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View File [Victoria 3] Shadows of Depravity - a SoP Add-On A comprehensive add-on for Shadows of Progress — featuring an international crime cartel, NTR, horses, dogs, slaves, bug-fixes, QoL and more. Beastiality optional. ⚠ Before you install • DELETE the old version of this mod and SoS before updating. • You must start a new game when installing for the first time. • This mod must be loaded AFTER Shadows of Progress. • If you use the tech speed patch, that MUST be loaded LAST • Make sure you set the game rules twice. Just apply and then set again, especially after an update. Enjoying the mod? Buy me a coffee ☕ — and join the Discord to help shape balancing. ——————————————————————————— ★ NEW — The Depraved Syndicate: a Criminal Power Bloc Why rule one nation when you can run a transcontinental crime cartel? Form the Depraved Syndicate power bloc and turn your alliance into a web of organized vice. To found it, your Dregs must sit in government and your nation must run Unregulated or State-Run prostitution. Once formed: • Shared smuggling ports open across the entire bloc. • Every member profits from piracy income and enjoys boosted throughput plus higher building limits for Nefarious Alleys, Ramshackle Docks and Black Market Bazaars — though the Syndicate shuns a legitimate navy (less involvement at sea). • As bloc leader, all of your Dregs policies become 50% more effective. Three paths of principles: • Syndicate Operations — crank up the output and building caps of your whole criminal economy. • Dregs Empowerment — forge the underclass into an entrenched pillar of power and unlock the Syndicate Tribute policy. • Criminal Extraction — bleed your members for protection money straight into the boss's pocket (at the cost of cohesion). Leader powers — bend members to your will: • Impose policing laws on members — force them to gut their police (No Police, anyone?). • Impose prostitution laws — spread your preferred brand of vice across the bloc. Exclusive production methods (unlocked via Criminal Extraction) turn your Black Market Bazaar into a Criminal Empire, your Nefarious Alleys into a Syndicate Network, and your Ramshackle Docks into a Smuggler's Haven — and you can raise the Syndicate's own Power Bloc Statue, a monument to vice that emboldens the underworld in its shadow. ——————————————————————————— ★ NEW — The SoD-SoP tech speed patch A lightweight standalone patch for Shadows of Progress and Shadows of Depravity. SoP and SoD add a lot of techs — and researching them all takes forever. In practice you end up pouring your research into the flavor trees and falling badly behind on the vanilla technologies that actually keep your economy and military competitive. This patch fixes the pacing: whenever you research a prerequisite, its SoP/SoD follow-up techs get a sizable head-start in progress. The submod content unlocks at a reasonable speed, so you can enjoy it without neglecting your vanilla tech tree. Speeds up Shadows of Progress' entire prostitution + crime tech tree. Speeds up the Shadows of Depravity techs and the SoP→SoD bridges (this logic used to live inside SoD and was moved here). Pure pacing tweak — no new content, fully removable mid-game. Requirements & load order: Requires both Shadows of Progress and Shadows of Depravity. Load this patch after both. ——————————————————————————— Buildings, Companies & Economy • Seven new buildings with full production methods, icons and tech integration into SoP. • Three unique companies, each with its own prestige good. • Every building where it makes sense can put slaves to work. • A new slavery institution and mobilization options that make use of the new goods. ——————————————————————————— The Slave Trade The Black Market Bazaar takes SoP's Illicit Wealth and Prostitution and refines them into one brand-new tradeable good: Sex Slaves. Will you become the world's greatest slave trader? Only time will tell — but keep that pesky policing law set to "No Police". Otherwise, how are your people supposed to make an honest (dishonest) living? ——————————————————————————— Dogs The Kennel produces lots of doggos. Pops will make use of them (sparingly), but you can also: • Use them to improve certain buildings, • Send them to the brand-new Government K-9 Center to reinforce your police or military, • Or ship them to the Conditioning Center to produce an all-new luxury good: Good Boys. Kennels and the K-9 Center can be set to be… sfw-ish (don't look too closely). The Conditioning Center is gated behind the SoP bestiality game rule. ——————————————————————————— Horses Farms now also produce horses — useful in mines, logging camps and the military as transportation. Sitting neatly between expensive railways and just making workers haul everything themselves, horses can be a real win. The better your Slaughter PM, the more horses your farms produce. Want more control? Breed them yourself with the new Stud Farm. Both it and the Kennel now live under Agriculture. As an act of anti-animal-cruelty, horses — like dogs — cannot be traded. Merchant Trading Posts are an early-game alternative to railways: no extra tech required, they use horses to provide a limited amount of infrastructure and transport. And if you've got SoP's bestiality game rule turned on… behold the Lubricant Production Center. Employ an all-new pop job — the Living Cum Bucket — and revel in the production of "Horse Milk". Unlike Good Boys, this isn't just an exotic consumable: it whitens dyes, lubricates machines and… motivates, with integration into several vanilla buildings. It's also fully tradeable. (Stud Farms have an sfw-ish toggle too; the Lubricant Center is gated behind the SoP bestiality game rule.) ——————————————————————————— Slavery — the Government Slave Center (Formerly part of Shadows of Subjugation.) Your one-stop shop for getting more out of your slaves. Build it any time, but it only does something once you have a slavery law — and its effects change drastically depending on which: • Slave Trade — doubles your weekly slave imports to fill open jobs, grants +10% employment capacity in plantations, mines, Black Market Bazaars, Conditioning Centers and K-9 Centers (SoD), and lowers slave mortality. Only pops you discriminate against can be enslaved (vanilla behaviour). • Colonial Slavery — slaves work harder in your colonies (keep it out of your homeland!), die less, and even grow your colonies faster. • Debt Slavery — the full package. Two extra PM-groups let you crush your lower strata's standard of living, converting up to 20% of your population into slaves — accelerated dramatically by the center. SoP laws like Lower Class Cum Dumps help even more. ——————————————————————————— The Government Compliance Center Establish a perfectly adequate, remarkably compliant new workforce — nothing to do with slavery, everything to do with great education. Its PMGs let you switch on special PMs across a whole category of buildings at once, employing huge numbers of pops at very low wages. Pops can be scarce, but where they aren't, this is powerful. It is 100% intended that you can't change these PMs in the individual buildings — you toggle them per category from the GCC itself. This feature still needs serious balancing; please leave feedback or join the Discord. ——————————————————————————— Compatibility & Credits • Developed against the latest public version of Shadows of Progress. • Known incompatibility reported with "Hail, Columbia! — United States Flavor Pack". • AI does build these buildings, but only in limited amounts — balancing is ongoing. Thanks to @SternenLiecshtein for the partial German/Spanish translation (remaining bits via LLM), and to @srx47 for help with prettier icons. Icon images were AI-generated — if you'd like to contribute non-AI artwork, get in touch or simply drop them in the discussion. Feel free to use any of this for anything. Feedback very welcome. ——————————————————————————— For Modders — Override / Compatibility Reference Submitter Platinphoenixx Submitted 03/12/26 Category Misc Requirements https://www.loverslab.com/files/file/46084-victoria-3-shadows-of-progress/ Install Instructions Load AFTER SoP DELETE THE OLD VERSION BEFORE INSTALLING THE NEW ONE!
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The goal of this topic is twofold. 1. A request to user to let me know of every mod/animation pack that is related to Bestiality. 2. A repository for the same information Main: These mods are primarily focused on Bestiality Bestial Essence SE: https://www.loverslab.com/files/file/10036-bestial-essence-se/ Untamed: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1265342&key=1b7ad82c9d5e99add7c21391c16960a6 More Nasty Critters Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ Horny creatures of Skyrim Special Edition: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ SexLab Beastess SE - Patched: https://www.loverslab.com/files/file/24579-sexlab-beastess-se-patched/ Bad Dog's Immersive Creatures SE: https://www.loverslab.com/files/file/6663-bad-dogs-immersive-creatures-se/ SexLab More Creatures SE: https://www.loverslab.com/files/file/6301-sexlab-more-creatures-se-2019-10-28/ Creature Overhaul: https://www.loverslab.com/files/file/12760-creature-overhaul/ Demonic Creatures: https://www.loverslab.com/files/file/15135-demonic-creatures-patch-v131-current-versionv13/ Animated Beast's Cocks(ABC): https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/ SexLab Aroused Creatures SE: https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2021-05-06/ Animal Mansion Plus SE: https://www.loverslab.com/files/file/13508-animal-mansion-plus-se/ Some Animal Mansion Thing ?♀️ (for SE*) (Animal Mansion 4): https://www.loverslab.com/topic/144467-animal-mansion-4-dev-thread/ FOR THE OLD GODS : A FORSWORN STORY: https://www.loverslab.com/files/file/8092-afs_22_test1se/ Animal SOS SE: https://www.loverslab.com/topic/119300-animal-sos-se/ LV Wildlife + MNC Patch + SLAL: https://www.loverslab.com/files/file/21056-lv-wildlife-mnc-patch-slal/ SexLab Dragons V5.1: https://www.loverslab.com/files/file/7900-sexlab-dragons/ Fo4 Dogmeat Miko Replacer(Animal SOS, Baka ABC Compitable): https://www.loverslab.com/files/file/14749-fo4-dogmeat-miko-replaceranimal-sos-baka-abc-compitable/ Adventures with Balazar (Balazar's Bitch): https://www.loverslab.com/files/file/29983-adventures-with-balazar-balazars-bitch-beta/ SLAL Packs: Billyys Animations for SE: https://www.loverslab.com/files/file/5330-billyys-animations-for-se/ Psyche Animation (LE/SE): https://www.mediafire.com/file/lpnejv56vzolriy/PsycheAnimation_SE_1.2.1V.7z/file BakaFactory's SLAL Animation LE / SSE: https://www.loverslab.com/files/file/6707-bakafactorys-slal-animation-le-sse/ Anubs Animations for SE: https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ Funnybizness SLAL Packs SE: https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ SLAL SE Animations by Sailing Rebel [SRB]: https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb-2018-08-09/ Lords anims: https://www.loverslab.com/files/file/15029-lords-anims/ Sir Nibbles Anim Pack SE: https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SLAL SH Furniture anims SE: https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-se/ Anub C (new): https://www.loverslab.com/topic/97648-anubs-animations-for-se/page/9/?tab=comments#comment-3400491 SLAL Animation Pack by Leito SE: https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ Billyy's SLAL Animations: https://www.loverslab.com/files/file/3999-billyys-slal-animations-2022-9-2/ FlufyFox SLAL Pack: https://www.loverslab.com/files/file/19463-flufyfox-slal-pack-closed-for-now/ K4 Anim Pack for SE: https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Non-SLAL Animations: ZAZ Animation Packs for SE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ ( LE / SE ) RIA (Random Invite Animations): https://www.loverslab.com/files/file/14274-le-se-ria-random-invite-animations/ SLAC DAR Invite Animation Packs: https://www.loverslab.com/files/file/20721-slac-dar-invite-animation-packs/ Retextures: Bear of North Baka ABC Patch: https://arca.live/b/tullius/23662460?mode=best&target=all&keyword=bear+abc&p=1 SC - Horses: https://www.patreon.com/posts/sc-horses-35289631 More Nasty Critters / Animated Beast's Cocks Fluffworks Patch: https://www.mediafire.com/file/pbslultb4gge3cz/FluffWorks_BackUp.rar/file SC HORSE REPLACER ABC PATCH[LE/SE]: https://babofactory.blogspot.com/2021/08/sc-horse-replacer-abc-patchlese.html Other: These mods either have Bestiality in them, but is not the main focus. Or blur the line of what one might consider Bestiality EstrusForSkyrimSE_VR: https://www.nexusmods.com/skyrimspecialedition/mods/12832 Sexlab Defeat SSE: https://www.loverslab.com/files/file/9152-sexlab-defeat-sse/ Sexlab Defeat Baka Edition: https://www.patreon.com/posts/sexlab-defeat-1-32912602 OsmelMC Mod Tweaks (SexLab Aroused Creatures): https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Estrus Chaurus, Estrus Dwemer, Estrus Spider: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1192624 Public Whore: https://www.loverslab.com/files/file/17026-public-whore/ Thief: https://mega.nz/folder/3w5hXI4C#QHwbuhMhi7EKrDkyCoJnRA or https://drive.google.com/drive/folders/1hBSvCEOBk5hL6ve6RnGPQDgNp_2x14wU?usp=sharing SexLab Adventures SE: https://www.loverslab.com/files/file/9962-sexlab-adventures-se/ Sexlab Kidnapped Redux SE: https://www.loverslab.com/files/file/10087-sexlab-kidnapped-redux-se/ SexLab Achievement SE: https://www.loverslab.com/files/file/9916-sexlab-achievement-se/ SexLab Confabulation: https://www.loverslab.com/files/file/11867-sexlab-confabulation-september-16-2020/ The Mysterious Breeding Rooms SE Voiced: https://www.loverslab.com/files/file/19515-the-mysterious-breeding-rooms-se-voiced/ Devious Followers - Continued SE: https://www.loverslab.com/files/file/11732-devious-followers-continued-se/ Slaverun Reloaded SE Beta: https://www.loverslab.com/files/file/6104-slaverun-reloaded-se-beta/ Artic: https://www.patreon.com/posts/artic-80942816 Sexlab Survival SE 0.662 Beta: https://www.loverslab.com/files/file/15092-sexlab-survival-se/ SlaveTats All-In-One (W/Reduced Sizes) v1.1: https://www.loverslab.com/files/file/3334-slavetats-all-in-one-wreduced-sizes/ Skyrim Zoo Revamped: https://www.nexusmods.com/skyrimspecialedition/mods/43974 SL Dirty Deeds Missives: https://www.loverslab.com/files/file/23523-sl-dirty-deeds-missives/ Reward Your Followers v9b: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=672844 Riding Styles 2 SE: https://www.loverslab.com/files/file/18034-riding-styles-2-se-6-13-21/ Horse Riding Styles OAR: https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1805615&key=1497e4498862c10c9969491d4e63332a
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Version 2.1.4
4436 downloads
A comprehensive add-on for Shadows of Progress — featuring an international crime cartel, NTR, horses, dogs, slaves, bug-fixes, QoL and more. Beastiality optional. ⚠ Before you install • DELETE the old version of this mod and SoS before updating. • You must start a new game when installing for the first time. • This mod must be loaded AFTER Shadows of Progress. • If you use the tech speed patch, that MUST be loaded LAST • Make sure you set the game rules twice. Just apply and then set again, especially after an update. Enjoying the mod? Buy me a coffee ☕ — and join the Discord to help shape balancing. ——————————————————————————— ★ NEW — The Depraved Syndicate: a Criminal Power Bloc Why rule one nation when you can run a transcontinental crime cartel? Form the Depraved Syndicate power bloc and turn your alliance into a web of organized vice. To found it, your Dregs must sit in government and your nation must run Unregulated or State-Run prostitution. Once formed: • Shared smuggling ports open across the entire bloc. • Every member profits from piracy income and enjoys boosted throughput plus higher building limits for Nefarious Alleys, Ramshackle Docks and Black Market Bazaars — though the Syndicate shuns a legitimate navy (less involvement at sea). • As bloc leader, all of your Dregs policies become 50% more effective. Three paths of principles: • Syndicate Operations — crank up the output and building caps of your whole criminal economy. • Dregs Empowerment — forge the underclass into an entrenched pillar of power and unlock the Syndicate Tribute policy. • Criminal Extraction — bleed your members for protection money straight into the boss's pocket (at the cost of cohesion). Leader powers — bend members to your will: • Impose policing laws on members — force them to gut their police (No Police, anyone?). • Impose prostitution laws — spread your preferred brand of vice across the bloc. Exclusive production methods (unlocked via Criminal Extraction) turn your Black Market Bazaar into a Criminal Empire, your Nefarious Alleys into a Syndicate Network, and your Ramshackle Docks into a Smuggler's Haven — and you can raise the Syndicate's own Power Bloc Statue, a monument to vice that emboldens the underworld in its shadow. ——————————————————————————— ★ NEW — The SoD-SoP tech speed patch A lightweight standalone patch for Shadows of Progress and Shadows of Depravity. SoP and SoD add a lot of techs — and researching them all takes forever. In practice you end up pouring your research into the flavor trees and falling badly behind on the vanilla technologies that actually keep your economy and military competitive. This patch fixes the pacing: whenever you research a prerequisite, its SoP/SoD follow-up techs get a sizable head-start in progress. The submod content unlocks at a reasonable speed, so you can enjoy it without neglecting your vanilla tech tree. Speeds up Shadows of Progress' entire prostitution + crime tech tree. Speeds up the Shadows of Depravity techs and the SoP→SoD bridges (this logic used to live inside SoD and was moved here). Pure pacing tweak — no new content, fully removable mid-game. Requirements & load order: Requires both Shadows of Progress and Shadows of Depravity. Load this patch after both. ——————————————————————————— Buildings, Companies & Economy • Seven new buildings with full production methods, icons and tech integration into SoP. • Three unique companies, each with its own prestige good. • Every building where it makes sense can put slaves to work. • A new slavery institution and mobilization options that make use of the new goods. ——————————————————————————— The Slave Trade The Black Market Bazaar takes SoP's Illicit Wealth and Prostitution and refines them into one brand-new tradeable good: Sex Slaves. Will you become the world's greatest slave trader? Only time will tell — but keep that pesky policing law set to "No Police". Otherwise, how are your people supposed to make an honest (dishonest) living? ——————————————————————————— Dogs The Kennel produces lots of doggos. Pops will make use of them (sparingly), but you can also: • Use them to improve certain buildings, • Send them to the brand-new Government K-9 Center to reinforce your police or military, • Or ship them to the Conditioning Center to produce an all-new luxury good: Good Boys. Kennels and the K-9 Center can be set to be… sfw-ish (don't look too closely). The Conditioning Center is gated behind the SoP bestiality game rule. ——————————————————————————— Horses Farms now also produce horses — useful in mines, logging camps and the military as transportation. Sitting neatly between expensive railways and just making workers haul everything themselves, horses can be a real win. The better your Slaughter PM, the more horses your farms produce. Want more control? Breed them yourself with the new Stud Farm. Both it and the Kennel now live under Agriculture. As an act of anti-animal-cruelty, horses — like dogs — cannot be traded. Merchant Trading Posts are an early-game alternative to railways: no extra tech required, they use horses to provide a limited amount of infrastructure and transport. And if you've got SoP's bestiality game rule turned on… behold the Lubricant Production Center. Employ an all-new pop job — the Living Cum Bucket — and revel in the production of "Horse Milk". Unlike Good Boys, this isn't just an exotic consumable: it whitens dyes, lubricates machines and… motivates, with integration into several vanilla buildings. It's also fully tradeable. (Stud Farms have an sfw-ish toggle too; the Lubricant Center is gated behind the SoP bestiality game rule.) ——————————————————————————— Slavery — the Government Slave Center (Formerly part of Shadows of Subjugation.) Your one-stop shop for getting more out of your slaves. Build it any time, but it only does something once you have a slavery law — and its effects change drastically depending on which: • Slave Trade — doubles your weekly slave imports to fill open jobs, grants +10% employment capacity in plantations, mines, Black Market Bazaars, Conditioning Centers and K-9 Centers (SoD), and lowers slave mortality. Only pops you discriminate against can be enslaved (vanilla behaviour). • Colonial Slavery — slaves work harder in your colonies (keep it out of your homeland!), die less, and even grow your colonies faster. • Debt Slavery — the full package. Two extra PM-groups let you crush your lower strata's standard of living, converting up to 20% of your population into slaves — accelerated dramatically by the center. SoP laws like Lower Class Cum Dumps help even more. ——————————————————————————— The Government Compliance Center Establish a perfectly adequate, remarkably compliant new workforce — nothing to do with slavery, everything to do with great education. Its PMGs let you switch on special PMs across a whole category of buildings at once, employing huge numbers of pops at very low wages. Pops can be scarce, but where they aren't, this is powerful. It is 100% intended that you can't change these PMs in the individual buildings — you toggle them per category from the GCC itself. This feature still needs serious balancing; please leave feedback or join the Discord. ——————————————————————————— Compatibility & Credits • Developed against the latest public version of Shadows of Progress. • Known incompatibility reported with "Hail, Columbia! — United States Flavor Pack". • AI does build these buildings, but only in limited amounts — balancing is ongoing. Thanks to @SternenLiecshtein for the partial German/Spanish translation (remaining bits via LLM), and to @srx47 for help with prettier icons. Icon images were AI-generated — if you'd like to contribute non-AI artwork, get in touch or simply drop them in the discussion. Feel free to use any of this for anything. Feedback very welcome. ——————————————————————————— For Modders — Override / Compatibility Reference -
Just noticed abc does not work with creation club creatures horses have no dicks and I’m assuming other creatures lack as well not a big issue but thought I’d let people know
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View File Shiny Nsfw's Animal Genitalia - Male This simple mod adds genitalia to Animals within Hytale. Affected Animals: - All Wolves - Foxes - Stags - Horses Planned: - More This is my first mod ever uploaded to this site Most animations of affected animals are affected by this mod Currently The mod affects all Stags giving them one of two sizes of genitalia For the others it affects around 60% of their population giving ones affected one of two sizes of genitalia compatibility has not been tested with any other mods I plan to add more in future - please leave suggestions and feedback so I can improve If you experience any issues related to this mod please let me know you have permission to use all models, textures and animations found within this mod in your own mods/projects as long as you give credit Submitter ShinyNSFW Submitted 01/19/2026 Category Other Games Requirements Install Instructions
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menu screens Vault Meat - Menu Pack
theJOHNS posted a topic in Downloads - Fallout 4 Adult & Sex Mods
Vault Meat - Menu Pack View File Replaces the Intro Logos, Main Menu and Loading Screen with good ol', delicious Vault Meat... Oh, how we miss you. Loading screen is a modified version of this, but the rest is original and made by me. Submitter Technophiliac Submitted 10/03/2025 Category Sexual Content Requirements- 4 replies
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sexlabs animation conversion and pack creation help
Aezri posted a topic in Skyrim Technical Support
been trying forever to get the horse ride rape animation to work in my game but keep failing any chance yall got some tips its the third gif on this post-
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Looking for good modlists. What are your recomended NSFW modlists? What are the ones with Beastilaity and Monsters? Im not sure what to look for to tell if ones include monsters and creatures? Masterstroke is the only modlists it seems like with any creature mods. Is that correct? What are the newer and more high quality ones? Has anything changed in recent years? (Been a while for me)
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Version 1.2.0
696 downloads
This simple mod adds genitalia to Animals within Hytale. Affected Animals: - All Wolves - Foxes - Stags - Horses Planned: - More This is my first mod ever uploaded to this site Most animations of affected animals are affected by this mod Currently The mod affects all Stags giving them one of two sizes of genitalia For the others it affects around 60% of their population giving ones affected one of two sizes of genitalia compatibility has not been tested with any other mods I plan to add more in future - please leave suggestions and feedback so I can improve If you experience any issues related to this mod please let me know you have permission to use all models, textures and animations found within this mod in your own mods/projects as long as you give credit -
beastess Markarth Beastess
SKSGuard21 posted a blog entry in Beastesses and their Wolves - Skyrim Photos
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so does nemesis work with the creature side of lovers lab or no i have been using fenis since i got my pc but i feel like i need an upgrade but there are still mod on this site i still wanna use
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21
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