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  1. Samus Aran main menu replacer

    It's time to upload a new character
    This is a simple mod to replace the main menu in fallout 4 with Samus aran
    There is no requirement except fallout 4 of course.
    Works great with MO2
     
     
    Artist : noname55

    8560 downloads

    Updated

  2. Atom Bomb Deathclaw - Main menu Music Replacer

    Replaces the main menu music with the song Atom Bomb Baby by The Fives Stars along with the sounds of a deathclaw having.... fun. Inspired by and intended to be used along with Deathclaw Vault Girl Main Menu Replacer w SOUND.

    748 downloads

    Submitted

  3. Fallout 4: Tifa Lockhart Playable Race with Facial Animations Mod Release

    Hello All! This mod has been in the works for quite a long time. Unfortunately, it's still not finished, but it works fine and is very enjoyable. It's crazy that this mod was started over a year ago... Time flies. Both Alex and I have been boggled up in real life. We do plan adding/fixing the Tifa Mod. Please do comment below on other bugs or issues. Thank you.
     
     
    FEATURES:
    1. Playable Tifa... DUH!
    2. Fully animated face
     
    BEFORE Downloading... this mod requires the following:
    1. Fallout 4 Script Extender
    2. Looksmenu
    3. CBBE 
     
    Console Commands for her outfit and gloves
    1. XX007A0C
    2. XX0081A9
     
    Nova Terra Released!
     
     
    RECOMMENDED:
    1. Kicks and Punches (https://www.nexusmods.com/fallout4/mods/45402)
    2. Tactical Action Extension Package (https://www.nexusmods.com/fallout4/mods/38715)
     
    NOTES:
    1. In the Looksmenu, you can change the color of Tifa's skin tone. Default is a bit pasty. 
    2. Add Tifa's outfit by using console commands "Help Tifa"
     
    Known Issues:
    Animated Hair Clipping - Alexscorpian and I were not able to figure out how to fix this. Does anyone here know how to fix the hair clipping when crouching/swimming/etc? 
     
    Do NOT upload or edit the file anywhere else without my explicit permission. Thanks!
     
    Credits:
    Square Enix for creating Tifa and the unforgettable memories from my childhood in the world of Final Fantasy 7
    Alexscorpian: Animations, porting, rigging
    Maybenexttime: For everything else

    6422 downloads

    Updated

  4. Sex Madness NAF/AAF

    Rewrite of my old(sloppy) forgotten SexMadness(random sex mod) to work with AAF
    It depends on NAF, Garden Of Eden and LL_FourPlay.
     
    There are two ways to start it:
    1. short press {activation key} - starts it in automatic mode
    2. long press(>2 s) - starts in interactive mode. You have to add actors under the cross-hair to Active/Passive lists
    2.1 you can also long press active/passive hotkeys to fill lists with actors from the cell.
     
    To do: will try this thing go ASYNC or remember my old forgotten C++ skills...
     

    2663 downloads

    Updated

  5. Little Pawn - Voice Files

    This page used to include a 'patch' for Little Pawn 2.0.1 which fixed an issue I was having with a couple of quests soft locking during dialogue. However with help from Little Pawn mod author Heinz01 I found out it was an issue with the game setting for 'Dialogue Camera' being turned off that would soft lock the dialogue. So enabling Dialogue Camera while playing Little Pawn fixes the issue I was having. So now that Little Pawn has been updated, the 'patch' I made would no longer work, and with such an easy fix of just enabling a game setting, I've decided that I will not be updating that 'patch' for newer versions of Little Pawn.
     
    ------------------------------------
     
    So when I looked at the amount of NPCs that were used in the repeatable delivery quest at first it was quite daunting. But when I actually looked closer all of the NPCs in that quest (464 NPCs, excluding the female and male PC) all of them use the exact same voice files, with the same file names and everything. So I ended up just generating 3 versions of the lines, FemaleBoston, MaleBoston and I used the PAM assaultron voice for the third version, and copying them over and over again.
     
    Then I just copied the FemaleBoston to all of the NPCs that were clearly labeled as female, NPCF or FemaleRaider etc.
    I copied the MaleBoston version of the files to the clearly labeled male NPCs, NPCM or MaleRaider etc.
    And I used the PAM version as a sort of androgynous voice for the few NPCs that were not clearly labeled as male or female, Announcer_Airport or HolotapeCITAdminVoice01 etc.
     
    Basically what this means is that all of the NPCs that you have to deliver stuff to in that quest will have one of those 3 voices. As a result all of the NPCs are voiced, but there might be mis-matches between NPC gender and the voice they are asigned. I have no idea how the Creation Kit works beyond extracting quest dialogue to generate voices so I don't know how the game randomely assigns voices to NPCs for quets like this. Hopefully the fact that I copied over the male and female voices to their labeled NPCs means any issues of mis-matched voices should be minimized, as best I can anyway, like I said a handful of the NPCs are not obviously labeled as any gender so I used the PAM assaultron voice for those few.
     
    I have not had the chance to test this quest with my voice files in-game yet but in theory it should work how I intend it to.
     
    This voice pack was generated using xVASynth 3.0.0. After Little Pawn updated to 2.2.2a I decided to just remake all of the voice files for the mod. The quality of the current voice files are generally a lot better than my first attempt at using xVASynth, but some of the voices are still fairly poor quality as listed below.
     
    Also, for unknown reasons, xVASynth throws up an error while processing the dialogue for the quest named 'The Vigilant' (Creation Kit name, I think the in-game name is 'Little Pawn and the Shroud'), where you meet the 'Silver Shroud'. This error in xVASynth resulted in the PC not having a few of the lines voiced towards the end of the mod. Dialogue and Quests still progress normally, just not voiced for about 10 lines or so specifically for the PC, NPC dialogue is unaffected.
     
    I've added a zip with a few samples as WAV files if you care. Admittedly the samples are probably some of the better lines especially for the 'low quality' voices like Bobbi No-Nose, Doctor Amari or MaleTriggerman. And something I have not shown is that xVASynth really doesn't seem to like 1 word lines. If there is a line that just says 'Yeah.' or 'Okay.' or something like that, the generated line just kinda turns out as a weird breathing kinda sound.
     
    List of NPCs in Little Pawn, and the xVASynth voices I used for them (colour indicates general quality of voice - Green = Good Yellow = Not Great Red = Bad -
     
     
     
    ------------------------------------
     
    Also if you are using Problems of Survivor I also made a small compatibilty 'patch' (linked below) between PoS and Little Pawn to enable the Nudella quest from PoS without having to use the 'Maintenance Options' from Little Pawn to play the vanilla Silver Shroud to trigger the Buck Zilch interaction.
     

    4076 downloads

    Updated

  6. Destroyer's Files

    This is just a collection of simple modifications I made for my own game or for others / small mods / mods that I consider unfinished. Latest updated files will be marked with * to avoid confusion with updates.
     
     
    AAF SEU Servitron
    This mod will make Servitron 'work' with AAF Sex Em Up. Only works for playercharacter, no companions.
     
    ZaZOut beta v.003 - damage patch
    Will lower the damage the cane does and should prevent NPC's from becoming hostile when you hit them.
     
    Xarna Height Adjustment
    Will change Xarna's height to the size of a normal female, so animations with AAF don't look offset.
     
    Texture Replacer
    A texture replacer so small, I didn't even want to make a seperate page for it. It is meant to be used together with other texure replacers on this site so it shouldn't overwrite (except when I found something more appealing)
     
    LooksMenu Skins
    This mod will add textures from Silky Smooth Skin to LooksMenu. Only LooksMenu is required. You can make requests for other skins if you want.
     - v1.1: Added WET Skin
     - v1.2: Added Pale Skin
     
    Staged ZaZOut Animations
    Will add staged animations to ZaZOut4.
     
    Servitron CBBE Texture
    This mod is just a simple texture replacer to make the "plastic boobs" version of Servitron less ... dead.
     
    ZeX - CBBE Texture replacer
    This mod will replace the textures of ZeX Fusion Girl with those from CBBE without making the genitals look weird.
     
    Devious Sold
    Will add Devious Devices to merchants leveled list so you can buy them.
    (They are added through esp and not scripts so this may conflict with any other mods that adds lists to the same merchants)
     
     
     
     
     
     

    11186 downloads

    Updated

  7. FFO Patch for AAF Nuka Ride: A Porn Studio Mod

    This is a patch for MOD AAF Nuka Ride: A Porn Studio Mod By JB.
     
    What does the patch do?
    The patch turns humans into furry races from MOD Furry Fallout 4 by Bad Dog.
     
    Installation
    Use your favorite mod manager and install patch after installing original mod.
     
    Requirements
    Furry Fallout 4
    AAF Nuka Ride: A Porn Studio Mod
    ---------------------------------------------------------------------------------------------
    Credits
    JB.  for mod AAF Nuka Ride: A Porn Studio Mod
    Bad Dog for mod Furry Fallout 4 and furrifier script
    ---------------------------------------------------------------------------------------------

    1625 downloads

    Updated

  8. Milking Human Kindness 0.9.8 traducción :3

    Bueno vuelvo a subir una traducción mas a esta hermosa comunidad, :"3 vuelvo después de tanto tiempo porque mi pc se fue al descanso eterno :"C pero lo bueno de todo esto es que recupere mi cuenta para traerle esta traducción para ustedes si quieren mas traducciones de algún mod solo háblenme y tratare de traerla a tiempo. sin mas que decir, un agradecimiento al creador del mod vaultbait, 
     
     

    533 downloads

    Submitted

  9. | BBC RandomMainMenu's - Part 2 |

    Welcome back.

    So, it follows from the name that this file is a replacement for the MainMenu in the game... BBC-themed (wow).
    This is the second part of my (???)mod(???), I tried to collect a bunch of different characters in it.
    I also added new SFM-video authors (I won't be able to mention them all because there are too many of them, but I tried to leave them in watermarks so that people can find their content, if desired).
     

     In this part, I have collected 24 (!!!) new videos to make your perverted soul just faint with happiness. 


     
     
      I divided the file into three parts (each with 8 videos, lol) because when starting the game (considering my two previous mods) - you will often come across the same videos (random, but                                                                            personally my god of randomness often chose certain videos, idk why).
     
     
     
                   
     
     
     
     
     
     
     
     
     
    So, I recommend not downloading too much (along with my two previous mods - you will succeed
     
                             1 + 9 + 24 = (!!!) 34 (!!!) videos,
     
    but nothing prevents you from installing them all (just a my recommendation).
     
     

           
     
     
     
     
                 

     
     
    You need this to make the mod work!!!
     
     
     
     
     
     
                                                                               
     
                           
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
               
     
                                                                                            Have a good game  VaultMeat!
                                                                                                
     

    5982 downloads

    Updated

  10. IceStorm's Clothes

    IceStorm's Clothes - Version 5.12
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    Requirements
    Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K  Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
    Incompatibilities
    This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
     

    Notes
    Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?)  
     
    Known Issues
    The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's.  

    How to acquire the outfits?
    You have several options:
    Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode.  
     
    Download Files:
     
    The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
     
    Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.5 GiB) Size: 12.4 GiB Download: 8.69 GiB SHA256: 0b8dcbd16ee73bfa30992ff80b2bc08868b3ff8df78febe88ee0f2b812ca9105  
    4K Textures Contains: 4K Textures (Uncompressed: 64.5 GiB) Size: 33.5 GiB Download: 32.6 GiB SHA256: 8844ac2d89095c185dbde56ca9c9d97c66ca5602dc00cd90e075677f49647852 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!**  
     
     
    FAQ
     
    How to acquire the blueprints
    You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
     
    What does the X+ on some mods mean?
    That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
     
    High Heels are clipping into the ground!
    Install HHS and make sure it is working correctly.
     
    I can see parts of the old Fallon's clipping through the floor.
    See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
     
    Do I need the 4K textures?
    Well, if you have to ask this question: No.
    4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM).  8GiB of VRAM and 32GiB of RAM should be sufficient.
    You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
     
    Outfits clip with my body
    Please build the outfits in BodySlide for your body preset.
     
    Why do all outfits look like Lorenzo's Suit?
    Sorry dude. They're only for the ladies
     
    Can I port these items to other body types and upload it?
    Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
    Your mod should only contain the ported meshes and not the whole mod.
     
     
    Can I use parts of this mod in my own mod and publish it?
    Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
    No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others.  
     
    Credits
    Empty voice files to support dialog skipping provided by JB.

    24291 downloads

    Updated

  11. Semantics of Animation Scenes (alpha)

    SoAS introduces rich meta information for animations played by AAF/NAF.
     
     
     
    Semantics of Animation Scenes
     
     
    Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
     
    Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
     
    This tool consist of multiple parts:
    1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
    2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files 
    3) Data\Scenes\Default - default set of data. 
    4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information associated with animations.
    5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
     
    Key features:
    1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
    2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
    3) Visual editor of information related to scenes/participants/contacts
     
     
    How data accessing works:
    At the game start F4SE plugin initiates background reading of information from files located in  Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API. 
    F4SE plugin is able to reload this information during game play via console by command:
    cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
    During data reloading all calls of Papyrus API are failing until reload done.
     
     
    How data defined:
    1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized. 
    2) User of ScenesEditor is able to define:
      - tags (and its category) for the scene. 
      - participant's attributes
      - contacts between participants and between participant and environment.
      - select the area of participant's contact. multiple creatures are supported
      - attributes of defined contacts
      - custom scene attributes as an object, not a plain string. 
    3) When edit finished, data can be exported as a zip package ready to upload.
     
    Notes for the initial version (0.5.0):
    Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed. 
    Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
    Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
    Default data set populating is barely started. It will be populated over time
    Scene's custom attributes obtaining is not implemented yet.
     
    Source code is available on github
    Default data set source is available on github
     
    Code sample how to obtain contacts information in a Papyrus script:
     
    Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
    It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
    {From|To}_Is_{AreaName}
    From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
    Is - the keyword to define a flag field
    AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
    The value of such flag is calculated according to body parts hierarchy.
    An example for humanoid creature:
    Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
    Another example for brahmin that have 2 heads:
    Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
     
     
    More documentation and code samples will be added over time.
    Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
    You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
     
    Credits
     
     
    --

    2721 downloads

    Updated

  12. Problems of Survivor - Little Pawn Silver Shroud Patch

    *** If you downloaded the file when it said it was v2, that version doesn't actually do anything (read version notes at the bottom of the page). v2 did not break anything in the game, but you do need to download the current v3 if you want the actual changes. ***
     
     
    In Problems of Survivor there is a quest where the female PC can put away their Silver Shroud costume and become the benevolent Nudella.
     
    Little Pawn changes the entire 'Good Neighbour' quest line, meaning the trigger condition of completing the vanilla 'Silver Shroud' quest for the 'Nudella' quest no longer exists. So when you finish the Little Pawn mod you can't talk to Buck Zilch to become Nudella.
     
    This patch removes the condition for the Nudella quest in PoS that checks the player has finished the vanilla Silver Shroud quest. This does mean that the player can go straight to Good Neighbor and talk to Buck Zilch straight after leaving Vault 111 if you want.
     
    This patch does not change any dialogue or anything else in either mod, only removes a condition from the Nudella quest in PoS. So any references or dialogue choices made by either mod may not be 100% immersive.
     
     
    This patch was made for Problems of Survivor 1.8.3 and Little Pawn 2.0.1. It should be compatible with future versions of Little Pawn, but not future versions of Problems of Survivor.
     
    The patch only includes the modified esp for PoS so you need to download and install the original mod (linked below, Little Pawn is also linked below) and install this patch over and overwrite the original esp.
     
    The modified esp does not have Little Pawn as a master and for load order I have (in Mod Organizer 2):
     
    PoS + LP requirements
    Problems of Suvivor
    My patch
    Little Pawn
     
    This goes for both the left panel for mod list and right panel for esp order.
     
    From what I can see, AAF "The Fucking Manual" (also linked below) does not have Little Pawn on the list, but I placed it directly below Problems of Survivor in both panels in MO2 and I've had no major problems.
     
    I've had small issues with Little Pawn, specifically with having the Dialogue Camera in the game settings disabled, which I've fixed in the link below and included a voice pack for Little Pawn.
     
     
     

    1904 downloads

    Updated

  13. Resident Evil Outfits Pack V1.0

    My Discord Server : https://discord.gg/4QVdrd4zkU 
     
    My Patreon : https://www.patreon.com/SectionModdingCorner
     
    28 Male Outfits 21 Female Outfits
     
    Requirement : CBBE
     
    Craftable at Chembench under "Resident Evil" category
    Upgradable at Armorbench
     
    RE CV Steve
    RE REV BSAA Technician
    RE REV Parker (Beach)
    RE REV Parker (FBC)
    RE REV2 Neil
    RE REV2 Pedro
    RE0 Billy
    RE0 Billy (Cody)
    RE1 Chris (Casual)
    RE1 (Wesker)
    RE2R Leon (Casual)
    RE2R Leon (Noir)
    RE5 Chris (Casual)
    RE5 Irving
    RE6 Chris (Asia)
    RE6 Chris (Casual)
    RE6 Chris (No Gear)
    RE6 Jake (Asia)
    RE6 Jake (Europe)
    RE6 Jake (Lab)
    RE6 Leon (Asia)
    RE6 Leon (US)
    RE6 Piers (Asia)
    RE6 Piers (Casual)
    RE7 Clancy
    RE7 Ethan
    RE7 Ethan (Injured)
    RE7 Lucas
    RE REV2 Claire

    RE REV2 Claire (Cowgirl)
    RE REV2 Claire (Rescue)
    RE REV2 Moira
    RE0 Rebecca (Battle Suit)
    RE0 Rebecca (Sportswear)
    RE1 Rebecca
    RE1 Rebecca (Cowgirl)
    RE3R Jill (Casual)
    RE6 Barmaid
    RE6 Helena (Asia)
    RE6 Helena (US)
    RE6 Sherry (Asia)
    RE6 Sherry (Europe)
    RE6 Sherry (Ex1 / Ex2)
    RE6 Sherry (Lab)
    RE7 Mia
    RE7 Mia (Jacket)
    RE7 Zoe
    RE8 Rosemary
    RE8 Rosemary (Street Wolf)
     
    CREDITS 
    CAPCOM
    Behaviour Interactive Inc.
    XXMAUROXX
    Davoth
    Sticklove
    xKamillox
    972oTeV
    crypt-XPS
    Adngel
    HenryDLCs

    1330 downloads

    Updated

  14. FO4 House of Ashes Outfits Pack

    My Discord Server : https://discord.gg/4QVdrd4zkU 
     
    My Patreon : https://www.patreon.com/SectionModdingCorner
     
    House of Ashes Outfits Pack
     
    MALE 
     
    Outfits 
    HOA Nick (Standard / Dirty / Bloody)
    HOA Jason (Standard / Dirty / Bloody)
    HOA Eric ( Casual / Standard / Dirty / Bloody)
    HOA Salim (Standard / Bloody)
    HOA Helicopter Pilot
    HOA US Marine (Standard / Bloody)
    HOA US Marine 2 (Standard / Bloody)
    HOA Republican Guard (Standard / Bloody)
    HOA Civilian
     
    Accessories
    HOA Jason Cap (Standard / Dirty / Bloody)
    HOA Eric Sunglasses
    HOA Eric Earpiece 
    HOA Eric Sunglasses + Earpiece
    HOA Salim Helmet (Standard / Bloody)
    HOA Nick Boonie (Standard / Dirty / Bloody)
    HOA ISG Cap (Standard / Bloody)
    HOA Republican Guard Helmet (Standard / Bloody)
    HOA Republican Guard Helmet 2
    HOA Republican Guard Beret
    HOA Pilot Helmet
    HOA US Marine Helmet (Standard / Bloody / Gasmask)
    HOA Civilian Beanie
    HOA Jason Watch (Standard / Bloody)
    HOA Eric Watch (Standard / Bloody) 
    HOA Nick Watch ( Standard / Dirty / Bloody)
    HOA US Marine Watch
     
    Eric's accessories (except the watch) can also be equipped by female character
    ISG = Iraq Survey Group
     
    FEMALE
     
     Outfit 
    HOA Rachel (Casual / Standard / Dirty / Torn)
     
    Craftable at Chembench under category "House of Ashes"
    Upgradable at Armorbench
     
    Credits
    Supermassive Games
    Bandai Namco Entertainment
    Kanbara914
     oo_fil_oo

    254 downloads

    Updated

  15. CONTROL Jesse Faden Outfits

    My Discord Server : https://discord.gg/4QVdrd4zkU 
     
    My Patreon : https://www.patreon.com/SectionModdingCorner
     
    Jesse Faden Outfits from 'Control'
     
    Civilian Janitor Assistant  
    REQUIREMENT :
    CBBE
     
    Female Only
     
    Craftable at Chembench under "Control Outfits" Category
    Upgradable at Armorbench
     
    CREDITS
    Remedy Entertainment 
    505 Games
    LorisC93
    Crazy31139

    192 downloads

    Submitted

  16. Perkier Perk SFX - (Mostly) SFW Femme sounds for perk popups

    Current Sounds Modified:
    Ricochet
    Grand Slam
    Grim Reapers Sprint
    Idiot Savant
    Charisma Challenge Pass
    Well Rested Popup
    Death Music
     
    Listen to some of the audio here
     
    All voices recorded by me, myself, and I
    Sound Effects are royalty free sounds
    Also used: Bad Karma sfx from fallout 3-NV
     

    Goes well with any vault girl perk mods of course
     
    Should be plug-n'-play
     
    If you don't like the voices please keep it to yourself I'm very sensitive (half-joking but feel free to send any requests my way if there are perks I missed that you just can't go without)
     
    Already up on nexus!
     
    (Some of the SFX are a little quiet but I unfortunately don't have the time today to adjust the volume. Instead I'll link to an xwm converter so you can adjust the volume to your preffie)

    969 downloads

    Updated

  17. Samus Aran Present body and face

    Esto es para todas las personas que me piden el present del personaje que uso en algunos mods que traduje, incluye tanto el rostro como el cuerpo.
     
    Necesitaras los siguientes mods:
     
    + Zero Suit Samus By Johnc0n0r
    + The Eyes Of Beauty Fallout Edition By LogRaam
    + Ponytail Hairstyles by Azar v3.0 By azarkiowa
    + LooksMenu By expired6978
    + BodySlide and Outfit Studio By ousnius
    + Caliente's Beautiful Bodies Enhancer -CBBE- By Caliente
     
    opcionalmente para mas rebote:
     
    + CBP Physics for Fallout 4 By opparco
     
    espero les agrade

    1929 downloads

    Submitted

  18. Tifa FF7 EN battle voice pack

    Added battle voice of Tifa from FF7, English voice
    https://www.nexusmods.com/fallout4/mods/87243 
     
    Included the following:
    1. Battle voice (fight, smash, attack and defense)
    2. Injury / pain voice under strike or attack
    3. Death voice

    198 downloads

    Updated

  19. IceStorm's Wedged Heel Sandals

    IceStorm's Wedged Heel Sandals - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    Cute Pair of wedged heel sandals with straps and gold chains.
     
     
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies IceStorm's Socks and Pyanthose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    788 downloads

    Submitted

  20. Scripted Face Tints (SFT)

    This mod gives you the possibility to apply face overlays in papyrus by “converting” looksmenu face tints into headparts. It’s a resource and a workaround (hopefully temporary) for modders who want to apply face tints in their script instead of manually via looksMenu Ui.
    This mod doesn’t contain any texture, so make sure to also download the looksmenu face tints you want to use (only textures are required).
    This is an alpha version and more like a proof of concept, it's open to suggestion and improvements.

    How it works:
    Each facePart contains a modified vanilla head .nif and a material file pointing at the face tint texture. I'm no game artist so the hardest part for me was to find the right settings in order to imitate the looksmenu blending mod (“blendingOp”). All the HeadParts use vanilla assets, so face morph should be fully functional. 
    It’s a work in progress, I only added support for a couple of vanilla face tints and two mods.

    How to install:
    Install using any mod manager (the mod is also mirrored on Nexus). Again, don't forget to download the looksmenu face tints you want to use (only textures are required). FormList: All FaceParts are stored in formLists, one per category. If you have Garden Of Eden installed (V14.5 or higher), the mod will use a master/global Formlist that contains all the other formlists to look for headParts to apply. Highly compatible with Form injection (RobCo Patcher). Structs: If you don't have Garden Of Eden installed, the mod will use a struct array property (not really compatible with Form Injection).
    How to use this mod:
    The source files are included and the script is simple and self-explanatory. (See Spoiler).
     


    Supported Face tints:
    Vanilla face tints: All Vanilla tats (should have the same magazine requirements as the Looksmenu counterpart). Some Damage face tints (Boxer 1 to 4) Mod added face tints: Captive Tattoos Weepy - Tears Overlays  
    How to make your own headparts:
    I will add an article to explain it in detail.

    Limitations:
    Vanilla unique NPCs are not supported, you need to force the game to generate their appearance data at runtime by flagging the actor as "is CharGen Face Preset". Can have negative impact on framerate. Most mod added NPCs should be fine though. For Leveled NPCs, the face tints will be temporary, as soon as you load a save, the texture will be gone. Can't use material swap on head parts. Each Face Tint requires its own material and nif file. Can't use TextureSets either because most face tints require transparency.
    Changelog: V1.1
    Added support for male characters (only vanilla stuff + tears for now). Edited Tats Material files to add more contrast.  
    Future updates:
    Add support for more face tints (mostly on request).  
    Credits:
    @JB. and all the original authors who created the face tint textures supported by this mod. @spicydoritos & @kziitd for showing me the way (CMz). @CRWREX for valuable information about material file tags. @LarannKiar for the excellent script extender (GOE). @Blaze69 & @Maxie_Alice for all the informations about headpart limitations and bugs. @EgoBallistic, @vaultbait, @EngineGaming for suggestions and support. @Tentacus: I wanted to apply face dmg in script since my first beating in HARDSHIP. @Anyone who takes the time to help other modders and shares his work and knowledge.

    11142 downloads

    Updated

  21. Drinx DD-Posters Replacer

    Replaces all yaoi (cute bois who like other bois) content with various high quality smut art and juryrigged posters of my own making.
    You'll need the main mod DD-posters as this only replaces some textures (87 or so).
     
     
    Made this for myself but decided to share it here in case some other perv might get some joy out of it.
     
     

    1893 downloads

    Submitted

  22. Up To No Good

    Adds a lot of adult themed decorations around raider camps.
    You will now see Pillories, X-Crosses, Milking Stations, Cages, Dildo Machines, Slave Advertisements and sometimes Auction Stands inside their bases.
    Most of the new furniture is interactable, you can assign a follower or sit in it yourself. AAF will also pick up said furniture in its scene manager.


    Project is still WIP, I haven't edited all of the camps, about 5-6 left and some small encampments are not mentioned in the wiki, so I have to wander around and find them myself...
    I plan to finish it up after a little break. There is also a little bug with ropes right now (most of the time they are spazzing out), reasoning behind this is my incompetence with Creation Kit. I will watch more tutorials on these damn ropes and fix it. 


    Mod Requirements:
    All Fallout 4 DLCs
    ZazOut4 [Repack version] by Zaz, repacked by SayaScarlett
    Torture Devices by EgoBallistic
    Crazy_Animations (Rug Version version 2.7) by Crazy (*it is marked as outdated on AAF Manual because in prehistoric times it was the only way of getting sex animations, but it simply adds furniture & invisible markers, so it is safe to use)
    KFT - Kziitd Fetish Toolset by kziitd & EgoBallistic

    Soft Requirements:
    Mutilated Dead Bodies adds a lot of gore to the Raider Camps. (*some decorations were added specifically for corpses from this mod, my mod will still function without it, but expect to see some floating decorations)

    Recommended mods:
    Commonwealth Captives has an option to add captured NPCs to the added furniture.
    AAF Autonomy Enhanced will make raiders violate their prisoners under right conditions.
    Raider Pet and Tweaked Raider Pet adds a dynamic mini-quest system that will utilize UpToNoGood furniture if player finds themselves captured by Raiders.
    Furniture Sex Perk adds an option to start AAF scene automatically when interacting with furniture without the need of starting it yourself via AAF menu.
    50 Shades Of Rust retextures metal cages to look more weathered & rusty, making them blend in more with surroundings.
    Commonwealth Slavers questline will take you on a tour of Raider Camps as a captive, adding more context & immersion to the furniture. (*Incompatible with Raider Pet!)

    Compatibility:
    Out of the box, if you use any mods that significantly alter/clutter up Raider Camps then you might find some oddities, family of People Live In mods, for example, are semi-compatible and require testing.
    If you are running any mods that overhaul the wasteland (such as Desperados/BNS etc), put my mod at the bottom of the plugin list, that way these mods overwrite UpToNoGood.esp.
    There are reports of incompatibility with Nuka Ride: A Porn Studio Mod.


    If you encounter any bugs please let me know so I can fix them!


    Big Thanks to Mod Authors for allowing me to use their assets ❤️
    Bad Dragon Dildos
    Witcher 3 Assets by CDProjectRed and their conversion by Oaristys

    106134 downloads

    Updated

  23. Porcupine's PubicHairs

    Finally I did it. So yet another work about one of spicy branch of game - Pubic flora. I really not a photoshoper, so clicked on buttons and tools it intuitevely. 
    What' inside the mod? Just 25 uncategirized pubic styles, devided for blonds and darkhaired females.
     
     Install like any other mod via your favorite ModManager. (Vortex works fine)
     
       Main credit goes to krisser143 for his tutorial.
     
      LooksMenu is required, as usual.
        
     

    106313 downloads

    Updated

  24. DOOMTASTIC - Combat music replacer

    This changes ALL the combat music into either :
     
    The OG Doom 1 songs ...
     
    OR
     
    The cover versions by Andrew Hulshult (Same songs available to play in the 2024 Doom 1+2  remasters) ...
     
    OR
     
    Unnused Doom 1 songs!
     
    Have FUN!
     

    183 downloads

    Submitted

  25. VotW NSTAT Animations

    Adds 10 tapes and film reels with videos made by NSTAT to Videos of the Wasteland 2.
     
    Installation
    Install using MO2 (or any other manager)
    or
    Manually extract in the Fallout 4 directory
     > If you do not want to use the DriveIn, remove VotW_TDOW_NSTAT_DriveIn.esp
    Updating: Uninstall the old version > load your save > save > install the new version
     
    Requirements
    Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (optionally the DriveIn plugin)
    Optional: FallUI and FIS for tags to work.
     
    FAQ
    Why???!
    - I'm creating a new tool to make these automatically and a while ago someone asked me for NSTAT videos so I tested my tool with those videos. It's called autovideo and is listed on Destroyer's Files as a download.
    Why the weird names??
    - The automatic tool I made has hard restrictions on how long names can be, and I couldn't be bothered to go change them manually in the esp

    3951 downloads

    Updated

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