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  1. 10mm Pistol Debloater

    Description
    ###########
     
    Simple mesh replacer that debloats the 10mm, smooths out the flanging and removes the whatever-the-fuck-it-is gas tube looking crap from under the heavy barrels.
     
    Installing
    ##########
     
    Manual or with the mod organizer of your choice.
     
    Compatibility
    #############
     
    Should not cause issues. Will conflict with other 10mm mesh replacers.
     
    Future Plans
    ############
     
    I'm open to suggestions
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.

    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    (C) 2023 Zoey K Lavender and all years after.
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。

    267 downloads

    Updated

  2. Zoey Lavender's Power Armor (Public Alpha)

    Please read this in its entirety. I will not answer stupid questions.
     
    When the Vulpine Race was first released, I created a character I didn't think was going to be more than a testbed. Eventually, the character turned into much more than just a Fallout playthrough. It turned into an expression of everthing I had repressed during my years presenting male and eventually became my feminine identity as I transitioned.
     
    Her name is Zoey Lavender.
     
    Over time, I eventually gave this character a huge backstory, fully fleshed out personality, armor, weapons, and even a squeaky voice.
     
    I even made my own clothing for her by mixing a red and black vault suit and light combat armor to make my own unique design.
     
    I have spent literally thousands of dollars ($2500+) on art of this character. Eventually I gifted the character to one of my good friends.
     
    Since the character was created in Fallout 4, I already had 3D models and easily accessible screenshot and rendering tools.
     
    However, I did not have her signature exo-suit/power armor.
     
    So, I spent $250 hiring a 3D artist named VintMihal to create the armor model based off of the reference and some additional guidance.  This artist (to my knowledge) has never played any of the Fallout games, so the model had to be created over the Power Armor frame in ZBrush.
     
    After it was finished, I had to get the model into Fallout 4. I have spent nearly 4 whole days working nearly nonstop to get it to a playable and enjoyable state.
     
    Some sacrifices had to be made to the overall design due to Bethesda's shitty game engine and my somewhat limited rigging ability, such as the tubing coming from the helmet.
     
    Stats:
     
    3000+ DR/ER/RR
     
    Mods:
     
    Helmet - Headlamp, Targeting HUD
     
    Arms - Reduce AP cost for melee attacks (including weapons)
     
    Legs - Jet Boots, decrease sprint AP cost, +200AP
     
    Torso - Backpack (+500 carry weight)
     
    KNOWN BUGS:
     
    - PA pieces still might spawn with X-01 mods
     
    - First person meshes are still X-01
     
     
    ######################################################
     
    Textures are basic, and some objects use materials instead.
     
    Crafting the mods does not take materials.
     
    ######################################################
     
    Location: QASmoke test cell (aka Tunnels)
     
    Other info: This mod alters the Power Armor jet pack AP drain values as well as initial thrust and sustained thrust values.
     
    ######################################################
     
    FAQ 
     
    Q: Don't you think this armor is a little overpowered?
     
    A: Yes, that's the entire point, you clearly didn't read anything I wrote above.
     
    Q:  I don't like something about this mod. Can you add/remove/change it?
     
    A: No, this was made to be as close to the original intended design as possible. I am not adding more linings, more mods, or extra shit just because it doesn't suit your play style.
     
    Q: Why do the textures suck?
     
    A: Because I suck at texturing. Wanna help?
     
    Q: I can't get this to work. Why isn't it working?
     
    A: Learn to install mods.
     
    Q: I found a bug. What do I do?
     
    A: People who download my mods have a habit of not reporting bugs. SO TELL ME IF SOMETHING ISN'T WORKING!!!!
     
    Q: Mods used in screenshots?
     
    A: PTRS-41, Boob Tube ENB, Minigun Standalone
     
    Q: Can I have permission blah blah blah
     
    A: No, absolutely not. I own the character, the design of the armor, and everything associated with it.
     
     
    "ZL-69 Power Armor", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "ZL-69 Power Armor" and its design, effects, and other media are my intellectual property. Any deliberate attempts to copy or mimic my design, effects, and other representative media will result in a DMCA takedown.

    817 downloads

    Updated

  3. Kinetic Hazard Armor Redux (Finally Fixed)

    Description
    ###########
     
    The kinetic hazard armor is a modular suit that protects its wearer against kinetic hazards, as its name implies.
     
    The undersuit is comprised of a Kevlar and aramid fiber composite, making it watertight as well as highly resistant to high impact damage. It is also hermetically sealed and is resistant to extreme cold, acid, poison, electricity, and radiation.
     
    The heavy plating is comprised of high grade titanium and ceramic layers.
     
    The energy shielding uses the hard light theory:
     
    "Solid light, often referred to in media as "hard light" or "hard-light", is a hypothetical material, made of light in a solidified state. It has been theorized that this could exist, and experiments claim to have created solid photonic matter or molecules by inducing strong interaction between photons." - Wikipedia
     
    All tiers are craftable at a workbench and the headwear has built in compatibility between humans and people who use the Vulpine race. Simply craft the race toggle on the glasses at the workbench. Some beast ears may clip through the helmet, you will have to adjust your character's face to fit.
     
    FEMALE ONLY ARMOR.
     
    Release History:
     
    Stats:
    #####
     
    Base suit: 100 DR/ER/CR/FR/RR/PR
     
    Plating: 1100ER/DR
     
    Plating and Energy Shielding: 2100DR/ER 1000RR
     
    Helmet/glasses: 250DR/ER
     
    Utility Belt (Light): 200 carry weight
     
    Utility Belt (Medium) 200 carry weight and 250ER/DR
     
    Utility Belt (Heavy): 200 carry weight and 500 DR/ER
     
    Known issues:
    ##############
     
    Animated energy shielding alpha causes it to disappear when viewed next to the sky
     
    Permissions:
    ###########
     
    While the designs of the combat armor and marine wetsuit belong specifically to Bethesda, the concepts, designs, and ideas behind Kinetic Hazard Armor irrespective of borrowed designs, belongs solely to me.

    (C) Zoey K Lavender, 2021 and all years after.

    3,016 downloads

    Updated

  4. Tweaks - Turret Ammo, Nerfed Ghouls, Buffed Vertibirds

    Several things in Fallout never make any fucking sense. In fact, there are HUNDREDS of things in FO4 that make no goddamn sense.
     
    This modpack that I made addresses a few of the issues I perceive.
     
    Who just leaves turrets with 3 bullets? How can turrets seemingly shoot forever?
     
    That's what "TurretsHaveAmmo" module does. It ticks the flag in the turret weapons for "AI Uses Ammo" and changes the inventory of turrets according to your level. So now turrets spawn with 250+ rounds/shots, AND they can run out.
     
    Feral ghouls make no fucking sense. Floppy ass, saggy, rotten fleshbags (just like some people I know) cannot kill you. I don't care what anyone else says. Yes, ghouls may be able to bruise you, but past a certain point, especially with armor or padded clothing, smacking me with melty flesh isn't gonna do shit.
     
    This module changes ghouls to be less annoying to deal with.

    Why do vertibirds go down after being shot with a few .38s? Why is the mounted minigun on a vertibird firing with more spread than a soldier on the ground in servolocked power armor?
     
    Buffed vertibirds gives them some resistance to small arms and buffs the minigun. A lot.
     
    As to why I am uploading these?
     
    https://www.nexusmods.com/fallout4/mods/15080/
     
    Unpublished.
     
    https://www.nexusmods.com/fallout4/mods/15101/
     
    Also unpublished. Same author.
     
    https://www.nexusmods.com/fallout4/mods/19201
     
    Doesn't change turrets.

    839 downloads

    Updated

  5. Anthro Deathclaw Race Debloat and Fixes

    Requires Deathclaw Race by Blaze69
     
    This mod implements a debloat and fixes some glaring, easily fixed, brainless issues Blaze69's Deathclaw race has. A lot of the stuff wasn't necessary for the base file and should have been a second add-on or at the very least this version should have been provided by default. This is is what I play with personally.
     
    If you have the 'missing pipboy' issue when leaving the vault, use the console command 'player.equipitem 21b3b'. As far as I know this is caused by the "no pipboy" mod from FO4 launch day.
     
    I think I included all of the material files I modified, but if I'm missing one let me know.
     
    - Removed craftable clothing nobody actually used
    - Removed broken skin tints (all skins were set to 0 strength)
    - Added my own reasonable skin tints
    - Fixed first person sneak issues
    - Fixed Power Armor crash
    - Fixed material file for legs
    - Added my personal female face preset
    - Removed damage resistances as it feels like cheating rather than a racial buff
    - Removed anything not absolutely necessary for a basic anthro deathclaw race
    - Changed player class to crDeathclawClass
    - Changed blood data to green/glowing for that extra mutant effect

    (C) Zoey K Lavender, 2023 and all years after.

    381 downloads

    Updated

  6. GOAT posters replacer

    This is a quick replacer for those goat posters from covenant and a couple other places.
     
    To install:
    Drag and drop into your data folder following the file paths in the zip.
     
    Dragging into you download section of your mod manager should work.

    433 downloads

    Submitted

  7. Provocative Perks v1.07.1 TRADUCCION AL ESPAÑOL

    Despues de un rato en pensar si subirlo o no aqui les dejo esta traduccion, con la ayuda de mi nuevo personaje Panam, estuve probando un buen rato este increible mod, basicamente consiste en un mod que te permite tener perks pervertidas para tu aventura, estas van desde una perk que te permite conseguir mejores precios acostandote con los vendedores, hacer mas daño entre mas exitado este el personaje, al beber alcohol o alguna droga tener un chance de caer noqueado a la merced de los distintos NPCs que te quieran hacer el sin respeto, entre muchos otros mas. 
     
    Es un mod entretenido y que dara mas placer a la hora de rolear algun personaje en un mundo post apocaliptico lleno de pervertidos (o incluso TU ser el personaje pervertido que ira haciendo perversidades ahi donde vayas), a mi punto de vista esta entre los mejores, entretenido, divertido y placentero, que mas puedes pedir?
     
    Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: 
     
    Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia 
     


    255 downloads

    Updated

  8. Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24]

    This provides a fix, with skinned bones properly improved by hand, compared to other 'fixes' (SAM Enhanced animations, under files or someone who tried to fix) that actually is clipping than fixed. ...

    What's behind the work? 3ds max/blender/Outfit studio. I Move into the correct positions where the bones are located. I extend the edges of dildo's length, to paint the weight with precision. It turned out the dildo works like a charm after several tries in fallout 4.
    *It's still beta, requires time to do the rest if there's more.
     
     
    ==========
    > FEATURES <
    ZeX bones skinned fully working FG and CBBE bodyslide (pre-built NIF+TRI, zero-ed sliders) Doesn't require any Morphsetdata.xml for AAF. The strapons, dildo, penis,... are always erected as it is
      (4.0 + 2.0) Full-Packed mod with Action+Equipment XMLs, while EXP uses new, separated XMLs (2.0) EXP becomes ungendered to provide support along with Synth and rescaling into place
      (0.1 - 0.4) Xml patches with FF (Lesbian) genders, using LXP_EquipmentSetData
    [Since 0.5, Providing Clamp-ons for synths, they detect as Male. The Rescaling fix becomes an issue for female(s), so it's ungendered for now on]
    ==========
    > PACKAGES < (What's inside?)
    VIOXSIS Strap-Ons [ ZEX BONES Fixed ] (4.0) [REQUIRED]
            [ CORE PACKAGE ]
    Packed as a mod for now on. This contains more Strap-on Items from Indarello (e.g. Clamp-Ons) Vioxsis_Strap-Ons.esp, becomes ESL-Flagged ESP
      [AAF] Vioxsis_ActionData.xml (FF_Activity) + Vioxsis_EquipmentSetData.xml (ESL compatible) GO Models re-exported with new collisions, can be dropped away from the inventory
    (Known bug - Missing inspect item as preview)  
    ===
            [ STRAP-ONS: Version, BODYSLIDE Type ]
    (LITE) - Sliders:
    (+) Dildo Bulge (Value 0.0: no bulged modifications; 1.0: Vio's Default shape)
    (-) Erection Up + Down
    ( I modified the dildo tip to look like male shaped penis )
      (FULL) [ RECOMMENDED ] - Sliders:
    (-) Dildo Bulge
    (+) Erection Up + Down
    ( FULL Pack is separated into 2 Projects: Bulged and No Bulged. If you build one of them with bodyslide, both works at the same slider values for Erection Up+Down )

    -> Slider Groups (FG Users) by Vaultbait [ LINK ] ===
            [ VIO DILDO + CHASTITY ]
    Dildo (Viodoe) [ Ready ] Chastity (DD Add-on) [ WIP ] ( Conflicts with Indarello's fix: Futa dicks in fomod ) ( LINK ) [ You can use his fix but must be installed BEFORE my Fixed Strap-ons, before adding as new items soon ]
    ===[ADD-ONS]======

            [ Indarello - CLAMP-ONS ]
    Clamp-Ons [ Ready ] (Support for Synths during AAF Scene)
    ( EXP FOMOD -> Skip this if you use UAP with Synth Gen-1 + 2 Enabled! Results in receiving penis meshes with .tri morphs already! )  
     

    ===[OTHER MODS]=========

            [ OTHER STRAP-ONS ]
    Straw - Strap-Ons (Default Dildo) [ WIP ] Straw - Strap-Ons (Black Dildo by Maxie) [ WIP ]  
    ====================================
     
    VIOXSIS Strap-Ons [ TEXTURE SELECTIVE ] (FOMOD) [OPTIONAL] - ( REQUIRES ECF [Placeholder], if you choose latex colors or BGSM materials ! )
    *It means that you swap default with any other textures you choose
              > STRAP-ONS + DILDO
     
    ====================================
     
    ENGINE XML PATCH (2.0+) [REQUIRED]
    ( EXP uses, once and for all, EXP_ActionData [ Switch FF_Activitiy to EXP ] and EXP_EquipmentSetData [ one Strap-on swap, of your choice + NPC Add-ons (Clamp-ons, again, of your choice if there's more ] )

    *REASON is quite simple:
       1. Vioxsis XMLs can be overwritten by anyone, but getting patched by EXP, resolves the problem
       2. EXP XMLs provides full support, easy to swap between Strap-on items by categories from FOMOD

       3.1. EXP_ActionData + EXP_EquipmentSetData, are separate, no longer dealing with any others' patches about overwriting together
       3.2. EXP_ActionData > Vioxsis_ActionData (FF_Activity) (for UAP, Leito Staged Plus.... etc) [ = Uses EXP_EquipmentSetData ]

              *Some Patches (UAP...) uses FF_Activity Action, linked from Vioxsis' EquipmentSets. (It can be replaced with EXP)
            *EXP uses EXP's EquipmentSets which supports both Synths, ESL-Flagged ESP, ... and even more.

            [ ACTION VS. EQUIPMENT SETS ( XML Injection Differences ) ]
    =====
     
    EXP - EQUIPMENT SETS [ AAF ] : [ VIO: Strap-Ons / Dildo / Chasity + Straw: Strap-Ons + *more... ]
        > Supported Animation Packs
    SavageCabbage (1.3) [ LINK ]
    [DLC's + Torture Devices merged] + Staged animations
      BP70 (2.8) [ LINK ]
    + Staged animations
      Atomic Lust [ WIP ]
      Four-Play Animations (Rug + Gun) [ WIP ]

    ...  
     
    ===================================================================================================
    > MOD REQUIREMENTS < (Following up Saya's Scarlett's TFM guide)
    VIOXSIS [ZEX BONES] + TEXTURE SELECTIVE Environment Cubemapping Framework (2.12+) [ LINK ]
    ( Download both packs under installation highlight and merge into one mod )
      CBBE [ LINK ] OR Fusion Girl [ LINK ]
    *FG needs Zex extended, as it's using genital bones for animations
      ZeX Extended skeletons (6.0) [ LINK ]
      Indarello's fix ( Obsolete - SKIP ) [ SOURCE LINK ]
    *Chastity becomes futa dicks, based on the options you picked in FOMOD
    *At the moment, I am waiting for permission by original author, before adding them as new items, without conflicting with each other's...
       (Since he provided both viodoe and strap-on nif files, looking like futa dick, my fix gets overwritten but we wanna overwrite them!)
      ENGINE (LESBIAN) XML PATCH [ AAF ] (171.0 beta+) [ LINK ] Lee3310's SC Rescaling Patch (1.1, AAF_SCRS_CR) [ LINK ] Outfit ReDress Fix [ LINK ] *Animation Packs [ AAF ]

    *In the end, your (MO2) mod order should look like this:

    -> Vioxsis Strap-Ons of Fallout 4 ( REDUNDANT for 4.0 - Can be uninstalled )
    -> Indarello's fix mod ( REDUNDANT + VIO_Strap-Ons.esp plugin is now patched by EXP (2.0), but better skip this, too! )
    -> Ultimate AAF Patch ( Because of Vioxsis_Strap-Ons.esp plugin, overwrite )
    -> Vioxsis Strap-Ons (Zex Bones Fixed)
    -> Vioxsis Strap-Ons - Texture Selective (DILDO) + (STRAPON)
    ...
    -> *Any Patches that use FF_Activity action...
    -> ENGINE XML Patch

    *Orders for ECF, CBBE...... don't matter. Pay attention to the DFS by the plugin conflicts!  
    ===================================================================================================
    > QUICK INSTALL NOTES FOR CBBE USERS <
       *ZeX extended skeleton is not compatible with CBBE knee fix and it turns that Strap-on with bones becomes stretched out. In the same mod, there's a version for SAM, you don't need to have skeleton.nif conflicts under ZeX. I suggest you to install/have at least 2 mods:
     
    1. Screen Archer Menu [ LINK ]
    2. CBBE Knee Fix (SAM Adjustment version + Girly/HeadNeck SAM version)
    3. (Optional) Discrete Female Skeleton [ LINK ]
       *DFS must be placed after LMCC and Pip-Pad in Plugin Load Order

       *SAM Adjustments are like skeleton bone modifiers, overwriting your current bones. Load one of the adjustments of your choice (OR even more at once), and it remains permanently in the menu as soon as you remove; on your game save.
       *3BBB is not compatible. The goal is Zex bones must be visible or at least present, in skeleton.nif to make strapon animating. None should overwrite Zex, regardless.
     
    ===================================================================================================
    > CREDITS <
    Dagoba_king, and other developers who made AAF and LLFP scripts Lee3310 + niston for SC rescaling patch and SAMFormer TBOS and ZaZ, for Zex extended skeleton and fusion girl Snapdragon for outfit redress fix An3k for repacking original author's Strap-ons (Vioxsis) SavageCabbage + BP70 for animations Kziitd, vaultbait, ookkerpak, eflat01 for suggestions, fixes Indarello for clamp-on and his fixes           ... and everyone!

    I got my Discord server, join me if you want:

    STORY ACTION COMPENDIUM [ INVITE LINK ]
     
    ===================================================================================================
    > CHANGELOGS <
     

    53,080 downloads

    Updated

  9. Femboy CBBE Male

    For those that want to play a male femboy not a girl with a dong that is always adressed as she/her but still has a cute and soft cbbe body. 
     
    It's not perfect because the male head mesh is just not meant for the cbbe body so it comes with some workarrounds. 
     
    Requirements:
     
    Unique Player unless you want all male characters to have the body.
     
    CBBE Obviously... 
     
    DX Fetish Fashion Vol. 1 The strap top and choker covers the neck seams and the strap bottom covers the girls private parts. 
     
    DX Fetish Fashion Vol. 2 For the arm straps. (Optional - if you don't want it remove the meshes in outfit studio.)
     
    Important: Install the requirements first!
     
    I'd recommend some long haircut that covers the back of the head since the textures will be messed up. I've tried to fix it with CBBE NPC Head Rear Fix but it doesn't seem to work for unique player... at least not for me.
     
    The slider preset is included if you want to change it or need it for some outfits or whatever.
     
    Have fun! 

    1,324 downloads

    Updated

  10. Furry Magazines Remake

    With access to better quality scans and superior editing skills, I decided to remake my Furry Magazines mod from the ground up, as well as include an Undamaged version of the magazines for those who would rather use that version. Some Magazines use higher quality scans from the Art of Fallout 4 book, others were built from scratch by me. I will leave the old version up as its own mod for those that prefer that version.
     
    Do note: Due to file size limits, I was forced to split the Damaged version into three parts. You will need to download all three parts in order to unzip it.

    2,098 downloads

    Updated

  11. SS2 Wasteland Venturers magazines retexture

    A retexture of the magazines from Wasteland Venturers mod.
    Main mod required to work.
     
    MY MAGAZINE MODS
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)

    1,370 downloads

    Updated

  12. Pickman gallery paintings replacer

    This replaces the weird Pickman paintings with erotic drawings more suitable to a classy psychopath artist.
     
    To install:
    Drag and drop into your data folder following the file paths in the zip.
     
    Dragging into you download section of your mod manager should work.

    999 downloads

    Submitted

  13. PiCSeL's retexture of Ketaros' New Magazines

    This is my retexture of Ketaros New Magazines mod. Which adds 95 new magazines with perks into the Commonwealth.
    Enjoy.
     
    It is final. I like how it ended up.
    There are two versions, one with loose files, and one with BSA.
    The esp is to rename magazines to fit my covers. If you do not want esp, use "loose files" version and delete the esp. 
    Mod will work without it.
     
    Requirements
    Ketaros Framework
    Ketaros' Perk Magazines Add-On
     
    If you are using a non-framework, nexus version, you can unpack my covers from "loose files" version into
    data\textures\Ket_NewPerks 
    that will work. I would recommend using version from Ketaros' website, it has 20 magazines more.
     
    All done, guys.
     
    12 Sports Ace -> BUTT [improved!]
    Action Novels [done]
    All-America Sport -> BUTT [improved!]
    Attack [done]
    Complete War Novels -> Essence [done]
    Danger [improved!]
    Flying Aces -> Tentacle Pit [improved!]
    Football Action -> Tentacle Pit [done]
    Knockout -> Knockout Bondage Box [improved!]
    Men in Adventure -> Men's Adventure [done]
    Men In Combat -> The Spoils of War [improved!]
    Modern Mechanix [improved!]
    Rage [done]
    South Sea Stories [improved!]
    Sports Star [improved!]
    Thrilling Football -> Men's Adventure [done]
    Western Story -> Suction [done]
    Wild Game Storie [improved!]
     
     
    MY MAGAZINE MODS
    126 vanilla magazines + 6 restored + 250 from various mods
    Ultimate 386 magazines bundle, all in one style, for a devoted lewd pictures collector.
     
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
    Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)

    2,939 downloads

    Updated

  14. Just Business Hunter

    Adds a customizable hotkey to Just Business for marking NPCs for enslavement. Similarly to default behavior, marked NPCs will enter bleedout once defeated. Player can then engage in a dialog with the NPC in order to enslave it. Mod also makes it so that the enslaved NPC will retain its appearance including the bodygen data.

     
    Features
    Custom hotkey for marking NPCs for enslavement Filters to avoid marking wrong NPCs. Main purpose of this is to avoid messing with unique NPCs. Fixes appearance not being retained over the enslavement process. (Bodygen etc)  Ability to list all marks Ability to clear all marks Option to make slaves flee from combat Option to fix the vanilla Just Business bug which causes slaves to return to their enslavement position once they are told to relax Minimal Just Business overwrite to ascertain compatibility  
    Usage
    Disable Hunter Mode Unbind Hunter Mode key (Hunter mode is no longer needed) Bind Mark Target Hotkey Adjust filters Aim at a NPC Click Mark Target Hotkey Player should see red mist on the target indicating a mark attempt. There is also a notification. Defeat the marked NPC and enslave it  
    Apply Fix Hotkey: Will apply relax bug fix to a slave. Only required if the slave was not enslaved using Just Business Hunter while the fix option was turned on.
     
    Requirements
    Just Business 0.7.6 Advanced Animations Framework Extended Dialogue Interface DLC Nuka-World DLC Vault-Tec Workshop  
    License
    MIT License Copyright (c) 2023 Dassu Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. In other words: Do whatever you like with my code but I will not pay retributions if it ruins your save game. I would prefer receiving credit if the code is used in some other project.

    3,143 downloads

    Updated

  15. Picsel's Wasteland Imports Magazine Retext

    My retexture of magazines from the Wasteland Imports mod.
     
    Requires main mod to work.
     
     
    MY MAGAZINE MODS
    126 vanilla magazines + 6 restored + 250 from various mods
    Ultimate 386 magazines bundle, all in one style, for a devoted lewd pictures collector.
     
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable, +1 magazine with perk)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
    Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)

    1,835 downloads

    Updated

  16. PiCSeL's missing magazines retexture

    Some magazines should be in-game, but for some reason, they are not. 
    This is a retexture of Ketaros' "Missing Mags" mod. 10 new Awesome Tales magazines with perks are added to the world.
     
    Requires
    https://www.nexusmods.com/fallout4/mods/63541
     
     
    MY MAGAZINE MODS
    126 vanilla magazines + 6 restored + 250 from various mods
    Ultimate 386 magazines bundle, all in one style, for a devoted lewd pictures collector.
     
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)
    Erotic Art Magazines retexture (+44 magazines, allow to build erotic poster at your settlement)
     

    2,333 downloads

    Updated

  17. Erotic Art Magazines retexture

    Erotic Art Expanded comes with 44 magazines. While I like the mod, I don't like how their magazines look.
    So, I made my own retexture. 
    Unfortunately, new covers only partially match the posters they unlock.
     
    Installation:
    1. Install original mod (use "esp")
    2. Install expanded mod
    3. Install this mod.
     
    MY MAGAZINE MODS
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)
    Retexture of Fahrenheit1984's XXX magazines (+73 magazines, no perks)

    1,633 downloads

    Updated

  18. Retexture of Fahrenheit1984's XXX magazines

    My version of Fahrenheit1984's XXX of the Commonwealth.
    He did a great job distributing the magazines and so on. But I don't like the art he used.
    So I made my own version.
     
    Main mod is required for this retex to work.
     
    MY MAGAZINE MODS
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)
    Backpack of the Commonwealth magazines retexture (+5 new magazines, each allows to craft a backpack)

    1,688 downloads

    Submitted

  19. PiCSeL's Backpacks of the Commonwealth magazines retexture

    Retexture of the five magazines from Backpacks of the Commonwealth mod.
    Main mod required to work.
     
    MY MAGAZINE MODS
    Vanilla magazines retexture (all vanilla magazines + 6 restored Taboo Tattoos)
    Missing magazines retexture (+10 magazines with perks)
    Wasteland Imports magazines retexture (+14 magazines, consumable)
    Strong Legs magazine retexture (+5 magazines with carryweight perk)
    Retexture of Ketaros' New Magazines (+91 magazines, with perks)
    SS2 Wasteland Venturers icecream magazines (+8 magazines, allow to cook icecream)

    1,214 downloads

    Submitted

  20. Vault Vixen Visuals - Adult Lore Friendly Complete Image Retexture Mod

    NSFW Image Replacer
     
    Every advertisement, billboard, magazine, picture, poster, painting, remade with separate folders containing PNG previews

    Dive into the world of Fallout like never before with "Vault Vixen Visuals" – an immersive NSFW image replacer mod meticulously crafted to heighten your gaming experience. This isn't your ordinary texture revamp; every image has been painstakingly reimagined and constructed from the ground up, blending the raw potential of AI technology with the finesse of advanced Photoshop techniques. As a result of my decades of experience, you're getting more than just a fresh coat of paint; you're receiving a true work of art.
     
    I'm thrilled to present all the paintings, magazines, holotapes, DLC, billboards and miscellaneous images in their redefined sultry glory!
     
    Your love, support, and fiery feedback have been the driving force behind every pixel. To ensure you never miss out on the latest tantalizing additions, follow me on Lovers Lab. Let's keep the passion alive and the visuals enticingly naughty!
     
    An added bonus not mentioned, is that I've upscaled all the paintings to twice the size so you get clearer images.  FAP FAP
    The PNG Preview Folders are for you to view the images. They do not get installed in the game.
     

    30,373 downloads

    Updated

  21. HN66"s EasyGirl/TRS Esp Edit for NukaRide

    Hi,
    Added Nuka Ride"s  NoStrip Keyword and HHmovement +HHsound to all Heels for HN66 EasyGirl/Trs Mod
    changed the pants slot with socks for mix and match with the restricted Nuka Dresses. (you can switch to more pants... thats all)
     
    Are required:
    https://www.nexusmods.com/fallout4/mods/47810
    https://www.nexusmods.com/fallout4/mods/19596?
    https://www.nexusmods.com/fallout4/mods/12379
     
    Esp"s after NukaRide !
     
    This Patch is outdated. HH movement handling changed with NR 6.+
    Dont use it.

    5,575 downloads

    Updated

  22. NSFW Dance Mainmenu Replacer

    Girls doing sexy dances menu replacer

    814 downloads

    Submitted

  23. Commonwealth Captives More Female Captives

    V1.0.6 Fixes some errors and injection issues, and makes it a tiny bit more efficient.
     
    This patch will add a total of 137 updated original and new female captives.
    It also adds a total of 38 male captives. The original 24, which have not had their looks updated and 14 new males.
    All 175 captives all have names and you'll also be able to see what they are wearing in the trade menu. Which means you can strip them naked if you wish.
     
    It's an ESL flagged ESP so it wont take up a mod slot.
    +++++++++++++++++
    Little details.
    IF you want the captives to look like the screen shots, you'll need to have Valkyr Female Face and Body Textures installed. (at least the face textures)
     
    You may notice that some females look a lot like others.  For example Noelle & Hope are pretty close to being twins, which in this case they "were".
    But one of them has been replaced by a Synth that was intercepted and memory wiped, not 100% successful, by the Railroad. Then captured by the bad guys... cause the RR is not very good at getting them out of the Commonwealth.
    These Synths may or may not be easy to spot, but will drop a Synth component on death.
    You might find an long distance Synth observer, the eyes give it away, or a moral Synth like Lucia, always grinning.
    You might even find a male Synth or two.
     
    Requirements:
    Commonwealth Captives and its requirements.
     
    Credits:
    @EgoBallistic for his awesome mods and his patients with my shenanigans.
     
    Change Log:
     

    59,448 downloads

    Updated

  24. FO4 DOA6 Follower - Christie. In A Christie-Mas Story.

    FUSION GIRL And CBBE
     
    Two Versions:
    1. Add on for Bayman Honoka And Marie Rose mod and
    2. Standalone version
     
    Join Christie in "A christie-mas Story".  Help her locate her target and find some holiday cheer at Irma's annual Non-Denominational Christmas party.
     
    How to start:
    Standalone:
    Find Christie at the Diamond City Taphouse. Talk to her.
     
    Add On: (The way it is meant to be played)
    You MUST complete the main quest in the Bayman Honoka Marie Rose Follower mod.  Christie will NOT appear at the Tap house until you finish that mod (for obvious reasons). Once that happens talking to Bayman will randomly trigger a comment with him about having "intel on where Christie is". You will need to bring All 3 of the followers in order to trigger her quest. If one of the girls is with you and the other is not they will use thier phone to text the other and summon her. 
     
    Follower Features:
    Custom Outfits for christie. Typical Random Wear system I use.
     
    Once you complete her (Short) quest you gain access to have her pick her outfit or you to pick it, you can talk to her and have her change her hair and ask her to change her weapon.
     
    If you don't want her to change her outfit place the "don't change clothing" note in her inventory.
     
    Christie Debug Item.
    - This is an Item that will teleport her to Sanctuary near the workbench. This will NOT hire her, you must hire her manually. Use this if for some reason she disappears (Iv'e noticed some mod conflicts that control followers can cause this. Its a failsafe and abusing it might cause problems.)
     
    The Party:
    You never know which Vanilla NPCs will show up! (Don't worry, they are all clones of the base NPCS. They do use the Vanilla NPCs that are cloned as templates so if you have any other mods that alter the Vanilla NPCs This mod should pick up those changes.  
     
    NOTE - The party does not start Immediately. you have to wait about three days then christie will talk to you and mention getting there.
     
    I will add an NPC Face Revamp for the Vanilla party NPCs that I use for people at some point so everyone at the party doesn't have faces covered in shit.

     
    oh yeah - OPEN BAR…. But you gotta drink it there.  Can’t just steal bottles from the party. The bartender does serve whine but better to stick w beer or liquor.
     

    948 downloads

    Updated

  25. Beast Scenes and a warehouse <3

    All requested scenes by different people

    Three animal cages, a seedy warehouse and a zoo exhibit. What can possibly go wrong. 
    (The kibble hurts when you step on it)

    Warehouse and animal cages are all in once cell. 
     
    For the cages and warehouse: (Will have to travel to the others with no-clip)
    COC InoueBeastCell01
     
    For the zoo exhibit:
    COC InoueBeastZoo01
     
    Don't worry, selective moderators who are suddenly worried about game-2-game porting permissions for some reason even though they let a trillion other non-permissed ports on the site. The van model was ported with open permissions from Sketchfab.
     
     
    https://discord.gg/QfchJyyWfR

    1,140 downloads

    Updated

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