Jump to content

Search the Community

Showing results for tags 'Fallout 4'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • General Discussion
    • Off Topic
  • Skyrim
    • SexLab Framework
    • Skyrim Adult Mods
    • Skyrim Non Adult Mods
    • Skyrim General Discussion
    • Skyrim Technical Support
    • Skyrim: Special Edition
  • Fallout 4
    • Fallout 4 Adult Mods
    • Fallout 4 Non Adult Mods
    • Fallout 4 Technical Support
  • Oblivion
    • Lovers with PK
    • Oblivion Adult Mods
    • Oblivion Non Adult Mods
    • Oblivion General Discussion
    • Oblivion Technical Support
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout Adult Mods
    • Fallout Non Adult Mods
    • Fallout General Discussion
    • Fallout Technical Support
  • The Sims 4
    • WickedWhims
    • The Sims 4 General Discussion
    • The Sims 4 Technical Support
  • The Sims 3
    • Downloads - The Sims 3
    • The Sims 3 General Discussion
    • The Sims 3 Technical Support
  • General
    • Adult Gaming
    • General Gaming
    • Modders Resources
    • Tutorials & Guides
    • Technical Support
    • Big Board of Fun
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim's NSFW SKYRIM Softcore Area
  • NSFW Skyrim's NSFW SKYRIM Hardcore Area
  • The Spooky Supernatural's The Spooky Supernatural Screenies
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Little Ladies's Club Rules
  • Misfit Toyz's Ren'py Games
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Communauté Francophone's Général
  • Little Ladies's Gallery
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • Communauté Francophone's Support Technique
  • Misfit Toyz's Unreal Engine Games
  • SIMS 4 CLUB's General Discussions
  • Pregnancy Club's Topics
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • The Lore(ish) Club's Lore(ish) Stories
  • Beast Fucker's Beast Fucking Pictures
  • LoversLab Furries's Chat
  • Wasteland Wonders's General Area
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores

Categories

  • Skyrim
    • SexLab Framework
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Adult Mods
    • Regular Mods
  • Oblivion
    • Lovers with PK
    • Adult Mods
    • Regular Mods
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout: New Vegas Adult Mods
    • Fallout: New Vegas Regular Mods
    • Fallout 3 Adult Mods
    • Fallout 3 Regular Mods
  • The Sims 4
    • WickedWhims
  • The Sims 3
  • Other
    • Dead or Alive 5
    • Crusader Kings 2
    • Adult Mods
    • Hentai
    • Misc
  • Skyrim Ladies's Files
  • NSFW Skyrim's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • LoversLab Furries's Club Mods

Blogs

There are no results to display.

There are no results to display.


Found 194 results

  1. I'm looking to get a friend of mine into some of these fun, open world Bethesda games. Christmas is around the corner, and I'm thinking this is my chance! He lacks a PC or even a laptop, though I HAVE managed to "sell" him my old Playstation 4 (in all honestly I really just wanted him to have a decent current gen gaming system, and selling mine to him for cheap did the trick). If I want him to play one of these games, it'll have to be the Playstayion 4 version. I'm curious where to start though! Skyrim is of course the more popular and epic game, but Fallout 4 is newer and a bit more on the fun side when it comes to tone. I believe both have limited mod support on the PS4, but I'm not sure whether Skyrim: Special Edition or Fallout 4 is getting better attention in that regard. Which would you recommend I stuff in his stocking (does that sound like a euphemism to anyone else), and why? Thank you!
  2. I loved the turrets provided by weaponssmith extended, but the power connections were always a pain so taking into the view I used a mod to add advanced self powered versions of the vanilla turrets decided to try and make my own version of an advanced turret for all 3 provided by weaponsmith. I copied and changed the items and constructable objects, changed the crafting requirements, changed what I thought was the keywords/items needed to remove the power requirement, and loaded the mod in game, in the workshop turret menu they show up as the advanced versions, the crafting materials are correct, I added a fusion core as a requirement to cover the power needs. Only problem is they still show up as requiring power to be connected to them. I spent a bit of time messing around trying to sort them out and go nowhere, even comparing the vanilla turrets to the advanced versions from the mod did not really help, as what I had done looked ok to me anyway, eventually I posted on the weaponsmith page on nexus and as usual was completely ignored by everybody. Finally I gave up and decided to post here, this is the mod as I have got it anybody got any idea what I need to do to make them self powered? I am pretty sure it is more than likely keywords somewhere in the damn thing. WeaponSmithExtendedAdvancedTurretsv1.7z
  3. For the past couple of days I have been scouring the google pages looking for an answer and either I am really stupid or dont understand, but I have to major issue that are frustrating me. 1.) I literally read cherryhotalings description 8 times still cant find a solution. 2.) googled this issue only to find very old or outdated solutions mainly for the cbbe physics that comes with body slide but that is over a year old now. 3.) been looking through this forum and cant find the problem I am having. 4.) I have updated F4SE, and Body-slide, and Cbbe Body enhancer, and Cherries mod, and learned how to add physics to armor and clothing by accident while looking for a solution (yay me). 5.) I did a mod check and removed all mods except vanilla, and cbbe, cherryhotalings, cbbe enhancer, basically all the required mods for breast physics, and reloaded each one 1 at a time. 6.) fresh install; nothing. 7.) re-built my body using the physics by cherries mod. Below is the issue (above is the steps I took to try and repair but failed). Pictures are posted in the spoilers hope that helps to identify the issue. now that we got the main troubleshooting and basic fixes out of the way. the problem consists of where my characters breast are squished into the chest and are literally pushed together. As if I had set the push-together, and no boobs slider, and SH, fantasy, and puffy on max 100 which is not what I have them set. strangely i know the physics mod is working but correlating to the problem is well not very smooth bounce or jiggle but yanky, twitchy, stretchy and clippy. I encountered this problem in skyrim but was able to fix it on my own but I cant for fallout 4, I prefer to solve issue on my own or use google but I am out of options and dont know where to go before I delete these physics mods and just stick with super Stiff rigid boobs. Ill post my screen shot of what I am talking about sorry no vid to show it off. Lastly I know they look similar but once you actually look close its smooshed in game. should I rebuild the body again from scratch? and how do I fix the twitchy boobs from hell?
  4. Hello, I'm super new to modding and modelling stuff in Fo4 and wanted to ask for some help or make a request for a specific kind of armor. Juggernaut armor. Not for your character themselves, but for their power armor frame. I've gotten a little bit into making one with the gracious resources of "Outlawer," yet I'm facing some issues in-game where the whole torso floats and wont move with the power armor, just kind of sits there in some sort of c-pose or t-pose. Here's what i got in 3dsmax, below I'll also provide the resource link with the juggernaut armor in it. My goal is a nice looking semi-sleek power armor that resembles a bombsquad/juggernaut. https://imgur.com/a/cjfaF Outlawer's Outfit/Resource pack
  5. I installed the mod through nexus and everything. It's just whenever it comes down to conversations I dont see any new dialogue or anything. please help.
  6. On the violation mod, i can not for the life of me get the animations to play. i have all the requirements and updates and i can even get the act to start. The problem starts when my player gets on her knees she sits there for about 2 seconds and than just stands back up and the enemies just walk away as if the whole thing was just skipped. Also my character does strip and all but not the aggressor. any help is appreciated, thanks.
  7. So, this is a private mod, in which I'm using assets from 2 different mod authors. The original NIF is of a CAR 15 rifle reflex sight which I've converted into a Trijicon ACOG sight using the RU556. It's not the copying and/or pasting of blocks that I need help with, nor is it placing the right materials path. The sights, the mildot and the red dot et al are aligned properly and work well in game. The problem arises when I place the backup iron sights from the RU556 on top of the rear stock of the rifle (they don't serve a purpose with the ACOG, just aesthetics). The save game in which I'm using the modded rifle with the custom attachment crashes. I've troubleshooted it down to the fact that the problem most definitely has to do with the backup iron sights and sights holder blocks. The materials path in both(1 , 2 ) blocks is correct (I've double checked); what seems to vary though from the original RU556 is the BSTriShape 'name value'. I've tried using blank fields, I've tried using name values from the original RU556 nif, I've tried setting some custom names, but they don't work. I've also loaded up the custom NIF on BodySlide just to check if it works but quite rightly, the application crashes as does the game itself. What am I doing wrong? Can anyone help me out?
  8. I have a honest confession: I have crippling fear of arthropods (Insects, arachnids, crustaceans, ect.) . This makes games like Fallout very hard to approach. Currently, I'm skating around the problem by using the Zombie Walkers mod by joefor.While it does the job well, It does suck a lot of life out of the game when it's narrowed down to four enemy variants (Ferals, Humans, Super Mutants, and Robots). While I currently (and probably never will) do not have the time to create a solution myself, I decided it couldn't hurt to ask if someone could create a replacement mod for me to spice up the variety in the game. I will be willing to offer payment to whomever is willing to present me a finished product, if this is allowed. Note: My primary concern are the model replacement and stats. If you should have trouble getting the replaced creature to have proper loot or what have you, then skip over it. Additional notes that regard re-skins are completely optional and not required. The same goes for a 'fail-safe' version of a creature should something break. Thank you for your time. I mapped out the replacements in a rather lengthy list below: Radroaches (Replaced by Rad-Rats) Radroach: Replaced by Standard Rad-Rat Name: Rad-Rat Stats: Same as vanilla Radroach Loot: Same as vanilla Radroach Glowing Radroach: Replaced by Infected Rad-Rat Name: Infected Rad-Rat Stats: Same as vanilla Glowing Radroach Loot: Same as vanilla Glowing Radroach (Note: If you want to make these guys glow green so they fit the name better it is up to you.) Legendary Radroach: Replaced by Plagued Rad-Rat Name: Plauged Rad-Rat Stats: Same as vanilla Legendary Radroach Loot: Same as vanilla Legendary Radroach =================================================================== Bloatflies (Replaced by Feral Ghouls) Bloatfly: Replaced by Rotting Feral Ghoul Name: Bloated Feral Ghoul Stats: Same as vanilla Bloatfly Loot: Same as vanilla Bloatfly Black Bloatfly: Replaced by Charred Feral Ghoul Name: Bloated Ashen Feral Ghoul Stats: Same as vanilla Black Bloatfly Loot: Same as vanilla Black Bloatfly Festering Bloatfly: Replaced by Gangrenous Feral Ghoul Name: Bloated Festering Ghoul Stats: Same as vanilla Festering Bloatfly Loot: Same as vanilla Festering Bloatfly Glowing Bloatfly: Replaced by Bloated Glowing One Name: Bloated Glowing One Stats: Same as vanilla Glowing Bloatfly Loot: Same as vanilla Glowing Bloatfly =================================================================== Bloodbugs (Replaced by Feral Ghouls) (Note: Giving all of these Ghouls glowing red eyes would be a nice touch. Optional.) Bloodbug Hatchling: Replaced by Pink Feral Ghoul Name: Blood-Starved Young Feral Ghoul Stats: Same as vanilla Bloodbug Hatchling Loot: Same as vanilla Bloodbug Hatchling Bloodbug: Replaced by Withered Feral Ghoul Name: Blood-Starved Feral Ghoul Stats: Same as vanilla Bloodbug Loot: Same as vanilla Bloodbug Red Widow Bloodbug: Replaced by Withered Feral Ghoul Name: Bloodletting Feral Ghoul Stats: Same as vanilla Red Widow Bloodbug Loot: Same as vanilla Red Widow Bloodbug (Note: It would be cool to give this variant a slightly more reddish skin. Optional.) Infected Bloodbug: Replaced by Gangrenous Feral Ghoul Name: Blood-Tainted Feral Ghoul Stats: Same as vanilla Infected Bloodbug Loot: Same as vanilla Infected Bloodbug (Note: Like above, expect making this one a more greenish shade. Optional.) Glowing Bloodbug: Replaced by Putrid Glowing One Name: Glowing Blood-Starved Feral Ghoul Stats: Same as vanilla Glowing Bloodbug Loot: Same as vanilla Glowing Bloodbug Vampiric Bloodbug: Replaced by Withered Feral Ghoul Name: Blood-Crazed Feral Ghoul Stats: Same as vanilla Vampiric Bloodbug Loot: Same as vanilla Vampiric Bloodbug =================================================================== Radscorpions (Replaced by Mole Rats) (Note: Mole Rats are the only other enemy that I know of that share the burrow mechanic of the Radscorpion, so it seemed a fitting replacement) Radscorpion: Replaced by standard Mole Rat Name: Invading Mole Rat Stats: Same as vanilla Radscorpion Loot: Same as vanilla Radscorpion Radscorpion Hunter: Replaced by standard Mole Rat Name: Invading Mole Rat Hunter Stats: Same as vanilla Radscorpion Hunter Loot: Same as vanilla Radscorpion Hunter Glowing Radscorpion: Replaced by Glowing Mole Rat Name: Invading Glowing Mole Rat Stats: Same as vanilla Glowing Radscorpion Loot: Same as vanilla Glowing Radscorpion Albino Radscorpion: Replaced by Standard Mole Rat Name: Invading Albino Mole Rat Stats: Same as vanilla Albino Radscorpion Loot: Same as vanilla Albino Radscorpion (Note: Give these guys white skin and red eyes to fit the name. Optional.) Radscorpion Stalker: Replaced by standard Mole Rat Name: Invading Stalking Mole Rat Stats: Same as vanilla Radscorpion Stalker Loot: Same as vanilla Radscorpion Stalker Radscorpion Predator: Replaced by standard Mole Rat Name: Invading Predatory Mole Rat Stats: Same as vanilla Radscorpion Predato Loot: Same as vanilla Radscorpion Predato Deathskull Radscorpion: Replaced by Mole Rat Broodmother Name: Invading Brooding Mole Rat Stats: Same as vanilla Deathskull Radscorpion Loot: Same as vanilla Deathskull Radscorpion =================================================================== Stingwings (Replaced by Wolves) (Note: These guys should apply poison effect on hits.) Stingwing: Replaced by Feral Wolf Name: Plagued Feral Wolf Stats: Same as vanilla Stingwing Loot: Same as vanilla Stingwing Stingwing Darter: Replaced by Rabid Wolf Name: Plagued Rabid Wolf Stats: Same as vanilla Stingwing Darter Loot: Same as vanilla Stingwing Darter Stingwing Skimmer: Replaced by Vicious Wolf Name: Plagued Vicious Wolf Stats: Same as vanilla Stingwing Skimmer Loot: Same as vanilla Stingwing Skimmer Glowing Stingwing: Replaced by Glowing Wolf Name: Plagued Glowing Wolf Stats: Same as vanilla Glowing Stingwing Loot: Same as vanilla Glowing Stingwing Stingwing Chaser: Replaced by Grey Wolf Name: Plagued Grey Wolf Stats: Same as vanilla Stingwing Chaser Loot: Same as vanilla Stingwing Chaser =================================================================== Mirelurks (Replaced by Gulpers and Anglers) (Note: I don't think it's even possible to replace the Mirelurk Hatchlings - It's fine to leave those guys alone. Do not replace Mirelurk Kings.) Softshell Mirelurk: Replaced by Young Gulper Name: Young Gulper Stats: Same as vanilla Softshell Mirelurk Loot: Same as vanilla Softshell Mirelurk Mirelurk: Replaced by standard Gulper Name: Gulper Stats: Same as vanilla Mirelurk Loot: Same as vanilla Mirelurk Mirelurk Razorclaw: Replaced by standard Gulper Name: Gulper Razorfang Stats: Same as vanilla Mirelurk Razorclaw Loot: Same as vanilla Mirelurk Razorclaw Glowing Mirelurk: Replaced by Glowing Gulper Name: Glowing Gulper Stats: Same as vanilla Glowing Mirelurk Loot: Same as vanilla Glowing Mirelurk Nukalurk: Replaced by Glowing Gulper Name: Nuka Gulper Stats: Same as vanilla Glowing Mirelurk Loot: Same as vanilla Glowing Mirelurk (Note making these ones glow blue instead of green would be great! Optional.) Bloodrage Mirelurk: Replaced by Gulper Devourer Name: Bloodrage Gulper Stats: Same as vanilla Bloodrage Mirelurk Loot: Same as vanilla Bloodrage Mirelurk Mirelurk Hunter: Replaced by standard Angler Name: Angler Stats: Same as vanilla Mirelurk Hunter Loot: Same as vanilla Mirelurk Hunter Glowing Mirelurk Hunter: Nukalurk Hunter: Replaced by Glowing Angler Name: Glowing Angler Stats: Same as vanilla Glowing Mirelurk Hunter Loot: Same as vanilla Glowing Mirelurk Hunter Albino Mirelurk Hunter: Replaced by Albino Angler Name: Albino Angler Stats: Same as vanilla Albino Mirelurk Hunter Loot: Same as vanilla Albino Mirelurk Hunter Nukalurk Hunter: Replaced by Glowing Angler Name: Nuka Angler Stats: Same as vanilla Glowing Mirelurk Hunter Loot: Same as vanilla Glowing Mirelurk Hunter (Again, blue glow - but only if you want to!) Mirelurk Queen: Replaced by Venomous Angler Name: Royal Angler Stats: Same as vanilla Mirelurk Queen Loot: Same as vanilla Mirelurk Queen (Note: The reason I chose these guys is because they too, have a animation of them hiding and popping out of the water that would work very well for a Mirelurk Queen replacement. No weird issue of them sticking out of the water while they are 'hidden'. Hopefully.) Nukalurk Queen: Replaced by Glowing Angler Name: Royal Nuka Angler Stats: Same as vanilla Mirelurk Queen Loot: Same as vanilla Mirelurk Queen (As always, the optional option of making this version glow blue is there.) =================================================================== Fog Cralwers (Replaced by Gatorclaws) (Note: This also should be applied to the unique named Fog Cralwer, Shipbreaker.) Fog Crawler: Replaced by Standard Gatorclaw Name: Gatorclaw Stats: Same as vanilla Fog Crawler Loot: Same as vanilla Fog Crawler Ghostly Fog Crawler: Replaced by Albino Gatorclaw Name: Ghastly Gatorclaw Stats: Same as vanilla Ghostly Fog Crawler Loot: Same as vanilla Ghostly Fog Crawler Glowing Fog Crawler: Replaced by Standard Gatorclaw Name: Glowing Gatorclaw Stats: Same as vanilla Glowing Fog Crawler Loot: Same as vanilla Glowing Fog Crawler (Make this one glow if you can - optional.) Skulking Fog Cralwer: Replaced by standard Gatorclaw Name: Skulking Gatorclaw Stats: Same as vanilla Skulking Fog Crawler Loot: Same as vanilla Skukling Fog Crawler Pale Fog Crawler: Replaced by Albino Gatorclaw Name: Pale Gatorclaw Stats: Same as vanilla Pale Fog Crawler Loot: Same as vanilla Pale Fog Crawler Enraged Fog Cralwer: Replaced by standard Gatorclaw Name: Enraged Gatorclaw Stats: Same as vanilla Enraged Fog Crawler Loot: Same as vanilla Enraged Fog Crawler =================================================================== Hermit Crabs (Replaced by Super Mutant Behemoths) (Note: This should aslo remove the hatchlings as well - if it doesn't, I would hope there is a way to make it work.) Hermit Crab: Replaced by standard Super Mutant Behemoth Name: Behemoth Stats: Same as vanilla Hermit Crab Loot: Same as vanilla Hermit Crab Giant Hermit Crab: Replaced by standard Super Mutant Behemoth Name: Enraged Behemoth Stats: Same as vanilla Giant Hermit Crab Loot: Same as vanilla Giant Hermit Crab Alpha Hermit Crab: Replaced by Epic Behemoth Name: Alpha Behemoth Stats: Same as vanilla Alpha Hermit Crab Loot: Same as vanilla Alpha Hermit Crab Glowing Hermit Crab: Replaced by Glowing Behemoth Name: Glowing Behemoth Stats: Same as vanilla Glowing Hermit Crab Loot: Same as vanilla Glowing Hermit Crab Savage Hermit Crab: Replaced by Ancient Behemoth Name: Savage Behemoth Stats: Same as vanilla Savage Hermit Crab Loot: Same as vanilla Savage Hermit Crab Albino Hermit Crab: Replaced by Ancient Behemoth Name: Ancient Behemoth Stats: Same as vanilla Albino Hermit Crab Loot: Same as vanilla Albino Hermit Crab (Note: If you are willing to give this one white skin and red eyes, then name it Albino Behemoth!) =================================================================== Ants (Replaced by Mongrels) Small Forager Ant: Replaced by Wild Mongrel Name: Malnourished Wild Mongrel Stats: Same as vanilla Small Forager Ant Loot: Same as vanilla Small Forager Ant Small Soldier Ant: Replaced by Vicious Mongrel Name: Malnourished Vicious Mongrel Stats: Same as vanilla Small Soldier Ant Loot: Same as vanilla Small Soldier Ant Small Glowing Ant: Replaced by Glowing Mongrel Name: Malnourished Glowing Mongrel Stats: Same as vanilla Small Glowing Ant Loot: Same as vanilla Small Glowing Ant ------------ Forager Ant: Replaced by Wild Mongrel Name: Wild Mongrel Stats: Same as vanilla Forager Ant Loot: Same as vanilla Forager Ant Soldier Ant: Replaced by Vicious Mongrel Name: Vicious Mongrel Stats: Same as vanilla Soldier Ant Loot: Same as vanilla Soldier Ant Glowing Ant: Replaced by Glowing Mongrel Name: Glowing Mongrel Stats: Same as vanilla Glowing Ant Loot: Same as vanilla Glowing Ant ------------ Overgrown Forager Ant: Replaced by Wild Mongrel Name: Frenzied Wild Mongrel Stats: Same as vanilla Overgrown Forager Ant Loot: Same as vanilla Overgrown Forager Ant Overgrown Soldier Ant: Replaced by Vicious Mongrel Name: Frenzied Vicious Mongrel Stats: Same as vanilla Overgrown Soldier Ant Loot: Same as vanilla Overgrown Soldier Ant Overgrown Glowing Ant: Replaced by Glowing Mongrel Name: Frenzied Glowing Mongrel Stats: Same as vanilla Overgrown Glowing Ant Loot: Same as vanilla Overgrown Glowing Ant ------------ Flying Ant Swarm: Replaced by Feral Mongrel Name: Feral Mongrel Stats: Same as vanilla Flying Ant Swarm Loot: Same as vanilla Flying Ant Swarm Flying Soldier Ant Swarm: Replaced by Rabid Mongrel Name: Rabid Mongrel Stats: Same as vanilla Flying Soldier Ant Swarm Loot: Same as vanilla Flying Soldier Ant Swarm Flying Glowing Ant Swarm: Replaced by Glowing Mongrel Name: Glowing Mongrel Stats: Same as vanilla Flying Glowing Ant Swarm Loot: Same as vanilla Flying Glowing Ant Swarm =================================================================== Cave Crickets (Replaced by Yao Guais) Cave Cricket: Replaced by standard Yao Guai Name: Cave Yao Guai Stats: Same as vanilla Cave Cricket Loot: Same as vanilla Cave Cricket Cave Cricket Hunter: Replaced by Shaggy Yao Guai Name: Cave Yao Guai Hunter Stats: Same as vanilla Cave Cricket Hunter Loot: Same as vanilla Cave Cricket Hunter Cave Cricket Piercer: Replaced by Rabid Yao Guai Name: Cave Yao Guai Shredder Stats: Same as vanilla Cave Cricket Piercer Loot: Same as vanilla Cave Cricket Piercer Glowing Cave Cricket: Replaced by Irradiated Yao Guai Name: Glowing Cave Yao Guai Stats: Same as vanilla Glowing Cave Cricket Loot: Same as vanilla Glowing Cave Cricket
  9. Amanda: New girl in the vault I

    Please leave feedback, this is my first story on here. While wandering around the Commonwealth, Amanda finds a cave. Idiotically she decides to wander in, not knowing what may lurk on the other side. To her surprise and fear it is a Vault. A sealed one. Noticing a control panel, she decides to plug in her Pip-boy and attempts to activate door. With success, the almost blinding orange Klaxon lights turn on and she waits for the door to unseal and continues forward in fear. When she enters the vault, she is greeted by a middle age woman. Amanda: H-hello... Overseer: Hello, Where did you get that Pipboy, and what happened to your clothes? Amanda: I found it in an old vault, it was full of gunners in the basement of an old building... Overseer: As for your clothes? Amanda: I lost them where I found the Pipboy, along with everything I had with me. The gunners had me captive for a while and used me as their 'Entertainment'. Overseer: That is horrible, sorry to hear what you went through. Glad you at least made it out alive. Overseer: You may stay if you'd like. But only if you are willing to help keep the vault running with the rest of us. Amanda: That sounds lovely, By the way, My name is Amanda. Overseer: Excellent. We don't need to frisk you, since you barely have any place to hide weapons... Overseer: Follow one of our security guards, he'll bring you through the rad scanners, then ask you a few questions. Overseer: After that, He'll guide you downstairs. Amanda: O-okay... Security guard: Follow me. This way. Amanda thinking in her head: Why are they all staring at me so weird? Security guard: Your name is Amanda? Amanda: Yes it is... Security guard: Well, aren't you just pretty? Amanda: T-thanks? Security guard: Hmmm, do you have any 'Skills' that may prove useful to the Vault?. Amanda: The only skills I have are cooking... Security guard: You said you were captive? By gunners? Amanda: Yes I did... But I don't want to talk about it... Security guard: Would you like to stay here, or go back into the wastes? Because, if you want to stay, you're gonna tell me about it. Amanda: Fine... Ugh... Amanda: I had found the vault by accident, like how I found this one. When I had gotten in there, I was attacked by a group of gunners. All of them were men. Next thing I knew, I was being tied up and dragged to another room. After that, they would use me almost every waking moment for the next month. Amanda: I've been out of there for a while now, but never had a place to go. I'm glad I this vault. Security guard: Sounds like you do have another set of skills after all. Amanda: Excuse me? Security guard: We are going to have fun with you here... Amanda: What?! Security guard: Now, get your ass to the atrium. I'll tell Maria you're coming. Amanda thinking in her head: I'm never visiting another vault again...
  10. Misty City Productions

    Thank you for accepting my request to be a part of this group. I will use this thread to post my video work here, which I have begun anew. Though my first piece was done using FO4, I will be switching to Skyrim Special Edition for my future projects, and I look forward to sharing them with you. Please subscribe to my channel and share my work with everyone you know to help me grow. I have been working on a video project for awhile now that I will be launching in the near future. I appreciate your time, your support, and your feedback. Without further ado, here is my first piece. It is a prologue of sorts, I suppose. It is daftly named "And so to Sleep Again". Please don't forget to like, share, and subscribe. ...and of course, stay tuned. Prologue - And so to Sleep Again
  11. Thank you for accepting my request to be a part of this group. I will use this thread to post my video work here, which I have begun anew. Though my first piece was done using FO4, I will be switching to Skyrim Special Edition for my future projects, and I look forward to sharing them with you. Though this particular piece does not feature any BDSM, I will be adding content that does (so long as my channel lives on - I may have to keep certain videos closed). You can expect the same level of quality (better, actually). Please subscribe to my channel and share my work with everyone you know to help me grow. I have been working on a video project for awhile now that I will be launching in the near future. I appreciate your time, your support, and your feedback. Without further ado, here is my first piece. It is a prologue of sorts, I suppose. It is daftly named "And so to Sleep Again". Please don't forget to like, share, and subscribe. ...and of course, stay tuned. Prologue - And so to Sleep Again
  12. In general I find the menus for bethesda games to be fairly laborious, but when junking items for settlement materials I just drop all the items I want to junk then junk them one by one at a settlement using the construction interface (mouse over item, press R). Is there a quicker way to do this, or an addon that makes it much quicker? That would be appreciated, but really I'm open to any recommendations for streamlining interface navigation. Thanks.
  13. Hope every one like it Here is the preview : https://www.youtube.com/watch?v=CLm3lLwT1JM https://www.youtube.com/watch?v=xHHbmxsfr5Q&t=4s
  14. Hey there, I'm trying to port some hair from Fo4 to FNV using the same method as when porting Skyrim hair. While it did work, the mesh looks pretty weird ingame. It has the right texture in the .esp, I tried playing around with NiStencilProperty and NiAlphaProperty but it didn't change the way it looked in any way. I also tried playing around with the mesh but couldn't find a solution. Blender Export Settings hair.zip
  15. View File FYI: The link for the latest version is listed as open?id=0B6XsUZF2ix4veFRMRFFLOXBFazA on the LL downloader and is hosted on google drives, if it doesn't work for some reason, the link is also in a post below. Here's 6 19! sexy 1080p fallout 4 SFM loops to replace that boring old Main Menu. I think I've included pretty much every 1080p FO4 SFM I could find (well, at least the ones that were competently animated) but as always if anyone has links to more just post them in the support thread and I will gladly update this to include them. Installation: It's an NMM installer, so throw it in your mod manager of choice and select the loop you want for your menu. Manually, you just have to pick the loop you want and put it in Data/Videos. Old Description: So here's a small thing I whipped up out of boredom an hour or so ago, It's a replacer for the Main Menu that uses an SFM loop by Xentho II, injecting a bit more sexiness to that irritating 5 second freeze you get while the Creation Club news loads after your fifth crash of the day. I made this mostly because I liked the idea of this replacer, but due to the source video being sub-1080p it was distractingly low quality on my screen, so I went hunting for FO4 SFM webm's and this was the best I could find. Figured I'd release it just since there seems to only be two other sexy menu replacers out there. Installation: It should install fine with NMM, otherwise you can just extract the 7z in the main game directory (you might want to back up the original). If anyone has any other 1080p Fallout-themed sexy videos they would like converted, suggest them and post a link and I'll see what I can do. Submitter oblivionwithdongs Submitted 10/16/2017 Category Sexual Content Requires  
  16. Version 1.2

    3,484 downloads

    FYI: The link for the latest version is listed as open?id=0B6XsUZF2ix4veFRMRFFLOXBFazA on the LL downloader and is hosted on google drives, if it doesn't work for some reason, the link is also in a post below. Here's 6 19! sexy 1080p fallout 4 SFM loops to replace that boring old Main Menu. I think I've included pretty much every 1080p FO4 SFM I could find (well, at least the ones that were competently animated) but as always if anyone has links to more just post them in the support thread and I will gladly update this to include them. Installation: It's an NMM installer, so throw it in your mod manager of choice and select the loop you want for your menu. Manually, you just have to pick the loop you want and put it in Data/Videos. Old Description: So here's a small thing I whipped up out of boredom an hour or so ago, It's a replacer for the Main Menu that uses an SFM loop by Xentho II, injecting a bit more sexiness to that irritating 5 second freeze you get while the Creation Club news loads after your fifth crash of the day. I made this mostly because I liked the idea of this replacer, but due to the source video being sub-1080p it was distractingly low quality on my screen, so I went hunting for FO4 SFM webm's and this was the best I could find. Figured I'd release it just since there seems to only be two other sexy menu replacers out there. Installation: It should install fine with NMM, otherwise you can just extract the 7z in the main game directory (you might want to back up the original). If anyone has any other 1080p Fallout-themed sexy videos they would like converted, suggest them and post a link and I'll see what I can do.
  17. Has anyone else come back to a settlement and have turrets be on the ground instead of on raised platforms or on top of buildings? This is what I am talking about: Sometimes it is just a group of turrets, other times it has been all of them but the wires are still in their original positions and the turrets are still running. I have seen them fall through ledges as in this picture as well as completely through a concrete building from the roof all the way to the ground and inside the concrete foundation. It is fairly random and it isn't connected to the number of items at a settlement as I have had settlements with well over a hundred turrets have no issues but Tenpines Bluff has had it happen several times as have a few others. Odd this is that it happened today at Tenpines Bluff and was there earlier and there were no issues but came back a short time later and about 1/4 of the turrets were on the ground or embedded in the foundation of a concrete building where I had to remove the foundation to get the turrets.
  18. So I used that method I posted on Vinfamy's thread about the Creation Club update breaking F4SE where I reverted back to 1.9.4 & was able to keep playing with the previous version of F4SE still & it worked back then like it should. I still have not updated either the game or F4SE since then but something else has shown up. Loading one of my saves crashes my game after a few seconds on the loading screen. Other saves made before & after that save work fine (thank god) but this was a good save that I don't want to have to spend hours setting up again so I'd like someone smart to tell me what went wrong with this save. Listed below is a papyrus log from loading that save, if anyone has any idea what's going on please tell me quick & thnx. Papyrus.0.log
  19. This is one of the Rainbow 6 Vegas 2 SWAT armors for female, i'm going to make others in near future. I'm newbie so don't know if i can upload files here, so i just put the link to Youtube preview and you can get it here: https://www.youtube.com/watch?v=BP8YVzgBXZQ Image preview in attach file
  20. Fallout 4's Survival Mode gives a need for hunger, how hard would it be to allow oral sex to "feed" your character? I don't know if anyone has suggested it before or if it exists for skyrim, but thoughts?
  21. What mod is this? and the white business looking clothes on the far right.
  22. I recently go around to getting local leader 1, so that I could use some robots as supply lines, after building one of them and then going to assign them to a supply line to Sanctuary Hills I noticed that that location was not an option, it was not greyed out or anything it simply was not there. Fast travelling back to Sanctuary everything seemed all right, but then I checked on my pipboy for the workshops and noticed that Sanctuary Hills had been renamed Commonwealth, and when you choose the option to show on the map it took me to the top left of the map. I have since spent several hours trying to find out what happened but you can imagine the number of instances of the commonwealth and or sanctuary hills with a biggish load order. Finally I gave up and decided to post here hoping somebody might have an idea as to which mod did the changes. Load Order ; Mod list ; Edit to this looks like the save game itself is bugged, as for various reasons I just started a new game and Sanctuary is called sanctuary on the pipboy workshop tab, looks like when I have time I will need to go through all my saves and see where it bugged out on and then decide if I want to carry on with that character or simply restart.
  23. Is there a mod that or console command that allows me to set where NPC will stay and hang out at? For example I want Pipper or a settler to chill at http://www.nexusmods.com/fallout4/mods/17575/?. Though I can send them there, they don't go into the actual home because it's an interior. Also, how do I strip npcs, they keep walking into the hot spring fully clothed >.>
  24. So yesterday I followed this guide: http://www.loverslab.com/topic/76277-four-play-beginner-friendly-installation-guide-comprehensive-tutorial-to-sexualise-your-fo4/, to install FourPlay. So I installed all the required mods with NMM plus the FourPlay Community Patch, Prostitution and Torture Devcices. They wrked all as they should, but now my companions seem not to work. Piper is stuck at public occurances, has no dialog option to view her inventory. So I tried to dismiss her, press the option and nothing happens. EDIT: she is basically stuck in the "Let's talk" option So I wonder if this is a known bugy in vanilla fallout or if it happend because of these mods? I appreciate any useful info and tips. Thanks in advance. (I can provide addtional info if I'm asked and sry if I posted it somewhere wrong) EDIT: I think I solved it. I did the following: 1.) Open console 2.) select Piper 3.) and type "setrelationship player 4" and "setplayerteammate 1"
×