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  1. DOA Follower Mai Shiranui and REH's Sailor Steve Costigan And Mike

    Adds two companions for the price of one!
     
    Fusion Girl and CBBE. 
     
    Two legends from different worlds.
     
    Mai Shiranui of Fatal Fury, KOF and DOA guest.
    Sailor Steve Costigan And his Bulldog Mike of Robert E. Howard Fame! (Yes, that Howard, the writer of Conan The Barbarian)
     
    A semi comedic romp of what passes for a mini quest to find her.
     
    Trigger the Quest to find Mai, Steve and Mike in Goodneighbor by speaking to the "Scared Shitless man".
     
    Initially when you meet Mai, she doesn't like you very much (at all) and only speaks Japanese.
     
    In order to understand what she is saying (if you don't speak Japanese) You need to find Mai's translator.
     
    There are five of them (you only need one):
    1. Museum of freedom
    2. The Prydwen
    3. Diamond City Science Center
    4. The State House (Goodneighbor)
    5. Institute Robotics Lab
     
    Mai will warm up to you after you travel with her.
     
    Mai has a custom body for Fusion Girl only and Cbbe.
    and her outfit can be customized through Dialogue (Bodyslide Files for Both FG and CBBE pending - Will be in the next day or so.)
     
    Credit for Mai's face to the DOA races mods. series. If there is any issue with my using them please let me know I can rebuild Mai's face.  Her outfit Is from DOA6.
     
    I haven't figured out how I want to do her fan, I made a base Mesh for it but just not sure how I want to include it.
     
     
    Fun fact: 
    Sailor Steve Costigan was the Second Most Written Character by Robert E. Howard behind only Conan.
     
     
    NOTE: you do not have to but should turn on subtitles the dialogue is not voiced.
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    Discord Link For Questions and Answers about my DOA followers and other mods. 
    https://discord.gg/wjsTfZFHNC
     

    4759 downloads

    Updated

  2. Harlivy Clothing - Clothing from the Hit TV Series Harley Quinn FG CBBE

    Adds a set of Modular clothing based on the TV Show Harley Quinn.  With FG and CBBE bodyslide files
     
    Adds a set of clothing based On Poison Ivy's clothing. But adds Sheer options.
     
    Adds a set of Clothing based on Harley Quinn's clothing. Adds a Baseball Bat Retexture for her bat.
     
    Base mod file archives are Fusion Girl. Use CBBE Bodyslide Files included to Make CBBE Body. 
     
     
    Kite Man: Hell Yeah? and Glitter Girl? - Maybe. Very very low chance. but the kite wont fly cause jetpack isn't lame like a kite.
     
    Let me know if there are any issues.
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    Discord Link For Questions and Answers about my DOA followers and other mods. 
     
     https://discord.gg/wjsTfZFHNC

    167 downloads

    Updated

  3. FO4 - Kasumi DOA Companion

    Adds Kasumi as a companion with a short simple questline to make sense for her to be around you.
     
    Chat with her to change her outfit, as you progress in the quest more "naked" options appear for her outfit.
     
    The base mod is set up for and made around Fusion Girl but CBBE bodyslide files are included. Build "Kasumi body CBBE" if you want to use her as CBBE. Fusion girl bodyslide files Included based on FG 1.75+.
     
     
     
    Kasumi's default weapon is a customized deliverer.
     
    She can be found at Abernathy farms loitering outside the family's house.
     
    once the quest progresses access to a default melee weapon is enabled as well. 
    the "default" uses assets created by Ghosu (credit to him) which I've also used in the Nightclub mod.
     
    This mod also uses assets from the DOA race mod which the creator is listed as "Unknown" if there is an issue please contact me. I have Changed the Textures from that mod. If you want the Old textures from the DOA Races mod, Download the "Old Textures" file. 
     
    Many of the outfits I used jackga's assets (same as the nightclub), for which I was given permissions. Eventually I might update these from DOA5 To DOA6 Versions.
     
    Quest Locations Spoilers:
     
    Let me know if there are any issues. 
     
    This mod is not to be uploaded anywhere without my permission (I don't want any issues with the current state of Nexus). This mod is meant to be free content. Under no circumstances is this to be uploaded to a pay site or paywall site.
     
    FYI- She doe not interact with Tina, At some point when I have made enough of these I will add a patch that will add idle banter between DOA chars.
     
    BREAKAWAY CLOTHING:
    When Kasumi takes enough damage Her Clothing will be knocked off of her. This is intentional and a tip of the hat to the Existing crop of DOA6 mods and modders who have made mods for DOA6 that Break your opponent's clothing to nude.
     
    NOTE: I am aware of the Santa outfit possible issue. I was able to resolve it in-game by waiting 24 hours but will also be going back to update it so it doesn't create any issue.
     
     
     
    VOICED Post Voiced V1 (the older versions are still not)
    Kasumi Follower and the Quest NPC is now fully voiced using AI and Speechify (some are still Voice clips directly from the game). I tried to get it close. The voices all fall well within my paid license to use in my Speechify Studio Professional membership. 
     
    I won't say more because if you focus on it, it sounds less close. I am finding a lot of the DOA chars are very pitchy. 
     
    Other than that it is the same as the previous update with the Keyword weapon locking system etc. At some point I still need to update her outfits.
     
     
    NO REQUIREMENTS THE ONES BELOW ARE A JOKE.
     
    WORKSHOP ADD ON
    Adds some minimal workshop functionality. I intentionally left it very minimal so it doesn't conflict with any of her dialogue options.
    She does not count towards a settlements maximum followers, 
    You can assign her to Caravan and Move her.
    She will not use some workshop higher functions but will participate in the animations.
     
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    I am doing this as a test as I don't want to add the workshopnpc script to the follower in the base mod in case there are issues.
     
    Related Mods:
     
    DOA followers Ryu and Momiji
    DOA Followers Ayane Hayate
     
    Expanded DOA Follower Dialogue
     
    Discord Link For Questions and Answers about my DOA followers and my other mods. 
    https://discord.gg/wjsTfZFHNC

    12438 downloads

    Updated

  4. FOLON Sex Attributes patch

    A small ESL flagged patch between FOLON and AAF Sex Attributes.
     
    Requirements: Fallout London and [AAF] Sex Attributes - Framework (6/26/2024) 2.8.0
     
    What changed compared to original.
    Added residents of Brickton, Croydon, LondonEye, Eastminster, Westminster, Thameshaven etc to gossip faction of SexAttributes, which means they will spread rumors about protagonist after sex.
    Slight change in perversion perk names and their descriptions to fit in London. For instance, Gunner's Bitch is now JackTars Bitch, with incoming limb damage from JackTars.
    Small change in the main script, expanded list of factions for perversion perks: Miller's Men and Charter House Miller's Men are grouped with hooligans for perversion perk Raider's Bitch. This means if protagonist will be raped by Millers Men, a perversion perk may be obtained. 
    Gangs Bitch, which originally could be obtained by being raped by Nuka World factions, now also include London gangs as Vagabonds, IODS, Roundels and Pistols. 
    Added London creatures in list of creatures for Animal's Bitch perk. Bighorners omitted due to having unique skeletons, which not supported by AAF. Lavrae and Floaters missing as well for different reasons.
    Superclones may cause Supermutant's Bitch perversion perk, ANGEL Clones are lumped with synths for Synth's Bitch perk. 
    Moved Dr.Neura from Memory Den in Goodneighbor to Abandoned Restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
     
    Installation: either with a mod manager or manually
     
    None of the stuff used in creating this patch is mine. Two of the scripts which were slighly modified belong to twistedtrebla
     
    Again in the event if twistedtrebla will decide to release an official compatibility patch with FOLON, I'm taking this down.
     
    Credits and thanks:
    TeamFOLON for creating Fallout London
    twistedtrebla for creating AAF Sex Attributes and making its resources available to public
    ElminsterAU for creating xEdit and keeping it updated through years


    506 downloads

    Submitted

  5. Random Strap-ons

    NOTE: This mod will spawn a randomly selected strap-on every time a new AAF animation is initiated, which happens multiple times during a staged animation. If you have a lot of staged animations and can't tolerate the jank of a different strap-on spawning mid-scene, that's totally reasonable and you can skip this mod. Animations that were more likely to involve staging included those from gray user, zazout, and farelle. Other ones were less problematic but could still do it if you picked certain animations.
     
    If there's a file that does this, I couldn't find it, so I made an edit to the plugin from Vioxsis Strap-Ons (ZeX Bones fixed), adding a couple more strap-on entries and a level list that can randomly select one of them. To set this up, you need to install the requirements, activate desired plugins, and then make some changes to a few XML files in Data\AAF.
     
    Requirements:
    Strap-on,viodoe,dick for female/servitron 4.2 (At least I think so. The futa texture and stuff is from there)
    Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24]
     
    Plugins:
    Vioxsis_Strap-Ons.esp - main file, will replace the one currently in your load order
    Vioxsis_Strap_Servitron.esp - a patch to allow servitrons to wear these strap-ons. You can edit this to add other races.
     
    XML Files:
    In Data\AFF you want to back up any of the following files if they are there:
    -Vioxsis_Strap-ons_equipmentSetData.xml
    -Vioxsis_Strap-ons_actionData.xml
    -_EXP_EquipmentSetData.xml
    -_EXP_ActionData.xml
    -SABA_EquipmentSetData.xml
     
    Then you want the contents of Vioxsis_Strap-ons_equipmentSetData.xml and _EXP_EquipmentSetData.xml to look something like this:
     
    You want Vioxsis_Strap-ons_actionData.xml and _EXP_ActionData.xml to look like this:
     
    And if you want random strap-ons with SABA animations, you would change SABA_EquipmentSetData.xml to this: 
     
    I didn't include replacement XML files here so you have the opportunity to do it manually and observe if there are any tweaks you want to make, such as prohibiting certain races or named NPCs, etc.
     
     

    1130 downloads

    Submitted

  6. CWSS London patch

    A small ESL flagged patch between FOLON and CWSS. 
     
    Requirements: Fallout London and CWSS v4.011
     
    patch is in ENG and RU versions
     
    CWSS is one of the "must have" mods, which I always use. And there are several universal fixtures type of patches to it. Unfortunately all of them are for vanilla game. So I was hoping to have on for FOLON one day. Unfortunately it did not come out, so I decided to make one myself. And while making it I though to myself that it would be more immersive if instead of placing everywhere CWSS native furniture models, I would place models native to FOLON. So, I modified FOLON nifs in Nifskope, so they work with CWSS scripts. Or in some cases I modified CWSS nifs by importing trishapes from FOLON nifs into them. As a result this patch have several sinks, toilets and couple of baths which look like models from FOLON, but are usable like the ones from CWSS. 
    I placed them instead of FOLON native statics around the world, primarily at indoor locations. I did not replaced everything and everywhere, but a lot of locations have at least one functional toilet. Sometimes they go in pair with showers or baths. These functional appliances appear mostly at locations inhabited by sentient beings, like hooligans, Jack Tars, cultists, Millers Man etc. You got the idea, if a place is not abandoned, then the inhabitants would probably fix the restrooms. Or if its abandoned, but not long ago, like when you find a relatively fresh corpse in there. Sometimes you will find some at locations abandoned long ago with skeletons and stuff, but there were also some criterias applied. Like for instance, if the model of static is in good condition (toilet bowl is attached to the toilet tank, sink is not fractured, bath is not flipped or buried, etc), then it can be replaced. Or if a location has a water cooler, then I did not bothered myself with placing functional sink in there. 
     
    This patch also includes a modified script of Wash Out That Cum because... well, because of reasons. Basically I just added two baths from patch to the list of furnitures Wash Out That Cum supports. CWSS is already among them as you know. But if don't need Wash Out That Cum, you may ignore Scripts folder of the patch.
     
    A NOTE: these are not craftable furnitures. I mean if you have a main CWSS mod, and you have one, then you do not need any other craftable toilets. 
     
    Regarding CTDs, I did not encountered them while testing, at least not a single crashlog that would point to CWSS or this patch. But as usual, it is preferable that you place this patch somewhere at the bottom of loadlist (since its an ESL plugin, you would naturally do so). 
     
    Problems: One of the baths have water activator going out of bath walls as I denoted on one of the screenshots. I didn't quite figured out why its happening. I created a separate activator, by modifying one created by Steve40, changed its size through transform, applied transformation, changed the collision (at least i remember doing it), changed object boundaries, in Nifskope activator fits perfectly inside the bath, etc. TLDR, I tried a lot of things, but the water activator appear in game in its original size and keeps pissing me off. So at least for now it will remain like this. Also toilet seat on one of the toilets goes up a little bit weird, I apologise for that. 
     
    Credits and thanks:
    Steve40 for creating CWSS and permission to use his resources
     
    TeamFOLON for creating Fallout London and permission to use their resources, especially to DoubleYou for sparing his time and talking to rest of the team on my behalf
    Megururu for creating Wash Out That Cum and giving out his resources to be used by community
    ElminsterAU for creating xEdit and keeping it updated through years
     
    Nifskope team for creating Nifskope and publising tutorials for it

    130 downloads

    Submitted

  7. [AAF] Bound In Public (Male Dialogue)

    A simple edit of twistedtrebla's Bound in Public mod for male players

    Description:

    I a very gay man loves to mod my games and was a bit disappointed that some fantastic mods didn't really have any up-to-date patches for male characters, so I decided to make a simple overwrite of the dialogue from this mod that changes the female oriented text to male while trying to keep the same kind of style. This DOES NOT REPLACE THE ORIGINAL file only edits the text.

    Pls Note:
    I am not a mod maker I don't know how to fix bugs or solve conflicts. I have tested this and experienced no issues (It's only a dialogue edit)

    Requirement:
    Bound in public v1.3.3 and its requirements
     
     
    Installation:
    Create an empty mod then drop the esp file in. Make sure its after Bound in Public in Load Order
     

    604 downloads

    Submitted

  8. FSM-Extreme body - light nipple fix

    Hi Everyone!

    So.. After a good 5 years of using the FSM Extreme textures, and after doing some preset work, i noticed on both nipples that there is some color banding present on the original diffuse texture. This issue is present on any diffuse texture using the "Ligth Nipples" option. The dark option does not suffer from this color banding. Once you see it, you cannot unsee it, so i guess its time to pull off some texture editting..

    Im a total noob when it comes to any sort of texture work, and i made this "Fix" using good ol Paint.net with the DDS plugin.
    After some trail and error, this is yet the best version i could muster up. The right nipple (in screenshots) is pretty much done. The left nipple could still use some more love as the banding is still there (not as bad as the OG texture)

    I have include a premade compressed texture that i personaly use in-game where i applied my fix.
    The one im using from the OG mod is.: FSM Body Textures Extreme Full - Clean-48510-1-0-1605772139\diffuse\lightnipples\outie\allover\clear\bare

    I have also include the nipples in a seperate TGA file that you can layer over the any diffuse light nipple OG texture to apply the fix yourself.

    To apply the fix, you will need a program like Paint.net that supports layering and DDS file handeling.

    Steps for paint.net
     
    1. Open your preferred diffuse body texture in paint.net
     
    2. Open the TGA nipple file include
     
    3. Make sure to zoom out in both files!! Otherwise the textures wont line op right.

    4. Make a new layer in the diffuse body file (Make sure this layer is on top, should be by default)

    5. Copy the nipples from the TGA file into the new layer

    6. Merge the layers by doing Image > Flatten
     
    7. Safe and compress with the following settings:

    BC3 (Linear, DTX5)
    Check, Generate mip maps, Bicubic.
    Check, Use gamma correction.

    Save and done!
    Place your new file into the texture directory:
    Fallout 4\Data\textures\actors\character\basehumanfemale

    OG textures can be found here! All credits to the original author!
    https://www.moddinghaven.com/mediawiki/index.php/Fallout_4_mods/FSM_Body_Textures_Redux

    Request!
    I guess ill use this opportunity to request anyone with proper photoshop skills and/or texture edditing knowledge to assist me in fixing this "the right way"
    If you can pitch in on this one, its much appriciated!
     

    540 downloads

    Updated

  9. TortureDevices

    Description
    This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device.
     
    Torture Devices provides two main things:
    - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers
    - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. 
     
    Current Content in TD version 2.1 :
     
    General :
    - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture
    - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight)
    - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only))
    - A MCM menu to use the idles in game
     
    Animations :
     
     
     
    Furniture:
     
     
     
     Static / Compound Devices:
     
     
     
    Updates / Uninstall
     
    - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version.
     
    Future Plans
     
    - More MT restraint animations
    - More keywords to apply restraint animations
    - More spells for restraint effects
    - Integration of gag sounds and other bondage functionality
     
    Functionality / For Modders

    Requirements
     
    TortureDevices itself requires nothing but Fallout 4
     
    Credits and Special Thanks
     
    - Vader666 for creating the Torture Devices mod

    - ShadeAnimator for the F4 Animation Kit
     
    - Ag12 for helping me getting started with Scripts and AI Package handling
     
    - The guys who are writing the CK wiki pages
     
    - The ZaZ Animation Pack Guys
     
    - DexesTTP for HKXPack
     
    - Gray User for new hobble, armbinder, and yoke animations added in 2.2
     
    - naaitsab for new X-Cross textures and materials files added in 2.2
     
    - JB for the crop impact texture
     
     
    Full Changelog
     
     

    932841 downloads

    Updated

  10. Female Synths

    Note: You can now download a modified script that allows synths to surrender for AAF Violate.
     
    This mod adds female synths to gen1 and gen2 synth races. Females spawn in a roughly 1:1 ratio with males. Gen1 are white, gen2 are tan and legendaries for both are grayish with glowing lights. They work with strap-ons and can wear any human clothes while still appearing as synths. Patches are available to get synths to work with Human Resources. Tell me if something looks consistently weird. Also tell me if it works like it's supposed to.
     
    Requirements
    This mod should work with both CBBE and Fusion Girl. There are no meshes of any kind provided, but necessary ones, among other resources, are found below.
    -Synth Overhaul - C.A.S.T
    -MONSTERaider - Female Synth Skins (CBBE - Atomic Beauty - Fusion Girl - TWB)
    -Synth Looksmenu Skin Override
    -TheKite's Health Care Division Synth Uniform (If using Fusion Girl, also install this)
    -Ponytail Hairstyles by Azar v3.0
    -Kim Hairstyle (This was updated May 2025)
    -The Eyes Of Beauty Fallout Edition
     
    Some of these may require building in BodySlide
     
    Recommended 
    -AAF Violate, so that synths can assault the player and eventually surrender in turn.
    -Human Resources, so that female synths can be enslaved and work in brothels. This will require one of the patches mentioned below.
    -Alternative Enslavement Method, since Violate does not allow synths to surrender and be captured with the enslavement baton.
     
    Patches
    There are archives you can download to apply optional patches. Each contain two light plugins for you to choose between. Do not enable more than one plugin from the same folder, they will conflict, but make sure to enable whatever it is you do want before deploying mods.
     
    -Synth_Fem Frequency Patches:
    Synth_Fem_More adjusts the ratio to be 4:1 female for any synth using leveled lists to determine appearance.
    Synth_Fem_All makes all synths female if they use leveled lists for their appearance. Any synths that call their traits directly from a vanilla synth will still be male.
     
    -Synth_Fem HR Patches:
    Synth_Fem_HR requires Human Resources as a master and allows female synths to be enslaved and work in brothels.
    Synth_Fem_HR_wServitron does the same thing but also requires Servitron mod, and allows servitrons to work in brothels as well. If you have any other races you want to add, you can do so to whichever of these two plugins you enabled. If you have another plugin that does this for other races, then there will be a conflict until you copy all the races into one plugin.
     
    Peculiarities
    -Female synth heads have neck gore. Not sure about this. Dismemberment looks really weird with or without it. See their limbs as an example.
    -Sometimes I see a female DC guard following me when I reload a save, but so far it was only when I spawned a test npc that isn't supposed to appear otherwise.
    -Equipping an outfit that replaces the full body slot of one of the legendary synths will cause the lights to go away and just become white with no emission. I guess that's the compromise for making every human outfit wearable.
    -Since violate doesn't work yet, I pacify a synth and then equip the enslavement crop to enslave them.
     
    Acknowledgements
    -RayV12 and veter75n on Nexus for Face data, as collected by EgoBallistic in Commonwealth Captives.
    -Viewers like you.

    4909 downloads

    Updated

  11. [Patch/Fix] Wristcuffs "fix" for Devious Devices removal via other mods

    I don't know how common this is for anyone else, if its just part of my specific mod order/setup but I kept feeling ultra-cursed when I got locked in some wristcuffs in game due to being unable to unlock them with willpower or the armor bench. Regardless, if you also had that issue, this should fix it for Sex Attributes and the Bench Unlocker.
     
    Changes:
    -All disconnected-style (free hands but wearing cuffs) wristcuffs now have the same keyword as connected ones (hands together cuffed), basically meaning that Sex Attributes and DD Bench Unlocker should work with all standard disconnected cuffs now
    -Blindfolds don't block power armor anymore, because it didn't make sense to me.
    -Removed wristcuffs keyword from dd_harness_chain_locked_rusty + silver since I think that was giving me removal issues too (it still has the suit keyword for removal)
    -Added gag-effect and blindfold-effect and power-armour blocking to black latex hood (Red has them already and it made sense to add them to black rather than remove them from red)
     
    Possible conflicts:
    -DD Enchantings has a tag to block fast travel on the blindfolds so you will need to choose if you prefer that effect or mine (whichever loads last in your mod order should get preference)
    -Any mods checking to see if the wristcuffs connected/disconnected and changing that status will likely fail if this is loaded, they won't be checked as "disconnected"
    -I don't know how the change will effect anything else.
     
    Permissions: I probably should have just uploaded this to the DD support thread in hindsight. I can't give permissions for this really beyond saying you can personally do what you want with it as long as it's in line with the rest of the permissions for DD.
     
    Requires Devious Devices 2.0_RC9_Beta2_HotFix, should work on other versions
    Set the mod to load after DD2RC9 

    557 downloads

    Submitted

  12. Harvesters: Pie

    BETA | | Very far away from being finished. Worked on this back in 2020-2023, instead of letting it die, I decided to come back to work on it.
     
    There is going to be lots of issues, I will read on the Support forum and add issues to a list, then squash them as I find time and am willing to do so.
     
    What does it do?
    It adds GURO content, where you can chop up some fems and cook them into various foods. Or just collect the parts. Not sure what you do with them, but thats you.
     - There is a new crafting station, in that station is a Razer Blade of sorts, equip the blade (machete) look at a female corpse and hit the new button and tada. You have butchered the corpse. You can then collect your pieces from looting them.
     - In the crafting station you can also craft various foods from them, very unbalanced, but it works.
     
    tldr; You can butcher dead females for their parts to either eat or cook with. // Or as some may, decorate with.

    Played Skyrim? Know of Namira's Goat? This is a full rewrite and remesh, but the idea was ported over. Looks well enough, and works. I have plans to expand this system but not sure exactly how I want to do so.
     
    Bodytype is only FusionGirl right now, and only works on females. Male support will be added in future itterations. Other bodytypes are not planned at this time.

    Craft the station, use the special machete, and have fun. If anyone makes any addon mods, or creates a new feature share it with me. And we'll go from there.

    You may NOT repost this mod or any of its contents on other sites without my written direction and approval. I will craft a message you can display showing my approval via DMs, if you do not have this, I will request a takedown.

    1111 downloads

    Submitted

  13. Human Resources

    Human Resources
     
    Mod Contributors:
    Malphias - Slave Market 3D Cell Space Morgenrot_68 - Voice feature  
     
     
    What is this mod?
     
    This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to:
     
    Enslave any NPC in the game via Knockout Framework Or AAF Violate. Assign the slaves to a settlement using the Human Resources Manager Terminal  
    Assign Male slaves to “normal” workshop jobs  
    Assign Female slaves as Breeding Slaves or Prostitute  
    Female slaves can be made submissive  
    Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money  
    Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients  
    Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps  
    Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit)  
    Collect caps payments from customers via a safe  
    Attract brothel customers via a beacon to your settlement  
    Customers are automatically asking slaves for their services  
    Serving customers increases the fame level of your settlement  
    Fame influences the amount of slaves / attracted customers of your settlement  
    How to get started:
     
    On any Chem-Station, build one Enslavement Baton and several Enslavement Kits  
    Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat). Alternatively, you can just hit an NPC that has surrendered via AAF Violate!  
    While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor)  
    Talk to the new slave, tell the slave to move. The slave will now follow you.  
    The slave is mortal, so guide the slave well!  
    With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc)  
    Optional: Build ONE safe  
    Optional: Build ONE Advertisement Beacon  
    Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…)  
    Access the terminal, activate it and transfer the slave to this settlement  
    Assign the “Breeding Slave” Role to the new slave (if it’s a female)  
    Command the slave as a normal settler (if it’s a male)  
    Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics:
     
    Slave follower capacity:
     
    Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton)
     
    Submissiveness:
     
    Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be:
     
    Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive  
    Partial Success: The chance of making the slave submissive is increased for the next rolls.  
    Success: The slave is now submissive, all other slaves in the settlement lose confidence  
    Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future)
     
    Settlement Fame:
     
    Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement.
     
    Feature: Slave Butchering
    You need a Butchering knife, craft it at any chemistry station.
    Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT!
    Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus.
     
    Feature: Settlement Creatures
    IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary.
    With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal.
    These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame.
    The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above).
    Currently supported creatures:
    Slave Market! (by Malphias)
    Where?
    Fast Travel to Concord, the door should be directly in front of you to the right.
    How does it work?
    Go to the Slave Market Terminal. There you can sell slaves that are currently following you.
    The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves.
    I can’t see any slaves, what shall I do?!?!?
    Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached).
    How do I buy slaves?
    After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy".
    What can I do with Slaves that are for sale?
    You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally.
    Customer Activity
    Once you have hit “restock”, a market breeding slave will start servicing the market customers.
     
     
    Requirements:
    Hard Requirements (Must haves):
    Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes One of these: (using both might cause bugs) AAF Violate (Recommended!, MUST BE Violate Version >= 1.55 (dec 2021)) Knockout Framework  (NOT Recommended!, causes crashes and glitches...) Optional Addon: Non lethal armory Real Handcuffs Torture Devices  
    Guide for setting up AAF infrastructure:
     
    Optional (Enabling certain mod features):
    Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition SOUNDFILES from the download section  
    Optional Sub-Mods (may or may not work)
    Furry Fallout 4 Compatibility Alternative Enslavement Method General nice-to-have mods:
    In game esp explorer
    Baka ScrapHeap
     
    Installation
    Install it with your favorite Mod Manager.
     
    For Modders
    The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it.
     
    Legal
    You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so.  
    Credits
    Malphias for providing the 3D Market Cell
    ignotum_virum  for Just Business
                    The technical process of creating slaves was mostly copied from him
    Seb263 for Knockout Framwork
    Kharos for Real Handcuffs
    Dagobaking for AAF
    Mlucke for Prisoner Shackles
    Rbddc 12 & associates for HOTC
    Kinggath for Workshop Framwork and the Bethesda mod School Series
    EgoBallistic for his Mods and answering my stupid questions
    Todd Howard for existing
     
    Changelog
     
     

    422068 downloads

    Updated

  14. Cursed DD Enchantings - Redux²

    This is a remake of Kanlaon's Cursed DD Enchantings - reloaded converted to Devious Devices RC9 with support for Kziitd Fetish Toolset.

    New Games
    Wait until you get out into the world and enable the mod then.

    When Updating or on First Install

    TL:DR version. Wait until you see "CDDER - MCM Updated" in the startup notification spam.

    There's an intentional delayed start of the mod based on the number of mod files installed to allow those mods to complete their setup. The wait is: # of mod files / 10 seconds. So if you have 300 mods installed there's a 30 second wait in addition to the normal delays associated with scripting in FO4. During that time you'll see notifications of what mods were detected and "CDDER - MCM Updated" when completed. 

    Incompatible Mods
    Raider Pet Tweak 0.5 and I have absolutely no clue as to why even after looking over the mod's scripts and it having no direct conflicts. Not even a duplicated texture. But with this mod installed CDDER will not start.
    Required Mods.
     
    Mod Configuration Menu
    Strongly Recommended
    Skimpy Armor Keyword Resource (better restrictions on what can be worn) Wasteland Dairy Framework (for parasite side effects)  
    Supported Mods
    Sanity Framework Sex Attributes - Framework Provocative Perks Kziitd Fetish Toolset - Angeli's Techsuit  
    Conflicting Mods
    Expanded Gag Dialogue for KFT 1.0.4 and lower. 1.0.5 is okay  
    Basically it's an upscaled version of Deviously Cursed Wasteland.
     
    Don't Use "Take All" Immediately. Take 1 item to trigger the roll and wait for the outcome. You can then use "Take All" for a short time on that container for a short time after. See this post for the reason why. 
      Animals, meat bags, feral ghouls, will not trigger a devious device trap. Instead you have a chance of a tentacle parasite. Fusion Girl only though it can work with CBBE with clipping. Additional side effects with Wasteland Dairy Framework installed. Remember to build it in Bodyslide. You can turn it off in MCM and get the regular DD tentacle parasite.
      There are additional clothing restrictions with Skimpy Armor Keywords installed. e.g. you can't wear pants with plugs but you can wear skirts. Nipple piercings won't strip off the player's boots. etc. Tops, bottoms, skirts with a DD harness or straight jackets Bottoms with DD plugs BUT skirts okay Tops with DD nipple piercings  Legs with DD leg cuffs
      You can drink but can't eat when wearing a gag. When picking up food you can elect to drop it or keep it. If you keep it, it gets placed inside a container. You then have the option to empty that container into a cooking station, chem cooler, or refrigerator. If you use AN76. Melon, noodle cup, vegetable soup, iguana soup, squirrel stew, and ragstag stew act as food and drink and stay in your inventory.
      You can sneak and jump when wearing Devious Devices. Depending on the device, enemies will gain a detection bonus. e.g. ankle chains. 
      Robots and synths can have an optional multiplier to the trap chance in MCM.
      You can choose a ratio between Kziitd Fetish Toolset or Devious Devices RC9 in MCM. i.e. Set at 70% KFT and 30% DD means that a trap has a 70% chance to pick from KFT items and a 30% chance to pick from DD items.
      Power Armor can block traps if enabled in Settings. Optionally Power Armor frames can be trapped - There's a chance for the USB Type V from Provocative Perks and a chance for a KFT Angeli Techsuit.
      Tentacle Parasite can now result in obtaining the Tentacle Bait perk from Provocative Perks. Off by default.  You have to remove the parasite before it's first transformation. It auto removes itself after a 4th transformation. You can set the number of sex events to trigger a transformation in MCM. You need Science 2 to be able to create the BO57 cream to remove the CDDRE parasite. You need Science 1 to be able to create the cream to remove the regular DD parasite. Both types of Special Cream has a 30% chance to be available for purchase from any Doctor. Price will be expensive.
      Keys are only added to locked safes and will only be added if there was also a chance to trigger a trap.
    i.e. MCM "Cursed Loot Chances" -> "Cursed Safe chance" set greater than 0 and opening a locked safe.  
     
    Manually resetting/restarting CDDER
     
    Use the following in console. Or drop "cdderkickstart.txt" in your F04 directory and use that. 

     
    stopquest Bo57_VersionControl stopquest Bo57_cursedLootController stopquest Bo57_MCMandUtilities resetquest Bo57_VersionControl resetquest Bo57_cursedLootController resetquest Bo57_MCMandUtilities startquest Bo57_VersionControl
    Then save and restart the game.
     
    Getting Support

    If you experience an issue, post your load order & mod list when asking for help.
    Otherwise you're showing up at a repair shop, asking for a fix, and didn't bring the thing that needs to be fixed.
     
    Vault Meat assets by Grine & Ruthless Peasant
     
    cdderkickstart.txt

    12353 downloads

    Updated

  15. Commonwealth Captives More Female Captives

    V1.0.7 Fixes some bug eyed and flat faced captives. See change log below.
     
    This patch will add a total of 137 updated original and new female captives.
    It also adds a total of 38 male captives. The original 24, which have not had their looks updated and 14 new males.
    All 175 captives all have names and you'll also be able to see what they are wearing in the trade menu. Which means you can strip them naked if you wish.
     
    It's an ESL flagged ESP so it wont take up a mod slot.
    +++++++++++++++++
    Little details.
    IF you want the captives to look like the screen shots, you'll need to have Valkyr Female Face and Body Textures installed. (at least the face textures)
     
    You may notice that some females look a lot like others.  For example Noelle & Hope are pretty close to being twins, which in this case they "were".
    But one of them has been replaced by a Synth that was intercepted and memory wiped, not 100% successful, by the Railroad. Then captured by the bad guys... cause the RR is not very good at getting them out of the Commonwealth.
    These Synths may or may not be easy to spot, but will drop a Synth component on death.
    You might find an long distance Synth observer, the eyes give it away, or a moral Synth like Lucia, always grinning.
    You might even find a male Synth or two.
     
    Requirements:
    Commonwealth Captives and its requirements.
     
    Credits:
    @EgoBallistic for his awesome mods and his patients with my shenanigans.
     
    Change Log:
     

    164589 downloads

    Updated

  16. Outfit Of Hookers Modular Addon

    Cut the kziitd clothing into several pieces so that its elements can be worn separately. I don't feel like taking screenshots cause I just don't know how to do it nicely in fo4. If someone makes them, I'll add them on this page.
     
    I made sure the clothes inside the same sets didn't interfere with each other (where necessary). Slots are selected based on Nexus recommendations. I also changed the slots for Body Fishnets so that they can be used in combinations too.
     
    I also made patches for HHSO3 and High Heels Sound. They are included in the main archive - you can disable them if you don't need them.
     
    Of course, you need to download the original mod.
     
    Current version is based on OOH 1.03. Whenever possible, I will read comments and fix bugs. But no guarantees.
     
    I might make an addon for Complex Sorter in the future. But no guarantees.
     
    I won't do a patch for SAKR, as I gave up on it due to compatibility nightmare. I don't mind if someone makes it without me.
     
    Enjoy
     
    and sowwy 4 badenglish

    2653 downloads

    Updated

  17. PorcEffects (AAF bodymarks)

    This is Sex marks of any rough/aggressive AAF animations. Scratches from rude floor or lockers, spank marks, dirty feet and some bruises. I tried to make it most compatible to actual position of female NPC. For example if it is powerbomb on the floor, then upper part of back get scratches. if male(s) seized her legs or arms, then some bruises on legs or arms should appear. It will be temporary overlays (60-120 sec), then disappear. 
     You can choose AAF patch you use during installation: UAP, Indarello's Patch for animations , or no one of these, if you prefer to use clean versions of AAF animation packs.
     Now it affects only Savage Cabbage, Leito and Bp70. 
        

    6342 downloads

    Submitted

  18. AAF Servitron Patch

    📦 Servitron AAF Compatibility Patch
    Description:
    This patch allows the Servitron race to be properly recognized by AAF (Advanced Animation Framework) as a robot.
    It adds ServitronRace to the Robot group in the AAF_actorTypeData_all.xml file.
    ⚙️ How It Works:
    This patch replaces the default AAF_actorTypeData_all.xml with a modified version that includes ServitronRace under the Robot group.
    🧩 Requirements:
    AAF - Advanced Animation Framework
    [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations
    Servitron
    Automatrons Have Genders Too (For better gender support)
    🛠️ Installation:
    Install with your mod manager (MO2, Vortex, etc.).
    Ensure this mod is loaded after AAF so it overrides the XML properly.
    ✅ Tested With:
    Fallout 4 (version 1.10.984.0)
    AAF version 1.1.1
    AAF Themes version 210819.0
    Servitron version 1.1.0
    Automatrons Have Genders Too version 0.3
    ❗ Notes:
    If you use other patches that also modify AAF_actorTypeData_all.xml, they must be manually merged.

    2865 downloads

    Submitted

  19. Sissy Chastity Cage (Futanari FEV Addon)

    Ladies and gentlemen, femboys and sissysluts, here it is! 
     
    What is it? 
     
    It's a addon for the Futanari FEV mod by DracoRaknar with a chastity cage. I changed the size of the schlong to fit my character, should be fine for pathetic little sissies, if you don't like it just change it in outfit studio.
     
    The cage is just a cosmetic item, no DD chastity item with any functions. It's only attached in flaccid state and disappears when errect.
     
    Requirements: 
     
    Futanari FEV 
     
    I'm using the AAF version so... no clue if it works with any other, but i guess it should... 
     
     
     

     
     
     

    4133 downloads

    Updated

  20. VotW Various

    Adds 10 different videos from the Fallout universe.
    Game 1.10.163 requires Backported Archive2 Support System

    4486 downloads

    Submitted

  21. [VotW] Elizabeth & Creatures part 2

    Adds 10 short SFM videos of Elizabeth Comstock featuring various Fallout creatures for the mod "Videos of the Wasteland".
    The original videos are downloaded from the Internet and belong to their authors. Authors are indicated in the video titles.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.

    5302 downloads

    Updated

  22. [VotW] Elizabeth & Creatures part 1

    Adds 10 short SFM videos of Elizabeth Comstock featuring various Fallout creatures for the mod "Videos of the Wasteland".
    The original videos are downloaded from the Internet and belong to their authors. Authors are indicated in the video titles.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.

    5834 downloads

    Updated

  23. [VotW] Lara & Creatures

    Adds 10 videos of Lara Croft with animals and deathclaws for the mod "Videos of the Wasteland".
    Video authors: Darktronick, Dismaysfm, Noname55, TinSFM, Whitetentacles, ZMSFM.
    Thanks to TheDestroyerOfWorlds for the software that made this work possible.
    Note: Starlight addon is not supported due to the fact that 4:3 video looks bad in widescreen. All videos were pre-processed by a neural network to 60 frames per second. The video editor applied the scratch, noise and vignette effects.
    Thank you, enjoy the game.

    6526 downloads

    Updated

  24. DOA6 Santa Christmas Bikini (Fusion Girl/CBBE)

    Craft at chem station under: "hey santa want a lap dance?"
     
    This is the bikini that unlocks with Tina Armstrong and Kasumi follower on dec 25 (In game time).
     
    Includes Bodyslide files for Fusion Girl 1.75+ and CBBE. you need to build in bodyslide before use especially if you use CBBE.
     
    The Mistletoe on the bikini may Conform to larger bodies funny so I have included an already weighted mistletoe mesh for for FG and CBBE you can use to replace In OS or another program if you don't like the way it conforms to your body. 
     
     
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     

    683 downloads

    Updated

  25. JOE’S Apartment Quest/Player Home

    What would you do for a Rent Controlled Apartment in the Apolcalypse? 
     
    room with 10,000 roommates?
     
    Put up with them ruining your dates and stealing your food?
     
    singing?
     
    based on the classic MTV short and movie based on that short of the same name.
     
    adds a horde of brave but useless followers along with a customizeable interior player home.
     
    Bonus Pre-Order Digital deluxe but on disc Content: Uncover the secrets of Joe’s Porn stash!
     
    NOTE: it is HIGHLY RECCOMENDED YOU LEAVE YOUR COMPANIONS OUTSIDE FOR THE FIRST TIME YOU ENTER THE APARTMENT (not the building) It is uncommon but sometimes they trigger scenes they are not supposed to even though the player should be the only one checked off to trigger them.
    I am looking into this. It could be my custom companions but for now just enter alone for the first scene then bring them in.
     
    find the apt to the left of museum of freedom when facing it. A door or two down.
     
    TURN ON SUBTITLES, the mod is not voiced!
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    - Title Change and detailed pics later.

    1686 downloads

    Updated

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