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IceStorm's Clothes
By IceStormNG
IceStorm's Clothes - Version 5.12
See my Patreon for more mods, screenshots or if you want to support me.
Requirements
Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
Incompatibilities
This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
Notes
Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?)
Known Issues
The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's.
How to acquire the outfits?
You have several options:
Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode.
Download Files:
The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.5 GiB) Size: 12.4 GiB Download: 8.69 GiB SHA256: 0b8dcbd16ee73bfa30992ff80b2bc08868b3ff8df78febe88ee0f2b812ca9105
4K Textures Contains: 4K Textures (Uncompressed: 64.5 GiB) Size: 33.5 GiB Download: 32.6 GiB SHA256: 8844ac2d89095c185dbde56ca9c9d97c66ca5602dc00cd90e075677f49647852 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!**
FAQ
How to acquire the blueprints
You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
What does the X+ on some mods mean?
That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
High Heels are clipping into the ground!
Install HHS and make sure it is working correctly.
I can see parts of the old Fallon's clipping through the floor.
See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
Do I need the 4K textures?
Well, if you have to ask this question: No.
4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM). 8GiB of VRAM and 32GiB of RAM should be sufficient.
You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
Outfits clip with my body
Please build the outfits in BodySlide for your body preset.
Why do all outfits look like Lorenzo's Suit?
Sorry dude. They're only for the ladies
Can I port these items to other body types and upload it?
Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
Your mod should only contain the ported meshes and not the whole mod.
Can I use parts of this mod in my own mod and publish it?
Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others.
Credits
Empty voice files to support dialog skipping provided by JB.
24156 downloads
Updated
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Semantics of Animation Scenes (alpha)
By Dlinny_Lag
SoAS introduces rich meta information for animations played by AAF/NAF.
Semantics of Animation Scenes
Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
This tool consist of multiple parts:
1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files
3) Data\Scenes\Default - default set of data.
4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information associated with animations.
5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
Key features:
1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
3) Visual editor of information related to scenes/participants/contacts
How data accessing works:
At the game start F4SE plugin initiates background reading of information from files located in Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API.
F4SE plugin is able to reload this information during game play via console by command:
cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
During data reloading all calls of Papyrus API are failing until reload done.
How data defined:
1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized.
2) User of ScenesEditor is able to define:
- tags (and its category) for the scene.
- participant's attributes
- contacts between participants and between participant and environment.
- select the area of participant's contact. multiple creatures are supported
- attributes of defined contacts
- custom scene attributes as an object, not a plain string.
3) When edit finished, data can be exported as a zip package ready to upload.
Notes for the initial version (0.5.0):
Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed.
Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
Default data set populating is barely started. It will be populated over time
Scene's custom attributes obtaining is not implemented yet.
Source code is available on github
Default data set source is available on github
Code sample how to obtain contacts information in a Papyrus script:
Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
{From|To}_Is_{AreaName}
From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
Is - the keyword to define a flag field
AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
The value of such flag is calculated according to body parts hierarchy.
An example for humanoid creature:
Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
Another example for brahmin that have 2 heads:
Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
More documentation and code samples will be added over time.
Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
Credits
--
2649 downloads
Updated
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Problems of Survivor - Little Pawn Silver Shroud Patch
By AnonLove19
*** If you downloaded the file when it said it was v2, that version doesn't actually do anything (read version notes at the bottom of the page). v2 did not break anything in the game, but you do need to download the current v3 if you want the actual changes. ***
In Problems of Survivor there is a quest where the female PC can put away their Silver Shroud costume and become the benevolent Nudella.
Little Pawn changes the entire 'Good Neighbour' quest line, meaning the trigger condition of completing the vanilla 'Silver Shroud' quest for the 'Nudella' quest no longer exists. So when you finish the Little Pawn mod you can't talk to Buck Zilch to become Nudella.
This patch removes the condition for the Nudella quest in PoS that checks the player has finished the vanilla Silver Shroud quest. This does mean that the player can go straight to Good Neighbor and talk to Buck Zilch straight after leaving Vault 111 if you want.
This patch does not change any dialogue or anything else in either mod, only removes a condition from the Nudella quest in PoS. So any references or dialogue choices made by either mod may not be 100% immersive.
This patch was made for Problems of Survivor 1.8.3 and Little Pawn 2.0.1. It should be compatible with future versions of Little Pawn, but not future versions of Problems of Survivor.
The patch only includes the modified esp for PoS so you need to download and install the original mod (linked below, Little Pawn is also linked below) and install this patch over and overwrite the original esp.
The modified esp does not have Little Pawn as a master and for load order I have (in Mod Organizer 2):
PoS + LP requirements
Problems of Suvivor
My patch
Little Pawn
This goes for both the left panel for mod list and right panel for esp order.
From what I can see, AAF "The Fucking Manual" (also linked below) does not have Little Pawn on the list, but I placed it directly below Problems of Survivor in both panels in MO2 and I've had no major problems.
I've had small issues with Little Pawn, specifically with having the Dialogue Camera in the game settings disabled, which I've fixed in the link below and included a voice pack for Little Pawn.
1858 downloads
Updated
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Resident Evil Outfits Pack V1.0
By _SECTION_
My Discord Server : https://discord.gg/4QVdrd4zkU
My Patreon : https://www.patreon.com/SectionModdingCorner
28 Male Outfits 21 Female Outfits
Requirement : CBBE
Craftable at Chembench under "Resident Evil" category
Upgradable at Armorbench
RE CV Steve
RE REV BSAA Technician
RE REV Parker (Beach)
RE REV Parker (FBC)
RE REV2 Neil
RE REV2 Pedro
RE0 Billy
RE0 Billy (Cody)
RE1 Chris (Casual)
RE1 (Wesker)
RE2R Leon (Casual)
RE2R Leon (Noir)
RE5 Chris (Casual)
RE5 Irving
RE6 Chris (Asia)
RE6 Chris (Casual)
RE6 Chris (No Gear)
RE6 Jake (Asia)
RE6 Jake (Europe)
RE6 Jake (Lab)
RE6 Leon (Asia)
RE6 Leon (US)
RE6 Piers (Asia)
RE6 Piers (Casual)
RE7 Clancy
RE7 Ethan
RE7 Ethan (Injured)
RE7 Lucas
RE REV2 Claire
RE REV2 Claire (Cowgirl)
RE REV2 Claire (Rescue)
RE REV2 Moira
RE0 Rebecca (Battle Suit)
RE0 Rebecca (Sportswear)
RE1 Rebecca
RE1 Rebecca (Cowgirl)
RE3R Jill (Casual)
RE6 Barmaid
RE6 Helena (Asia)
RE6 Helena (US)
RE6 Sherry (Asia)
RE6 Sherry (Europe)
RE6 Sherry (Ex1 / Ex2)
RE6 Sherry (Lab)
RE7 Mia
RE7 Mia (Jacket)
RE7 Zoe
RE8 Rosemary
RE8 Rosemary (Street Wolf)
CREDITS
CAPCOM
Behaviour Interactive Inc.
XXMAUROXX
Davoth
Sticklove
xKamillox
972oTeV
crypt-XPS
Adngel
HenryDLCs
1315 downloads
Updated
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FO4 House of Ashes Outfits Pack
By _SECTION_
My Discord Server : https://discord.gg/4QVdrd4zkU
My Patreon : https://www.patreon.com/SectionModdingCorner
House of Ashes Outfits Pack
MALE
Outfits
HOA Nick (Standard / Dirty / Bloody)
HOA Jason (Standard / Dirty / Bloody)
HOA Eric ( Casual / Standard / Dirty / Bloody)
HOA Salim (Standard / Bloody)
HOA Helicopter Pilot
HOA US Marine (Standard / Bloody)
HOA US Marine 2 (Standard / Bloody)
HOA Republican Guard (Standard / Bloody)
HOA Civilian
Accessories
HOA Jason Cap (Standard / Dirty / Bloody)
HOA Eric Sunglasses
HOA Eric Earpiece
HOA Eric Sunglasses + Earpiece
HOA Salim Helmet (Standard / Bloody)
HOA Nick Boonie (Standard / Dirty / Bloody)
HOA ISG Cap (Standard / Bloody)
HOA Republican Guard Helmet (Standard / Bloody)
HOA Republican Guard Helmet 2
HOA Republican Guard Beret
HOA Pilot Helmet
HOA US Marine Helmet (Standard / Bloody / Gasmask)
HOA Civilian Beanie
HOA Jason Watch (Standard / Bloody)
HOA Eric Watch (Standard / Bloody)
HOA Nick Watch ( Standard / Dirty / Bloody)
HOA US Marine Watch
Eric's accessories (except the watch) can also be equipped by female character
ISG = Iraq Survey Group
FEMALE
Outfit
HOA Rachel (Casual / Standard / Dirty / Torn)
Craftable at Chembench under category "House of Ashes"
Upgradable at Armorbench
Credits
Supermassive Games
Bandai Namco Entertainment
Kanbara914
oo_fil_oo
248 downloads
Updated
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CONTROL Jesse Faden Outfits
By _SECTION_
My Discord Server : https://discord.gg/4QVdrd4zkU
My Patreon : https://www.patreon.com/SectionModdingCorner
Jesse Faden Outfits from 'Control'
Civilian Janitor Assistant
REQUIREMENT :
CBBE
Female Only
Craftable at Chembench under "Control Outfits" Category
Upgradable at Armorbench
CREDITS
Remedy Entertainment
505 Games
LorisC93
Crazy31139
190 downloads
Submitted
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Perkier Perk SFX - (Mostly) SFW Femme sounds for perk popups
By Jeanette2001
Current Sounds Modified:
Ricochet
Grand Slam
Grim Reapers Sprint
Idiot Savant
Charisma Challenge Pass
Well Rested Popup
Death Music
Listen to some of the audio here
All voices recorded by me, myself, and I
Sound Effects are royalty free sounds
Also used: Bad Karma sfx from fallout 3-NV
Goes well with any vault girl perk mods of course
Should be plug-n'-play
If you don't like the voices please keep it to yourself I'm very sensitive (half-joking but feel free to send any requests my way if there are perks I missed that you just can't go without)
Already up on nexus!
(Some of the SFX are a little quiet but I unfortunately don't have the time today to adjust the volume. Instead I'll link to an xwm converter so you can adjust the volume to your preffie)
959 downloads
Updated
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Samus Aran Present body and face
By lord mado
Esto es para todas las personas que me piden el present del personaje que uso en algunos mods que traduje, incluye tanto el rostro como el cuerpo.
Necesitaras los siguientes mods:
+ Zero Suit Samus By Johnc0n0r
+ The Eyes Of Beauty Fallout Edition By LogRaam
+ Ponytail Hairstyles by Azar v3.0 By azarkiowa
+ LooksMenu By expired6978
+ BodySlide and Outfit Studio By ousnius
+ Caliente's Beautiful Bodies Enhancer -CBBE- By Caliente
opcionalmente para mas rebote:
+ CBP Physics for Fallout 4 By opparco
espero les agrade
1881 downloads
- bigbutt
- big breast
- (and 1 more)
Submitted
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Tifa FF7 EN battle voice pack
Added battle voice of Tifa from FF7, English voice
https://www.nexusmods.com/fallout4/mods/87243
Included the following:
1. Battle voice (fight, smash, attack and defense)
2. Injury / pain voice under strike or attack
3. Death voice
196 downloads
Updated
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IceStorm's Wedged Heel Sandals
By IceStormNG
IceStorm's Wedged Heel Sandals - Version 1.0
See my Patreon for more mods, screenshots or if you want to support me.
Cute Pair of wedged heel sandals with straps and gold chains.
Requirements
Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies IceStorm's Socks and Pyanthose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K
Installation
Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
Notes
Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.774 downloads
Submitted
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Scripted Face Tints (SFT)
By lee3310
This mod gives you the possibility to apply face overlays in papyrus by “converting” looksmenu face tints into headparts. It’s a resource and a workaround (hopefully temporary) for modders who want to apply face tints in their script instead of manually via looksMenu Ui.
This mod doesn’t contain any texture, so make sure to also download the looksmenu face tints you want to use (only textures are required).
This is an alpha version and more like a proof of concept, it's open to suggestion and improvements.
How it works:
Each facePart contains a modified vanilla head .nif and a material file pointing at the face tint texture. I'm no game artist so the hardest part for me was to find the right settings in order to imitate the looksmenu blending mod (“blendingOp”). All the HeadParts use vanilla assets, so face morph should be fully functional.
It’s a work in progress, I only added support for a couple of vanilla face tints and two mods.
How to install:
Install using any mod manager (the mod is also mirrored on Nexus). Again, don't forget to download the looksmenu face tints you want to use (only textures are required). FormList: All FaceParts are stored in formLists, one per category. If you have Garden Of Eden installed (V14.5 or higher), the mod will use a master/global Formlist that contains all the other formlists to look for headParts to apply. Highly compatible with Form injection (RobCo Patcher). Structs: If you don't have Garden Of Eden installed, the mod will use a struct array property (not really compatible with Form Injection).
How to use this mod:
The source files are included and the script is simple and self-explanatory. (See Spoiler).
Supported Face tints:
Vanilla face tints: All Vanilla tats (should have the same magazine requirements as the Looksmenu counterpart). Some Damage face tints (Boxer 1 to 4) Mod added face tints: Captive Tattoos Weepy - Tears Overlays
How to make your own headparts:
I will add an article to explain it in detail.
Limitations:
Vanilla unique NPCs are not supported, you need to force the game to generate their appearance data at runtime by flagging the actor as "is CharGen Face Preset". Can have negative impact on framerate. Most mod added NPCs should be fine though. For Leveled NPCs, the face tints will be temporary, as soon as you load a save, the texture will be gone. Can't use material swap on head parts. Each Face Tint requires its own material and nif file. Can't use TextureSets either because most face tints require transparency.
Changelog: V1.1
Added support for male characters (only vanilla stuff + tears for now). Edited Tats Material files to add more contrast.
Future updates:
Add support for more face tints (mostly on request).
Credits:
@JB. and all the original authors who created the face tint textures supported by this mod. @spicydoritos & @kziitd for showing me the way (CMz). @CRWREX for valuable information about material file tags. @LarannKiar for the excellent script extender (GOE). @Blaze69 & @Maxie_Alice for all the informations about headpart limitations and bugs. @EgoBallistic, @vaultbait, @EngineGaming for suggestions and support. @Tentacus: I wanted to apply face dmg in script since my first beating in HARDSHIP. @Anyone who takes the time to help other modders and shares his work and knowledge.10976 downloads
Updated
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Drinx DD-Posters Replacer
By Drinx
Replaces all yaoi (cute bois who like other bois) content with various high quality smut art and juryrigged posters of my own making.
You'll need the main mod DD-posters as this only replaces some textures (87 or so).
Made this for myself but decided to share it here in case some other perv might get some joy out of it.
1871 downloads
Submitted
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locations Up To No Good
Adds a lot of adult themed decorations around raider camps.
You will now see Pillories, X-Crosses, Milking Stations, Cages, Dildo Machines, Slave Advertisements and sometimes Auction Stands inside their bases.
Most of the new furniture is interactable, you can assign a follower or sit in it yourself. AAF will also pick up said furniture in its scene manager.
Project is still WIP, I haven't edited all of the camps, about 5-6 left and some small encampments are not mentioned in the wiki, so I have to wander around and find them myself...
I plan to finish it up after a little break. There is also a little bug with ropes right now (most of the time they are spazzing out), reasoning behind this is my incompetence with Creation Kit. I will watch more tutorials on these damn ropes and fix it.
Mod Requirements:
All Fallout 4 DLCs
ZazOut4 [Repack version] by Zaz, repacked by SayaScarlett
Torture Devices by EgoBallistic
Crazy_Animations (Rug Version version 2.7) by Crazy (*it is marked as outdated on AAF Manual because in prehistoric times it was the only way of getting sex animations, but it simply adds furniture & invisible markers, so it is safe to use)
KFT - Kziitd Fetish Toolset by kziitd & EgoBallistic
Soft Requirements:
Mutilated Dead Bodies adds a lot of gore to the Raider Camps. (*some decorations were added specifically for corpses from this mod, my mod will still function without it, but expect to see some floating decorations)
Recommended mods:
Commonwealth Captives has an option to add captured NPCs to the added furniture.
AAF Autonomy Enhanced will make raiders violate their prisoners under right conditions.
Raider Pet and Tweaked Raider Pet adds a dynamic mini-quest system that will utilize UpToNoGood furniture if player finds themselves captured by Raiders.
Furniture Sex Perk adds an option to start AAF scene automatically when interacting with furniture without the need of starting it yourself via AAF menu.
50 Shades Of Rust retextures metal cages to look more weathered & rusty, making them blend in more with surroundings.
Commonwealth Slavers questline will take you on a tour of Raider Camps as a captive, adding more context & immersion to the furniture. (*Incompatible with Raider Pet!)
Compatibility:
Out of the box, if you use any mods that significantly alter/clutter up Raider Camps then you might find some oddities, family of People Live In mods, for example, are semi-compatible and require testing.
If you are running any mods that overhaul the wasteland (such as Desperados/BNS etc), put my mod at the bottom of the plugin list, that way these mods overwrite UpToNoGood.esp.
There are reports of incompatibility with Nuka Ride: A Porn Studio Mod.
If you encounter any bugs please let me know so I can fix them!
Big Thanks to Mod Authors for allowing me to use their assets ❤️
Bad Dragon Dildos
Witcher 3 Assets by CDProjectRed and their conversion by Oaristys
103250 downloads
Updated
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Porcupine's PubicHairs
By Jeffey67
Finally I did it. So yet another work about one of spicy branch of game - Pubic flora. I really not a photoshoper, so clicked on buttons and tools it intuitevely.
What' inside the mod? Just 25 uncategirized pubic styles, devided for blonds and darkhaired females.
Install like any other mod via your favorite ModManager. (Vortex works fine)
Main credit goes to krisser143 for his tutorial.
LooksMenu is required, as usual.
103234 downloads
Updated
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fo4 DOOMTASTIC - Combat music replacer
By SpaceRangerZ
This changes ALL the combat music into either :
The OG Doom 1 songs ...
OR
The cover versions by Andrew Hulshult (Same songs available to play in the 2024 Doom 1+2 remasters) ...
OR
Unnused Doom 1 songs!
Have FUN!
180 downloads
Submitted
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votw VotW NSTAT Animations
Adds 10 tapes and film reels with videos made by NSTAT to Videos of the Wasteland 2.
Installation
Install using MO2 (or any other manager)
or
Manually extract in the Fallout 4 directory
> If you do not want to use the DriveIn, remove VotW_TDOW_NSTAT_DriveIn.esp
Updating: Uninstall the old version > load your save > save > install the new version
Requirements
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435 (optionally the DriveIn plugin)
Optional: FallUI and FIS for tags to work.
FAQ
Why???!
- I'm creating a new tool to make these automatically and a while ago someone asked me for NSTAT videos so I tested my tool with those videos. It's called autovideo and is listed on Destroyer's Files as a download.
Why the weird names??
- The automatic tool I made has hard restrictions on how long names can be, and I couldn't be bothered to go change them manually in the esp
3886 downloads
Updated
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Milking Human Kindness
By vaultbait
Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
So what the hell is in this?
Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
Anything to know about installing?
Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Savage Cabbage's (for super mutants) and BP70's (for masturbation) animation packs should be sufficient to satisfy the scenes called by this mod's features. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
There's also soft integration with or support for additional mods which may enhance the experience of those who like to use them: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Torture Devices, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, Cursed DD Enchantings Redux. DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
Additional mods you might want to consider using with this if they interest you: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Canary Save File Monitor. The SAKR-based nudity system, if used, benefits from having some preset outfit data so you won't need to create your own; popular compilations include NGamma's Skimpy Armor Keyword RobCo Patches and Rubber Duck's SAKR Repo.
Conflicts with other mods?
This mod is tested with and designed for use with AAF 1.0 and later, not older versions nor alternative reimplementations.
Inclusion of this mod in modlists and collections is not supported. Older releases are kept available for a limited amount of time in order to give users the opportunity to revert to them in case of regressions, but unsupported releases will be removed at the author's whim.
The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
How do I start?
Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
Of course, keep a save from before you installed this, and don't uninstall it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
Quests
Credits and Permissions
All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
The author also reserves the right to reuse, with credit, content from any patches or add-ons specifically for this mod including but not limited to translations, voice packs, BodySlide conversions, BodyGen templates, texture replacers, third-party mod integration functionality, HUDs and icons, perk graphics and similar assets.
Thanks!
I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!
89714 downloads
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Polishing for IceStorm's Clothes
By KinataHoru
Quality of life patches for amazing IceStorm's Clothes.
Dirty demonstration:
An idiot's excuse
Oh my god, I forgot to toggle the privacy settings in g-drive. I'm so sorry.
If you tried to download the archive before and failed, please try again.
NPC inside Fallons
Generated character voices to make the store feel more alive and something you want to come back to. Also generated FaceGen.
File: IceStorm NPC.zip
Requirements: X-Cell Fallout 4 (FaceGen dont work without it. Compatible with Buffout, see posts)
Fixed bodyslide for FG
Fixed DJKerrAvon’s bodyslides. Added dresses and skirts physics, fixed pantythose.
Filename: IceStorm HHSO3.zip — on google drive
Requirements:
Fusion Girl 1.89
IceStorm's Clothes 5.11 - Fusion Girl 1.80 Conversion
HHSOutfit 3
Patch for HHSOutfit 3 users — fixes HH vanilla animations and AAF poses.
Filename: HHSO3-IceStormsClothes.esp
Requirements: HHSOutfit 3 (HO3) - Scripted High Heels support with extras
Complex sorter addon
Rules for sorting items using M8r98a4f2's Complex Sorter. I use mkh97's assets, since he has already done sorting for vtaw’s and DonEb14n's clothes. Works with clothes and aromas.
Filename: IceStorm FIS.zip
Requires:
M8r98a4f2's Complex Item Sorter
FIS - The NEW FallUI Item Sorter
FallUI - Inventory
FIS - Vtaw and DonEb14n Clothing Sorting (It will do nothing If you dont use Vtaw or Don outfits. You need this only for icons)
PRP 74 Patch
Generated previsibines for Fallon’s basemant to avoid potential conflicts. Only for OldGen 1.10.163. Couse why not lol
Filename: IceStorm PRP74.zip
Requires: Previsibines Repair Pack 74
Installation
Install via MO2, another mod manager or manually as usual.
Permissions
IceStorm, DJKerrAvon and mkh97 can include my files in their mods provided they maintain them themselves. I will only do this when I have free time.
HHSO3-IceStormsClothes.esp IceStorm FIS.zip IceStorm NPC.zip IceStorm PRP74.zip
525 downloads
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ZeX - Blender Animation Kit
Overview
This is the ZeX Extension of @dagobaking's Blender Animation Kit for Making Adult Animations.
Male Rig
- Uses BT3 Body and hands.
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and sizes
Female Rig
- Uses Fusion Girl Body and Hands
- Head has Shape Key Expressions for Facial Posing References
- Body has Shape Keys with all Sliders so you can input your preset or adjust for varied body shapes and size
- (Optional Extra) Strap-on with ZeX Compatibility is included for referencing as needed.
There is a Third Rig set up for Male to Male Animations/posing to use as reference for how to get two rigs to pose with. You can easily append the female meshes in for one of the partners as needed.
These Rigs were tested and used to create my most recent animation work including my (Early Access) Bedroom Hymn animation pack. I have verified they work and work well with Dago's kit.
Requirements
Dagobaking's Blender Animation Kit
RBF Nodes
Credits
Dagobaking - Basic Animation Kit and help getting the rigs set up.
@EngineGaming - Edited Strapon with ZeX Compatibility
Discord|Patreon
1610 downloads
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NSFW FO4 Posters
By EveryDenial
NSFW FO4 Posters
This mod adds 100 new posters to the game.
All 100 posters are unique girls.
All posters are 18+ petite/small breasted girls.
Located in the build menu:
Decorations - Wall Decorations - Lore Friendly Posters
This mod is an altered version of Lore Friendly Posters from Nexus Mods
I am not savvy with FO4 mods, so I don't know how to change the name in game.
4439 downloads
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Submitted
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BossBitch for RandomMainMenu replacer
By slivared
BossBitch(by Aanix) Main Menu replacer.
and all.
1649 downloads
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Charley's World - Vanilla Magazines Replacer
By gregaaz
Part of Charley's Story included a number of custom magazines. In the original Charley's Story build, these magazines randomly appeared in containers and didn't convey any perks or benefits. As part of the new 2024 build, I'm looking to regularize the custom assets and make them a lot less improvised in how they appear in the world. At the same time, while I can't share the full build as a Wabbajack list for permissions reasons, I'll try to keep the custom modules as independent as possible to facilitate sharing them.
This mod uses Charley's World custom assets to replace the vanilla Fallout 4 perk magazines. It does not change the perks at all, but it does update the names of the magazines to match the new covers. I've tried to keep the covers reasonably thematic and lore-friendly (at least for the lore of Charley's world). If you're not familiar with Charley's Story, some of the themes covered in the art include:
Bondage and Medical Play Exhibitionism and Forced Exposure Peril, including Asphyx scenarios Genre (sci-fi/fantasy/historical) Femdom Large Insertions and Prolapse Futanari and Transgender Watersports and Catheter Play
This mod does not replace the following magazines
Robco Fun (the covers should match the bundled games - I don't have suitable replacers for these yet) Total Hack (I don't have enough covers to replace all the vanilla versions) Taboo Tattoos (same issue as Total Hack) U.S. Special Ops Manual (I am saving these for a future project) DLC Magazines (The story for these areas isn't established yet so its hard to choose suitable content)
The archive includes replacers for the cut content La Coiffe titles (volumes 3-5). If you have a mod that restores this cut content and the texture paths are unchanged, the new covers will show up in your game, but the inventory titles will not be updated.
I did not reduce the resolution of the world-size textures, but since these are all for unique objects it should not adversely impact game performance. All assets are packed in a BA2 file and will always lose conflicts with loose files. If you want to mix and match these replacers with loose textures from another mod, use Archive2 to extract the BA2 file. Since this set contains relatively few files, unpacking it should not have a big impact on load times.
This mod should not have any incompatibilities or other technical blockers, though other mods that edit the vanilla perk magazines' scripts and effects should load after this one and will require patching to properly display the names of conflicted magazines.
Credits:
While this mod is not built on Custom Comic Framework, I learned all about the structure of the perk magazine records from that mod and its author AmGame deserves recognition here. This mod would not have happened if I hadn't used CCF first for earlier work. This mod uses the templates from Editable Comics and Perk Posters, by Steven Mannion. The artwork used to create the magazine covers comes from many sources around the internet. Unfortunately, some of the art was uncredited or comes from profiles that have been deleted, censored, or are otherwise inaccessible. If you know where a missing artist site is located or can identify an uncredited artist, or if you are the artist and wish to be credited different or do not wish for your work to feature in this mod, please message me. A list of the known artists appears below in alphabetical order. If you enjoyed their art in this mod, please visit their gallery and give them your encouragement and support. Adeptus Astartes Arcas (gallery link unknown) Augustine (old Tumbler gone, current gallery link unknown) Blacksword Boomerman Clyde Caldwell DarkRazer DMFO Dolcett DzeroDzeroNi Edita (gallery link unknown) EvilMercenary Ferres Freddy Gerd1000 Hafnium (gallery link unknown) Horny Fudge Joseph Farrel (gallery link unknown) Kamitora KinkyDept Mama Bliss MercyMagnet NFTW Satyr (gallery link unknown) Smerinka SodomSluts (gallery link unknown) Speedrat SubSophie TedOwen The Hun The Kite - not only for artwork (which doesn't feature in this mod) but also for her version of the Vault 111 story, which served as inspiration for some of the worldbuilding in Charley's Story Tsurugi9000 Wancozow (old website seems to be gone, current gallery link unknown) XXOOM Yezinod Yuni (gallery link unknown)1716 downloads
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Milkcow Mandy
By Tcat5051
Made this for myself and decided to share its NSFW and if you don't like adult mods , don't download it . This is Milkcow Mandy , she is a CBBE\VaginaMorphsPhysics\ Preset body re-placer for body-slide . she has XXXXX large Super Nips , cameltoe and an open butt , I use her as a general body replacement as I just like the way she looks , much better ingame , also no clothing , have been unable to get my outfit studio working so if someone can make some clothing for her please do love to see them. This is as far as I am going with this project anyone who wants to take it up can , just give me credit as the originator . Some say the nips and butt are a bit much , I say it a radiation mutation and looks great in the game haha !
CustomPreset 09.xml
2368 downloads
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Problems of Survivor hook (note)
This mod contains a note that is designed for those who want to play Problems of Survivor but to do so whilst not truly breaking character to go out of your way to start.
There is no hard requirements, just install problems of survivor otherwise it makes no sense.
1263 downloads
Submitted