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  1. Sexplicit textures for FO4

    Hi LL users,
     
    I think I did what I wanted, most of the Vanilla posters are modified, and a lot of little extras too. DLC ones are in progress... (done in 1.1 !)
    I tried to preserve the sense of the original texture as best as possible (advertising for example).
    Looking back, I realize that was a lot of work! (as much as for the one for SF)
     
    If you don't want to see full nudes, sex scenes, cum and more, don't dowload it!
     
    4 separate archives with loose files :
    - Paintings
    - Ads (Billboards, posters)
    - Others (objects, panels, flags, etc...)
    - CreationClub-Mod (for NG & some posters/decals modifications for mods I use : Better Goodneighbor, Better AtomCats, Ivy (for her room), UpToNoGood)
     
    Note :
    I haven't touched the church's textures, I use this excellent mod for that : Nuns erotic pictures of "Just Some Noob" for churches
    And no magazines : there's a lot of mods for that

    16375 downloads

    Updated

  2. RZ Skimpy Clothes (CBBE)

    Just some skimpy clothes I made.
     
    This was intended to have a lot more in it but I'm not making enough progress so just decided to release it as is so I can move on to another FO4 mod.
     
    The items are shown in the screenshots and there is no way to get them other than console commands or an .esp explorer mod (recommended).
     
    To use console you can use "help rzvol1 4 armo" then "player.additem xxxxx" with the item ID. Just use the .esp explorer. Sorry.
     
    They are based on CBBE body and should be built in bodyslide.

    3512 downloads

    Submitted

  3. Morning Sex Alternative

    This mod is a simplified version of "Morning Sex With Lover".
     
    When you wake up in the morning, you will have sex with your companion.
    (It is recommended to wait about 5 seconds after waking up.)
     
     
    This mod performs Morning Sex with a companion equipped with the following Rings.
    There is no need to create a patch for each companion.
     
    There are 5 Rings in total, which can be created in "Chem Station > Utility".
     
    Ring Of Lover 
        Performs Morning Sex on a companion with the Romantic flag enabled.
     
    Ring Of Friend 
        Checks Affinity Value (1000 over) without Romace check.
        It is used with a companion who has Affinity but not romance.
     
    Ring Of Slave 
        Checks only the Ring equipment, not Affinity or Romance.
        Can be used with companions that have neither Affinity nor Romance.
        Aggressive and Rough tags are specified in the AAF Sex animation tags.
        Assumes that the player is the Master and the companion is the Slave role.
     
    Ring Of Love Slave 
        Same as Ring Of Slave, but the Aggressive and Rough tags are not specified in the sex animation tag.
     
    Ring Of Master 
        Same as Ring Of Slave, but the sex animation tags are specified differently.
        Assumes that the player is a Slave and the companion is a Master.
     
     
    Threesome
        If you have multiple companions due to multi-follower mods, etc., you can perform Threesome Sex.
        This will only occur if you have a companion equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
     
    ---
    Animation tags
     
    Details of the animation tags used in each Ring are as follows.
     
     
     
    ---
    Setting Holotape
     
    A setting holotape can be created at "Chem station > Utility".
     
    The holotape setting items are as follows:
     
    Morning Sex Alternative : Enabled / Disabled
        Enables or disables the MOD.
      
    Debug Mode : On / Off 
        Enables / Disables Debug logging
      
    Player Role : Auto / Giver / Receiver 
        Sets the sex role of the player.
        If set to Auto, it will be automatically set according to gender (Male = Giver, Female = Receiver). 
      
    Partner Gender : Defferent / Same / Both 
        Specify the gender of the sex partner.
      
    Scene Chance : 25% / 50% / 75% / 100% 
        Specify the probability of Morning Sex.
      
    Sex Duration Time : 30sec / 60sec / 90sec / 120sec / 240sec / 480sec 
        Specify animation playback time.
     
    Furniture Scan Radius : 250 / 500 / 1000 / 1500 / 2000 
        Specify the search range of furniture used in Sex.
     
    Allow HasBeenCompanion : Enabled / Disabled 
        Whether to scan companions who are waiting at the base.
     
    Allow NPC : Enabled / Disabled 
        Enable scanning of NPCs (Ring Equipped) that are not companions.
        NPC's have neither Affinity nor Romance, only Ring Of Slave, Ring Of Love Slave, and Ring Of Master are effective.
     
    Allow Threesome : Enabled / Disabled 
        Do you want to perform Threesome Sex if the companion is equipped with Ring Of Slave, Ring Of Love Slave or Ring Of Master.
     
     
    ---
    Notes
     
    This MOD executes animations by specifying Sleep Furniture, so I recommend installing an animation MOD that includes many animations compatible with furniture.
    For example, the following MOD is recommended because it includes many bedding animations.
     
    SavageCabbages Animation Pack : https://www.loverslab.com/files/file/5983-my-animation-pack-updated-150423/
    BP70 Fallout 4 Sex Animations : https://www.loverslab.com/files/file/5205-aaf-bp70s-fallout-4-sex-anims-28-20-9-2021/
    RohZima Fallout 4 Sex Animations : https://www.loverslab.com/files/file/27859-rohzima-fallout-4-sex-animations-for-aaf/
     

    2500 downloads

    Updated

  4. Skyrim Forgotten Art Paintings

    Have you played the Forgotten Art mod for TES V Skyrim? Do you miss the pretty, hot and dangerous womens? This is mod for you ❤️

    Adds 46 Paintings (+2 bonus) from the Forgotten Art mod for TES V Skyrim are available in any workshop in the world of Fallout 4!
     
     
    Uninstallation:
    1) Remove all paintings from the settlement added by this mod.
    2) Create an item in Chemistry station -> Utility -> [SFA] Paintings Remove
    3) Use the [SFA] Paintings Remove item
    4) Save the game
    5) Deinstall the mod in Vortex/NMM/MO2
    6) PROFIT!

    280 downloads

    Updated

  5. AAF Violate Patch - Custom Races & More Victims

    Note: If you have issues after installing this, remember to ask about it here instead of the main AAF Violate page. This is a new upload and may have unforeseen bugs.
     
    This patch allows anyone to include additional races to AAF Violate without modifying any scripts. This can now be done through editing or patching the provided plugin with FO4Edit. Custom and vanilla races can be added as violators, or as mutual victims/violators. The patch also increases the maximum number of concurrent victims from the original 3, to 8 humanoid victims and 8 non-humanoid victims. Also introduced, is a new global variable that can reduce or prevent victims from leaving the surrender state and re-entering combat whenever the player encounters another hostile npc. Note that the plugin isn't light because of restrictions caused by dialogue entries.
     
     
    Requirements:
    AAF Violate - Version 1.61 and in working order.
    AAF Voices-2.5.2-AAF Violate.fomod - Only required if you choose the voice version of the custom races patch. Any other Violate Voice mods could break the game.
    FO4Edit - To add races to the plugin as you see fit.
     
    Installation:
     
    -If you have AAF Violate 1.61 and no voice mod for it, download Violate Custom Races Patch 1.61.rar.
    -If you have AAF Violate 1.61 and AAF Voices 2.5.2-AAF Violate , download Violate Custom Races Patch 1.61 wVoice.rar, instead.
    -Don't download anything if you have an older version or are using a different Violate voice mod.
    -Both versions are compatible with the DLC, Feral Animations, and FCOM support that come with AAF Violate's FOMOD.
     
     
    Usage, Troubleshooting, Bugs:
    (For detailed instructions with images, click on the spoiler below 'Detailed Usage')

    For your convenience, set Violate_Custom_Races.esp near the end of your load order so it can readily adopt most mods as masters. Enable and deploy the plugin. Use FO4Edit to add plugins with custom races as masters to Violate_Custom_Races.esp. Then add race records to the Violate_Aggressors (070010AC) or Violate_Victims_and_Aggressors (070010AD) form lists. If a race you add has human (i.e. RaiderProject.hkx) behavior graph entries, then add that race to the Violate_Humanoids (070010AE) form list as well. If you are adding a race to the Victims_and_Aggressors list, so that they are eligible as victims, you also need to make sure that their race has the "Allow PC Dialogue" option checked in its Flags. Copy the race as an override and make that change if necessary. Some creatures like mirelurks and radscorpions still won't give you dialogue options if you do this, but I'm not sure what other entry they have or lack that causes this. Anything dumber than a dog/robot/deathclaw seems to have this issue. Also, don't forget to redeploy mods after saving your plugin.

    After first installing the mod, or making any changes to the plugin, load the game to a save where Violate isn't currently being triggered or dealing with surrendering enemies. Every time you make changes to the plugin, follow the same precaution. If you haven't made a change to the plugin in a while, but are clicking on a save with active victims when loading, and you keep crashing before loading completes, or soon after, you may need to load a save from before any of those victims surrendered.

    If you find that no one, not even regular non-unique human, is surrendering to you, check if the quest has been stopped by typing
    "sqs fpv_aggressor" in the console. If it says it is stopped, type "startquest fpv_aggressor" and then check the status of the quest again. This happened to me once while testing earlier iterations.

    By default, the intimidation factor that prevents victims from going aggro when you find a new hostile npc is 0.75. I recommend something even higher if you use the feature often, like 0.95 or even 1. You can change the value with "set afv_global_intimidation to X." You might need to save and reload for the change to take effect.

    If you are using the voice version, only the first 3 humanoid victims will audibly speak, as they are the original aliases. I tried copying and renaming fuz files to match the formIDs of the new dialogue, but that didn't work, so unless someone can describe what else goes into making this voice mod work, I probably won't add any new voices.
     
    There's an issue where npcs in the BoS faction will appear to surrender, and won't actively fight, but they will still be designated as in combat and they won't give you a dialogue option to violate them. I think minutemen might also be affected. Railroad agents and synths worked just fine. This may also have to do with your allegiance to certain factions in game, as I hadn't even met Danse yet. As far as I could tell, the issue still existed for me when turning off the mod, so it may be a problem for regular installations of Violate as well. If there's enough demand, I might try to create a workaround for this.

    The most jarring issue at the moment is that a lot of male creatures like super mutants and deathclaws fail to get erections when they are victims, even though all their AAF animations force them to be the aggressor. I think I want to do a script for that next.
     
     
    Detailed Usage:
     
     
     
    Acknowledgements:
    EgoBallistic for supporting AAF Violate and continuing its development
     

    5143 downloads

    Submitted

  6. Super Mutant Females

    Note: This is pretty funny. I made this mod because I was looking for a female super mutant mod that used darklynxxx's model, but I did so during a 40 day period when this was hidden. You may prefer that instead, so check it out.
     
    This mod allows female super mutants to spawn among regular super mutants. Most assets are from Skadi Female Half Super Mutant by darklynxxx. During AAF animations, they shrink from 1.2 scale to regular scale because there are no animations that use a human skeleton that big. Optional patches allow for these mutants to work with AAF Violate, Human Resources, or to have flaccid and erect futa penises. You have a choice of fusion girl-based body and clothing, or the cbbe-like body and clothing that come from the base Skadi mod. That choice may depend on your physics settings.
     
    Hard Requirements:
    Skadi Female Half Super Mutant
    Azar Ponytail Haiystyles
     
    Requirements for Optional Patches and Features:
    OCBP for physics compatibility
    MTM Physics Presets or similar to get physics to work with fusion girl
    AAF Violate to have female super mutants surrender to, or defeat the player (Note: This mod's patch will also allow synths to surrender, for compatibility with my other race mod)
    Human Resources to enslave female super mutants
    Vioxsis Strap-Ons (ZeX Bones fixed) or any other mod that has the Vioxsis_Strap-Ons.esp. This enables futa support (it didn't have to be a requirement but it is as of now)
     
    CBBE vs FG:
    -The Skadi CBBE-ish body, or whatever it is, is nicer (except for the nipples) and has better color matching between the body, hands, and head. You may get decent physics results with it, but when I tried to get CBBE and FG physics running at the same time, it did not look good.
    -The FG body is my very rough attempt at getting a body that had similar sculpting and the same diffuse map, but could work well with my physics set up. I used fusion girl reduced and this body has dismemberment that's mostly ok. I don't recall if the CBBE had dismemberment, but it might. A couple clothing items might clip more than others at this point in the mod's development.
     
    Updating:
    -If you downloaded and installed the original version of this mod, before 1.0.1, then you can download SM_Fem 1.0 to 1.01 patch.rar and have all the fixes without messing up your bodyslide or downloading files you don't need.
    -This archive doesn't include SM_Fem_Less.esp, a plugin that makes super mutant females spawn at a 1:3 ratio with males. If you want that, you can download SMFem_Frequency and HR 1.01.rar and enable that plugin specifically.
     
    Installation:
     
    -CBBE Path: 
    -Install and enable Skadi. If you want working clothes physics, install the "Bodyslide with CBBEPhysics" file on that page as well.
    -Come back to this page and Install SMFem_CBBE 1.01.rar and enable both plugins. Now that you have all the files and presets, if you want to use bodyslide, pick a preset like "skadi_myPreset," make changes to it, search for "fsm" clothing in BodySlide and check morphs and batch build (try not to rebuild the fsm_body_behemoth with a preset that isn't labeled with "skadi_Behemoth", unless you specifically want to change that body drastically.
     
    -Fusion Girl Path:
    -Install and enable Skadi. Installed and enable SMFem_FG 1.0.1.rar, then search for and build "FG_fsm" clothing and body parts in bodyslide with skadi_FG preset or whatever preset you create (Do not build the FG_fsm_body_behemoth file with this preset unless you really want that. By default, it comes built according to the skadi_FG_B preset).
     
    -Patches for either path:
    -If you have AAF Violate working, and can use FO4Edit, check out the Custom Races & More Victims Patch that can allow you to add whatever race you want on your own by editing the plugin. If you're not interested in that, the old way is still available as so:
    [Install SMFem_Violate.rar. Enable SM_Fem_Violate_dlc.esp if you have aaf_violate_dlc_patch.esp enabled in your load order. If not, then enable SM_Fem_Violate.esp, instead. This may conflict with any other specific Violate mods that affect FPV_Player Quest. (Note: You must eventually load the game, enter "set AFV_Global_Allow_SuperMutantFemaleRaces to 1" in console, save, and then reload this save for Violate to recognize the new race.)]
    -If you have Vioxsis_Strap-Ons.esp in your load order and want female super mutants to have futas, install and enable SMFem_Futa.rar.
    -You can choose to install SMFem_Frequency and HR 1.0.1.rar and then enable any plugins you wish to use. SM_Fem_Less spawns females at a 1:3 ratio. SM_Fem_More.esp spawns females at a 4:1 ratio. SM_Fem_All.esp will make males extremely rare. SM_Fem_HR.esp will allow you to enslave female super mutants for Human Resources, but will conflict with any other plugin modifying that record, so you may want to merge such plugins into one.
     
    OCBP Settings (Edit the ocbp.ini file in Data\F4SE\Plugins):
    The FG Whitelist should have these additions and look something like this
     
    If You kept the CBBE, the whitelist should look more like this:
     
    Just Business Patches:
    Try out travelmedic's implementation of Just Business compatibility. If you have any other mods that add race compatibility for Just Business, load travelmedic's plugin last, as these will all conflict. If it works for you, then merge your other JB race patches with the one you got from here.
     
    Acknowledgements:
    darklynxxx for permission to build and share FG versions of skadi assets.
    Indarello for permission to use modified versions of the futa from their Strap-on mod.
     
    If Something looks weird, let me know.
     

    11966 downloads

    Updated

  7. Companion Ivy 6.1 Traducción al Español

    Traducción al español del excelente mod de compañía de Ivy 6.1 del creador  Reginald_001
    solo son los archivos de traducidos se necesita el mod original para que estos funcionen.
     
     
    INSTRUCCIONES
    Descargar primero mod original y después la traducción con el gestor de mods de su preferencia
    sobrescribir cuando se indica o poner después.
     
     
    Requisitos:
    Conoce a Companion Ivy 6.1 de  Reginald_001
    https://www.loverslab.com/files/file/11260-meet-companion-ivy/
     
     
    Es mi primer aporte aquí en LL espero y me perdonen cualquier error que cometa
     
    ???

    1666 downloads

    Updated

  8. Kziitd Fetish Toolset - More Passionate Gag Sound

    Gag sound replacer for female player
     
    First of all, @kziitd's and @EgoBallistic's KFT bondage device and framework mod was a big breakthrough after the success of @Kimy's Devious Device on Fallout 4, however the gag sound wasn't perfect - some had too much reverb and noise, so I did a quick replacer mod for the gag sound and now my Ada sounded like her mouth being properly sealed instead of reverb-y and noisy gag dubbing 😬😁
     
    As a bonus, here's a preview of my Ada being ignored for her mouth all sealed across 3 different gags
     

     
    Requirements:
    KFT and all of its required mods .
    .
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    Almost forgot to mention, all the gag sound was made possible thanks to X3NO's gag sound, take a look at his YT work 😊

    2511 downloads

    Updated

  9. KFT Bondage Grenade

    Note 1: This mod is heavily inspired by and originally drawn from Devious Devices - Bondage Grenade
    Note 2: NPCs that surrender for AAF Violate due to this mod cannot be enslaved for human resources until you unrestrain them (machete makes this easy), attack them again and make them surrender the usual way. Another way is to use the Alternative Enslavement Crop.
    Note 3: Grenades work against the female player character, but not the male.
     
    -This mod provides grenades and a harpoon gun weapon mod that can bind targets in random KFT items, Devious Devices or Real Handcuffs, depending on settings and circumstances.
    -A machete weapon mod that frees targets from all restraints is also provided. Grenades and ammo are crafted at the chem bench. Weapon mods are crafted at the weapons bench.
    -Targets that aren't designated settlers, companions or unique NPCs will also submit to AAF Violate.
    -You can adjust the applicable races and sexes to whatever you want by editing the main plugin file, KFTgrenade.esp. If you want deathclaws or anything else to surrender to you, you can do that.
     
    Requirements:
    Far Harbor DLC
    Kziitd Fetish Toolset
    Devious Devices (I'm using RC9)
    Real Handcuffs
    AAF Violate
     
    Suggested Mods:
    Devious Devices RC8 Male Addon 2.0 (Only required if you want to restrain male humanoid NPCs. Don't forget to edit the plugin's kg_male property from False to True)
    Female Synths  (To restrain female synths as seen in the gallery)
     
    Race Lists For You To Adjust:
     
     
    How it works:
    -Any custom/modded races should have their plugin added as a master to KFTgrenade.esp
    -Any races you want to be restrained by the grenade/harpoon gun should be added to bondnade_RACE_list (FE000028)
    -From these races, any of them with male NPCs that can equip DD items, but don't use a human male mesh (like male synths) should be added to FE000029.
    -Any races that don't have human bodies and can't properly wear DD or KFT items, but can wear Real Handcuffs (like Servitrons) should be added to FE00002A.
    -Any races that can't wear any restraining items at all, and are mono-gendered (like deathclaws, molerats, super mutants, etc) should be added to FE00002B.
    -Any races that use the human skeleton and animations (Servitrons, etc) should again be added to FE00002C.
    -If a race appears in FE000028 and nowhere else, that means no surrender animation will play, and the mod will attempt to add KFT items on females, as well as an unrestricted variety of DD items on males (if male activity is turned on).
     
     
    Settings For You To Adjust:
     
    kg_amp = rate of KFT victims with amputations (default 0.05)
    kg_gag = rate of KFT victims with gags (default 0.3)
    kg_male = whether male humanoid NPCs are affected or not (default False)
    kg_RHcollar = rate of RH victims that are given an RH collar (default 0.0)
    Perhaps I'd make an MCM for these options, but the plugin would still need to be modified manually for race compatibility, so that makes it less worthwhile.
     
    In the Downloads, there is an optional level list injection patch that will inject grenades into enemy arsenals and vendor inventories.

    2302 downloads

    Updated

  10. Staged Animation XMLs

    Purpose:
    Add animationGroupData XMLs where necessary and modify positionData XMLs to hide standalone animations that belong in staged animations and add the staged animation group from the animationGroupData XML files.
     
    File Versioning Information:
    The archive files are versioned as such:
     
    The version of the animation pack the XML files are designed to replace followed by the revision number for these files. The revision number  acts like a version number for this project respective to that animation pack. For example, if the version of the animation pack is 1.2.3 and this is the 843rd modification of those XML files for that specific version, the version part towards the end of the file before the ".zip" extension will look like: "1.2.3-843".
     
    Anticipated Questions:
    1. Why make this?
     
    I'm a fan of minimal mods but some mods like to throw in everything and the kitchen sink. Because of this, I don't use the Ultimate AAF Patch (UAP) and instead only use Creature Resources which does not provided fixed XMLs.
     
    2. Not all of the animations from an author have their name surrounded in brackets, why is that?
     
    The animations with the animator's username in brackets are the animations that are believed to be staged based on the naming scheme used in the author's original positionData files.
     
    If it isn't in brackets, then the name of the animation didn't seem to be detected as part of a staged animation with the program I wrote to generate the XML files and it was seen as a single, standalone non-staged animation.
     
    3. Why don't you have one for <insert author here>?
     
    Either that author already provided animationGroupData and staged positionData files or I don't use their animation pack so I didn't make one for them.
     
    4. Will you do one for <insert author here> if their XMLs need one?
     
    There's a good chance I won't mind. Just point me to their mod.
     
    5. Why are some of the old comments missing in the XML files and why is it formatted differently from the original?
     
    I did not create or modify these XML files by hand, not even with an XML editor.
     
    I had the XML parsing library I used ignore comments and some comments were malformed to begin with.
     
    6. Do I need both the NAF and AAF folders?
     
    No, I just have both to support users of either mod and the files are exactly the same. Feel free to delete the folder for the mod you don't use.

    4723 downloads

    Updated

  11. Overlay Effect Ring For Pantyhose Collection

    This mod adds a ring to Equip/UnEquip the Overlay of the Pantyhose Collection.
     
      Pantyhose Collection : https://www.loverslab.com/topic/134422-pantyhose-collections-fallout-4-looksmenu-cbbe/
     
    Rings can be created in the “Pantyhose Collection” in Chem Station.
     
    The Ring's equipment slot designation is removed so that multiple Overlay Rings can be equipped at the same time.
    (I thought that Garter Belt and Stocking must be able to be equipped at the same time)

    "Ring Of Remove All Overlays" is a Ring to remove all Overlays.
    Normally it is not necessary to use it.
    Use it when you have tried many things and the overlay is not disappearing.
     
     
    ---
     
    How to build your own overlay ring(armor) 
     
    You can create your own overlay ring(armor) using fo4edit.
     
    1. copy overlay script to your ring(armor) 
     Copy the script set in “Ring Of Remove All Overlay” to your ring(armor).

     VMAD - Copy the entire section of the Virtual Machine.
     This script works for any Armor.
     You can also create "boots with overlays" and "armor with overlays".
     

     
    2. set keyword to your ring(armor) 
    Set one of the following KEYWORD to your Ring(Armor).
    OER_EFFECT_ON_FEMALE - works for female characters 
    OER_EFFECT_ON_MALE - works for male characters 
    OER_EFFECT_ON_ALL - works for both male and female
     

     
    3. write Overlay Template ID in DESC 
    This mod uses the string set in the Description of Armor as the Overlay Template ID.
    The Overlay Template ID is described in the Overlay Mod's overlays.json.
     


    For example, for Pantyhose Collections, it is "F4SE\Plugins\F4EE\overlays\Pantyhosecollections.esp\overlays.json".
    { "id" : "TT_Panties_Black", <--- template ID "name": "TT_Panties_Black", "slots" : [ { "slot" : 3, "material" : "overlays\TT_Panties_ Black.BGEM" } ], "playable" : true, "transformable" : false, "sort": 0, "gender": 1 }  

    115 downloads

    Submitted

  12. Fusion Girl patch for Feline Races - Big Cats of Fallout

    Fusion Girl patch for Feline Races - Big Cats of Fallout


    It is an almost unchanged FG body,  it just has paws, separate pussy and anus (does not affect the function). The body has the same functions as the FG body + some special features. 

    Body includes additional sliders (MORPH+) made by Staticphobia.
    These morphs are used, for example, by the mod PotC Morph+ Patch 1.20 by spicydoritos.
    The body itself works like a regular FG body.

    You can install the patch using your favorite mod manager. 

    The patch contains a files for BodySlide and modified textures.


    After installing the patch, you need to generate body in BodySlide !!!
    The name is: Cat Races -CheetahFemBody FG, Cat Races -SnowLeopardFemBody FG v.2
                       


    This is my personal project, so please contact me directly with any questions.

    Credits and Thanks:
    ASlySpyDuo - Beardofsocrates - Blaze69 - Shadowliger  (Feline Races - Big Cats of Fallout)
    Bad Dog (Furry Fallout 4)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)
    Staticphobia (FG Morph)
    spicydoritos  (PotC Morph+ Patch 1.20)


    479 downloads

    Updated

  13. Fusion Girl patch for Vulpine Race

    Fusion Girl patch for Vulpine Race

    The patch contains FG hands mesh and modified textures.

    You can install the patch using your favorite mod manager. 


    This is my personal project, so please contact me directly with any questions.

    Credits:
    beardofsocrates   (Vulpine Race)
    TheBottomhoodofSteel  (ZeX - Fusion Girl)

    596 downloads

    Submitted

  14. Outfit Of Hookers Modular Addon CBBETWB conversion

    CBBE-TWB conversion of Outfit of Hookers Modular Addon by KinataHoru.
     
    Requirements
    esp files of the original mod
    Outfit of Hookers and its requirements

    1422 downloads

    Updated

  15. Freckle Bitches!

    She's all grown up now!
     
    Straight out of Stilwater!
     
    Have a gut busting meal with some catchy tunes courtesy of the Mix 107.77!
     
    Don't forget to try our funbags for special Freckle Bitches Merchandise!
     
    courtesy of IllWireless we deliver now.
     
     
    (Load up the game- follow the quest)
     
    Located near Oberland Station.
     
    Bodyslide files Included for fusion girl 1.75+ and CBBE.

    NOTE: DO NOT START A NEW GAME WITH THIS MOD ENABLED. Enable it after you exit v111. I will try to fix this in an update. [Fixed I think. I haven't had issues so It seems so]
    [Old - This should have been fixed in a previous version]
     
    Future upgrades - Transform other smaller locations into Freckle Bitches.
     
    NEW VOICED UPDATES: Adds Voiced NPCs. (Not Player dialogue). You may or may not be able to hear them over the Mix. Turn off the speakers in freckle bitches.
     
    Also adds a "Hard Marketing tool" USE AT YOUR OWN RISK - this can break NPCS. it makes them patrons (they use the default Regulars dialogue but its unvoiced because I can't cover all voice types in the game for a minor gimmick). Craft at chem station.
     
    Voices are made from my Speechify Studio Pro account which I have full license to use well beyond the scope of this free mod. 
     
    Make sure the version you are using says "VOICED" update.
     
    Feel free to upload this but you gotta credit me Link back here and buy someone booze!
     
     
    Discord Link for my mods and Q/A
     
    https://discord.gg/wjsTfZFHNC
     

    2018 downloads

    Updated

  16. DOA Followers New York Knights: Mila and Diego!

    Adds Mila and Diego. As an add on to Tina armstrongs follower mod (the way its supposed to be or as a standalone. custom body.
     
    Adds a new experimental sparring system. (it resets after even if wonky stuff does happen). 
     
    Will add more later.
     
    V1 is now voiced for CBBE and Fusion Girl. 
     
     
    Find them in Diamond city. 
    In the standalone version they stay there and can be recruited through Dialogue.
    In the "Add On" version (Requires Tina Armstrong Follower), They start at Diamond City but will head to Tina's Gym after you have Recruited Tina Armstrong. You cannot recruit them (but can talk to them at Tina's Gym) until you have finished Tina's Quest. 
     
     
    NOTE- if you are upgrading from a prior version if these files don't overwrite your older version it is because somewhere along the way I changed the ESP for organization and continuity. If you do not want to lose progress simply re-name the files to the previous plug in and main and texture file .
     
    If you have not located Tina's Gym yet, they will hand you a flyer.
     
    Features:
    -Two DOA followers:
    -Mila and Diego.
    -Outfit changes by command specifically or random.
    -Randomized outfit changes daily If they have their respective "outfit change note" in their inventory.
    -Mila and Diego Begin with the note unlike other followers (If you remove it they will no longer change clothes).
    -Sparring system Spar once a day with either of them (Or Tina) and you gain a perk granting you 25% extra exp win or lose.
    -change their weapons. Each as a firearm, a melee weapon or unarmed as an option. 
    -Unarmed will cause them to add various status effects to your enemies (or you in sparring), Break Blows will strip the target, Fatal Stuns will trigger a brief paralysis effect knocking the opponent down.
    -If Mila or Diego are knocked into "Bleedout" mode their clothing will be knocked off and Mila's hairstyle will revert back to the "Down" version. 
    -You can change Mila's hairstyle to the only other DOA one she actually has with the hairpin.
    -Added fighter cards for loadscreen.
    -Mila's outfits are significantly more interchangeable than other DOA characters due to most of her clothing being regular common clothing and not very flashy.
    -Inter-companion banter between them and the followers from the Tina Armstrong mod if you have the add on.
    Let me know if there are any issues or questions. 
     
    Voices done with my speechify studio professional account which license far exceeds uses for this mod.
     
    Mod required for add on:
     
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     

    Discord Link For Questions and Answers about my DOA followers and my other mods. 
    https://discord.gg/wjsTfZFHNC

    2827 downloads

    Updated

  17. DOA Follower Mai Shiranui and REH's Sailor Steve Costigan And Mike

    Adds two companions for the price of one!
     
    Fusion Girl and CBBE. 
     
    Two legends from different worlds.
     
    Mai Shiranui of Fatal Fury, KOF and DOA guest.
    Sailor Steve Costigan And his Bulldog Mike of Robert E. Howard Fame! (Yes, that Howard, the writer of Conan The Barbarian)
     
    A semi comedic romp of what passes for a mini quest to find her.
     
    Trigger the Quest to find Mai, Steve and Mike in Goodneighbor by speaking to the "Scared Shitless man".
     
    Initially when you meet Mai, she doesn't like you very much (at all) and only speaks Japanese.
     
    In order to understand what she is saying (if you don't speak Japanese) You need to find Mai's translator.
     
    There are five of them (you only need one):
    1. Museum of freedom
    2. The Prydwen
    3. Diamond City Science Center
    4. The State House (Goodneighbor)
    5. Institute Robotics Lab
     
    Mai will warm up to you after you travel with her.
     
    Mai has a custom body for Fusion Girl only and Cbbe.
    and her outfit can be customized through Dialogue (Bodyslide Files for Both FG and CBBE pending - Will be in the next day or so.)
     
    Credit for Mai's face to the DOA races mods. series. If there is any issue with my using them please let me know I can rebuild Mai's face.  Her outfit Is from DOA6.
     
    I haven't figured out how I want to do her fan, I made a base Mesh for it but just not sure how I want to include it.
     
     
    Fun fact: 
    Sailor Steve Costigan was the Second Most Written Character by Robert E. Howard behind only Conan.
     
     
    NOTE: you do not have to but should turn on subtitles the dialogue is not voiced.
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    Discord Link For Questions and Answers about my DOA followers and other mods. 
    https://discord.gg/wjsTfZFHNC
     

    4814 downloads

    Updated

  18. Harlivy Clothing - Clothing from the Hit TV Series Harley Quinn FG CBBE

    Adds a set of Modular clothing based on the TV Show Harley Quinn.  With FG and CBBE bodyslide files
     
    Adds a set of clothing based On Poison Ivy's clothing. But adds Sheer options.
     
    Adds a set of Clothing based on Harley Quinn's clothing. Adds a Baseball Bat Retexture for her bat.
     
    Base mod file archives are Fusion Girl. Use CBBE Bodyslide Files included to Make CBBE Body. 
     
     
    Kite Man: Hell Yeah? and Glitter Girl? - Maybe. Very very low chance. but the kite wont fly cause jetpack isn't lame like a kite.
     
    Let me know if there are any issues.
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.

    Discord Link For Questions and Answers about my DOA followers and other mods. 
     
     https://discord.gg/wjsTfZFHNC

    174 downloads

    Updated

  19. FO4 - Kasumi DOA Companion

    Adds Kasumi as a companion with a short simple questline to make sense for her to be around you.
     
    Chat with her to change her outfit, as you progress in the quest more "naked" options appear for her outfit.
     
    The base mod is set up for and made around Fusion Girl but CBBE bodyslide files are included. Build "Kasumi body CBBE" if you want to use her as CBBE. Fusion girl bodyslide files Included based on FG 1.75+.
     
     
     
    Kasumi's default weapon is a customized deliverer.
     
    She can be found at Abernathy farms loitering outside the family's house.
     
    once the quest progresses access to a default melee weapon is enabled as well. 
    the "default" uses assets created by Ghosu (credit to him) which I've also used in the Nightclub mod.
     
    This mod also uses assets from the DOA race mod which the creator is listed as "Unknown" if there is an issue please contact me. I have Changed the Textures from that mod. If you want the Old textures from the DOA Races mod, Download the "Old Textures" file. 
     
    Many of the outfits I used jackga's assets (same as the nightclub), for which I was given permissions. Eventually I might update these from DOA5 To DOA6 Versions.
     
    Quest Locations Spoilers:
     
    Let me know if there are any issues. 
     
    This mod is not to be uploaded anywhere without my permission (I don't want any issues with the current state of Nexus). This mod is meant to be free content. Under no circumstances is this to be uploaded to a pay site or paywall site.
     
    FYI- She doe not interact with Tina, At some point when I have made enough of these I will add a patch that will add idle banter between DOA chars.
     
    BREAKAWAY CLOTHING:
    When Kasumi takes enough damage Her Clothing will be knocked off of her. This is intentional and a tip of the hat to the Existing crop of DOA6 mods and modders who have made mods for DOA6 that Break your opponent's clothing to nude.
     
    NOTE: I am aware of the Santa outfit possible issue. I was able to resolve it in-game by waiting 24 hours but will also be going back to update it so it doesn't create any issue.
     
     
     
    VOICED Post Voiced V1 (the older versions are still not)
    Kasumi Follower and the Quest NPC is now fully voiced using AI and Speechify (some are still Voice clips directly from the game). I tried to get it close. The voices all fall well within my paid license to use in my Speechify Studio Professional membership. 
     
    I won't say more because if you focus on it, it sounds less close. I am finding a lot of the DOA chars are very pitchy. 
     
    Other than that it is the same as the previous update with the Keyword weapon locking system etc. At some point I still need to update her outfits.
     
     
    NO REQUIREMENTS THE ONES BELOW ARE A JOKE.
     
    WORKSHOP ADD ON
    Adds some minimal workshop functionality. I intentionally left it very minimal so it doesn't conflict with any of her dialogue options.
    She does not count towards a settlements maximum followers, 
    You can assign her to Caravan and Move her.
    She will not use some workshop higher functions but will participate in the animations.
     
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    I am doing this as a test as I don't want to add the workshopnpc script to the follower in the base mod in case there are issues.
     
    Related Mods:
     
    DOA followers Ryu and Momiji
    DOA Followers Ayane Hayate
     
    Expanded DOA Follower Dialogue
     
    Discord Link For Questions and Answers about my DOA followers and my other mods. 
    https://discord.gg/wjsTfZFHNC

    12538 downloads

    Updated

  20. FOLON Sex Attributes patch

    A small ESL flagged patch between FOLON and AAF Sex Attributes.
     
    Requirements: Fallout London and [AAF] Sex Attributes - Framework (6/26/2024) 2.8.0
     
    What changed compared to original.
    Added residents of Brickton, Croydon, LondonEye, Eastminster, Westminster, Thameshaven etc to gossip faction of SexAttributes, which means they will spread rumors about protagonist after sex.
    Slight change in perversion perk names and their descriptions to fit in London. For instance, Gunner's Bitch is now JackTars Bitch, with incoming limb damage from JackTars.
    Small change in the main script, expanded list of factions for perversion perks: Miller's Men and Charter House Miller's Men are grouped with hooligans for perversion perk Raider's Bitch. This means if protagonist will be raped by Millers Men, a perversion perk may be obtained. 
    Gangs Bitch, which originally could be obtained by being raped by Nuka World factions, now also include London gangs as Vagabonds, IODS, Roundels and Pistols. 
    Added London creatures in list of creatures for Animal's Bitch perk. Bighorners omitted due to having unique skeletons, which not supported by AAF. Lavrae and Floaters missing as well for different reasons.
    Superclones may cause Supermutant's Bitch perversion perk, ANGEL Clones are lumped with synths for Synth's Bitch perk. 
    Moved Dr.Neura from Memory Den in Goodneighbor to Abandoned Restraunt in Lewisham. Over here https://joric.github.io/maps/fallout-london/#Abandoned_Restaurant if you don't know where it is.
     
    Installation: either with a mod manager or manually
     
    None of the stuff used in creating this patch is mine. Two of the scripts which were slighly modified belong to twistedtrebla
     
    Again in the event if twistedtrebla will decide to release an official compatibility patch with FOLON, I'm taking this down.
     
    Credits and thanks:
    TeamFOLON for creating Fallout London
    twistedtrebla for creating AAF Sex Attributes and making its resources available to public
    ElminsterAU for creating xEdit and keeping it updated through years


    543 downloads

    Submitted

  21. Random Strap-ons

    NOTE: This mod will spawn a randomly selected strap-on every time a new AAF animation is initiated, which happens multiple times during a staged animation. If you have a lot of staged animations and can't tolerate the jank of a different strap-on spawning mid-scene, that's totally reasonable and you can skip this mod. Animations that were more likely to involve staging included those from gray user, zazout, and farelle. Other ones were less problematic but could still do it if you picked certain animations.
     
    If there's a file that does this, I couldn't find it, so I made an edit to the plugin from Vioxsis Strap-Ons (ZeX Bones fixed), adding a couple more strap-on entries and a level list that can randomly select one of them. To set this up, you need to install the requirements, activate desired plugins, and then make some changes to a few XML files in Data\AAF.
     
    Requirements:
    Strap-on,viodoe,dick for female/servitron 4.2 (At least I think so. The futa texture and stuff is from there)
    Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24]
     
    Plugins:
    Vioxsis_Strap-Ons.esp - main file, will replace the one currently in your load order
    Vioxsis_Strap_Servitron.esp - a patch to allow servitrons to wear these strap-ons. You can edit this to add other races.
     
    XML Files:
    In Data\AFF you want to back up any of the following files if they are there:
    -Vioxsis_Strap-ons_equipmentSetData.xml
    -Vioxsis_Strap-ons_actionData.xml
    -_EXP_EquipmentSetData.xml
    -_EXP_ActionData.xml
    -SABA_EquipmentSetData.xml
     
    Then you want the contents of Vioxsis_Strap-ons_equipmentSetData.xml and _EXP_EquipmentSetData.xml to look something like this:
     
    You want Vioxsis_Strap-ons_actionData.xml and _EXP_ActionData.xml to look like this:
     
    And if you want random strap-ons with SABA animations, you would change SABA_EquipmentSetData.xml to this: 
     
    I didn't include replacement XML files here so you have the opportunity to do it manually and observe if there are any tweaks you want to make, such as prohibiting certain races or named NPCs, etc.
     
     

    1223 downloads

    Submitted

  22. CWSS London patch

    A small ESL flagged patch between FOLON and CWSS. 
     
    Requirements: Fallout London and CWSS v4.011
     
    patch is in ENG and RU versions
     
    CWSS is one of the "must have" mods, which I always use. And there are several universal fixtures type of patches to it. Unfortunately all of them are for vanilla game. So I was hoping to have on for FOLON one day. Unfortunately it did not come out, so I decided to make one myself. And while making it I though to myself that it would be more immersive if instead of placing everywhere CWSS native furniture models, I would place models native to FOLON. So, I modified FOLON nifs in Nifskope, so they work with CWSS scripts. Or in some cases I modified CWSS nifs by importing trishapes from FOLON nifs into them. As a result this patch have several sinks, toilets and couple of baths which look like models from FOLON, but are usable like the ones from CWSS. 
    I placed them instead of FOLON native statics around the world, primarily at indoor locations. I did not replaced everything and everywhere, but a lot of locations have at least one functional toilet. Sometimes they go in pair with showers or baths. These functional appliances appear mostly at locations inhabited by sentient beings, like hooligans, Jack Tars, cultists, Millers Man etc. You got the idea, if a place is not abandoned, then the inhabitants would probably fix the restrooms. Or if its abandoned, but not long ago, like when you find a relatively fresh corpse in there. Sometimes you will find some at locations abandoned long ago with skeletons and stuff, but there were also some criterias applied. Like for instance, if the model of static is in good condition (toilet bowl is attached to the toilet tank, sink is not fractured, bath is not flipped or buried, etc), then it can be replaced. Or if a location has a water cooler, then I did not bothered myself with placing functional sink in there. 
     
    This patch also includes a modified script of Wash Out That Cum because... well, because of reasons. Basically I just added two baths from patch to the list of furnitures Wash Out That Cum supports. CWSS is already among them as you know. But if don't need Wash Out That Cum, you may ignore Scripts folder of the patch.
     
    A NOTE: these are not craftable furnitures. I mean if you have a main CWSS mod, and you have one, then you do not need any other craftable toilets. 
     
    Regarding CTDs, I did not encountered them while testing, at least not a single crashlog that would point to CWSS or this patch. But as usual, it is preferable that you place this patch somewhere at the bottom of loadlist (since its an ESL plugin, you would naturally do so). 
     
    Problems: One of the baths have water activator going out of bath walls as I denoted on one of the screenshots. I didn't quite figured out why its happening. I created a separate activator, by modifying one created by Steve40, changed its size through transform, applied transformation, changed the collision (at least i remember doing it), changed object boundaries, in Nifskope activator fits perfectly inside the bath, etc. TLDR, I tried a lot of things, but the water activator appear in game in its original size and keeps pissing me off. So at least for now it will remain like this. Also toilet seat on one of the toilets goes up a little bit weird, I apologise for that. 
     
    Credits and thanks:
    Steve40 for creating CWSS and permission to use his resources
     
    TeamFOLON for creating Fallout London and permission to use their resources, especially to DoubleYou for sparing his time and talking to rest of the team on my behalf
    Megururu for creating Wash Out That Cum and giving out his resources to be used by community
    ElminsterAU for creating xEdit and keeping it updated through years
     
    Nifskope team for creating Nifskope and publising tutorials for it

    137 downloads

    Submitted

  23. [AAF] Bound In Public (Male Dialogue)

    A simple edit of twistedtrebla's Bound in Public mod for male players

    Description:

    I a very gay man loves to mod my games and was a bit disappointed that some fantastic mods didn't really have any up-to-date patches for male characters, so I decided to make a simple overwrite of the dialogue from this mod that changes the female oriented text to male while trying to keep the same kind of style. This DOES NOT REPLACE THE ORIGINAL file only edits the text.

    Pls Note:
    I am not a mod maker I don't know how to fix bugs or solve conflicts. I have tested this and experienced no issues (It's only a dialogue edit)

    Requirement:
    Bound in public v1.3.3 and its requirements
     
     
    Installation:
    Create an empty mod then drop the esp file in. Make sure its after Bound in Public in Load Order
     

    647 downloads

    Submitted

  24. FSM-Extreme body - light nipple fix

    Hi Everyone!

    So.. After a good 5 years of using the FSM Extreme textures, and after doing some preset work, i noticed on both nipples that there is some color banding present on the original diffuse texture. This issue is present on any diffuse texture using the "Ligth Nipples" option. The dark option does not suffer from this color banding. Once you see it, you cannot unsee it, so i guess its time to pull off some texture editting..

    Im a total noob when it comes to any sort of texture work, and i made this "Fix" using good ol Paint.net with the DDS plugin.
    After some trail and error, this is yet the best version i could muster up. The right nipple (in screenshots) is pretty much done. The left nipple could still use some more love as the banding is still there (not as bad as the OG texture)

    I have include a premade compressed texture that i personaly use in-game where i applied my fix.
    The one im using from the OG mod is.: FSM Body Textures Extreme Full - Clean-48510-1-0-1605772139\diffuse\lightnipples\outie\allover\clear\bare

    I have also include the nipples in a seperate TGA file that you can layer over the any diffuse light nipple OG texture to apply the fix yourself.

    To apply the fix, you will need a program like Paint.net that supports layering and DDS file handeling.

    Steps for paint.net
     
    1. Open your preferred diffuse body texture in paint.net
     
    2. Open the TGA nipple file include
     
    3. Make sure to zoom out in both files!! Otherwise the textures wont line op right.

    4. Make a new layer in the diffuse body file (Make sure this layer is on top, should be by default)

    5. Copy the nipples from the TGA file into the new layer

    6. Merge the layers by doing Image > Flatten
     
    7. Safe and compress with the following settings:

    BC3 (Linear, DTX5)
    Check, Generate mip maps, Bicubic.
    Check, Use gamma correction.

    Save and done!
    Place your new file into the texture directory:
    Fallout 4\Data\textures\actors\character\basehumanfemale

    OG textures can be found here! All credits to the original author!
    https://www.moddinghaven.com/mediawiki/index.php/Fallout_4_mods/FSM_Body_Textures_Redux

    Request!
    I guess ill use this opportunity to request anyone with proper photoshop skills and/or texture edditing knowledge to assist me in fixing this "the right way"
    If you can pitch in on this one, its much appriciated!
     

    564 downloads

    Updated

  25. TortureDevices

    Description
    This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device.
     
    Torture Devices provides two main things:
    - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers
    - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. 
     
    Current Content in TD version 2.1 :
     
    General :
    - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture
    - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight)
    - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only))
    - A MCM menu to use the idles in game
     
    Animations :
     
     
     
    Furniture:
     
     
     
     Static / Compound Devices:
     
     
     
    Updates / Uninstall
     
    - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version.
     
    Future Plans
     
    - More MT restraint animations
    - More keywords to apply restraint animations
    - More spells for restraint effects
    - Integration of gag sounds and other bondage functionality
     
    Functionality / For Modders

    Requirements
     
    TortureDevices itself requires nothing but Fallout 4
     
    Credits and Special Thanks
     
    - Vader666 for creating the Torture Devices mod

    - ShadeAnimator for the F4 Animation Kit
     
    - Ag12 for helping me getting started with Scripts and AI Package handling
     
    - The guys who are writing the CK wiki pages
     
    - The ZaZ Animation Pack Guys
     
    - DexesTTP for HKXPack
     
    - Gray User for new hobble, armbinder, and yoke animations added in 2.2
     
    - naaitsab for new X-Cross textures and materials files added in 2.2
     
    - JB for the crop impact texture
     
     
    Full Changelog
     
     

    944759 downloads

    Updated

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