets going, there's a lot of fun to be had here. -
I've created an esm file for Four-Play: four_play_resources.esm. Like Four-Play itself it's a bit of a work-in-progress. It has keywords and magic effects for various purposes. Blocking Keywords These are intended for chastity belts, gags, and other items of apparel that block sexual access to various body parts. Currently we have: 4play_blocks_anal 4play_blocks_boobs 4play_blocks_hands 4play_blocks_oral 4play_blocks_vag 4play_blocks_penile Hopefully the names are self-explanatory. These won't actually do anything until I set up the animation information so that the framework can tell which animations need access to what body parts. Still, the keywords are there and can be used Locking Devices (Devious and Otherwise) This tells Four-Play not to remove a particular item of apparel during sex. This currently works and has a demo of sorts; in the test cell, Dr. Li is wearing a Postman's Cap marked with this keyword. 4play_do_not_strip Pregnancy 4play_creampie This is set by a magic effect that lasts for a short while after vaginal sex. Cum Effects Keywords set by magic effects that last for a short time after sex. These are intended to indicate where cum effects should be applied. 4play_cum_anal 4play_cum_boobs 4play_cum_hands 4play_cum_oral 4play_cum_vag 4play_cum_penile Active Sex These are set by magic effects while a sex act is in progress and should be removed at the end. The body part list may seem familiar. 4play_sex_anal 4play_sex_boobs 4play_sex_hands 4play_sex_oral 4play_sex_vag 4play_sex_penile Sexual Roles These tell you something about the role an actor has in a sex act. There are flags for rapists and victims, and separately for dominant and submissive roles, which allows consensual BDSM scenes. Additionally there are keywords for solo sex acts and a keyword to flag participants in any sort of sex act in case you just need to find sex regardless of the nature of the act. 4play_sex_dom 4play_sex_sub 4play_sex_rapist 4play_sex_victim 4play_sex_solo ; next release 4play_sex_actor ; next release Factions Unless anyone major objections, I'm going to deprecate the magic effect/keyword mechanism for sex acts and sexual roles and replace them with factions. It's less work at my end and easier to write conditions for at the users. And possibly more robust too, in light of recent discoveries. 4play_sex_anal_fac 4play_sex_boobs_fac 4play_sex_hands_fac 4play_sex_oral_fac 4play_sex_vag_fac 4play_sex_penile_fac 4play_sex_dom_fac 4play_sex_sub_fac 4play_sex_rapist_fac 4play_sex_victim_fac 4play_sex_solo_fac 4play_sex_actor_fac Blacklisting Actors Two ways to do this - via a faction or a formlist. Ideally, if you create an NPC that shouldn't engage in sex you would add them to the blacklist faction. If the actor is defined outside of your mod and still needs to be blacklisted, there's a blacklist Formlist as well. 4play_blacklist_faction ; actors prohibited from sex acts 4play_actor_blacklist ; formlist of banned actors Allowed Races Races are blocked by default. Anything not explicitly in this list is going to be excluded. Currently only adult ghoul and human races are allowed. 4play_allowed_races
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- Four-Play
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To Do List for Four-Play. Currently in no particular order. If I've missed anything, feel free to mention it in the comments. Fix display of current default duration on test cell terminal A shared resource ESMKeywords forNoStrip NoAccess(BodyPart) SexToys (Formlist?) [*]Factions for: NoSex [*]Keywords/Magic Effects Sex Acts Semen Effects Cum Location [*]A working nude suit [*]Sounds, for animations that don't have them [*]Hotkey controls [*]re-align [*]restart stage/extend time [*]Constructable Settings Holotape [*]Constructable Admin Terminal? [*]Test Cell Stairs? [*]Kid Block (Done) [*]Better Camera Control (tricky) [*]Utility.Wait in script so users don't need to turn on logging to get it to work. [*]Creature Support [*]Races Allowed/Blocked [*]Update Download Page [*]Possible configurable Non-F4SE stripping (low priority) [*]Better Development Docs/User Manuals [*]Improved Can-Opener [*]Immobile Actor Race/Movement Type [*]Try using instance-less script objects for storage [*]Patches for HotC and F4SS [*]Compatibility list [*]Camera Freeze Bug (is this still happening?) [*]"Actor is doing stuff to you..." [*]Bed Animations - get them working again. [*]3-Way, 4-way, etc [*]Proper detection of leaving the Terminal using OnMenuOpenCloseEvent and "TerminalMenu" Done And Released Handle Leveled Actors properly! (done) Clear packages on the clones of Preston, Deb and Co. in the test cell. (Done) ITM record removed (Done) De-Faction Test Cell Haylen (Done)
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This all started because I wanted to set up a 3-pole in Sanctuary. Only thing is: it seemed to take forever to persuade three baulky, rebellious slaves to stop what they were doing and attach themselves to the pole. And by the time I had them all there, it was getting dark. Well, no problem, I thought. Let's set up some construction lights. I have a mod that makes the settlement version actually emit light rather glow feebly, so I'll use them. Only problem is, my modded lights use the building power grid, and I wanted to set these up at street level. So I needed building if I was going to power these things, and there wasn't really one with enough room. Long story short, I ended up putting a new level over my commercial platform and running power lines up from the ground floor generator. I may have gone overboard a little on the lighting... Just a little. You know I said it was falling dark when I started this project? Well by the time I was done, I'd worked right through the night and a full on rad-storm, to boot! So when I was finally ready to stop and admire my handiwork, suddenly the sun was up and all the neon was pretty much wasted. So I hit the sack for 12 hours or so, in order to get the screenshots I wanted. Then, of course, I'm no sooner in position and ready to start, then I get an alert. Apparently those godless commies over at Sunshine Tidings Co-Op are under attack. Well, they'll just have to wait. If I fast travel now, they'll all travel with me and probably get killed. Actually, that's the point of the sleeping bags in the background. I wanted to be able to assign them bags so they stay when I was off protecting the Commonwealth from cute little raider chicks, but even that's a hassle if you're in a hurry. And anyway I still hadn't got my shots. The main problem with this setup is how to shoot it. I mean on the one hand, I absolutely want to show that lighting. The floodlights, the neon, the marquees, that's all there to maximise the humiliation of the girls on the pole. It's all there just to draw attention to them and their helplessness. But because there's so much of it, and it's all so expansive, by the time I've got it all in shot, the slavegirls end up dwarfed by it all. And the other major point of the exercise is ... Boobies! So I can't get too far away fro that either. Different angle, doesn't help as much as I'd hoped. The floor is way too close to flesh tone for a decent contrast. I like the feeling of looking down on the them, and it draws attention to the neon at least. Then again, it also draws attention the shortcomings in the neon. I should really redo those last two lines. Also, I seem to have put IOT [1] rather than HOT. I don't know what I was thinking... Also, this was the shot that made me realise that their feed were clipping through the floor. I mist see if I can do something about that. Anyway,boobies. I might try adding a couple more poles.Maybe a trader stall where the sleeping bags are, so we have someone around to take payment. Possibly a couple of couches to encourage my settlers to come and enjoy the show. Maybe experiment with some of Crazy's animation mats. I had some problems with them in the last release, but it might be fun to see some of the product being utilised in the intended manner... I'll see how I get on. [1] I suppose I could always claim "IOT" stood for "Internet of Twats". Of course, some people would argue we already have one of those...