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  1. Female Synths

    Note: You can now download a modified script that allows synths to surrender for AAF Violate.
     
    This mod adds female synths to gen1 and gen2 synth races. Females spawn in a roughly 1:1 ratio with males. Gen1 are white, gen2 are tan and legendaries for both are grayish with glowing lights. They work with strap-ons and can wear any human clothes while still appearing as synths. Patches are available to get synths to work with Human Resources. Tell me if something looks consistently weird. Also tell me if it works like it's supposed to.
     
    Requirements
    This mod should work with both CBBE and Fusion Girl. There are no meshes of any kind provided, but necessary ones, among other resources, are found below.
    -Synth Overhaul - C.A.S.T
    -MONSTERaider - Female Synth Skins (CBBE - Atomic Beauty - Fusion Girl - TWB)
    -Synth Looksmenu Skin Override
    -TheKite's Health Care Division Synth Uniform (If using Fusion Girl, also install this)
    -Ponytail Hairstyles by Azar v3.0
    -Kim Hairstyle (This was updated May 2025)
    -The Eyes Of Beauty Fallout Edition
     
    Some of these may require building in BodySlide
     
    Recommended 
    -AAF Violate, so that synths can assault the player and eventually surrender in turn.
    -Human Resources, so that female synths can be enslaved and work in brothels. This will require one of the patches mentioned below.
    -Alternative Enslavement Method, since Violate does not allow synths to surrender and be captured with the enslavement baton.
     
    Patches
    There are archives you can download to apply optional patches. Each contain two light plugins for you to choose between. Do not enable more than one plugin from the same folder, they will conflict, but make sure to enable whatever it is you do want before deploying mods.
     
    -Synth_Fem Frequency Patches:
    Synth_Fem_More adjusts the ratio to be 4:1 female for any synth using leveled lists to determine appearance.
    Synth_Fem_All makes all synths female if they use leveled lists for their appearance. Any synths that call their traits directly from a vanilla synth will still be male.
     
    -Synth_Fem HR Patches:
    Synth_Fem_HR requires Human Resources as a master and allows female synths to be enslaved and work in brothels.
    Synth_Fem_HR_wServitron does the same thing but also requires Servitron mod, and allows servitrons to work in brothels as well. If you have any other races you want to add, you can do so to whichever of these two plugins you enabled. If you have another plugin that does this for other races, then there will be a conflict until you copy all the races into one plugin.
     
    Peculiarities
    -Female synth heads have neck gore. Not sure about this. Dismemberment looks really weird with or without it. See their limbs as an example.
    -Sometimes I see a female DC guard following me when I reload a save, but so far it was only when I spawned a test npc that isn't supposed to appear otherwise.
    -Equipping an outfit that replaces the full body slot of one of the legendary synths will cause the lights to go away and just become white with no emission. I guess that's the compromise for making every human outfit wearable.
    -Since violate doesn't work yet, I pacify a synth and then equip the enslavement crop to enslave them.
     
    Acknowledgements
    -RayV12 and veter75n on Nexus for Face data, as collected by EgoBallistic in Commonwealth Captives.
    -Viewers like you.

    5269 downloads

    Updated

  2. [Patch/Fix] Wristcuffs "fix" for Devious Devices removal via other mods

    I don't know how common this is for anyone else, if its just part of my specific mod order/setup but I kept feeling ultra-cursed when I got locked in some wristcuffs in game due to being unable to unlock them with willpower or the armor bench. Regardless, if you also had that issue, this should fix it for Sex Attributes and the Bench Unlocker.
     
    Changes:
    -All disconnected-style (free hands but wearing cuffs) wristcuffs now have the same keyword as connected ones (hands together cuffed), basically meaning that Sex Attributes and DD Bench Unlocker should work with all standard disconnected cuffs now
    -Blindfolds don't block power armor anymore, because it didn't make sense to me.
    -Removed wristcuffs keyword from dd_harness_chain_locked_rusty + silver since I think that was giving me removal issues too (it still has the suit keyword for removal)
    -Added gag-effect and blindfold-effect and power-armour blocking to black latex hood (Red has them already and it made sense to add them to black rather than remove them from red)
     
    Possible conflicts:
    -DD Enchantings has a tag to block fast travel on the blindfolds so you will need to choose if you prefer that effect or mine (whichever loads last in your mod order should get preference)
    -Any mods checking to see if the wristcuffs connected/disconnected and changing that status will likely fail if this is loaded, they won't be checked as "disconnected"
    -I don't know how the change will effect anything else.
     
    Permissions: I probably should have just uploaded this to the DD support thread in hindsight. I can't give permissions for this really beyond saying you can personally do what you want with it as long as it's in line with the rest of the permissions for DD.
     
    Requires Devious Devices 2.0_RC9_Beta2_HotFix, should work on other versions
    Set the mod to load after DD2RC9 

    587 downloads

    Submitted

  3. Harvesters: Pie

    BETA | | Very far away from being finished. Worked on this back in 2020-2023, instead of letting it die, I decided to come back to work on it.
     
    There is going to be lots of issues, I will read on the Support forum and add issues to a list, then squash them as I find time and am willing to do so.
     
    What does it do?
    It adds GURO content, where you can chop up some fems and cook them into various foods. Or just collect the parts. Not sure what you do with them, but thats you.
     - There is a new crafting station, in that station is a Razer Blade of sorts, equip the blade (machete) look at a female corpse and hit the new button and tada. You have butchered the corpse. You can then collect your pieces from looting them.
     - In the crafting station you can also craft various foods from them, very unbalanced, but it works.
     
    tldr; You can butcher dead females for their parts to either eat or cook with. // Or as some may, decorate with.

    Played Skyrim? Know of Namira's Goat? This is a full rewrite and remesh, but the idea was ported over. Looks well enough, and works. I have plans to expand this system but not sure exactly how I want to do so.
     
    Bodytype is only FusionGirl right now, and only works on females. Male support will be added in future itterations. Other bodytypes are not planned at this time.

    Craft the station, use the special machete, and have fun. If anyone makes any addon mods, or creates a new feature share it with me. And we'll go from there.

    You may NOT repost this mod or any of its contents on other sites without my written direction and approval. I will craft a message you can display showing my approval via DMs, if you do not have this, I will request a takedown.

    1194 downloads

    Submitted

  4. Human Resources

    Human Resources
     
    Mod Contributors:
    Malphias - Slave Market 3D Cell Space Morgenrot_68 - Voice feature  
     
     
    What is this mod?
     
    This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to:
     
    Enslave any NPC in the game via Knockout Framework Or AAF Violate. Assign the slaves to a settlement using the Human Resources Manager Terminal  
    Assign Male slaves to “normal” workshop jobs  
    Assign Female slaves as Breeding Slaves or Prostitute  
    Female slaves can be made submissive  
    Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money  
    Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients  
    Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps  
    Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit)  
    Collect caps payments from customers via a safe  
    Attract brothel customers via a beacon to your settlement  
    Customers are automatically asking slaves for their services  
    Serving customers increases the fame level of your settlement  
    Fame influences the amount of slaves / attracted customers of your settlement  
    How to get started:
     
    On any Chem-Station, build one Enslavement Baton and several Enslavement Kits  
    Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat). Alternatively, you can just hit an NPC that has surrendered via AAF Violate!  
    While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor)  
    Talk to the new slave, tell the slave to move. The slave will now follow you.  
    The slave is mortal, so guide the slave well!  
    With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc)  
    Optional: Build ONE safe  
    Optional: Build ONE Advertisement Beacon  
    Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…)  
    Access the terminal, activate it and transfer the slave to this settlement  
    Assign the “Breeding Slave” Role to the new slave (if it’s a female)  
    Command the slave as a normal settler (if it’s a male)  
    Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics:
     
    Slave follower capacity:
     
    Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton)
     
    Submissiveness:
     
    Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be:
     
    Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive  
    Partial Success: The chance of making the slave submissive is increased for the next rolls.  
    Success: The slave is now submissive, all other slaves in the settlement lose confidence  
    Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future)
     
    Settlement Fame:
     
    Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement.
     
    Feature: Slave Butchering
    You need a Butchering knife, craft it at any chemistry station.
    Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT!
    Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus.
     
    Feature: Settlement Creatures
    IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary.
    With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal.
    These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame.
    The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above).
    Currently supported creatures:
    Slave Market! (by Malphias)
    Where?
    Fast Travel to Concord, the door should be directly in front of you to the right.
    How does it work?
    Go to the Slave Market Terminal. There you can sell slaves that are currently following you.
    The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves.
    I can’t see any slaves, what shall I do?!?!?
    Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached).
    How do I buy slaves?
    After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy".
    What can I do with Slaves that are for sale?
    You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally.
    Customer Activity
    Once you have hit “restock”, a market breeding slave will start servicing the market customers.
     
     
    Requirements:
    Hard Requirements (Must haves):
    Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes One of these: (using both might cause bugs) AAF Violate (Recommended!, MUST BE Violate Version >= 1.55 (dec 2021)) Knockout Framework  (NOT Recommended!, causes crashes and glitches...) Optional Addon: Non lethal armory Real Handcuffs Torture Devices  
    Guide for setting up AAF infrastructure:
     
    Optional (Enabling certain mod features):
    Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition SOUNDFILES from the download section  
    Optional Sub-Mods (may or may not work)
    Furry Fallout 4 Compatibility Alternative Enslavement Method General nice-to-have mods:
    In game esp explorer
    Baka ScrapHeap
     
    Installation
    Install it with your favorite Mod Manager.
     
    For Modders
    The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it.
     
    Legal
    You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so.  
    Credits
    Malphias for providing the 3D Market Cell
    ignotum_virum  for Just Business
                    The technical process of creating slaves was mostly copied from him
    Seb263 for Knockout Framwork
    Kharos for Real Handcuffs
    Dagobaking for AAF
    Mlucke for Prisoner Shackles
    Rbddc 12 & associates for HOTC
    Kinggath for Workshop Framwork and the Bethesda mod School Series
    EgoBallistic for his Mods and answering my stupid questions
    Todd Howard for existing
     
    Changelog
     
     

    431650 downloads

    Updated

  5. Cursed DD Enchantings - Redux²

    This is a remake of Kanlaon's Cursed DD Enchantings - reloaded converted to Devious Devices RC9 with support for Kziitd Fetish Toolset.

    New Games
    Wait until you get out into the world and enable the mod then.

    When Updating or on First Install

    TL:DR version. Wait until you see "CDDER - MCM Updated" in the startup notification spam.

    There's an intentional delayed start of the mod based on the number of mod files installed to allow those mods to complete their setup. The wait is: # of mod files / 10 seconds. So if you have 300 mods installed there's a 30 second wait in addition to the normal delays associated with scripting in FO4. During that time you'll see notifications of what mods were detected and "CDDER - MCM Updated" when completed. 

    Incompatible Mods
    Raider Pet Tweak 0.5 and I have absolutely no clue as to why even after looking over the mod's scripts and it having no direct conflicts. Not even a duplicated texture. But with this mod installed CDDER will not start.
    Required Mods.
     
    Mod Configuration Menu
    Strongly Recommended
    Skimpy Armor Keyword Resource (better restrictions on what can be worn) Wasteland Dairy Framework (for parasite side effects)  
    Supported Mods
    Sanity Framework Sex Attributes - Framework Provocative Perks Kziitd Fetish Toolset - Angeli's Techsuit  
    Conflicting Mods
    Expanded Gag Dialogue for KFT 1.0.4 and lower. 1.0.5 is okay  
    Basically it's an upscaled version of Deviously Cursed Wasteland.
     
    Don't Use "Take All" Immediately. Take 1 item to trigger the roll and wait for the outcome. You can then use "Take All" for a short time on that container for a short time after. See this post for the reason why. 
      Animals, meat bags, feral ghouls, will not trigger a devious device trap. Instead you have a chance of a tentacle parasite. Fusion Girl only though it can work with CBBE with clipping. Additional side effects with Wasteland Dairy Framework installed. Remember to build it in Bodyslide. You can turn it off in MCM and get the regular DD tentacle parasite.
      There are additional clothing restrictions with Skimpy Armor Keywords installed. e.g. you can't wear pants with plugs but you can wear skirts. Nipple piercings won't strip off the player's boots. etc. Tops, bottoms, skirts with a DD harness or straight jackets Bottoms with DD plugs BUT skirts okay Tops with DD nipple piercings  Legs with DD leg cuffs
      You can drink but can't eat when wearing a gag. When picking up food you can elect to drop it or keep it. If you keep it, it gets placed inside a container. You then have the option to empty that container into a cooking station, chem cooler, or refrigerator. If you use AN76. Melon, noodle cup, vegetable soup, iguana soup, squirrel stew, and ragstag stew act as food and drink and stay in your inventory.
      You can sneak and jump when wearing Devious Devices. Depending on the device, enemies will gain a detection bonus. e.g. ankle chains. 
      Robots and synths can have an optional multiplier to the trap chance in MCM.
      You can choose a ratio between Kziitd Fetish Toolset or Devious Devices RC9 in MCM. i.e. Set at 70% KFT and 30% DD means that a trap has a 70% chance to pick from KFT items and a 30% chance to pick from DD items.
      Power Armor can block traps if enabled in Settings. Optionally Power Armor frames can be trapped - There's a chance for the USB Type V from Provocative Perks and a chance for a KFT Angeli Techsuit.
      Tentacle Parasite can now result in obtaining the Tentacle Bait perk from Provocative Perks. Off by default.  You have to remove the parasite before it's first transformation. It auto removes itself after a 4th transformation. You can set the number of sex events to trigger a transformation in MCM. You need Science 2 to be able to create the BO57 cream to remove the CDDRE parasite. You need Science 1 to be able to create the cream to remove the regular DD parasite. Both types of Special Cream has a 30% chance to be available for purchase from any Doctor. Price will be expensive.
      Keys are only added to locked safes and will only be added if there was also a chance to trigger a trap.
    i.e. MCM "Cursed Loot Chances" -> "Cursed Safe chance" set greater than 0 and opening a locked safe.  
     
    Manually resetting/restarting CDDER
     
    Use the following in console. Or drop "cdderkickstart.txt" in your F04 directory and use that. 

     
    stopquest Bo57_VersionControl stopquest Bo57_cursedLootController stopquest Bo57_MCMandUtilities resetquest Bo57_VersionControl resetquest Bo57_cursedLootController resetquest Bo57_MCMandUtilities startquest Bo57_VersionControl
    Then save and restart the game.
     
    Getting Support

    If you experience an issue, post your load order & mod list when asking for help.
    Otherwise you're showing up at a repair shop, asking for a fix, and didn't bring the thing that needs to be fixed.
     
    Vault Meat assets by Grine & Ruthless Peasant
     
    cdderkickstart.txt

    12583 downloads

    Updated

  6. Commonwealth Captives More Female Captives

    V1.0.7 Fixes some bug eyed and flat faced captives. See change log below.
     
    This patch will add a total of 137 updated original and new female captives.
    It also adds a total of 38 male captives. The original 24, which have not had their looks updated and 14 new males.
    All 175 captives all have names and you'll also be able to see what they are wearing in the trade menu. Which means you can strip them naked if you wish.
     
    It's an ESL flagged ESP so it wont take up a mod slot.
    +++++++++++++++++
    Little details.
    IF you want the captives to look like the screen shots, you'll need to have Valkyr Female Face and Body Textures installed. (at least the face textures)
     
    You may notice that some females look a lot like others.  For example Noelle & Hope are pretty close to being twins, which in this case they "were".
    But one of them has been replaced by a Synth that was intercepted and memory wiped, not 100% successful, by the Railroad. Then captured by the bad guys... cause the RR is not very good at getting them out of the Commonwealth.
    These Synths may or may not be easy to spot, but will drop a Synth component on death.
    You might find an long distance Synth observer, the eyes give it away, or a moral Synth like Lucia, always grinning.
    You might even find a male Synth or two.
     
    Requirements:
    Commonwealth Captives and its requirements.
     
    Credits:
    @EgoBallistic for his awesome mods and his patients with my shenanigans.
     
    Change Log:
     

    169856 downloads

    Updated

  7. Outfit Of Hookers Modular Addon

    Cut the kziitd clothing into several pieces so that its elements can be worn separately. I don't feel like taking screenshots cause I just don't know how to do it nicely in fo4. If someone makes them, I'll add them on this page.
     
    I made sure the clothes inside the same sets didn't interfere with each other (where necessary). Slots are selected based on Nexus recommendations. I also changed the slots for Body Fishnets so that they can be used in combinations too.
     
    I also made patches for HHSO3 and High Heels Sound. They are included in the main archive - you can disable them if you don't need them.
     
    Of course, you need to download the original mod.
     
    Current version is based on OOH 1.03. Whenever possible, I will read comments and fix bugs. But no guarantees.
     
    I might make an addon for Complex Sorter in the future. But no guarantees.
     
    I won't do a patch for SAKR, as I gave up on it due to compatibility nightmare. I don't mind if someone makes it without me.
     
    Enjoy
     
    and sowwy 4 badenglish

    2776 downloads

    Updated

  8. PorcEffects (AAF bodymarks)

    This is Sex marks of any rough/aggressive AAF animations. Scratches from rude floor or lockers, spank marks, dirty feet and some bruises. I tried to make it most compatible to actual position of female NPC. For example if it is powerbomb on the floor, then upper part of back get scratches. if male(s) seized her legs or arms, then some bruises on legs or arms should appear. It will be temporary overlays (60-120 sec), then disappear. 
     You can choose AAF patch you use during installation: UAP, Indarello's Patch for animations , or no one of these, if you prefer to use clean versions of AAF animation packs.
     Now it affects only Savage Cabbage, Leito and Bp70. 
        

    6697 downloads

    Submitted

  9. AAF Servitron Patch

    📦 Servitron AAF Compatibility Patch
    Description:
    This patch allows the Servitron race to be properly recognized by AAF (Advanced Animation Framework) as a robot.
    It adds ServitronRace to the Robot group in the AAF_actorTypeData_all.xml file.
    ⚙️ How It Works:
    This patch replaces the default AAF_actorTypeData_all.xml with a modified version that includes ServitronRace under the Robot group.
    🧩 Requirements:
    AAF - Advanced Animation Framework
    [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations
    Servitron
    Automatrons Have Genders Too (For better gender support)
    🛠️ Installation:
    Install with your mod manager (MO2, Vortex, etc.).
    Ensure this mod is loaded after AAF so it overrides the XML properly.
    ✅ Tested With:
    Fallout 4 (version 1.10.984.0)
    AAF version 1.1.1
    AAF Themes version 210819.0
    Servitron version 1.1.0
    Automatrons Have Genders Too version 0.3
    ❗ Notes:
    If you use other patches that also modify AAF_actorTypeData_all.xml, they must be manually merged.

    3053 downloads

    Submitted

  10. Sissy Chastity Cage (Futanari FEV Addon)

    Ladies and gentlemen, femboys and sissysluts, here it is! 
     
    What is it? 
     
    It's a addon for the Futanari FEV mod by DracoRaknar with a chastity cage. I changed the size of the schlong to fit my character, should be fine for pathetic little sissies, if you don't like it just change it in outfit studio.
     
    The cage is just a cosmetic item, no DD chastity item with any functions. It's only attached in flaccid state and disappears when errect.
     
    Requirements: 
     
    Futanari FEV 
     
    I'm using the AAF version so... no clue if it works with any other, but i guess it should... 
     
     
     

     
     
     

    4215 downloads

    Updated

  11. VotW Various

    Adds 10 different videos from the Fallout universe.
    Game 1.10.163 requires Backported Archive2 Support System

    4756 downloads

    Submitted

  12. [VotW] Elizabeth & Creatures part 2

    Adds 10 short SFM videos of Elizabeth Comstock featuring various Fallout creatures for the mod "Videos of the Wasteland".
    The original videos are downloaded from the Internet and belong to their authors. Authors are indicated in the video titles.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.

    5521 downloads

    Updated

  13. [VotW] Elizabeth & Creatures part 1

    Adds 10 short SFM videos of Elizabeth Comstock featuring various Fallout creatures for the mod "Videos of the Wasteland".
    The original videos are downloaded from the Internet and belong to their authors. Authors are indicated in the video titles.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.

    6064 downloads

    Updated

  14. [VotW] Lara & Creatures

    Adds 10 videos of Lara Croft with animals and deathclaws for the mod "Videos of the Wasteland".
    Video authors: Darktronick, Dismaysfm, Noname55, TinSFM, Whitetentacles, ZMSFM.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.
    Thank you, enjoy the game.

    6741 downloads

    Updated

  15. DOA6 Santa Christmas Bikini (Fusion Girl/CBBE)

    Craft at chem station under: "hey santa want a lap dance?"
     
    This is the bikini that unlocks with Tina Armstrong and Kasumi follower on dec 25 (In game time).
     
    Includes Bodyslide files for Fusion Girl 1.75+ and CBBE. you need to build in bodyslide before use especially if you use CBBE.
     
    The Mistletoe on the bikini may Conform to larger bodies funny so I have included an already weighted mistletoe mesh for for FG and CBBE you can use to replace In OS or another program if you don't like the way it conforms to your body. 
     
     
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     

    687 downloads

    Updated

  16. JOE’S Apartment Quest/Player Home

    What would you do for a Rent Controlled Apartment in the Apolcalypse? 
     
    room with 10,000 roommates?
     
    Put up with them ruining your dates and stealing your food?
     
    singing?
     
    based on the classic MTV short and movie based on that short of the same name.
     
    adds a horde of brave but useless followers along with a customizeable interior player home.
     
    Bonus Pre-Order Digital deluxe but on disc Content: Uncover the secrets of Joe’s Porn stash!
     
    NOTE: it is HIGHLY RECCOMENDED YOU LEAVE YOUR COMPANIONS OUTSIDE FOR THE FIRST TIME YOU ENTER THE APARTMENT (not the building) It is uncommon but sometimes they trigger scenes they are not supposed to even though the player should be the only one checked off to trigger them.
    I am looking into this. It could be my custom companions but for now just enter alone for the first scene then bring them in.
     
    find the apt to the left of museum of freedom when facing it. A door or two down.
     
    TURN ON SUBTITLES, the mod is not voiced!
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    - Title Change and detailed pics later.

    1698 downloads

    Updated

  17. Nico's DOA6 Design Sailor Outfit For FO4 (FG and CBBE)

    Nico's DOA6 FO4 Sailor Outfit for Fusion Girl 1.75+ or higher and CBBE. Default meshes are Fusion girl, build CBBE in bodyslide.
     
    Fusion girl and CBBE Bodyslide files
    Modular Suit.
    BootsBody with three sets of boots and Stockings on or off (Adjust at Armor Bench)
     
    Top
    Jacket (Sleeves or sleeveless)
     
    Shorts (With or without sailor bear)
     
    Necklace
    hat
    Craft at chem.
     
    (May add the electric shock rings later, Not sure what I want to do with them yet.)
     
    Pics Soon
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    1420 downloads

    Updated

  18. Mai Shiranui Player Outfit

    This is just a conversion of the Mai Shiranui outfit from my Mai DOA follower made for player use.
     
    I need to re visit the cloth physics of the tail for player use. but other than that its the same.
     
    I might add some "fixed" bodyslide files for the tail until I can do CP that I am happy with.
     
    Modular. Craft at chem. 
    Top
    Shoesbody
    Ropes
    Tail
     
    Change color at armor bench. Make the top topless at armor bench.
     
    The default files have Fusion Girl Mesh in them just overwrite with CBBE bodyslide files. Due to the nature of some of the parts it might be better to manually edit them in outfit studio rather than use the bodyslide file for better fit (Ie: the tail)
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    533 downloads

    Updated

  19. Voice Pack for AAF Hardship

    Adds voiced dialogue to Tentacus' amazing AAF Hardship - beggar whore -
     
    Final version - 87 voice types. If anything is not voiced now it's because xVASynth has no model for that voice type. 
     
    Supported voice types: 
     
     
     
    Mini Update:
     
    With thanks to @idkmanyolo there is now a Patched Version that works with TSEX and TSEX Hardship Alpha
     
    Disclaimer:
     
    Tentacus the creator of AAF Hardship was NOT involved in creating this voice pack.
     
    Requirements:
     
    AAF Hardship and all it's requirements.
     
    Installation:
     
    As usual unpack into Data folder or dump in your mod manager.
     
    Special thanks:
     
    @lee3310 for all the support!
     
    @Tentacus for the amazing mod!

    10866 downloads

    Updated

  20. PiCSeL's Retexture of Erotic Art

    Erotic Art Expanded comes with 44 magazines and over 800 buildable posters.
    This is my attempt at making both the posters and the magazines more appealing.
     
    Would be great if someone helped me.
    I'm a total noob with everything that is not copypasting porn into textures. 
    So, if you like what I do, want more of that and know a thing or two about fallout modding and scripts I'd appreciate some help
    with making this a standalone mod and expanding it to house some square paintings too. Message me if interested.
     
    Installation:
    1. Install original mod (use "esp")
    2. Install expanded mod
    3. Install this mod's retextures.
     
    For avoiding a performance hit (very small) and to reduce loading times (slightly) I'd recommend you
    1. Unpack original mods' BSAs
    2. Replace textures with my textures
    3. Pack the BSAs back
    Completely unnecessary, relevant only for those with OCD or owners of really old PCs. Can't do that myself due to loverslab limit on filesize. 
     
    MY MAGAZINE MODS
    126 vanilla magazines + 6 restored + 644 from various mods
    Ultimate 776 magazines bundle, all in one style, for a devoted lewd pictures collector.
     
    Vanilla magazines retexture  (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
    Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
    Hentai retexture of Companion Ivy magazines (+73 magazines, no perks, added to the world via object swapper and leveled lists)
    PiCSeL's Standalone Custom Magazines 1.0.0 (+320 magazines, no perks, added via leveled lists, standalone)
     
     
    Collab
    A collaboration project - standalone magazines
     
     
     
    Also, my attempt at retexturing billboards and posters in a lewd way: 
     
     
     
     
     

    53930 downloads

    Updated

  21. Billboards and Bus stop texture replacer NSFW

    Futanari/Shemale/Femboi texture replacer for billboards and bus stop. Far harbor and nuka word billboards included.
    New version with some changes and more textures


     
     

    6076 downloads

    Updated

  22. Random Overlay Framework

    The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.
     
    This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others)
     
    This mod uses Spell Perk Item Distributor or Robco Patcher
    New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden
     
    NextGen Warning
    so I think the Mod supports Next-Gen Fallout 4 but the Distributors do not support it
    1. So you need to turn ON the internal "Group Distributor" in the first page of the MCM.
    2. Change the "Method of Group Distributor." from Lighthouse to Garden of Eden (YOU WILL NEED THIS MOD)
    3. Hopefully that will work.
     
    The Choice is up to you with the Options in the MCM
    Choose which faction's have Tattoo's (or any other form of overlay)
    Choose which Tattoo Type to better selected.
    Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)
     
    Allows you to set a MCM Command & Hotkey to give a NPC Overlays.
    Allows you to set a MCM Command to give yourself Overlays.
    Allows you to set a MCM Command to give everyone around you to receive Overlays
     
    The Overlays are divided into several sections and different Overlays are use with each other
    (These can be tweaked using the MCM Option to give chances of appearing and not appearing)
     
    Hair - Pubic Hair
    Hair - Body Hair
     
    Tattoo's - Back
    Tattoo's - Chest
    Tattoo's - Torso (NEW)
    Tattoo's - Left Arm
    Tattoo's - Left Leg
    Tattoo's - Right Arm
    Tattoo's - Right Leg
    Tattoo's - Arms (NEW)
    Tattoo's - Legs (NEW)
    Tattoo's - Full Bodied
    Tattoo's - Lower Back
    Tattoo's - Pelvis
    Tattoo's - Hands and Feet (MOVE TO ARMS OR LEGS)
    Tattoo's - Unique

    Damage - Acne (REPEATABLE)
    Damage - Moles
    Damage - Skin Conditions (includes different nipples types)
    Damage - Scars
    Damage - Spanked Marks (REPEATABLE)
    Damage - Whipped Marks (REPEATABLE)

    Makeup - Finger Nails (REPEATABLE)
    Makeup - Toe Nails (REPEATABLE)
    Makeup - Neon Effects (Spray paint or Neon Tubes) (REPEATABLE)

    Misc - Skin Override
     
    (REPEATABLE) - there is a New system that allows certain overlays to either fade away after a while or allows them to return.
     
    Overlay Type
     
     
     
    Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
    (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))
     
    1. Base Game Factions
    2. Extended DLC Factions
    3. London Factions
     
    Currently Supported Tattoo Mod's
    (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)
     
    Pubic Hair
    Body Hair
    Skin Conditions Overlays
    Tattoo's
     
    Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
    andy11 for Pubic Hair Alternatives for Skyrim
    Rutah for Rutah Tattoo Pack for Skyrim
    AncientKane for Pubes Forever for Skyrim
    and Others

    Screenshot Thanks (and a few overlays from above + a couple of my overlays)
    GrafPanzer's CCO Cheeky Casuals Edition
    GrafPanzer's CCO Saucy Settlers Edition
    GrafPanzer's CCO Vulgar Villains Edition
    GrafPanzer's CCO Foxy Factions Edition
    Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack
     
    Known Issues
     
    Overlapping may/will occur when an increased amount of overlay mod is used

    there was a double or triple effect known to happened (please tell me if this happens to you)
     
    Please note, This is still in progress, please alert me if there is any issues

    More Notices
    Old Changelogs
     

    90774 downloads

    Updated

  23. Devious Device 11Lab Voiced

    All NPC voiced by 11lab. CSV voice file included.
     
    (Reactions aren't voiced since both gender uses the same lines.)

    2269 downloads

    Submitted

  24. Sex Attributes 11Lab Voiced

    All NPC voiced by 11lab. CSV voice file included.

    2933 downloads

    Submitted

  25. Problem Of Survivors 11Lab Voiced

    All NPC voiced by 11lab. CSV voice file included. 
     
    (Most NPC aren't voiced for some reason. I think they were not assigned a voice type in the ck.)
     
    FOUND A SOLUTION
     
    Download the Problems of Survivor Voiced By MrNicoras
     
    Not all the npc will be voiced, but many of them are. I'll try to patch the other. Npc's voice line from newer patch aren't assigned to a voice file, so I can't do anything about it.  
     
    Install just the esp from his mod, it adds the voice types to the NPC's.
     
     

    1448 downloads

    Updated

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