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  1. Latex Collar Curse 1.30 - russian translation

    Перевод на русский язык мода Latex Collar Curse версии 1.30. Даже не совсем машинный.
     
    В переводе могут быть ошибки. Прошу все замеченные текстовые странности скринить и слать сюда. Я, хотя бы, попытаюсь их найти и исправить.
     
    Версия файла с уже установленными патчами. Требует Boston Devious Helper, но при отсутствии будет только пустой пункт в MCM. В связи с этим, если у вас есть BDH, то этот мод нужно ставить после него.
     
    Если автор оригинала попросит удалить файл, он будет удалён.
     
     
    Далее информация о файле, взятая из оригинальной темы:
     
    Об этом файле
    НОВОЕ: 1.30 + Patch 1 Интеграция BDH Slutwalk и многое другое!
    SAKR Patch 1 для версии 1.29 (исправление редких проблем начального сканирования)
    Патчи: если у вас установлена версия 1.28 или 1.29 и вы используете Dreams, установите патч 1. Он исправляет критическую ошибку
    Выпущена 1.29, интеграция Provocative Perks и многое другое!
    Выпущена 1.27 + Patch 1! ОБЯЗАТЕЛЬНЫЕ ИСПРАВЛЕНИЯ ДЛЯ DREAMS и многое другое
    Выпущена 1.26! Застрял во снах (ваша новая мини-игра «похищение») и исправления!
    1.25: 100+ потенциальных актеров для Dreams, 1000+ вариаций нарядов (используя установленные моды на одежду) и многое другое
     
    ОБЗОР
    У этого мода 4 основные функции. Вы можете включить/выключить их в MCM
    1. Dreams. Игрок начнет видеть фетиш-сны, если уснет возбужденным или травмированным
    2. Раздражающий ошейник. Он будет давать игроку задания, если его надеть. Он будет применять к игроку различные перки и эффекты.
    3. Контроль оргазма и дерево сексуальных навыков. Игроку будет трудно достичь оргазма во время секса по обоюдному согласию. Чтобы преодолеть это, вам нужно развить дерево навыков
    4. Проклятые наряды. Игрок будет вынужден носить сексуальные наряды, находясь под гипнозом
     
    ПРЕДЫСТОРИЯ:
    То, что вы пережили в криокамере, наблюдая за тем, как стреляют в вашего мужа, было настолько травмирующим, что вы почти полностью потеряли способность испытывать нормальный оргазм.
    Только когда вы находитесь под воздействием травматического опыта (например, изнасилования или ношения шокового ошейника / проклятого ошейника), вы можете испытать оргазм. Во всех других ситуациях, включая мастурбацию, ваш разум полностью закрыт!
    Путешествуя по Содружеству, вы ищете не только своего сына, но и лекарство. Кто знает, может быть, нахождение вашего сына — часть решения...
    Проклятие латексного ошейника
    Происхождение этого ошейника неизвестно, он может быть создан каким-то безумным ученым, институтом или, может быть, его построили инопланетяне. Известно, что он может автоматически надеваться на человека, когда его сексуальные желания не удовлетворяются слишком долго. После надевания вам потребуется начать управлять своими желаниями и попытаться избегать оргазмов в течение некоторого времени.
    Проблема в том, что проклятие будет надевать на вас все больше и больше устройств, если вы не будете удовлетворены слишком долго. Каждое новое устройство будет иметь свои собственные условия снятия. Некоторые могут потребовать от вас заняться сексом, получить несколько оргазмов, ходить голышом или даже быть изнасилованным или изнасилованным. Некоторые могут потребовать от вас делать все это на публике, а некоторые дадут вам ограниченное время для выполнения этих условий. Некоторые могут потребовать от вас прекратить использовать стимулятор, некоторые мерзкие устройства могут даже попросить вас прекратить есть обычную пищу. Выход — либо выполнить эти условия, либо подождать, пока проклятия не развеются сами по себе.
    Еще одно. Ошейник любит спермо-шлюх, так что вы можете удовлетворить ошейник, поглощая все виды спермы, чтобы получить ключ!
    Вы можете контролировать свои желания или вы будете вечно в ловушке?
    P.S. Большинство устройств не мешают владельцу ходить или сражаться. Так что вы можете сражаться, выполнять квесты и т. д. Вы получите наручник, если носите все остальные устройства, но наручник не потребует специального ключа и может быть открыт обычным ключом DD или после того, как персонаж будет изнасилован определенное количество раз. Если вы включили кляпы KFT, это может стать настоящим испытанием, так как вы не можете говорить, так что приберегите немного спермы для сложных ситуаций.
     
    Требования:
    Этот мод esp помечен как esl, поэтому он не займет места в вашем порядке загрузки. Порядок загрузки не должен быть важен, мод не отменяет никаких форм.
    Это ALPHA-релиз, Devious Devices сами по себе сложны, и здесь мы добавляем KFT в смесь. Но в большинстве случаев все должно работать Вы можете использовать MCM, чтобы приостановить модификацию/отключение устройств, если вам это необходимо. Кроме того, это мой первый опубликованный мод, я все еще учусь Могут быть конфликты с модами, которые активно используют DD, и наверняка есть ошибки.
     
    НЕОБХОДИМЫЕ МОДЫ
    Devious Devices_2.0_RC9_Beta1+ (RC8 НЕДОСТАТОЧНО). Рекомендуется RC9 beta 2. Когда ваш менеджер модов предложит вам это, ОБЯЗАТЕЛЬНО перезапишите devious devices (безопасно!), есть 3 обновленных сетки корсета для Beta 1 и 1 файл для Beta 2.
    SexAttributes2.7.3. Более ранние версии, скорее всего, подойдут.
    Torture Devices 2+
    ComMoisturizer_v1_05. Все может стать грязным, когда вы едите сперму
    SkimpyArmorKeywordResource1.1.2. Некоторые устройства потребуют от вас рейтинга SAKR 99, если они установлены
    AAF_Violate_V1.60 MCM Option: Проклятые устройства будут деэкипированы Violate. Проклятые устройства будут экипированы обратно после отключения устройств KFT.
    Confirm boxes если у вас возникли проблемы с окном уведомлений информации/навыков. это отличный мод пользовательского интерфейса, не имеет зависимостей, esp, скриптов, сохраните для установки/удаления в любое время
    AAF и F4SE
     
     
    НАСТОЯТЕЛЬНО РЕКОМЕНДУЕТСЯ
    Kziitd Fetish Toolset 1.0 Beta 2 или выше (с патчем совместимости!). Будет работать без него, но вам не хватит разнообразных капюшонов и шлей
    RealHandcuffs.0.4.14 и SexHarassment1.19.3. С этими модами все становится еще сексуальнее и сложнее, а ошейник будет считаться ошейником-шокером (можно отключить в MCM).
    Better Living Through Cumistry. Вы можете использовать зелья CUM из BLTC, чтобы получить ключ!
    RobCo Patcher, если вы используете Deviously Cursed Wasteland или FO4 Nude Basics
    Nuka Ride 6.4.0+, если вы хотите, чтобы Bimbo walk из мода Nuka Ride носили ошейник. Ошейник НЕ будет экипирован, если экипированы ошейники Nuka Ride Bimbo
    Bad End Animation Pack. Важно для снов и необходимо для "Stuck In Dreams"
    Provocative Perks Сексуальные наряды SAKR будут иметь случайные бонусы от этого мода
     
    ИНТЕГРАЦИИ
    Wasteland Dairy Framework v3.025a. Ошейник распознает пакеты CUM из WDF
    WLEGG_WastelandEggspansion_0.423+. Устройства, требующие поедания спермы, не будут считать желе едой, поэтому вы можете их обмануть
    Commonwealth Slavers 2.3+. Ошейник НЕ будет экипирован, если экипированы ошейники Slavers
    Deviously Cursed Wasteland. Удаляет слот 36 с пояса Джека, чтобы предотвратить конфликты со шлейками (требуется RobCo Patcher)
    FO4 Nude Basics v1.07 KP Удаляет слот 41 из Milker Pasties, чтобы разрешить доение в латексном костюме (требуется RobCo Patcher). Отключить F4B Gag Quest при ношении LCC Gag
    Boston Devious Helper 0.3.21. Ошейник НЕ будет экипирован, если экипирован Boston Devious Helper
     
    SAKR Tags:
     
     
     
    КАК УДАЛИТЬ
    Уберите все устройства с помощью опции MCM и ОТКЛЮЧИТЕ проклятие в MCM. Выбросьте все собранные вами Daytripper CUM. После этого удаление должно быть безопасным.
     
    ИГРОВАЯ МЕХАНИКА
     
     

    217 downloads

    Updated

  2. Fallout 4 polish mods translations / polskie tłumaczenia modów

    Magno CUM Gaudio 2.12.50 - polskie tłumaczenie wip1.1  
    * Wersja wip, tłumaczenie nie jest kompletne, możliwe błędy i nieścisłości w tłumaczeniu.

    Wymagania: Tłumaczenie zawiera jedynie pliki esp i json, więc potrzebujesz zainstalowany również oryginalny mod.
    Instalacja: Za pomocą Mod Organizer, umieść tłumaczenie pod modem aby mod został nadpisany.

    -----------------------------------------------------------------------------------------------------------------------------------
    Raider Leather Gear 2.3 - polskie tłumaczenie 1.1
     
    Wymagania: Tłumaczenie zawiera jedynie plik esp, więc potrzebujesz zainstalowany również oryginalny mod.
    Instalacja: Za pomocą Mod Organizer, umieść tłumaczenie pod modem aby mod został nadpisany.

    -----------------------------------------------------------------------------------------------------------------------------------
    Oryginalne mody:
    [AAF] M.C.G. (Extended Social Interactions) - Misc Sex - LoversLab
    Raider Leather Gear at Fallout 4 Nexus - Mods and community

    Wsparcie:
    * Nie testowałem instalacji za pomocą vortex lub manualnej, ale jeśli w jakiś sposób nadpiszesz pliki powinno być ok.
    * Przyjmuję wszystkie znalezione błędy i propozycje ulepszeń tłumaczeń:
    - Discord: yourdadgayslut (tak, nazwa miałą być dla jaj)
    - Tutaj pod postem, ale zaglądam rzadziej

    32 downloads

    Updated

  3. R34 Fallout 4 Animated Main Menu Theme-Ellie TLOU2

    A simple Adult Main menu theme replacer based on TLOU2 character Ellie with video and audio. Tested on 1.10.163. Probably works fine on all versions as its simple UI edit. This is my first attempt at learning simple interface modding so kindly forgive any mistakes. And feel free to comment about any issues.
    Source R34
    Tools used ;
    RAD video  for the bk2 clip
    Audacity for audio mixing/merging.
     

    1556 downloads

    Updated

  4. Bad End Purgatory-Death Penalty and other tweaks

    I was messing around with two mods to practice papyrus script modding and thought this was funny enough to share.
    Bad End Purgatory, which only triggers on Bad End of AAF Violate, will now trigger for all deaths.
    When you exit purgatory, you will teleport back to where you have died instead of Sanctuary.
    Requires Death Penalty by Ultimate Coffee and Bad End: Purgatory by EgoBallistic
     
    Compatibility:
    Unless you want enemies to follow you to purgatory, disable "essential player" in AAF Violate's settings.
    Any mods that make the player essential/protected etc. will not work well with the original mod Death Penalty. How it works is that the game checks if your health goes below 0%, it will either put you in a state where you will use a regenerative item, or kill you thus sending you to Purgatory.
     
    Additional notes:
    In original Death Penalty, time passes from death to respawn and the amount depended on how far you were from the last bed you used or the closest safest bed. That is no longer the case because I felt it redundant due to Purgatory. Due to how it combos, some options in Death Penalty MCM are either redundant or doesn't work.
     
    Credits:
    UltimateCoffee and EgoBallistic for the original mod and code.
     
    RSEII CSA easy mode script.
    Reduced the failsafe of visitors visiting the player from 120 seconds to 15.
    Disable safe distance applies to outdoor areas as well. Upon recapture, the recalculated safedistance will respect disabling of safe distance.
    Credits: FlashyJoer
     
    Real Handcuffs tweaks.
    Having perk hacker 3 lets you input any number to access the collar, for certain modded playthroughs where you and your companion might get collared with no way to find the code by yourself.
    Makes the collar unmodifiable while equipped. Cuffs unscrappable unless you break the hinges or chains. Both were done to prevent an exploit I found in my experience (scrap any armor while using an armorbench and the collar/cuffs become available to scrap or modify). Prevents possible human error when using RH with DD armorbench unlocker.
    Made the hidden perk that replaces the interactions with an armor bench do nothing as a result.
    As a personal taste, allows you to sleep by making the perk that disables it do nothing.
    Credits: Kharos

    1013 downloads

    Updated

  5. Blender Creature Rigs

    Description
     
    On this page I will post rigs that I make and use for animating. They are rather simple, but should be good enough for basic animations. They can also have some quirks here and there, but shouldn't be too bad.
     
    Rigs use skeletons and binaries from brilliant SAMLib Blender addon by Maxie (can be found on Maxie discord; link can be found on ScreenAcrherMenu Nexus page) and intended to use this exact addon to export animations to Fallout 4. I don't know if .fbx method will work on them. Process should be pretty familiar if you're animator - just animate rig, bake action on export skeleton (I bake in Pose mode usually) and export as .HKX via SAMLib addon.

    You can append human rig from Blender Kit to make cross-species animations (SAMLib properly exports animations made on Blender Kit Rig if you ask).

    Rigs are made in Blender 4.4.
     
     
    Permissions
     
    If you happen to use them for animating, please do not make animations that restrict male characters (aka "F/Creature" - if you do such an animation you have to set non-gendered tags in .XML and cannot set actor to be strictly female). It would be really wierd of you to use my work to make mods that I cannot use.
     
     
     

    239 downloads

    Updated

  6. Busty Hentai Elf plowed by Futanari Lovers(With music) - Main Menu Replacer FO4

    ⚠️ NSFW Adult Content — 18+ Only
     
     
    Hello everyone, my name’s Zindith. This is my first attempt at modding, so I decided to create a sexy Main Menu Replacer — there aren’t enough of these around!
    This version is for Fallout 4 version 1.11.191.0. Future updates will be released as needed.
     
     
    Enjoy the busty Elf as she’s railed by two busty Futanari Draenei lovers in a mystical purple forest. The custom audio track is a sensual number sung by Gia Woods, “Feel It”, to help set the mood.
     
     
    Installation:
     
    Use your preferred mod manager: Vortex or MO2
    Enable the mod after download
    Sit back and enjoy your new Main Menu Replacer

    338 downloads

    Updated

  7. Transfer Settlements - Taffington Boathouse Restored and Expanded

    Taffington Boat House is an interesting location that could have easily been great had they increased the build area. This Transfer Settlements blueprint uses the existing space to:
    Expand the boardwalk. Fix up the existing building including the roof and overhangs. The main structure now houses shops and medical facilities, including a surgical area. Adds another bunkhouse with a laundry area, working bathroom, and a large space for workshops. Moves the boathouse slightly to accommodate the roof repair. Adds two greenhouses over the road.   Note. For some easy experience points, get the attention of the bloodbugs and stingwings nearby and draw to the settlement's defences.

    Settlement Features 23 bunks. 110+ food. 485 defence. 260 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Settlers appear able to move throughout but occasionally get stuck in the original home. Power mostly runs through conduits and under the boardwalk to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build.

    Requirements

    Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour

    Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.   Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.

    Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Advanced Bubble Turret Set (Realistic No Power version). Unobtrusive defensive element used along the greenhouses' outside-facing walls and inside the main structure in case creatures respawn. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects.

    Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.

    Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.

    Setup

    Clearing the area can be done quickly. Save often just in case you accidentally scrap something important like a wall.
      Clear out the boathouse completely. Remove the damaged part of the roof and overhangs of the main home, remove the tub, and bathroom walls. Remove the boardwalk entirely, including pylons and posts. Clear the area of clutter and junk.
    If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console: Select the tub. Disable MarkForDelete   Note. Disable first in case you selected the wrong object. In that case Enable will recover the object.

    Build a Transfer Settlements console from Power > Miscellaneous near the edge of the build area on the road near the boat ramp.
      Note. Import should be done with Workshop Mode enabled.

    Tasks After Import

    No additional requirements other than to confirm that all power has been restored as expected.

    You may need to adjust the glass in the windows for the bunkhouse. Just move them forward or back a bit until you have the desired effect. Glass also prevents the player from accidentally going through the window.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
      Note. This blueprint was tested with Transfer Settlements working under Stable.

    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.2  Properly duplicated pylons and posts
    Version 1.0.1 Electric doors were attached to gym. Replaced washers and dryers with those from Immersive Laundry. Pylons and supports are now duplicated and pre-placed. Gas light added atop the pylons to more closely match the original look and feel. Adjusted third floor of bunkhouse and fixed up the roof.  

    276 downloads

    Updated

  8. (Porno) Classic Skill Books 2 RU|EN

    Porn version of the Classic Skill Books mod 2. Three dozen magazines (the books in the source were also converted into magazines for convenience), lying around in different places, give small bonuses to everything.  The mod is localized, the original is not required.
     
    Порно версия мода Classic Skill Books 2. Три десятка журналов (имевшиеся в исходнике книги тоже преобразованы в журналы для удобства), валяющиеся в разных местах, дают небольшие бонусы ко всякому.  Мод локализован, оригинал не требуется.
     
     

    560 downloads

    Submitted

  9. Girls of Nuka Ride

    Hi everyone ! A few months ago, i started redesigning a character from Nuka Ride ... Then i made another one, and then another one ... until i rebuild all of them. 😂
     
    This models are designed to replace the old ones. With the permission of @JB., only the facial structure will be retained in the original mod. So here, i share you the full version of the Girls of Nuka Ride ! 
     
    Here a little preview of the old and new presets :
     
    WARNING !!! 
    THIS IS ONLY PRESET FILES ! I'm not a modder, only an amateur character designer. So you need to replace manually with the console command (SLM IDcharacter) or ScreenArcherMenu.
     
    Hard Requirements
    If  you want to avoid brown face
     
    F4SE : https://f4se.silverlock.org/ LookMenu : https://www.nexusmods.com/fallout4/mods/12631 LooksMenuCustomizationCompendium : https://www.nexusmods.com/fallout4/mods/24830?tab=files (if you use 2k texture face, DO NOT forget to download LMCC 2k Face Textures file in the same page) Captive Tattoo : (for Peach&Cherry's face tattoo) (Btw, if you already have download and play Nuka Ride, i assume that you already downloaded all the mods that the author required.)
     
    Soft Requirement : 
    To have the same result on the screenshots
     
    Real HD Face Textures 2K : https://www.nexusmods.com/fallout4/mods/20445 (DO NOT DOWNLOAD "TEXTURE FOR THE GIRLS" file, because it's incompatible, and you won't have the same makeup result) The Eyes of Beauty : https://www.nexusmods.com/fallout4/mods/133 (Be sure to desactivate lash type if you use HN66 EyeLashes)  
    LooksMenuBodyTattoos : https://www.nexusmods.com/fallout4/mods/25000 Rutah Tattoo : https://www.nexusmods.com/fallout4/mods/43661 HN66 EyeLashes : https://www.nexusmods.com/fallout4/mods/21978 HN66 Distinctive Teeth :  https://www.nexusmods.com/fallout4/mods/20946 Porcupine's PublicHairs :  Fusion girl's non realistic skin :   
     
    For the Hairstyles :
    I admit i don't hold back when it comes to hairstyles, because i use them a lot. I realize you might not necessarily want to have every single hairstyle mods. And everyone is free to choose the haircut that suits them best. But, for those who really want the same haircuts, these are the ones i use for these characters :
     
    KS Hairdos (for Charlotte, Dara, Katelyn, Monique, Roxie, Sophie Seven Bar) : https://www.nexusmods.com/fallout4/mods/11402?tab=files MiscHairstyle (for Dallas, Isabella, Kali, Lucy, Mrs Whitfield) : https://fo4-mischairstyle.tumblr.com/ KimHairstyle (for Amber, Cherry (Lilith),  Mrs Steeven, Music, Patti) : https://www.nexusmods.com/fallout4/mods/76952 Tulius Hair (for Cherry, Harlowe, Peach) : https://arca.live/b/tullius/34746196 Anto Hair Pack (for Michelle, Roxie Lusty Lady) : https://www.nexusmods.com/fallout4/mods/8126 Ponytail Hairstyles (for Cora) : https://www.nexusmods.com/fallout4/mods/8126  
    Many thanks to @JB. and all Nuka ride community !! 

    2824 downloads

    Submitted

  10. Transfer Settlements - Kingsport Lighthouse and Visitor Centre

    Kingsport Lighthouse is transformed into a functional lighthouse-and-visitor-centre settlement that preserves its isolated coastal charm while supporting high settler count and food production. The main home serves as the shop hub, the dock as bunkhouses, and the outbuilding provides visitor bathroom facilities.

    Details
    Repaired roof and expanded second level of the main home. Removed damaged dock sections, extended the dock, and added a fishing shack. Added outbuilding on the rocks for visitor washroom facilities. Cleaned up the lighthouse interior for sleeping accommodations and electric lighting. Placed a pallet in the docked fishing vessel for two extra bunks. Added a large Skyrim statue near the waterline (may explain the shipwrecks in the area).

    Settlement Features
    24 bunks. 100+ food. 485 defences. 260 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Settlers can move throughout and even make use of the beds inside the lighthouse. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build.

    Requirements

    Downloadable Content
    Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour

    Hard Requirements
    Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Homemaker. Primary build components for most of the settlement, decorations, furniture, and miscellaneous objects. Settlement Objects Expansion Pack. Fusion generators, railings, pool, foundation liners, cooking station, and water pumps.
     
    Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.

    Soft Requirements
    Craftable Working Sinks and Showers Redux. Working sinks and showers. PsBoss Statues from Skyrim. Skyrim styled statues for aesthetics. Advanced Bubble Turret Set (Realistic No Power version). Used within the main structure and lighthouse in case of respawns. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines.

    Nice to Have
    Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Companion Ivy. If you happen to have Ivy as a companion, one of her broadcast towers will be added in an out of the way area.

    Unrelated But Useful
    Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl.

    Setup

    Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like the main home.
     
    Clear out the main home entirely of clutter and furniture. Additionally remove the damaged roof, and damaged wall leading to the narrow end. Clear out the contents of the fishing shack, and damaged portion of the dock. This includes the barrels and wooden frame. Remove the clutter, including rocks and shrubs from the surrounding area, including the red truck and the road beneath it. Be sure to maintain the rock face for the various cliffs. Move the large tree near the home. Push it beyond the boundaries of the build area using Place Everywhere.

    If you are running Universal Craftable Working Sinks and Showers, you will not be able to scrap the tub. From the console:
    Select the tub. Disable MarkForDelete
     
    Note. Disable first in case you selected the wrong object. In that case Enable will recover the object.

    Build a Transfer Settlements console from Power > Miscellaneous on the road leading into the settlement at the edge of the build area.
     
    Note. Import should be done with Workshop Mode enabled.

    Tasks After Import

    No additional requirements other than to confirm that all power has been restored as expected.

    Notes on Imports

    Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

    The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is save to save.

    I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
     
    Note. This blueprint was tested with Transfer Settlements working under Stable.

    Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

    A Special Thanks To

    Thank you to Caladon for creating the template that makes blueprints installable.

    Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

    Updates

    Version 1.0.1
    Added a Skyrim statue on the cliff near the water line. Adjusted the wiring for the lighthouse. Much of it is now hidden for a cleaner look.

    199 downloads

    Updated

  11. Nightclub Of the CommonWealth Add ON - OPEN FOR BUSINESS Voiced V1

    Open for business.
     
    Make Money, Lose Money.  
     
    Recruit patrons to make more money (have a chance to make money). 
     
    Remember those entertainment promoters you recruited in the Nightclub of the Commonwealth mod? now is when you put them to WORK. they can recruit for you. 
     
    Talk to the keeper and ask about getting customers in to activate the mod.
     
     
    adds 50+ nammed patrons you or your people can recruit and they have thier own daily schedules (and release into the world timelines, if a promoter tells you "no body else at this time" wait a bit then check again".
     
     
    Adds Whale patrons too, patrons that are from other media that you need to engage in mini-quests to recruit and are super wealthy. Get them to spend money at the nightclub!
     
    Build a new entrance so people aren't climing down a manhole.
     
    Whales:
    1-2 Steve and Doug Butabi from Night At the Roxbury
    3 - Robin, the girl down the hall and Chloe's stalker from Don't trust the B from apt 23.
    4 - Gulliermo Garcia Gomez - Weeds
    5 - Bette Porter - the L word
    6 - Reaver - Fable 2&3.
     
    your higher tier promoters can also recruit whales.
     
    and 
     
    Introducing for the first time to the Commonwealth,
     
    Rickety Cricket! (It's Always Sunny In Philidelphia). hush on the details w that one.
     
     
    Voicing - as with the underlying mod voices are done with my speechify professional account for which I have full license for all the voices. 
     
    as with the base nightclub mod this mod defaults to whatever body you use, bodyslide files included for both Fusion Girl and CBBE (altthough this mod adds maybe only a few new outfits).
     
    REQUIREMENTS:
     
     
    https://www.loverslab.com/files/file/9332-jackgas-pubnightclub-of-the-commonwealth-voiced/
     
    Any Questions or issues the best way to get to me is message me and the best and quickest is on my mods discord.
     
    https://discord.gg/wjsTfZFHNC
     

    721 downloads

    Updated

  12. Skimpy Armor Keyword Resource REDUX

    📄Please note: This mod is a fork and development of the original Skimpy Armor Keyword Resource mod by @twistedtrebla. Before diving into the detailed description, I’d like to thank the author for the SAKR idea and for his wonderful mods!
     
    ⚙️Requirements
    OldGen game (1.10.163). F4SE (OG ver) CommonLibF4 (OG ver) Optionally but recommended:
    FO4Edit M8r98a4f2's Complex Item Sorter for using clothes autopatcher.  
    💥Motivation
    I’m a big believer in natural, seamless gameplay where mechanics emerge organically from the player’s actions — without any “magic buttons”. Pressing a hotkey to “activate slut mode” or “switch to hunter mode” completely shatters immersion and turns role-playing into a clunky simulator full of toggles. What I loved about the original SAKR idea was treating the degree of clothing exposure as a quantifiable stat. This lets modders tie it directly into dialogues, quests, perks, spells, and effects. NPCs can react to your outfit automatically — no manual switches required.
     
    ☕ Why even bother with this?
    On its own, it doesn't do much. Like any framework, it first needs to be supported by modders (who need to make patches for clothing and mods that will use it).
     
    🎯 For modders:
    Use the new ActorValue ClothesExposureValue in your quests, dialogues, perks, spells, MGEFs, conditions, etc. Build mechanics that depend on how revealing (or conservative) the character’s outfit is.
     
    🎯 For players:
    Eventually you’ll get natural, immersive reactions: NPCs responding to your outfit, your character reacting to others, or even NPCs reacting to each other. Things flow smoothly without breaking gameplay — e.g., to earn caps as a prostitute, you just dress like one… no magic button needed.
     
    🤪 In simple terms:
    This is a powerful concept, but scaling it globally is tough. For everything to shine, two things must happen:
    Modders need to patch armors/clothing with exposure keywords. Modders need to create content that actually reads and reacts to ClothesExposureValue. The possibilities are endless: perks that get stronger the more exposed you are, dialogues unlocked only when dressed provocatively enough, raunchy NPC chit-chat, enemy behavior (raiders might let a scantily-clad “working girl” into their camp instead of shooting on sight), companion reactions (e.g., Ivy refusing anything with low exposure), and so on. The only real limit is modder creativity and adoption.
     
    ⭕Main issues with the original mod:
    Only supported female player characters (and only the player). No easy way to use it in other mods without heavy Papyrus wrappers. Couldn’t track exposure on NPCs. Hard-coded keywords — impossible to expand or tweak without recompiling. Not an ESL-flagged plugin.  
    ✅ What’s been improved / added in this REDUX fork:
    Plugin converted to ESL — doesn’t eat into your precious 255 plugin limit. Core logic ported to C++ (F4SE plugin) — nice performance and deeper engine integration. New ActorValue ClothesExposureValue added to all actors (player + every NPC). Value auto-updates on cell load / equip change. Fully usable in perks, dialogue conditions, magic effects, quests — zero Papyrus scripts needed. Track changes via the event OnExposeValueChange(Actor akActor, int aiValue). Full male support — added matching _MALE keyword sets; exposure now works for any gender. JSON-based configuration — all keywords, categories, and exposure levels are loaded from an external JSON file. Add new keywords, tweak values, or override logic without touching the plugin or recompiling anything.  
    🧐 How it works (simple explanation)
    Every actor now has a hidden stat similar to Strength or Agility — ClothesExposureValue — that measures how revealing their current outfit is. Everything happens under the hood: the value updates automatically when gear changes. Modders can read it anytime (via conditions or scripts), and listen for updates via the event. For players, it’s simple: dress skimpy (or modest) depending on what you want to achieve in-game.
     
    🤖Description of the mechanics of calculating exposure
     
    ⚠️Clothing patching
     
    Instead of RobCo patchers that are difficult to control, Complex Sorter from M8r is used. But you can use RobCo if you like it more.
    Ready-made plugins for Complex Sorter are provided, which add the necessary keywords to popular clothing from well-known mods.
    If desired, you can easily supplement or modify the patches for your build.
     
    Complex Sorter rules are used to automatically add keywords to items from popular mods. Ready-made plugins are included in the archive. They work as follows:
    find items by name, EditorID, or other criteria; add the corresponding SAKR keywords. have fallback for every A-Torso and U-Torso armor - if there is no specific rules then add fullTop and fullBottom keywords.  
    If you want to add support for other clothing, edit the Complex Sorter rules or create your own patch in xEdit
     
    @KinataHoru has made a great web tool that will make creating patches even easier!
     
    С++ source code is here
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!

    1504 downloads

    Updated

  13. Titshirt

    Titshirt - Dynamic Clothing Fit and Push-Up Effect

     
    NWSF VIDEO LINK
     
    "Titshirt" is a script-based mod that gives clothing in Fallout 4 a dynamic and realistic look. It automatically adds a fitting and fabric tension effect to the equipment of your character and NPCs. On certain types of clothing (e.g., tops, bodices), an additional visual "push-up" effect is activated, enhancing the shape. All the mod's functionality is based on the game's internal mechanics and does not require mesh replacement, ensuring high compatibility.
    Core Working Principle: The mod uses Papyrus scripts assigned via hidden Spells and Magic Effects, which dynamically control body sliders.
     
    🎯 You may also be interested in
    Underhelmet Hairfix
    Synths Explode Equipment
    Expand Holes
    Pole Activator Framework & Dancing pole for Red Seat
    Autonomy Sex
     
    ⚙️ Requirements
    Before installation, ensure you have the following mandatory mods and components:
    F4SE (Fallout 4 Script Extender): The latest version matching your game version. LooksMenu (v1.6.2+): The primary mechanism through which the mod affects the character's body.
    Important: Make sure your LooksMenu version is compatible with your game version. BodySlide with Slider Support: A body (e.g., CBBE, Fusion Girl) must be correctly installed and built with options for dynamic morphs (Body Morphs) enabled. Supporting Clothing: In-game clothing and armor must be created with support for the same body sliders. Skimpy Armor Keyword Resource (SAKR) / Skimpy Armor Keyword Resource Redux: A keyword resource for correctly identifying clothing types. SAKR Direct Injection Script  probably also needed to add keywords to clothes.* (Optional) SUP_F4SE: Required only for extended logging. Without it, the mod will work, but debug messages will only be output via Debug.Trace.  
    *I'm using SAKR REDUX, and it has own injecting system based on M8r's Complex Sorter's scripts. But probably for original SAKR you need this.
     
    📦 Installation
    Install all the requirements listed above. Install the main mod file Titshider.7z using your mod manager (Vortex, MO2) or manually copy the files to the Data folder. (IMPORTANT) Launch the game ONLY through f4se_loader.exe, otherwise the mod will not work.  
    🎮 Configuration and Controls
    Configuration and debugging of the mod is done through the in-game console (~).
    CommandValuesDescription
    Recommendation: For most users, simply enabling the mod (set Titshirt_Enable to 1) is sufficient (initially enabled). Debugging is only needed if issues arise.
     
    Show the current state of the mod
    result: not 0 (On) / 0 (Off)
    command: show Titshirt_Enable
     
    Enable or disable the mod
    value: 1 or 0
    command: set Titshirt_Enable to [value]
     
    Show the current logging level
    result: 0 (Off), 1 (Debug.Trace), 2 (SUP_F4SE)
    command: show Titshirt_Debug
     
    Set debug level
    value: 0 (off), 1 (trace), 2(SUP_F4SE: console + Fallout4\aaSUPF4SEDebugPrint.txt)
    command: set Titshirt_Debug to [value]

    ⚠️ Important Limitations and Conflict Warnings
    Distribution Mechanism:
    The mod uses the vanilla spell AbLegendaryCreatureItem  to distribute its effect. This means potential conflicts with any other mods that also modify or use this spell (e.g., Fallout Emotions). Resolving conflicts will require manual patching (merging records in FO4Edit). Future Plans: A potential switch to distribution via an F4SE plugin in C++ to reduce conflicts is being considered. Ideal Performance in a New Game:
    Due to the use of AbLegendaryCreatureItem, the mod works ideally only when starting a new game. If you install the mod mid-playthrough, the effect may not apply automatically to all actors already created in the world (including the main character).
     
    Solution for Existing Saves:
    To apply the effect to already existing actors, you must manually restart the spell via the console:
    removeSpell AbLegendaryCreatureItem
    addSpell AbLegendaryCreatureItem
    Execute these commands while having the target character selected on whom you need to update the spell.
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
     

    1498 downloads

    Updated

  14. Autonomy Sex

    VIDEO
    VIDEO IN DIAMOND CITY
    Different bodies, faces, tattoes, hairs in video provided by Diverse Bodies Redux mod.
    Features
    Launches scenes between actors at a specified frequency and with a random chance of launch. Up to 128 scenes in parallel. Search for valid poses and locations (up to 10 different actors in a scene). Small talk between actors before the scene starts. 20 pickup lines with voice acting and lip-syncing and 20 response phrases launched randomly. All actors who have recently had sex are tracked and excluded from the search for actors for scenes, so you don't end up with characters who are just sex machines. Active companions are excluded from scenes, actors in combat are excluded from scenes, as are other inconsistent actor statements. Scenes with creatures and between enemy NPCs are supported. A “runaway” mechanism is implemented to return to the starting point after a scene with a hostile NPC. Quest markers places to scenes so that the player knows where “something” is happening. Key actors (Kellogg, Sean, etc.) and inappropriate locations are excluded from scenes. You can customize the exclusions yourself (but only with xEdit). For convenience, scripts have been added; examples can be found in the attached patches for the DLC. You can add specific locations, specific references to an actor or their base (NPC in xEdit) to the exclusions. There is also a keyword for exclusions. NEW FEATURE in 1.1.5: I added the ability to set locations for playing alternative scene settings. You can specify separate locations where scenes will be launched using alternative settings instead of the main ones. I made this native for Diamond City and Vault 81. What does this mean in practice? I noticed that I have a lot of playback positions that I never see, which are not fully sexual in nature: Dancecyclopedia, with all kinds of hugging and dancing. At the same time, many people probably feel that explicit scenes are inappropriate in some locations, such as DC and V81. This feature will correct this omission: scenes of hugging, dancing, and kissing will be played randomly in these locations. To customize it for yourself, see Formlists in xEdit. Please note that Dancecyclopedia does not have unique tags for most animations (which I specified in settings.ini), so you will have to add them yourself in positionData.xml. NEW FEATURE in 1.2.18: Add new races by editing the MCM config. See the article.  
     
     
    Requirements
    - Fallout 4 OG (1.10.163)
    - NAF + NAF Bridge (1.35 and higher) + Your animations set.
    - Baka Framework (String Utils)
    - Lighthouse
    - MCM
     
    Installation
    - Unzip the archive into the Data folder (or copy the mod contents to the Mod Organizer/Data folder and activate `AutonomySex.esp`).
    - Start the game and open MCM for configuration (see the Settings section).
     
    Credits
    Vinfamy and InvictusBlade for idea and nice mods.
     
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
     

    3518 downloads

    Updated

  15. CapsDue - A rentable Playerhome

    Are you tired of all the free housing options? Do you want to pay reasonable rent like any normal person?
     
    Then you've come to the right place. Rent an apartment in Cambridge. Furnish it however you like. And pay your rent on time.
     
    What this mod does
    It offers a fully functional player home. Rent is due every seven days. If you don't pay on time, you'll be kicked out. And you'll no longer have access to your apartment and your belongings. Isn't that wonderful?

    The rent is freely adjustable in the MCM from 10-1000 caps per day (this value is multiplied by 7 and the result is the rent for a week). If you've been locked out, all you have to do is pay the rent due and the landlord will open your door again. You can also pay in advance, by the way.  
     
    Location:
    In Cambridge, east from the Police Department. (see screenshots)
     
    Ideas for the future:
    Other tenants complain about the noise you make. They sell drugs. Listen to loud music. Pranks, phone calls, and bills in the mail. Just like a real living experience should be.
     
     
    Requirements:
    The 3 Major DLCs
    The Workshop3 DLC (I think its the Vault DLC)
     
    Installation:
    Install the Main file. You don't need to install the sourcescripts unless you want to read code.
     
    🌟Housing should hurt. Only then are you truly free.🌟
    Unknown Person

    281 downloads

    Updated

  16. Jackgas Pub/Nightclub Of the Commonwealth. Voiced

    Nightclub Voiced 1
     
    FO4 nightclub upgrade summary:
     
    NOW VOICED:
    Fusion Girl: Voiced 1.2
    https://mega.nz/file/wTxwzaIJ#0tXiNJ15cRn-8VOtXc6BSb8drIkxgV3E1C01y1cfunw
     
    Voiced 1.3
    https://mega.nz/file/MSYEACYI#PxbLFzmQSJbWUW16B_JyVqUlBlV_HISeHuhzPOvB5UQ
     
    CBBE: Voiced 1.2
    https://mega.nz/file/0agxwbhY#a9WenDTihqBYuobWUeQOl4OCTACKkp8xZjuDXiebZlA
     
    Voiced 1.3 
    https://mega.nz/file/NTJTwSYB#i2vY4iYUCTc3Wxy2GzNTRsANBP-XHbYvkT-7ztEGqY8
     
    Shared Voiced Bodyslide Files Updated for Voiced Update 1
    NOTE: I am aware of the issue with some of the CBBE bodyslide files, they are old and somehow got messed up, I am in the process of fixing them, Fusion Girl ones are way newer and fine. The ones with cloth physics are the latest for CBBE and lease affected, It seems to be the older skirts without them. I might just end up scrapping those. Let me know if you find any others. I'll update those soon.
     
     
    https://mega.nz/file/Abx1BJCL#ijbbq6ccLQHVkPwpegFHXVtyuIhFICbzLEucAW_1biE
     
     
    NOTE: This mod IS VOICED, It is still recommended that you use subtitles because even though the mod is voiced it is still difficult to hear while Serana is at the mic. You can tell her to take a break and there will be no sound. It is a NIGHTCLUB this is intentional for immersion pourposes, the sound gets louder the closer you get to the front of the club where Serana lip syncs. 
     
     
    What does this mod do?
    - this Upgrade expands the nightclub so that you can become a partner/co-owner. You will operate as a co owner and vote on major future events in future add ons. Only a few “starter” examples of voting is included in this upgrade.

    - You can now recruit staff (Promoters and dancers) in preparation for the grand opening (grand opening will be a future add on).
     
    - Control your staff actions, have them dance on the bar, hang out in the VIP room etc.
     
    - Adds 30+ quests mostly dialogue based. Do the promoter/staff’s recruitment quest and then another quest (dialogue or random elements) that may expand their background, function or your knowledge of it.
     
    - Fully buildable VIP room.
     
    - any followers? No but one npc can follow you for a limited time on the museum of freedom main stage quest.
     
    - Also includes all the old content such as the he tons and tons of modular clothing courtesy of jackga) as well as the hidden boss battle themed fights to upgrade the weapons sold at the nightclub.
     
    - Adds the option of to change the club music once you get the singers dialogue to a certain point. Find the sheet music for over 20+ songs. Future add ons will expand on this. Craft speakers and radios to listen to the current song at other settlements or in the vip room.
     
    read the summary and FAQ text document for some more details. FAQ contains spoilers.
     
    outfits:
    This is the Full Version of The Fallout 4 Conversion of Jackga's Pub outfits. 
     Unlike the skyrim pub this focuses on outfits appropriate to Fallout 4 (with a few fan favorite armors thrown in). Over 155 Pieces plus weapons and extras. The Pub itself is more of a Nightclub and keeping with the spirit of the original pub for skyrim something seeming out of place for Fallout 4.  
     
    Many of the Armor pieces are customizeable from color to removal or add on of parts.
     
    The pricing of the pub is intended to be expensive.
     
    The weapons are upgradeable (temperable) in a manner similar to skyrim.  
     
    There are also nine tough boss battles one must undergo to uncover the max level of each weapon. 
     
    This mod also includes some content added beyond Jackga's pub. By myself and from Ghosu (who has openly given permission to use his assets).
     
    Bodyslide support.
    NOTE: this mod favors fusion girl although I have included bodyslide files for cbbe based bodies.
     
    Find some dead merchants and crates with defective starter outfits outside sanctuary.  The rest is spoilers ill keep for now. (Will Update the page with information and proper spoiler tags later for those who don't like discovery).
     
    Please let me know any issues there are a LOT of moving parts.
    ------------------------------------------
    Added NPC list and Where they are from.
    ------------------------------------------
     
     
    What's New in Version Night Club Voiced FG and CBBE Voiced 1
    Released Just now
    Adds the voiced version (player is not voiced, its over 5000 voiced lines). For both CBBE and Fusion Girl.
     
    Adds new drinks such as a new absinthe from Emille Pernod distillery, and five new Mezcals from the El Golgorio and Del Maguey, as well as several new energy; drinks such as: Red Bull, Wolf Cola (Its always sunny), Brawndo, Harley and Ivy's booty juice and Chernobli (Hot Tub Time Machine). 
     
    Two of the new drinks (not the Absinthes or Mezcals they follow the traditional alcohol addiction system) have custom addiction systems that operate outside the traditional addiction system and can't be cured by addictol or bypassed with perks.
     
    Marty Mcfly's outfit is now an original creation more like the movies, Chloe has some custom outfits she changes into on a daily basis. And Bittercup's outfit is all new. (well sort of- some retextures from stuff from my other mods). Cass has a new top. (these are noted as "New" in the bodyslide files. The military babe outfit is Remastered and updated. (One of Ayanes outfit)
     
    there is a LOT more random dialogue added between the NPCs including the showdown between Chloe and Rafi.
     
     
    NOTE - For file size and organization many outfits were removed. These are not gone (they are still with the bodyslide files) I am just re-organizing the mod and will be adding them back (and more) with optional add ons.
     
    Credits:
    Jackga- Jackga for the core base of this mod, and the permission to convert even though he says on his steam page to do what you want. (pics on request)
    Ghosu- for the open perms on his Highlander swords.
    Credit to the various musical artists whose themes were added (this will be upgraded later, will add).
    ousinus and the bodyslide crew.
     
    Speechify Studio for the voices I used that my Studio pro account has licensed to me and all the pitch and volume modifications I made to get the voices the way they are. I still have an Email into Michael J. Fox's publicist for permission to use his real voice. If so I will update the mod. if not I still URGE you to donate or get involved with his Parkinsons foundation, it is a real charity and a good cause.  The Michael J. Fox Foundation for Parkinson's Research | Parkinson's Disease
     
    Updates:
    2.1 - Adds Map Marker for the nightclub and a new NPC quest. The map marker only shows up when you purchase the nightclub as a partner. If you have already purchased the club drink the absinthe on the table in the owners room. 
     
    NOTE: you do not have permission to upload, modify, This mod to any other site without my express written permission. Ask me, I will probably say yes unless its behind a paywall or monetary gain. But I want to know what is going on.
     
    Discord links for My Mods and Q/A and pre view videos of the Nightclub characters as this mod is now being voiced
    https://discord.gg/wjsTfZFHNC

    24561 downloads

    Updated

  17. AutoVideo

    If you've followed the razorwire videos or other guides to manually create VotW mods, you know that it is time consuming and monotonous. AutoVideo is a program that automatically creates the entire VotW video addon from scratch with esp, textures, sounds and meshes. For novice users up to 10 videos per esp.
     
    For intermediate users that know how to use FO4Edit you can have AutoVideo generate a script to go over the 10 videos limit, or just to add new videos to any other VotW esp.
     
    Installation:
    Extract the exe from the zip wherever you want. THIS IS NOT A FALLOUT 4 MOD, THIS IS A STANDALONE EXECUTABLE.
     
    IMPORTANT! For this to work you need to have ffmpeg installed: https://www.ffmpeg.org/
    For windows 10/11, try installing ffmpeg by typing "winget install ffmpeg" into the command prompt (cmd). If this does not work or you are on an older(??) version of windows, look up on google how to properly install ffmpeg.
     
    FOR THE UI VERSION:
    Fill in all required(*) fields and press start. Hover over fields with your mouse pointer to get more information.
     
    FOR THE CLI VERSION:
    Use "autovideo --help" to get all available options.
     
    Is this a virus?
    It is dangerous to run random executables from random people online. All I can tell you is that this is not a virus and give you this virus scan as proof:
    https://www.virustotal.com/gui/file/bbce17a4ef6616e70a01c8f53ff22e21d1cfd60b2fd806355fe272ed153702dd/detection
    My own anti-virus is not bothered by autovideo.exe but yours might be. If your windows SmartScreen or maybe anti-virus gives you a popup that autovideo may be malicious, this is because the executable is unsigned and thus not trusted by windows. Signing an executable costs money and I'm not willing to spend that.

    1336 downloads

    Updated

  18. TWB 3BBB Vagina and Anus

    This is my first time uploading files to LL, so I might not have everything quite right yet.
     
    I added Vagina and Anus sliders to TWB 3BBB.
     
    Combined with Holylokki's (EAP) Extended AAF Patch, it allows for the opening and closing animation of the vagina and anus during AAF scenes.
     
    Credits:
    Jahem_kinkaid for AAF Animated Fannies
    Alcater for 3BBB (CBBE) Conversion - AAF Animated Fannies

    1371 downloads

    Submitted

  19. ENT_WeaponPack

    Update 1.3
     
        Mod uploaded to Google Drive     Weapon prices adjusted to match vanilla values     Added missing textures for SPR 300 bullets     Fixed AUG scope bug Description:
    This mod adds 38 weapons. The idea was to compile the highest-quality weapons available into a single mod and balance them to fit the game’s vanilla values—avoiding the excessive damage that weapon mod creators often favor. I am not the original creator of these weapons; the mod uses a vast number of assets from various authors on Nexus. If you recognize your work, THANK YOU SO MUCH.
    Pistols
    Beretta 92FS (10mm)
    Glock19 (10mm|Auto)
    Colt 1911 (.45)
    Desert Eagle (.50)
    FN 502 (5mm)
    OTs-33 Pernach (10mm|Auto)
    R8 Revolver (.44)
    HK USP (.45)
    Assault Rifles
    SG 550 (5.56)
    Galil ACE (7.62)
    AKM (7.62)
    Steyr AUG (5.56)
    Giat FAMAS (5.56)
    G36 (5.56)
    AAC Honey Badger (7.62)
    M4A1 Mk18 (5.56)
    FN SCAR-H (.308)
    VSS Vintorez (.45)
    OTs-14 Groza (7.62)
    Submachine Guns
    APC9 (.38)
    PP-19 Bizon (10mm)
    MP5 (.38)
    MP7 (5mm)
    MP9 (10mm)
    FN P90 (5mm)
    UZI (10mm)
    Rifles
    Orsis F17 (.308)
    L96A1 (.308)
    M1A (.308)
    Barret M82 (.50)
    SPR 300 (.308)
    SV-98 (.308)
    SVD (.308)
    Machine Guns
    M249 (5.56)
    PKP Pecheneg (.308)
    RPD (7.62)
    Shotguns
    Saiga 12 (Auto)
    USAS 12 (Auto)
    Features:
    Removed absurd attachments like sniper scopes on pistols and poorly functioning laser sights on mid-to-long-range weapons.
    Overhauls leveled lists for Raiders and Gunners (including DLC), replacing vanilla weapons with those from this mod.
    Overhauls leveled lists for safes and weapon bags.
    All weapons are balanced within vanilla "damage per second" parameters.
    All weapons prices adjusted to match vanilla values.
    Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches.
    All weapons use vanilla ammunition.
    Requirements:
    Fallout 4 (Next Gen or Old Gen)
    Fallout4.esm
    DLCRobot.esm
    DLCNukaWorld.esm
     
     
    Download Instructions
     
    Follow the link and you will see the following folders: "mod_name" MAIN FILES, "mod_name" ENG ESP, "mod_name" RUS ESP, "mod_name" SLIDERS (if it is an armor mod).
    The "mod_name" MAIN FILES folder contains the main mod files (.ba2 or .bsa) packed in an archive.
    Select and download the .esp file from either the Russian or English version folder.
     
     
    Installation Instructions
     
    Extract the MAIN FILES archive into a separate folder.
    Add the .esp file of the desired version (Russian or English) to the folder where you extracted the MAIN FILES.
    As a result, you will have a folder containing the mod files in .ba2 (.bsa) format, the .esp file, and the outfit slider files: Tools (for Fallout 4) or CalienteTools (for Skyrim).
    Manual installation: Drop the CONTENTS of your folder into the game's Data folder, enable the mod in Wrye Bash, and play.
    Installation via mod managers: Drop YOUR FOLDER into the mod manager's folder (for MO2, this is the mods folder), activate the folder and the mod in the lists, and play.
    Demonstration
     
    Known Issues:
    The mcgFemaleWalk mod breaks third-person weapon models.
    Some weapons have incorrect animations when used in Power Armor.
    Using other weapon mods may cause conflicts with this mod.  
    If you wish to support my work:
     
    PATREON
     
    BOOSTY
     
    Here i may post content that is unavailable on other platforms for various reasons

    1923 downloads

    Updated

  20. Diverse Bodies Redux

    This is redux of my old mod Diverse Bodies.
     
    If you really want to, but don't understand anything...
     
    Requirements
    Game version 1.10.163.x (not NG)
    F4SE
    LooksMenu exactly official 1_6_20 version, not any forks
    Newest C++ VC Redist
    optionally More Pubic Hair Overlays
    optionally Fuzz - Bodyhair overlays - BT
    optionally any your hair, tattoos, nails mods.
     
    First of all: this is a kind of framework that does NOTHING on its own. In other words, in order for your game to start delighting you with a variety of characters, you need:
    In order to see different bodies in clothes, you need the body slides to be tied to your clothes. This functionality is provided by bodies such as CBBE, Fusion Girl, TWB, 3BBB, BodyTalk, and so on. The mod itself does not have any binding or dependence on the body you use, but you will need presets specifically for your body type. In addition, clothing must have slides “bound” to the slides of your body type. The standard practice is to do this using Bodyslide & Outfit Studio, and many clothes already have such bindings to popular body types freely available as part of a clothing mod or as separate modifications. For more information on how to do this yourself, see the Bodyslide & Outfit Studio mod page.
    In order to apply tattoos, hair, and nails, you will need various mods and presets. I have attached what I have managed to do for my own use, but it is important to understand that in order for all of this to take off, support from the modding community is needed. How convenient it will ultimately be depends on how many ready-made presets with descriptions there will be and how much modders will get involved in the process, because I certainly can't do it alone.
    I use CBBE and BodyTalk in my game. I'm not saying that CBBE is better or worse than Fusion Girl/TWB and other mods — it just happened that way historically, and it's too difficult for me to redo everything now.
    To help you understand how it works, I have written a guide in Russian and English.
     
    MANUAL IN RUSSIAN | MANUAL IN ENGLISH
     
    FEATURES
    Applying presets from the Looks Menu (json) randomly or deliberately to different game characters.
    Additionally: applying presets for Bodyslide (xml) in terms of body morphing.
    A system of conditions that allows you to finely tune the rules for applying various presets or groups of presets.
    Separate application of morphing for bodies, body hair, tattoos, nails, and heads. This allows you to achieve random and planned results.
     
     
    WARNINGS:
    Presets that were provided with previous versions will not work in version 2.4.0+.
    Uncompatible with all mods that replaces face meshes to HiPoly. In my tests, any version of these mods completely broke the physics of clothing and hair. I do not recommend using them.
     
     
    Available sources
    >>> CPP SOURCES <<<
     
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
     
     
                 

    5162 downloads

    Updated

  21. Pole Activator Framework

    This is my old mod, what I've revised and refactored.
     
     If you really want to, but don't understand anything...
     
     
    Features:
    Pole automatically searches for NPCs who will dance on it. NPCs are not repeated (if there is an alternative, only the last 5 dancer is remembered). There is an animation of the dancer's reward. Player can't take other npc's reward. Pre-set outfit for dancing can be configured. The player can dance and receive rewards. Player can use pole and get configurable reward. Allows Sex Attribute integration. Allows SAKR integration.  
    For modders: Read the article.
    Here is an example
     
    What exactly it does?
    You're place a pole and activator and it will control who and when will dance on it, will emulate the tipping process for NPC dancers, and give real rewards to the player. The player will also receive a decrease in sexual reputation and an increase in sexual arousal if dances naked and uses the sex attributes mod. It uses SAKR in its calculation if SAKR is installed. 
    The mod DOES NOT CONTAIN any ready-made poles. This is just a toolkit for other mods that can use it to add to their poles.
     
    Requirements
    Animation framework (NAF with NAF Bridge or probably AAF, but AAF never tested)
    Pole Animations (for ex. Savagecabbage anim pack's Pole Dance)
     
     
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
     

    2086 downloads

    Updated

  22. NAFicator

    If you really want to, but don't understand anything...
     
     
    NAFicator Full usage | NAFicator Fast Usage | Archive Feature
     
    NOW YOU CAN START PLAY WITH NAF EASYWAY.
    The overall idea of this thing is that you install your files the way you are used to doing it with AAF, run the game with it once and it itself adapts all your existing xml files to work with NAF and NAFBridge. After this thing has done its job, you need to either disable it on the left side of MO2 (if you didn’t save the XML there) or delete the dll file, or simply disable it in the settings file. Launch the game again and enjoy life with NAF.

    Troubleshooting: I am collecting callbacks - what troubles do you have with it. So I need your NAF.log and NAFicator.log and, probably your NAFicated xmls packed to understand what I should do better. Thank you for your Endorses!
     
    As NAF and NAF Bridge it doesn't work with Next Gen. Just 1.10.163.0.1.
     
    How to use it?
    1. Install all your AAF mods and its xmls.
    2. Install NAF.
    3. Install NAF Bridge.
    4. Install NAFicator (this). Install it as you usually install your dll mods. In my opinion, it is most convenient to do this using Mod Organizer 2, but it will work in any case. Then setup .ini file (if you don't like defaults).
     
    Don't worry NAFicator will not change original files in Data/AAF (or any sFolderFrom folder).
     
    I recommend to change just sFolderFrom and sFolderWhere settings.
    From set to /Data/AAF or C:/tralala/Steam/Fallout 4/Data/AAF
    Where set to NOT relative way to folder to separate mod in your MO2... C:/tralala/Steam/Fallout 4/MO2/Mods/NAFicator_Files/NAF
    Since 0.9.0.2
    Read carefully and understand what is written here : With all these changes there is a new rule : You will have to delete all XMLs from the Data/NAF folder whose data you are going to get from your XMLs in the AAF folder. Otherwise there may be problems. The problems are due to the fact that NAFicator has determined that some of your data in the Data/AAF folder is incorrect and will not work correctly with NAF, it has removed this data from the final XML files, but you have not removed it from the Data/NAF folder - and it will still there and generate errors.
    IMPORTANT : You can use data for NAF made by Squirrel for example, but then do not use its prototypes in the Data/AAF folder - otherwise NAFicator will analyze this and include this in the output files as well, which may (or may not) lead to conflicts in the end.

     
    [General] bNaficatorEnable=0;..............................................if 0 or false then will not start. sFolderFrom=/Data/AAF;...........................................Path to folder where your AAF xmls. Can be relative path from Fallout 4 root. Also can be absolute for ex. C:/Fallout4/Data/AAF. sFolderWhere=/Data/NAF;..........................................Path to folder where your want to save your xmls. Can be relative for ex. /Data/NAF. Also can be absolute for ex. C:/Fallout4/Data/NAF. iRemoveFixWrongZOffsets=1;.......................................Fix wrong z-offset. 0 - off, 1 - move >izOffsetMax offset from z to angle pos, 2 - set >izOffsetMax offset to zero. fzOffsetMax=60.0;................................................Arg for iRemoveFixWrongZOffsets, float iNaficatorFilesPriority=500;.....................................Set load priority for xmls created by NAFicator sSkipEmptyAttributesInLog=skeleton,gender;.......................This is just for skip some records in log bPrintDebugXMLs=false;...........................................This is an intermediate version of normalized XML. Only needed for debugging, so probably just leave it alone. 5. Play with NAF.
     
     
    WHAT IS ARCHIVE FEATURE AND HOW IT WORKS ?
    It will help you to eslficate your files and use NAFicator with ESLficated files.
    What was the trouble before?
    After you've been eslficate your files - indexes of allmost all forms was changed, and NAFicator (and NAF and AAF too) couldn't found animations forms and hkx's it was pathed.
    What is the solution?
    First time when you start NAFicator with NON-eslficated animation-esp's NAFicator parse it and create its own archive with all parsed files. And then you can ESLficate it, because NAFicator allready knows what hkx to set in xml (use formid and esp name to identeficate it). I put in archive ~3700 animations and its default forms and esp-links, but it will update archive if will found your own.
    Where is archive, can I edit it manually?
    Yes, I didn’t put it in binary form, so you can open the archive with any text editor and add it manually, strictly observing the filling principle. It placed in Data/NAFicator/archive.arc.
    WHERE IS LOG FILE?
    It is in Data/NAFicator folder. It can be in MO2/Overwrite/NAFicator folder.
     
     
    If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
     
     

    6511 downloads

    Updated

  23. RohZima Fallout 4 Poser

    Introducing my new Fallout 4 (animated) Poser.
     

    111.mp4  
     
    Style
     
    The poses come in three styles: PinUp, Seductive and Immersive.
     
    -PinUp is inspired by Halo Poser
     
    -Seductive is inspired by Gunslicer Poser
     
    -Immersive is inspired by my old poser (RZIAP)
     
     
    Usage
     
    The console commands are RZPUxx, RZSExx and RZIMxx, though it is recommended to use PoserHotkeys.
     
    The mod is set up to use PoserHotkeys. The three animation styles are separated for faster selection.
     
    You can make your own favorites list if you want following Opparco's instructions.
     
     
    Info
     
    Current numbers per style:
     
     
    Hope you enjoy the mod. And remember this mod is going to grow, so keep an eye out for updates.
     
    Also, consider supporting me on Patreon - it does help motivate me as an animator.
     
    Either way, thanks for visiting and I hope you enjoy the mod!
     
    -Roh
     
     

    9702 downloads

    Updated

  24. Wasteland Adventurers Guild - alpha

    An adult Mod about an Adventurers Guild in Fallout 4
     
    Features:
    -Ranks and Badges
    -Repeatable Cum collecting Quest
    -Trade your BLTC Vials for goodies
    -Multilevel Dungeon
    -Legendary Drops and Collars
    -Soft Integration of various LL Mods
     
    Ranks and Badges
    The Guild is located in Cambridge near the Fraternal Post 115 and the Cambridge Polymer Labs.
     
    When you successfully joined the Guild, you'll get the first Rank and a Badge.
    There are 8 Ranks (rumor says there is more):
    -Amber
    -Amethyst
    -Opal
    -Aquamarine
    -Sapphire
    -Emerald
    -Ruby
    -Diamond
     
    There are two ways to advance your rank: 
    -Having Sex (every AAF scene with the player in the receivers role counts, after joining the Guild) earns you 1 point
    -Defeating Bosses in the Dungeon earns you 1 to 4 points
     
    You start with the Amber Rank. As soon as you reached 25 points, you are promoted with the Amethyst Rank. At 100 Points you get the Opal Rank. The numbers go very high and might seem a bit overwhelming. The idea is to make it really difficult to achieve high ranks. In the end it comes down to balancing, hence the alpha. I am planning to add more ways to achieve points.
     
    The Badges are unrestrictive Collars. They are glowing in the color of your Rank. The first Badge has no magic effect, but the higher ones have. The collar is just a decorative piece and will unequip if another mod forces a restricitve one on your character. So it should not give any conflicts.
     
    Repeatable Cum collecting Quest
    After you joined the guild, you can grab a quick quest from the Chalkboard in the Guildhouse. It randomly chooses a NPC from the vanilla game or if installed from some mods. To get a cum sample you simply need to start an AAF scene with the Target. You can use whichever mod you want to receive the sample. Even the AAF Wizard will do. The Player character just has to be in the receiving role and the partner must be the NPC to which the quest is pointing to.
     
     
    Trade your BLTC Vials for goodies
    So you collected a huge pile of Vials filled with various cum types? Trade them for Goodies with Doc Lexy in the Guildhouse.
     
     
    Multilevel Dungeon
    Members of the Guild can enter the dungeon. But you can only visit the levels that are corresponding with you rank. With Rank 1 you can only visit the first two levels. The second rank opens level 3-5 and with the Opal Rank you can enter Level 6-10. The tenth level is currently the last one. There will be more in the future. However I think getting Rank 4 is already a very long task. Apart from the first level, the Monsters in the Dungeon are not easy. In fact they are meant to be very tough. On the other Hand they are mostly Melee Encounters, so feel free to use your Melee skills there.
     
    The Entrance is in the Beacon Hill Tunnel (at the pedestrian bridge in Beacon Hill).
    Level 2, 5 and 10 have a quick way to get back to the surface. But there is no quick way in. If you want to visit level 10 again you have to go (and fight) through level 1-9 again. Trying to use COC to reach lower levels will not help. The Spawn only works if you go through the levels in order.
     
    When you leave the Dungeon back to the Beacon Hill Tunnel, it will reset and you can immediatly make another run.
     
    Legendary Drops and Collars
    Each Level of the dungeon has a Boss which can drop a legendary item named after your current rank. It can be Guns, Knives and Collars. The Chance can be adjusted in the MCM (max 50%).
     
    Quests
    There are 2 introduction quests for this mod. The first one only starts if you havent completed "Out of Time" and "When Freedom Calls". a pair of adventurers is waiting between the Red Rocket Station and Concord and may invite you to free preston and his gang. This Quest doesnt touch the vanilla quests, it just listens to them. Dont rush through and play the vanilla quest in order
    The other Quest starts in the Guildhouse to earn your first rank.
     
    There may be more quests and probably interaction with other LL Questmods in the future.
     
     
    Soft Integration of various LL Mods
    There is a soft integration for
    -Family Planning (Condoms and Pills at the Vending Machine)
    -Commonwealth Moisturizer (Cleaning at Towels)
    -Better Living through Cumistry (empty vials at the Vending Machine)
     
     
    Hard Requirements:
    All DLCs
    AAF
    Better Living through Cumistry (technically not a hard requirement, but some features won't work without it)
    and a working AAF Setup:
     
    Current Alpha Status
    I am calling it an alpha because things like the balance of the monsters and the ranks may change. So remember to either start a new game (or mod manager profile) or use only expandable saves. 
     
    Patches
    @Nea_Bessy made some cool Patches. They make worldspaces from other mods, like Fallout London available for the Repeatable Cum Collecting Quest:
     
    Grab these patches here.
     
    Thanks to
     
    @spicydoritos for all his great mods which are a mandatory part in my loadorders and gave me a lot inspiration for this mod
    @DSHV for his great mod which also inspired me a lot
    @JB. whose mods gave me the inspiration to climb the hill named Creation Kit and thank you so much for your help and the contribution to TRW
    And all the other great people and mod authors who helped and inspired me to start creating my own stuff ❤️

    4980 downloads

    Updated

  25. Shani's Skyy2k Wasteland Radio

    Radio Station with 80s music, thanx to DmGoRus

    149 downloads

    Submitted

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